Spot DUR: 42 -> 34 Spot Dodge / Attribute Friction 0.1 -> 0.06 Initial Run Velocity 1.72 -> 2.0 Max Air Velocity 0.85 -> 1.1 Name Speed Damage Knockback Other Tail BASE: +30 Up Tilt Tail Sweep ANGLE: 35 -> 25 Down Tilt Running Headbutt -> GROW: 70 -> 109 (clean) Rolling Headbutt COOL: Less BASE: 10 (late) 6 (late) IASA: 50 -> 33 GROW: 123 (late) Has a late hit Dash Attack ANGLE: 30 (late) Run Self-damage: 2 -> 1 Thundershock Loop hitbox sizes: 200 START: 16 -> 10 Loop hitbox reworked to Forward Smash connect better Spinning Mouse GROW: 70 -> 90 IASA: 51 -> 41 ANGLE: 140 -> 160 Down Electric Drill -> BASE: 0 -> 30 Electric Screwdriver GROW: 100 -> 90 Self-damage: 1 START: 10 -> 5 2 -> 11 SET: 30 -> 0 Only hits once Forward Aerial ANGLE: 361 -> 50 Air Glider -> Electric Glider COOL: Less GROW: 100 -> 125 Self-damage: 1 9 -> 12 (clean) IASA: 60 -> 50 ANGLE: 361 -> 32 (clean) Clean hit has electric element Backward Aerial Air Tail Chop BASE: 100 -> 80 Up Aerial Air GROW: 100 -> 80 (air) ANGLE: 361 -> 270 (air) Adjusted to better hit with landing Electric Screw BASE: 0 -> 60 (landing) hitbox START: 10 -> 8 4 (landing) GROW: 100 -> 30 (landing) Meteor smashes Down Aerial LAND: 26 -> 20 SET: 30 -> 0 (landing) Self-damage on landing hit Air ANGLE: 361 -> 270 removed (landing)
Spot Spot Dodge / DUR: 42 -> 34 Attribute Friction 0.1 -> 0.06 Initial Run Velocity 1.72 -> 2.0 Max Air Velocity 0.85 -> 1.1 Name Speed Damage Knockback Other Tail Up Tilt BASE: +30 Tail Sweep Down Tilt ANGLE: 35 -> 25 Running Headbutt -> Rolling Headbutt Dash Attack Run COOL: Less IASA: 50 -> 33 6 (late) GROW: 70 -> 109 (clean) BASE: 10 (late) GROW: 123 (late) ANGLE: 30 (late) Has a late hit Thundershock Forward Smash START: 16 -> 10 Self-damage: 2 -> 1 Loop hitbox sizes: 200 Loop hitbox reworked to connect better Spinning Mouse Down IASA: 51 -> 41 GROW: 70 -> 90 ANGLE: 140 -> 160 Electric Drill -> Electric Screwdriver Forward Aerial Air START: 10 -> 5 2 -> 11 BASE: 0 -> 30 GROW: 100 -> 90 SET: 30 -> 0 ANGLE: 361 -> 50 Self-damage: 1 Only hits once Glider -> Electric Glider Backward Aerial Air COOL: Less IASA: 60 -> 50 9 -> 12 (clean) GROW: 100 -> 125 ANGLE: 361 -> 32 (clean) Self-damage: 1 Clean hit has electric element Tail Chop Up Aerial Air BASE: 100 -> 80 Electric Screw Down Aerial Air START: 10 -> 8 LAND: 26 -> 20 4 (landing) GROW: 100 -> 80 (air) ANGLE: 361 -> 270 (air) BASE: 0 -> 60 (landing) GROW: 100 -> 30 (landing) SET: 30 -> 0 (landing) ANGLE: 361 -> 270 (landing) Adjusted to better hit with landing hitbox Meteor smashes Self-damage on landing hit removed