movement in the game is varied and allows for complex interactions with the environment. besides walking, running, and jumping, lara can perform side-steps, hang on ledges, roll over, dive, and swim through water. in a free environment, lara has two basic stances: one with weapons drawn and one with her hands-free. when her weapons are drawn, she automatically locks on to any nearby targets. locking onto nearby targets prevents her from performing other actions which require her hands, such as grabbing onto ledges to prevent falling. by default, she carries two pistols with infinite ammo. additional weapons include the shotgun, dual magnums, and dual uzis. if lara is confronted with more than one enemy when she has one of the dual weapons equipped, she aims at two targets simultaneously, one with each gun. at a certain point in the story, lara will be stripped of all her weapons, leaving the player defenceless and forced to recover her pistols, a development which later became a staple of the series. numerous enemies, as well as a variety of lethal traps, can bring about lara's death, including falling, burning, drowning, electrocution, becoming impaled on spikes, killed by human enemies, or creatures and being turned into gold by the hand of midas.