func (v *Object) HandlerDisconnect(handle SignalHandle) {
	C.g_signal_handler_disconnect(C.gpointer(v.GObject), C.gulong(handle))
	C.g_closure_invalidate(signals[handle])
	delete(closures.m, signals[handle])
	delete(signals, handle)
}
func (v *Object) HandlerDisconnect(handle SignalHandle) {
	C.g_signal_handler_disconnect(C.gpointer(v.GObject), C.gulong(handle))
	C.g_closure_invalidate(signals[handle])
	delete(closures.m, signals[handle])
	delete(signals, handle)
}
func ( v * Object ) HandlerDisconnect ( handle SignalHandle ) { C . g_signal_handler_disconnect ( C . gpointer ( v . GObject ) , C . gulong ( handle ) ) C . g_closure_invalidate ( signals [ handle ] ) delete ( closures . m , signals [ handle ] ) delete ( signals , handle ) }
// HandlerDisconnect is a wrapper around g_signal_handler_disconnect().
HandlerDisconnect is a wrapper around g_signal_handler_disconnect () .