using what he had learned about the nintendo 64 from developing "super mario 64" and "star fox 64", miyamoto produced his next game, '. he led a team of several directors. individual parts of "ocarina of time" were developed by multiple directors—a new strategy for nintendo ead. however, when things progressed slower than expected, miyamoto returned to the development team with a more central role. he was helped in public by interpreter bill trinen. the team was new to 3d games. however, assistant director makoto miyanaga remembers a feeling of "passion for creating something new and never done before". miyamoto went on to produce a sequel to "ocarina of time", known as '.