func (task *Task) updateResourceDesiredStatusUnsafe(taskDesiredStatus apitaskstatus.TaskStatus) {
	resources := task.getResourcesUnsafe()
	for _, r := range resources {
		if taskDesiredStatus == apitaskstatus.TaskRunning {
			if r.GetDesiredStatus() < r.SteadyState() {
				r.SetDesiredStatus(r.SteadyState())
			}
		} else {
			if r.GetDesiredStatus() < r.TerminalStatus() {
				r.SetDesiredStatus(r.TerminalStatus())
			}
		}
	}
}
func (task *Task) updateResourceDesiredStatusUnsafe(taskDesiredStatus apitaskstatus.TaskStatus) {
	resources := task.getResourcesUnsafe()
	for _, r := range resources {
		if taskDesiredStatus == apitaskstatus.TaskRunning {
			if r.GetDesiredStatus() < r.SteadyState() {
				r.SetDesiredStatus(r.SteadyState())
			}
		} else {
			if r.GetDesiredStatus() < r.TerminalStatus() {
				r.SetDesiredStatus(r.TerminalStatus())
			}
		}
	}
}
func ( task * Task ) updateResourceDesiredStatusUnsafe ( taskDesiredStatus apitaskstatus . TaskStatus ) { resources := task . getResourcesUnsafe ( ) for _ , r := range resources { if taskDesiredStatus == apitaskstatus . TaskRunning { if r . GetDesiredStatus ( ) < r . SteadyState ( ) { r . SetDesiredStatus ( r . SteadyState ( ) ) } } else { if r . GetDesiredStatus ( ) < r . TerminalStatus ( ) { r . SetDesiredStatus ( r . TerminalStatus ( ) ) } } } }
// updateResourceDesiredStatusUnsafe sets all resources' desired status depending on the
// task's desired status
// TODO: Create a mapping of resource status to the corresponding task status and use it here
updateResourceDesiredStatusUnsafe sets all resources desired status depending on the task s desired status TODO : Create a mapping of resource status to the corresponding task status and use it here