Victorian Curriculum F – 10 compared to the AusVELS Curriculum Level F to 6 Key: revised and new content descriptions are bolded. The column for new algorithms and coding content descriptions is shaded in light grey. Number and Algebra Strand Measurement and Geometry Statistics and Probability Number and place value Patterns and algebra Using units of measurement Location and transformation Shape Data representation and interpretation Level Represent practical situations to Represent practical situations to Follow a short sequence of Organise answers to yes/no Interpret simple data displays Foundation model addition and subtraction model sharing instructions questions into simple data about yes/no questions displays using objects and drawings Recognise the importance of Measure and compare the lengths, 1 Represent practical situations repetition of a process in solving masses and capacities of pairs of that model sharing problems objects using uniform informal units Apply repetition in arithmetic 2 operations, including multiplication as repeated addition and division as repeated subtraction Use a function machine and the Measure, order and compare objects Identify and describe slides and 3 inverse machine as a model to using familiar metric units of length, turns found in the natural and built apply mathematical rules to area, mass and capacity environment numbers or shapes Define a simple class of problems Explain and compare the 4 and solve them using an effective geometric properties of algorithm that involves a short shapes and sequence of steps and decisions objects Recognise, represent and order Follow a mathematical algorithm 5 numbers to at least hundreds of involving branching and repetition thousands (iteration) Select and apply efficient mental and Design algorithms involving Investigate the effect of Construct, interpret and compare a Pose and refine questions to 6 written strategies and appropriate branching and iteration to solve combinations of transformations range of data displays, including collect categorical or numerical digital technologies to solve problems specific classes of mathematical on simple and composite shapes, column graphs for two data by observation or survey involving all four operations with problems including creating tessellations, categorical variables whole numbers and make estimates with and without the use of digital for these computations technologies Level 7 to 10A
Victorian Curriculum F – 10 compared to the AusVELS Curriculum Level F to 6 Key: revised and new content descriptions are bolded. The column for new algorithms and coding content descriptions is shaded in light grey. Strand Number and Algebra Measurement and Geometry Statistics and Probability Level Number and place value Patterns and algebra Using units of measurement Location and transformation Shape Data representation and interpretation Foundation Represent practical situations to model addition and subtraction Represent practical situations to model sharing Follow a short sequence of instructions Organise answers to yes/no questions into simple data displays using objects and drawings Interpret simple data displays about yes/no questions 1 Represent practical situations that model sharing Recognise the importance of repetition of a process in solving problems Measure and compare the lengths, masses and capacities of pairs of objects using uniform informal units 2 Apply repetition in arithmetic operations, including multiplication as repeated addition and division as repeated subtraction 3 Use a function machine and the inverse machine as a model to apply mathematical rules to numbers or shapes Measure, order and compare objects using familiar metric units of length, area, mass and capacity Identify and describe slides and turns found in the natural and built environment 4 Define a simple class of problems and solve them using an effective algorithm that involves a short sequence of steps and decisions Explain and compare the geometric properties of shapes and objects 5 Recognise, represent and order numbers to at least hundreds of thousands Follow a mathematical algorithm involving branching and repetition (iteration) 6 Select and apply efficient mental and written strategies and appropriate digital technologies to solve problems involving all four operations with whole numbers and make estimates for these computations Design algorithms involving branching and iteration to solve specific classes of mathematical problems Investigate the effect of combinations of transformations on simple and composite shapes, including creating tessellations, with and without the use of digital technologies Construct, interpret and compare a range of data displays, including column graphs for two categorical variables Pose and refine questions to collect categorical or numerical data by observation or survey Level 7 to 10A