func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
	C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
	C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
}
func InvalidateTexSubImage ( texture uint32 , level int32 , xoffset int32 , yoffset int32 , zoffset int32 , width int32 , height int32 , depth int32 ) { C . glowInvalidateTexSubImage ( gpInvalidateTexSubImage , ( C . GLuint ) ( texture ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLint ) ( yoffset ) , ( C . GLint ) ( zoffset ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLsizei ) ( depth ) ) }
// invalidate a region of a texture image
invalidate a region of a texture image