func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
	C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
}
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
	C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
}
func GetActiveUniformBlockName ( program uint32 , uniformBlockIndex uint32 , bufSize int32 , length * int32 , uniformBlockName * uint8 ) { C . glowGetActiveUniformBlockName ( gpGetActiveUniformBlockName , ( C . GLuint ) ( program ) , ( C . GLuint ) ( uniformBlockIndex ) , ( C . GLsizei ) ( bufSize ) , ( * C . GLsizei ) ( unsafe . Pointer ( length ) ) , ( * C . GLchar ) ( unsafe . Pointer ( uniformBlockName ) ) ) }
// retrieve the name of an active uniform block
retrieve the name of an active uniform block