func ProgramUniform1f(program uint32, location int32, v0 float32) {
	syscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))
}
func ProgramUniform1f(program uint32, location int32, v0 float32) {
	syscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))
}
func ProgramUniform1f ( program uint32 , location int32 , v0 float32 ) { syscall . Syscall ( gpProgramUniform1f , 3 , uintptr ( program ) , uintptr ( location ) , uintptr ( math . Float32bits ( v0 ) ) ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object