func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
	syscall.Syscall9(gpInvalidateTexSubImage, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), 0)
}
func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
	syscall.Syscall9(gpInvalidateTexSubImage, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), 0)
}
func InvalidateTexSubImage ( texture uint32 , level int32 , xoffset int32 , yoffset int32 , zoffset int32 , width int32 , height int32 , depth int32 ) { syscall . Syscall9 ( gpInvalidateTexSubImage , 8 , uintptr ( texture ) , uintptr ( level ) , uintptr ( xoffset ) , uintptr ( yoffset ) , uintptr ( zoffset ) , uintptr ( width ) , uintptr ( height ) , uintptr ( depth ) , 0 ) }
// invalidate a region of a texture image
invalidate a region of a texture image