func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) {
	C.glowInterleavedArrays(gpInterleavedArrays, (C.GLenum)(format), (C.GLsizei)(stride), pointer)
}
func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) {
	C.glowInterleavedArrays(gpInterleavedArrays, (C.GLenum)(format), (C.GLsizei)(stride), pointer)
}
func InterleavedArrays ( format uint32 , stride int32 , pointer unsafe . Pointer ) { C . glowInterleavedArrays ( gpInterleavedArrays , ( C . GLenum ) ( format ) , ( C . GLsizei ) ( stride ) , pointer ) }
// simultaneously specify and enable several interleaved arrays
simultaneously specify and enable several interleaved arrays