func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
	C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
	C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
}
func Uniform3i ( location int32 , v0 int32 , v1 int32 , v2 int32 ) { C . glowUniform3i ( gpUniform3i , ( C . GLint ) ( location ) , ( C . GLint ) ( v0 ) , ( C . GLint ) ( v1 ) , ( C . GLint ) ( v2 ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object