func NewEdit(w *Window, x, y int) (Widgeter, error) {
	return &Edit{
		Widget: MakeWidget(w, x, y),
	}, nil
}
func NewEdit(w *Window, x, y int) (Widgeter, error) {
	return &Edit{
		Widget: MakeWidget(w, x, y),
	}, nil
}
func NewEdit ( w * Window , x , y int ) ( Widgeter , error ) { return & Edit { Widget : MakeWidget ( w , x , y ) , } , nil }
// NewEdit is the Edit initializer.  This call implements the NewWidget
// convention by taking a *Window and and an anchor point to render the widget.
NewEdit is the Edit initializer . This call implements the NewWidget convention by taking a * Window and and an anchor point to render the widget .