function() {
        var me = this,
            i = 0,
            items = me.items,
            surface = me.getSurface(),
            len = me.length;
        
        if (surface) {
            for (; i < len; i++) {
                surface.renderItem(items[i]);
            }
        }
        return me;
    }
function() {
        var me = this,
            i = 0,
            items = me.items,
            surface = me.getSurface(),
            len = me.length;
        
        if (surface) {
            for (; i < len; i++) {
                surface.renderItem(items[i]);
            }
        }
        return me;
    }
function ( ) { var me = this , i = 0 , items = me . items , surface = me . getSurface ( ) , len = me . length ; if ( surface ) { for ( ; i < len ; i ++ ) { surface . renderItem ( items [ i ] ) ; } } return me ; }
Force redraw of all sprites.
Force redraw of all sprites .