func (s *Session) unsetSocket() {
	if s.masterSocket != nil {
		s.masterSocket.Release()
	}
	if s.slaveSocket != nil {
		s.slaveSocket.Release()
	}
	s.masterSocket = nil
	s.slaveSocket = nil
}
func (s *Session) unsetSocket() {
	if s.masterSocket != nil {
		s.masterSocket.Release()
	}
	if s.slaveSocket != nil {
		s.slaveSocket.Release()
	}
	s.masterSocket = nil
	s.slaveSocket = nil
}
func ( s * Session ) unsetSocket ( ) { if s . masterSocket != nil { s . masterSocket . Release ( ) } if s . slaveSocket != nil { s . slaveSocket . Release ( ) } s . masterSocket = nil s . slaveSocket = nil }
// unsetSocket releases any slave and/or master sockets reserved.
unsetSocket releases any slave and / or master sockets reserved .