func IsBuffer(buffer uint32) bool {
	ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func IsBuffer(buffer uint32) bool {
	ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func IsBuffer ( buffer uint32 ) bool { ret := C . glowIsBuffer ( gpIsBuffer , ( C . GLuint ) ( buffer ) ) return ret == TRUE }
// determine if a name corresponds to a buffer object
determine if a name corresponds to a buffer object