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Madden, S. R. (2010). Designing mathematical learning environments for teachers. Mathematics Teacher, 104, 274-282. McCrea, B. (2012, February 2). 5 K-12 e-learning trends. THE Journal: Transforming Education through Technology. Retrieved February 13, 2012, from McGraw, R., & Grant, M. (2005). Investigating mathematics with technology: Lesson structures that encourage a range of methods and solutions. In National Council of Teachers of Mathematics, Sixty-seventh yearbook: Technology-supported mathematics learning environments (pp. Reston, NCTM. McSherry, J. (2005). Challenges persist for minorities and women. Electronic Design. Retrieved from Means, B., Toyama, Y., Murphy, R., Bakia, M., & Jones, K. (2010). Evaluation of evidence-based practices in online learning: A meta-analysis and review of online learning studies. U.S. Department of Education: Center for Technology in Learning. Retrieved from Medbery, J. (n. d.). Reinventing education to teach creativity and entrepreneurship. New York, NY: Co.Exist. Retrieved from Millstone, J. (2012) Teacher attitudes about digital games in the classroom. New York: The Joan Ganz Cooney Center at Sesame Workshop. Retrieved from M. L. (2005). Preparing teachers to teach science and mathematics with technology: Developing a technology pedagogical content knowledge. Teaching and Teacher Education, 21, 509-523. New U.S. Smartphone Growth by Age and Income. (2012, February 20). Nielsen Wire. Retrieved February 23, 2012, from Ogg, E. (2012, May 7). 5 questions with the creator of the first iPad-made iOS game. Apple News: Tips and Reviews. Retrieved May 7, 2012, from