func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
	C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
	C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func BindBuffersBase ( target uint32 , first uint32 , count int32 , buffers * uint32 ) { C . glowBindBuffersBase ( gpBindBuffersBase , ( C . GLenum ) ( target ) , ( C . GLuint ) ( first ) , ( C . GLsizei ) ( count ) , ( * C . GLuint ) ( unsafe . Pointer ( buffers ) ) ) }
// bind one or more buffer objects to a sequence of indexed buffer targets
bind one or more buffer objects to a sequence of indexed buffer targets