func PolygonStipple(mask *uint8) {
	C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))
}
func PolygonStipple(mask *uint8) {
	C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))
}
func PolygonStipple ( mask * uint8 ) { C . glowPolygonStipple ( gpPolygonStipple , ( * C . GLubyte ) ( unsafe . Pointer ( mask ) ) ) }
// set the polygon stippling pattern
set the polygon stippling pattern