the essential part of transreality gaming is considered to be the fluidity between physical and virtual stages of gameplay, making it more and more difficult to see the distinction between what is allegedly 'virtual' and what is allegedly 'real' while playing. looking at a transreality game from that perspective it may also integrate (big) data feeds into the storylines of games as a means to make the gameplay more immersive, like in the setup of liping xie's experimental scientific simulations in which a population of sample individuals search a real-world optimum in a virtual problem space, driven by real world forces in that space. further on it could benefit from new layers of reality mining, connected intelligence and ubiquitous computing that incorporate machines into our lives like the internet of things and wearable computing (both using sensors that are able to immediately re-create the actual world on and around a player on his or her device), cryptocurrencies, micropayments and nanopayments (for handling transmedial game credits), deployment of cleverbots, mind files and intelligent agent systems (to enhance the natural feel and learning skills of game characters) and games using kinetics (through motion controllers or through haptics).