according to producer yusuke tomizawa, development of "arise" began before the announcement of the "definitive edition" of "tales of vesperia" in 2018. beginning development under the codename "arise", the aim was to reevaluate and evolve the "tales" franchise formula. the game's title derived from its codename as it best exemplified both the game's story themes and the team's wishes. while previous "tales" games used a dedicated in-house engine, "arise" was built using unreal engine 4, allowing much higher graphical quality compared to earlier entries. character models and movement were also improved, with the team aiming at the same level of quality found in 3d films and television. while the previous title "tales of berseria" had been a cross-generation title for playstation 3 and playstation 4, "arise" was made exclusively for modern hardware.