func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckNamedFramebufferStatus ( framebuffer uint32 , target uint32 ) uint32 { ret := C . glowCheckNamedFramebufferStatus ( gpCheckNamedFramebufferStatus , ( C . GLuint ) ( framebuffer ) , ( C . GLenum ) ( target ) ) return ( uint32 ) ( ret ) }
// check the completeness status of a framebuffer
check the completeness status of a framebuffer