void insertEntry(int entryIndex, E object, int hash) {
    this.entries[entryIndex] = ((long) hash << 32) | (NEXT_MASK & UNSET);
    this.elements[entryIndex] = object;
  }
void insertEntry(int entryIndex, E object, int hash) {
    this.entries[entryIndex] = ((long) hash << 32) | (NEXT_MASK & UNSET);
    this.elements[entryIndex] = object;
  }
void insertEntry ( int entryIndex , E object , int hash ) { this . entries [ entryIndex ] = ( ( long ) hash << 32 ) | ( NEXT_MASK & UNSET ) ; this . elements [ entryIndex ] = object ; }
Creates a fresh entry with the specified object at the specified position in the entry arrays.
Creates a fresh entry with the specified object at the specified position in the entry arrays .