func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	syscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)
}
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	syscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)
}
func TextureStorage3DMultisample ( texture uint32 , samples int32 , internalformat uint32 , width int32 , height int32 , depth int32 , fixedsamplelocations bool ) { syscall . Syscall9 ( gpTextureStorage3DMultisample , 7 , uintptr ( texture ) , uintptr ( samples ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( height ) , uintptr ( depth ) , boolToUintptr ( fixedsamplelocations ) , 0 , 0 ) }
// specify storage for a two-dimensional multisample array texture
specify storage for a two - dimensional multisample array texture