func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func BufferData ( target uint32 , size int , data unsafe . Pointer , usage uint32 ) { C . glowBufferData ( gpBufferData , ( C . GLenum ) ( target ) , ( C . GLsizeiptr ) ( size ) , data , ( C . GLenum ) ( usage ) ) }
// creates and initializes a buffer object's data     store
creates and initializes a buffer object s data store