func (v *GLArea) SetHasDepthBuffer(hasDepthBuffer bool) {
	C.gtk_gl_area_set_has_depth_buffer(v.native(), gbool(hasDepthBuffer))
}
func (v *GLArea) SetHasDepthBuffer(hasDepthBuffer bool) {
	C.gtk_gl_area_set_has_depth_buffer(v.native(), gbool(hasDepthBuffer))
}
func ( v * GLArea ) SetHasDepthBuffer ( hasDepthBuffer bool ) { C . gtk_gl_area_set_has_depth_buffer ( v . native ( ) , gbool ( hasDepthBuffer ) ) }
// SetHasDepthBuffer is a wrapper around gtk_gl_area_set_has_depth_buffer().
SetHasDepthBuffer is a wrapper around gtk_gl_area_set_has_depth_buffer () .