it is core's contention that the company was struggling somewhat with 32-bit development at that time. the first glints of the game were seen on sega saturn development kits. however, gard stated that though core and sega had a deal for "tomb raider" to be a timed exclusive for the saturn, the game was developed simultaneously for the sega saturn and the sony playstation. following the release of the saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the playstation version. while the series would see four more instalments on the original playstation, no additional "tomb raider" games were released for the saturn. additional sega ports were released on the dreamcast.