func expandCustomizationGuiRunOnce(d *schema.ResourceData) *types.CustomizationGuiRunOnce {
	obj := &types.CustomizationGuiRunOnce{
		CommandList: structure.SliceInterfacesToStrings(d.Get(cWindowsKeyPrefix + "." + "run_once_command_list").([]interface{})),
	}
	if len(obj.CommandList) < 1 {
		return nil
	}
	return obj
}
func expandCustomizationGuiRunOnce(d *schema.ResourceData) *types.CustomizationGuiRunOnce {
	obj := &types.CustomizationGuiRunOnce{
		CommandList: structure.SliceInterfacesToStrings(d.Get(cWindowsKeyPrefix + "." + "run_once_command_list").([]interface{})),
	}
	if len(obj.CommandList) < 1 {
		return nil
	}
	return obj
}
func expandCustomizationGuiRunOnce ( d * schema . ResourceData ) * types . CustomizationGuiRunOnce { obj := & types . CustomizationGuiRunOnce { CommandList : structure . SliceInterfacesToStrings ( d . Get ( cWindowsKeyPrefix + " " + " " ) . ( [ ] interface { } ) ) , } if len ( obj . CommandList ) < 1 { return nil } return obj }
// expandCustomizationGuiRunOnce reads certain ResourceData keys and
// returns a CustomizationGuiRunOnce.
expandCustomizationGuiRunOnce reads certain ResourceData keys and returns a CustomizationGuiRunOnce .