Some friends and I are considering starting a pay-per-minute game server hosting company. Our idea is to use a cloud-as-a-service provider and only spin up game server instances as users request them. Thus a user can boot up a game server (e.g. Minecraft/Killing Floor/etc) anywhere in the world and only pay for the minutes it's online.We'll charge the same as the cloud provider charges us, plus a small percentage to cover the overhead of storing game server config, running the admin console, etc.From initial research we estimate charging a price of $0.05 per hour for a 20-player Minecraft or standard KF2 server. This works out to be much more than the pay-per-month equivalent, but we only expect usage for short bursts like on some nights or over weekends which should leave users with bills well under our competitors'.Would you use such a service? Would you prefer it to the normal pay-per-month providers out there? What criticisms do you have of the setup?