func PrioritizeTextures(n int32, textures *uint32, priorities *float32) {
	syscall.Syscall(gpPrioritizeTextures, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(priorities)))
}
func PrioritizeTextures(n int32, textures *uint32, priorities *float32) {
	syscall.Syscall(gpPrioritizeTextures, 3, uintptr(n), uintptr(unsafe.Pointer(textures)), uintptr(unsafe.Pointer(priorities)))
}
func PrioritizeTextures ( n int32 , textures * uint32 , priorities * float32 ) { syscall . Syscall ( gpPrioritizeTextures , 3 , uintptr ( n ) , uintptr ( unsafe . Pointer ( textures ) ) , uintptr ( unsafe . Pointer ( priorities ) ) ) }
// set texture residence priority
set texture residence priority