func (g *GeoM) Element(i, j int) float64 {
	switch {
	case i == 0 && j == 0:
		return float64(g.a_1) + 1
	case i == 0 && j == 1:
		return float64(g.b)
	case i == 0 && j == 2:
		return float64(g.tx)
	case i == 1 && j == 0:
		return float64(g.c)
	case i == 1 && j == 1:
		return float64(g.d_1) + 1
	case i == 1 && j == 2:
		return float64(g.ty)
	default:
		panic("ebiten: i or j is out of index")
	}
}
func (g *GeoM) Element(i, j int) float64 {
	switch {
	case i == 0 && j == 0:
		return float64(g.a_1) + 1
	case i == 0 && j == 1:
		return float64(g.b)
	case i == 0 && j == 2:
		return float64(g.tx)
	case i == 1 && j == 0:
		return float64(g.c)
	case i == 1 && j == 1:
		return float64(g.d_1) + 1
	case i == 1 && j == 2:
		return float64(g.ty)
	default:
		panic("ebiten: i or j is out of index")
	}
}
func ( g * GeoM ) Element ( i , j int ) float64 { switch { case i == 0 && j == 0 : return float64 ( g . a_1 ) + 1 case i == 0 && j == 1 : return float64 ( g . b ) case i == 0 && j == 2 : return float64 ( g . tx ) case i == 1 && j == 0 : return float64 ( g . c ) case i == 1 && j == 1 : return float64 ( g . d_1 ) + 1 case i == 1 && j == 2 : return float64 ( g . ty ) default : panic ( " " ) } }
// Element returns a value of a matrix at (i, j).
Element returns a value of a matrix at ( i j ) .