func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorageMultisample ( target uint32 , samples int32 , internalformat uint32 , width int32 , height int32 ) { C . glowRenderbufferStorageMultisample ( gpRenderbufferStorageMultisample , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( samples ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) ) }
// establish data storage, format, dimensions and sample count of     a renderbuffer object's image
establish data storage format dimensions and sample count of a renderbuffer object s image