func IsRenderbuffer(renderbuffer uint32) bool {
	ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer))
	return ret == TRUE
}
func IsRenderbuffer(renderbuffer uint32) bool {
	ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer))
	return ret == TRUE
}
func IsRenderbuffer ( renderbuffer uint32 ) bool { ret := C . glowIsRenderbuffer ( gpIsRenderbuffer , ( C . GLuint ) ( renderbuffer ) ) return ret == TRUE }
// determine if a name corresponds to a renderbuffer object
determine if a name corresponds to a renderbuffer object