Area Milestones Topic & Activity No. Control motion by specifying the number of steps to travel, direction and turn. Motion Add text strings, show and hide objects and change the features of an object. Looks Select sounds and control when they are heard, their duration and volume. Sound Control when drawings appear and set the pen colour, size and shape. Draw (using (C) Specify user inputs (such as clicks) to control events. Events Scratch) code Specify the nature of events (such as a single event or a loop). Control To Create conditions for actions by waiting for a user input (such as responses to questions like: Sensing What is your name?). Participate in class social media accounts. To connect Computing Understand online risks and the age rules for sites. Use a range of applications and devices in order to communicate ideas, work and messages. To communicate Use simple databases to record information in areas across the curriculum. To collect Opportunities Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions. • Write and test simple programs. • Use logical reasoning to predict the behaviour of simple programs. • Organise, store, manipulate and retrieve data in a range of digital formats. • Communicate safely and respectfully online, keeping personal information private and recognise common uses of information technology beyond school. • Area Milestones Topic & Activity No. To understand Describe some of the teachings of a religion. beliefs and Describe some of the main festivals or celebrations of a religion. teachings To understand Recognise, name and describe some religious artefacts, places and practices. (RE) practices and lifestyles Name some religious symbols. To understand how beliefs Explain the meaning of some religious symbols. are conveyed Education Identify the things that are important in their own lives and compare these to religious beliefs. Relate emotions to some of the experiences of religious figures studied. To reflect Ask questions about puzzling aspects of life. Identify how they have to make their own choices in life. To understand Explain how actions affect others. Religious values Show an understanding of the term ‘morals’. Opportunities Study the main stories of Christianity. Study at least one other religion. Choose from Buddhism, Hinduism, Islam, Judaism or Sikhism. • Study other religions of interest to pupils. •
Area Milestones Topic & Activity No. Computing (C) To code (using Scratch) Motion Control motion by specifying the number of steps to travel, direction and turn. Looks Add text strings, show and hide objects and change the features of an object. Sound Select sounds and control when they are heard, their duration and volume. Draw Control when drawings appear and set the pen colour, size and shape. Events Specify user inputs (such as clicks) to control events. Control Specify the nature of events (such as a single event or a loop). Sensing Create conditions for actions by waiting for a user input (such as responses to questions like: What is your name?). To connect Participate in class social media accounts. Understand online risks and the age rules for sites. To communicate Use a range of applications and devices in order to communicate ideas, work and messages. To collect Use simple databases to record information in areas across the curriculum. Opportunities • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions. • Write and test simple programs. • Use logical reasoning to predict the behaviour of simple programs. • Organise, store, manipulate and retrieve data in a range of digital formats. • Communicate safely and respectfully online, keeping personal information private and recognise common uses of information technology beyond school. Area Milestones Topic & Activity No. Religious Education (RE) To understand beliefs and teachings Describe some of the teachings of a religion. Describe some of the main festivals or celebrations of a religion. To understand practices and lifestyles Recognise, name and describe some religious artefacts, places and practices. To understand how beliefs are conveyed Name some religious symbols. Explain the meaning of some religious symbols. To reflect Identify the things that are important in their own lives and compare these to religious beliefs. Relate emotions to some of the experiences of religious figures studied. Ask questions about puzzling aspects of life. To understand values Identify how they have to make their own choices in life. Explain how actions affect others. Show an understanding of the term ‘morals’. Opportunities Study the main stories of Christianity. • Study at least one other religion. Choose from Buddhism, Hinduism, Islam, Judaism or Sikhism. • Study other religions of interest to pupils.