func NewScreenFramebufferImage(width, height int) *Image {
	i := &Image{
		image:  graphicscommand.NewScreenFramebufferImage(width, height),
		screen: true,
	}
	i.clear()
	theImages.add(i)
	return i
}
func NewScreenFramebufferImage(width, height int) *Image {
	i := &Image{
		image:  graphicscommand.NewScreenFramebufferImage(width, height),
		screen: true,
	}
	i.clear()
	theImages.add(i)
	return i
}
func NewScreenFramebufferImage ( width , height int ) * Image { i := & Image { image : graphicscommand . NewScreenFramebufferImage ( width , height ) , screen : true , } i . clear ( ) theImages . add ( i ) return i }
// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
NewScreenFramebufferImage creates a special image that framebuffer is one for the screen . The returned image is cleared . Note that Dispose is not called automatically .