func IsSync(sync uintptr) bool {
	ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync))
	return ret == TRUE
}
func IsSync(sync uintptr) bool {
	ret := C.glowIsSync(gpIsSync, (C.GLsync)(sync))
	return ret == TRUE
}
func IsSync ( sync uintptr ) bool { ret := C . glowIsSync ( gpIsSync , ( C . GLsync ) ( sync ) ) return ret == TRUE }
// determine if a name corresponds to a sync object
determine if a name corresponds to a sync object