func (g *GeoM) SetElement(i, j int, element float64) {
	e := float32(element)
	switch {
	case i == 0 && j == 0:
		g.a_1 = e - 1
	case i == 0 && j == 1:
		g.b = e
	case i == 0 && j == 2:
		g.tx = e
	case i == 1 && j == 0:
		g.c = e
	case i == 1 && j == 1:
		g.d_1 = e - 1
	case i == 1 && j == 2:
		g.ty = e
	default:
		panic("ebiten: i or j is out of index")
	}
}
func (g *GeoM) SetElement(i, j int, element float64) {
	e := float32(element)
	switch {
	case i == 0 && j == 0:
		g.a_1 = e - 1
	case i == 0 && j == 1:
		g.b = e
	case i == 0 && j == 2:
		g.tx = e
	case i == 1 && j == 0:
		g.c = e
	case i == 1 && j == 1:
		g.d_1 = e - 1
	case i == 1 && j == 2:
		g.ty = e
	default:
		panic("ebiten: i or j is out of index")
	}
}
func ( g * GeoM ) SetElement ( i , j int , element float64 ) { e := float32 ( element ) switch { case i == 0 && j == 0 : g . a_1 = e - 1 case i == 0 && j == 1 : g . b = e case i == 0 && j == 2 : g . tx = e case i == 1 && j == 0 : g . c = e case i == 1 && j == 1 : g . d_1 = e - 1 case i == 1 && j == 2 : g . ty = e default : panic ( " " ) } }
// SetElement sets an element at (i, j).
SetElement sets an element at ( i j ) .