MFL Unit 2/3 Unit 3/4 Unit 4 PE Swimming Games: Creative games making (unit 2) Swimming Games: Ball skills passing and receiving Dance: Dance 5 English Country Dance Games: Net/Court wall games (unit 3) – (unit 1) (unit 3) Dance: Dances 6/7 English country Dance Dances (units 1 and 2) Pathways, Symmetry and (unit 4) Dance: Gymnastics: Gymnastics: Stretching and Curling (unit L) Asymmetry (Unit M and N) Gymnastics: Travelling with a change of front and change of direction (unit 0) Computer Science: Computing Information technology: Digital Literacy: Designs solutions (algorithms) that use Understands the difference between data Recognises what is acceptable and repetition and 2 way selection, i.e. if, and information. unacceptable behaviour when using then and else. Uses filters or can perform single criteria technologies and online services. Creates programs that implement searches for information. algorithms to achieve given goals Shows an awareness of and can use a Uses diagrams to express solutions range of internet services e.g. VOIP (Voice Understands the difference between over the internet) the internet and internet service e.g. Collects, organises and presents data and world wide web information in digital content. Uses logical reasoning to predict outputs, showing an awareness of inputs E safety E safety E safety Make a database of favourite ICT games Be able to make a range of passwords from Understand the importance of user or programs. weak to very strong. and passwords being kept confidential. Make a fact sheet on how to make a Be able to compose an e mail message and To understand that a password keeps confidential password. information private and secure. send as a class. Using a secure email (teacher’s e mail) Understand that messages need to be To experience using communication compose a class e mail to a favourite author, polite. technologies such as blogs, forums, polls, artist, composer or other figure. Know what to do if they receive an abusive instant messaging - and the importance of Create a poster showing what to do if you or bullying email. abiding by the rules. receive unwanted or abusive messages. To discuss e-safety and the acceptable use Know about netiquette and texting/e mail policy understand the rules are to keep them conventions and abbreviations. safe when publishing and communicating with others.
MFL Unit 2/3 Unit 3/4 Unit 4 PE Swimming Games: Ball skills – passing and receiving (unit 1) Dance: Dances (units 1 and 2) Gymnastics: Stretching and Curling (unit L) Games: Creative games making (unit 2) Dance: Dance 5 English Country Dance (unit 3) Gymnastics: Pathways, Symmetry and Asymmetry (Unit M and N) Swimming Games: Net/Court wall games (unit 3) Dance: Dances 6/7 English country Dance (unit 4) Gymnastics: Travelling with a change of front and change of direction (unit 0) Computing Computer Science: Designs solutions (algorithms) that use repetition and 2 way selection, i.e. if, then and else. Creates programs that implement algorithms to achieve given goals Uses diagrams to express solutions Understands the difference between the internet and internet service e.g. world wide web Uses logical reasoning to predict outputs, showing an awareness of inputs E safety Understand the importance of user and passwords being kept confidential. To understand that a password keeps information private and secure. Understand that messages need to be polite. Know what to do if they receive an abusive or bullying email. Know about netiquette and texting/e mail conventions and abbreviations. Information technology: Understands the difference between data and information. Uses filters or can perform single criteria searches for information. Shows an awareness of and can use a range of internet services e.g. VOIP (Voice over the internet) Collects, organises and presents data and information in digital content. E safety Be able to make a range of passwords from weak to very strong. Be able to compose an e mail message and send as a class. To experience using communication technologies such as blogs, forums, polls, instant messaging - and the importance of abiding by the rules. To discuss e-safety and the acceptable use policy understand the rules are to keep them safe when publishing and communicating with others. Digital Literacy: Recognises what is acceptable and unacceptable behaviour when using technologies and online services. E safety Make a database of favourite ICT games or programs. Make a fact sheet on how to make a confidential password. Using a secure email (teacher’s e mail) compose a class e mail to a favourite author, artist, composer or other figure. Create a poster showing what to do if you receive unwanted or abusive messages.