func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) {
	C.glowBitmap(gpBitmap, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfloat)(xorig), (C.GLfloat)(yorig), (C.GLfloat)(xmove), (C.GLfloat)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap)))
}
func Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) {
	C.glowBitmap(gpBitmap, (C.GLsizei)(width), (C.GLsizei)(height), (C.GLfloat)(xorig), (C.GLfloat)(yorig), (C.GLfloat)(xmove), (C.GLfloat)(ymove), (*C.GLubyte)(unsafe.Pointer(bitmap)))
}
func Bitmap ( width int32 , height int32 , xorig float32 , yorig float32 , xmove float32 , ymove float32 , bitmap * uint8 ) { C . glowBitmap ( gpBitmap , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLfloat ) ( xorig ) , ( C . GLfloat ) ( yorig ) , ( C . GLfloat ) ( xmove ) , ( C . GLfloat ) ( ymove ) , ( * C . GLubyte ) ( unsafe . Pointer ( bitmap ) ) ) }
// draw a bitmap
draw a bitmap