func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
	C.glowDrawElementsInstancedBaseVertexBaseInstance(gpDrawElementsInstancedBaseVertexBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
	C.glowDrawElementsInstancedBaseVertexBaseInstance(gpDrawElementsInstancedBaseVertexBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedBaseVertexBaseInstance ( mode uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , instancecount int32 , basevertex int32 , baseinstance uint32 ) { C . glowDrawElementsInstancedBaseVertexBaseInstance ( gpDrawElementsInstancedBaseVertexBaseInstance , ( C . GLenum ) ( mode ) , ( C . GLsizei ) ( count ) , ( C . GLenum ) ( xtype ) , indices , ( C . GLsizei ) ( instancecount ) , ( C . GLint ) ( basevertex ) , ( C . GLuint ) ( baseinstance ) ) }
// render multiple instances of a set of primitives from array data with a per-element offset
render multiple instances of a set of primitives from array data with a per - element offset