Tournament Rules Additional rules that apply to games played in a sanctioned tournament. See rule 100.6. Traditional Magic Card A card that measures approximately 2.5 inches (6.3 centimeters) by 3.5 inches (8.8 centimeters). Magic See rule 108.2. Trample A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.” Transfigure A keyword ability that lets a player search his or her library for a replacement creature card. See rule 702.70, “Transfigure.” Transform To turn a double-faced card so its other face is up. See rule 701.25, “Transform.” Transmute A keyword ability that lets a player search his or her library for a replacement card. See rule 702.52, “Transmute.” Tribal A card type. Whether or not a tribal is a permanent depends on its other card type. See rule 308, “Tribals.” Tribute A keyword ability that allows an opponent to choose between a creature entering the battlefield with +1/+1 counters or an additional ability. See rule 702.103, “Tribute.” Trigger Whenever a game event or game state matches a triggered trigger event, that ability automatically ability’s That means its controller puts it on the stack the next time a player would receive priority. See “triggers.” rule 603, Triggered “Handling Abilities.” Trigger Condition The first part of a triggered ability, consisting of or followed by a trigger event. “when,” “whenever,” “at” See rule 603, Triggered “Handling Abilities.” Triggered Ability A kind of ability. Triggered abilities begin with the word or written as “when,” “whenever,” “at.” They’re See rule and rule 603, Triggered “[Trigger condition], [effect].” 112, “Abilities,” “Handling Abilities.” Trigger Event The event that a triggered ability looks for. Whenever the trigger event occurs, the triggered ability triggers. See rule 603, Triggered “Handling Abilities.” Turn-Based Actions Game actions that happen automatically when certain steps or phases begin, or when each step or phase ends. See rule 703, “Turn-Based Actions.” Turn Markers Markers used to keep track of which players are taking turns in a Grand Melee game. See rule 807.4.
Tournament Rules Additional rules that apply to games played in a sanctioned tournament. See rule 100.6. Traditional Magic Card A Magic card that measures approximately 2.5 inches (6.3 centimeters) by 3.5 inches (8.8 centimeters). See rule 108.2. Trample A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.” Transfigure A keyword ability that lets a player search his or her library for a replacement creature card. See rule 702.70, “Transfigure.” Transform To turn a double-faced card so its other face is up. See rule 701.25, “Transform.” Transmute A keyword ability that lets a player search his or her library for a replacement card. See rule 702.52, “Transmute.” Tribal A card type. Whether or not a tribal is a permanent depends on its other card type. See rule 308, “Tribals.” Tribute A keyword ability that allows an opponent to choose between a creature entering the battlefield with +1/+1 counters or an additional ability. See rule 702.103, “Tribute.” Trigger Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically “triggers.” That means its controller puts it on the stack the next time a player would receive priority. See rule 603, “Handling Triggered Abilities.” Trigger Condition The first part of a triggered ability, consisting of “when,” “whenever,” or “at” followed by a trigger event. See rule 603, “Handling Triggered Abilities.” Triggered Ability A kind of ability. Triggered abilities begin with the word “when,” “whenever,” or “at.” They’re written as “[Trigger condition], [effect].” See rule 112, “Abilities,” and rule 603, “Handling Triggered Abilities.” Trigger Event The event that a triggered ability looks for. Whenever the trigger event occurs, the triggered ability triggers. See rule 603, “Handling Triggered Abilities.” Turn-Based Actions Game actions that happen automatically when certain steps or phases begin, or when each step or phase ends. See rule 703, “Turn-Based Actions.” Turn Markers Markers used to keep track of which players are taking turns in a Grand Melee game. See rule 807.4.