func (m *Monitor) HasOverallState() bool {
	if m != nil && m.OverallState != nil {
		return true
	}

	return false
}
func (m *Monitor) HasOverallState() bool {
	if m != nil && m.OverallState != nil {
		return true
	}

	return false
}
func ( m * Monitor ) HasOverallState ( ) bool { if m != nil && m . OverallState != nil { return true } return false }
// HasOverallState returns a boolean if a field has been set.
HasOverallState returns a boolean if a field has been set .