func AreTexturesResident(n int32, textures *uint32, residences *bool) bool {
	ret := C.glowAreTexturesResident(gpAreTexturesResident, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences)))
	return ret == TRUE
}
func AreTexturesResident(n int32, textures *uint32, residences *bool) bool {
	ret := C.glowAreTexturesResident(gpAreTexturesResident, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLboolean)(unsafe.Pointer(residences)))
	return ret == TRUE
}
func AreTexturesResident ( n int32 , textures * uint32 , residences * bool ) bool { ret := C . glowAreTexturesResident ( gpAreTexturesResident , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( textures ) ) , ( * C . GLboolean ) ( unsafe . Pointer ( residences ) ) ) return ret == TRUE }
// determine if textures are loaded in texture memory
determine if textures are loaded in texture memory