func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {
	C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))
}
func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {
	C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))
}
func GetShaderSource ( shader uint32 , bufSize int32 , length * int32 , source * uint8 ) { C . glowGetShaderSource ( gpGetShaderSource , ( C . GLuint ) ( shader ) , ( C . GLsizei ) ( bufSize ) , ( * C . GLsizei ) ( unsafe . Pointer ( length ) ) , ( * C . GLchar ) ( unsafe . Pointer ( source ) ) ) }
// Returns the source code string from a shader object
Returns the source code string from a shader object