func (v *GLContext) Realize() (bool, error) {
	var err *C.GError
	r := gobool(C.gdk_gl_context_realize(v.native(), &err))
	if !r {
		defer C.g_error_free(err)
		return r, errors.New(C.GoString((*C.char)(err.message)))
	}

	return r, nil
}
func (v *GLContext) Realize() (bool, error) {
	var err *C.GError
	r := gobool(C.gdk_gl_context_realize(v.native(), &err))
	if !r {
		defer C.g_error_free(err)
		return r, errors.New(C.GoString((*C.char)(err.message)))
	}

	return r, nil
}
func ( v * GLContext ) Realize ( ) ( bool , error ) { var err * C . GError r := gobool ( C . gdk_gl_context_realize ( v . native ( ) , & err ) ) if ! r { defer C . g_error_free ( err ) return r , errors . New ( C . GoString ( ( * C . char ) ( err . message ) ) ) } return r , nil }
// Realize is a wrapper around gdk_gl_context_realize().
Realize is a wrapper around gdk_gl_context_realize () .