func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
	syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0)
}
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
	syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0)
}
func GetShaderInfoLog ( shader uint32 , bufSize int32 , length * int32 , infoLog * uint8 ) { syscall . Syscall6 ( gpGetShaderInfoLog , 4 , uintptr ( shader ) , uintptr ( bufSize ) , uintptr ( unsafe . Pointer ( length ) ) , uintptr ( unsafe . Pointer ( infoLog ) ) , 0 , 0 ) }
// Returns the information log for a shader object
Returns the information log for a shader object