func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorage ( renderbuffer uint32 , internalformat uint32 , width int32 , height int32 ) { C . glowNamedRenderbufferStorage ( gpNamedRenderbufferStorage , ( C . GLuint ) ( renderbuffer ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) ) }
// establish data storage, format and dimensions of a     renderbuffer object's image
establish data storage format and dimensions of a renderbuffer object s image