func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
	syscall.Syscall(gpVertexAttribBinding, 2, uintptr(attribindex), uintptr(bindingindex), 0)
}
func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
	syscall.Syscall(gpVertexAttribBinding, 2, uintptr(attribindex), uintptr(bindingindex), 0)
}
func VertexAttribBinding ( attribindex uint32 , bindingindex uint32 ) { syscall . Syscall ( gpVertexAttribBinding , 2 , uintptr ( attribindex ) , uintptr ( bindingindex ) , 0 ) }
// associate a vertex attribute and a vertex buffer binding for a vertex array object
associate a vertex attribute and a vertex buffer binding for a vertex array object