public synchronized void setIdleState(IdleState idleState) {
    this.idleState = idleState;
    switch (idleState) {
      case UNPAUSED:
        advanceBy(0);
        break;
      case CONSTANT_IDLE:
        advanceToLastPostedRunnable();
        break;
      default:
    }
  }
public synchronized void setIdleState(IdleState idleState) {
    this.idleState = idleState;
    switch (idleState) {
      case UNPAUSED:
        advanceBy(0);
        break;
      case CONSTANT_IDLE:
        advanceToLastPostedRunnable();
        break;
      default:
    }
  }
public synchronized void setIdleState ( IdleState idleState ) { this . idleState = idleState ; switch ( idleState ) { case UNPAUSED : advanceBy ( 0 ) ; break ; case CONSTANT_IDLE : advanceToLastPostedRunnable ( ) ; break ; default : } }
Sets the current idling state of this <tt>Scheduler</tt>. If transitioning to the
{@link IdleState#UNPAUSED} state any tasks scheduled to be run at or before the current time
will be run, and if transitioning to the {@link IdleState#CONSTANT_IDLE} state all scheduled
tasks will be run and the clock advanced to the time of the last runnable.
@param idleState The new idle state of this <tt>Scheduler</tt>.
@see #setIdleState(IdleState)
@see #isPaused()
Sets the current idling state of this <tt > Scheduler< / tt > . If transitioning to the {