func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	syscall.Syscall6(gpNamedFramebufferRenderbuffer, 4, uintptr(framebuffer), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)
}
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	syscall.Syscall6(gpNamedFramebufferRenderbuffer, 4, uintptr(framebuffer), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)
}
func NamedFramebufferRenderbuffer ( framebuffer uint32 , attachment uint32 , renderbuffertarget uint32 , renderbuffer uint32 ) { syscall . Syscall6 ( gpNamedFramebufferRenderbuffer , 4 , uintptr ( framebuffer ) , uintptr ( attachment ) , uintptr ( renderbuffertarget ) , uintptr ( renderbuffer ) , 0 , 0 ) }
// attach a renderbuffer as a logical buffer of a framebuffer object
attach a renderbuffer as a logical buffer of a framebuffer object