def _update_yaw_and_pitch(self):
        """
        Updates the camera vectors based on the current yaw and pitch
        """
        front = Vector3([0.0, 0.0, 0.0])
        front.x = cos(radians(self.yaw)) * cos(radians(self.pitch))
        front.y = sin(radians(self.pitch))
        front.z = sin(radians(self.yaw)) * cos(radians(self.pitch))

        self.dir = vector.normalise(front)
        self.right = vector.normalise(vector3.cross(self.dir, self._up))
        self.up = vector.normalise(vector3.cross(self.right, self.dir))
def _update_yaw_and_pitch(self):
        
        front = Vector3([0.0, 0.0, 0.0])
        front.x = cos(radians(self.yaw)) * cos(radians(self.pitch))
        front.y = sin(radians(self.pitch))
        front.z = sin(radians(self.yaw)) * cos(radians(self.pitch))

        self.dir = vector.normalise(front)
        self.right = vector.normalise(vector3.cross(self.dir, self._up))
        self.up = vector.normalise(vector3.cross(self.right, self.dir))
def _update_yaw_and_pitch ( self ) : front = Vector3 ( [ 0.0 , 0.0 , 0.0 ] ) front . x = cos ( radians ( self . yaw ) ) * cos ( radians ( self . pitch ) ) front . y = sin ( radians ( self . pitch ) ) front . z = sin ( radians ( self . yaw ) ) * cos ( radians ( self . pitch ) ) self . dir = vector . normalise ( front ) self . right = vector . normalise ( vector3 . cross ( self . dir , self . _up ) ) self . up = vector . normalise ( vector3 . cross ( self . right , self . dir ) )
Updates the camera vectors based on the current yaw and pitch
Updates the camera vectors based on the current yaw and pitch