func CreateVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpCreateVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
func CreateVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpCreateVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
func CreateVertexArrays ( n int32 , arrays * uint32 ) { syscall . Syscall ( gpCreateVertexArrays , 2 , uintptr ( n ) , uintptr ( unsafe . Pointer ( arrays ) ) , 0 ) }
// create vertex array objects
create vertex array objects