func (rce RenderCommandEncoder) SetFragmentTexture(texture Texture, index int) {
	C.RenderCommandEncoder_SetFragmentTexture(rce.commandEncoder, texture.texture, C.uint_t(index))
}
func (rce RenderCommandEncoder) SetFragmentTexture(texture Texture, index int) {
	C.RenderCommandEncoder_SetFragmentTexture(rce.commandEncoder, texture.texture, C.uint_t(index))
}
func ( rce RenderCommandEncoder ) SetFragmentTexture ( texture Texture , index int ) { C . RenderCommandEncoder_SetFragmentTexture ( rce . commandEncoder , texture . texture , C . uint_t ( index ) ) }
// SetFragmentTexture sets a texture for the fragment function at an index in the texture argument table.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture
SetFragmentTexture sets a texture for the fragment function at an index in the texture argument table . Reference : https : // developer . apple . com / documentation / metal / mtlrendercommandencoder / 1515390 - setfragmenttexture