public Quaternionf toQuaternion(float x, float y, float z) {
        return Quaternionf.fromAngleRadAxis(getAngleRad(), x, y, z);
    }
public Quaternionf toQuaternion(float x, float y, float z) {
        return Quaternionf.fromAngleRadAxis(getAngleRad(), x, y, z);
    }
public Quaternionf toQuaternion ( float x , float y , float z ) { return Quaternionf . fromAngleRadAxis ( getAngleRad ( ) , x , y , z ) ; }
Converts this complex to a quaternion by
using the provided float components vector
as a rotation axis.

@param x The x component of the axis vector
@param y The y component of the axis vector
@param z The z component of the axis vector
@return A quaternion of this rotation around the given axis
Converts this complex to a quaternion by using the provided float components vector as a rotation axis .