func (rce RenderCommandEncoder) SetVertexBuffer(buf Buffer, offset, index int) {
	C.RenderCommandEncoder_SetVertexBuffer(rce.commandEncoder, buf.buffer, C.uint_t(offset), C.uint_t(index))
}
func (rce RenderCommandEncoder) SetVertexBuffer(buf Buffer, offset, index int) {
	C.RenderCommandEncoder_SetVertexBuffer(rce.commandEncoder, buf.buffer, C.uint_t(offset), C.uint_t(index))
}
func ( rce RenderCommandEncoder ) SetVertexBuffer ( buf Buffer , offset , index int ) { C . RenderCommandEncoder_SetVertexBuffer ( rce . commandEncoder , buf . buffer , C . uint_t ( offset ) , C . uint_t ( index ) ) }
// SetVertexBuffer sets a buffer for the vertex shader function at an index
// in the buffer argument table with an offset that specifies the start of the data.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer.
SetVertexBuffer sets a buffer for the vertex shader function at an index in the buffer argument table with an offset that specifies the start of the data . Reference : https : // developer . apple . com / documentation / metal / mtlrendercommandencoder / 1515829 - setvertexbuffer .