work on "pandemonium!" began in december 1994, kicking off with two months spent on learning the dynamics of 3-d games. the team then concentrated on building a prototype level to demonstrate at electronic entertainment expo 1995. once this was done, set designers and artists were brought on to help create the bulk of the game, bringing the development team up to 30 people. early in development it was planned to record hundreds of one-liners for the player characters, similar to the earlier crystal dynamics game "gex".