func (c *Client) UnlockServer(identifier string) error {
	return c.UnLockResource(Server{Id: identifier})
}
func (c *Client) UnlockServer(identifier string) error {
	return c.UnLockResource(Server{Id: identifier})
}
func ( c * Client ) UnlockServer ( identifier string ) error { return c . UnLockResource ( Server { Id : identifier } ) }
// UnlockServer unlocks a previously locked existing server, allowing
// destruction again. Deprecated, use UnLockResource instead.
UnlockServer unlocks a previously locked existing server allowing destruction again . Deprecated use UnLockResource instead .