func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)
}
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)
}
func TextureSubImage1D ( texture uint32 , level int32 , xoffset int32 , width int32 , format uint32 , xtype uint32 , pixels unsafe . Pointer ) { syscall . Syscall9 ( gpTextureSubImage1D , 7 , uintptr ( texture ) , uintptr ( level ) , uintptr ( xoffset ) , uintptr ( width ) , uintptr ( format ) , uintptr ( xtype ) , uintptr ( pixels ) , 0 , 0 ) }
// specify a one-dimensional texture subimage
specify a one - dimensional texture subimage