func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
	C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
	C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexBindingDivisor ( bindingindex uint32 , divisor uint32 ) { C . glowVertexBindingDivisor ( gpVertexBindingDivisor , ( C . GLuint ) ( bindingindex ) , ( C . GLuint ) ( divisor ) ) }
// modify the rate at which generic vertex attributes     advance
modify the rate at which generic vertex attributes advance