func ActiveShaderProgram(pipeline uint32, program uint32) {
	syscall.Syscall(gpActiveShaderProgram, 2, uintptr(pipeline), uintptr(program), 0)
}
func ActiveShaderProgram(pipeline uint32, program uint32) {
	syscall.Syscall(gpActiveShaderProgram, 2, uintptr(pipeline), uintptr(program), 0)
}
func ActiveShaderProgram ( pipeline uint32 , program uint32 ) { syscall . Syscall ( gpActiveShaderProgram , 2 , uintptr ( pipeline ) , uintptr ( program ) , 0 ) }
// set the active program object for a program pipeline object
set the active program object for a program pipeline object