func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpProgramUniformMatrix2x3fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0)
}
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpProgramUniformMatrix2x3fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0)
}
func ProgramUniformMatrix2x3fv ( program uint32 , location int32 , count int32 , transpose bool , value * float32 ) { syscall . Syscall6 ( gpProgramUniformMatrix2x3fv , 5 , uintptr ( program ) , uintptr ( location ) , uintptr ( count ) , boolToUintptr ( transpose ) , uintptr ( unsafe . Pointer ( value ) ) , 0 ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object