Session Outlines for Computing Computing Session 1 Session Programming Title Learning By the end of this session trainees will be able: Outcomes To be familiar with the demands of the new Computing curriculum To be aware of how widespread algorithms are To learn how to program a simple game and story in Scratch Outline During this session trainees will: Session Discuss new curriculum requirements Content Undertake short tutorials on use of Scratch Create their own Scratch programs Key There is a tremendous amount to learn but even a little programing Messages knowledge allows one to create worthwhile applications Links to Teachers’ TS3 and 4 Standards Computing Session 2 Session IWBs Title Learning By the end of this session trainees will be able: Outcomes To evaluate and apply information technology, including new or unfamiliar technologies. To develop skills and confidence in using an interactive whiteboard. Outline During this session trainees will: Session Share experiences and expertise of Promethean and Content smartboard Understand basic functionalities of Promethean boards Use layers and locking to create function machines Key Play Messages Experiment Links to TS3 and TS4 Teachers’ Standards
Session Outlines for Computing Computing Session 1 Session Title Programming Learning Outcomes By the end of this session trainees will be able: To be familiar with the demands of the new Computing curriculum To be aware of how widespread algorithms are To learn how to program a simple game and story in Scratch Outline Session Content During this session trainees will: Discuss new curriculum requirements Undertake short tutorials on use of Scratch Create their own Scratch programs Key Messages There is a tremendous amount to learn but even a little programing knowledge allows one to create worthwhile applications Links to Teachers’ Standards TS3 and 4 Computing Session 2 Session Title IWBs Learning Outcomes By the end of this session trainees will be able: To evaluate and apply information technology, including new or unfamiliar technologies. To develop skills and confidence in using an interactive whiteboard. Outline Session Content During this session trainees will: Share experiences and expertise of Promethean and smartboard Understand basic functionalities of Promethean boards Use layers and locking to create function machines Key Messages Play Experiment Links to Teachers’ Standards TS3 and TS4