Learner to start implementing the functionality and understanding for their user interface. Each learner will have basic code. different goals for how they want their user interface to operate so support is essential in this session. ( - Getting started with UMG) Animation Homework 17 PO3 P12 Tutor led: An opportunity for – Tutor to outline the animation tools in the exercise: Ensure the learner to chosen game engine. that the exercises follow strict set out in are Techniques technical Tutor to demonstrate basic button effects such complete and that instruction and to as a version of the understand exactly Idle project has been why things are Roll over saved for future done in a certain Roll out use. way. Down Release Building a knowledge base of
Learner to start implementing the functionality for their user interface. Each learner will have different goals for how they want their user interface to operate so support is essential in this session. ( - Getting started with UMG) and understanding basic code. 17 PO3 – P12 Techniques Animation Tutor led: Tutor to outline the animation tools in the chosen game engine. Tutor to demonstrate basic button effects such as Idle Roll over Roll out Down Release Homework exercise: Ensure that the exercises set out in are complete and that a version of the project has been saved for future use. An opportunity for the learner to follow strict technical instruction and to understand exactly why things are done in a certain way. Building a knowledge base of