func TouchPressDuration(id int) int {
	theInputState.m.RLock()
	s := theInputState.touchDurations[id]
	theInputState.m.RUnlock()
	return s
}
func TouchPressDuration(id int) int {
	theInputState.m.RLock()
	s := theInputState.touchDurations[id]
	theInputState.m.RUnlock()
	return s
}
func TouchPressDuration ( id int ) int { theInputState . m . RLock ( ) s := theInputState . touchDurations [ id ] theInputState . m . RUnlock ( ) return s }
// TouchPressDuration returns how long the touch remains in frames.
//
// TouchPressDuration is concurrent safe.
TouchPressDuration returns how long the touch remains in frames . TouchPressDuration is concurrent safe .