func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) {
	C.glowBindFragDataLocationIndexed(gpBindFragDataLocationIndexed, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) {
	C.glowBindFragDataLocationIndexed(gpBindFragDataLocationIndexed, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindFragDataLocationIndexed ( program uint32 , colorNumber uint32 , index uint32 , name * uint8 ) { C . glowBindFragDataLocationIndexed ( gpBindFragDataLocationIndexed , ( C . GLuint ) ( program ) , ( C . GLuint ) ( colorNumber ) , ( C . GLuint ) ( index ) , ( * C . GLchar ) ( unsafe . Pointer ( name ) ) ) }
// bind a user-defined varying out variable to a fragment shader color number and index
bind a user - defined varying out variable to a fragment shader color number and index