func GenFramebuffers(n int32, framebuffers *uint32) {
	C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func GenFramebuffers(n int32, framebuffers *uint32) {
	C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func GenFramebuffers ( n int32 , framebuffers * uint32 ) { C . glowGenFramebuffers ( gpGenFramebuffers , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( framebuffers ) ) ) }
// generate framebuffer object names
generate framebuffer object names