func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
	syscall.Syscall(gpInvalidateFramebuffer, 3, uintptr(target), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments)))
}
func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
	syscall.Syscall(gpInvalidateFramebuffer, 3, uintptr(target), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments)))
}
func InvalidateFramebuffer ( target uint32 , numAttachments int32 , attachments * uint32 ) { syscall . Syscall ( gpInvalidateFramebuffer , 3 , uintptr ( target ) , uintptr ( numAttachments ) , uintptr ( unsafe . Pointer ( attachments ) ) ) }
// invalidate the content of some or all of a framebuffer's attachments
invalidate the content of some or all of a framebuffer s attachments