Starting Life Total The amount of life a player has as a game begins. In most games, each starting life total is 20. See player’s rule 103.3. Starting Player The player chosen to take the first turn of a game. See rule 103.2. Starting Team The team chosen to take the first turn of a game using the shared team turns option. See rule 103.2. State-Based Actions Game actions that happen automatically whenever certain conditions are met. See rule 704, “State-Based Actions.” State Trigger A triggered ability that triggers when a game state is true rather than triggering when an event occurs. See rule 603.8. Static Ability A kind of ability. Static abilities do something all the time rather than being activated or triggered. See rule and rule 604, Static 112, “Abilities,” “Handling Abilities.” Status The physical state of a permanent. See rule 110.6. Step A subsection of a phase. See section 5, “Turn Structure.” Storm A keyword ability that creates copies of a spell. See rule 702.39, “Storm.” Subgame A completely separate Magic game created by an effect. See rule 715, “Subgames.” Subtype A characteristic that appears after the card type and a long dash on a type line. See rule 205.3, card’s “Subtypes.” Successfully Cast (Obsolete) A term that was printed on some older cards. In general, cards that referred to a spell being “successfully have received errata in the Oracle card reference to simply refer to a spell being cast” “cast.” Summon (Obsolete) Older creature cards were printed with on their type lines. All such cards have “Summon [creature type]” received errata in the Oracle card reference to say [creature of these “Creature — type].” (Many cards’ creature types have also been updated.) See Creature. Summoning Sickness Rule Informal term for a inability to attack with a creature or to activate its abilities that include the tap player’s symbol or the untap symbol unless the creature has been under that control since the beginning of player’s that most recent turn. See rule 302.6. See also Haste. player’s
Starting Life Total The amount of life a player has as a game begins. In most games, each player’s starting life total is 20. See rule 103.3. Starting Player The player chosen to take the first turn of a game. See rule 103.2. Starting Team The team chosen to take the first turn of a game using the shared team turns option. See rule 103.2. State-Based Actions Game actions that happen automatically whenever certain conditions are met. See rule 704, “State-Based Actions.” State Trigger A triggered ability that triggers when a game state is true rather than triggering when an event occurs. See rule 603.8. Static Ability A kind of ability. Static abilities do something all the time rather than being activated or triggered. See rule 112, “Abilities,” and rule 604, “Handling Static Abilities.” Status The physical state of a permanent. See rule 110.6. Step A subsection of a phase. See section 5, “Turn Structure.” Storm A keyword ability that creates copies of a spell. See rule 702.39, “Storm.” Subgame A completely separate Magic game created by an effect. See rule 715, “Subgames.” Subtype A characteristic that appears after the card type and a long dash on a card’s type line. See rule 205.3, “Subtypes.” Successfully Cast (Obsolete) A term that was printed on some older cards. In general, cards that referred to a spell being “successfully cast” have received errata in the Oracle card reference to simply refer to a spell being “cast.” Summon (Obsolete) Older creature cards were printed with “Summon [creature type]” on their type lines. All such cards have received errata in the Oracle card reference to say “Creature — [creature type].” (Many of these cards’ creature types have also been updated.) See Creature. Summoning Sickness Rule Informal term for a player’s inability to attack with a creature or to activate its abilities that include the tap symbol or the untap symbol unless the creature has been under that player’s control since the beginning of that player’s most recent turn. See rule 302.6. See also Haste.