func (c *Context) IsReady() bool {
	c.m.Lock()
	r := c.ready
	c.m.Unlock()
	return r
}
func (c *Context) IsReady() bool {
	c.m.Lock()
	r := c.ready
	c.m.Unlock()
	return r
}
func ( c * Context ) IsReady ( ) bool { c . m . Lock ( ) r := c . ready c . m . Unlock ( ) return r }
// IsReady returns a boolean value indicating whether the audio is ready or not.
//
// On some browsers, user interaction like click or pressing keys is required to start audio.
IsReady returns a boolean value indicating whether the audio is ready or not . On some browsers user interaction like click or pressing keys is required to start audio .