func GenTextures(n int32, textures *uint32) {
	C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func GenTextures(n int32, textures *uint32) {
	C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func GenTextures ( n int32 , textures * uint32 ) { C . glowGenTextures ( gpGenTextures , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( textures ) ) ) }
// generate texture names
generate texture names