The second part of Heroic effect affects only creatures you control at the time Reinforcements’s it’s applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn get +1/+1 or gain haste. won’t Hieromancer’s Cage {3}{W} Enchantment When enters the battlefield, exile Hieromancer’s Cage target nonland permanent an opponent controls until Cage leaves the battlefield. Hieromancer’s If leaves the battlefield before its triggered ability resolves, the target permanent Hieromancer’s Cage won’t be exiled. Auras attached to the exiled permanent will be put into their Any Equipment will owners’ graveyards. become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. If a token is exiled this way, it will cease to exist and return to the battlefield. won’t Infectious Horror {3}{B} Creature Zombie Horror — 2/2 Whenever Infectious Horror attacks, each opponent loses 2 life. In a Two-Headed Giant game, Infectious ability causes the opposing team to lose 4 life. Horror’s Infernal Reckoning {B} Instant Exile target colorless creature. You gain life equal to its power. The amount of life gained is equal to the power of the creature as it last existed on the battlefield. If the power is negative, you lose or gain life. creature’s don’t Infernal Scarring {1}{B} Enchantment Aura — Enchant creature Enchanted creature gets +2/+0 and has this “When creature dies, draw a card.” The player who controlled the creature when it died is the one who will draw a card. If Infernal Scarring and the enchanted creature are destroyed at the same time, the player will draw a card.
The second part of Heroic Reinforcements’s effect affects only creatures you control at the time it’s applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste. Hieromancer’s Cage {3}{W} Enchantment When Hieromancer’s Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer’s Cage leaves the battlefield. If Hieromancer’s Cage leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled. Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. If a token is exiled this way, it will cease to exist and won’t return to the battlefield. Infectious Horror {3}{B} Creature — Zombie Horror 2/2 Whenever Infectious Horror attacks, each opponent loses 2 life. In a Two-Headed Giant game, Infectious Horror’s ability causes the opposing team to lose 4 life. Infernal Reckoning {B} Instant Exile target colorless creature. You gain life equal to its power. The amount of life gained is equal to the power of the creature as it last existed on the battlefield. If the creature’s power is negative, you don’t lose or gain life. Infernal Scarring {1}{B} Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has “When this creature dies, draw a card.” The player who controlled the creature when it died is the one who will draw a card. If Infernal Scarring and the enchanted creature are destroyed at the same time, the player will draw a card.