func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	syscall.Syscall9(gpGetActiveUniform, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0)
}
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	syscall.Syscall9(gpGetActiveUniform, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0)
}
func GetActiveUniform ( program uint32 , index uint32 , bufSize int32 , length * int32 , size * int32 , xtype * uint32 , name * uint8 ) { syscall . Syscall9 ( gpGetActiveUniform , 7 , uintptr ( program ) , uintptr ( index ) , uintptr ( bufSize ) , uintptr ( unsafe . Pointer ( length ) ) , uintptr ( unsafe . Pointer ( size ) ) , uintptr ( unsafe . Pointer ( xtype ) ) , uintptr ( unsafe . Pointer ( name ) ) , 0 , 0 ) }
// Returns information about an active uniform variable for the specified program object
Returns information about an active uniform variable for the specified program object