func MouseButtonPressDuration(button ebiten.MouseButton) int {
	theInputState.m.RLock()
	s := theInputState.mouseButtonDurations[button]
	theInputState.m.RUnlock()
	return s
}
func MouseButtonPressDuration(button ebiten.MouseButton) int {
	theInputState.m.RLock()
	s := theInputState.mouseButtonDurations[button]
	theInputState.m.RUnlock()
	return s
}
func MouseButtonPressDuration ( button ebiten . MouseButton ) int { theInputState . m . RLock ( ) s := theInputState . mouseButtonDurations [ button ] theInputState . m . RUnlock ( ) return s }
// MouseButtonPressDuration returns how long the mouse button is pressed in frames.
//
// MouseButtonPressDuration is concurrent safe.
MouseButtonPressDuration returns how long the mouse button is pressed in frames . MouseButtonPressDuration is concurrent safe .