func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	syscall.Syscall(gpVertexArrayBindingDivisor, 3, uintptr(vaobj), uintptr(bindingindex), uintptr(divisor))
}
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	syscall.Syscall(gpVertexArrayBindingDivisor, 3, uintptr(vaobj), uintptr(bindingindex), uintptr(divisor))
}
func VertexArrayBindingDivisor ( vaobj uint32 , bindingindex uint32 , divisor uint32 ) { syscall . Syscall ( gpVertexArrayBindingDivisor , 3 , uintptr ( vaobj ) , uintptr ( bindingindex ) , uintptr ( divisor ) ) }
// modify the rate at which generic vertex attributes     advance
modify the rate at which generic vertex attributes advance