func IsGamepadButtonPressed(id int, button GamepadButton) bool {
	return uiDriver().Input().IsGamepadButtonPressed(id, driver.GamepadButton(button))
}
func IsGamepadButtonPressed(id int, button GamepadButton) bool {
	return uiDriver().Input().IsGamepadButtonPressed(id, driver.GamepadButton(button))
}
func IsGamepadButtonPressed ( id int , button GamepadButton ) bool { return uiDriver ( ) . Input ( ) . IsGamepadButtonPressed ( id , driver . GamepadButton ( button ) ) }
// IsGamepadButtonPressed returns the boolean indicating the given button of the gamepad (id) is pressed or not.
//
// IsGamepadButtonPressed is concurrent-safe.
//
// The relationships between physical buttons and buttion IDs depend on environments.
// There can be differences even between Chrome and Firefox.
//
// IsGamepadButtonPressed always returns false on mobiles.
IsGamepadButtonPressed returns the boolean indicating the given button of the gamepad ( id ) is pressed or not . IsGamepadButtonPressed is concurrent - safe . The relationships between physical buttons and buttion IDs depend on environments . There can be differences even between Chrome and Firefox . IsGamepadButtonPressed always returns false on mobiles .