Sun Symbol A symbol found in the upper left corner of the front face of a double-faced card. See rule 711, Cards.” Sunburst A keyword ability that can have a permanent enter the battlefield with +1/+1 counters or charge counters on it. See rule 702.43, “Sunburst.” Supertype A characteristic that appears before the card type on a type line. Most cards have a supertype. card’s don’t See rule 205.4, “Supertypes.” Supervillain Rumble A Free-for-All game in which each player is an archenemy. See rule 806, and rule 904, “Free-for-All,” “Archenemy.” Suspend A keyword ability that provides an alternate way to play a card. See rule A card is 702.61, “Suspend.” if in the exile zone, has suspend, and has a time counter on it. “suspended” it’s Swamp One of the five basic land types. Any land with this subtype has the ability Add {B} to your mana “{T}: See rule 305.6. pool.” Swampcycling See Typecycling. Swampwalk See Landwalk. Tap To turn a permanent sideways from an upright position. See rule 701.17, and “Tap Untap.” Tapped A status a permanent may have. See rule 110.6 and rule 701.17, and See also Untapped. “Tap Untap.” Tap Symbol The tap symbol {T} in an activation cost means this See rule 107.5. “Tap permanent.” Target A preselected object, player, and/or zone a spell or ability will affect. See rule 114, “Targets.” Team A group of players who share a common victory condition in a multiplayer game. See rule vs. 808, “Team Team rule rule Giant and rule 811, Variant,” 809, “Emperor Variant,” 810, “Two-Headed Variant,” Teams “Alternating Variant.” Teammate In a multiplayer game between teams, a teammates are the other players on his or her team. See player’s rule 102.3.
Sun Symbol A symbol found in the upper left corner of the front face of a double-faced card. See rule 711, Cards.” Sunburst A keyword ability that can have a permanent enter the battlefield with +1/+1 counters or charge counters on it. See rule 702.43, “Sunburst.” Supertype A characteristic that appears before the card type on a card’s type line. Most cards don’t have a supertype. See rule 205.4, “Supertypes.” Supervillain Rumble A Free-for-All game in which each player is an archenemy. See rule 806, “Free-for-All,” and rule 904, “Archenemy.” Suspend A keyword ability that provides an alternate way to play a card. See rule 702.61, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it. Swamp One of the five basic land types. Any land with this subtype has the ability “{T}: Add {B} to your mana pool.” See rule 305.6. Swampcycling See Typecycling. Swampwalk See Landwalk. Tap To turn a permanent sideways from an upright position. See rule 701.17, “Tap and Untap.” Tapped A status a permanent may have. See rule 110.6 and rule 701.17, “Tap and Untap.” See also Untapped. Tap Symbol The tap symbol {T} in an activation cost means “Tap this permanent.” See rule 107.5. Target A preselected object, player, and/or zone a spell or ability will affect. See rule 114, “Targets.” Team A group of players who share a common victory condition in a multiplayer game. See rule 808, “Team vs. Team Variant,” rule 809, “Emperor Variant,” rule 810, “Two-Headed Giant Variant,” and rule 811, “Alternating Teams Variant.” Teammate In a multiplayer game between teams, a player’s teammates are the other players on his or her team. See rule 102.3.