I have a simple game in mind, and I've been contemplating just directly using canvas's API. But I don't actually know if I'd lose out by doing so (e.g. frameworks may be able to catch obscure browser specific rendering issues I'd never catch.) There are quite a few frameworks out there, I'm wondering which is best for having a very light footprint, and simplifying some common use cases like image transformations. Would it also not be wise to go with a framework that hasn't seen any development in 3 years?