initial development of the pc version began in parallel with playstation 3 and xbox 360, but later gave way to focus more on the console releases before returning later to the pc. because the team had planned a pc version from early on, they made technical decisions in advance to facilitate later development, like support for 64-bit computing and directx 11. the art team authored their source art at high resolutions even though they needed to be compressed on the playstation 3 and xbox 360, with the foresight that pc versions would display these assets uncompressed. these early decisions aided the playstation 4 and xbox one versions' development as well, due to their similar system architectures to the pc. their similarities helped the team "ramp up" to the pc version, where they could push the visuals and technology further than before. the pc development team consisted of members of the original team and pc specialists from rockstar's other studios who had brought "grand theft auto iv", "max payne 3" and "l.a. noire" to the platform. the pc's recommended specifications are based on the game running a native 1080p resolution at 60 frames per second (fps); the team suggested 60 fps as the optimal performance benchmark. the pc build supports 4k resolution and uncapped framerates as well. the team opted to give players the choice to configure the game according to their individual system specifications. players may configure lod draw distances, anisotropic filtering, textures, lighting, particle effects, reflections and so on. a population density slider affects the density of street-walking pedestrians and cars on the roads.