MobileBench-v1 / agent_for_ui /episode.proto
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// Copyright 2023 The Google Research Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package llm4mobile.proto;
option java_multiple_files = true;
// Types of the different UI objects.
enum ObjectType {
UNKNOWN_TYPE = 0;
BUTTON = 1;
CHECKBOX = 2;
CHECKEDTEXTVIEW = 3;
EDITTEXT = 4;
IMAGEBUTTON = 5;
IMAGEVIEW = 6;
RADIOBUTTON = 7;
SLIDINGDRAWER = 8;
SPINNER = 9;
SWITCH = 10;
TABWIDGET = 11;
TEXTVIEW = 12;
TOGGLEBUTTON = 13;
VIDEOVIEW = 14;
APPWIDGETHOSTVIEW = 15; // android.appwidget.AppWidgetHostView
VIEW = 16; // android.view.View
WEBVIEW = 17; // android.webkit.WebView
FRAMELAYOUT = 18; // android.widget.FrameLayout
HORIZONTALSCROLLVIEW = 19; // android.widget.HorizontalScrollView
LINEARLAYOUT = 20; // android.widget.LinearLayout
LISTVIEW = 21; // android.widget.ListView
MULTIAUTOCOMPLETETEXTVIEW = 22; // android.widget.MultiAutoCompleteTextView
PROGRESSBAR = 23; // android.widget.ProgressBar
RELATIVELAYOUT = 24; // android.widget.RelativeLayout
SCROLLVIEW = 25; // android.widget.ScrollView
TABHOST = 26; // android.widget.TabHost
VIEWSWITCHER = 27; // android.widget.ViewSwitcher
SEEKBAR = 28; // android.widget.SeekBar
}
// The on-screen grid location (3x3 grid) of an UI object.
enum GridLocation {
UNKNOWN_LOCATION = 0;
TOP_LEFT = 1;
TOP_CENTER = 2;
TOP_RIGHT = 3;
LEFT = 4;
CENTER = 5;
RIGHT = 6;
BOTTOM_LEFT = 7;
BOTTOM_CENTER = 8;
BOTTOM_RIGHT = 9;
}
// A simulation episode as output from the simulation pipeline.
message Episode {
// A list of time steps from simulation.
repeated TimeStep time_steps = 4;
}
// Environment output after taking an action.
message TimeStep {
// Step index.
int32 index = 1;
// Current observation available to the agent.
Observation observation = 2;
}
// Observation for the agent.
message Observation {
// List of objects on the screen.
repeated Object objects = 1;
// Raw bytes of the screenshot.
bytes screenshot = 3;
// Id of image.
string image_id = 13;
// Raw bytes of the view hierarchy XML or Json
oneof view_hierarchy_format {
bytes xml = 4;
bytes json = 9;
}
// Width of the screenshot.
int32 screen_width = 5;
// Height of the screenshot.
int32 screen_height = 6;
// Absolute path of screenshot file.
string debug_screenshot_filepath = 10;
// Absolute path of vew_hierarchy file.
string debug_vh_filepath = 11;
}
// Screen object proto.
message Object {
// Object id defined and used by each pipeline.
string id = 100;
// Object index in the observation object list.
int32 index = 1;
// The id of parent object.
string parent_id = 101;
// The index of parent object in the objects list.
int32 parent_index = 102;
// Object name.
string name = 2;
// Object type.
ObjectType type = 3;
// Android class of the object, e.g., android.widget.LinearLayout.
string android_class = 4;
// Android package of the object, e.g., com.google.android.gms.
string android_package = 5;
// Text from content-desc, text and resource-id attribute.
string text = 6;
string content_desc = 7;
string resource_id = 8;
// Boolean attribuets.
bool clickable = 9;
bool visible = 10;
bool enabled = 11;
bool focusable = 12;
bool focused = 13;
bool scrollable = 14;
bool long_clickable = 15;
bool selected = 16;
bool checkable = 17;
bool checked = 18;
// Bounding box of the object.
BoundingBox bbox = 19;
// Multiple types of the object based on its ancestors.
repeated ObjectType multi_types = 20;
// Below are computed attributes from view hierarchy.
// Grid location of the object.
GridLocation grid_location = 30;
// Dom position of the object.
DomPosition dom_position = 31;
// Whether it's a leaf node.
bool is_leaf = 32;
// Whether it's an actionable object for RL policy.
bool is_actionable = 33;
string text_hint = 34;
}
// A bounding box on the screen.
message BoundingBox {
int32 left = 1;
int32 right = 2;
int32 top = 3;
int32 bottom = 4;
}
// Dom position of the object.
message DomPosition {
int32 depth = 1;
int32 pre_order_id = 2;
int32 post_order_id = 3;
}