func (imageState *ImageState) GetImageNamesCount() int {
	imageState.lock.RLock()
	defer imageState.lock.RUnlock()
	return len(imageState.Image.Names)
}
func (imageState *ImageState) GetImageNamesCount() int {
	imageState.lock.RLock()
	defer imageState.lock.RUnlock()
	return len(imageState.Image.Names)
}
func ( imageState * ImageState ) GetImageNamesCount ( ) int { imageState . lock . RLock ( ) defer imageState . lock . RUnlock ( ) return len ( imageState . Image . Names ) }
// GetImageNamesCount returns number of image names
GetImageNamesCount returns number of image names