func AttachShader(program uint32, shader uint32) {
	syscall.Syscall(gpAttachShader, 2, uintptr(program), uintptr(shader), 0)
}
func AttachShader(program uint32, shader uint32) {
	syscall.Syscall(gpAttachShader, 2, uintptr(program), uintptr(shader), 0)
}
func AttachShader ( program uint32 , shader uint32 ) { syscall . Syscall ( gpAttachShader , 2 , uintptr ( program ) , uintptr ( shader ) , 0 ) }
// Attaches a shader object to a program object
Attaches a shader object to a program object