func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
	syscall.Syscall6(gpGetActiveUniformBlockName, 5, uintptr(program), uintptr(uniformBlockIndex), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(uniformBlockName)), 0)
}
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
	syscall.Syscall6(gpGetActiveUniformBlockName, 5, uintptr(program), uintptr(uniformBlockIndex), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(uniformBlockName)), 0)
}
func GetActiveUniformBlockName ( program uint32 , uniformBlockIndex uint32 , bufSize int32 , length * int32 , uniformBlockName * uint8 ) { syscall . Syscall6 ( gpGetActiveUniformBlockName , 5 , uintptr ( program ) , uintptr ( uniformBlockIndex ) , uintptr ( bufSize ) , uintptr ( unsafe . Pointer ( length ) ) , uintptr ( unsafe . Pointer ( uniformBlockName ) ) , 0 ) }
// retrieve the name of an active uniform block
retrieve the name of an active uniform block