prior to beginning a mission, the player is able to select characters as participating units, equip them, and designate a mission leader. akin to various other tactical rpg games, the battle system is separated into player and enemy phases, where each side takes turns in moving characters and executing commands. there is a new mechanic known as "lily boost", which involves adjacent units developing special bonds that grant special skills and abilities such as goddess transformations; kissing animations are displayed upon activation. during battle, characters can become affected by a series of status ailments which alter the state of battle, which include zombification, cowardice, turning into tofu, meganekko, becoming 8-bit, and infatuation. items can be crafted from raw materials. the player is also able to customise noire's room within the "sim noire" mode, using furniture purchasable with in-game points.