public static LinearTransformationBuilder mapping(double x1, double y1) {
    checkArgument(isFinite(x1) && isFinite(y1));
    return new LinearTransformationBuilder(x1, y1);
  }
public static LinearTransformationBuilder mapping(double x1, double y1) {
    checkArgument(isFinite(x1) && isFinite(y1));
    return new LinearTransformationBuilder(x1, y1);
  }
public static LinearTransformationBuilder mapping ( double x1 , double y1 ) { checkArgument ( isFinite ( x1 ) && isFinite ( y1 ) ) ; return new LinearTransformationBuilder ( x1 , y1 ) ; }
Start building an instance which maps {@code x = x1} to {@code y = y1}. Both arguments must be
finite. Call either {@link LinearTransformationBuilder#and} or {@link
LinearTransformationBuilder#withSlope} on the returned object to finish building the instance.
Start building an instance which maps {