func DrawArrays(mode uint32, first int32, count int32) {
	C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawArrays(mode uint32, first int32, count int32) {
	C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawArrays ( mode uint32 , first int32 , count int32 ) { C . glowDrawArrays ( gpDrawArrays , ( C . GLenum ) ( mode ) , ( C . GLint ) ( first ) , ( C . GLsizei ) ( count ) ) }
// render primitives from array data
render primitives from array data