func (v *Screen) GetMonitorAtPoint(x, y int) int {
	return int(C.gdk_screen_get_monitor_at_point(v.native(), C.gint(x), C.gint(y)))
}
func (v *Screen) GetMonitorAtPoint(x, y int) int {
	return int(C.gdk_screen_get_monitor_at_point(v.native(), C.gint(x), C.gint(y)))
}
func ( v * Screen ) GetMonitorAtPoint ( x , y int ) int { return int ( C . gdk_screen_get_monitor_at_point ( v . native ( ) , C . gint ( x ) , C . gint ( y ) ) ) }
// GetMonitorAtPoint is a wrapper around gdk_screen_get_monitor_at_point().
GetMonitorAtPoint is a wrapper around gdk_screen_get_monitor_at_point () .