func InvalidateTexImage(texture uint32, level int32) {
	C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))
}
func InvalidateTexImage(texture uint32, level int32) {
	C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))
}
func InvalidateTexImage ( texture uint32 , level int32 ) { C . glowInvalidateTexImage ( gpInvalidateTexImage , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) ) }
// invalidate the entirety a texture image
invalidate the entirety a texture image