the game features chibi versions of the original "hyperdimension neptunia" characters which battle against enemies on a tactical grid map. the gameplay is turn-based, and map elevation has an effect on characters' abilities and mobility; certain units are more capable of climbing to higher terrain than others, and units take damage from falling. the field maps feature various gimmicks, including rail cars, flaming pits, logs, artillery batteries, laser beams and moving platforms. each of the playable characters move by traveling along each square of the map grid, however certain enemies are able to take up more than one square on the map grid.