func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
func TextureBufferRange ( texture uint32 , internalformat uint32 , buffer uint32 , offset int , size int ) { syscall . Syscall6 ( gpTextureBufferRange , 5 , uintptr ( texture ) , uintptr ( internalformat ) , uintptr ( buffer ) , uintptr ( offset ) , uintptr ( size ) , 0 ) }
// attach a range of a buffer object's data store to a buffer texture object
attach a range of a buffer object s data store to a buffer texture object