as the player progresses through the game, they must manage the research and development of new weaponry and cyborg upgrades. the player has limited funds, requiring taxation of the conquered territories. over-taxed territories may revolt, resulting in the loss of that territory and requiring the replay of that mission. the player begins the game with pistols, progressing through increasingly destructive weaponry that includes uzis, miniguns, flamethrowers, sniper rifles, time bombs, lasers and the destructive gauss gun. in addition, the player can use items such as medikits to heal their agents, scanners to locate pedestrians/vehicles and the "persuadertron" to brainwash the player's targets into blind obedience.