func (v *Surface) destroy() {
	if v.surface != nil {
		C.cairo_surface_destroy(v.native())
		v.surface = nil
	}
}
func (v *Surface) destroy() {
	if v.surface != nil {
		C.cairo_surface_destroy(v.native())
		v.surface = nil
	}
}
func ( v * Surface ) destroy ( ) { if v . surface != nil { C . cairo_surface_destroy ( v . native ( ) ) v . surface = nil } }
// destroy is a wrapper around cairo_surface_destroy().
destroy is a wrapper around cairo_surface_destroy () .