func GetVertexAttribdv(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribdv(gpGetVertexAttribdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribdv(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribdv(gpGetVertexAttribdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribdv ( index uint32 , pname uint32 , params * float64 ) { C . glowGetVertexAttribdv ( gpGetVertexAttribdv , ( C . GLuint ) ( index ) , ( C . GLenum ) ( pname ) , ( * C . GLdouble ) ( unsafe . Pointer ( params ) ) ) }
// Return a generic vertex attribute parameter
Return a generic vertex attribute parameter