func GetUniformiv(program uint32, location int32, params *int32) {
	C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformiv(program uint32, location int32, params *int32) {
	C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))
}
func GetUniformiv ( program uint32 , location int32 , params * int32 ) { C . glowGetUniformiv ( gpGetUniformiv , ( C . GLuint ) ( program ) , ( C . GLint ) ( location ) , ( * C . GLint ) ( unsafe . Pointer ( params ) ) ) }
// Returns the value of a uniform variable
Returns the value of a uniform variable