func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexImage2DMultisample ( target uint32 , samples int32 , internalformat uint32 , width int32 , height int32 , fixedsamplelocations bool ) { C . glowTexImage2DMultisample ( gpTexImage2DMultisample , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( samples ) , ( C . GLenum ) ( internalformat ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLboolean ) ( boolToInt ( fixedsamplelocations ) ) ) }
// establish the data storage, format, dimensions, and number of samples of a multisample texture's image
establish the data storage format dimensions and number of samples of a multisample texture s image