func collectAnsiIntoWindowsAttributes(windowsMode uint16, inverted bool, baseMode uint16, ansiMode int16) (uint16, bool) {
	switch ansiMode {

	// Mode styles
	case ansiterm.ANSI_SGR_BOLD:
		windowsMode = windowsMode | FOREGROUND_INTENSITY

	case ansiterm.ANSI_SGR_DIM, ansiterm.ANSI_SGR_BOLD_DIM_OFF:
		windowsMode &^= FOREGROUND_INTENSITY

	case ansiterm.ANSI_SGR_UNDERLINE:
		windowsMode = windowsMode | COMMON_LVB_UNDERSCORE

	case ansiterm.ANSI_SGR_REVERSE:
		inverted = true

	case ansiterm.ANSI_SGR_REVERSE_OFF:
		inverted = false

	case ansiterm.ANSI_SGR_UNDERLINE_OFF:
		windowsMode &^= COMMON_LVB_UNDERSCORE

		// Foreground colors
	case ansiterm.ANSI_SGR_FOREGROUND_DEFAULT:
		windowsMode = (windowsMode &^ FOREGROUND_MASK) | (baseMode & FOREGROUND_MASK)

	case ansiterm.ANSI_SGR_FOREGROUND_BLACK:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK)

	case ansiterm.ANSI_SGR_FOREGROUND_RED:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED

	case ansiterm.ANSI_SGR_FOREGROUND_GREEN:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN

	case ansiterm.ANSI_SGR_FOREGROUND_YELLOW:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN

	case ansiterm.ANSI_SGR_FOREGROUND_BLUE:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_BLUE

	case ansiterm.ANSI_SGR_FOREGROUND_MAGENTA:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_BLUE

	case ansiterm.ANSI_SGR_FOREGROUND_CYAN:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN | FOREGROUND_BLUE

	case ansiterm.ANSI_SGR_FOREGROUND_WHITE:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE

		// Background colors
	case ansiterm.ANSI_SGR_BACKGROUND_DEFAULT:
		// Black with no intensity
		windowsMode = (windowsMode &^ BACKGROUND_MASK) | (baseMode & BACKGROUND_MASK)

	case ansiterm.ANSI_SGR_BACKGROUND_BLACK:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK)

	case ansiterm.ANSI_SGR_BACKGROUND_RED:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED

	case ansiterm.ANSI_SGR_BACKGROUND_GREEN:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN

	case ansiterm.ANSI_SGR_BACKGROUND_YELLOW:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN

	case ansiterm.ANSI_SGR_BACKGROUND_BLUE:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_BLUE

	case ansiterm.ANSI_SGR_BACKGROUND_MAGENTA:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_BLUE

	case ansiterm.ANSI_SGR_BACKGROUND_CYAN:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN | BACKGROUND_BLUE

	case ansiterm.ANSI_SGR_BACKGROUND_WHITE:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
	}

	return windowsMode, inverted
}
func collectAnsiIntoWindowsAttributes(windowsMode uint16, inverted bool, baseMode uint16, ansiMode int16) (uint16, bool) {
	switch ansiMode {

	
	case ansiterm.ANSI_SGR_BOLD:
		windowsMode = windowsMode | FOREGROUND_INTENSITY

	case ansiterm.ANSI_SGR_DIM, ansiterm.ANSI_SGR_BOLD_DIM_OFF:
		windowsMode &^= FOREGROUND_INTENSITY

	case ansiterm.ANSI_SGR_UNDERLINE:
		windowsMode = windowsMode | COMMON_LVB_UNDERSCORE

	case ansiterm.ANSI_SGR_REVERSE:
		inverted = true

	case ansiterm.ANSI_SGR_REVERSE_OFF:
		inverted = false

	case ansiterm.ANSI_SGR_UNDERLINE_OFF:
		windowsMode &^= COMMON_LVB_UNDERSCORE

		
	case ansiterm.ANSI_SGR_FOREGROUND_DEFAULT:
		windowsMode = (windowsMode &^ FOREGROUND_MASK) | (baseMode & FOREGROUND_MASK)

	case ansiterm.ANSI_SGR_FOREGROUND_BLACK:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK)

	case ansiterm.ANSI_SGR_FOREGROUND_RED:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED

	case ansiterm.ANSI_SGR_FOREGROUND_GREEN:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN

	case ansiterm.ANSI_SGR_FOREGROUND_YELLOW:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN

	case ansiterm.ANSI_SGR_FOREGROUND_BLUE:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_BLUE

	case ansiterm.ANSI_SGR_FOREGROUND_MAGENTA:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_BLUE

	case ansiterm.ANSI_SGR_FOREGROUND_CYAN:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN | FOREGROUND_BLUE

	case ansiterm.ANSI_SGR_FOREGROUND_WHITE:
		windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE

		
	case ansiterm.ANSI_SGR_BACKGROUND_DEFAULT:
		
		windowsMode = (windowsMode &^ BACKGROUND_MASK) | (baseMode & BACKGROUND_MASK)

	case ansiterm.ANSI_SGR_BACKGROUND_BLACK:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK)

	case ansiterm.ANSI_SGR_BACKGROUND_RED:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED

	case ansiterm.ANSI_SGR_BACKGROUND_GREEN:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN

	case ansiterm.ANSI_SGR_BACKGROUND_YELLOW:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN

	case ansiterm.ANSI_SGR_BACKGROUND_BLUE:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_BLUE

	case ansiterm.ANSI_SGR_BACKGROUND_MAGENTA:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_BLUE

	case ansiterm.ANSI_SGR_BACKGROUND_CYAN:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN | BACKGROUND_BLUE

	case ansiterm.ANSI_SGR_BACKGROUND_WHITE:
		windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
	}

	return windowsMode, inverted
}
func collectAnsiIntoWindowsAttributes ( windowsMode uint16 , inverted bool , baseMode uint16 , ansiMode int16 ) ( uint16 , bool ) { switch ansiMode { // Mode styles case ansiterm . ANSI_SGR_BOLD : windowsMode = windowsMode | FOREGROUND_INTENSITY case ansiterm . ANSI_SGR_DIM , ansiterm . ANSI_SGR_BOLD_DIM_OFF : windowsMode &^= FOREGROUND_INTENSITY case ansiterm . ANSI_SGR_UNDERLINE : windowsMode = windowsMode | COMMON_LVB_UNDERSCORE case ansiterm . ANSI_SGR_REVERSE : inverted = true case ansiterm . ANSI_SGR_REVERSE_OFF : inverted = false case ansiterm . ANSI_SGR_UNDERLINE_OFF : windowsMode &^= COMMON_LVB_UNDERSCORE // Foreground colors case ansiterm . ANSI_SGR_FOREGROUND_DEFAULT : windowsMode = ( windowsMode &^ FOREGROUND_MASK ) | ( baseMode & FOREGROUND_MASK ) case ansiterm . ANSI_SGR_FOREGROUND_BLACK : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) case ansiterm . ANSI_SGR_FOREGROUND_RED : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) | FOREGROUND_RED case ansiterm . ANSI_SGR_FOREGROUND_GREEN : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) | FOREGROUND_GREEN case ansiterm . ANSI_SGR_FOREGROUND_YELLOW : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) | FOREGROUND_RED | FOREGROUND_GREEN case ansiterm . ANSI_SGR_FOREGROUND_BLUE : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) | FOREGROUND_BLUE case ansiterm . ANSI_SGR_FOREGROUND_MAGENTA : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) | FOREGROUND_RED | FOREGROUND_BLUE case ansiterm . ANSI_SGR_FOREGROUND_CYAN : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) | FOREGROUND_GREEN | FOREGROUND_BLUE case ansiterm . ANSI_SGR_FOREGROUND_WHITE : windowsMode = ( windowsMode &^ FOREGROUND_COLOR_MASK ) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE // Background colors case ansiterm . ANSI_SGR_BACKGROUND_DEFAULT : // Black with no intensity windowsMode = ( windowsMode &^ BACKGROUND_MASK ) | ( baseMode & BACKGROUND_MASK ) case ansiterm . ANSI_SGR_BACKGROUND_BLACK : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) case ansiterm . ANSI_SGR_BACKGROUND_RED : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) | BACKGROUND_RED case ansiterm . ANSI_SGR_BACKGROUND_GREEN : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) | BACKGROUND_GREEN case ansiterm . ANSI_SGR_BACKGROUND_YELLOW : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) | BACKGROUND_RED | BACKGROUND_GREEN case ansiterm . ANSI_SGR_BACKGROUND_BLUE : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) | BACKGROUND_BLUE case ansiterm . ANSI_SGR_BACKGROUND_MAGENTA : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) | BACKGROUND_RED | BACKGROUND_BLUE case ansiterm . ANSI_SGR_BACKGROUND_CYAN : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) | BACKGROUND_GREEN | BACKGROUND_BLUE case ansiterm . ANSI_SGR_BACKGROUND_WHITE : windowsMode = ( windowsMode &^ BACKGROUND_COLOR_MASK ) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE } return windowsMode , inverted }
// collectAnsiIntoWindowsAttributes modifies the passed Windows text mode flags to reflect the
// request represented by the passed ANSI mode.
collectAnsiIntoWindowsAttributes modifies the passed Windows text mode flags to reflect the request represented by the passed ANSI mode .