private void endFrame() {
        if (previousFrame != null) { // do not write the first frame
            if (stackMap == null) {
                stackMap = new ByteVector();
            }
            writeFrame();
            ++frameCount;
        }
        previousFrame = frame;
        frame = null;
    }
private void endFrame() {
        if (previousFrame != null) { 
            if (stackMap == null) {
                stackMap = new ByteVector();
            }
            writeFrame();
            ++frameCount;
        }
        previousFrame = frame;
        frame = null;
    }
private void endFrame ( ) { if ( previousFrame != null ) { // do not write the first frame if ( stackMap == null ) { stackMap = new ByteVector ( ) ; } writeFrame ( ) ; ++ frameCount ; } previousFrame = frame ; frame = null ; }
Checks if the visit of the current frame {@link #frame} is finished, and
if yes, write it in the StackMapTable attribute.
Checks if the visit of the current frame {