func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TextureStorage2D ( texture uint32 , levels int32 , internalformat uint32 , width int32 , height int32 ) { C . glowTextureStorage2D ( gpTextureStorage2D , ( C . GLuint ) ( texture ) , ( C . GLsizei ) ( levels ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) ) }
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
simultaneously specify storage for all levels of a two - dimensional or one - dimensional array texture