func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	C.glowCopyTexImage1D(gpCopyTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	C.glowCopyTexImage1D(gpCopyTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLint)(border))
}
func CopyTexImage1D ( target uint32 , level int32 , internalformat uint32 , x int32 , y int32 , width int32 , border int32 ) { C . glowCopyTexImage1D ( gpCopyTexImage1D , ( C . GLenum ) ( target ) , ( C . GLint ) ( level ) , ( C . GLenum ) ( internalformat ) , ( C . GLint ) ( x ) , ( C . GLint ) ( y ) , ( C . GLsizei ) ( width ) , ( C . GLint ) ( border ) ) }
// copy pixels into a 1D texture image
copy pixels into a 1D texture image