func (v *Settings) native() *C.GSettings {
	if v == nil || v.GObject == nil {
		return nil
	}
	return C.toGSettings(unsafe.Pointer(v.GObject))
}
func (v *Settings) native() *C.GSettings {
	if v == nil || v.GObject == nil {
		return nil
	}
	return C.toGSettings(unsafe.Pointer(v.GObject))
}
func ( v * Settings ) native ( ) * C . GSettings { if v == nil || v . GObject == nil { return nil } return C . toGSettings ( unsafe . Pointer ( v . GObject ) ) }
// native() returns a pointer to the underlying GSettings.
native () returns a pointer to the underlying GSettings .