func (s *SyntheticsDevice) GetIsLandscape() bool {
	if s == nil || s.IsLandscape == nil {
		return false
	}
	return *s.IsLandscape
}
func (s *SyntheticsDevice) GetIsLandscape() bool {
	if s == nil || s.IsLandscape == nil {
		return false
	}
	return *s.IsLandscape
}
func ( s * SyntheticsDevice ) GetIsLandscape ( ) bool { if s == nil || s . IsLandscape == nil { return false } return * s . IsLandscape }
// GetIsLandscape returns the IsLandscape field if non-nil, zero value otherwise.
GetIsLandscape returns the IsLandscape field if non - nil zero value otherwise .