def transform_path(self, path):
        """ Returns a BezierPath object with the transformation applied.
        """
        p = path.__class__() # Create a new BezierPath.
        for pt in path:
            if pt.cmd == "close":
                p.closepath()
            elif pt.cmd == "moveto":
                p.moveto(*self.apply(pt.x, pt.y))
            elif pt.cmd == "lineto":
                p.lineto(*self.apply(pt.x, pt.y))
            elif pt.cmd == "curveto":
                vx1, vy1 = self.apply(pt.ctrl1.x, pt.ctrl1.y)
                vx2, vy2 = self.apply(pt.ctrl2.x, pt.ctrl2.y)
                x, y = self.apply(pt.x, pt.y)
                p.curveto(vx1, vy1, vx2, vy2, x, y)
        return p
def transform_path(self, path):
        
        p = path.__class__() 
        for pt in path:
            if pt.cmd == "close":
                p.closepath()
            elif pt.cmd == "moveto":
                p.moveto(*self.apply(pt.x, pt.y))
            elif pt.cmd == "lineto":
                p.lineto(*self.apply(pt.x, pt.y))
            elif pt.cmd == "curveto":
                vx1, vy1 = self.apply(pt.ctrl1.x, pt.ctrl1.y)
                vx2, vy2 = self.apply(pt.ctrl2.x, pt.ctrl2.y)
                x, y = self.apply(pt.x, pt.y)
                p.curveto(vx1, vy1, vx2, vy2, x, y)
        return p
def transform_path ( self , path ) : p = path . __class__ ( ) # Create a new BezierPath.
 for pt in path : if pt . cmd == "close" : p . closepath ( ) elif pt . cmd == "moveto" : p . moveto ( * self . apply ( pt . x , pt . y ) ) elif pt . cmd == "lineto" : p . lineto ( * self . apply ( pt . x , pt . y ) ) elif pt . cmd == "curveto" : vx1 , vy1 = self . apply ( pt . ctrl1 . x , pt . ctrl1 . y ) vx2 , vy2 = self . apply ( pt . ctrl2 . x , pt . ctrl2 . y ) x , y = self . apply ( pt . x , pt . y ) p . curveto ( vx1 , vy1 , vx2 , vy2 , x , y ) return p
Returns a BezierPath object with the transformation applied.
Returns a BezierPath object with the transformation applied .