in a july 1985 article published in july 1985 in "computer gamer", singleton disclosed quite a lot of details of the game. the game was to have 16,000 locations and 131,000 unique views, created with a new technique called randscaping. the randscaping engine made every view unique. in multiplayer mode, the two players would each control either morkin or tarithel on their quest to find the fabled jewel. his new midnight identikit could create personalized faces for all the 256 npcs roaming the canvas. some of the npcs were to have unique capabilities; for instance, one character would have the magic ability to flatten mountains, and was to be a critical recruitment for one of the mini-quests, allowing the player access beyond an impassable mountain range to retrieve an item. another npc could control the weather, and so on. at the start of the game, the player(s) would only be able to control morkin and tarithel, recruiting more characters to their cause as the game progresses. the recruited characters could be made part of teams headed by a character chosen by the player, making moving the characters around the playing field a lot easier. the last attempt by singleton to get the game released was in april 1989.