func (w *Widget) GetPrecisionOk() (PrecisionT, bool) {
	if w == nil || w.Precision == nil {
		return "", false
	}
	return *w.Precision, true
}
func (w *Widget) GetPrecisionOk() (PrecisionT, bool) {
	if w == nil || w.Precision == nil {
		return "", false
	}
	return *w.Precision, true
}
func ( w * Widget ) GetPrecisionOk ( ) ( PrecisionT , bool ) { if w == nil || w . Precision == nil { return " " , false } return * w . Precision , true }
// GetPrecisionOk returns a tuple with the Precision field if it's non-nil, zero value otherwise
// and a boolean to check if the value has been set.
GetPrecisionOk returns a tuple with the Precision field if it s non - nil zero value otherwise and a boolean to check if the value has been set .