func (v *EventMotion) Time() uint32 {
	c := v.native().time
	return uint32(c)
}
func (v *EventMotion) Time() uint32 {
	c := v.native().time
	return uint32(c)
}
func ( v * EventMotion ) Time ( ) uint32 { c := v . native ( ) . time return uint32 ( c ) }
// Time returns the time of the event in milliseconds.
Time returns the time of the event in milliseconds .