Its loading screen mirrors previous loading screens related to the game world of Sburb, showing a spirograph design that spins and shifting in appearance, as the animation loads loading the actual animation but acting as if it were “game assets,” gearing up to boot a game. Unlike most prior length within animations, Cascade’s sheer the broad narrative warranted giving readers an ability to pause the animation. Its page is uniquely structured, allowing room for the animation to grow and fill the screen as it progresses a first for the narrative and a reflection of its importance and scope as a – climactic animation. The expanding animation also creates an effect that the animation is the typical layout and boundaries of previous animations, both to highlight the “breaking” importance and also echo the effect of it the website. The animation’s “overtaking” animation divulges information and advances plot similarly to the other animations in the narrative, compared to the effort behind trying to sum this critical moment across several panels. Cascade features several different songs mixed together that play over the course of each of the animation, with each section covering a different plotline and “section” connecting it to the other plotlines, connecting them at the climax of the animation and the narrative itself. However, Cascade is unique because at this pivotal moment, we not only get a wrap up of many wandering plot points within one animation, but we once again fall victim to the penchant for misdirecting our expectations and playing narrative’s with the feelings of the reader. Without delving deep into the plot depicted, Cascade represents the flow and collision of all the plotlines in a critical moment. The Earth Kids and the Troll children conspire to form a plan to try to fix the damage that has been done to their game sessions and gain an advantage over the seemingly omnipotent and unbeatable opponent they have
Its loading screen mirrors previous loading screens related to the game world of Sburb, showing a spirograph design that spins and shifting in appearance, as the animation loads “game assets,” loading the actual animation but acting as if it were gearing up to boot a game. Unlike most prior animations, Cascade’s sheer length within the broad narrative warranted giving readers an ability to pause the animation. Its page is uniquely structured, allowing room for the animation to grow and fill the screen as it progresses – a first for the narrative and a reflection of its importance and scope as a climactic animation. The expanding animation also creates an effect that the animation is “breaking” the typical layout and boundaries of previous animations, both to highlight the animation’s importance and also echo the effect of it “overtaking” the website. The animation divulges information and advances plot similarly to the other animations in the narrative, compared to the effort behind trying to sum this critical moment across several panels. Cascade features several different songs mixed together that play over the course of each “section” of the animation, with each section covering a different plotline and connecting it to the other plotlines, connecting them at the climax of the animation and the narrative itself. However, Cascade is unique because at this pivotal moment, we not only get a wrap up of many wandering plot points within one animation, but we once again fall victim to the narrative’s penchant for misdirecting our expectations and playing with the feelings of the reader. Without delving deep into the plot depicted, Cascade represents the flow and collision of all the plotlines in a critical moment. The Earth Kids and the Troll children conspire to form a plan to try to fix the damage that has been done to their game sessions and gain an advantage over the seemingly omnipotent and unbeatable opponent they have