Should tell players that if they don’t hear, then they must play ball back to player’s that “turn” sent them the ball. If they play the ball back, it should not go to the same player that gave it to them. Version 3. playing version 2, have players moving down the field at a trot. Version 4. Limit the number of touches, two touch, then one touch. Version 5. Add defenders into the mix while maintaining the provisions of Versions 3 and 4. Playing the ball back to supporting players and sending the ball over the top. This is simple, but if a GK is trained to be very active in support it’s stopped easily. The GK – collects the through passes. Playing diagonal long balls to the wing MF’s can hurt the Flat Back 4. See below and diagram: Break it like an off-sides trap. Play to Fs and they drop passes back to the central MF’s – the weak side WMF shoots through the gap created by the F pulling back toward the CMF’s. Weak side WMF makes diagonal run through and across the face of defenders into the gap and gets the ball if the CMF’s overlap the two F’s, who are pulling back out – of the attack, his can confuse the two Central defenders Ball is solid arrows, runs are dotted arrows Low, bent crosses can hurt it if the balls are put behind the defenders for your Fs who are running diagonally across the face of the defense. One answer for the defense to this attack is to stagger the defenders this has its – weaknesses too. When they’re staggered, an individual back can be double teamed by the two Fs and this may cause a 2nd defender to have to shift over to support the defender who is double teamed. This opens a large gap for MF to shoot through for a through pass.
Should tell players that if they don’t hear, “turn” then they must play ball back to player’s that sent them the ball. If they play the ball back, it should not go to the same player that gave it to them. Version 3. playing version 2, have players moving down the field at a trot. Version 4. Limit the number of touches, two touch, then one touch. Version 5. Add defenders into the mix while maintaining the provisions of Versions 3 and 4. Playing the ball back to supporting players and sending the ball over the top. This is simple, but if a GK is trained to be very active in support – it’s stopped easily. The GK collects the through passes. Playing diagonal long balls to the wing MF’s can hurt the Flat Back 4. See below and diagram: Break it like an off-sides trap. Play to Fs and they drop passes back to the central MF’s – the weak side WMF shoots through the gap created by the F pulling back toward the CMF’s. Weak side WMF makes diagonal run through and across the face of defenders into the gap and gets the ball – if the CMF’s overlap the two F’s, who are pulling back out of the attack, his can confuse the two Central defenders Ball is solid arrows, runs are dotted arrows Low, bent crosses can hurt it if the balls are put behind the defenders for your Fs who are running diagonally across the face of the defense. One answer for the defense to this attack is to stagger the defenders – this has its weaknesses too. When they’re staggered, an individual back can be double teamed by the two Fs and this may cause a 2nd defender to have to shift over to support the defender who is double teamed. This opens a large gap for MF to shoot through for a through pass.