Introductory Material Introductory material is presented primarily before the first level is loaded. Some onscreen text conveys the to the player and otherwise the protagonist’s confusion “sets stage.” Objectives The primary objective is the same throughout the game: escape the maze. Completing this objective requires avoiding the prowling monsters. Additionally, it behooves the player to locate teleportation fields to promote speedy getaways. Physical Description The meandering halls of the temple are multileveled and resemble temples of ancient times, built primarily out of stones. Map Encounters The character will frequently encounter the villainous creatures at various locations in the level. The monsters wander the map and are a constant threat to the player. Level Walkthrough The level is a maze with many meandering paths. The player may try many pathways on the way to the exit, which is found as a glowing light at the end of a tall tower. The exit is positioned on the opposite side of the level from where the player spawns on a difficult to find upper path. Precise directions are:
Introductory Material Introductory material is presented primarily before the first level is loaded. Some onscreen text conveys the protagonist’s confusion to the player and otherwise “sets the stage.” Objectives The primary objective is the same throughout the game: escape the maze. Completing this objective requires avoiding the prowling monsters. Additionally, it behooves the player to locate teleportation fields to promote speedy getaways. Physical Description The meandering halls of the temple are multileveled and resemble temples of ancient times, built primarily out of stones. Map Encounters The character will frequently encounter the villainous creatures at various locations in the level. The monsters wander the map and are a constant threat to the player. Level Walkthrough The level is a maze with many meandering paths. The player may try many pathways on the way to the exit, which is found as a glowing light at the end of a tall tower. The exit is positioned on the opposite side of the level from where the player spawns on a difficult to find upper path. Precise directions are: