func DepthRangef(n float32, f float32) {
	C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f))
}
func DepthRangef(n float32, f float32) {
	C.glowDepthRangef(gpDepthRangef, (C.GLfloat)(n), (C.GLfloat)(f))
}
func DepthRangef ( n float32 , f float32 ) { C . glowDepthRangef ( gpDepthRangef , ( C . GLfloat ) ( n ) , ( C . GLfloat ) ( f ) ) }
// specify mapping of depth values from normalized device coordinates to window coordinates
specify mapping of depth values from normalized device coordinates to window coordinates