func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
	C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {
	C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func ProgramUniform3f ( program uint32 , location int32 , v0 float32 , v1 float32 , v2 float32 ) { C . glowProgramUniform3f ( gpProgramUniform3f , ( C . GLuint ) ( program ) , ( C . GLint ) ( location ) , ( C . GLfloat ) ( v0 ) , ( C . GLfloat ) ( v1 ) , ( C . GLfloat ) ( v2 ) ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object