func BindTexture(target uint32, texture uint32) {
	syscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)
}
func BindTexture(target uint32, texture uint32) {
	syscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)
}
func BindTexture ( target uint32 , texture uint32 ) { syscall . Syscall ( gpBindTexture , 2 , uintptr ( target ) , uintptr ( texture ) , 0 ) }
// bind a named texture to a texturing target
bind a named texture to a texturing target