func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)
}
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)
}
func TexImage1D ( target uint32 , level int32 , internalformat int32 , width int32 , border int32 , format uint32 , xtype uint32 , pixels unsafe . Pointer ) { syscall . Syscall9 ( gpTexImage1D , 8 , uintptr ( target ) , uintptr ( level ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( border ) , uintptr ( format ) , uintptr ( xtype ) , uintptr ( pixels ) , 0 ) }
// specify a one-dimensional texture image
specify a one - dimensional texture image