func GenSamplers(count int32, samplers *uint32) {
	C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func GenSamplers(count int32, samplers *uint32) {
	C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func GenSamplers ( count int32 , samplers * uint32 ) { C . glowGenSamplers ( gpGenSamplers , ( C . GLsizei ) ( count ) , ( * C . GLuint ) ( unsafe . Pointer ( samplers ) ) ) }
// generate sampler object names
generate sampler object names