func IsShader(shader uint32) bool {
	ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
	return ret == TRUE
}
func IsShader(shader uint32) bool {
	ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
	return ret == TRUE
}
func IsShader ( shader uint32 ) bool { ret := C . glowIsShader ( gpIsShader , ( C . GLuint ) ( shader ) ) return ret == TRUE }
// Determines if a name corresponds to a shader object
Determines if a name corresponds to a shader object