func Uniform1f(location int32, v0 float32) {
	C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
func Uniform1f(location int32, v0 float32) {
	C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
func Uniform1f ( location int32 , v0 float32 ) { C . glowUniform1f ( gpUniform1f , ( C . GLint ) ( location ) , ( C . GLfloat ) ( v0 ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object