func scaleUpdater() {
	for {
		s := getscale(0, 0)
		atomic.StoreUint64(&cachedScale, math.Float64bits(s))
		time.Sleep(cacheUpdateWait)
	}
}
func scaleUpdater() {
	for {
		s := getscale(0, 0)
		atomic.StoreUint64(&cachedScale, math.Float64bits(s))
		time.Sleep(cacheUpdateWait)
	}
}
func scaleUpdater ( ) { for { s := getscale ( 0 , 0 ) atomic . StoreUint64 ( & cachedScale , math . Float64bits ( s ) ) time . Sleep ( cacheUpdateWait ) } }
// run as goroutine. Will keep the desktop scale up to date.
// This can be removed once the scale change event is implemented in GLFW 3.3
run as goroutine . Will keep the desktop scale up to date . This can be removed once the scale change event is implemented in GLFW 3 . 3