func SelectBuffer(size int32, buffer *uint32) {
	C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))
}
func SelectBuffer(size int32, buffer *uint32) {
	C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))
}
func SelectBuffer ( size int32 , buffer * uint32 ) { C . glowSelectBuffer ( gpSelectBuffer , ( C . GLsizei ) ( size ) , ( * C . GLuint ) ( unsafe . Pointer ( buffer ) ) ) }
// establish a buffer for selection mode values
establish a buffer for selection mode values