where the caregivers are naturalized citizens, and others are born into immigrant families that have not yet achieved citizenship status. Most of the characters in the game speak English fluently, but some are born into families where other languages are spoken in the home. These factors combine to create a broad diversity of racial and ethnic characters within the game. Socioeconomic and money: Socioeconomic status is simplified in the game to reflect differing degrees of wealth. Wealth status is not explicitly identified, but rather reflected in the starting number of money credits that participants receive. Starting money credits range from 0 (extreme to 100 (extreme with a median poverty) wealth), starting value of 20 money credits, and a mean starting value of 28 money credits. Gender and sexual orientation: The characters include 16 cisgender heterosexual females, 16 cisgender heterosexual males, 4 bisexual females, 4 bisexual males, 8 lesbian females, 8 gay males, 4 female-to-male transgendered persons, and 4 male-to-female transgendered persons. Ability: Thirty-five of the character descriptions make no mention of a disability; four mention a chronic health condition that must be managed; 25 mention the presence of a disability. The demographic characteristics combine to determine the number of bonus Bonuses: credits with which the character begins the game (ranging from 0 to 7 credits). Characters with the highest social privilege (White, citizen, English speaking, cisgender heterosexual male, wealthy, abled, with strong social supports) receive the maximum number of bonus credits (7) to represent their greatest ability to receive societal advantages. Individuals with the lowest social privilege (racial/ethnic minority,
where the caregivers are naturalized citizens, and others are born into immigrant families that have not yet achieved citizenship status. Most of the characters in the game speak English fluently, but some are born into families where other languages are spoken in the home. These factors combine to create a broad diversity of racial and ethnic characters within the game. Socioeconomic and money: Socioeconomic status is simplified in the game to reflect differing degrees of wealth. Wealth status is not explicitly identified, but rather reflected in the starting number of money credits that participants receive. Starting money credits range from 0 (extreme poverty) to 100 (extreme wealth), with a median starting value of 20 money credits, and a mean starting value of 28 money credits. Gender and sexual orientation: The characters include 16 cisgender heterosexual females, 16 cisgender heterosexual males, 4 bisexual females, 4 bisexual males, 8 lesbian females, 8 gay males, 4 female-to-male transgendered persons, and 4 male-to-female transgendered persons. Ability: Thirty-five of the character descriptions make no mention of a disability; four mention a chronic health condition that must be managed; 25 mention the presence of a disability. Bonuses: The demographic characteristics combine to determine the number of bonus credits with which the character begins the game (ranging from 0 to 7 credits). Characters with the highest social privilege (White, citizen, English speaking, cisgender heterosexual male, wealthy, abled, with strong social supports) receive the maximum number of bonus credits (7) to represent their greatest ability to receive societal advantages. Individuals with the lowest social privilege (racial/ethnic minority,