func Uniform1i(location int32, v0 int32) {
	C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
}
func Uniform1i(location int32, v0 int32) {
	C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
}
func Uniform1i ( location int32 , v0 int32 ) { C . glowUniform1i ( gpUniform1i , ( C . GLint ) ( location ) , ( C . GLint ) ( v0 ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object