func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) {
	C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))
}
func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) {
	C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))
}
func GetActiveUniformName ( program uint32 , uniformIndex uint32 , bufSize int32 , length * int32 , uniformName * uint8 ) { C . glowGetActiveUniformName ( gpGetActiveUniformName , ( C . GLuint ) ( program ) , ( C . GLuint ) ( uniformIndex ) , ( C . GLsizei ) ( bufSize ) , ( * C . GLsizei ) ( unsafe . Pointer ( length ) ) , ( * C . GLchar ) ( unsafe . Pointer ( uniformName ) ) ) }
// query the name of an active uniform
query the name of an active uniform