func (t *TileDef) HasPrecision() bool {
	if t != nil && t.Precision != nil {
		return true
	}

	return false
}
func (t *TileDef) HasPrecision() bool {
	if t != nil && t.Precision != nil {
		return true
	}

	return false
}
func ( t * TileDef ) HasPrecision ( ) bool { if t != nil && t . Precision != nil { return true } return false }
// HasPrecision returns a boolean if a field has been set.
HasPrecision returns a boolean if a field has been set .