func SetClockSequence(seq int) {
	if seq == -1 {
		var b [2]byte
		randomBits(b[:]) // clock sequence
		seq = int(b[0])<<8 | int(b[1])
	}
	old_seq := clock_seq
	clock_seq = uint16(seq&0x3fff) | 0x8000 // Set our variant
	if old_seq != clock_seq {
		lasttime = 0
	}
}
func SetClockSequence(seq int) {
	if seq == -1 {
		var b [2]byte
		randomBits(b[:]) 
		seq = int(b[0])<<8 | int(b[1])
	}
	old_seq := clock_seq
	clock_seq = uint16(seq&0x3fff) | 0x8000 
	if old_seq != clock_seq {
		lasttime = 0
	}
}
func SetClockSequence ( seq int ) { if seq == - 1 { var b [ 2 ] byte randomBits ( b [ : ] ) // clock sequence seq = int ( b [ 0 ] ) << 8 | int ( b [ 1 ] ) } old_seq := clock_seq clock_seq = uint16 ( seq & 0x3fff ) | 0x8000 // Set our variant if old_seq != clock_seq { lasttime = 0 } }
// SetClockSeq sets the clock sequence to the lower 14 bits of seq.  Setting to
// -1 causes a new sequence to be generated.
SetClockSeq sets the clock sequence to the lower 14 bits of seq . Setting to - 1 causes a new sequence to be generated .