func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix4x2fv(gpUniformMatrix4x2fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix4x2fv ( location int32 , count int32 , transpose bool , value * float32 ) { C . glowUniformMatrix4x2fv ( gpUniformMatrix4x2fv , ( C . GLint ) ( location ) , ( C . GLsizei ) ( count ) , ( C . GLboolean ) ( boolToInt ( transpose ) ) , ( * C . GLfloat ) ( unsafe . Pointer ( value ) ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object