@Override
    public Complexf normalize() {
        final float length = length();
        if (Math.abs(length) < GenericMath.FLT_EPSILON) {
            throw new ArithmeticException("Cannot normalize the zero complex");
        }
        return new Complexf(x / length, y / length);
    }
@Override
    public Complexf normalize() {
        final float length = length();
        if (Math.abs(length) < GenericMath.FLT_EPSILON) {
            throw new ArithmeticException("Cannot normalize the zero complex");
        }
        return new Complexf(x / length, y / length);
    }
@ Override public Complexf normalize ( ) { final float length = length ( ) ; if ( Math . abs ( length ) < GenericMath . FLT_EPSILON ) { throw new ArithmeticException ( "Cannot normalize the zero complex" ) ; } return new Complexf ( x / length , y / length ) ; }
Normalizes this complex.

@return A new complex of unit length
Normalizes this complex .