func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	syscall.Syscall(gpVertexArrayElementBuffer, 2, uintptr(vaobj), uintptr(buffer), 0)
}
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	syscall.Syscall(gpVertexArrayElementBuffer, 2, uintptr(vaobj), uintptr(buffer), 0)
}
func VertexArrayElementBuffer ( vaobj uint32 , buffer uint32 ) { syscall . Syscall ( gpVertexArrayElementBuffer , 2 , uintptr ( vaobj ) , uintptr ( buffer ) , 0 ) }
// configures element array buffer binding of a vertex array object
configures element array buffer binding of a vertex array object