the game was next shown at the e3 event in may, where a playable demo was made available, with one agrippa level and one octavianus level. capcom explained the game was specifically designed for north american and european markets, and although release dates for both markets had been set, they were unsure if the game would get a release in japan as it was not tailored for the japanese market. the game was next shown at the tokyo game show in september. a near complete build was sent to gaming websites in january 2005, when it was revealed the branching system had been removed and the game now followed a linear level-by-level progression system.