function (type, options) {
  var self = this;
  self.type = type;

  if (!RandomGenerator.Type[type]) {
    throw new Error("Unknown random generator type: " + type);
  }

  if (type === RandomGenerator.Type.ALEA) {
    if (!options.seeds) {
      throw new Error("No seeds were provided for Alea PRNG");
    }
    self.alea = Alea.apply(null, options.seeds);
  }
}
function (type, options) {
  var self = this;
  self.type = type;

  if (!RandomGenerator.Type[type]) {
    throw new Error("Unknown random generator type: " + type);
  }

  if (type === RandomGenerator.Type.ALEA) {
    if (!options.seeds) {
      throw new Error("No seeds were provided for Alea PRNG");
    }
    self.alea = Alea.apply(null, options.seeds);
  }
}
function ( type , options ) { var self = this ; self . type = type ; if ( ! RandomGenerator . Type [ type ] ) { throw new Error ( "Unknown random generator type: " + type ) ; } if ( type === RandomGenerator . Type . ALEA ) { if ( ! options . seeds ) { throw new Error ( "No seeds were provided for Alea PRNG" ) ; } self . alea = Alea . apply ( null , options . seeds ) ; } }
`type` is one of `RandomGenerator.Type` as defined below.  options: - seeds: (required, only for RandomGenerator.Type.ALEA) an array whose items will be `toString`ed and used as the seed to the Alea algorithm
type is one of RandomGenerator . Type as defined below . options : - seeds : ( required only for RandomGenerator . Type . ALEA ) an array whose items will be toString ed and used as the seed to the Alea algorithm