4. Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. 4.a. With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning. Samples of student performance (by the end of grade 2): Students use journaling or blogging to show progress. Students share examples of design process in science (e.g., inventions such as light bulb, airplanes, cars). Students use digital tools to record/save questions, draw solutions, etc. Students use digital drawing tools or projector/whiteboard to share solutions. Connected Standards: Make sense of problems and persevere in solving them. Math P1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool. Science K-2-ETS1-1 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. Science K-2-ETS1-2 Construct an argument with reasons. C3 D4.1 (K-2) Construct explanations using correct sequence and relevant information. C3 D4.2 (K-2) Present a summary of an argument using print, oral, and digital technologies. D4.3 (K-2) Ask and answer questions about arguments. C3 D4.4 (K-2) Ask and answer questions about explanations. C3 D4.5 (K-2) Generate questions and a particular historical source as it relates to a particular historical event or development. C3 D2.His.12 (K-2) Generate possible reasons for an event or development in the past. C3 D2.His.14 (K-2)
4. Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. 4.a. With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning. Samples of student performance (by the end of grade 2): Students use journaling or blogging to show progress. Students share examples of design process in science (e.g., inventions such as light bulb, airplanes, cars). Students use digital tools to record/save questions, draw solutions, etc. Students use digital drawing tools or projector/whiteboard to share solutions. Connected Standards: Make sense of problems and persevere in solving them. Math P1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool. Science K-2-ETS1-1 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. Science K-2-ETS1-2 Construct an argument with reasons. C3 D4.1 (K-2) Construct explanations using correct sequence and relevant information. C3 D4.2 (K-2) Present a summary of an argument using print, oral, and digital technologies. D4.3 (K-2) Ask and answer questions about arguments. C3 D4.4 (K-2) Ask and answer questions about explanations. C3 D4.5 (K-2) Generate questions and a particular historical source as it relates to a particular historical event or development. C3 D2.His.12 (K-2) Generate possible reasons for an event or development in the past. C3 D2.His.14 (K-2)