func AddSaveable(name string, saveable Saveable) Option {
	return (Option)(func(m StateManager) {
		manager, ok := m.(*basicStateManager)
		if !ok {
			log.Crit("Unable to add to state manager; unknown instantiation")
			return
		}
		manager.state.Data[name] = &saveable
	})
}
func AddSaveable(name string, saveable Saveable) Option {
	return (Option)(func(m StateManager) {
		manager, ok := m.(*basicStateManager)
		if !ok {
			log.Crit("Unable to add to state manager; unknown instantiation")
			return
		}
		manager.state.Data[name] = &saveable
	})
}
func AddSaveable ( name string , saveable Saveable ) Option { return ( Option ) ( func ( m StateManager ) { manager , ok := m . ( * basicStateManager ) if ! ok { log . Crit ( " " ) return } manager . state . Data [ name ] = & saveable } ) }
// AddSaveable is an option that adds a given saveable as one that should be saved
// under the given name. The name must be the same across uses of the
// statemanager (e.g. program invocations) for it to be serialized and
// deserialized correctly.
AddSaveable is an option that adds a given saveable as one that should be saved under the given name . The name must be the same across uses of the statemanager ( e . g . program invocations ) for it to be serialized and deserialized correctly .