func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
	C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
	C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
}
func TexStorage1D ( target uint32 , levels int32 , internalformat uint32 , width int32 ) { C . glowTexStorage1D ( gpTexStorage1D , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( levels ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) ) }
// simultaneously specify storage for all levels of a one-dimensional texture
simultaneously specify storage for all levels of a one - dimensional texture