func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)
}
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)
}
func TextureStorage2D ( texture uint32 , levels int32 , internalformat uint32 , width int32 , height int32 ) { syscall . Syscall6 ( gpTextureStorage2D , 5 , uintptr ( texture ) , uintptr ( levels ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( height ) , 0 ) }
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
simultaneously specify storage for all levels of a two - dimensional or one - dimensional array texture