antonio had premiered the game at the 2015 pax east event, at this point the game using placeholder art but having the gameplay loop completed. the game was given an honorable mention for the seumas mcnally grand prize at the independent games festival in 2016. antonio had planned for the game to be released in 2016. however, in the intervening years, antonio brought on a team of five to help refine the game, as well as obtained publishing support from annapurna interactive. the game was re-shown during the xbox press conference from microsoft during e3 2019, and with a planned release for 2020. among final elements to be included are fully voiced lines for the main characters, and improved character animations using motion capture.