func (a *arrayBufferLayout) newArrayBuffer(context *context) buffer {
	return context.newArrayBuffer(a.totalBytes() * graphics.IndicesNum)
}
func (a *arrayBufferLayout) newArrayBuffer(context *context) buffer {
	return context.newArrayBuffer(a.totalBytes() * graphics.IndicesNum)
}
func ( a * arrayBufferLayout ) newArrayBuffer ( context * context ) buffer { return context . newArrayBuffer ( a . totalBytes ( ) * graphics . IndicesNum ) }
// newArrayBuffer creates OpenGL's buffer object for the array buffer.
newArrayBuffer creates OpenGL s buffer object for the array buffer .