func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearTexSubImage(gpClearTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearTexSubImage(gpClearTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearTexSubImage ( texture uint32 , level int32 , xoffset int32 , yoffset int32 , zoffset int32 , width int32 , height int32 , depth int32 , format uint32 , xtype uint32 , data unsafe . Pointer ) { C . glowClearTexSubImage ( gpClearTexSubImage , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLint ) ( yoffset ) , ( C . GLint ) ( zoffset ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLsizei ) ( depth ) , ( C . GLenum ) ( format ) , ( C . GLenum ) ( xtype ) , data ) }
// fills all or part of a texture image with a constant value
fills all or part of a texture image with a constant value