func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))
}
func GetActiveUniform ( program uint32 , index uint32 , bufSize int32 , length * int32 , size * int32 , xtype * uint32 , name * uint8 ) { C . glowGetActiveUniform ( gpGetActiveUniform , ( C . GLuint ) ( program ) , ( C . GLuint ) ( index ) , ( C . GLsizei ) ( bufSize ) , ( * C . GLsizei ) ( unsafe . Pointer ( length ) ) , ( * C . GLint ) ( unsafe . Pointer ( size ) ) , ( * C . GLenum ) ( unsafe . Pointer ( xtype ) ) , ( * C . GLchar ) ( unsafe . Pointer ( name ) ) ) }
// Returns information about an active uniform variable for the specified program object
Returns information about an active uniform variable for the specified program object