func (s *SyntheticsLocation) GetIsLandscapeOk() (bool, bool) {
	if s == nil || s.IsLandscape == nil {
		return false, false
	}
	return *s.IsLandscape, true
}
func (s *SyntheticsLocation) GetIsLandscapeOk() (bool, bool) {
	if s == nil || s.IsLandscape == nil {
		return false, false
	}
	return *s.IsLandscape, true
}
func ( s * SyntheticsLocation ) GetIsLandscapeOk ( ) ( bool , bool ) { if s == nil || s . IsLandscape == nil { return false , false } return * s . IsLandscape , true }
// GetIsLandscapeOk returns a tuple with the IsLandscape field if it's non-nil, zero value otherwise
// and a boolean to check if the value has been set.
GetIsLandscapeOk returns a tuple with the IsLandscape field if it s non - nil zero value otherwise and a boolean to check if the value has been set .