function updateLocalizer(refObj, targetLocalizersHelpers) {
        let refHelper = refObj.stackHelper;
        let localizerHelper = refObj.localizerHelper;
        let plane = refHelper.slice.cartesianEquation();
        localizerHelper.referencePlane = plane;

        // bit of a hack... works fine for this application
        for (let i = 0; i < targetLocalizersHelpers.length; i++) {
          for (let j = 0; j < 3; j++) {
            let targetPlane = targetLocalizersHelpers[i]['plane' + (j + 1)];
            if (
              targetPlane &&
              plane.x.toFixed(6) === targetPlane.x.toFixed(6) &&
              plane.y.toFixed(6) === targetPlane.y.toFixed(6) &&
              plane.z.toFixed(6) === targetPlane.z.toFixed(6)
            ) {
              targetLocalizersHelpers[i]['plane' + (j + 1)] = plane;
            }
          }
        }

        // update the geometry will create a new mesh
        localizerHelper.geometry = refHelper.slice.geometry;
      }
function updateLocalizer(refObj, targetLocalizersHelpers) {
        let refHelper = refObj.stackHelper;
        let localizerHelper = refObj.localizerHelper;
        let plane = refHelper.slice.cartesianEquation();
        localizerHelper.referencePlane = plane;

        
        for (let i = 0; i < targetLocalizersHelpers.length; i++) {
          for (let j = 0; j < 3; j++) {
            let targetPlane = targetLocalizersHelpers[i]['plane' + (j + 1)];
            if (
              targetPlane &&
              plane.x.toFixed(6) === targetPlane.x.toFixed(6) &&
              plane.y.toFixed(6) === targetPlane.y.toFixed(6) &&
              plane.z.toFixed(6) === targetPlane.z.toFixed(6)
            ) {
              targetLocalizersHelpers[i]['plane' + (j + 1)] = plane;
            }
          }
        }

        
        localizerHelper.geometry = refHelper.slice.geometry;
      }
function updateLocalizer ( refObj , targetLocalizersHelpers ) { let refHelper = refObj . stackHelper ; let localizerHelper = refObj . localizerHelper ; let plane = refHelper . slice . cartesianEquation ( ) ; localizerHelper . referencePlane = plane ; // bit of a hack... works fine for this application for ( let i = 0 ; i < targetLocalizersHelpers . length ; i ++ ) { for ( let j = 0 ; j < 3 ; j ++ ) { let targetPlane = targetLocalizersHelpers [ i ] [ 'plane' + ( j + 1 ) ] ; if ( targetPlane && plane . x . toFixed ( 6 ) === targetPlane . x . toFixed ( 6 ) && plane . y . toFixed ( 6 ) === targetPlane . y . toFixed ( 6 ) && plane . z . toFixed ( 6 ) === targetPlane . z . toFixed ( 6 ) ) { targetLocalizersHelpers [ i ] [ 'plane' + ( j + 1 ) ] = plane ; } } } // update the geometry will create a new mesh localizerHelper . geometry = refHelper . slice . geometry ; }
Update Layer Mix
Update Layer Mix