func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
	C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))
}
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
	C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))
}
func NamedFramebufferReadBuffer ( framebuffer uint32 , src uint32 ) { C . glowNamedFramebufferReadBuffer ( gpNamedFramebufferReadBuffer , ( C . GLuint ) ( framebuffer ) , ( C . GLenum ) ( src ) ) }
// select a color buffer source for pixels
select a color buffer source for pixels