func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckNamedFramebufferStatus, 2, uintptr(framebuffer), uintptr(target), 0)
	return (uint32)(ret)
}
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckNamedFramebufferStatus, 2, uintptr(framebuffer), uintptr(target), 0)
	return (uint32)(ret)
}
func CheckNamedFramebufferStatus ( framebuffer uint32 , target uint32 ) uint32 { ret , _ , _ := syscall . Syscall ( gpCheckNamedFramebufferStatus , 2 , uintptr ( framebuffer ) , uintptr ( target ) , 0 ) return ( uint32 ) ( ret ) }
// check the completeness status of a framebuffer
check the completeness status of a framebuffer