func DeleteVertexArrays(n int32, arrays *uint32) {
	C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexArrays(n int32, arrays *uint32) {
	C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexArrays ( n int32 , arrays * uint32 ) { C . glowDeleteVertexArrays ( gpDeleteVertexArrays , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( arrays ) ) ) }
// delete vertex array objects
delete vertex array objects