func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
}
func TextureSubImage2D ( texture uint32 , level int32 , xoffset int32 , yoffset int32 , width int32 , height int32 , format uint32 , xtype uint32 , pixels unsafe . Pointer ) { C . glowTextureSubImage2D ( gpTextureSubImage2D , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLint ) ( yoffset ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLenum ) ( format ) , ( C . GLenum ) ( xtype ) , pixels ) }
// specify a two-dimensional texture subimage
specify a two - dimensional texture subimage