func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
	C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
	C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetActiveUniformsiv ( program uint32 , uniformCount int32 , uniformIndices * uint32 , pname uint32 , params * int32 ) { C . glowGetActiveUniformsiv ( gpGetActiveUniformsiv , ( C . GLuint ) ( program ) , ( C . GLsizei ) ( uniformCount ) , ( * C . GLuint ) ( unsafe . Pointer ( uniformIndices ) ) , ( C . GLenum ) ( pname ) , ( * C . GLint ) ( unsafe . Pointer ( params ) ) ) }
// Returns information about several active uniform variables for the specified program object
Returns information about several active uniform variables for the specified program object