the game's music was composed and produced by stewart copeland, formerly the drummer for the british band the police. copeland was given early builds of the game's levels, which he would play through in order to get a feel for them and then try to come up with a fitting composition. he was also given game cheats such as invincibility so that he could have an easier time clearing levels. copeland would write around three songs every day, all of which he would further develop and polish the next day. according to copeland, each song in the game was written in order to correspond to a specific level, but this correlation ultimately went unused. copeland has looked back positively on his work on "spyro", calling the game's music some of the best compositional work that he has done across the span of his career. carlos alazraqui provided the voice of spyro in the game, and additional voices were done by clancy brown, michael gough, jamie alcroft and michael connor. alazraqui explained in an issue of electronic gaming monthly that he tried to make spyro's voice sound like "a kid at camp that everybody likes."