func IsFramebuffer(framebuffer uint32) bool {
	ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
	return ret == TRUE
}
func IsFramebuffer(framebuffer uint32) bool {
	ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
	return ret == TRUE
}
func IsFramebuffer ( framebuffer uint32 ) bool { ret := C . glowIsFramebuffer ( gpIsFramebuffer , ( C . GLuint ) ( framebuffer ) ) return ret == TRUE }
// determine if a name corresponds to a framebuffer object
determine if a name corresponds to a framebuffer object