func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)
}
func CompressedTextureSubImage1D ( texture uint32 , level int32 , xoffset int32 , width int32 , format uint32 , imageSize int32 , data unsafe . Pointer ) { C . glowCompressedTextureSubImage1D ( gpCompressedTextureSubImage1D , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLsizei ) ( width ) , ( C . GLenum ) ( format ) , ( C . GLsizei ) ( imageSize ) , data ) }
// specify a one-dimensional texture subimage in a compressed     format
specify a one - dimensional texture subimage in a compressed format