func BindBuffer(target uint32, buffer uint32) {
	syscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)
}
func BindBuffer(target uint32, buffer uint32) {
	syscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)
}
func BindBuffer ( target uint32 , buffer uint32 ) { syscall . Syscall ( gpBindBuffer , 2 , uintptr ( target ) , uintptr ( buffer ) , 0 ) }
// bind a named buffer object
bind a named buffer object