func (v Vec3) Approx(v1 Vec3) bool {
	return math32.Approx(v[0], v1[0]) &&
		math32.Approx(v[1], v1[1]) &&
		math32.Approx(v[2], v1[2])
}
func (v Vec3) Approx(v1 Vec3) bool {
	return math32.Approx(v[0], v1[0]) &&
		math32.Approx(v[1], v1[1]) &&
		math32.Approx(v[2], v1[2])
}
func ( v Vec3 ) Approx ( v1 Vec3 ) bool { return math32 . Approx ( v [ 0 ] , v1 [ 0 ] ) && math32 . Approx ( v [ 1 ] , v1 [ 1 ] ) && math32 . Approx ( v [ 2 ] , v1 [ 2 ] ) }
// Approx reports wether v and v1 are approximately equal.
//
// Element-wise approximation uses math32.Approx()
Approx reports wether v and v1 are approximately equal . Element - wise approximation uses math32 . Approx ()