func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	C.glowDrawRangeElementsBaseVertex(gpDrawRangeElementsBaseVertex, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	C.glowDrawRangeElementsBaseVertex(gpDrawRangeElementsBaseVertex, (C.GLenum)(mode), (C.GLuint)(start), (C.GLuint)(end), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLint)(basevertex))
}
func DrawRangeElementsBaseVertex ( mode uint32 , start uint32 , end uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , basevertex int32 ) { C . glowDrawRangeElementsBaseVertex ( gpDrawRangeElementsBaseVertex , ( C . GLenum ) ( mode ) , ( C . GLuint ) ( start ) , ( C . GLuint ) ( end ) , ( C . GLsizei ) ( count ) , ( C . GLenum ) ( xtype ) , indices , ( C . GLint ) ( basevertex ) ) }
// render primitives from array data with a per-element offset
render primitives from array data with a per - element offset