func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
	C.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
	C.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func NamedBufferStorage ( buffer uint32 , size int , data unsafe . Pointer , flags uint32 ) { C . glowNamedBufferStorage ( gpNamedBufferStorage , ( C . GLuint ) ( buffer ) , ( C . GLsizeiptr ) ( size ) , data , ( C . GLbitfield ) ( flags ) ) }
// creates and initializes a buffer object's immutable data     store
creates and initializes a buffer object s immutable data store