func (r *AlertingRule) State() AlertState {
	r.mtx.Lock()
	defer r.mtx.Unlock()

	maxState := StateInactive
	for _, a := range r.active {
		if a.State > maxState {
			maxState = a.State
		}
	}
	return maxState
}
func (r *AlertingRule) State() AlertState {
	r.mtx.Lock()
	defer r.mtx.Unlock()

	maxState := StateInactive
	for _, a := range r.active {
		if a.State > maxState {
			maxState = a.State
		}
	}
	return maxState
}
func ( r * AlertingRule ) State ( ) AlertState { r . mtx . Lock ( ) defer r . mtx . Unlock ( ) maxState := StateInactive for _ , a := range r . active { if a . State > maxState { maxState = a . State } } return maxState }
// State returns the maximum state of alert instances for this rule.
// StateFiring > StatePending > StateInactive
State returns the maximum state of alert instances for this rule . StateFiring > StatePending > StateInactive