func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform1uiv ( program uint32 , location int32 , count int32 , value * uint32 ) { C . glowProgramUniform1uiv ( gpProgramUniform1uiv , ( C . GLuint ) ( program ) , ( C . GLint ) ( location ) , ( C . GLsizei ) ( count ) , ( * C . GLuint ) ( unsafe . Pointer ( value ) ) ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object