func (w *Widget) HasMonitor() bool {
	if w != nil && w.Monitor != nil {
		return true
	}

	return false
}
func (w *Widget) HasMonitor() bool {
	if w != nil && w.Monitor != nil {
		return true
	}

	return false
}
func ( w * Widget ) HasMonitor ( ) bool { if w != nil && w . Monitor != nil { return true } return false }
// HasMonitor returns a boolean if a field has been set.
HasMonitor returns a boolean if a field has been set .