func CreateRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpCreateRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
func CreateRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpCreateRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
func CreateRenderbuffers ( n int32 , renderbuffers * uint32 ) { syscall . Syscall ( gpCreateRenderbuffers , 2 , uintptr ( n ) , uintptr ( unsafe . Pointer ( renderbuffers ) ) , 0 ) }
// create renderbuffer objects
create renderbuffer objects