func IsTexture(texture uint32) bool {
	ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
	return ret == TRUE
}
func IsTexture(texture uint32) bool {
	ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
	return ret == TRUE
}
func IsTexture ( texture uint32 ) bool { ret := C . glowIsTexture ( gpIsTexture , ( C . GLuint ) ( texture ) ) return ret == TRUE }
// determine if a name corresponds to a texture
determine if a name corresponds to a texture