func ReleaseBuffer(buf *bytes.Buffer) {
	if buf != nil {
		buf.Reset()
		bufferPool.Put(buf)
	}
}
func ReleaseBuffer(buf *bytes.Buffer) {
	if buf != nil {
		buf.Reset()
		bufferPool.Put(buf)
	}
}
func ReleaseBuffer ( buf * bytes . Buffer ) { if buf != nil { buf . Reset ( ) bufferPool . Put ( buf ) } }
// ReleaseBuffer returns a buffer to the pool to be re-used.
ReleaseBuffer returns a buffer to the pool to be re - used .