Expected Task: Create a simulation (game) that allows players to vary the quantity of various factors and demonstrate the effects of those variations on local populations. Research and Research to find information about one local ecosystem Citations: (Pine Rockland, Hardwood Hammock, Everglades Cypress or Swamp or Sawgrass Prairie, Coral Reef). Create a bibliography. Need 2 Vocabulary: decomposer, consumer, producer, symbiosis, herbivore, carnivore, omnivore, food web, food chain, mutualism, the Step commensalism, parasitism, predation, ecosystem, primary Problem consumer, secondary consumer, tertiary consumer, energy pyramid, competition, limiting factors, population, Research autotroph, heterotroph, niche Criteria: The simulation (game) accurately displays the interdependencies in the food web of their assigned environment. The simulation must allow players to manipulate the quantity of limiting factors and show an accurate reaction to this manipulation. Resources to be manipulated are food, shelter, water, space, disease, parasitism, predation, and availability of nesting sites. The simulation may also take into account random natural events (natural disasters, habitat destruction, Solution(s) etc.). 3 Step Constraints: Focus should be on quantity of limiting factors, not quality. Possible Human impact (positive or negative) is not a factor to be used. Rules in the game must be about how organisms interact Develop with each other and the environment. Materials: Index Cards (assorted colors) Markers (assorted colors) Dice Poster paper Pictures of flora and fauna in the environment being simulated Building of the Design a simulation (game) that allows players to simulate a Product the effects of changes in the quantity of limiting factors and 4 5 the (Prototype, the relationships that exist between organisms in their Best model or assigned environment. Step Step Possible Prototype Select Construct Artifact): Solution(s)/ Testing of the Students will play through their simulation to examine Product what effect the change in limiting factors will have on their 6 and environment. (Prototype, the model or Step Test Evaluate Artifact): Solution(s)
Expected Task: Create a simulation (game) that allows players to vary the quantity of various factors and demonstrate the effects of those variations on local populations. Step 2 Research the Need or Problem Research and Citations: Research to find information about one local ecosystem (Pine Rockland, Hardwood Hammock, Everglades Cypress Swamp or Sawgrass Prairie, Coral Reef). Create a bibliography. Vocabulary: decomposer, consumer, producer, symbiosis, herbivore, carnivore, omnivore, food web, food chain, mutualism, commensalism, parasitism, predation, ecosystem, primary consumer, secondary consumer, tertiary consumer, energy pyramid, competition, limiting factors, population, autotroph, heterotroph, niche Step 3 Develop Possible Solution(s) Criteria: The simulation (game) accurately displays the interdependencies in the food web of their assigned environment. The simulation must allow players to manipulate the quantity of limiting factors and show an accurate reaction to this manipulation. Resources to be manipulated are food, shelter, water, space, disease, parasitism, predation, and availability of nesting sites. The simulation may also take into account random natural events (natural disasters, habitat destruction, etc.). Constraints: Focus should be on quantity of limiting factors, not quality. Human impact (positive or negative) is not a factor to be used. Rules in the game must be about how organisms interact with each other and the environment. Materials: Index Cards (assorted colors) Markers (assorted colors) Dice Poster paper Pictures of flora and fauna in the environment being simulated Step 4 Select the Best Possible Solution(s)/ Step 5 Construct a Prototype Building of the Product (Prototype, model or Artifact): Design a simulation (game) that allows players to simulate the effects of changes in the quantity of limiting factors and the relationships that exist between organisms in their assigned environment. Step 6 Test and Evaluate the Solution(s) Testing of the Product (Prototype, model or Artifact): Students will play through their simulation to examine what effect the change in limiting factors will have on their environment.