func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
	C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
	C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
}
func ShaderSource ( shader uint32 , count int32 , xstring * * uint8 , length * int32 ) { C . glowShaderSource ( gpShaderSource , ( C . GLuint ) ( shader ) , ( C . GLsizei ) ( count ) , ( * * C . GLchar ) ( unsafe . Pointer ( xstring ) ) , ( * C . GLint ) ( unsafe . Pointer ( length ) ) ) }
// Replaces the source code in a shader object
Replaces the source code in a shader object