public static Quaternionf fromAxesAnglesDeg(float pitch, float yaw, float roll) {
        return Quaternionf.fromAngleDegAxis(yaw, Vector3f.UNIT_Y).
                mul(Quaternionf.fromAngleDegAxis(pitch, Vector3f.UNIT_X)).
                mul(Quaternionf.fromAngleDegAxis(roll, Vector3f.UNIT_Z));
    }
public static Quaternionf fromAxesAnglesDeg(float pitch, float yaw, float roll) {
        return Quaternionf.fromAngleDegAxis(yaw, Vector3f.UNIT_Y).
                mul(Quaternionf.fromAngleDegAxis(pitch, Vector3f.UNIT_X)).
                mul(Quaternionf.fromAngleDegAxis(roll, Vector3f.UNIT_Z));
    }
public static Quaternionf fromAxesAnglesDeg ( float pitch , float yaw , float roll ) { return Quaternionf . fromAngleDegAxis ( yaw , Vector3f . UNIT_Y ) . mul ( Quaternionf . fromAngleDegAxis ( pitch , Vector3f . UNIT_X ) ) . mul ( Quaternionf . fromAngleDegAxis ( roll , Vector3f . UNIT_Z ) ) ; }
Creates a new quaternion from the float angles in degrees around the x, y and z axes.

@param pitch The rotation around x
@param yaw The rotation around y
@param roll The rotation around z
@return The quaternion defined by the rotations around the axes
Creates a new quaternion from the float angles in degrees around the x y and z axes .