Identifies, selects and uses Identifies, selects and uses appropriate Identifies, adapts and uses appropriate appropriate cognitive and cognitive and practical skills, methods cognitive and practical skills, methods and practical skills, methods and procedures for example: procedures for example: and procedures, for creativity creativity example: staging staging creativity posing posing staging composition and appeal composition and appeal posing 3D tools use of a wide selection of 3D tools composition and lighting lighting appeal with basic adaptation to inform actions to inform actions and address problems in 3D tools and address problems in creating assets, creating assets, for example: lighting for example: a series of drawings that represent to address problems in an extensive culmination of a series of drawings that creating assets. creative work represent a coherent thorough and highly expressive Portfolio) Uses appropriate culmination of creative work display of artistic skills investigation to inform seamless and compelling VFX a variety of animation principles actions. shots in sequence showing (Asset that sit within an appealing Reviews how effective good mastery of techniques animation methods and actions have objects which are UVd and Skills a compelling and successful VFX been. have multiple textures applied sequence to them complex objects are Uvd and a clearly defined and have complex textures applied to communicated game vision. them Uses appropriate investigation to inform a clearly defined and actions. communicated game vision and Reviews the effectiveness of methods, high quality rationale. actions and results. Reviews the effectiveness of methods, actions and results and identifies those that are inappropriate. Record of Learner Achievement Asset Development Portfolio – Learning Date of Evidence Component Learning Outcome Outcome No. achievement location Art Fundamentals for the AF 3 Be able to demonstrate foundation skills in Games, Animation and drawing for different purposes VFX Industries Fundamental Animation FAS 1 Be able to use industry standard animation Skills for the Games, packages Animation and VFX FAS 2 Be able to design and produce an animation Industries sequence
Skills (Asset Portfolio) Identifies, selects and uses appropriate cognitive and practical skills, methods and procedures, for example: creativity staging posing composition and appeal 3D tools lighting to address problems in creating assets. Uses appropriate investigation to inform actions. Reviews how effective methods and actions have been. Identifies, selects and uses appropriate cognitive and practical skills, methods and procedures for example: creativity staging posing composition and appeal 3D tools lighting with basic adaptation to inform actions and address problems in creating assets, for example: a series of drawings that represent a coherent culmination of creative work seamless and compelling VFX shots in sequence showing good mastery of techniques objects which are UVd and have multiple textures applied to them a clearly defined and communicated game vision. Uses appropriate investigation to inform actions. Reviews the effectiveness of methods, actions and results. Identifies, adapts and uses appropriate cognitive and practical skills, methods and procedures for example: creativity staging posing composition and appeal use of a wide selection of 3D tools lighting to inform actions and address problems in creating assets, for example: a series of drawings that represent an extensive culmination of creative work thorough and highly expressive display of artistic skills a variety of animation principles that sit within an appealing animation a compelling and successful VFX sequence complex objects are Uvd and have complex textures applied to them a clearly defined and communicated game vision and high quality rationale. Reviews the effectiveness of methods, actions and results and identifies those that are inappropriate. Record of Learner Achievement – Asset Development Portfolio Component Learning Outcome No. Learning Outcome Date of achievement Evidence location Art Fundamentals for the Games, Animation and VFX Industries AF 3 Be able to demonstrate foundation skills in drawing for different purposes Fundamental Animation Skills for the Games, Animation and VFX Industries FAS 1 Be able to use industry standard animation packages FAS 2 Be able to design and produce an animation sequence