func ActiveShaderProgram(pipeline uint32, program uint32) {
	C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveShaderProgram(pipeline uint32, program uint32) {
	C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveShaderProgram ( pipeline uint32 , program uint32 ) { C . glowActiveShaderProgram ( gpActiveShaderProgram , ( C . GLuint ) ( pipeline ) , ( C . GLuint ) ( program ) ) }
// set the active program object for a program pipeline object
set the active program object for a program pipeline object