the playstation version of "pandemonium" received mixed to positive reviews. critics generally said that while the gameplay is essentially 2d, the open, airy graphic designs and the exceptional camerawork make it easy for players to be caught in an illusion of 3d. most found that the gameplay was lacking in innovation, though the diverse and surprising level designs made it enjoyable and relatively fresh. some critics also complained that the "boing" sound which accompanies each jump is annoying. "gamepro" concluded the game to be a mixed bag, and advised gamers to rent it to determine if it fits their interests. dan hsu of "electronic gaming monthly" felt it had little to offer besides the graphics, but the other three members of the review team were much more enthusiastic, saying they particularly enjoyed searching out the levels' secrets. "gamespot" gave it a largely negative review, arguing that the level design is flawed and the two playable characters are not differentiated enough. they also criticized burke tresichmann's music for having tracks which are too juvenile and/or similar to his scores for "the horde" and "captain quazar". however, "gamepro" and sushi-x of "electronic gaming monthly" opined that the music was both well done and consistently suited the tone. "next generation" summarized that "while "pandemonium" keeps the player on rails, it's still an enjoyable and extremely colorful ride."