Did you know…… For high-interest tasks, verbal rewards are found to increase free choice and task interest. This finding replicates” Cameron and Pierce, 1994; Deci et al., 1999). tasks are of low initial interest, rewards increase free-choice, and intrinsic motivation…” “When … Cameron, Banko & Pierce, 2001 School Name: Trapper School Grade levels: ECE-12 Name of reward system: KIQ Tix Goal of reward system To create a learning environment where students are engaged and successful. Schools should teach, support, and encourage students to be “self-managers” Student should not on rewards to “depend” behave well. We want students to sustain and expand the skills they learn in school to life experiences beyond school. Rewards are rewarding when……….. Rewards can be rewards” if….... “not They are used build new skills or sustain Delivered ambiguously. desired skills. Not tied to specific behaviors. Consistent and contingent delivery of What we deliver is not a from the “reward” rewards for specific behavior. learner’s perspective. (Reward as Punisher). System contains a plan to gradually fade Partial rewards are delivered when full rewards over time. reward is expected/ promised (Reward as Utilized across staff and settings. Punisher). They support initial and sustained behavior Rules for getting a reward create change. physiological pressure (Reward as Punisher). Large rewards are delivered briefly and then withdrawn completely. Adapted from presentation Rewards for School-wide PBIS. R. “Using Horner & S. Goodman What is a reward (please define). Something given in recognition of one meeting expectations. Reward (positive consequence) System Development
Did you know…… For high-interest tasks, verbal rewards are found to increase free choice and task interest. This finding replicates” Cameron and Pierce, 1994; Deci et al., 1999). “When tasks … are of low initial interest, rewards increase free-choice, and intrinsic motivation…” Cameron, Banko & Pierce, 2001 School Name: Grade levels: Trapper School ECE-12 Name of reward system: KIQ Tix Goal of reward system To create a learning environment where students are engaged and successful. Schools should teach, support, and encourage students to be “self-managers” Student should not “depend” on rewards to behave well. We want students to sustain and expand the skills they learn in school to life experiences beyond school. Rewards are rewarding when……….. Rewards can be “not rewards” if….... They are used build new skills or sustain desired skills. Consistent and contingent delivery of rewards for specific behavior. System contains a plan to gradually fade rewards over time. Utilized across staff and settings. They support initial and sustained behavior change. Delivered ambiguously. Not tied to specific behaviors. What we deliver is not a “reward” from the learner’s perspective. (Reward as Punisher). Partial rewards are delivered when full reward is expected/ promised (Reward as Punisher). Rules for getting a reward create physiological pressure (Reward as Punisher). Large rewards are delivered briefly and then withdrawn completely. Adapted from presentation “Using Rewards for School-wide PBIS. R. Horner & S. Goodman What is a reward (please define). Something given in recognition of one meeting expectations. Reward (positive consequence) System Development
NUI%20Reward%20System.docx