func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage1D ( texture uint32 , level int32 , xoffset int32 , width int32 , format uint32 , xtype uint32 , pixels unsafe . Pointer ) { C . glowTextureSubImage1D ( gpTextureSubImage1D , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLsizei ) ( width ) , ( C . GLenum ) ( format ) , ( C . GLenum ) ( xtype ) , pixels ) }
// specify a one-dimensional texture subimage
specify a one - dimensional texture subimage