func CreateShader(xtype uint32) uint32 {
	ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
	return (uint32)(ret)
}
func CreateShader(xtype uint32) uint32 {
	ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
	return (uint32)(ret)
}
func CreateShader ( xtype uint32 ) uint32 { ret := C . glowCreateShader ( gpCreateShader , ( C . GLenum ) ( xtype ) ) return ( uint32 ) ( ret ) }
// Creates a shader object
Creates a shader object