Magic: The Gathering Comprehensive Rules These rules are effective as of November 13, 2015. Introduction of the Magic: The Gathering® This document is designed for people who’ve moved beyond the basics Magic™ probably find these rules game. If you’re a beginning player, you’ll intimidating. They’re intended to be the ultimate authority for the to refer to them except in game, and you won’t usually need specific cases or during competitive games. For casual play and most ordinary situations, what you need in the Magic: The Gathering basic you’ll find rules. You can download a copy of the basic rules PDF from the Wizards of the Coast® rules Magic website at . sure this is where you want to be, keep reading. If you’re This document includes a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the and to potential confusion with the and subrule letters “l” “o” due numbers “1” “0”; 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) We at Wizards of the Coast recognize that no matter how detailed the rules, situations will arise in which the interaction of specific cards requires a precise answer. If you have questions, you can get the answers from us at . Additional contact information is on the last page of these rules. In response to play issues and to keep these rules as current as possible, changes may have been made to this document since its publication. You can download the most recent version from the Magic rules website at . Contents 1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Ending the Game 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Spells 112. Abilities 113. Emblems 114. Targets 115. Special Actions 116. Timing and Priority 117. Costs 118. Life 119. Damage 120. Drawing a Card 121. Counters
Magic: The Gathering Comprehensive Rules These rules are effective as of November 13, 2015. Introduction This document is designed for people who’ve moved beyond the basics of the Magic: The Gathering® game. If you’re a beginning Magic™ player, you’ll probably find these rules intimidating. They’re intended to be the ultimate authority for the game, and you won’t usually need to refer to them except in specific cases or during competitive games. For casual play and most ordinary situations, you’ll find what you need in the Magic: The Gathering basic rules. You can download a copy of the basic rules PDF from the Wizards of the Coast® Magic rules website at . If you’re sure this is where you want to be, keep reading. This document includes a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) We at Wizards of the Coast recognize that no matter how detailed the rules, situations will arise in which the interaction of specific cards requires a precise answer. If you have questions, you can get the answers from us at . Additional contact information is on the last page of these rules. In response to play issues and to keep these rules as current as possible, changes may have been made to this document since its publication. You can download the most recent version from the Magic rules website at . Contents 1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Ending the Game 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Spells 112. Abilities 113. Emblems 114. Targets 115. Special Actions 116. Timing and Priority 117. Costs 118. Life 119. Damage 120. Drawing a Card 121. Counters