func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
	C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
	C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexBufferRange ( target uint32 , internalformat uint32 , buffer uint32 , offset int , size int ) { C . glowTexBufferRange ( gpTexBufferRange , ( C . GLenum ) ( target ) , ( C . GLenum ) ( internalformat ) , ( C . GLuint ) ( buffer ) , ( C . GLintptr ) ( offset ) , ( C . GLsizeiptr ) ( size ) ) }
// attach a range of a buffer object's data store to a buffer texture object
attach a range of a buffer object s data store to a buffer texture object