after the failure of the aladdin deck enhancer, camerica was forced to close down, and codemasters was in financial trouble. as a result, many staff left the oliver twins' software company, interactive studios, who were unable to find replacements. "dizzy the adventurer" was freely bundled with the aladdin, and three other titles were being developed for it; "dreamworld pogie", "go! dizzy go!" and "wonderland dizzy". however, after the aladdin was abandoned, the oliver twins decided to release all four (when completed) on the sega master system and sega game gear to bring in some extra revenue. however, codemasters wasn’t comfortable releasing each as a full priced stand alone title, so forced them to combine the games into a compilation, but only three would fit. they abandoned the non-dizzy oriented game, "dreamworld pogie", and intended to release the action game "go! dizzy go!" and the two adventure games "wonderland dizzy" and "dizzy the adventurer". however codemasters marketing team informed the olivers that they couldn’t release two adventure games on the one compilation. they decided that the previously released "dizzy the adventurer" was the stronger title and didn’t require any further development and, as a replacement for "wonderland dizzy", the twins included the previously released "panic dizzy".