func BindBufferBase(target uint32, index uint32, buffer uint32) {
	C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferBase(target uint32, index uint32, buffer uint32) {
	C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferBase ( target uint32 , index uint32 , buffer uint32 ) { C . glowBindBufferBase ( gpBindBufferBase , ( C . GLenum ) ( target ) , ( C . GLuint ) ( index ) , ( C . GLuint ) ( buffer ) ) }
// bind a buffer object to an indexed buffer target
bind a buffer object to an indexed buffer target