func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorage ( target uint32 , internalformat uint32 , width int32 , height int32 ) { C . glowRenderbufferStorage ( gpRenderbufferStorage , ( C . GLenum ) ( target ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) ) }
// establish data storage, format and dimensions of a     renderbuffer object's image
establish data storage format and dimensions of a renderbuffer object s image