func AttachShader(program uint32, shader uint32) {
	C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func AttachShader(program uint32, shader uint32) {
	C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func AttachShader ( program uint32 , shader uint32 ) { C . glowAttachShader ( gpAttachShader , ( C . GLuint ) ( program ) , ( C . GLuint ) ( shader ) ) }
// Attaches a shader object to a program object
Attaches a shader object to a program object