func Uniform2i(location int32, v0 int32, v1 int32) {
	C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func Uniform2i(location int32, v0 int32, v1 int32) {
	C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func Uniform2i ( location int32 , v0 int32 , v1 int32 ) { C . glowUniform2i ( gpUniform2i , ( C . GLint ) ( location ) , ( C . GLint ) ( v0 ) , ( C . GLint ) ( v1 ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object