func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
	C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
	C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func BindBufferRange ( target uint32 , index uint32 , buffer uint32 , offset int , size int ) { C . glowBindBufferRange ( gpBindBufferRange , ( C . GLenum ) ( target ) , ( C . GLuint ) ( index ) , ( C . GLuint ) ( buffer ) , ( C . GLintptr ) ( offset ) , ( C . GLsizeiptr ) ( size ) ) }
// bind a range within a buffer object to an indexed buffer target
bind a range within a buffer object to an indexed buffer target