func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TexImage2D ( target uint32 , level int32 , internalformat int32 , width int32 , height int32 , border int32 , format uint32 , xtype uint32 , pixels unsafe . Pointer ) { C . glowTexImage2D ( gpTexImage2D , ( C . GLenum ) ( target ) , ( C . GLint ) ( level ) , ( C . GLint ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLint ) ( border ) , ( C . GLenum ) ( format ) , ( C . GLenum ) ( xtype ) , pixels ) }
// specify a two-dimensional texture image
specify a two - dimensional texture image