<s>[INST] My friends and I have implemented our own chat app, and to avoid issues with race conditions and handling edge cases, we decided to go with a Client-Server architecture and use sockets for communication. We use a server with a single process and multiple threads to handle each client's request.
However, I'm still a bit concerned about potential data corruption and network latency. Are there any better architectural ideas or design patterns we could use to further mitigate these risks?[/INST]