func (s *ScreenboardLite) HasResource() bool {
	if s != nil && s.Resource != nil {
		return true
	}

	return false
}
func (s *ScreenboardLite) HasResource() bool {
	if s != nil && s.Resource != nil {
		return true
	}

	return false
}
func ( s * ScreenboardLite ) HasResource ( ) bool { if s != nil && s . Resource != nil { return true } return false }
// HasResource returns a boolean if a field has been set.
HasResource returns a boolean if a field has been set .