func (g *Group) IsOfSystem() bool {
	//loadConfig()

	if g.GID > config.login.SYS_GID_MIN && g.GID < config.login.SYS_GID_MAX {
		return true
	}
	return false
}
func (g *Group) IsOfSystem() bool {
	

	if g.GID > config.login.SYS_GID_MIN && g.GID < config.login.SYS_GID_MAX {
		return true
	}
	return false
}
func ( g * Group ) IsOfSystem ( ) bool { //loadConfig() if g . GID > config . login . SYS_GID_MIN && g . GID < config . login . SYS_GID_MAX { return true } return false }
// IsOfSystem indicates whether it is a system group.
IsOfSystem indicates whether it is a system group .