func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTexSubImage2D ( target uint32 , level int32 , xoffset int32 , yoffset int32 , width int32 , height int32 , format uint32 , imageSize int32 , data unsafe . Pointer ) { C . glowCompressedTexSubImage2D ( gpCompressedTexSubImage2D , ( C . GLenum ) ( target ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLint ) ( yoffset ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLenum ) ( format ) , ( C . GLsizei ) ( imageSize ) , data ) }
// specify a two-dimensional texture subimage in a compressed format
specify a two - dimensional texture subimage in a compressed format