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[11] T. Nishita, H. Iwasaki, Y. Dobashi, and E. Nakamae. A modeling and rendering method for snow by using metaballs. Computer Graphics Forum, 1997, 16(3): [12] P. Fearing. Computer modelling of fallen snow. ACM Computer Graphics (SIGGRAPH ’00 Proceedings), 2000: 37-46. [13] R. A. Gingold and J. J. Monaghan. Smoothed particle hydrodynamics: Theory and application to non-spherical stars. Monthly Notices of the Royal Astronomical Society, 1977, 181: 375-389. [14] M. Müller, D. Charypar, M. Gross. Particle-based fluid simulation for interactive applications. Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, San Diego: Eurographics Association, 2003: 154-159. [15] M. Müller, R. Keiser, and A. Nealen. Point based animation of elastic, plastic and melting objects. Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Aire-la-Ville: Eurographics Association, 2004: 141-151. [16] K. Hegeman, N.A. Carr, and G.S.P. Miller. Particle-based fluid simulation on the GPU. Computational Science–ICCS 2006, 2006, 3994: 228-235. [17] W. Rungjiratananon, Z. Szego, Y. Kanamori, and T. Nishita. Real-time animation of sand-water interaction. Computer Graphics Forum, 2008, 27(7): 1887-1893. [18] P.A. Cundall, and O.D.L. Strack. A discrete numerical model for granular assemblies. Geotechnique, 1979, 29: 47-65. [19] T. Lenaerts, and P. Dutré. Mixing fluids and granular materials. Computer Graphics Forum, 2009, 28: 213-218.