func GenBuffers(n int32, buffers *uint32) {
	C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func GenBuffers(n int32, buffers *uint32) {
	C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func GenBuffers ( n int32 , buffers * uint32 ) { C . glowGenBuffers ( gpGenBuffers , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( buffers ) ) ) }
// generate buffer object names
generate buffer object names