func IsTexture(texture uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0)
	return ret != 0
}
func IsTexture(texture uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0)
	return ret != 0
}
func IsTexture ( texture uint32 ) bool { ret , _ , _ := syscall . Syscall ( gpIsTexture , 1 , uintptr ( texture ) , 0 , 0 ) return ret != 0 }
// determine if a name corresponds to a texture
determine if a name corresponds to a texture