func GamepadAxis(id int, axis int) float64 {
	return uiDriver().Input().GamepadAxis(id, axis)
}
func GamepadAxis(id int, axis int) float64 {
	return uiDriver().Input().GamepadAxis(id, axis)
}
func GamepadAxis ( id int , axis int ) float64 { return uiDriver ( ) . Input ( ) . GamepadAxis ( id , axis ) }
// GamepadAxis returns the float value [-1.0 - 1.0] of the given gamepad (id)'s axis (axis).
//
// GamepadAxis is concurrent-safe.
//
// GamepadAxis always returns 0 on mobiles.
GamepadAxis returns the float value [ - 1 . 0 - 1 . 0 ] of the given gamepad ( id ) s axis ( axis ) . GamepadAxis is concurrent - safe . GamepadAxis always returns 0 on mobiles .