func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage2D ( target uint32 , level int32 , internalformat uint32 , width int32 , height int32 , border int32 , imageSize int32 , data unsafe . Pointer ) { C . glowCompressedTexImage2D ( gpCompressedTexImage2D , ( C . GLenum ) ( target ) , ( C . GLint ) ( level ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLint ) ( border ) , ( C . GLsizei ) ( imageSize ) , data ) }
// specify a two-dimensional texture image in a compressed format
specify a two - dimensional texture image in a compressed format