func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {
	C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {
	C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
}
func ScissorIndexed ( index uint32 , left int32 , bottom int32 , width int32 , height int32 ) { C . glowScissorIndexed ( gpScissorIndexed , ( C . GLuint ) ( index ) , ( C . GLint ) ( left ) , ( C . GLint ) ( bottom ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) ) }
// define the scissor box for a specific viewport
define the scissor box for a specific viewport