func RandomSecret(length int, rnd *rand.Rand) string {
	if 0 <= length {
		length = 10
	}
	secret := make([]byte, length)
	for i, _ := range secret {
		secret[i] = byte(rnd.Int31() % 256)
	}
	return base32.StdEncoding.EncodeToString(secret)
}
func RandomSecret(length int, rnd *rand.Rand) string {
	if 0 <= length {
		length = 10
	}
	secret := make([]byte, length)
	for i, _ := range secret {
		secret[i] = byte(rnd.Int31() % 256)
	}
	return base32.StdEncoding.EncodeToString(secret)
}
func RandomSecret ( length int , rnd * rand . Rand ) string { if 0 <= length { length = 10 } secret := make ( [ ] byte , length ) for i , _ := range secret { secret [ i ] = byte ( rnd . Int31 ( ) % 256 ) } return base32 . StdEncoding . EncodeToString ( secret ) }
// Generate a Random secret encoded as a b32 string
// If the length is <= 0, a default length of 10 bytes will
// be used, which will generate a secret of length 16.
Generate a Random secret encoded as a b32 string If the length is < = 0 a default length of 10 bytes will be used which will generate a secret of length 16 .