func (h *Handler) isReady() bool {
	ready := atomic.LoadUint32(&h.ready)
	return ready > 0
}
func (h *Handler) isReady() bool {
	ready := atomic.LoadUint32(&h.ready)
	return ready > 0
}
func ( h * Handler ) isReady ( ) bool { ready := atomic . LoadUint32 ( & h . ready ) return ready > 0 }
// Verifies whether the server is ready or not.
Verifies whether the server is ready or not .