func QueryCounter(id uint32, target uint32) {
	C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
}
func QueryCounter(id uint32, target uint32) {
	C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
}
func QueryCounter ( id uint32 , target uint32 ) { C . glowQueryCounter ( gpQueryCounter , ( C . GLuint ) ( id ) , ( C . GLenum ) ( target ) ) }
// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed .