Linda O’Reilly, 2016 GRADES 6-7 ROADMAP APPLIED DESIGN, SKILLS, AND TECHNOLOGY CURRICULUM This guide presents a suggested overview for Grades 6-7 applied design, skills, and technology implementation in combination with grade-level content from other areas in cross-curricular activities. BIG IDEAS BIG IDEAS BIG IDEAS Design can be responsive to identified Complex tasks require the acquisition of Complex tasks may require multiple needs. additional skills. tools and technologies. CURRICULAR COMPETENCIES CURRICULAR COMPETENCIES CURRICULAR COMPETENCIES Students are expected to be able to do the Students are expected to be able to do the Students are expected to be able to do the following: following: following: Applied Skills Applied Technologies Understanding context Empathize with potential users to find Demonstrate an awareness of Select, and as needed learn about, issues and uncover needs and potential precautionary and emergency safety appropriate tools and technologies to design opportunities procedures in both physical and digital extend their capability to complete a environments task Defining Identify the personal, social, and Choose a design opportunity Identify and evaluate the skills and skill environmental impacts, including Identify key features or potential users and levels needed, individually unintended negative consequences, of their requirements or as a group, in relation to a specific the choices they make about technology Identify criteria for success and any task, and develop them as needed use constraints Identify how the land, natural Ideating resources, and culture influence the Generate potential ideas and add to others’ development and use of tools and ideas technologies Screen ideas against criteria and constraints Evaluate personal, social, and environmental impacts and ethical considerations Choose an idea to pursue Prototyping Identify and use sources of information Develop a plan that identifies key stages and resources
Linda O’Reilly, 2016 GRADES 6-7 ROADMAP APPLIED DESIGN, SKILLS, AND TECHNOLOGY CURRICULUM This guide presents a suggested overview for Grades 6-7 applied design, skills, and technology implementation in combination with grade-level content from other areas in cross-curricular activities. BIG IDEAS BIG IDEAS BIG IDEAS Design can be responsive to identified needs. Complex tasks require the acquisition of additional skills. Complex tasks may require multiple tools and technologies. CURRICULAR COMPETENCIES CURRICULAR COMPETENCIES CURRICULAR COMPETENCIES Students are expected to be able to do the following: Understanding context Empathize with potential users to find issues and uncover needs and potential design opportunities Defining Choose a design opportunity Identify key features or potential users and their requirements Identify criteria for success and any constraints Ideating Generate potential ideas and add to others’ ideas Screen ideas against criteria and constraints Evaluate personal, social, and environmental impacts and ethical considerations Choose an idea to pursue Prototyping Identify and use sources of information Develop a plan that identifies key stages and resources Students are expected to be able to do the following: Applied Skills Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed Students are expected to be able to do the following: Applied Technologies Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use Identify how the land, natural resources, and culture influence the development and use of tools and technologies