func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearTexImage(gpClearTexImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearTexImage(gpClearTexImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearTexImage ( texture uint32 , level int32 , format uint32 , xtype uint32 , data unsafe . Pointer ) { C . glowClearTexImage ( gpClearTexImage , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLenum ) ( format ) , ( C . GLenum ) ( xtype ) , data ) }
// fills all a texture image with a constant value
fills all a texture image with a constant value