func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	syscall.Syscall6(gpUniform4i, 5, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3), 0)
}
func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	syscall.Syscall6(gpUniform4i, 5, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3), 0)
}
func Uniform4i ( location int32 , v0 int32 , v1 int32 , v2 int32 , v3 int32 ) { syscall . Syscall6 ( gpUniform4i , 5 , uintptr ( location ) , uintptr ( v0 ) , uintptr ( v1 ) , uintptr ( v2 ) , uintptr ( v3 ) , 0 ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object