func (h *windowsAnsiEventHandler) effectiveSr(window SMALL_RECT) scrollRegion {
	top := addInRange(window.Top, h.sr.top, window.Top, window.Bottom)
	bottom := addInRange(window.Top, h.sr.bottom, window.Top, window.Bottom)
	if top >= bottom {
		top = window.Top
		bottom = window.Bottom
	}
	return scrollRegion{top: top, bottom: bottom}
}
func (h *windowsAnsiEventHandler) effectiveSr(window SMALL_RECT) scrollRegion {
	top := addInRange(window.Top, h.sr.top, window.Top, window.Bottom)
	bottom := addInRange(window.Top, h.sr.bottom, window.Top, window.Bottom)
	if top >= bottom {
		top = window.Top
		bottom = window.Bottom
	}
	return scrollRegion{top: top, bottom: bottom}
}
func ( h * windowsAnsiEventHandler ) effectiveSr ( window SMALL_RECT ) scrollRegion { top := addInRange ( window . Top , h . sr . top , window . Top , window . Bottom ) bottom := addInRange ( window . Top , h . sr . bottom , window . Top , window . Bottom ) if top >= bottom { top = window . Top bottom = window . Bottom } return scrollRegion { top : top , bottom : bottom } }
// effectiveSr gets the current effective scroll region in buffer coordinates
effectiveSr gets the current effective scroll region in buffer coordinates