func (c *ExecConfig) Merge(o *ExecConfig) *ExecConfig {
	if c == nil {
		if o == nil {
			return nil
		}
		return o.Copy()
	}

	if o == nil {
		return c.Copy()
	}

	r := c.Copy()

	if o.Command != nil {
		r.Command = o.Command
	}

	if o.Enabled != nil {
		r.Enabled = o.Enabled
	}

	if o.Env != nil {
		r.Env = r.Env.Merge(o.Env)
	}

	if o.KillSignal != nil {
		r.KillSignal = o.KillSignal
	}

	if o.KillTimeout != nil {
		r.KillTimeout = o.KillTimeout
	}

	if o.ReloadSignal != nil {
		r.ReloadSignal = o.ReloadSignal
	}

	if o.Splay != nil {
		r.Splay = o.Splay
	}

	if o.Timeout != nil {
		r.Timeout = o.Timeout
	}

	return r
}
func (c *ExecConfig) Merge(o *ExecConfig) *ExecConfig {
	if c == nil {
		if o == nil {
			return nil
		}
		return o.Copy()
	}

	if o == nil {
		return c.Copy()
	}

	r := c.Copy()

	if o.Command != nil {
		r.Command = o.Command
	}

	if o.Enabled != nil {
		r.Enabled = o.Enabled
	}

	if o.Env != nil {
		r.Env = r.Env.Merge(o.Env)
	}

	if o.KillSignal != nil {
		r.KillSignal = o.KillSignal
	}

	if o.KillTimeout != nil {
		r.KillTimeout = o.KillTimeout
	}

	if o.ReloadSignal != nil {
		r.ReloadSignal = o.ReloadSignal
	}

	if o.Splay != nil {
		r.Splay = o.Splay
	}

	if o.Timeout != nil {
		r.Timeout = o.Timeout
	}

	return r
}
func ( c * ExecConfig ) Merge ( o * ExecConfig ) * ExecConfig { if c == nil { if o == nil { return nil } return o . Copy ( ) } if o == nil { return c . Copy ( ) } r := c . Copy ( ) if o . Command != nil { r . Command = o . Command } if o . Enabled != nil { r . Enabled = o . Enabled } if o . Env != nil { r . Env = r . Env . Merge ( o . Env ) } if o . KillSignal != nil { r . KillSignal = o . KillSignal } if o . KillTimeout != nil { r . KillTimeout = o . KillTimeout } if o . ReloadSignal != nil { r . ReloadSignal = o . ReloadSignal } if o . Splay != nil { r . Splay = o . Splay } if o . Timeout != nil { r . Timeout = o . Timeout } return r }
// Merge combines all values in this configuration with the values in the other
// configuration, with values in the other configuration taking precedence.
// Maps and slices are merged, most other values are overwritten. Complex
// structs define their own merge functionality.
Merge combines all values in this configuration with the values in the other configuration with values in the other configuration taking precedence . Maps and slices are merged most other values are overwritten . Complex structs define their own merge functionality .