func GenTransformFeedbacks(n int32, ids *uint32) {
	C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenTransformFeedbacks(n int32, ids *uint32) {
	C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenTransformFeedbacks ( n int32 , ids * uint32 ) { C . glowGenTransformFeedbacks ( gpGenTransformFeedbacks , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( ids ) ) ) }
// reserve transform feedback object names
reserve transform feedback object names