func ClipControl(origin uint32, depth uint32) {
	C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))
}
func ClipControl(origin uint32, depth uint32) {
	C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))
}
func ClipControl ( origin uint32 , depth uint32 ) { C . glowClipControl ( gpClipControl , ( C . GLenum ) ( origin ) , ( C . GLenum ) ( depth ) ) }
// control clip coordinate to window coordinate behavior
control clip coordinate to window coordinate behavior