Supplementary Figure 7. Game performance as measured by total environments visited (game levels) in the ActionTraining group and total tokens collected in the MarioTraining group. The performance of participants in the aRPGTraining group was the character level achieved in Dead Island plus the character level achieved in Borderlands 2. Performance for spatial and response learners are presented within each training group. ActionTraining Group (Response vs. Spatial) for performance: (19) = 0.41, = .69 t-test t p MarioTraining Group (Response vs. Spatial) for performance: (20) = 1.18, = .29 t-test t p aRPGTraining Group (Response vs. Spatial) for performance: (19) = 0.93, = .36 t-test t p Participants rated their level of amusement, frustration, and desire to Supplementary Figure 8. play the game each week during their training period. Higher scores represent a higher reported
Supplementary Figure 7. Game performance as measured by total environments visited (game levels) in the ActionTraining group and total tokens collected in the MarioTraining group. The performance of participants in the aRPGTraining group was the character level achieved in Dead Island plus the character level achieved in Borderlands 2. Performance for spatial and response learners are presented within each training group. ActionTraining Group t-test (Response vs. Spatial) for performance: t (19) = 0.41, p = .69 MarioTraining Group t-test (Response vs. Spatial) for performance: t (20) = 1.18, p = .29 aRPGTraining Group t-test (Response vs. Spatial) for performance: t (19) = 0.93, p = .36 Supplementary Figure 8. Participants rated their level of amusement, frustration, and desire to play the game each week during their training period. Higher scores represent a higher reported
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