func (rce RenderCommandEncoder) SetRenderPipelineState(rps RenderPipelineState) {
	C.RenderCommandEncoder_SetRenderPipelineState(rce.commandEncoder, rps.renderPipelineState)
}
func (rce RenderCommandEncoder) SetRenderPipelineState(rps RenderPipelineState) {
	C.RenderCommandEncoder_SetRenderPipelineState(rce.commandEncoder, rps.renderPipelineState)
}
func ( rce RenderCommandEncoder ) SetRenderPipelineState ( rps RenderPipelineState ) { C . RenderCommandEncoder_SetRenderPipelineState ( rce . commandEncoder , rps . renderPipelineState ) }
// SetRenderPipelineState sets the current render pipeline state object.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate.
SetRenderPipelineState sets the current render pipeline state object . Reference : https : // developer . apple . com / documentation / metal / mtlrendercommandencoder / 1515811 - setrenderpipelinestate .