func GravityToRotation(gravity Gravity) float64 {
	c := C.pango_gravity_to_rotation((C.PangoGravity)(gravity))
	return float64(c)
}
func GravityToRotation(gravity Gravity) float64 {
	c := C.pango_gravity_to_rotation((C.PangoGravity)(gravity))
	return float64(c)
}
func GravityToRotation ( gravity Gravity ) float64 { c := C . pango_gravity_to_rotation ( ( C . PangoGravity ) ( gravity ) ) return float64 ( c ) }
//double       pango_gravity_to_rotation    (PangoGravity       gravity) G_GNUC_CONST;
double pango_gravity_to_rotation ( PangoGravity gravity ) G_GNUC_CONST ;