func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
	C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))
}
func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
	C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))
}
func UniformBlockBinding ( program uint32 , uniformBlockIndex uint32 , uniformBlockBinding uint32 ) { C . glowUniformBlockBinding ( gpUniformBlockBinding , ( C . GLuint ) ( program ) , ( C . GLuint ) ( uniformBlockIndex ) , ( C . GLuint ) ( uniformBlockBinding ) ) }
// assign a binding point to an active uniform block
assign a binding point to an active uniform block