func ProgramUniform1f(program uint32, location int32, v0 float32) {
	C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
func ProgramUniform1f(program uint32, location int32, v0 float32) {
	C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))
}
func ProgramUniform1f ( program uint32 , location int32 , v0 float32 ) { C . glowProgramUniform1f ( gpProgramUniform1f , ( C . GLuint ) ( program ) , ( C . GLint ) ( location ) , ( C . GLfloat ) ( v0 ) ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object