func CreateVertexArrays(n int32, arrays *uint32) {
	C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func CreateVertexArrays(n int32, arrays *uint32) {
	C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func CreateVertexArrays ( n int32 , arrays * uint32 ) { C . glowCreateVertexArrays ( gpCreateVertexArrays , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( arrays ) ) ) }
// create vertex array objects
create vertex array objects