function (from, to) {
    this.lerpingPosition = true;
    this.startLerpTimePosition = this.now();
    this.startPosition = new THREE.Vector3(from.x, from.y, from.z);
    this.targetPosition = new THREE.Vector3(to.x, to.y, to.z);
  }
function (from, to) {
    this.lerpingPosition = true;
    this.startLerpTimePosition = this.now();
    this.startPosition = new THREE.Vector3(from.x, from.y, from.z);
    this.targetPosition = new THREE.Vector3(to.x, to.y, to.z);
  }
function ( from , to ) { this . lerpingPosition = true ; this . startLerpTimePosition = this . now ( ) ; this . startPosition = new THREE . Vector3 ( from . x , from . y , from . z ) ; this . targetPosition = new THREE . Vector3 ( to . x , to . y , to . z ) ; }
Start lerp to position (vec3)
Start lerp to position ( vec3 )