func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
	syscall.Syscall9(gpDrawElementsInstancedBaseVertexBaseInstance, 7, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(basevertex), uintptr(baseinstance), 0, 0)
}
func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
	syscall.Syscall9(gpDrawElementsInstancedBaseVertexBaseInstance, 7, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(basevertex), uintptr(baseinstance), 0, 0)
}
func DrawElementsInstancedBaseVertexBaseInstance ( mode uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , instancecount int32 , basevertex int32 , baseinstance uint32 ) { syscall . Syscall9 ( gpDrawElementsInstancedBaseVertexBaseInstance , 7 , uintptr ( mode ) , uintptr ( count ) , uintptr ( xtype ) , uintptr ( indices ) , uintptr ( instancecount ) , uintptr ( basevertex ) , uintptr ( baseinstance ) , 0 , 0 ) }
// render multiple instances of a set of primitives from array data with a per-element offset
render multiple instances of a set of primitives from array data with a per - element offset