func (t *TileDef) HasNodeType() bool {
	if t != nil && t.NodeType != nil {
		return true
	}

	return false
}
func (t *TileDef) HasNodeType() bool {
	if t != nil && t.NodeType != nil {
		return true
	}

	return false
}
func ( t * TileDef ) HasNodeType ( ) bool { if t != nil && t . NodeType != nil { return true } return false }
// HasNodeType returns a boolean if a field has been set.
HasNodeType returns a boolean if a field has been set .