func CreateTextures(target uint32, n int32, textures *uint32) {
	C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func CreateTextures(target uint32, n int32, textures *uint32) {
	C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func CreateTextures ( target uint32 , n int32 , textures * uint32 ) { C . glowCreateTextures ( gpCreateTextures , ( C . GLenum ) ( target ) , ( C . GLsizei ) ( n ) , ( * C . GLuint ) ( unsafe . Pointer ( textures ) ) ) }
// create texture objects
create texture objects