func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexStorage2DMultisample ( target uint32 , samples int32 , internalformat uint32 , width int32 , height int32 , fixedsamplelocations bool ) { C . glowTexStorage2DMultisample ( gpTexStorage2DMultisample , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( samples ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLboolean ) ( boolToInt ( fixedsamplelocations ) ) ) }
// specify storage for a two-dimensional multisample texture
specify storage for a two - dimensional multisample texture