func CheckFramebufferStatus(target uint32) uint32 {
	ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckFramebufferStatus(target uint32) uint32 {
	ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckFramebufferStatus ( target uint32 ) uint32 { ret := C . glowCheckFramebufferStatus ( gpCheckFramebufferStatus , ( C . GLenum ) ( target ) ) return ( uint32 ) ( ret ) }
// check the completeness status of a framebuffer
check the completeness status of a framebuffer