pavlovich found that while rockstar assigned the team missions to write music for, some of their random creations influenced other missions and sparked inspiration for further score development. he discussed a "stem-based" system used to make music fit dynamic game factors where the team would compose music to underscore outcomes players could make immediately after completing missions. each of these stems, froese reflected, included up to 62 five-minute wav files, which were sent to pavlovich in new york. "he then created, very professionally, a mix down for each of the eight stems needed for a mission and sent out the material to the other artists involved", froese elaborated. oh no drew from scenes within the game to make his work feel contextually pertinent with the action on-screen. the iconographic introduction of los santos early in the game, for example, inspired him to "create a smooth west coast vibe that embodied" the city. he supplied horns, electric and bass guitars, and percussion parts to fit with the car chase scenes. "we wanted everything to set the right tone", he explained.