func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
	C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf))
}
func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
	C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf))
}
func NamedFramebufferDrawBuffer ( framebuffer uint32 , buf uint32 ) { C . glowNamedFramebufferDrawBuffer ( gpNamedFramebufferDrawBuffer , ( C . GLuint ) ( framebuffer ) , ( C . GLenum ) ( buf ) ) }
// specify which color buffers are to be drawn into
specify which color buffers are to be drawn into