func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)
}
func GetTextureImage ( texture uint32 , level int32 , format uint32 , xtype uint32 , bufSize int32 , pixels unsafe . Pointer ) { C . glowGetTextureImage ( gpGetTextureImage , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLenum ) ( format ) , ( C . GLenum ) ( xtype ) , ( C . GLsizei ) ( bufSize ) , pixels ) }
// return a texture image
return a texture image