func (s *Session) SetPoolLimit(limit int) {
	s.m.Lock()
	s.poolLimit = limit
	s.m.Unlock()
}
func (s *Session) SetPoolLimit(limit int) {
	s.m.Lock()
	s.poolLimit = limit
	s.m.Unlock()
}
func ( s * Session ) SetPoolLimit ( limit int ) { s . m . Lock ( ) s . poolLimit = limit s . m . Unlock ( ) }
// SetPoolLimit sets the maximum number of sockets in use in a single server
// before this session will block waiting for a socket to be available.
// The default limit is 4096.
//
// This limit must be set to cover more than any expected workload of the
// application. It is a bad practice and an unsupported use case to use the
// database driver to define the concurrency limit of an application. Prevent
// such concurrency "at the door" instead, by properly restricting the amount
// of used resources and number of goroutines before they are created.
SetPoolLimit sets the maximum number of sockets in use in a single server before this session will block waiting for a socket to be available . The default limit is 4096 . This limit must be set to cover more than any expected workload of the application . It is a bad practice and an unsupported use case to use the database driver to define the concurrency limit of an application . Prevent such concurrency at the door instead by properly restricting the amount of used resources and number of goroutines before they are created .