Items in this section must be considered annually and amended as appropriate, in conjunction with the Module Review Process. Some parts of this page may be used in the KIS return and published on the extranet as a guide for prospective students. Further details for current students should be provided in module guidance notes. ACADEMIC YEAR: 2016/17 NATIONAL COST CENTRE: 121 MODULE LEADER: Andy Sargent OTHER MODULE STAFF: SUMMARY of MODULE CONTENT History of Game Engine: Game Programming; Game Modding; Scripting; Editors Features if game engines: Rendering; Collision Detection; AI; Audio; Physics; Lighting Functions of Game Engines: Graphics rendering; Lighting; Editing; Animation; AI; Modelling Using 2D Game Engines: Level Creation; importing Assets; Animation Testing; Using 3D Engines: Level Creation; importing Assets; Animation Testing; Genres; Lighting; Triggers Creating Mods: Downloading and installing editors; level creators; features; compilation; integration SUMMARY OF TEACHING AND LEARNING Scheduled Activities Hours Comments/Additional Information Lecture 30 Practical Guided Workshops 60 Independent study 110 As directed by module tutor. Total 200 to Name Weighting Category Comments objectives Element include links learning Essay: game engine architecture 50% LO1 review Coursework C1 Presentation: Analysis and Evaluation 50% LO2 = 100% Practice P Presentation: show how the analyse 100% LO3 & LO4 and evaluation of different 3D Games engines has led to the selection for development of game and mods using specific 2d /3d engines. Updated by: Jo Cocksey Date: Approved by: M Trewin Date: Sept 16 Sept 16
Items in this section must be considered annually and amended as appropriate, in conjunction with the Module Review Process. Some parts of this page may be used in the KIS return and published on the extranet as a guide for prospective students. Further details for current students should be provided in module guidance notes. ACADEMIC YEAR: 2016/17 NATIONAL COST CENTRE: 121 MODULE LEADER: Andy Sargent OTHER MODULE STAFF: SUMMARY of MODULE CONTENT History of Game Engine: Game Programming; Game Modding; Scripting; Editors Features if game engines: Rendering; Collision Detection; AI; Audio; Physics; Lighting Functions of Game Engines: Graphics rendering; Lighting; Editing; Animation; AI; Modelling Using 2D Game Engines: Level Creation; importing Assets; Animation Testing; Using 3D Engines: Level Creation; importing Assets; Animation Testing; Genres; Lighting; Triggers Creating Mods: Downloading and installing editors; level creators; features; compilation; integration SUMMARY OF TEACHING AND LEARNING Scheduled Activities Hours Comments/Additional Information Lecture 30 Practical Guided Workshops 60 Independent study 110 As directed by module tutor. Total 200 Category Element Name Weighting Comments include links to learning objectives Coursework C1 Essay: game engine architecture review Presentation: Analysis and Evaluation 50% 50% = 100% LO1 LO2 Practice P Presentation: show how the analyse and evaluation of different 3D Games engines has led to the selection for development of game and mods using specific 2d /3d engines. 100% LO3 & LO4 Updated by: Jo Cocksey Date: Sept 16 Approved by: M Trewin Date: Sept 16