function sizeToValueAndUnits(sizeValue) {
    var sizeUnits = 0;
    if (sizeValue) {
        for (sizeUnits = 0; sizeUnits < 4 && parseInt(sizeValue / 1024, 10) *
                1024 === sizeValue; sizeUnits += 1) {
            sizeValue /= 1024;
        }
    } else {
        sizeValue = '';
    }
    return {sizeUnits: sizeUnits, sizeValue: sizeValue};
}
function sizeToValueAndUnits(sizeValue) {
    var sizeUnits = 0;
    if (sizeValue) {
        for (sizeUnits = 0; sizeUnits < 4 && parseInt(sizeValue / 1024, 10) *
                1024 === sizeValue; sizeUnits += 1) {
            sizeValue /= 1024;
        }
    } else {
        sizeValue = '';
    }
    return {sizeUnits: sizeUnits, sizeValue: sizeValue};
}
function sizeToValueAndUnits ( sizeValue ) { var sizeUnits = 0 ; if ( sizeValue ) { for ( sizeUnits = 0 ; sizeUnits < 4 && parseInt ( sizeValue / 1024 , 10 ) * 1024 === sizeValue ; sizeUnits += 1 ) { sizeValue /= 1024 ; } } else { sizeValue = '' ; } return { sizeUnits : sizeUnits , sizeValue : sizeValue } ; }
/* Convert a number of bytes to a value and units.  The units are the
powers of 1024.  For instance, 4096 will result in (4, 1).
@param sizeValue: number of bytes to convert.  If this is falsy, an
empty string is returned.
@return .sizeValue: the new size value.  This may be an empty string.
@return .sizeUnits: the size units (0-based powers of 1024).
/ * Convert a number of bytes to a value and units . The units are the powers of 1024 . For instance 4096 will result in ( 4 1 ) .