func BindAttribLocation(program uint32, index uint32, name *uint8) {
	C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindAttribLocation(program uint32, index uint32, name *uint8) {
	C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindAttribLocation ( program uint32 , index uint32 , name * uint8 ) { C . glowBindAttribLocation ( gpBindAttribLocation , ( C . GLuint ) ( program ) , ( C . GLuint ) ( index ) , ( * C . GLchar ) ( unsafe . Pointer ( name ) ) ) }
// Associates a generic vertex attribute index with a named attribute variable
Associates a generic vertex attribute index with a named attribute variable