func UnmapNamedBuffer(buffer uint32) bool {
	ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func UnmapNamedBuffer(buffer uint32) bool {
	ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func UnmapNamedBuffer ( buffer uint32 ) bool { ret := C . glowUnmapNamedBuffer ( gpUnmapNamedBuffer , ( C . GLuint ) ( buffer ) ) return ret == TRUE }
// release the mapping of a buffer object's data store into the client's address space
release the mapping of a buffer object s data store into the client s address space