func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexArrayBindingDivisor ( vaobj uint32 , bindingindex uint32 , divisor uint32 ) { C . glowVertexArrayBindingDivisor ( gpVertexArrayBindingDivisor , ( C . GLuint ) ( vaobj ) , ( C . GLuint ) ( bindingindex ) , ( C . GLuint ) ( divisor ) ) }
// modify the rate at which generic vertex attributes     advance
modify the rate at which generic vertex attributes advance