func SetChaos(c Chaos) {
	chaosSetting = c
	chaosEnabled = c.KillChance > 0 || c.SlowdownChance > 0
}
func SetChaos(c Chaos) {
	chaosSetting = c
	chaosEnabled = c.KillChance > 0 || c.SlowdownChance > 0
}
func SetChaos ( c Chaos ) { chaosSetting = c chaosEnabled = c . KillChance > 0 || c . SlowdownChance > 0 }
// SetChaos sets the failure injection parameters to c.
SetChaos sets the failure injection parameters to c .