+3 +5 +7 +9 Clear -5 -4 -3 -2 -1 0 +1 +2, +4, +6, +8, +10 +3 +5 +7 +9 Die Roll Result 1 (A) A3 A2 Ex Ex D2 D2 D2 D3 De De • 2 (A) (A) A3 A2 Ex Ex Ex D2 D2 D3 De • 3 (A) (A) (A) A3 A2 Ex Ex Ex D2 D2 D3 • 4 (A) (A) (A) (A) A3 A2 Ex Ex Ex D2 D2 • 5 Ae (A) (A) (A) (A) A3 A2 Ex Ex Ex D2 • 6 Ae Ae (A) (A) (A) (A) (A) A1 Ex Ex Ex • De = The defending unit is eliminated. D3 = The defending unit must retreat three hexes (or deplete one unit of the defending player’s choice, instead; see 7.8). D2 = The defending unit must retreat two hexes (or deplete one unit of the defending player’s choice, instead; see 7.8). Ex = One attacking unit and one defending unit must be flipped to their depleted side (or eliminated if already depleted). A1 = The attacking unit(s) must retreat one hex (or deplete one unit of the attacking player’s choice, instead; see 7.8) A2 = The attacking unit(s) must retreat two hexes (or deplete one unit of the attacking player’s choice, instead; see 7.8) A3 = The attacking unit(s) must retreat three hexes (or deplete one unit of the attacking player’s choice, instead; see 7.8) (A) = One attacking unit must be depleted (or eliminated if already depleted). Ae = All attacking units are eliminated. = No effect. • v. 1.1, 2 January 2014 (edits and additions 2 November 2015)
+3 +5 +7 +9 Clear -5 -4 -3 -2 -1 0 +1 +2, +3 +4, +5 +6, +7 +8, +9 +10 Die Roll Result 1 (A) A3 A2 • Ex Ex D2 D2 D2 D3 De De 2 (A) (A) A3 A2 • Ex Ex Ex D2 D2 D3 De 3 (A) (A) (A) A3 A2 • Ex Ex Ex D2 D2 D3 4 (A) (A) (A) (A) A3 A2 • Ex Ex Ex D2 D2 5 Ae (A) (A) (A) (A) A3 A2 • Ex Ex Ex D2 6 Ae Ae (A) (A) (A) (A) (A) A1 • Ex Ex Ex De = The defending unit is eliminated. D3 = The defending unit must retreat three hexes (or deplete one unit of the defending player’s choice, instead; see 7.8). D2 = The defending unit must retreat two hexes (or deplete one unit of the defending player’s choice, instead; see 7.8). Ex = One attacking unit and one defending unit must be flipped to their depleted side (or eliminated if already depleted). A1 = The attacking unit(s) must retreat one hex (or deplete one unit of the attacking player’s choice, instead; see 7.8) A2 = The attacking unit(s) must retreat two hexes (or deplete one unit of the attacking player’s choice, instead; see 7.8) A3 = The attacking unit(s) must retreat three hexes (or deplete one unit of the attacking player’s choice, instead; see 7.8) (A) = One attacking unit must be depleted (or eliminated if already depleted). Ae = All attacking units are eliminated. • = No effect. v. 1.1, 2 January 2014 (edits and additions 2 November 2015)