public static Quaternionf fromAngleRadAxis(float angle, Vector3f axis) {
        return fromAngleRadAxis(angle, axis.getX(), axis.getY(), axis.getZ());
    }
public static Quaternionf fromAngleRadAxis(float angle, Vector3f axis) {
        return fromAngleRadAxis(angle, axis.getX(), axis.getY(), axis.getZ());
    }
public static Quaternionf fromAngleRadAxis ( float angle , Vector3f axis ) { return fromAngleRadAxis ( angle , axis . getX ( ) , axis . getY ( ) , axis . getZ ( ) ) ; }
Creates a new quaternion from the rotation float angle in radians around the axis vector.

@param angle The rotation angle in radians
@param axis The axis of rotation
@return The quaternion defined by the rotation around the axis
Creates a new quaternion from the rotation float angle in radians around the axis vector .