def _fire(self, layers, things, the_plot):
    """Launches a new bolt from the player."""
    # We don't fire if the player fired another bolt just now.
    if the_plot.get('last_player_shot') == the_plot.frame: return
    the_plot['last_player_shot'] = the_plot.frame
    # We start just above the player.
    row, col = things['P'].position
    self._teleport((row-1, col))
def _fire(self, layers, things, the_plot):
    
    
    if the_plot.get('last_player_shot') == the_plot.frame: return
    the_plot['last_player_shot'] = the_plot.frame
    
    row, col = things['P'].position
    self._teleport((row-1, col))
def _fire ( self , layers , things , the_plot ) : # We don't fire if the player fired another bolt just now. if the_plot . get ( 'last_player_shot' ) == the_plot . frame : return the_plot [ 'last_player_shot' ] = the_plot . frame # We start just above the player. row , col = things [ 'P' ] . position self . _teleport ( ( row - 1 , col ) )
Launches a new bolt from the player.
Launches a new bolt from the player .