Changes to NEMA Standards Publication PS 3.3- Digital Imaging and Communications in Medicine (DICOM) Part 3: Information Object Definitions Item #2: Add references to PS 3.3 Section 2 2.6 Other References [Phong 1975] Communications of the ACM. B. T. Phong 1975, 18 6 311-317 for “Illumination computer generated pictures” [Porter-Duff of the 11th annual conference on Computer graphics 1984] SIGGRAPH ’84 Proceedings and interactive techniques. T. Porter and T Duff 1984, 253-259 Digital “Compositing Images” Item #3: Add IODs to PS3.3 Table A.1-1 Volume Rendering IODs Volumetric Modules Presentation State Patient M Clinical Trial U Subject General Study M Patient Study U Clinical Trial Study U General Series M Clinical Trial Series U M Presentation Series Frame Of M Reference General Equipment M Enhanced General M Equipment Volumetric Presentation State M Identification Volumetric Presentation State M Relationship Volume Cropping M Presentation View M Description Render Geometry M Render Shading U Render Display M Volumetric Graphic U Annotation
Changes to NEMA Standards Publication PS 3.3- Digital Imaging and Communications in Medicine (DICOM) Part 3: Information Object Definitions Item #2: Add references to PS 3.3 Section 2 2.6 Other References [Phong 1975] Communications of the ACM. B. T. Phong 1975, 18 6 311-317 “Illumination for computer generated pictures” [Porter-Duff 1984] SIGGRAPH ’84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques. T. Porter and T Duff 1984, 253-259 “Compositing Digital Images” Item #3: Add IODs to PS3.3 Table A.1-1 IODs Modules Volume Rendering Volumetric Presentation State Patient M Clinical Trial Subject U General Study M Patient Study U Clinical Trial Study U General Series M Clinical Trial Series U Presentation Series M Frame Of Reference M General Equipment M Enhanced General Equipment M Volumetric Presentation State Identification M Volumetric Presentation State Relationship M Volume Cropping M Presentation View Description M Render Geometry M Render Shading U Render Display M Volumetric Graphic Annotation U