func KeyPressDuration(key ebiten.Key) int {
	theInputState.m.RLock()
	s := theInputState.keyDurations[key]
	theInputState.m.RUnlock()
	return s
}
func KeyPressDuration(key ebiten.Key) int {
	theInputState.m.RLock()
	s := theInputState.keyDurations[key]
	theInputState.m.RUnlock()
	return s
}
func KeyPressDuration ( key ebiten . Key ) int { theInputState . m . RLock ( ) s := theInputState . keyDurations [ key ] theInputState . m . RUnlock ( ) return s }
// KeyPressDuration returns how long the key is pressed in frames.
//
// KeyPressDuration is concurrent safe.
KeyPressDuration returns how long the key is pressed in frames . KeyPressDuration is concurrent safe .