func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowNamedBufferSubData(gpNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer) {
	C.glowNamedBufferSubData(gpNamedBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func NamedBufferSubData ( buffer uint32 , offset int , size int , data unsafe . Pointer ) { C . glowNamedBufferSubData ( gpNamedBufferSubData , ( C . GLuint ) ( buffer ) , ( C . GLintptr ) ( offset ) , ( C . GLsizeiptr ) ( size ) , data ) }
// updates a subset of a buffer object's data store
updates a subset of a buffer object s data store