func IsDeadKey(key term.Key) bool {
	if key == term.KeyCtrlS || key == term.KeyCtrlP ||
		key == term.KeyCtrlW || key == term.KeyCtrlQ {
		return true
	}

	return false
}
func IsDeadKey(key term.Key) bool {
	if key == term.KeyCtrlS || key == term.KeyCtrlP ||
		key == term.KeyCtrlW || key == term.KeyCtrlQ {
		return true
	}

	return false
}
func IsDeadKey ( key term . Key ) bool { if key == term . KeyCtrlS || key == term . KeyCtrlP || key == term . KeyCtrlW || key == term . KeyCtrlQ { return true } return false }
// IsDeadKey returns true if the pressed key is the first key in
// the key sequence understood by composer. Dead key is never sent to
// any control
IsDeadKey returns true if the pressed key is the first key in the key sequence understood by composer . Dead key is never sent to any control