the simulation aspect of the game received mixed reviews. loveridge held a positive opinion regarding dinosaur management, as each species has their own needs and niches that players must fulfill. she felt the park management aspect, including the construction of facilities and utilities, was "minimal". tamburro compared the simulation to "rollercoaster tycoon" and "zoo tycoon". he enjoyed the chaos created when dinosaurs break out, but he was disappointed that dinosaurs did not attack the park's staff carrying out maintenance inside the enclosures. philippa warr of "pc gamer" praised the dinosaurs but criticized the lack of attention to missions and individual guests' views and happiness ratings on the park. she also noted the simulation lacked depth, as buildings looked largely the same and the environment soon became stale. swinbanks felt dealing with natural disasters and dinosaur breakout was exciting initially, but soon became repetitive. he also lamented the lack of new challenges presented in the later stage of the game. tack criticized the tiresome aspect of simulation and the constant need to wait for objectives to be completed, comparing them to a mobile game. describing the simulation as "shallow", roemer criticized the lack of time constraints, cleanliness ratings, and a full day-night cycle. he was also disappointed by the small size of each island, which made park building "unfulfilling". stapleton agreed, saying that the small islands limited players' creativity. he noted that players cannot speed up time in the game, a signature feature in many other simulators and builders, and criticized its exclusion as it forced players to wait aimlessly to get enough cash to perform an action.