Visualization

Challenge & Selection:

Visualization is the primary tool I uses in the design thinking in my process of activities. I used this tool to  communicate to the Design review committee members on issues captured and ways to rectify the same. Design  Review committee members are from Different group of people who approves the design the process. I generally  use the technique called Fish Bone Technique in which all the root cause for the problems are being studied in  detail w.r.t issue. This will help all the Design review committee members to visualize the issue in detail and will be  able to support us in issue resolution. With this technique we will be able to resolve the issue jointly and as well as  we will be able to get additional inputs for improvements.

Application:

I apply in the above challenge by generating a fish bone diagram. A fishbone diagram is created through a  brainstorming session among the stakeholders. Each stake holders are explained about the issue and expected to  provide root-causes for the problem through visualization. The visualization become the primary tool for each one  present in the brainstorming session except that the tools used are different. If there are no stake holders  involved, I put myself in the issue doing practical experiences in making a Fish-bone diagram.

When reported with a issue, it is not necessary that the root causes are witnessed directly. The in-direct root- causes are visualized in this process based on the professional experiences of the stake holders. This visualisation  technique is simple and ensures clear understanding of the root-causes as shown in the Figure 1.

After the brain storming session, I segregate the root causes into following categories, which is based on,

1. Man  2. Method  3. Material  4. Machine   5. Environment ( Mother Nature)

After the categorisation, all the issues are tracked for the occurrences and trends. During the process I get more  detailed in the way I visualize. Each time I carry out the process, I learn a new step in the visualisation tool. The  feedbacks from the tool are used in the further process of Advanced problem solving which includes various  analysis tools like Pareto, Histogram, Why-Why , P control charts etc.

Insight & Approach:

The shared experiences and learning during the session is enormous. The tool provides insight on understanding  the problem through the different ways of visualisation of everyone involved in the activity. The feedback taken  from the session provides insights on the ways to solve the problem as well. Through the process, I learned to  incorporate the activity in each problem-solving session that I encounter during the course of projects in my  organisation. I have an alternative tool of forming different fishbone diagrams from varied groups. This helps in the  case where the number of essential stake holders are higher. This alternate approach helped in understanding the  solution to greater extent.


Visualization Challenge & Selection : Visualization is the primary tool I uses in the design thinking in my process of activities . I used this tool to communicate to the Design review committee members on issues captured and ways to rectify the same . Design Review committee members are from Different group of people who approves the design the process . I generally use the technique called Fish Bone Technique in which all the root cause for the problems are being studied in detail w.r.t issue . This will help all the Design review committee members to visualize the issue in detail and will be able to support us in issue resolution . With this technique we will be able to resolve the issue jointly and as well as we will be able to get additional inputs for improvements . Application : I apply in the above challenge by generating a fish bone diagram . A fishbone diagram is created through a brainstorming session among the stakeholders . Each stake holders are explained about the issue and expected to provide root - causes for the problem through visualization . The visualization become the primary tool for each one present in the brainstorming session except that the tools used are different . If there are no stake holders involved , I put myself in the issue doing practical experiences in making a Fish - bone diagram . When reported with a issue , it is not necessary that the root causes are witnessed directly . The in - direct root- causes are visualized in this process based on the professional experiences of the stake holders . This visualisation technique is simple and ensures clear understanding of the root - causes as shown in the Figure 1 . After the brain storming session , I segregate the root causes into following categories , which is based on , 1 . Man 2 . Method 3 . Material 4 . Machine 5 . Environment ( Mother Nature ) After the categorisation , all the issues are tracked for the occurrences and trends . During the process I get more detailed in the way I visualize . Each time I carry out the process , I learn a new step in the visualisation tool . The feedbacks from the tool are used in the further process of Advanced problem solving which includes various analysis tools like Pareto , Histogram , Why - Why , P control charts etc . Insight & Approach : The shared experiences and learning during the session is enormous . The tool provides insight on understanding the problem through the different ways of visualisation of everyone involved in the activity . The feedback taken from the session provides insights on the ways to solve the problem as well . Through the process , I learned to incorporate the activity in each problem - solving session that I encounter during the course of projects in my organisation . I have an alternative tool of forming different fishbone diagrams from varied groups . This helps in the case where the number of essential stake holders are higher . This alternate approach helped in understanding the solution to greater extent .