func GetString(name uint32) *uint8 {
	ret := C.glowGetString(gpGetString, (C.GLenum)(name))
	return (*uint8)(ret)
}
func GetString(name uint32) *uint8 {
	ret := C.glowGetString(gpGetString, (C.GLenum)(name))
	return (*uint8)(ret)
}
func GetString ( name uint32 ) * uint8 { ret := C . glowGetString ( gpGetString , ( C . GLenum ) ( name ) ) return ( * uint8 ) ( ret ) }
// return a string describing the current GL connection
return a string describing the current GL connection