func DrawTransformFeedback(mode uint32, id uint32) {
	C.glowDrawTransformFeedback(gpDrawTransformFeedback, (C.GLenum)(mode), (C.GLuint)(id))
}
func DrawTransformFeedback(mode uint32, id uint32) {
	C.glowDrawTransformFeedback(gpDrawTransformFeedback, (C.GLenum)(mode), (C.GLuint)(id))
}
func DrawTransformFeedback ( mode uint32 , id uint32 ) { C . glowDrawTransformFeedback ( gpDrawTransformFeedback , ( C . GLenum ) ( mode ) , ( C . GLuint ) ( id ) ) }
// render primitives using a count derived from a transform feedback object
render primitives using a count derived from a transform feedback object