func DetachShader(program uint32, shader uint32) {
	syscall.Syscall(gpDetachShader, 2, uintptr(program), uintptr(shader), 0)
}
func DetachShader(program uint32, shader uint32) {
	syscall.Syscall(gpDetachShader, 2, uintptr(program), uintptr(shader), 0)
}
func DetachShader ( program uint32 , shader uint32 ) { syscall . Syscall ( gpDetachShader , 2 , uintptr ( program ) , uintptr ( shader ) , 0 ) }
// Detaches a shader object from a program object to which it is attached
Detaches a shader object from a program object to which it is attached