function checkPlaying(event) {
	    var _this3 = this;

	    // Class hooks
	    toggleClass(this.elements.container, this.config.classNames.playing, this.playing);
	    toggleClass(this.elements.container, this.config.classNames.paused, this.paused);
	    toggleClass(this.elements.container, this.config.classNames.stopped, this.stopped); // Set state

	    Array.from(this.elements.buttons.play || []).forEach(function (target) {
	      target.pressed = _this3.playing;
	    }); // Only update controls on non timeupdate events

	    if (is$1.event(event) && event.type === 'timeupdate') {
	      return;
	    } // Toggle controls


	    ui.toggleControls.call(this);
	  }
function checkPlaying(event) {
	    var _this3 = this;

	    
	    toggleClass(this.elements.container, this.config.classNames.playing, this.playing);
	    toggleClass(this.elements.container, this.config.classNames.paused, this.paused);
	    toggleClass(this.elements.container, this.config.classNames.stopped, this.stopped); 

	    Array.from(this.elements.buttons.play || []).forEach(function (target) {
	      target.pressed = _this3.playing;
	    }); 

	    if (is$1.event(event) && event.type === 'timeupdate') {
	      return;
	    } 


	    ui.toggleControls.call(this);
	  }
function checkPlaying ( event ) { var _this3 = this ; // Class hooks toggleClass ( this . elements . container , this . config . classNames . playing , this . playing ) ; toggleClass ( this . elements . container , this . config . classNames . paused , this . paused ) ; toggleClass ( this . elements . container , this . config . classNames . stopped , this . stopped ) ; // Set state Array . from ( this . elements . buttons . play || [ ] ) . forEach ( function ( target ) { target . pressed = _this3 . playing ; } ) ; // Only update controls on non timeupdate events if ( is$1 . event ( event ) && event . type === 'timeupdate' ) { return ; } // Toggle controls ui . toggleControls . call ( this ) ; }
Check playing state
Check playing state