func GenRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func GenRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func GenRenderbuffers ( n int32 , renderbuffers * uint32 ) { C . glowGenRenderbuffers ( gpGenRenderbuffers , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( renderbuffers ) ) ) }
// generate renderbuffer object names
generate renderbuffer object names