Engagement the correct answer. The activity provides alternatives in Reason abstractly and quantitatively by Key Questions the requirements for rate and length of time students are requiring students to make sense of the given Formative Assessment allowed to interact with the online instructional material. quantities in the circles and their relationships Summary Also, the activity provides option for physical action by with each other and with possible solution using keyboard commands for mouse actions. values. (SMP #2) Principle III: Engagement is present in the activity. Students are encouraged to persist through the Attend to precision by requiring students to spontaneity and novelty inherent in the computer game. calculate accurately before they can continue with the next example in the game. Directions: (SMP #6) Go to the National Library of Virtual Manipulatives website: Look for an express regularity in repeated reasoning by providing students with an Click on Number Operations 6-8 and then click on the opportunity to understand the broader game. Circle Zero application of patterns and observe that Use this game to reinforce the rule for combining structure in similar situations. opposite quantities to make zero. This can be done (SMP #8) individually, in partners, or as a whole group. What strategy did you use to place the numbers? Did your first strategy work? Why or why not? Is there only one solution for each circle? Explain your reasoning. Exit ticket: Describe an authentic situation that we have not discussed during the lesson in which opposite quantities Closure combine to make zero. NOTE: Teachers may prefer to create an exit ticket that focuses on addition and subtraction of rational numbers. Students will complete the exit ticket independently.
Engagement Key Questions Formative Assessment Summary the correct answer. The activity provides alternatives in the requirements for rate and length of time students are allowed to interact with the online instructional material. Also, the activity provides option for physical action by using keyboard commands for mouse actions. Principle III: Engagement is present in the activity. Students are encouraged to persist through the spontaneity and novelty inherent in the computer game. Directions: Go to the National Library of Virtual Manipulatives website: Click on Number Operations 6-8 and then click on the Circle Zero game. Use this game to reinforce the rule for combining opposite quantities to make zero. This can be done individually, in partners, or as a whole group. What strategy did you use to place the numbers? Did your first strategy work? Why or why not? Is there only one solution for each circle? Explain your reasoning. Reason abstractly and quantitatively by requiring students to make sense of the given quantities in the circles and their relationships with each other and with possible solution values. (SMP #2) Attend to precision by requiring students to calculate accurately before they can continue with the next example in the game. (SMP #6) Look for an express regularity in repeated reasoning by providing students with an opportunity to understand the broader application of patterns and observe that structure in similar situations. (SMP #8) Closure Exit ticket: Describe an authentic situation that we have not discussed during the lesson in which opposite quantities combine to make zero. NOTE: Teachers may prefer to create an exit ticket that focuses on addition and subtraction of rational numbers. Students will complete the exit ticket independently.