func Uniform2f(location int32, v0 float32, v1 float32) {
	C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func Uniform2f(location int32, v0 float32, v1 float32) {
	C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func Uniform2f ( location int32 , v0 float32 , v1 float32 ) { C . glowUniform2f ( gpUniform2f , ( C . GLint ) ( location ) , ( C . GLfloat ) ( v0 ) , ( C . GLfloat ) ( v1 ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object