func DepthRangeIndexed(index uint32, n float64, f float64) {
	C.glowDepthRangeIndexed(gpDepthRangeIndexed, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangeIndexed(index uint32, n float64, f float64) {
	C.glowDepthRangeIndexed(gpDepthRangeIndexed, (C.GLuint)(index), (C.GLdouble)(n), (C.GLdouble)(f))
}
func DepthRangeIndexed ( index uint32 , n float64 , f float64 ) { C . glowDepthRangeIndexed ( gpDepthRangeIndexed , ( C . GLuint ) ( index ) , ( C . GLdouble ) ( n ) , ( C . GLdouble ) ( f ) ) }
// specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport