func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
	C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
	C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
func InvalidateFramebuffer ( target uint32 , numAttachments int32 , attachments * uint32 ) { C . glowInvalidateFramebuffer ( gpInvalidateFramebuffer , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( numAttachments ) , ( * C . GLenum ) ( unsafe . Pointer ( attachments ) ) ) }
// invalidate the content of some or all of a framebuffer's attachments
invalidate the content of some or all of a framebuffer s attachments