func Uniform3iv(location int32, count int32, value *int32) {
	C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform3iv(location int32, count int32, value *int32) {
	C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform3iv ( location int32 , count int32 , value * int32 ) { C . glowUniform3iv ( gpUniform3iv , ( C . GLint ) ( location ) , ( C . GLsizei ) ( count ) , ( * C . GLint ) ( unsafe . Pointer ( value ) ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object