func Properties(vm *object.VirtualMachine) (*mo.VirtualMachine, error) {
	log.Printf("[DEBUG] Fetching properties for VM %q", vm.InventoryPath)
	ctx, cancel := context.WithTimeout(context.Background(), provider.DefaultAPITimeout)
	defer cancel()
	var props mo.VirtualMachine
	if err := vm.Properties(ctx, vm.Reference(), nil, &props); err != nil {
		return nil, err
	}
	return &props, nil
}
func Properties(vm *object.VirtualMachine) (*mo.VirtualMachine, error) {
	log.Printf("[DEBUG] Fetching properties for VM %q", vm.InventoryPath)
	ctx, cancel := context.WithTimeout(context.Background(), provider.DefaultAPITimeout)
	defer cancel()
	var props mo.VirtualMachine
	if err := vm.Properties(ctx, vm.Reference(), nil, &props); err != nil {
		return nil, err
	}
	return &props, nil
}
func Properties ( vm * object . VirtualMachine ) ( * mo . VirtualMachine , error ) { log . Printf ( " " , vm . InventoryPath ) ctx , cancel := context . WithTimeout ( context . Background ( ) , provider . DefaultAPITimeout ) defer cancel ( ) var props mo . VirtualMachine if err := vm . Properties ( ctx , vm . Reference ( ) , nil , & props ) ; err != nil { return nil , err } return & props , nil }
// Properties is a convenience method that wraps fetching the
// VirtualMachine MO from its higher-level object.
Properties is a convenience method that wraps fetching the VirtualMachine MO from its higher - level object .