My background: 1st year CS student with knowledge in Python, C and some Rust.I have been wanting to learn graphics programming for a while, so I picked up Computer Graphics from Scratch [0] today, but found the math confusing. Can you recommend me some primer books on graphics programming which do not assume much mathematical background? What are some concepts which are absolutely necessary to know? Can you point me to some resources which might be helpful?Thanks![0] 