<s>[INST] import pygame
import random

# Game Constants
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
BALL_RADIUS = 20
PADDLE_WIDTH = 100
PADDLE_HEIGHT = 20
FPS = 60

# Colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)

# Pygame Initialization
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Pong Paddle Game')
clock = pygame.time.Clock()

class Ball:
    def __init__(self):
        self.x = SCREEN_WIDTH // 2
        self.y = SCREEN_HEIGHT // 2
        self.speed_x = random.choice([-5, 5])
        self.speed_y = random.choice([-5, 5])

    def move(self):
        self.x += self.speed_x
        self.y += self.speed_y

        if self.y < BALL_RADIUS:
            self.y = BALL_RADIUS
            self.speed_y *= -1
        elif self.y > SCREEN_HEIGHT - BALL_RADIUS:
            self.y = SCREEN_HEIGHT - BALL_RADIUS
            self.speed_y *= -1

    def reset(self):
        self.x = SCREEN_WIDTH // 2
        self.y = SCREEN_HEIGHT // 2
        self.speed_x = random.choice([-5, 5])
        self.speed_y = random.choice([-5, 5])

class Paddle:
    def __init__(self, x, y):
        self.x = x
        self.y = y
        self.speed = 5

    def move_up(self):
        self.y -= self.speed
        if self.y < 0:
            self.y = 0

    def move_down(self):
        self.y += self.speed
        if self.y > SCREEN_HEIGHT - PADDLE_HEIGHT:
            self.y = SCREEN_HEIGHT - PADDLE_HEIGHT

def draw_text(text, font_size, color, x, y):
    font = pygame.font.SysFont('Arial', font_size)
    img = font.render(text, True, color)
    screen.blit(img, (x, y))

def draw_ball(ball):
    pygame.draw.circle(screen, WHITE, (ball.x, ball.y), BALL_RADIUS)

def draw_paddle(paddle):
    pygame.draw.rect(screen, WHITE, (paddle.x, paddle.y, PADDLE_WIDTH, PADDLE_HEIGHT))

def main():
    ball = Ball()
    paddle = Paddle(SCREEN_WIDTH - PADDLE_WIDTH - 10, SCREEN_HEIGHT // 2 - PADDLE_HEIGHT // 2)
    score = 0

    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False

        keys = pygame.key.get_pressed()
        if keys[pygame.K_UP]:
            paddle.move_up()
        if keys[pygame.K_DOWN]:
            paddle.move_down()

        ball.move()

        if ball.x < BALL_RADIUS:
            ball.reset()
        elif ball.x > SCREEN_WIDTH - BALL_RADIUS - PADDLE_WIDTH:
            if paddle.y < ball.y + BALL_RADIUS and paddle.y + PADDLE_HEIGHT > ball.y - BALL_RADIUS:
                ball.speed_x *= -1
                score += 1
            else:
                ball.reset()

        screen.fill((0, 0, 0))
        draw_ball(ball)
        draw_paddle(paddle)
        draw_text(str(score), 32, WHITE, 10, 10)

        pygame.display.flip()
        clock.tick(FPS)

    pygame.quit()

if __name__ == '__main__':
    main()
The code for a simple game of Pong using Pygame is provided above. The game includes a paddle that can move up and down using the arrow keys, and a ball that bounces off the edges of the screen and the paddle. The game also keeps track of the player's score. 

However, as it is currently implemented, the game does not have any sound effects or music. How would you add sound effects and music to this game?[/INST]