func GetString(name uint32) *uint8 {
	ret, _, _ := syscall.Syscall(gpGetString, 1, uintptr(name), 0, 0)
	return (*uint8)(unsafe.Pointer(ret))
}
func GetString(name uint32) *uint8 {
	ret, _, _ := syscall.Syscall(gpGetString, 1, uintptr(name), 0, 0)
	return (*uint8)(unsafe.Pointer(ret))
}
func GetString ( name uint32 ) * uint8 { ret , _ , _ := syscall . Syscall ( gpGetString , 1 , uintptr ( name ) , 0 , 0 ) return ( * uint8 ) ( unsafe . Pointer ( ret ) ) }
// return a string describing the current GL connection
return a string describing the current GL connection