func (v *GLContext) SetDebugEnabled(enabled bool) {
	C.gdk_gl_context_set_debug_enabled(v.native(), gbool(enabled))
}
func (v *GLContext) SetDebugEnabled(enabled bool) {
	C.gdk_gl_context_set_debug_enabled(v.native(), gbool(enabled))
}
func ( v * GLContext ) SetDebugEnabled ( enabled bool ) { C . gdk_gl_context_set_debug_enabled ( v . native ( ) , gbool ( enabled ) ) }
// SetDebugEnabled is a wrapper around gdk_gl_context_set_debug_enabled().
SetDebugEnabled is a wrapper around gdk_gl_context_set_debug_enabled () .