Formula E: The electric F1, explained

6:45 also, I think that an artificial limiter on the power output which is disabled under certain arbitary conditions , would undermine the credibility of the series , especially in terms of the constructor side of things

Instead of Mario Kart, I think a different Nintendo racing game would provide a more physically consistent model for gamifying the track - F-Zero with its power recharging zones... implementing an on-track power delivery solution would entail fabricating some sort of active element which the cars can drive over, and which functions on the principle of resonant inductive power transmission, the same used on Maglev trains...

these active elements would most likely take the form of road surface pads which are secured to the track barriers, so that they don't slide around when the cars brake or corner on them, and which also suits their placement away from the racing line