func NewTokenBucket(
	rateHz float64,
	capacity uint64) (tb TokenBucket) {
	tb = &tokenBucket{
		rateHz:   rateHz,
		capacity: capacity,

		creditTime: 0,
		credit:     float64(capacity),
	}

	return
}
func NewTokenBucket(
	rateHz float64,
	capacity uint64) (tb TokenBucket) {
	tb = &tokenBucket{
		rateHz:   rateHz,
		capacity: capacity,

		creditTime: 0,
		credit:     float64(capacity),
	}

	return
}
func NewTokenBucket ( rateHz float64 , capacity uint64 ) ( tb TokenBucket ) { tb = & tokenBucket { rateHz : rateHz , capacity : capacity , creditTime : 0 , credit : float64 ( capacity ) , } return }
// Create a token bucket that fills at the given rate in tokens per second, up
// to the given capacity. ChooseTokenBucketCapacity may help you decide on a
// capacity.
//
// The token bucket starts full at time zero. If you would like it to start
// empty, call tb.Remove(0, capacity).
//
// REQUIRES: rateHz > 0
// REQUIRES: capacity > 0
Create a token bucket that fills at the given rate in tokens per second up to the given capacity . ChooseTokenBucketCapacity may help you decide on a capacity . The token bucket starts full at time zero . If you would like it to start empty call tb . Remove ( 0 capacity ) . REQUIRES : rateHz > 0 REQUIRES : capacity > 0