func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 {
	ret := C.glowGetSubroutineUniformLocation(gpGetSubroutineUniformLocation, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 {
	ret := C.glowGetSubroutineUniformLocation(gpGetSubroutineUniformLocation, (C.GLuint)(program), (C.GLenum)(shadertype), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetSubroutineUniformLocation ( program uint32 , shadertype uint32 , name * uint8 ) int32 { ret := C . glowGetSubroutineUniformLocation ( gpGetSubroutineUniformLocation , ( C . GLuint ) ( program ) , ( C . GLenum ) ( shadertype ) , ( * C . GLchar ) ( unsafe . Pointer ( name ) ) ) return ( int32 ) ( ret ) }
// retrieve the location of a subroutine uniform of a given shader stage within a program
retrieve the location of a subroutine uniform of a given shader stage within a program