func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall12(gpCompressedTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)
}
func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall12(gpCompressedTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)
}
func CompressedTexSubImage3D ( target uint32 , level int32 , xoffset int32 , yoffset int32 , zoffset int32 , width int32 , height int32 , depth int32 , format uint32 , imageSize int32 , data unsafe . Pointer ) { syscall . Syscall12 ( gpCompressedTexSubImage3D , 11 , uintptr ( target ) , uintptr ( level ) , uintptr ( xoffset ) , uintptr ( yoffset ) , uintptr ( zoffset ) , uintptr ( width ) , uintptr ( height ) , uintptr ( depth ) , uintptr ( format ) , uintptr ( imageSize ) , uintptr ( data ) , 0 ) }
// specify a three-dimensional texture subimage in a compressed format
specify a three - dimensional texture subimage in a compressed format