func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage2D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(data), 0)
}
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage2D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(data), 0)
}
func CompressedTexImage2D ( target uint32 , level int32 , internalformat uint32 , width int32 , height int32 , border int32 , imageSize int32 , data unsafe . Pointer ) { syscall . Syscall9 ( gpCompressedTexImage2D , 8 , uintptr ( target ) , uintptr ( level ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( height ) , uintptr ( border ) , uintptr ( imageSize ) , uintptr ( data ) , 0 ) }
// specify a two-dimensional texture image in a compressed format
specify a two - dimensional texture image in a compressed format