func (w *World) Draw(pix []byte) {
	for i, v := range w.area {
		if v {
			pix[4*i] = 0xff
			pix[4*i+1] = 0xff
			pix[4*i+2] = 0xff
			pix[4*i+3] = 0xff
		} else {
			pix[4*i] = 0
			pix[4*i+1] = 0
			pix[4*i+2] = 0
			pix[4*i+3] = 0
		}
	}
}
func (w *World) Draw(pix []byte) {
	for i, v := range w.area {
		if v {
			pix[4*i] = 0xff
			pix[4*i+1] = 0xff
			pix[4*i+2] = 0xff
			pix[4*i+3] = 0xff
		} else {
			pix[4*i] = 0
			pix[4*i+1] = 0
			pix[4*i+2] = 0
			pix[4*i+3] = 0
		}
	}
}
func ( w * World ) Draw ( pix [ ] byte ) { for i , v := range w . area { if v { pix [ 4 * i ] = 0xff pix [ 4 * i + 1 ] = 0xff pix [ 4 * i + 2 ] = 0xff pix [ 4 * i + 3 ] = 0xff } else { pix [ 4 * i ] = 0 pix [ 4 * i + 1 ] = 0 pix [ 4 * i + 2 ] = 0 pix [ 4 * i + 3 ] = 0 } } }
// Draw paints current game state.
Draw paints current game state .