func GetPrecision(v *PrecisionT) (PrecisionT, bool) {
	if v != nil {
		return *v, true
	}

	return PrecisionT(""), false
}
func GetPrecision(v *PrecisionT) (PrecisionT, bool) {
	if v != nil {
		return *v, true
	}

	return PrecisionT(""), false
}
func GetPrecision ( v * PrecisionT ) ( PrecisionT , bool ) { if v != nil { return * v , true } return PrecisionT ( " " ) , false }
// GetPrecision is a helper routine that returns a boolean representing
// if a value was set, and if so, dereferences the pointer to it.
GetPrecision is a helper routine that returns a boolean representing if a value was set and if so dereferences the pointer to it .