func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TextureBuffer ( texture uint32 , internalformat uint32 , buffer uint32 ) { C . glowTextureBuffer ( gpTextureBuffer , ( C . GLuint ) ( texture ) , ( C . GLenum ) ( internalformat ) , ( C . GLuint ) ( buffer ) ) }
// attach a buffer object's data store to a buffer texture object
attach a buffer object s data store to a buffer texture object