func CreateShader(xtype uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCreateShader, 1, uintptr(xtype), 0, 0)
	return (uint32)(ret)
}
func CreateShader(xtype uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCreateShader, 1, uintptr(xtype), 0, 0)
	return (uint32)(ret)
}
func CreateShader ( xtype uint32 ) uint32 { ret , _ , _ := syscall . Syscall ( gpCreateShader , 1 , uintptr ( xtype ) , 0 , 0 ) return ( uint32 ) ( ret ) }
// Creates a shader object
Creates a shader object