HOW DO ENGINEERS SOLVE PROBLEMS? Students will be able NRC Core Question: ETS1: Engineering Design What Is a Design for? What are the criteria and IO1: to design an algorithm constraints of a successful solution? that reflects Earth NRC ETS1.A: Defining & Delimiting an Engineering Problem criteria and engineering How Can the Various Proposed Design Solutions constraints. be Compared and Improved? NRC ETS1.C: Optimizing the Design Solution IO2: to execute an algorithm that reflects Earth WHAT IS THE UNIVERSE, AND WHAT IS related criteria and engineering EARTH’S PLACE IN IT? constraints. NRC Core Question: in the Universe ESS1: Earth’s Place How do people reconstruct and date events in planetary history? Earth’s NRC ESS1.C: The History of the Planet Earth HOW AND WHY IS EARTH CONSTANTLY CHANGING? NRC Core Question: ESS2: Systems Earth’s How do the properties and movements of water shape surface and affect its systems? Earth’s NRC ESS2.C: The Role of Water Surface Processes in Earth’s 1.0 About This Activity This activity is a collaboration between NASA and Microsoft Studios to teach students about the Mars Exploration Program by creating interactive worlds using a 3D programming environment called the Kodu Game Lab. The curriculum integrates the NRC Conceptual Framework for New K-12 Science Education Standards, the P21 21st Century Learning Skills, and the CSTA K-12 Computer Science Standards into lessons that will excite students about STEM (Science, Technology, Engineering, and Mathematics). Students will create worlds that reflect the Mars terrain and program a virtual model of the Mars rover Curiosity as it searches for habitats on Mars. As students learn about the different landforms on the surface of Mars, the different rock types and how they may hold signs of any possible microbial life on Mars, they will also learn about robotics and how to create algorithms using code. Kodu Game Lab makes programming fun and approachable for novices through a tile-based user interface, engaging characters, and simple 3D terrain editing. These Kodu lessons leverage by Anderson A Taxonomy for Learning, Teaching, and Assessing and Krathwohl (2001) (see Section 4 and the Teacher Guide at the end of this document). This taxonomy provides a framework to help organize and align learning objectives, activities, and assessments. The taxonomy has two dimensions:
HOW DO ENGINEERS SOLVE PROBLEMS? NRC Core Question: ETS1: Engineering Design What Is a Design for? What are the criteria and constraints of a successful solution? NRC ETS1.A: Defining & Delimiting an Engineering Problem How Can the Various Proposed Design Solutions be Compared and Improved? NRC ETS1.C: Optimizing the Design Solution WHAT IS THE UNIVERSE, AND WHAT IS EARTH’S PLACE IN IT? NRC Core Question: ESS1: Earth’s Place in the Universe How do people reconstruct and date events in Earth’s planetary history? NRC ESS1.C: The History of the Planet Earth HOW AND WHY IS EARTH CONSTANTLY CHANGING? NRC Core Question: ESS2: Earth’s Systems How do the properties and movements of water shape Earth’s surface and affect its systems? NRC ESS2.C: The Role of Water in Earth’s Surface Processes Students will be able IO1: to design an algorithm that reflects Earth criteria and engineering constraints. IO2: to execute an algorithm that reflects Earth criteria and engineering constraints. 1.0 About This Activity This activity is a collaboration between NASA and Microsoft Studios to teach students about the Mars Exploration Program by creating interactive worlds using a 3D programming environment called the Kodu Game Lab. The curriculum integrates the NRC Conceptual Framework for New K-12 Science Education Standards, the P21 21st Century Learning Skills, and the CSTA K-12 Computer Science Standards into lessons that will excite students about STEM (Science, Technology, Engineering, and Mathematics). Students will create worlds that reflect the Mars terrain and program a virtual model of the Mars rover Curiosity as it searches for habitats on Mars. As students learn about the different landforms on the surface of Mars, the different rock types and how they may hold signs of any possible microbial life on Mars, they will also learn about robotics and how to create algorithms using code. Kodu Game Lab makes programming fun and approachable for novices through a tile-based user interface, engaging characters, and simple 3D terrain editing. These Kodu lessons leverage A Taxonomy for Learning, Teaching, and Assessing by Anderson and Krathwohl (2001) (see Section 4 and the Teacher Guide at the end of this document). This taxonomy provides a framework to help organize and align learning objectives, activities, and assessments. The taxonomy has two dimensions: related