func (ml MetalLayer) SetMaximumDrawableCount(count int) {
	e := C.MetalLayer_SetMaximumDrawableCount(ml.metalLayer, C.uint_t(count))
	if e != nil {
		panic(errors.New(C.GoString(e)))
	}
}
func (ml MetalLayer) SetMaximumDrawableCount(count int) {
	e := C.MetalLayer_SetMaximumDrawableCount(ml.metalLayer, C.uint_t(count))
	if e != nil {
		panic(errors.New(C.GoString(e)))
	}
}
func ( ml MetalLayer ) SetMaximumDrawableCount ( count int ) { e := C . MetalLayer_SetMaximumDrawableCount ( ml . metalLayer , C . uint_t ( count ) ) if e != nil { panic ( errors . New ( C . GoString ( e ) ) ) } }
// SetMaximumDrawableCount controls the number of Metal drawables in the resource pool
// managed by Core Animation.
//
// It can set to 2 or 3 only. SetMaximumDrawableCount panics for other values.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2938720-maximumdrawablecount.
SetMaximumDrawableCount controls the number of Metal drawables in the resource pool managed by Core Animation . It can set to 2 or 3 only . SetMaximumDrawableCount panics for other values . Reference : https : // developer . apple . com / documentation / quartzcore / cametallayer / 2938720 - maximumdrawablecount .