func ColorMaterial(face uint32, mode uint32) {
	C.glowColorMaterial(gpColorMaterial, (C.GLenum)(face), (C.GLenum)(mode))
}
func ColorMaterial(face uint32, mode uint32) {
	C.glowColorMaterial(gpColorMaterial, (C.GLenum)(face), (C.GLenum)(mode))
}
func ColorMaterial ( face uint32 , mode uint32 ) { C . glowColorMaterial ( gpColorMaterial , ( C . GLenum ) ( face ) , ( C . GLenum ) ( mode ) ) }
// cause a material color to track the current color
cause a material color to track the current color