Report 100% LO1 LO2 LO3 Coursework C1 Updated by: Jo Cocksey Date: Approved by: M Trewin Date: Sept 16 Sept 16 Recommended Texts and Sources: Dawson, C. (2010) Beginning C++ Through Game Programming. Madhav. S. (2013) Kelly, C. (2012) Programming 2D games MakZan (2011) HTML5 Games development by Guide example: Beginner’s Proposed changes must be submitted via SECTION A: DEFINITIVE MODULE RECORD. Faculty Quality Procedures for approval and issue of new module code. MODULE TITLE: Human Computer MODULE CODE: CITY1049 Interaction (User Interfaces) CREDITS: 20 FHEQ Level: 4 JACS CODE: I600 PRE-REQUISITES: None CO-REQUISITES: None COMPENSATABLE: Yes This unit will develop a understanding of User SHORT MODULE DESCRIPTOR: student’s Interfacing and how it can be successfully implemented in their own game designs. With a focus on graphical interfaces, students will also look at usability and feedback and learn how to asses and evaluate their own designs and implementations. ELEMENTS OF ASSESSMENT Course Work PRACTICE E1 (formally 40 % P1 60 % scheduled) SUBJECT ASSESSMENT PANEL Group to which module should be linked: Professional body minimum pass mark requirement: N/A MODULE AIMS: This module will develop a understanding of HCI and how it can be successfully student’s implemented in their game designs. With a focus on graphical interfaces, students will also look at usability and learn how to asses and evaluate their own designs and implementations and understand the history and theory of human computer interfacing. Plan methods of interfacing for control and feedback in electronic games. Prototype a game interface using appropriate techniques
Coursework C1 Report 100% LO1 LO2 LO3 Updated by: Jo Cocksey Date: Sept 16 Approved by: M Trewin Date: Sept 16 Recommended Texts and Sources: Dawson, C. (2010) Beginning C++ Through Game Programming. Madhav. S. (2013) Kelly, C. (2012) Programming 2D games MakZan (2011) HTML5 Games development by example: Beginner’s Guide SECTION A: DEFINITIVE MODULE RECORD. Proposed changes must be submitted via Faculty Quality Procedures for approval and issue of new module code. MODULE CODE: CITY1049 MODULE TITLE: Human Computer Interaction (User Interfaces) CREDITS: 20 FHEQ Level: 4 JACS CODE: I600 PRE-REQUISITES: None CO-REQUISITES: None COMPENSATABLE: Yes SHORT MODULE DESCRIPTOR: This unit will develop a student’s understanding of User Interfacing and how it can be successfully implemented in their own game designs. With a focus on graphical interfaces, students will also look at usability and feedback and learn how to asses and evaluate their own designs and implementations. ELEMENTS OF ASSESSMENT Course Work PRACTICE E1 (formally scheduled) 40 % P1 60 % SUBJECT ASSESSMENT PANEL Group to which module should be linked: Professional body minimum pass mark requirement: N/A MODULE AIMS: This module will develop a student’s understanding of HCI and how it can be successfully implemented in their game designs. With a focus on graphical interfaces, students will also look at usability and learn how to asses and evaluate their own designs and implementations and understand the history and theory of human computer interfacing. Plan methods of interfacing for control and feedback in electronic games. Prototype a game interface using appropriate techniques