func (task *Task) downcaseAllVolumePaths() {
	for _, volume := range task.Volumes {
		if hostVol, ok := volume.Volume.(*taskresourcevolume.FSHostVolume); ok {
			hostVol.FSSourcePath = getCanonicalPath(hostVol.FSSourcePath)
		}
	}
	for _, container := range task.Containers {
		for i, mountPoint := range container.MountPoints {
			// container.MountPoints is a slice of values, not a slice of pointers so
			// we need to mutate the actual value instead of the copied value
			container.MountPoints[i].ContainerPath = getCanonicalPath(mountPoint.ContainerPath)
		}
	}
}
func (task *Task) downcaseAllVolumePaths() {
	for _, volume := range task.Volumes {
		if hostVol, ok := volume.Volume.(*taskresourcevolume.FSHostVolume); ok {
			hostVol.FSSourcePath = getCanonicalPath(hostVol.FSSourcePath)
		}
	}
	for _, container := range task.Containers {
		for i, mountPoint := range container.MountPoints {
			
			
			container.MountPoints[i].ContainerPath = getCanonicalPath(mountPoint.ContainerPath)
		}
	}
}
func ( task * Task ) downcaseAllVolumePaths ( ) { for _ , volume := range task . Volumes { if hostVol , ok := volume . Volume . ( * taskresourcevolume . FSHostVolume ) ; ok { hostVol . FSSourcePath = getCanonicalPath ( hostVol . FSSourcePath ) } } for _ , container := range task . Containers { for i , mountPoint := range container . MountPoints { // container.MountPoints is a slice of values, not a slice of pointers so // we need to mutate the actual value instead of the copied value container . MountPoints [ i ] . ContainerPath = getCanonicalPath ( mountPoint . ContainerPath ) } } }
// downcaseAllVolumePaths forces all volume paths (host path and container path)
// to be lower-case.  This is to account for Windows case-insensitivity and the
// case-sensitive string comparison that takes place elsewhere in the code.
downcaseAllVolumePaths forces all volume paths ( host path and container path ) to be lower - case . This is to account for Windows case - insensitivity and the case - sensitive string comparison that takes place elsewhere in the code .