func CreateFramebuffers(n int32, framebuffers *uint32) {
	C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func CreateFramebuffers(n int32, framebuffers *uint32) {
	C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func CreateFramebuffers ( n int32 , framebuffers * uint32 ) { C . glowCreateFramebuffers ( gpCreateFramebuffers , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( framebuffers ) ) ) }
// create framebuffer objects
create framebuffer objects