func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowNamedFramebufferRenderbuffer(gpNamedFramebufferRenderbuffer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	C.glowNamedFramebufferRenderbuffer(gpNamedFramebufferRenderbuffer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))
}
func NamedFramebufferRenderbuffer ( framebuffer uint32 , attachment uint32 , renderbuffertarget uint32 , renderbuffer uint32 ) { C . glowNamedFramebufferRenderbuffer ( gpNamedFramebufferRenderbuffer , ( C . GLuint ) ( framebuffer ) , ( C . GLenum ) ( attachment ) , ( C . GLenum ) ( renderbuffertarget ) , ( C . GLuint ) ( renderbuffer ) ) }
// attach a renderbuffer as a logical buffer of a framebuffer object
attach a renderbuffer as a logical buffer of a framebuffer object