func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	syscall.Syscall6(gpFramebufferRenderbuffer, 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)
}
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	syscall.Syscall6(gpFramebufferRenderbuffer, 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)
}
func FramebufferRenderbuffer ( target uint32 , attachment uint32 , renderbuffertarget uint32 , renderbuffer uint32 ) { syscall . Syscall6 ( gpFramebufferRenderbuffer , 4 , uintptr ( target ) , uintptr ( attachment ) , uintptr ( renderbuffertarget ) , uintptr ( renderbuffer ) , 0 , 0 ) }
// attach a renderbuffer as a logical buffer of a framebuffer object
attach a renderbuffer as a logical buffer of a framebuffer object