func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
	C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))
}
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
	C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))
}
func ShaderStorageBlockBinding ( program uint32 , storageBlockIndex uint32 , storageBlockBinding uint32 ) { C . glowShaderStorageBlockBinding ( gpShaderStorageBlockBinding , ( C . GLuint ) ( program ) , ( C . GLuint ) ( storageBlockIndex ) , ( C . GLuint ) ( storageBlockBinding ) ) }
// change an active shader storage block binding
change an active shader storage block binding