function finishJob(job, callback) {
            if (!jobs[job.uuid]) {
                return callback(new e.BackendResourceNotFoundError(sprintf(
                  'Job with uuid \'%s\' does not exist', job.uuid)));
            } else if (jobs[job.uuid].execution !== 'running' &&
                jobs[job.uuid].execution !== 'canceled') {
                return callback(new e.BackendPreconditionFailedError(
                  'Only running jobs can be finished'));
            } else {
                if (job.execution === 'running') {
                    job.execution = 'succeeded';
                }
                var info = jobs[job.uuid].info;
                job.runner_id = null;
                jobs[job.uuid] = clone(job);
                if (info) {
                    jobs[job.uuid].info = info;
                }
                if (typeof (job.locks) !== 'undefined') {
                    delete locked_targets[job.uuid];
                }
                return callback(null, job);
            }
        }
function finishJob(job, callback) {
            if (!jobs[job.uuid]) {
                return callback(new e.BackendResourceNotFoundError(sprintf(
                  'Job with uuid \'%s\' does not exist', job.uuid)));
            } else if (jobs[job.uuid].execution !== 'running' &&
                jobs[job.uuid].execution !== 'canceled') {
                return callback(new e.BackendPreconditionFailedError(
                  'Only running jobs can be finished'));
            } else {
                if (job.execution === 'running') {
                    job.execution = 'succeeded';
                }
                var info = jobs[job.uuid].info;
                job.runner_id = null;
                jobs[job.uuid] = clone(job);
                if (info) {
                    jobs[job.uuid].info = info;
                }
                if (typeof (job.locks) !== 'undefined') {
                    delete locked_targets[job.uuid];
                }
                return callback(null, job);
            }
        }
function finishJob ( job , callback ) { if ( ! jobs [ job . uuid ] ) { return callback ( new e . BackendResourceNotFoundError ( sprintf ( 'Job with uuid \'%s\' does not exist' , job . uuid ) ) ) ; } else if ( jobs [ job . uuid ] . execution !== 'running' && jobs [ job . uuid ] . execution !== 'canceled' ) { return callback ( new e . BackendPreconditionFailedError ( 'Only running jobs can be finished' ) ) ; } else { if ( job . execution === 'running' ) { job . execution = 'succeeded' ; } var info = jobs [ job . uuid ] . info ; job . runner_id = null ; jobs [ job . uuid ] = clone ( job ) ; if ( info ) { jobs [ job . uuid ] . info = info ; } if ( typeof ( job . locks ) !== 'undefined' ) { delete locked_targets [ job . uuid ] ; } return callback ( null , job ) ; } }
Unlock the job, mark it as finished, update the status, add the results for every job's task. job - the job object. It'll be saved to the backend with the provided properties. callback - f(err, job) callback will be called with error if something fails, otherwise it'll return the updated job using getJob.
Unlock the job mark it as finished update the status add the results for every job s task . job - the job object . It ll be saved to the backend with the provided properties . callback - f ( err job ) callback will be called with error if something fails otherwise it ll return the updated job using getJob .