func RenderMode(mode uint32) int32 {
	ret, _, _ := syscall.Syscall(gpRenderMode, 1, uintptr(mode), 0, 0)
	return (int32)(ret)
}
func RenderMode(mode uint32) int32 {
	ret, _, _ := syscall.Syscall(gpRenderMode, 1, uintptr(mode), 0, 0)
	return (int32)(ret)
}
func RenderMode ( mode uint32 ) int32 { ret , _ , _ := syscall . Syscall ( gpRenderMode , 1 , uintptr ( mode ) , 0 , 0 ) return ( int32 ) ( ret ) }
// set rasterization mode
set rasterization mode