"donkey kong" was successful. miyamoto started to work on sequels "donkey kong jr." in 1982 and "donkey kong 3" in 1983. in the next game, he changed the "donkey kong" character jumpman into mario. he gave him a brother: luigi. he named the new game "mario bros." yokoi convinced miyamoto to give mario some special powers, namely being able to fall from any height without getting hurt. mario's look in "donkey kong"—overalls, a hat, and a thick mustache—led miyamoto to change parts of the game. he changed it to make mario look like a plumber instead of a carpenter. miyamoto thought that new york city would be the best setting for the game. he thought it was the best place because it has a "maze of subterranean sewage pipes". the two-player mode and other parts of gameplay were influenced by an earlier video game called "joust". to date, games in the "mario bros." series have been released for many consoles. shortly after, miyamoto also drew the character sprites and game design for the "baseball", "tennis", and "golf" games on the nes.