Ryan, a scholar of narrative theory and digital texts, she predicts an emergent possibility within new forms of what she describes as where the reader clicks “hypertext narratives” through a narrative presented digitally through a computer screen, with the computer guiding the story and responding to reader input: Now imagine that the system takes over most of the responsibility for creating the script-that it is endowed with a "narrative intelligence" that enables it to create an interesting dramatic action around the user's often unpredictable actions. This would be interactive drama. (Ryan 2) Her prediction of the path of digital narrative did not have comics on the internet in mind, and is largely an examination of digital narratives presented like games. However, all of Andrew works are presented as reduced facsimiles of an actual video game, Hussie’s with Hussie taking the role of the computer system responding to reader input. Prior to popularity, webcomics and other digital works incorporating methods Homestuck’s similar to focus on reader interaction and intervention on the actual story was Hussie’s not a known or mainstream phenomenon on the internet (Ryan 3). was Problem Sleuth successful in popularizing and unique narrative fusion mspaintadventures.com Hussie’s of game and comic, but even then was not as successful or as widely received as is now. Ryan suggests at the time of her 2000 interview, that beyond just Homestuck interactive digital text narratives, a truly successful one will need to be “visually (Ryan 1). Somewhat correctly, she predicts the movement of interactive pleasurable” digital stories needing to embrace media and imagery beyond simple textual input and feedback, which all of works employ. However, form of interactive Hussie’s Hussie’s digital narrative does not feature an all-encompassing reactive computer intelligence
Ryan, a scholar of narrative theory and digital texts, she predicts an emergent possibility within new forms of what she describes as “hypertext narratives” where the reader clicks through a narrative presented digitally through a computer screen, with the computer guiding the story and responding to reader input: Now imagine that the system takes over most of the responsibility for creating the script-that it is endowed with a "narrative intelligence" that enables it to create an interesting dramatic action around the user's often unpredictable actions. This would be interactive drama. (Ryan 2) Her prediction of the path of digital narrative did not have comics on the internet in mind, and is largely an examination of digital narratives presented like games. However, all of Andrew Hussie’s works are presented as reduced facsimiles of an actual video game, with Hussie taking the role of the computer system responding to reader input. Prior to Homestuck’s popularity, webcomics and other digital works incorporating methods similar to Hussie’s focus on reader interaction and intervention on the actual story was not a known or mainstream phenomenon on the internet (Ryan 3). Problem Sleuth was successful in popularizing mspaintadventures.com and Hussie’s unique narrative fusion of game and comic, but even then was not as successful or as widely received as Homestuck is now. Ryan suggests at the time of her 2000 interview, that beyond just interactive digital text narratives, a truly successful one will need to be “visually pleasurable” (Ryan 1). Somewhat correctly, she predicts the movement of interactive digital stories needing to embrace media and imagery beyond simple textual input and feedback, which all of Hussie’s works employ. However, Hussie’s form of interactive digital narrative does not feature an all-encompassing reactive computer intelligence