func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpDeleteRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpDeleteRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
func DeleteRenderbuffers ( n int32 , renderbuffers * uint32 ) { syscall . Syscall ( gpDeleteRenderbuffers , 2 , uintptr ( n ) , uintptr ( unsafe . Pointer ( renderbuffers ) ) , 0 ) }
// delete renderbuffer objects
delete renderbuffer objects