func BindTexture(target uint32, texture uint32) {
	C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
}
func BindTexture(target uint32, texture uint32) {
	C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
}
func BindTexture ( target uint32 , texture uint32 ) { C . glowBindTexture ( gpBindTexture , ( C . GLenum ) ( target ) , ( C . GLuint ) ( texture ) ) }
// bind a named texture to a texturing target
bind a named texture to a texturing target