func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpUniformMatrix2fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0)
}
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpUniformMatrix2fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0)
}
func UniformMatrix2fv ( location int32 , count int32 , transpose bool , value * float32 ) { syscall . Syscall6 ( gpUniformMatrix2fv , 4 , uintptr ( location ) , uintptr ( count ) , boolToUintptr ( transpose ) , uintptr ( unsafe . Pointer ( value ) ) , 0 , 0 ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object