func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
	syscall.Syscall6(gpDrawElementsInstancedBaseVertex, 6, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(basevertex))
}
func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
	syscall.Syscall6(gpDrawElementsInstancedBaseVertex, 6, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(basevertex))
}
func DrawElementsInstancedBaseVertex ( mode uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , instancecount int32 , basevertex int32 ) { syscall . Syscall6 ( gpDrawElementsInstancedBaseVertex , 6 , uintptr ( mode ) , uintptr ( count ) , uintptr ( xtype ) , uintptr ( indices ) , uintptr ( instancecount ) , uintptr ( basevertex ) ) }
// render multiple instances of a set of primitives from array data with a per-element offset
render multiple instances of a set of primitives from array data with a per - element offset