Why this trick should be IMPOSSIBLE ft. Rodney Mullen - Skateboarding Science

The same principles described here apply also when trying to hover a plane.  Imagine a plane as driving a car, but you want to hover you must rotate the axis to an imaginary axis, or for a better way of describing it, you want to drive the plane diagonally.  Once you hold full rudder ( this is to make the unstable aircraft more stable but rudder control is something else that must be carefully managed, too much or too little can upset the balance very quickly), you must manage the other 2 axis simultaneously along with managing your throttle to stay going in your intended direction of flight.  What Ive been doing in the flight sim in recent days is seeing the planes I fly as cars, with the shock absorbers front left on the left wing tip, front right on the nose or prop, and rear left shock on the rear elevator and the right rear shock on the right hand wingtip.  Its a little difficult at first to grasp this concept but once you get it its so easy.  Just learn to balance the plane and all the concepts are the same as this skateboard or anything else where you must smoothly balance and manage the x, y, and z axis.  The other thing that comes into play is inertia and momentum.  You need to know when exactly you can safely try something and this point is critical, you need to build up speed well in advance or else you will stall and fall or fail.  Thats what I have learned about it so far.  Im still learning as I go and each aircraft handles different because of the different shapes.  The main takeaway here is that the control of an axis of any type requires balance and knowledge of when you can safely release that build up speed for a trick or stunt - safety is critical.  The last part is practice, keep practicing and get the long hours in to know and understand and let it all sink in.