func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
	C.glowDrawElementsInstancedBaseVertex(gpDrawElementsInstancedBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
}
func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
	C.glowDrawElementsInstancedBaseVertex(gpDrawElementsInstancedBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
}
func DrawElementsInstancedBaseVertex ( mode uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , instancecount int32 , basevertex int32 ) { C . glowDrawElementsInstancedBaseVertex ( gpDrawElementsInstancedBaseVertex , ( C . GLenum ) ( mode ) , ( C . GLsizei ) ( count ) , ( C . GLenum ) ( xtype ) , indices , ( C . GLsizei ) ( instancecount ) , ( C . GLint ) ( basevertex ) ) }
// render multiple instances of a set of primitives from array data with a per-element offset
render multiple instances of a set of primitives from array data with a per - element offset