func (g *GeoM) Scale(x, y float64) {
	a := (float64(g.a_1) + 1) * x
	b := float64(g.b) * x
	tx := float64(g.tx) * x
	c := float64(g.c) * y
	d := (float64(g.d_1) + 1) * y
	ty := float64(g.ty) * y

	g.a_1 = float32(a) - 1
	g.b = float32(b)
	g.c = float32(c)
	g.d_1 = float32(d) - 1
	g.tx = float32(tx)
	g.ty = float32(ty)
}
func (g *GeoM) Scale(x, y float64) {
	a := (float64(g.a_1) + 1) * x
	b := float64(g.b) * x
	tx := float64(g.tx) * x
	c := float64(g.c) * y
	d := (float64(g.d_1) + 1) * y
	ty := float64(g.ty) * y

	g.a_1 = float32(a) - 1
	g.b = float32(b)
	g.c = float32(c)
	g.d_1 = float32(d) - 1
	g.tx = float32(tx)
	g.ty = float32(ty)
}
func ( g * GeoM ) Scale ( x , y float64 ) { a := ( float64 ( g . a_1 ) + 1 ) * x b := float64 ( g . b ) * x tx := float64 ( g . tx ) * x c := float64 ( g . c ) * y d := ( float64 ( g . d_1 ) + 1 ) * y ty := float64 ( g . ty ) * y g . a_1 = float32 ( a ) - 1 g . b = float32 ( b ) g . c = float32 ( c ) g . d_1 = float32 ( d ) - 1 g . tx = float32 ( tx ) g . ty = float32 ( ty ) }
// Scale scales the matrix by (x, y).
Scale scales the matrix by ( x y ) .