Declare Blockers Step Part of the turn. This step is the third step of the combat phase. See rule 509, Blockers “Declare Step.” Defender A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.” Defending Player The player who can be attacked, and whose planeswalkers can be attacked, during the combat phase. See rule 506.2. In certain multiplayer games, there may be more than one defending player; see rule 802, Multiple Players and rule 810.7. “Attack Option,” Defending Team The team who can be attacked, and whose planeswalkers can be attacked, during the combat phase of a Two-Headed Giant game. See rule 810.7. Delayed Triggered Ability An ability created by effects generated when some spells or abilities resolve, or when some replacement effects are applied, that does something later on rather than at that time. See rule 603.7. Delve A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.65, “Delve.” Dependency A system that may be used to determine in which order continuous effects in the same layer or sublayer are applied. See rule 613.7. See also Timestamp Order. Deploy Creatures Option An option that may be used in certain multiplayer variants to pass control of creatures between teammates. See rule Creatures 804, “Deploy Option.” Destroy To move a permanent from the battlefield to its graveyard. See rule owner’s 701.7, “Destroy.” Detain A keyword action that temporarily stops a permanent from attacking, blocking, or having its activated abilities activated. See rule 701.27, “Detain.” Dethrone A keyword ability that puts a +1/+1 counter on a creature when it attacks the player with the most life. See rule 702.104, “Dethrone.” Devoid A characteristic-defining ability that makes an object colorless. See rule 702.113, “Devoid.” Devotion A numerical value a player has, equal to the number of mana symbols of a certain color among the mana costs of permanents that player controls. See rule 700.5. Devour A keyword ability that can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.81, “Devour.”
Declare Blockers Step Part of the turn. This step is the third step of the combat phase. See rule 509, “Declare Blockers Step.” Defender A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.” Defending Player The player who can be attacked, and whose planeswalkers can be attacked, during the combat phase. See rule 506.2. In certain multiplayer games, there may be more than one defending player; see rule 802, “Attack Multiple Players Option,” and rule 810.7. Defending Team The team who can be attacked, and whose planeswalkers can be attacked, during the combat phase of a Two-Headed Giant game. See rule 810.7. Delayed Triggered Ability An ability created by effects generated when some spells or abilities resolve, or when some replacement effects are applied, that does something later on rather than at that time. See rule 603.7. Delve A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.65, “Delve.” Dependency A system that may be used to determine in which order continuous effects in the same layer or sublayer are applied. See rule 613.7. See also Timestamp Order. Deploy Creatures Option An option that may be used in certain multiplayer variants to pass control of creatures between teammates. See rule 804, “Deploy Creatures Option.” Destroy To move a permanent from the battlefield to its owner’s graveyard. See rule 701.7, “Destroy.” Detain A keyword action that temporarily stops a permanent from attacking, blocking, or having its activated abilities activated. See rule 701.27, “Detain.” Dethrone A keyword ability that puts a +1/+1 counter on a creature when it attacks the player with the most life. See rule 702.104, “Dethrone.” Devoid A characteristic-defining ability that makes an object colorless. See rule 702.113, “Devoid.” Devotion A numerical value a player has, equal to the number of mana symbols of a certain color among the mana costs of permanents that player controls. See rule 700.5. Devour A keyword ability that can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.81, “Devour.”