func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TexStorage2D ( target uint32 , levels int32 , internalformat uint32 , width int32 , height int32 ) { C . glowTexStorage2D ( gpTexStorage2D , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( levels ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) ) }
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
simultaneously specify storage for all levels of a two - dimensional or one - dimensional array texture