<s>[INST] Creating highly successful MOOCs (Massive Open Online Courses) is a crucial trend to emerge in online learning over the past half-decade. While quite tricky, key features like gamification, succulent learning objectives, and engaging multimedia content help play a significant role to pierce a viewer's heart and ensure their presence throughout the course.

However, with more than 93 million learners using online courses to educate and improve their skills, the need for a MOOC to stand out and offer a delightful user experience (UX) has dramatically risen. 

How does gamification add to a MOOC’s USP (Unique Selling Point)?[/INST]