Use personal preferences to evaluate the success of their design solutions Reflect on their ability to work effectively both as individuals and collaboratively in a group LEARNING STANDARDS Content Students are expected to use the learning standards for Curricular Competencies from Applied Design, Skills, and Technologies in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making. Aim: Technical Knowledge See suggested K-3 Technology and Digital Citizenship Continuum below. Students will use their imagination and Build structures, exploring how they creativity to design and make things in can be made stronger, stiffer and more the context of exploratory and purposeful stable, play. Explore and use mechanisms [for example, levers, sliders, wheels and Provide K-3 students with opportunities to: axles], in their products. Design and make simple to more complex products that solve real Safety/Physical Environment problems within a variety of contexts. Provide students with opportunities to: Develop skills, knowledge and Explore simple mechanisms and understanding of designing and making structures using basic tools safely. functional products. Develop design ideas by exploring Safety/Digital Environment materials through construction and Provide students with opportunities to: technology. Manage their online information and Use learning from science and keep it secure from online risks. mathematics to help design and make Create strong passwords. products that work. Demonstrates safe and responsible use of technology by using appropriate Elaborations (BC Curriculum) etiquette and Internet safety. Ideating: forming ideas or concepts Demonstrates an understanding of Product: for example, a physical what it means to be a good digital product, a process, a system, a service, or citizen. a designed environment Identify cyber-bullying and discuss the Share: may include showing to others, effects of bullying on an individual use by others, giving away, or marketing and selling Technologies: things that extend human capabilities (e.g., scissors)
Use personal preferences to evaluate the success of their design solutions Reflect on their ability to work effectively both as individuals and collaboratively in a group LEARNING STANDARDS Content Students are expected to use the learning standards for Curricular Competencies from Applied Design, Skills, and Technologies in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making. Aim: Students will use their imagination and creativity to design and make things in the context of exploratory and purposeful play. Provide K-3 students with opportunities to: Design and make simple to more complex products that solve real problems within a variety of contexts. Develop skills, knowledge and understanding of designing and making functional products. Develop design ideas by exploring materials through construction and technology. Use learning from science and mathematics to help design and make products that work. Elaborations (BC Curriculum) Ideating: forming ideas or concepts Product: for example, a physical product, a process, a system, a service, or a designed environment Share: may include showing to others, use by others, giving away, or marketing and selling Technologies: things that extend human capabilities (e.g., scissors) Technical Knowledge Build structures, exploring how they can be made stronger, stiffer and more stable, Explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products. Safety/Physical Environment Provide students with opportunities to: Explore simple mechanisms and structures using basic tools safely. Safety/Digital Environment Provide students with opportunities to: Manage their online information and keep it secure from online risks. Create strong passwords. Demonstrates safe and responsible use of technology by using appropriate etiquette and Internet safety. Demonstrates an understanding of what it means to be a good digital citizen. Identify cyber-bullying and discuss the effects of bullying on an individual See suggested K-3 Technology and Digital Citizenship Continuum below.