combo with quest functions to turn off the sound. entityTag: the tag of the entity that the sound is playing on. Used for enable/disable Denied Area. tag of the denied area entityTag: enabled: self explanatory Used for enable/disable Exploration Area. entityTag: tag of the exploration area enabled: self explanatory This is used for adding new Facts to the Facts Database. name of the fact factID: what value should be added Creates a save game file. EVERYTIME THAT SIGNAL PASSES THROUGH HERE!!! fileName: the name of the save file that will be created. enableSaving: if false it will just pass the signal through. ignoreSaveLocks: ignores "SaveBlocker" flags. Qblock used to manage time. __________________________________________________________________________________ -------------------------------------------------------- CPauseTimeFunction: __________________________________________________________________________________ Pause: if true the time will pause. Force: if true it will execute immediately.
combo with quest functions to turn off the sound. entityTag: the tag of the entity that the sound is playing on. Used for enable/disable Denied Area. entityTag: tag of the denied area enabled: self explanatory Used for enable/disable Exploration Area. entityTag: tag of the exploration area enabled: self explanatory This is used for adding new Facts to the Facts Database. factID: name of the fact what value should be added Creates a save game file. EVERYTIME THAT SIGNAL PASSES THROUGH HERE!!! fileName: the name of the save file that will be created. enableSaving: if false it will just pass the signal through. ignoreSaveLocks: ignores "SaveBlocker" flags. __________________________________________________________________________________ __________________________________________________________________________________ Qblock used to manage time. -------------------------------------------------------- CPauseTimeFunction: Pause: if true the time will pause. Force: if true it will execute immediately.