public static function updateFolderHashes($varResource)
	{
		$arrPaths  = array();

		if (!\is_array($varResource))
		{
			$varResource = array($varResource);
		}

		$rootDir = System::getContainer()->getParameter('kernel.project_dir');

		foreach ($varResource as $strResource)
		{
			$arrChunks = explode('/', $strResource);
			$strPath   = array_shift($arrChunks);

			// Do not check files
			if (is_file($rootDir . '/' . $strResource))
			{
				array_pop($arrChunks);
			}

			// Build the paths
			while (\count($arrChunks))
			{
				$strPath .= '/' . array_shift($arrChunks);
				$arrPaths[] = $strPath;
			}

			unset($arrChunks);
		}

		$arrPaths = array_values(array_unique($arrPaths));

		// Store the hash of each folder
		foreach (array_reverse($arrPaths) as $strPath)
		{
			$objModel  = FilesModel::findByPath($strPath);

			// The DB entry does not yet exist
			if ($objModel === null)
			{
				$objModel = static::addResource($strPath, false);
			}

			$objModel->hash = static::getFolderHash($strPath);
			$objModel->save();
		}
	}
public static function updateFolderHashes($varResource)
	{
		$arrPaths  = array();

		if (!\is_array($varResource))
		{
			$varResource = array($varResource);
		}

		$rootDir = System::getContainer()->getParameter('kernel.project_dir');

		foreach ($varResource as $strResource)
		{
			$arrChunks = explode('/', $strResource);
			$strPath   = array_shift($arrChunks);

			
			if (is_file($rootDir . '/' . $strResource))
			{
				array_pop($arrChunks);
			}

			
			while (\count($arrChunks))
			{
				$strPath .= '/' . array_shift($arrChunks);
				$arrPaths[] = $strPath;
			}

			unset($arrChunks);
		}

		$arrPaths = array_values(array_unique($arrPaths));

		
		foreach (array_reverse($arrPaths) as $strPath)
		{
			$objModel  = FilesModel::findByPath($strPath);

			
			if ($objModel === null)
			{
				$objModel = static::addResource($strPath, false);
			}

			$objModel->hash = static::getFolderHash($strPath);
			$objModel->save();
		}
	}
public static function updateFolderHashes ( $ varResource ) { $ arrPaths = array ( ) ; if ( ! \ is_array ( $ varResource ) ) { $ varResource = array ( $ varResource ) ; } $ rootDir = System :: getContainer ( ) -> getParameter ( 'kernel.project_dir' ) ; foreach ( $ varResource as $ strResource ) { $ arrChunks = explode ( '/' , $ strResource ) ; $ strPath = array_shift ( $ arrChunks ) ; // Do not check files if ( is_file ( $ rootDir . '/' . $ strResource ) ) { array_pop ( $ arrChunks ) ; } // Build the paths while ( \ count ( $ arrChunks ) ) { $ strPath .= '/' . array_shift ( $ arrChunks ) ; $ arrPaths [ ] = $ strPath ; } unset ( $ arrChunks ) ; } $ arrPaths = array_values ( array_unique ( $ arrPaths ) ) ; // Store the hash of each folder foreach ( array_reverse ( $ arrPaths ) as $ strPath ) { $ objModel = FilesModel :: findByPath ( $ strPath ) ; // The DB entry does not yet exist if ( $ objModel === null ) { $ objModel = static :: addResource ( $ strPath , false ) ; } $ objModel -> hash = static :: getFolderHash ( $ strPath ) ; $ objModel -> save ( ) ; } }
Update the hashes of all parent folders of a resource

@param mixed $varResource A path or an array of paths to update
Update the hashes of all parent folders of a resource