func GetUniformfv(program uint32, location int32, params *float32) {
	C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformfv(program uint32, location int32, params *float32) {
	C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformfv ( program uint32 , location int32 , params * float32 ) { C . glowGetUniformfv ( gpGetUniformfv , ( C . GLuint ) ( program ) , ( C . GLint ) ( location ) , ( * C . GLfloat ) ( unsafe . Pointer ( params ) ) ) }
// Returns the value of a uniform variable
Returns the value of a uniform variable