func EdgeFlagPointer(stride int32, pointer unsafe.Pointer) {
	C.glowEdgeFlagPointer(gpEdgeFlagPointer, (C.GLsizei)(stride), pointer)
}
func EdgeFlagPointer(stride int32, pointer unsafe.Pointer) {
	C.glowEdgeFlagPointer(gpEdgeFlagPointer, (C.GLsizei)(stride), pointer)
}
func EdgeFlagPointer ( stride int32 , pointer unsafe . Pointer ) { C . glowEdgeFlagPointer ( gpEdgeFlagPointer , ( C . GLsizei ) ( stride ) , pointer ) }
// define an array of edge flags
define an array of edge flags