func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func FramebufferRenderbuffer ( target uint32 , attachment uint32 , renderbuffertarget uint32 , renderbuffer uint32 ) { C . glowFramebufferRenderbuffer ( gpFramebufferRenderbuffer , ( C . GLenum ) ( target ) , ( C . GLenum ) ( attachment ) , ( C . GLenum ) ( renderbuffertarget ) , ( C . GLuint ) ( renderbuffer ) ) }
// attach a renderbuffer as a logical buffer of a framebuffer object
attach a renderbuffer as a logical buffer of a framebuffer object