func DetachShader(program uint32, shader uint32) {
	C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func DetachShader(program uint32, shader uint32) {
	C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func DetachShader ( program uint32 , shader uint32 ) { C . glowDetachShader ( gpDetachShader , ( C . GLuint ) ( program ) , ( C . GLuint ) ( shader ) ) }
// Detaches a shader object from a program object to which it is attached
Detaches a shader object from a program object to which it is attached