the game's contracts garnered mixed opinions. loveridge believed they helped introduce a structure to the game, though she commented that these missions did not form a cohesive narrative. tamburro enjoyed the process of progressing from one island to the next, as each island has its own unique layout and landscape prompting players to create a new park that is different from the previous ones. he noted that the contracts helped players to unlock new items, but he felt they were not "exciting". warr criticized the lack of variety featured in the missions, with different scenarios only presenting minor modifications and adjusting the difficult slightly. she also disliked the contracts for occasionally forcing players to complete missions that do not make sense, such as releasing a dinosaur to kill guests. swinbanks also criticized three contract factions, adding that players' need to satisfy and balance all three parties demands as "arbitrary". roemer praised goldblum's performance, though he noted the overarching plot "goes nowhere". he described the game's progression system as "awful" and wished to skip them entirely.