func (w *Widget) HasTileDef() bool {
	if w != nil && w.TileDef != nil {
		return true
	}

	return false
}
func (w *Widget) HasTileDef() bool {
	if w != nil && w.TileDef != nil {
		return true
	}

	return false
}
func ( w * Widget ) HasTileDef ( ) bool { if w != nil && w . TileDef != nil { return true } return false }
// HasTileDef returns a boolean if a field has been set.
HasTileDef returns a boolean if a field has been set .