wings 3d uses context-sensitive menus as opposed to a highly graphical, icon-oriented interface. modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: vertex, edge, face and body. because of wings's context-sensitive design, each selection mode has its own set of mesh tools. many of these tools offer both basic and advanced uses, allowing users to specify vectors and points to change how a tool will affect their model. wings also allows users to add textures and materials to models, and has built-in autouv mapping facilities.