girls gravitate towards "music, clothes, make-up, television talent shows and celebrities". as young children are more exposed to and drawn to music intended for older children and teens, companies are having to rethink how they develop and market their products. girls also demonstrate a longer loyalty to characters in toys and games marketed towards them. a variety of global toy companies have marketed themselves to this aspect of girls' development, for example, the hello kitty brand, and the disney princess franchise. boys have shown an interest in computer games at an ever-younger age in recent years.