func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer))
}
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer))
}
func VertexArrayElementBuffer ( vaobj uint32 , buffer uint32 ) { C . glowVertexArrayElementBuffer ( gpVertexArrayElementBuffer , ( C . GLuint ) ( vaobj ) , ( C . GLuint ) ( buffer ) ) }
// configures element array buffer binding of a vertex array object
configures element array buffer binding of a vertex array object