func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	syscall.Syscall9(gpDrawRangeElementsBaseVertex, 7, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0, 0)
}
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	syscall.Syscall9(gpDrawRangeElementsBaseVertex, 7, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0, 0)
}
func DrawRangeElementsBaseVertex ( mode uint32 , start uint32 , end uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , basevertex int32 ) { syscall . Syscall9 ( gpDrawRangeElementsBaseVertex , 7 , uintptr ( mode ) , uintptr ( start ) , uintptr ( end ) , uintptr ( count ) , uintptr ( xtype ) , uintptr ( indices ) , uintptr ( basevertex ) , 0 , 0 ) }
// render primitives from array data with a per-element offset
render primitives from array data with a per - element offset