func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) {
	syscall.Syscall6(gpGetActiveUniformName, 5, uintptr(program), uintptr(uniformIndex), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(uniformName)), 0)
}
func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) {
	syscall.Syscall6(gpGetActiveUniformName, 5, uintptr(program), uintptr(uniformIndex), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(uniformName)), 0)
}
func GetActiveUniformName ( program uint32 , uniformIndex uint32 , bufSize int32 , length * int32 , uniformName * uint8 ) { syscall . Syscall6 ( gpGetActiveUniformName , 5 , uintptr ( program ) , uintptr ( uniformIndex ) , uintptr ( bufSize ) , uintptr ( unsafe . Pointer ( length ) ) , uintptr ( unsafe . Pointer ( uniformName ) ) , 0 ) }
// query the name of an active uniform
query the name of an active uniform