func GetShaderiv(shader uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetShaderiv(shader uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetShaderiv ( shader uint32 , pname uint32 , params * int32 ) { syscall . Syscall ( gpGetShaderiv , 3 , uintptr ( shader ) , uintptr ( pname ) , uintptr ( unsafe . Pointer ( params ) ) ) }
// Returns a parameter from a shader object
Returns a parameter from a shader object