func AddSystemGroup(name string, members ...string) (gid int, err error) {
	s := NewGShadow(name, members...)
	if err = s.Add(nil); err != nil {
		return
	}

	return NewSystemGroup(name, members...).Add()
}
func AddSystemGroup(name string, members ...string) (gid int, err error) {
	s := NewGShadow(name, members...)
	if err = s.Add(nil); err != nil {
		return
	}

	return NewSystemGroup(name, members...).Add()
}
func AddSystemGroup ( name string , members ... string ) ( gid int , err error ) { s := NewGShadow ( name , members ... ) if err = s . Add ( nil ) ; err != nil { return } return NewSystemGroup ( name , members ... ) . Add ( ) }
// AddSystemGroup adds a system group.
AddSystemGroup adds a system group .