func (v *Display) IsClosed() bool {
	c := C.gdk_display_is_closed(v.native())
	return gobool(c)
}
func (v *Display) IsClosed() bool {
	c := C.gdk_display_is_closed(v.native())
	return gobool(c)
}
func ( v * Display ) IsClosed ( ) bool { c := C . gdk_display_is_closed ( v . native ( ) ) return gobool ( c ) }
// IsClosed() is a wrapper around gdk_display_is_closed().
IsClosed () is a wrapper around gdk_display_is_closed () .