func BindTextureUnit(unit uint32, texture uint32) {
	C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture))
}
func BindTextureUnit(unit uint32, texture uint32) {
	C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture))
}
func BindTextureUnit ( unit uint32 , texture uint32 ) { C . glowBindTextureUnit ( gpBindTextureUnit , ( C . GLuint ) ( unit ) , ( C . GLuint ) ( texture ) ) }
// bind an existing texture object to the specified texture unit
bind an existing texture object to the specified texture unit