func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	syscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))
}
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	syscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))
}
func TextureBuffer ( texture uint32 , internalformat uint32 , buffer uint32 ) { syscall . Syscall ( gpTextureBuffer , 3 , uintptr ( texture ) , uintptr ( internalformat ) , uintptr ( buffer ) ) }
// attach a buffer object's data store to a buffer texture object
attach a buffer object s data store to a buffer texture object