and splattered with his interests in photography and music (MSPA ?s=6&p=002212). Repetition of detail and visual moments is crucial in solidifying thematic elements and moments of importance in the story, and is something found commonly in popular graphic novels such as or (Horstkotte 337). Standardizing particular Maus Watchmen events with visual and thematic patterns makes gives readers a reliable place to start with each character in a story featuring dozens, while also giving a standard language for how every character begins their journey through the story of entails beginning Homestuck – in their rooms with a visual reflection of their interests alongside their unique physically distinguishing features. The recycling of other works is a creative staple in many digital works, and is a symptom of digital penchant for remixing as a feature of postmodernism. While media’s most images are hand drawn by Hussie, simple objects and public domain images dredged from internet searches are borrowed, edited, and collaged from online sources in a true postmodern digital fashion that displaces and reorients visuals with new meaning. As an example, house can be seen littered with harlequin and imagery, John’s “prankster” illustrating penchant for all things comical. As John exits his room, the John’s dad’s narration points out that one of the resembles the actor Michael Cera, an “paintings” otherwise non-sequitur moment explaining to readers that they thought he looks “always a lot like Michael despite the that it likely is not an image Cera,” narration’s implication of him (MSPA ?s=6&p=001947). This self-aware moment in the story reflects a joke regarding Hussie reusing basic imagery for scenic but otherwise trivial effect. Much later in the story we encounter a scene that visually and narratively echoes this previous moment, although this time the painting and the narration make it
and splattered with his interests in photography and music (MSPA ?s=6&p=002212). Repetition of detail and visual moments is crucial in solidifying thematic elements and moments of importance in the story, and is something found commonly in popular graphic novels such as Maus or Watchmen (Horstkotte 337). Standardizing particular events with visual and thematic patterns makes gives readers a reliable place to start with each character in a story featuring dozens, while also giving a standard language for how every character begins their journey through the story of Homestuck entails – beginning in their rooms with a visual reflection of their interests alongside their unique physically distinguishing features. The recycling of other works is a creative staple in many digital works, and is a symptom of digital media’s penchant for remixing as a feature of postmodernism. While most images are hand drawn by Hussie, simple objects and public domain images dredged from internet searches are borrowed, edited, and collaged from online sources in a true postmodern digital fashion that displaces and reorients visuals with new meaning. As an example, John’s house can be seen littered with harlequin and “prankster” imagery, illustrating John’s dad’s penchant for all things comical. As John exits his room, the narration points out that one of the “paintings” resembles the actor Michael Cera, an otherwise non-sequitur moment explaining to readers that they “always thought he looks a lot like Michael Cera,” despite the narration’s implication that it likely is not an image of him (MSPA ?s=6&p=001947). This self-aware moment in the story reflects a joke regarding Hussie reusing basic imagery for scenic but otherwise trivial effect. Much later in the story we encounter a scene that visually and narratively echoes this previous moment, although this time the painting and the narration make it