func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func TexStorage3D ( target uint32 , levels int32 , internalformat uint32 , width int32 , height int32 , depth int32 ) { C . glowTexStorage3D ( gpTexStorage3D , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( levels ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLsizei ) ( depth ) ) }
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
simultaneously specify storage for all levels of a three - dimensional two - dimensional array or cube - map array texture