plane of the fuselage (ASMFUSELAGE:TOP). If a distance appears, change it “Top” to 0. Rotate the drawing by holding down the scroll wheel until you can highlight the plane of the wing (ASMWING:TOP). “Top” Click on Click on ASMWING:TOP and then click on the “New Constraint.” “Front” plane of the fuselage (ASMFUSELAGE:FRONT). If the is not change it to and enter in the “Constraint Type” “Distance,” “Distance” offset as 58. If the wing moves in the wrong direction, put the offset as -58. Click on the green arrow in the Your parts should “Component Placement” ribbon. now be joined correctly. Save your assembly. Notice that there are many ways that you can join two parts. There is no way that we can cover all of them in a tutorial; it is something you have to learn on your own by playing around with different parts that you create and different methods of joining parts. I find the easiest way to place a part is to reference its location by its three datum planes. This is what we did in this tutorial. I find the constraint to be the most useful “Distance” since you can always edit the distances later if you want to move the part. You can also add more datum planes to an assembly to help in joining parts.
“Top” plane of the fuselage (ASMFUSELAGE:TOP). If a distance appears, change it to 0. Rotate the drawing by holding down the scroll wheel until you can highlight the “Top” plane of the wing (ASMWING:TOP). Click on “New Constraint.” Click on ASMWING:TOP and then click on the “Front” plane of the fuselage (ASMFUSELAGE:FRONT). If the “Constraint Type” is not “Distance,” change it to “Distance” and enter in the offset as 58. If the wing moves in the wrong direction, put the offset as -58. Click on the green arrow in the “Component Placement” ribbon. Your parts should now be joined correctly. Save your assembly. Notice that there are many ways that you can join two parts. There is no way that we can cover all of them in a tutorial; it is something you have to learn on your own by playing around with different parts that you create and different methods of joining parts. I find the easiest way to place a part is to reference its location by its three datum planes. This is what we did in this tutorial. I find the “Distance” constraint to be the most useful since you can always edit the distances later if you want to move the part. You can also add more datum planes to an assembly to help in joining parts.