Linda O’Reilly, 2016 K-3 OVERVIEW APPLIED DESIGN, SKILLS, AND TECHNOLOGY ROADMAP This guide presents a suggested overview for K-3 Applied Design, Skills, and Technology implementation in combination with grade-level content from other areas in cross-curricular activities. BIG IDEAS K-3 BIG IDEAS K-3 BIG IDEAS K-3 Designs grow out of Skills can be developed through play. Technologies are tools that extend natural curiosity. human capabilities. LEARNING STANDARDS LEARNING STANDARDS LEARNING STANDARDS Curricular competencies Curricular competencies Curricular competencies Students are expected to be able to do the Students are expected to be able to do the Students are expected to be able to do the following: following: following: Applied Design Applied Skills Applied Technologies Ideating Use materials, tools, and technologies in a Explore the use of simple, available Identify needs and opportunities for safe manner in both physical and digital tools and technologies to extend designing, through exploration environments their capabilities Generate ideas from their experiences Develop their skills and add new ones and interests through play and collaborative work Add to ideas others’ Choose an idea to pursue Making Choose tools and materials Make a product using known procedures or through modelling of others Use trial and error to make changes, solve problems, or incorporate new ideas from self or others Sharing Decide on how and with whom to share their product Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment
Linda O’Reilly, 2016 K-3 OVERVIEW APPLIED DESIGN, SKILLS, AND TECHNOLOGY ROADMAP This guide presents a suggested overview for K-3 Applied Design, Skills, and Technology implementation in combination with grade-level content from other areas in cross-curricular activities. BIG IDEAS K-3 BIG IDEAS K-3 BIG IDEAS K-3 Designs grow out of natural curiosity. Skills can be developed through play. Technologies are tools that extend human capabilities. LEARNING STANDARDS Curricular competencies LEARNING STANDARDS Curricular competencies LEARNING STANDARDS Curricular competencies Students are expected to be able to do the following: Applied Design Ideating Identify needs and opportunities for designing, through exploration Generate ideas from their experiences and interests Add to others’ ideas Choose an idea to pursue Making Choose tools and materials Make a product using known procedures or through modelling of others Use trial and error to make changes, solve problems, or incorporate new ideas from self or others Sharing Decide on how and with whom to share their product Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment Students are expected to be able to do the following: Applied Skills Use materials, tools, and technologies in a safe manner in both physical and digital environments Develop their skills and add new ones through play and collaborative work Students are expected to be able to do the following: Applied Technologies Explore the use of simple, available tools and technologies to extend their capabilities