func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64, title string) <-chan error {
	f = (&imageDumper{f: f}).update

	c := newUIContext(f)
	theUIContext.Store(c)

	atomic.StoreInt32(&isRunning, 1)
	return uiDriver().RunWithoutMainLoop(width, height, scale, title, c, graphicsDriver())
}
func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64, title string) <-chan error {
	f = (&imageDumper{f: f}).update

	c := newUIContext(f)
	theUIContext.Store(c)

	atomic.StoreInt32(&isRunning, 1)
	return uiDriver().RunWithoutMainLoop(width, height, scale, title, c, graphicsDriver())
}
func RunWithoutMainLoop ( f func ( * Image ) error , width , height int , scale float64 , title string ) <- chan error { f = ( & imageDumper { f : f } ) . update c := newUIContext ( f ) theUIContext . Store ( c ) atomic . StoreInt32 ( & isRunning , 1 ) return uiDriver ( ) . RunWithoutMainLoop ( width , height , scale , title , c , graphicsDriver ( ) ) }
// RunWithoutMainLoop runs the game, but don't call the loop on the main (UI) thread.
// Different from Run, RunWithoutMainLoop returns immediately.
//
// Ebiten users should NOT call RunWithoutMainLoop.
// Instead, functions in github.com/hajimehoshi/ebiten/mobile package calls this.
RunWithoutMainLoop runs the game but don t call the loop on the main ( UI ) thread . Different from Run RunWithoutMainLoop returns immediately . Ebiten users should NOT call RunWithoutMainLoop . Instead functions in github . com / hajimehoshi / ebiten / mobile package calls this .