Visualisation

Visualisation: It is a core component of the way that we communicate, whether we're aware of it or not. When we're dealing with very complex problems, we're enacting a different kind of problem solving that has to bring in more than just logic. Visualisation is really important for the process of Design Thinking because it's actually a way of unlocking a different part of our brain. It allows us to think in a non-verbal way and access parts of our brain, our creativity. Most design thinkers call visualisation as “the mother of all design tools”, because they are used in every stage of the design thinking process.

Visualisation has a role to play throughout the Design Thinking. It's an incredible tool, in that sense, in that we're using those tools and that part of our brain at each phase in the design process. It's not just something that has an application in one part of the Design Thinking. It has many ways of being useful at different parts of the Design Thinking process.

LIMITATIONS AND IMPLICATIONS:

This paper has been a first attempt to describe visualization methods used in the five phases of design thinking with the aim to inform and support reflection of practitioners and researchers about the role of visualization in design thinking. Limitations arise from the set of examples that were present to the authors, there are many more visualizations in other design thinking projects. We further want to make explicit that those visualization act as illustrative examples and not as the “standard”. We also acknowledge that all five phases include divergent and convergent phases and that the visualizations covered in this article cover only one of those two phases.We hope that by making the functions of visualization explicit in general and showcasing examples for each of the design thinking phases, design thinking practitioners and researchers are inspired to think of and make use of visualizations more consciously in the future. We also hope to create a more sophisticated overview of the current use of visuals within design thinking in the future and add new forms of visuals for design thinking teams, such as in the first attempt of Eppler and Kernbach by introducing the Sankey diagram as well as the Confluence Dynagram to design thinking teamsFuture research might investigate the enactment of visualization methods in depths through an ethnographic approach observing and interviewing design thinking practitioners. Quantitative investigation could compare different kind of visualization methods in an experimental setup. In addition, the use of new visualization methods, such as Navicons , digital

knowledge mapping techniques or Dynagrams , could be explored to further enhance the productivity of design thinking teams. One should also not forget the communication between the design thinking team and the (corporate) partner which requires clear and transparent communication of processes and decisions as well as their value. This aspects warrants careful study in the future to better understand the impact of design thinking in the (business) world.

CONCLUSION:

Design thinking is providing a new approach to creativity and innovation that is human-centred, integrating early prototypes and testing with users. It is currently very popular among business innovators and touches even upon all aspects of life including careers, i.e. the Stanford course ‘designing your life’.It provides a new approach including a process, methods and mind-set. A central piece of design thinking in terms of the methods (e.g. be visual) but also in bringing the mind-sets alive (e.g. bias-to-action) is the use of visualization. It is therefore not surprising that the first course of design thinking, even long before d.school at Stanford had started, was on visual thinking and its importance for design. Despite this importance, the use of visualization within design thinking happens with little reflection and knowledge about its functions, benefits and suitability to the situation and goals at hand. This might even hinder or ruin the effectiveness and development of design thinking teams and their solution to the identified problems.

Therefore, this paper is a first attempt to shed light on the use of visual thinking with design thinking by suggesting the conceptual framework and illustrative.


Visualisation Visualisation : It is a core component of the way that we communicate , whether we 're aware of it or not . When we 're dealing with very complex problems , we 're enacting a different kind of problem solving that has to bring in more than just logic . Visualisation is really important for the process of Design Thinking because it 's actually a way of unlocking a different part of our brain . It allows us to think in a non - verbal way and access parts of our brain , our creativity . Most design thinkers call visualisation as “ the mother of all design tools ” , because they are used in every stage of the design thinking process . Visualisation has a role to play throughout the Design Thinking . It 's an incredible tool , in that sense , in that we 're using those tools and that part of our brain at each phase in the design process . It 's not just something that has an application in one part of the Design Thinking . It has many ways of being useful at different parts of the Design Thinking process . LIMITATIONS AND IMPLICATIONS : This paper has been a first attempt to describe visualization methods used in the five phases of design thinking with the aim to inform and support reflection of practitioners and researchers about the role of visualization in design thinking . Limitations arise from the set of examples that were present to the authors , there are many more visualizations in other design thinking projects . We further want to make explicit that those visualization act as illustrative examples and not as the “ standard ” . We also acknowledge that all five phases include divergent and convergent phases and that the visualizations covered in this article cover only one of those two phases . We hope that by making the functions of visualization explicit in general and showcasing examples for each of the design thinking phases , design thinking practitioners and researchers are inspired to think of and make use of visualizations more consciously in the future . We also hope to create a more sophisticated overview of the current use of visuals within design thinking in the future and add new forms of visuals for design thinking teams , such as in the first attempt of Eppler and Kernbach by introducing the Sankey diagram as well as the Confluence Dynagram to design thinking teamsFuture research might investigate the enactment of visualization methods in depths through an ethnographic approach observing and interviewing design thinking practitioners . Quantitative investigation could compare different kind of visualization methods in an experimental setup . In addition , the use of new visualization methods , such as Navicons , digital knowledge mapping techniques or Dynagrams , could be explored to further enhance the productivity of design thinking teams . One should also not forget the communication between the design thinking team and the ( corporate ) partner which requires clear and transparent communication of processes and decisions as well as their value . This aspects warrants careful study in the future to better understand the impact of design thinking in the ( business ) world . CONCLUSION : Design thinking is providing a new approach to creativity and innovation that is human - centred , integrating early prototypes and testing with users . It is currently very popular among business innovators and touches even upon all aspects of life including careers , i.e. the Stanford course ‘ designing your life’ . It provides a new approach including a process , methods and mind - set . A central piece of design thinking in terms of the methods ( e.g. be visual ) but also in bringing the mind - sets alive ( e.g. bias - to - action ) is the use of visualization . It is therefore not surprising that the first course of design thinking , even long before d.school at Stanford had started , was on visual thinking and its importance for design . Despite this importance , the use of visualization within design thinking happens with little reflection and knowledge about its functions , benefits and suitability to the situation and goals at hand . This might even hinder or ruin the effectiveness and development of design thinking teams and their solution to the identified problems . Therefore , this paper is a first attempt to shed light on the use of visual thinking with design thinking by suggesting the conceptual framework and illustrative .