func BindTransformFeedback(target uint32, id uint32) {
	C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))
}
func BindTransformFeedback(target uint32, id uint32) {
	C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))
}
func BindTransformFeedback ( target uint32 , id uint32 ) { C . glowBindTransformFeedback ( gpBindTransformFeedback , ( C . GLenum ) ( target ) , ( C . GLuint ) ( id ) ) }
// bind a transform feedback object
bind a transform feedback object