func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
	syscall.Syscall(gpShaderStorageBlockBinding, 3, uintptr(program), uintptr(storageBlockIndex), uintptr(storageBlockBinding))
}
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
	syscall.Syscall(gpShaderStorageBlockBinding, 3, uintptr(program), uintptr(storageBlockIndex), uintptr(storageBlockBinding))
}
func ShaderStorageBlockBinding ( program uint32 , storageBlockIndex uint32 , storageBlockBinding uint32 ) { syscall . Syscall ( gpShaderStorageBlockBinding , 3 , uintptr ( program ) , uintptr ( storageBlockIndex ) , uintptr ( storageBlockBinding ) ) }
// change an active shader storage block binding
change an active shader storage block binding