func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
	syscall.Syscall6(gpFramebufferTextureLayer, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)
}
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
	syscall.Syscall6(gpFramebufferTextureLayer, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)
}
func FramebufferTextureLayer ( target uint32 , attachment uint32 , texture uint32 , level int32 , layer int32 ) { syscall . Syscall6 ( gpFramebufferTextureLayer , 5 , uintptr ( target ) , uintptr ( attachment ) , uintptr ( texture ) , uintptr ( level ) , uintptr ( layer ) , 0 ) }
// attach a single layer of a texture object as a logical buffer of a framebuffer object
attach a single layer of a texture object as a logical buffer of a framebuffer object