func BindBuffer(target uint32, buffer uint32) {
	C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
func BindBuffer(target uint32, buffer uint32) {
	C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
func BindBuffer ( target uint32 , buffer uint32 ) { C . glowBindBuffer ( gpBindBuffer , ( C . GLenum ) ( target ) , ( C . GLuint ) ( buffer ) ) }
// bind a named buffer object
bind a named buffer object