func UnmapBuffer(target uint32) bool {
	ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target))
	return ret == TRUE
}
func UnmapBuffer(target uint32) bool {
	ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target))
	return ret == TRUE
}
func UnmapBuffer ( target uint32 ) bool { ret := C . glowUnmapBuffer ( gpUnmapBuffer , ( C . GLenum ) ( target ) ) return ret == TRUE }
// release the mapping of a buffer object's data store into the client's address space
release the mapping of a buffer object s data store into the client s address space