Tutor Led: Learner posting 15 Character Character Computer skills when Introduction to jump animations. Both the finished versions of using 3D Packages to Animation for Animations single animation and three part (jump up, in air the in class and produce Animations. (Jump Animations) Games loop and landing) should be discussed homework activities Engines regardless of games engine. Learners should on an assessment Planning and Assessment blog, journal or be reminded about the differences of animating research skills PO4 (P10) forum. for games, reiterating the need for animations when planning to feel responsive, reducing the amount of time animations. used for anticipation and follow through. Self-reflective and Led: critical reasoning skill Homework Activity: Demonstration of animating a normal jump development when Learners to complete animation. critiquing own work. the production of jump animation Learner Led: Written (single or part) Learners to complete the jump animation as communication shown in demonstration. and post them skills when posting to their assessment developments and blog, journal or forum Tutor Led: reflection online. towards the Demonstration of how to the jump assessment of P10. animation and develop an in air loop suitable Learners should also for a three part jump animation system. critically evaluate the produced animation Learner Led: with suggestions for Learners to split up produced jump animation improvements, this and create a loop as shown in the evaluation, along with demonstration. evaluations of the other animations Stretch Challenge: produced in other Learners could produce a new jump animation lessons can be with consideration for their characters style, assessed towards giving the jump more of an interesting, unique movement. D3.
15 Character Animation for Games Engines Assessment PO4 (P10) Character Animations (Jump Animations) Tutor Led: Introduction to jump animations. Both the single animation and three part (jump up, in air loop and landing) should be discussed regardless of games engine. Learners should be reminded about the differences of animating for games, reiterating the need for animations to feel responsive, reducing the amount of time used for anticipation and follow through. Led: Demonstration of animating a normal jump animation. Learner Led: Learners to complete the jump animation as shown in demonstration. Tutor Led: Demonstration of how to the jump animation and develop an in air loop suitable for a three part jump animation system. Learner Led: Learners to split up produced jump animation and create a loop as shown in the demonstration. Stretch Challenge: Learners could produce a new jump animation with consideration for their characters style, giving the jump more of an interesting, unique movement. Learner posting finished versions of the in class and homework activities on an assessment blog, journal or forum. Homework Activity: Learners to complete the production of jump animation (single or part) and post them to their assessment blog, journal or forum towards the assessment of P10. Learners should also critically evaluate the produced animation with suggestions for improvements, this evaluation, along with evaluations of the other animations produced in other lessons can be assessed towards D3. Computer skills when using 3D Packages to produce Animations. Planning and research skills when planning animations. Self-reflective and critical reasoning skill development when critiquing own work. Written communication skills when posting developments and reflection online.