func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
	C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
	C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexAttribBinding ( attribindex uint32 , bindingindex uint32 ) { C . glowVertexAttribBinding ( gpVertexAttribBinding , ( C . GLuint ) ( attribindex ) , ( C . GLuint ) ( bindingindex ) ) }
// associate a vertex attribute and a vertex buffer binding for a vertex array object
associate a vertex attribute and a vertex buffer binding for a vertex array object