function () {
        var me = this,
            layouts = me.layoutQueue.clear(),
            length = layouts.length,
            i;

        ++me.cycleCount;

        // This value is incremented by ContextItem#setProp whenever new values are set
        // (thereby detecting forward progress):
        me.progressCount = 0;

        for (i = 0; i < length; ++i) {
            me.runLayout(me.currentLayout = layouts[i]);
        }

        me.currentLayout = null;

        return me.progressCount > 0;
    }
function () {
        var me = this,
            layouts = me.layoutQueue.clear(),
            length = layouts.length,
            i;

        ++me.cycleCount;

        
        
        me.progressCount = 0;

        for (i = 0; i < length; ++i) {
            me.runLayout(me.currentLayout = layouts[i]);
        }

        me.currentLayout = null;

        return me.progressCount > 0;
    }
function ( ) { var me = this , layouts = me . layoutQueue . clear ( ) , length = layouts . length , i ; ++ me . cycleCount ; // This value is incremented by ContextItem#setProp whenever new values are set // (thereby detecting forward progress): me . progressCount = 0 ; for ( i = 0 ; i < length ; ++ i ) { me . runLayout ( me . currentLayout = layouts [ i ] ) ; } me . currentLayout = null ; return me . progressCount > 0 ; }
Performs one layout cycle by calling each layout in the layout queue.
@return {Boolean} True if some progress was made, false if not.
@protected
Performs one layout cycle by calling each layout in the layout queue .