beginning in august 2004, hedlund signed on with perpetual entertainment as design director on the "" mmorpg, officially announced in march 2005. the game was shown at e3 2006 and received several "best of show" awards, with particular notice being paid to its innovative "minion" system. although it was well into “content complete” beta testing by september 2007, the technology behind the game could not be stabilized, and after numerous delays and several rounds of layoffs the game was "indefinitely suspended" in mid-october 2007 even as further stability testing was underway. hedlund left the company during its ensuing dissolution in the months that followed. eventually the game got published in june 2011.