func (s *Session) FetchEntity(object Identifiable) *Error {

	url, berr := s.getPersonalURL(object)
	if berr != nil {
		return berr
	}

	request, err := http.NewRequest("GET", url, nil)
	if err != nil {
		return NewBambouError("HTTP transaction error", err.Error())
	}

	response, berr := s.send(request, nil)
	if berr != nil {
		return berr
	}
	defer response.Body.Close()

	body, _ := ioutil.ReadAll(response.Body)
	log.Debugf("Response Body: %s", string(body))

	arr := IdentifiablesList{object} // trick for weird api..
	if err := json.Unmarshal(body, &arr); err != nil {
		return NewBambouError("JSON unmarshalling error", err.Error())
	}

	return nil
}
func (s *Session) FetchEntity(object Identifiable) *Error {

	url, berr := s.getPersonalURL(object)
	if berr != nil {
		return berr
	}

	request, err := http.NewRequest("GET", url, nil)
	if err != nil {
		return NewBambouError("HTTP transaction error", err.Error())
	}

	response, berr := s.send(request, nil)
	if berr != nil {
		return berr
	}
	defer response.Body.Close()

	body, _ := ioutil.ReadAll(response.Body)
	log.Debugf("Response Body: %s", string(body))

	arr := IdentifiablesList{object} 
	if err := json.Unmarshal(body, &arr); err != nil {
		return NewBambouError("JSON unmarshalling error", err.Error())
	}

	return nil
}
func ( s * Session ) FetchEntity ( object Identifiable ) * Error { url , berr := s . getPersonalURL ( object ) if berr != nil { return berr } request , err := http . NewRequest ( " " , url , nil ) if err != nil { return NewBambouError ( " " , err . Error ( ) ) } response , berr := s . send ( request , nil ) if berr != nil { return berr } defer response . Body . Close ( ) body , _ := ioutil . ReadAll ( response . Body ) log . Debugf ( " " , string ( body ) ) arr := IdentifiablesList { object } // trick for weird api.. if err := json . Unmarshal ( body , & arr ) ; err != nil { return NewBambouError ( " " , err . Error ( ) ) } return nil }
// FetchEntity fetchs the given Identifiable from the server.
FetchEntity fetchs the given Identifiable from the server .