func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
	syscall.Syscall6(gpUniform3f, 4, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
}
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
	syscall.Syscall6(gpUniform3f, 4, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
}
func Uniform3f ( location int32 , v0 float32 , v1 float32 , v2 float32 ) { syscall . Syscall6 ( gpUniform3f , 4 , uintptr ( location ) , uintptr ( math . Float32bits ( v0 ) ) , uintptr ( math . Float32bits ( v1 ) ) , uintptr ( math . Float32bits ( v2 ) ) , 0 , 0 ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object