func (t *TileDef) GetPrecisionOk() (PrecisionT, bool) {
	if t == nil || t.Precision == nil {
		return "", false
	}
	return *t.Precision, true
}
func (t *TileDef) GetPrecisionOk() (PrecisionT, bool) {
	if t == nil || t.Precision == nil {
		return "", false
	}
	return *t.Precision, true
}
func ( t * TileDef ) GetPrecisionOk ( ) ( PrecisionT , bool ) { if t == nil || t . Precision == nil { return " " , false } return * t . Precision , true }
// GetPrecisionOk returns a tuple with the Precision field if it's non-nil, zero value otherwise
// and a boolean to check if the value has been set.
GetPrecisionOk returns a tuple with the Precision field if it s non - nil zero value otherwise and a boolean to check if the value has been set .