func Uniform3fv(location int32, count int32, value *float32) {
	C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform3fv(location int32, count int32, value *float32) {
	C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform3fv ( location int32 , count int32 , value * float32 ) { C . glowUniform3fv ( gpUniform3fv , ( C . GLint ) ( location ) , ( C . GLsizei ) ( count ) , ( * C . GLfloat ) ( unsafe . Pointer ( value ) ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object