func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
	C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
	C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
}
func ProgramUniform3ui ( program uint32 , location int32 , v0 uint32 , v1 uint32 , v2 uint32 ) { C . glowProgramUniform3ui ( gpProgramUniform3ui , ( C . GLuint ) ( program ) , ( C . GLint ) ( location ) , ( C . GLuint ) ( v0 ) , ( C . GLuint ) ( v1 ) , ( C . GLuint ) ( v2 ) ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object