func (w *Window) setCell(x, y int, c Cell) {
	c.dirty = true
	pos := x + (y * w.x)
	if pos < len(w.backingStore) {
		w.backingStore[pos] = c
	}
}
func (w *Window) setCell(x, y int, c Cell) {
	c.dirty = true
	pos := x + (y * w.x)
	if pos < len(w.backingStore) {
		w.backingStore[pos] = c
	}
}
func ( w * Window ) setCell ( x , y int , c Cell ) { c . dirty = true pos := x + ( y * w . x ) if pos < len ( w . backingStore ) { w . backingStore [ pos ] = c } }
// setCell sets the content of the window cell at the x and y coordinate.
// setCell shall be called from queue context.
setCell sets the content of the window cell at the x and y coordinate . setCell shall be called from queue context .