originally the series was conceived as a trilogy, with the third part titled "the eye of the moon". the sequel is even mentioned in the game's manual: "the third part of the trilogy, possibly the most exciting yet, is still to come, when mike will send morkin down to the warmer lands which lie below midnight itself, to find the eye of the moon." the eye of the moon was to be a magical crystal, or jewel, that allowed its owner to look into the future. according to singleton "luxor is dying, it's some years on and he's reached the end of his tether, and he wants to see what is going to happen to midnight in the future. so morkin goes off in search of the magical jewel called the eye of the moon which enables people to see into the future, so that luxor can then rest in peace." some of singleton's plans included a game canvas four times bigger than the original "lords of midnight", divided into twelve kingdoms set south-west of the original game, dynamic full-color graphics with black masking to hide any color clashes, unique graphics for all castles, unique, generated, full-scale facial graphics for all characters, a more convincing name generator, interior scenes of keeps and citadels, et cetera. there were even tentative plans to implement a multiplayer mode, using the already existing mic/ear sockets to exchange data. despite having already created a substantial amount of new game code, singleton was involved in numerous other game projects at the time and thus put the game on hiatus.