func (w *Writer) WriteFloat32(f float32) {
	if w.err != nil {
		return
	}
	bits := math.Float32bits(f)
	binary.LittleEndian.PutUint32(w.b[:4], bits)
	w.wr.Write(w.b[:4])
}
func (w *Writer) WriteFloat32(f float32) {
	if w.err != nil {
		return
	}
	bits := math.Float32bits(f)
	binary.LittleEndian.PutUint32(w.b[:4], bits)
	w.wr.Write(w.b[:4])
}
func ( w * Writer ) WriteFloat32 ( f float32 ) { if w . err != nil { return } bits := math . Float32bits ( f ) binary . LittleEndian . PutUint32 ( w . b [ : 4 ] , bits ) w . wr . Write ( w . b [ : 4 ] ) }
// WriteFloat32 writes a float32.
WriteFloat32 writes a float32 .