func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func DeleteRenderbuffers ( n int32 , renderbuffers * uint32 ) { C . glowDeleteRenderbuffers ( gpDeleteRenderbuffers , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( renderbuffers ) ) ) }
// delete renderbuffer objects
delete renderbuffer objects