func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {
	syscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0)
}
func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {
	syscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0)
}
func ShaderBinary ( count int32 , shaders * uint32 , binaryformat uint32 , binary unsafe . Pointer , length int32 ) { syscall . Syscall6 ( gpShaderBinary , 5 , uintptr ( count ) , uintptr ( unsafe . Pointer ( shaders ) ) , uintptr ( binaryformat ) , uintptr ( binary ) , uintptr ( length ) , 0 ) }
// load pre-compiled shader binaries
load pre - compiled shader binaries