func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetCompressedTextureImage(gpGetCompressedTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(bufSize), pixels)
}
func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetCompressedTextureImage(gpGetCompressedTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLsizei)(bufSize), pixels)
}
func GetCompressedTextureImage ( texture uint32 , level int32 , bufSize int32 , pixels unsafe . Pointer ) { C . glowGetCompressedTextureImage ( gpGetCompressedTextureImage , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLsizei ) ( bufSize ) , pixels ) }
// return a compressed texture image
return a compressed texture image