func InvalidateTexImage(texture uint32, level int32) {
	syscall.Syscall(gpInvalidateTexImage, 2, uintptr(texture), uintptr(level), 0)
}
func InvalidateTexImage(texture uint32, level int32) {
	syscall.Syscall(gpInvalidateTexImage, 2, uintptr(texture), uintptr(level), 0)
}
func InvalidateTexImage ( texture uint32 , level int32 ) { syscall . Syscall ( gpInvalidateTexImage , 2 , uintptr ( texture ) , uintptr ( level ) , 0 ) }
// invalidate the entirety a texture image
invalidate the entirety a texture image