func BindImageTextures(first uint32, count int32, textures *uint32) {
	syscall.Syscall(gpBindImageTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))
}
func BindImageTextures(first uint32, count int32, textures *uint32) {
	syscall.Syscall(gpBindImageTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))
}
func BindImageTextures ( first uint32 , count int32 , textures * uint32 ) { syscall . Syscall ( gpBindImageTextures , 3 , uintptr ( first ) , uintptr ( count ) , uintptr ( unsafe . Pointer ( textures ) ) ) }
// bind one or more named texture images to a sequence of consecutive image units
bind one or more named texture images to a sequence of consecutive image units