func GetAttribLocation(program uint32, name *uint8) int32 {
	ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetAttribLocation(program uint32, name *uint8) int32 {
	ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetAttribLocation ( program uint32 , name * uint8 ) int32 { ret := C . glowGetAttribLocation ( gpGetAttribLocation , ( C . GLuint ) ( program ) , ( * C . GLchar ) ( unsafe . Pointer ( name ) ) ) return ( int32 ) ( ret ) }
// Returns the location of an attribute variable
Returns the location of an attribute variable