func (c *Container) IsKnownSteadyState() bool {
	knownStatus := c.GetKnownStatus()
	return knownStatus == c.GetSteadyStateStatus()
}
func (c *Container) IsKnownSteadyState() bool {
	knownStatus := c.GetKnownStatus()
	return knownStatus == c.GetSteadyStateStatus()
}
func ( c * Container ) IsKnownSteadyState ( ) bool { knownStatus := c . GetKnownStatus ( ) return knownStatus == c . GetSteadyStateStatus ( ) }
// IsKnownSteadyState returns true if the `KnownState` of the container equals
// the `steadyState` defined for the container
IsKnownSteadyState returns true if the KnownState of the container equals the steadyState defined for the container