func AreTexturesResident(n int32, textures *uint32, residences *bool) bool {
	ret, _, _ := syscall.Syscall(gpAreTexturesResident, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(residences)))
	return ret != 0
}
func AreTexturesResident(n int32, textures *uint32, residences *bool) bool {
	ret, _, _ := syscall.Syscall(gpAreTexturesResident, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(residences)))
	return ret != 0
}
func AreTexturesResident ( n int32 , textures * uint32 , residences * bool ) bool { ret , _ , _ := syscall . Syscall ( gpAreTexturesResident , 3 , uintptr ( n ) , uintptr ( unsafe . Pointer ( textures ) ) , uintptr ( unsafe . Pointer ( residences ) ) ) return ret != 0 }
// determine if textures are loaded in texture memory
determine if textures are loaded in texture memory