func EventKeyNewFromEvent(event *Event) *EventKey {
	ee := (*C.GdkEvent)(unsafe.Pointer(event.native()))
	ev := Event{ee}
	return &EventKey{&ev}
}
func EventKeyNewFromEvent(event *Event) *EventKey {
	ee := (*C.GdkEvent)(unsafe.Pointer(event.native()))
	ev := Event{ee}
	return &EventKey{&ev}
}
func EventKeyNewFromEvent ( event * Event ) * EventKey { ee := ( * C . GdkEvent ) ( unsafe . Pointer ( event . native ( ) ) ) ev := Event { ee } return & EventKey { & ev } }
// EventKeyNewFromEvent returns an EventKey from an Event.
//
// Using widget.Connect() for a key related signal such as
// "key-press-event" results in a *Event being passed as
// the callback's second argument. The argument is actually a
// *EventKey. EventKeyNewFromEvent provides a means of creating
// an EventKey from the Event.
EventKeyNewFromEvent returns an EventKey from an Event . Using widget . Connect () for a key related signal such as key - press - event results in a * Event being passed as the callback s second argument . The argument is actually a * EventKey . EventKeyNewFromEvent provides a means of creating an EventKey from the Event .