func (v *Display) DeviceIsGrabbed(device *Device) bool {
	c := C.gdk_display_device_is_grabbed(v.native(), device.native())
	return gobool(c)
}
func (v *Display) DeviceIsGrabbed(device *Device) bool {
	c := C.gdk_display_device_is_grabbed(v.native(), device.native())
	return gobool(c)
}
func ( v * Display ) DeviceIsGrabbed ( device * Device ) bool { c := C . gdk_display_device_is_grabbed ( v . native ( ) , device . native ( ) ) return gobool ( c ) }
// DeviceIsGrabbed() is a wrapper around gdk_display_device_is_grabbed().
DeviceIsGrabbed () is a wrapper around gdk_display_device_is_grabbed () .