As a spell-writer, you're the magical equivalent of computer programmer. You've made and copied countless spells, but this is the first time you're desperate enough to try 'hacking' one.
This is extremely dangerous, but in the heat of a duel, you've got to try something.

You must target a specific spell of your opponents (no spells can be targetless), and you must have a reasonable chance of stopping it. To do this, you need to examine the original spell's text thoroughly.

When writing down a spell, you must choose exactly how many components it needs, what kind of components they are, and what the exact wording
The target of this spell is a powerful sorcerer who's about to cast a 'FeebleMind' spell on an ally. Stop him from doing so, before he gets the chance!

In this quest, you'll need to interrupt a powerful sorcerer who's casting the 'FeebleMind' spell. This spell reduces the target's Intelligence, making them more susceptible to other forms of mind magic or manipulation. Since you