func (v *Action) GetState() *Variant {
	c := C.g_action_get_state(v.native())
	if c == nil {
		return nil
	}
	return newVariant((*C.GVariant)(c))
}
func (v *Action) GetState() *Variant {
	c := C.g_action_get_state(v.native())
	if c == nil {
		return nil
	}
	return newVariant((*C.GVariant)(c))
}
func ( v * Action ) GetState ( ) * Variant { c := C . g_action_get_state ( v . native ( ) ) if c == nil { return nil } return newVariant ( ( * C . GVariant ) ( c ) ) }
// GetState is a wrapper around g_action_get_state
GetState is a wrapper around g_action_get_state