func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
	syscall.Syscall6(gpBindVertexBuffers, 5, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(strides)), 0)
}
func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
	syscall.Syscall6(gpBindVertexBuffers, 5, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(strides)), 0)
}
func BindVertexBuffers ( first uint32 , count int32 , buffers * uint32 , offsets * int , strides * int32 ) { syscall . Syscall6 ( gpBindVertexBuffers , 5 , uintptr ( first ) , uintptr ( count ) , uintptr ( unsafe . Pointer ( buffers ) ) , uintptr ( unsafe . Pointer ( offsets ) ) , uintptr ( unsafe . Pointer ( strides ) ) , 0 ) }
// attach multiple buffer objects to a vertex array object
attach multiple buffer objects to a vertex array object