func (d Device) MakeTexture(td TextureDescriptor) Texture {
	descriptor := C.struct_TextureDescriptor{
		PixelFormat: C.uint16_t(td.PixelFormat),
		Width:       C.uint_t(td.Width),
		Height:      C.uint_t(td.Height),
		StorageMode: C.uint8_t(td.StorageMode),
		Usage:       C.uint8_t(td.Usage),
	}
	return Texture{
		texture: C.Device_MakeTexture(d.device, descriptor),
		Width:   td.Width,  // TODO: Fetch dimensions of actually created texture.
		Height:  td.Height, // TODO: Fetch dimensions of actually created texture.
	}
}
func (d Device) MakeTexture(td TextureDescriptor) Texture {
	descriptor := C.struct_TextureDescriptor{
		PixelFormat: C.uint16_t(td.PixelFormat),
		Width:       C.uint_t(td.Width),
		Height:      C.uint_t(td.Height),
		StorageMode: C.uint8_t(td.StorageMode),
		Usage:       C.uint8_t(td.Usage),
	}
	return Texture{
		texture: C.Device_MakeTexture(d.device, descriptor),
		Width:   td.Width,  
		Height:  td.Height, 
	}
}
func ( d Device ) MakeTexture ( td TextureDescriptor ) Texture { descriptor := C . struct_TextureDescriptor { PixelFormat : C . uint16_t ( td . PixelFormat ) , Width : C . uint_t ( td . Width ) , Height : C . uint_t ( td . Height ) , StorageMode : C . uint8_t ( td . StorageMode ) , Usage : C . uint8_t ( td . Usage ) , } return Texture { texture : C . Device_MakeTexture ( d . device , descriptor ) , Width : td . Width , // TODO: Fetch dimensions of actually created texture. Height : td . Height , // TODO: Fetch dimensions of actually created texture. } }
// MakeTexture creates a texture object with privately owned storage
// that contains texture state.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-maketexture.
MakeTexture creates a texture object with privately owned storage that contains texture state . Reference : https : // developer . apple . com / documentation / metal / mtldevice / 1433425 - maketexture .