func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)
}
func CompressedTexImage1D ( target uint32 , level int32 , internalformat uint32 , width int32 , border int32 , imageSize int32 , data unsafe . Pointer ) { C . glowCompressedTexImage1D ( gpCompressedTexImage1D , ( C . GLenum ) ( target ) , ( C . GLint ) ( level ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLint ) ( border ) , ( C . GLsizei ) ( imageSize ) , data ) }
// specify a one-dimensional texture image in a compressed format
specify a one - dimensional texture image in a compressed format