eurogamer's kristan reed scored the game 6 out of 10, calling it "one of those frustrating 'nearly' games that could and should have been brilliant." he praised the concept of mixing two gameplay styles; "it would be easy to get stuck in a rut as a gaming experience if you were constantly engaged in a blistering hack-and-slash the whole time. likewise, a pure stealth experience would soon feel restrictive and frustrating." however, he felt the stealth sections were underdeveloped, arguing "they're just never that enjoyable on a basic level," and calling them "tedious, exacting, basic and inconsistent." however, he was also critical of the action sections, calling them "blister inducing," and arguing "the same tactics get you through every time." he ultimately concluded "there's something oddly soulless about [the game]."