function _updateState() {
        var prevItem;
        var invalidated = false;
        var hiddenViewCount = 0;
        var i = 0;
        while (i < this._viewStack.length) {
            if (this._viewStack[i].state === ItemState.HIDDEN) {
                hiddenViewCount++;
                for (var j = 0; j < this._viewStack.length; j++) {
                    if ((this._viewStack[j].state !== ItemState.HIDDEN) &&
                        (this._viewStack[j].view === this._viewStack[i].view)) {
                        this._viewStack[i].view = undefined;
                        this._renderables.views.splice(i, 1);
                        this._viewStack.splice(i, 1);
                        i--;
                        hiddenViewCount--;
                        break;
                    }
                }
            }
            i++;
        }
        while (hiddenViewCount > this.options.keepHiddenViewsInDOMCount) {
            this._viewStack[0].view = undefined;
            this._renderables.views.splice(0, 1);
            this._viewStack.splice(0, 1);
            hiddenViewCount--;
        }
        for (i = hiddenViewCount; i < (Math.min(this._viewStack.length - hiddenViewCount, 2) + hiddenViewCount); i++) {
            var item = this._viewStack[i];
            if (item.state === ItemState.QUEUED) {
                if (!prevItem ||
                    (prevItem.state === ItemState.VISIBLE) ||
                    (prevItem.state === ItemState.HIDING)) {
                    if (prevItem && (prevItem.state === ItemState.VISIBLE)) {
                        prevItem.state = ItemState.HIDE;
                        prevItem.wait = item.wait;
                    }
                    item.state = ItemState.SHOW;
                    invalidated = true;
                }
                break;
            }
            else if ((item.state === ItemState.VISIBLE) && item.hide) {
                item.state = ItemState.HIDE;
            }
            if ((item.state === ItemState.SHOW) || (item.state === ItemState.HIDE)) {
                this.layout.reflowLayout();
            }
            prevItem = item;
        }
        if (invalidated) {
            _updateState.call(this);
            this.layout.reflowLayout();
        }
    }
function _updateState() {
        var prevItem;
        var invalidated = false;
        var hiddenViewCount = 0;
        var i = 0;
        while (i < this._viewStack.length) {
            if (this._viewStack[i].state === ItemState.HIDDEN) {
                hiddenViewCount++;
                for (var j = 0; j < this._viewStack.length; j++) {
                    if ((this._viewStack[j].state !== ItemState.HIDDEN) &&
                        (this._viewStack[j].view === this._viewStack[i].view)) {
                        this._viewStack[i].view = undefined;
                        this._renderables.views.splice(i, 1);
                        this._viewStack.splice(i, 1);
                        i--;
                        hiddenViewCount--;
                        break;
                    }
                }
            }
            i++;
        }
        while (hiddenViewCount > this.options.keepHiddenViewsInDOMCount) {
            this._viewStack[0].view = undefined;
            this._renderables.views.splice(0, 1);
            this._viewStack.splice(0, 1);
            hiddenViewCount--;
        }
        for (i = hiddenViewCount; i < (Math.min(this._viewStack.length - hiddenViewCount, 2) + hiddenViewCount); i++) {
            var item = this._viewStack[i];
            if (item.state === ItemState.QUEUED) {
                if (!prevItem ||
                    (prevItem.state === ItemState.VISIBLE) ||
                    (prevItem.state === ItemState.HIDING)) {
                    if (prevItem && (prevItem.state === ItemState.VISIBLE)) {
                        prevItem.state = ItemState.HIDE;
                        prevItem.wait = item.wait;
                    }
                    item.state = ItemState.SHOW;
                    invalidated = true;
                }
                break;
            }
            else if ((item.state === ItemState.VISIBLE) && item.hide) {
                item.state = ItemState.HIDE;
            }
            if ((item.state === ItemState.SHOW) || (item.state === ItemState.HIDE)) {
                this.layout.reflowLayout();
            }
            prevItem = item;
        }
        if (invalidated) {
            _updateState.call(this);
            this.layout.reflowLayout();
        }
    }
function _updateState ( ) { var prevItem ; var invalidated = false ; var hiddenViewCount = 0 ; var i = 0 ; while ( i < this . _viewStack . length ) { if ( this . _viewStack [ i ] . state === ItemState . HIDDEN ) { hiddenViewCount ++ ; for ( var j = 0 ; j < this . _viewStack . length ; j ++ ) { if ( ( this . _viewStack [ j ] . state !== ItemState . HIDDEN ) && ( this . _viewStack [ j ] . view === this . _viewStack [ i ] . view ) ) { this . _viewStack [ i ] . view = undefined ; this . _renderables . views . splice ( i , 1 ) ; this . _viewStack . splice ( i , 1 ) ; i -- ; hiddenViewCount -- ; break ; } } } i ++ ; } while ( hiddenViewCount > this . options . keepHiddenViewsInDOMCount ) { this . _viewStack [ 0 ] . view = undefined ; this . _renderables . views . splice ( 0 , 1 ) ; this . _viewStack . splice ( 0 , 1 ) ; hiddenViewCount -- ; } for ( i = hiddenViewCount ; i < ( Math . min ( this . _viewStack . length - hiddenViewCount , 2 ) + hiddenViewCount ) ; i ++ ) { var item = this . _viewStack [ i ] ; if ( item . state === ItemState . QUEUED ) { if ( ! prevItem || ( prevItem . state === ItemState . VISIBLE ) || ( prevItem . state === ItemState . HIDING ) ) { if ( prevItem && ( prevItem . state === ItemState . VISIBLE ) ) { prevItem . state = ItemState . HIDE ; prevItem . wait = item . wait ; } item . state = ItemState . SHOW ; invalidated = true ; } break ; } else if ( ( item . state === ItemState . VISIBLE ) && item . hide ) { item . state = ItemState . HIDE ; } if ( ( item . state === ItemState . SHOW ) || ( item . state === ItemState . HIDE ) ) { this . layout . reflowLayout ( ) ; } prevItem = item ; } if ( invalidated ) { _updateState . call ( this ) ; this . layout . reflowLayout ( ) ; } }
Updates the state.
Updates the state .