func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func TexCoordPointer ( size int32 , xtype uint32 , stride int32 , pointer unsafe . Pointer ) { C . glowTexCoordPointer ( gpTexCoordPointer , ( C . GLint ) ( size ) , ( C . GLenum ) ( xtype ) , ( C . GLsizei ) ( stride ) , pointer ) }
// define an array of texture coordinates
define an array of texture coordinates