func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)
}
func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {
	C.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)
}
func GetCompressedTextureSubImage ( texture uint32 , level int32 , xoffset int32 , yoffset int32 , zoffset int32 , width int32 , height int32 , depth int32 , bufSize int32 , pixels unsafe . Pointer ) { C . glowGetCompressedTextureSubImage ( gpGetCompressedTextureSubImage , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLint ) ( yoffset ) , ( C . GLint ) ( zoffset ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLsizei ) ( depth ) , ( C . GLsizei ) ( bufSize ) , pixels ) }
// retrieve a sub-region of a compressed texture image from a     compressed texture object
retrieve a sub - region of a compressed texture image from a compressed texture object