at the end of each in-game day, the player earns money based on how many people have been processed (5 credits for each individual that enters the booth before the shift ends) and bribes collected, less any penalties for protocol violations and then must decide on a simple budget to spend that money on rent, food, heat and other necessities in low-class housing for themselves and their family. the player must also make certain not to earn too much money in illegitimate ways, lest his family be reported and have all the money they had accumulated thus far confiscated by the government. as relations between arstotzka and nearby countries deteriorate, sometimes due to terrorist attacks, new sets of rules are gradually added, based on the game's story, such as denying entry to citizens of specific countries or demanding new types of documentation. the player may be challenged with moral dilemmas as the game progresses, such as allowing the supposed spouse of an immigrant through despite lacking complete papers at the risk of accepting a terrorist into the country. the game uses a mix of randomly generated entrants and scripted encounters. randomly generated entrants are created using templates.