func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
	C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
	C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TextureStorage1D ( texture uint32 , levels int32 , internalformat uint32 , width int32 ) { C . glowTextureStorage1D ( gpTextureStorage1D , ( C . GLuint ) ( texture ) , ( C . GLsizei ) ( levels ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) ) }
// simultaneously specify storage for all levels of a one-dimensional texture
simultaneously specify storage for all levels of a one - dimensional texture