func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
	if i.stale || i.volatile || i.screen {
		return
	}
	// TODO: Would it be possible to merge draw image history items?
	const maxDrawTrianglesHistoryNum = 1024
	if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
		i.makeStale()
		return
	}
	// All images must be resolved and not stale each after frame.
	// So we don't have to care if image is stale or not here.
	item := &drawTrianglesHistoryItem{
		image:    image,
		vertices: vertices,
		indices:  indices,
		colorm:   colorm,
		mode:     mode,
		filter:   filter,
		address:  address,
	}
	i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
}
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
	if i.stale || i.volatile || i.screen {
		return
	}
	
	const maxDrawTrianglesHistoryNum = 1024
	if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
		i.makeStale()
		return
	}
	
	
	item := &drawTrianglesHistoryItem{
		image:    image,
		vertices: vertices,
		indices:  indices,
		colorm:   colorm,
		mode:     mode,
		filter:   filter,
		address:  address,
	}
	i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
}
func ( i * Image ) appendDrawTrianglesHistory ( image * Image , vertices [ ] float32 , indices [ ] uint16 , colorm * affine . ColorM , mode graphics . CompositeMode , filter graphics . Filter , address graphics . Address ) { if i . stale || i . volatile || i . screen { return } // TODO: Would it be possible to merge draw image history items? const maxDrawTrianglesHistoryNum = 1024 if len ( i . drawTrianglesHistory ) + 1 > maxDrawTrianglesHistoryNum { i . makeStale ( ) return } // All images must be resolved and not stale each after frame. // So we don't have to care if image is stale or not here. item := & drawTrianglesHistoryItem { image : image , vertices : vertices , indices : indices , colorm : colorm , mode : mode , filter : filter , address : address , } i . drawTrianglesHistory = append ( i . drawTrianglesHistory , item ) }
// appendDrawTrianglesHistory appends a draw-image history item to the image.
appendDrawTrianglesHistory appends a draw - image history item to the image .