Item newFloat(final float value) {
        key.set(value);
        Item result = get(key);
        if (result == null) {
            pool.putByte(FLOAT).putInt(key.intVal);
            result = new Item(index++, key);
            put(result);
        }
        return result;
    }
Item newFloat(final float value) {
        key.set(value);
        Item result = get(key);
        if (result == null) {
            pool.putByte(FLOAT).putInt(key.intVal);
            result = new Item(index++, key);
            put(result);
        }
        return result;
    }
Item newFloat ( final float value ) { key . set ( value ) ; Item result = get ( key ) ; if ( result == null ) { pool . putByte ( FLOAT ) . putInt ( key . intVal ) ; result = new Item ( index ++ , key ) ; put ( result ) ; } return result ; }
Adds a float to the constant pool of the class being build. Does nothing
if the constant pool already contains a similar item.

@param value
the float value.
@return a new or already existing float item.
Adds a float to the constant pool of the class being build . Does nothing if the constant pool already contains a similar item .