func SetConsoleTextAttribute(handle uintptr, attribute uint16) error {
	r1, r2, err := setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0)
	use(attribute)
	return checkError(r1, r2, err)
}
func SetConsoleTextAttribute(handle uintptr, attribute uint16) error {
	r1, r2, err := setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0)
	use(attribute)
	return checkError(r1, r2, err)
}
func SetConsoleTextAttribute ( handle uintptr , attribute uint16 ) error { r1 , r2 , err := setConsoleTextAttributeProc . Call ( handle , uintptr ( attribute ) , 0 ) use ( attribute ) return checkError ( r1 , r2 , err ) }
// SetConsoleTextAttribute sets the attributes of characters written to the
// console screen buffer by the WriteFile or WriteConsole function.
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx.
SetConsoleTextAttribute sets the attributes of characters written to the console screen buffer by the WriteFile or WriteConsole function . See http : // msdn . microsoft . com / en - us / library / windows / desktop / ms686047 ( v = vs . 85 ) . aspx .