luis antonio is a former artist from rockstar games and ubisoft who left these companies to pursue independent game development. for his first game, he wanted a title that would explore the consequences of decision-making and how these choices affected others. initially he had envisioned a game that took place in a small neighborhood over the course of 24 hours, but this proved to be too large in scope for himself, and he scaled it back to a single apartment suite and a much shorter period of time. much of the design of the game is inspired by film director stanley kubrick, and as one nod to kubrick, the lobby area around the apartment includes the iconic carpet pattern kubrick had used in the overlook hotel for "the shining". additional inspirations come from the films "groundhog day", "memento", and "rear window".