CURRICULUM AREA: Digital Technologies toward Level 8 Achievement Standard Context: Game Development Students will be introduced to the fundamentals of game making and software development through designing algorithms and user interfaces. They will transition from being content consumers to content creators. Students will develop higher order thinking skills including computational, design and systems thinking skills. The teaching and learning plan focuses on the strand of Creating Digital Solutions. Content Descriptions: Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors Develop and modify programs with user interfaces involving branching, iteration and functions using a general-purpose programming language Digital Technologies Level 6 Achievement Example of Indicative Progress towards Level 8 Achievement Standard Digital Technologies Level 8 Achievement Standard Standard By the end of Level 6: In Digital Technologies, indicative progression towards the Level 8 By the end of Level 8: achievement standard may be when students: Students distinguish between different types Students explain the functions of digital of networks and their suitability in meeting system components and how digital design games by designing algorithms and taking into account the user defined purposes. systems are connected to form networks experiences. Students explain how text, image and sound that transmit data. data can be represented and secured in Students explain how digital systems use test existing or peer developed games and modify elements from these digital systems and presented using digital whole numbers as a basis for representing into their own digital solutions. systems. a variety of data types. They analyse and evaluate data from a range They manage the creation and of sources to model solutions and create communication of ideas, information and information. digital projects collaboratively using They manage the collaborative creation of validated data and agreed protocols. interactive ideas, information and projects Students define problems in terms of data and use appropriate codes of conduct when and functional requirements and design communicating online. solutions by developing algorithms to Students define and decompose problems in address the problems. terms of functional requirements and They incorporate decision-making, constraints. repetition and user interface design into They design user experiences and algorithms their designs and develop their digital incorporating branching and iterations, and solutions, including a visual program. develop, test, and modify digital solutions. Students explain how information systems Students evaluate information systems and and their developed solutions meet current their solutions in terms of meeting needs, and future needs taking sustainability into innovation and sustainability. account.
CURRICULUM AREA: Digital Technologies toward Level 8 Achievement Standard Context: Game Development Students will be introduced to the fundamentals of game making and software development through designing algorithms and user interfaces. They will transition from being content consumers to content creators. Students will develop higher order thinking skills including computational, design and systems thinking skills. The teaching and learning plan focuses on the strand of Creating Digital Solutions. Content Descriptions: Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors Develop and modify programs with user interfaces involving branching, iteration and functions using a general-purpose programming language Digital Technologies Level 6 Achievement Standard Example of Indicative Progress towards Level 8 Achievement Standard Digital Technologies Level 8 Achievement Standard By the end of Level 6: Students explain the functions of digital system components and how digital systems are connected to form networks that transmit data. Students explain how digital systems use whole numbers as a basis for representing a variety of data types. They manage the creation and communication of ideas, information and digital projects collaboratively using validated data and agreed protocols. Students define problems in terms of data and functional requirements and design solutions by developing algorithms to address the problems. They incorporate decision-making, repetition and user interface design into their designs and develop their digital solutions, including a visual program. Students explain how information systems and their developed solutions meet current and future needs taking sustainability into account. In Digital Technologies, indicative progression towards the Level 8 achievement standard may be when students: design games by designing algorithms and taking into account the user experiences. test existing or peer developed games and modify elements from these into their own digital solutions. By the end of Level 8: Students distinguish between different types of networks and their suitability in meeting defined purposes. Students explain how text, image and sound data can be represented and secured in digital systems and presented using digital systems. They analyse and evaluate data from a range of sources to model solutions and create information. They manage the collaborative creation of interactive ideas, information and projects and use appropriate codes of conduct when communicating online. Students define and decompose problems in terms of functional requirements and constraints. They design user experiences and algorithms incorporating branching and iterations, and develop, test, and modify digital solutions. Students evaluate information systems and their solutions in terms of meeting needs, innovation and sustainability.