func BindFramebuffer(target uint32, framebuffer uint32) {
	C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
func BindFramebuffer(target uint32, framebuffer uint32) {
	C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
func BindFramebuffer ( target uint32 , framebuffer uint32 ) { C . glowBindFramebuffer ( gpBindFramebuffer , ( C . GLenum ) ( target ) , ( C . GLuint ) ( framebuffer ) ) }
// bind a framebuffer to a framebuffer target
bind a framebuffer to a framebuffer target