func (t *Tile) Pos() (int, int) {
	return t.current.x, t.current.y
}
func (t *Tile) Pos() (int, int) {
	return t.current.x, t.current.y
}
func ( t * Tile ) Pos ( ) ( int , int ) { return t . current . x , t . current . y }
// Pos returns the tile's current position.
// Pos is used only at testing so far.
Pos returns the tile s current position . Pos is used only at testing so far .