func GenVertexArrays(n int32, arrays *uint32) {
	C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexArrays(n int32, arrays *uint32) {
	C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexArrays ( n int32 , arrays * uint32 ) { C . glowGenVertexArrays ( gpGenVertexArrays , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( arrays ) ) ) }
// generate vertex array object names
generate vertex array object names