func BindRenderbuffer(target uint32, renderbuffer uint32) {
	C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func BindRenderbuffer(target uint32, renderbuffer uint32) {
	C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func BindRenderbuffer ( target uint32 , renderbuffer uint32 ) { C . glowBindRenderbuffer ( gpBindRenderbuffer , ( C . GLenum ) ( target ) , ( C . GLuint ) ( renderbuffer ) ) }
// bind a renderbuffer to a renderbuffer target
bind a renderbuffer to a renderbuffer target