void allocArrays() {
    Preconditions.checkState(needsAllocArrays(), "Arrays already allocated");

    int expectedSize = modCount;
    int buckets = Hashing.closedTableSize(expectedSize, LOAD_FACTOR);
    this.table = newTable(buckets);

    this.entries = newEntries(expectedSize);
    this.keys = new Object[expectedSize];
    this.values = new Object[expectedSize];
  }
void allocArrays() {
    Preconditions.checkState(needsAllocArrays(), "Arrays already allocated");

    int expectedSize = modCount;
    int buckets = Hashing.closedTableSize(expectedSize, LOAD_FACTOR);
    this.table = newTable(buckets);

    this.entries = newEntries(expectedSize);
    this.keys = new Object[expectedSize];
    this.values = new Object[expectedSize];
  }
void allocArrays ( ) { Preconditions . checkState ( needsAllocArrays ( ) , "Arrays already allocated" ) ; int expectedSize = modCount ; int buckets = Hashing . closedTableSize ( expectedSize , LOAD_FACTOR ) ; this . table = newTable ( buckets ) ; this . entries = newEntries ( expectedSize ) ; this . keys = new Object [ expectedSize ] ; this . values = new Object [ expectedSize ] ; }
Handle lazy allocation of arrays.
Handle lazy allocation of arrays .