criticism was aimed at the game's camera angles, which eurogamer felt were "idiotic" at times, giving the example of boss fights in which the camera centers on the boss rather than being freely movable. allgame found that it was hard to form an emotional bond with "ratchet & clank"s main characters, saying that ratchet is "your typical teenager ... who desires nothing more than excitement and adventure" and that clank is "the stereotypical intellectual; stuffy and almost prudish to a fault", feeling instead that the characters of jak and daxter from "jak and daxter: the precursor legacy" were "infinitely more likeable." some criticisms were also aimed at the story, with gamespy saying that the game became predictable, boring, and "just bland". reviewers also noted that the first half of the game was "yawn inducing", but once the player reaches planet rilgar, it becomes much more intense and difficult; "gamepro" found that the player does not "engage a single thought process" for the first parts of the game.