Lesson Plan Computer Science Itch Bouncing Ball & Breakout Grades 6 - 12 Overview Materials This lesson will introduce students to Scratch visual block coding using the Itch user interface. Itch includes courses at varying levels of difficulty suitable for Computer capable of: Middle School through High School. At the end of this lesson, students will Latest Google Chrome or have a basic understanding of the tools included in Itch, and the basic Firefox with Flash plugin principles of visual block coding. All courses follow a project based learning approach and utilize differentiated learning. Screen size 1024x768 or Objectives greater (preferred) Through this lesson student will: Headphones recognize and describe visual block coding playback (hosted from access and navigate coding within Itch YouTube) create a simple computer animation using Itch Access to Instructional Activities Teacher’s computer should 5 min: Teacher Instruction: The teacher will demonstrate how to access and additionally have speakers to navigate Itch and create an initial bouncing ball project. Use the Access and playback any shared projects to the Logging In handout provided below. class. 10 min: Student-directed: Students will have self-directed time to expand on the initial activities provided in the Bouncing Ball instructional video from Resources Itch. 15-20 min: Student-directed: Students will have self-directed time to expand Student password sheet (useful to on the initial activities provided in the Breakout instructional video from Itch. have students keep track of username The concepts in Breakout build on the initial skills learned in Bouncing Ball. & password) 5-10 min: Share projects using the Itch teacher interface. Students can share from their Bouncing Ball work or from their Breakout work. Adaptations It is possible for students to work in pairs on a project. They will follow a pair programming approach where they must take turns of 5-10 minutes at the control with other students. Teachers may have students share their work after Bouncing Ball and again after Breakout, or they may decide to do one sharing-out at the end of class. Evaluation Evaluation is possible from a direct review of each student’s project, accessible in the "Lesson" area. Student work can be accessed from the teacher interface, and teachers can provide written feedback within Itch.
Lesson Plan Itch Bouncing Ball & Breakout Computer Science Grades 6 - 12 Overview This lesson will introduce students to Scratch visual block coding using the Itch user interface. Itch includes courses at varying levels of difficulty suitable for Middle School through High School. At the end of this lesson, students will have a basic understanding of the tools included in Itch, and the basic principles of visual block coding. All courses follow a project based learning approach and utilize differentiated learning. Objectives Through this lesson student will: recognize and describe visual block coding access and navigate coding within Itch create a simple computer animation using Itch Instructional Activities 5 min: Teacher Instruction: The teacher will demonstrate how to access and navigate Itch and create an initial bouncing ball project. Use the Access and Logging In handout provided below. 10 min: Student-directed: Students will have self-directed time to expand on the initial activities provided in the Bouncing Ball instructional video from Itch. 15-20 min: Student-directed: Students will have self-directed time to expand on the initial activities provided in the Breakout instructional video from Itch. The concepts in Breakout build on the initial skills learned in Bouncing Ball. 5-10 min: Share projects using the Itch teacher interface. Students can share from their Bouncing Ball work or from their Breakout work. Adaptations It is possible for students to work in pairs on a project. They will follow a pair programming approach where they must take turns of 5-10 minutes at the control with other students. Teachers may have students share their work after Bouncing Ball and again after Breakout, or they may decide to do one sharing-out at the end of class. Evaluation Evaluation is possible from a direct review of each student’s project, accessible in the "Lesson" area. Student work can be accessed from the teacher interface, and teachers can provide written feedback within Itch. Materials Computer capable of: Latest Google Chrome or Firefox with Flash plugin Screen size 1024x768 or greater (preferred) Headphones playback (hosted from YouTube) Access to Teacher’s computer should additionally have speakers to playback any shared projects to the class. Resources Student password sheet (useful to have students keep track of username & password)