Example Reflection – Mind Mapping

Challenge

I am a industrial design student. Last year I was a member of the design team of my university student  council. Our purpose was create an identity for our university. Our university’s students don’t proud of to  being a part of this university. Also they don’t feel ownership fort he university,so that was affect their  attitude to school and other people’s perspective to school. As design team of the university, we decided  to change this percaption and create an university identity.

Selection

Firstly, for creating an identity we should know what is the problem and why students have a problem  with school. We did interviews with the 8 students from different departments and terms. We applied the  graffiti wall method to reach a wider audience and better observe the problems of our school. We asked  students “How Should Your Dream University Be?” By leaving the students free, we have provided a large  space where they can write their ideas freely. The main points mentioned interviews and Graffiti Wall  were: Better clasrooms and studios, Large Campus, cheap cafeteria food, Happy employees, Products  labeled TOBB ETÜ, easy transportation, Student friendly, succesfull, More holiday, Events festivals  concerts, more social. We chose sentences from interviews and divided them into topics such as  academic, sociability, awareness, collaborative education, communication, and adoption. Thus, according  to the results of the analysis of the interviews, we reached the topic that was mentioned most. After we  gathered huge amount of data from students, we need to clasify them and clear to our way of design.  Before moving to the next phase, what if, we need to distill all that data into information and insights that  can be easily communicated. This is just what mind mapping does well.

Application

Mind mapping is looking for patterns and insights in a large quantity of data we collected during our  exploration of what is the current reality. Mind mapping is an engaging alternative to that giant report we  might otherwise have written to sum up and communicate in prose and charts and spreadsheets. We  discuss what appealed to user and group similar items. Then we identifies insight to get translate it into  design criteria. As a result of the mind map, it was seen which subjects gave more importance to the  participants. All the codes obtained are brought together and the most repeated concepts are selected.  Main headings were determined for the next method. In the project using concrete criteria Data on the  subject to be progressed was obtained.

Insight

Mind mapping is more intuitive. It's more creative. It's more visual, and it's more engaging. In design  thinking we use the mind mapping process to capture and represent the minds of students. That's minds,  of our users. We involve our colleagues in order to develop a common mind among them regarding the  current reality of a design challenge.

Approach

Thanks to the researches we conducted and the design methods we applied, one of the biggest obstacles  in the perception of identity in our school was that people could not reach the social environment they  want. Also many students were not aware of the existing facilities of the school. It was determined that  the promotion was lacking and there was no social environmental incentive in our school. A social  envirenment orientation game has been developed. By this way students can learn university in an  entertaining way and create their own social environment at university. This idea was realized by  designing a mobile application that would allow every student to be easily involved.


Example Reflection – Mind Mapping Challenge I am a industrial design student . Last year I was a member of the design team of my university student council . Our purpose was create an identity for our university . Our university ’s students do n’t proud of to being a part of this university . Also they do n’t feel ownership fort he university , so that was affect their attitude to school and other people ’s perspective to school . As design team of the university , we decided to change this percaption and create an university identity . Selection Firstly , for creating an identity we should know what is the problem and why students have a problem with school . We did interviews with the 8 students from different departments and terms . We applied the graffiti wall method to reach a wider audience and better observe the problems of our school . We asked students “ How Should Your Dream University Be ? ” By leaving the students free , we have provided a large space where they can write their ideas freely . The main points mentioned interviews and Graffiti Wall were : Better clasrooms and studios , Large Campus , cheap cafeteria food , Happy employees , Products labeled TOBB ETÜ , easy transportation , Student friendly , succesfull , More holiday , Events festivals concerts , more social . We chose sentences from interviews and divided them into topics such as academic , sociability , awareness , collaborative education , communication , and adoption . Thus , according to the results of the analysis of the interviews , we reached the topic that was mentioned most . After we gathered huge amount of data from students , we need to clasify them and clear to our way of design . Before moving to the next phase , what if , we need to distill all that data into information and insights that can be easily communicated . This is just what mind mapping does well . Application Mind mapping is looking for patterns and insights in a large quantity of data we collected during our exploration of what is the current reality . Mind mapping is an engaging alternative to that giant report we might otherwise have written to sum up and communicate in prose and charts and spreadsheets . We discuss what appealed to user and group similar items . Then we identifies insight to get translate it into design criteria . As a result of the mind map , it was seen which subjects gave more importance to the participants . All the codes obtained are brought together and the most repeated concepts are selected . Main headings were determined for the next method . In the project using concrete criteria Data on the subject to be progressed was obtained . Insight Mind mapping is more intuitive . It 's more creative . It 's more visual , and it 's more engaging . In design thinking we use the mind mapping process to capture and represent the minds of students . That 's minds , of our users . We involve our colleagues in order to develop a common mind among them regarding the current reality of a design challenge . Approach Thanks to the researches we conducted and the design methods we applied , one of the biggest obstacles in the perception of identity in our school was that people could not reach the social environment they want . Also many students were not aware of the existing facilities of the school . It was determined that the promotion was lacking and there was no social environmental incentive in our school . A social envirenment orientation game has been developed . By this way students can learn university in an entertaining way and create their own social environment at university . This idea was realized by designing a mobile application that would allow every student to be easily involved .