Lesson 2 Name: F Kenyon Subject: Computer Science KODU Subject: Date/time: Sequence: Ability: Room: Computer 27/11/13 p3 Lesson 2 7L Lowest: 3C L15 Science Most: 4C Highest:4C Aim: Can pupils add and program a character to move? Lesson Objectives: Learn how to put WHEN/DO statements into practice in Kodu. Learning Outcomes (in terms of Skills, Attitudes, Concepts, Knowledge):
Lesson 2 Name: F Kenyon Subject: Computer Science KODU Subject: Computer Science Date/time: 27/11/13 p3 Sequence: Lesson 2 7L Ability: Lowest: 3C Most: 4C Highest:4C Room: L15 Aim: Can pupils add and program a character to move? Lesson Objectives: Learn how to put WHEN/DO statements into practice in Kodu. Learning Outcomes (in terms of Skills, Attitudes, Concepts, Knowledge):