func onSteadyStateIsResolved(target *apicontainer.Container, run *apicontainer.Container) bool {
	return target.GetDesiredStatus() >= apicontainerstatus.ContainerCreated &&
		run.GetKnownStatus() >= run.GetSteadyStateStatus()
}
func onSteadyStateIsResolved(target *apicontainer.Container, run *apicontainer.Container) bool {
	return target.GetDesiredStatus() >= apicontainerstatus.ContainerCreated &&
		run.GetKnownStatus() >= run.GetSteadyStateStatus()
}
func onSteadyStateIsResolved ( target * apicontainer . Container , run * apicontainer . Container ) bool { return target . GetDesiredStatus ( ) >= apicontainerstatus . ContainerCreated && run . GetKnownStatus ( ) >= run . GetSteadyStateStatus ( ) }
// onSteadyStateIsResolved defines a relationship where a target cannot be
// created until 'dependency' has reached the steady state. Transitions include pulling.
onSteadyStateIsResolved defines a relationship where a target cannot be created until dependency has reached the steady state . Transitions include pulling .