func GetGraphicsResetStatus() uint32 {
	ret, _, _ := syscall.Syscall(gpGetGraphicsResetStatus, 0, 0, 0, 0)
	return (uint32)(ret)
}
func GetGraphicsResetStatus() uint32 {
	ret, _, _ := syscall.Syscall(gpGetGraphicsResetStatus, 0, 0, 0, 0)
	return (uint32)(ret)
}
func GetGraphicsResetStatus ( ) uint32 { ret , _ , _ := syscall . Syscall ( gpGetGraphicsResetStatus , 0 , 0 , 0 , 0 ) return ( uint32 ) ( ret ) }
// check if the rendering context has not been lost due to software or hardware issues
check if the rendering context has not been lost due to software or hardware issues