func Restore() error {
	if err := graphicscommand.ResetGraphicsDriverState(); err != nil {
		return err
	}
	return theImages.restore()
}
func Restore() error {
	if err := graphicscommand.ResetGraphicsDriverState(); err != nil {
		return err
	}
	return theImages.restore()
}
func Restore ( ) error { if err := graphicscommand . ResetGraphicsDriverState ( ) ; err != nil { return err } return theImages . restore ( ) }
// Restore restores the images.
//
// Restoring means to make all *graphicscommand.Image objects have their textures and framebuffers.
Restore restores the images . Restoring means to make all * graphicscommand . Image objects have their textures and framebuffers .