func (t *TileDefEvent) HasQuery() bool {
	if t != nil && t.Query != nil {
		return true
	}

	return false
}
func (t *TileDefEvent) HasQuery() bool {
	if t != nil && t.Query != nil {
		return true
	}

	return false
}
func ( t * TileDefEvent ) HasQuery ( ) bool { if t != nil && t . Query != nil { return true } return false }
// HasQuery returns a boolean if a field has been set.
HasQuery returns a boolean if a field has been set .