func GetShaderiv(shader uint32, pname uint32, params *int32) {
	C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetShaderiv(shader uint32, pname uint32, params *int32) {
	C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetShaderiv ( shader uint32 , pname uint32 , params * int32 ) { C . glowGetShaderiv ( gpGetShaderiv , ( C . GLuint ) ( shader ) , ( C . GLenum ) ( pname ) , ( * C . GLint ) ( unsafe . Pointer ( params ) ) ) }
// Returns a parameter from a shader object
Returns a parameter from a shader object