level within that category. Scores averaged across all weeks are displayed. a) Displays scores between the ActionTraining training, MarioTraining, and aRPGTraining groups. b) Displays scores between spatial and response learners within the ActionTraining group. Displays scores c) between spatial and response learners within the MarioTraining group. d) Displays scores between spatial and response learners within the aRPGTraining group. No significant differences were found, suggesting that these factors were experienced at a similar level in the different training groups and between spatial and response learners. Error bars represent standard errors. Supplementary Tables Supplementary Table 1a: Participant demographic information for Study 1. N Mean age (+/-) # of males Years of education (+/-) actionVGPs 17 24.07 (2.98) 15 15.00 (2.73) nonVGPs 16 23.91 (3.91) 14 15.78 (1.73) (actionVGPs vs. nonVGPs) for age: (31) = 0.37, = .71 t-test t p (actionVGPs vs. nonVGPs) for education: (31) = 1.32, = .18 t-test t p Supplementary Table 1b. Participant demographic information and training performance for Study 2 & 3. N Mean age (+/-) # of Years of Game Performance males education Score (+/-) (+/-) ActionTraining 11 25.00 (4.35) 4 17.18 85.36 levels (17.47) Response (3.84) ActionTraining - Spatial 10 24.80 (3.93) 3 16.30 79.70 levels (41.86) (2.79) MarioTraining - 11 22.90 (3.56) 4 16.3 156.36 tokens (29.61) Response (2.54) MarioTraining - Spatial 11 21.54 (3.01) 3 15.81 180.27 tokens (59.77) (2.31) aRPGTraining - 10 21.90 (3.23) 4 17.12 Level 123.2 (10.27) Response (2.45)
level within that category. Scores averaged across all weeks are displayed. a) Displays scores between the ActionTraining training, MarioTraining, and aRPGTraining groups. b) Displays scores between spatial and response learners within the ActionTraining group. c) Displays scores between spatial and response learners within the MarioTraining group. d) Displays scores between spatial and response learners within the aRPGTraining group. No significant differences were found, suggesting that these factors were experienced at a similar level in the different training groups and between spatial and response learners. Error bars represent standard errors. Supplementary Tables Supplementary Table 1a: Participant demographic information for Study 1. N Mean age (+/-) # of males Years of education (+/-) actionVGPs 17 24.07 (2.98) 15 15.00 (2.73) nonVGPs 16 23.91 (3.91) 14 15.78 (1.73) t-test (actionVGPs vs. nonVGPs) for age: t (31) = 0.37, p = .71 t-test (actionVGPs vs. nonVGPs) for education: t (31) = 1.32, p = .18 Supplementary Table 1b. Participant demographic information and training performance for Study 2 & 3. N Mean age (+/-) # of males Years of education (+/-) Game Performance Score (+/-) ActionTraining Response 11 25.00 (4.35) 4 17.18 (3.84) 85.36 levels (17.47) ActionTraining - Spatial 10 24.80 (3.93) 3 16.30 (2.79) 79.70 levels (41.86) MarioTraining - Response 11 22.90 (3.56) 4 16.3 (2.54) 156.36 tokens (29.61) MarioTraining - Spatial 11 21.54 (3.01) 3 15.81 (2.31) 180.27 tokens (59.77) aRPGTraining - Response 10 21.90 (3.23) 4 17.12 (2.45) Level 123.2 (10.27)
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