bullet souls are often projectiles and consume a set amount of magic points upon use. guardian souls provide continuous effects including transforming into mythical creatures, defensive abilities, and the summoning of familiars. the movement and attacking of familiars can be directly controlled with the stylus. guardian souls continually drain magic points so long as they are activated. several guardian souls can be used in with bullet souls to execute special attacks called tactical soul combos. enchant souls offer statistical bonuses and resistance against several forms of attack. they are passive, and require no magic points to remain active. ability souls give the player new abilities and are required to move into certain areas of the castle. they are always active, and therefore not equipped—nor do they consume magic points. some examples include the abilities to break ice blocks with the stylus and to double-jump.