mathematics. STANDARD 4 Students will develop an understanding of the culture, social, – economic, and political effects of technology. Benchmark I Making decisions about the use of technology involves weighing the – trade-offs between the positive and negative effects. STANDARD 6 Students will develop an understanding of the role of society in the – development and use of technology. STANDARD 7 Students will develop an understanding of the influence of – technology on history. Benchmark G Most technological development has been evolutionary, the result of – a series of refinements to a basic invention. Benchmark H The evolution of civilization has been directly affected by, and has in – turn affected, the development and use of tools and materials. Benchmark J Early in the history of technology, the development of many tools and – machines was based not on scientific knowledge but on technological know-how. STANDARD 8 Students will develop an understanding of the attributes of design. – Benchmark H The design process includes defining the problem, brainstorming, – researching and generating identifying criteria and specifying constraints, exploring possibilities, selecting an approach, developing a design proposal, making a model or prototype, testing and evaluating the design using specifications, refining the design, creating or making it, and communicating processes and results. STANDARD 10 Students will develop an understanding of the role – troubleshooting, research and development, invention and innovations, and experimentation in problem solving. Benchmark J Technological problems must be researched before they can be – solved. STANDARD 11 Students will develop the abilities to apply the design process. – Benchmark M Identify the design problem to and decide whether or not to – address it. Benchmark N Identify criteria and constraints and determine how these will affect – the design process.
mathematics. STANDARD 4 – Students will develop an understanding of the culture, social, economic, and political effects of technology. Benchmark I – Making decisions about the use of technology involves weighing the trade-offs between the positive and negative effects. STANDARD 6 – Students will develop an understanding of the role of society in the development and use of technology. STANDARD 7 – Students will develop an understanding of the influence of technology on history. Benchmark G – Most technological development has been evolutionary, the result of a series of refinements to a basic invention. Benchmark H – The evolution of civilization has been directly affected by, and has in turn affected, the development and use of tools and materials. Benchmark J – Early in the history of technology, the development of many tools and machines was based not on scientific knowledge but on technological know-how. STANDARD 8 – Students will develop an understanding of the attributes of design. Benchmark H – The design process includes defining the problem, brainstorming, researching and generating identifying criteria and specifying constraints, exploring possibilities, selecting an approach, developing a design proposal, making a model or prototype, testing and evaluating the design using specifications, refining the design, creating or making it, and communicating processes and results. STANDARD 10 – Students will develop an understanding of the role troubleshooting, research and development, invention and innovations, and experimentation in problem solving. Benchmark J – Technological problems must be researched before they can be solved. STANDARD 11 – Students will develop the abilities to apply the design process. Benchmark M – Identify the design problem to and decide whether or not to address it. Benchmark N – Identify criteria and constraints and determine how these will affect the design process.