function inputHandler(manager, eventType, input) {
        var pointersLen = input.pointers.length;
        var changedPointersLen = input.changedPointers.length;
        var isFirst = eventType & INPUT_START && pointersLen - changedPointersLen === 0;
        var isFinal = eventType & (INPUT_END | INPUT_CANCEL) && pointersLen - changedPointersLen === 0;

        input.isFirst = !!isFirst;
        input.isFinal = !!isFinal;

        if (isFirst) {
            manager.session = {};
        }

        // source event is the normalized value of the domEvents
        // like 'touchstart, mouseup, pointerdown'
        input.eventType = eventType;

        // compute scale, rotation etc
        computeInputData(manager, input);

        // emit secret event
        manager.emit('hammer.input', input);

        manager.recognize(input);
        manager.session.prevInput = input;
    }
function inputHandler(manager, eventType, input) {
        var pointersLen = input.pointers.length;
        var changedPointersLen = input.changedPointers.length;
        var isFirst = eventType & INPUT_START && pointersLen - changedPointersLen === 0;
        var isFinal = eventType & (INPUT_END | INPUT_CANCEL) && pointersLen - changedPointersLen === 0;

        input.isFirst = !!isFirst;
        input.isFinal = !!isFinal;

        if (isFirst) {
            manager.session = {};
        }

        
        
        input.eventType = eventType;

        
        computeInputData(manager, input);

        
        manager.emit('hammer.input', input);

        manager.recognize(input);
        manager.session.prevInput = input;
    }
function inputHandler ( manager , eventType , input ) { var pointersLen = input . pointers . length ; var changedPointersLen = input . changedPointers . length ; var isFirst = eventType & INPUT_START && pointersLen - changedPointersLen === 0 ; var isFinal = eventType & ( INPUT_END | INPUT_CANCEL ) && pointersLen - changedPointersLen === 0 ; input . isFirst = ! ! isFirst ; input . isFinal = ! ! isFinal ; if ( isFirst ) { manager . session = { } ; } // source event is the normalized value of the domEvents // like 'touchstart, mouseup, pointerdown' input . eventType = eventType ; // compute scale, rotation etc computeInputData ( manager , input ) ; // emit secret event manager . emit ( 'hammer.input' , input ) ; manager . recognize ( input ) ; manager . session . prevInput = input ; }
handle input events
@param {Manager} manager
@param {String} eventType
@param {Object} input
handle input events