func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
	syscall.Syscall6(gpProgramUniform4ui, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3))
}
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
	syscall.Syscall6(gpProgramUniform4ui, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3))
}
func ProgramUniform4ui ( program uint32 , location int32 , v0 uint32 , v1 uint32 , v2 uint32 , v3 uint32 ) { syscall . Syscall6 ( gpProgramUniform4ui , 6 , uintptr ( program ) , uintptr ( location ) , uintptr ( v0 ) , uintptr ( v1 ) , uintptr ( v2 ) , uintptr ( v3 ) ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object