function _processAnimations(event) {
        var prevItem;
        for (var i = 0; i < this._viewStack.length; i++) {
            var item = this._viewStack[i];
            switch (item.state) {
                case ItemState.HIDE:
                    item.state = ItemState.HIDING;
                    _initHideAnimation.call(this, item, prevItem, event.size);
                    _updateState.call(this);
                    break;
                case ItemState.SHOW:
                    item.state = ItemState.SHOWING;
                    _initShowAnimation.call(this, item, prevItem, event.size);
                    _updateState.call(this);
                    break;
            }
            prevItem = item;
        }
    }
function _processAnimations(event) {
        var prevItem;
        for (var i = 0; i < this._viewStack.length; i++) {
            var item = this._viewStack[i];
            switch (item.state) {
                case ItemState.HIDE:
                    item.state = ItemState.HIDING;
                    _initHideAnimation.call(this, item, prevItem, event.size);
                    _updateState.call(this);
                    break;
                case ItemState.SHOW:
                    item.state = ItemState.SHOWING;
                    _initShowAnimation.call(this, item, prevItem, event.size);
                    _updateState.call(this);
                    break;
            }
            prevItem = item;
        }
    }
function _processAnimations ( event ) { var prevItem ; for ( var i = 0 ; i < this . _viewStack . length ; i ++ ) { var item = this . _viewStack [ i ] ; switch ( item . state ) { case ItemState . HIDE : item . state = ItemState . HIDING ; _initHideAnimation . call ( this , item , prevItem , event . size ) ; _updateState . call ( this ) ; break ; case ItemState . SHOW : item . state = ItemState . SHOWING ; _initShowAnimation . call ( this , item , prevItem , event . size ) ; _updateState . call ( this ) ; break ; } prevItem = item ; } }
Starts a show or hide animation.
Starts a show or hide animation .