func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayiv ( vaobj uint32 , pname uint32 , param * int32 ) { C . glowGetVertexArrayiv ( gpGetVertexArrayiv , ( C . GLuint ) ( vaobj ) , ( C . GLenum ) ( pname ) , ( * C . GLint ) ( unsafe . Pointer ( param ) ) ) }
// retrieve parameters of a vertex array object
retrieve parameters of a vertex array object