the increased budget meant this was the first project where tripwire could use motion capture. motion capture was recorded in san diego at sony computer entertainment's motion capture studio and the process was used for creature animations and weapon animations in both first- and third-person perspectives. this allowed them to record high frame rate weapon animations for additional detail and fidelity in zed time, a slow motion mechanic used in the series. the team aimed to design guns that feel realistic but capture the authenticity of games they had previously developed. they researched firearm speed reloading to create multiple reload animations, and matched the rate of fire of the game guns to their real life counterparts.