func (c *Composer) DestroyWindow(view Control) {
	ev := Event{Type: EventClose}
	c.sendEventToActiveWindow(ev)

	windows := c.getWindowList()
	var newOrder []Control
	for i := 0; i < len(windows); i++ {
		if windows[i] != view {
			newOrder = append(newOrder, windows[i])
		}
	}

	if len(newOrder) == 0 {
		go Stop()
		return
	}

	c.BeginUpdate()
	c.windows = newOrder
	c.EndUpdate()
	c.activateWindow(c.topWindow())
}
func (c *Composer) DestroyWindow(view Control) {
	ev := Event{Type: EventClose}
	c.sendEventToActiveWindow(ev)

	windows := c.getWindowList()
	var newOrder []Control
	for i := 0; i < len(windows); i++ {
		if windows[i] != view {
			newOrder = append(newOrder, windows[i])
		}
	}

	if len(newOrder) == 0 {
		go Stop()
		return
	}

	c.BeginUpdate()
	c.windows = newOrder
	c.EndUpdate()
	c.activateWindow(c.topWindow())
}
func ( c * Composer ) DestroyWindow ( view Control ) { ev := Event { Type : EventClose } c . sendEventToActiveWindow ( ev ) windows := c . getWindowList ( ) var newOrder [ ] Control for i := 0 ; i < len ( windows ) ; i ++ { if windows [ i ] != view { newOrder = append ( newOrder , windows [ i ] ) } } if len ( newOrder ) == 0 { go Stop ( ) return } c . BeginUpdate ( ) c . windows = newOrder c . EndUpdate ( ) c . activateWindow ( c . topWindow ( ) ) }
// DestroyWindow removes the Window from the list of managed Windows
DestroyWindow removes the Window from the list of managed Windows