func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
}
func Uniform4f ( location int32 , v0 float32 , v1 float32 , v2 float32 , v3 float32 ) { C . glowUniform4f ( gpUniform4f , ( C . GLint ) ( location ) , ( C . GLfloat ) ( v0 ) , ( C . GLfloat ) ( v1 ) , ( C . GLfloat ) ( v2 ) , ( C . GLfloat ) ( v3 ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object