func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
	C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
	C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
}
func PushDebugGroup ( source uint32 , id uint32 , length int32 , message * uint8 ) { C . glowPushDebugGroup ( gpPushDebugGroup , ( C . GLenum ) ( source ) , ( C . GLuint ) ( id ) , ( C . GLsizei ) ( length ) , ( * C . GLchar ) ( unsafe . Pointer ( message ) ) ) }
// push a named debug group into the command stream
push a named debug group into the command stream