func InvalidateBufferSubData(buffer uint32, offset int, length int) {
	C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func InvalidateBufferSubData(buffer uint32, offset int, length int) {
	C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func InvalidateBufferSubData ( buffer uint32 , offset int , length int ) { C . glowInvalidateBufferSubData ( gpInvalidateBufferSubData , ( C . GLuint ) ( buffer ) , ( C . GLintptr ) ( offset ) , ( C . GLsizeiptr ) ( length ) ) }
// invalidate a region of a buffer object's data store
invalidate a region of a buffer object s data store