func BindSampler(unit uint32, sampler uint32) {
	C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))
}
func BindSampler(unit uint32, sampler uint32) {
	C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))
}
func BindSampler ( unit uint32 , sampler uint32 ) { C . glowBindSampler ( gpBindSampler , ( C . GLuint ) ( unit ) , ( C . GLuint ) ( sampler ) ) }
// bind a named sampler to a texturing target
bind a named sampler to a texturing target