func DeleteTextures(n int32, textures *uint32) {
	syscall.Syscall(gpDeleteTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0)
}
func DeleteTextures(n int32, textures *uint32) {
	syscall.Syscall(gpDeleteTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0)
}
func DeleteTextures ( n int32 , textures * uint32 ) { syscall . Syscall ( gpDeleteTextures , 2 , uintptr ( n ) , uintptr ( unsafe . Pointer ( textures ) ) , 0 ) }
// delete named textures
delete named textures