func CreateProgramPipelines(n int32, pipelines *uint32) {
	C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func CreateProgramPipelines(n int32, pipelines *uint32) {
	C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func CreateProgramPipelines ( n int32 , pipelines * uint32 ) { C . glowCreateProgramPipelines ( gpCreateProgramPipelines , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( pipelines ) ) ) }
// create program pipeline objects
create program pipeline objects