Example Visualisation

Challenge and Selection

Big Data new technologies are able to handle big amounts of data with the goal of obtaining new knowledge

that facilitates the decision-making. However, this process that starts from data to obtain information and,  from here, to achieve knowledge, is not only focused on the treatment of the data, but that all this has no value  if they cannot be displayed in the right way so that the user understands what is being shown and not be  overwhelmed by complex and difficult to understand visualizations.

This paper analyses, therefore, what are the current visualization tools explaining, first, which are the current  techniques of visualization, focused mainly on static representations of the information. Next, we analyze the  main problems and challenges in the field of data visualization, where we have examined the main tools of the  market describing four basic points: data loading, visualization of this same data, advantages and disadvantages  from the users’ perspective. Once the main problems with which data visualization have been studied, where  information loss is a crucial point, the direction of the market and how the 3D tools can be used to obtain a  new knowledge that the 2D visualization techniques are not able to display, is analyzed. The article finishes  by commenting on the advantages and disadvantages of data representation in three dimensions

Application

Visualization is any strategy for making pictures, graphs, or activities to impart a message. Visualization  through visual symbolism has been a successful method to convey both dynamic and solid thoughts  since the beginning of humankind. Models from history incorporate cavern artworks, Egyptian symbolic  representations, Greek geometry, and Leonardo da Vinci's progressive strategies for specialized drawing  for designing and logical purposes.Visualization is a type of articulation that makes the information,  data, and information obvious. Visualization basically applied in the circumstance thats content

Human-computer interaction is actually the interaction of the user and the product designer. It is  difficult for people to keep patient for the product. Advanced technology, the technology itself is  difficult to directly enjoy people's lives and must rely on a medium. The visualization plays a role of  making communication between people and computers simple. The role of pleasure people. Of course,  for the interface of the control. On the one hand, it needs mature technology for background support,  on the other hand, it needs the designer understand user's psychological demands, thinking and visual  habits. While the acquisition of visual information is more intuitive and important. Because when people  using the product. The first thing comes to their mind is "what they see", following by "what to do","  how to do". Knowledge engineering believes that visual information consists of three parts: shape,  colour,etc.

I used an approach of preparing a visually representative data on my college work where the students  are supposed to give feedback based on the teaching materials provided to them. For this activity ,  I  would divide the students into 6-7 groups based on their specialization and topic of interest.All of the  visual data is made using simple tools so that it would be easier to understand for the students.I gave  them 2-3 questions such as 1) Are you satisfied with the faculties teaching method? 2) Are you able to  understand their line of communication? 3) Is the study text provided by the college beneficial?

Then I had each group to report out their answer to these questions. And after the session , I looked on  the reviews and digitised the posters of each group as an element, this helped to create a view which  provided new insights and better explanation or understanding of the poster. Along with this, I created a  revised graphic poster mentioning the students problem and also few suggestions to minimize it.

Insight and Approach

What I have learned from this is that it is undeniable that the information stored in the language and  code is more accurate and abundant, but the acquisition of such information requires time-consuming  and labour intensive training to be realized. The graphic symbol, this way of communication is more  intuitive, more general and universal. It relies on people's thinking activity from specific things,  generates relevant thinking and mixes into the subjective judgment, which only needs people to use the  daily natural skills. Based on direct experience in life and part of the indirect experience to understand.  This approach greatly reduces the gap of different age, different nationalities and different ethnicities of  cognitive impairment and memory burden, improve work efficiency. Even people use different  language, they can also understand the function of some button. Using the microphone icon as an  example, we can directly understand that it is a call function. For a small book with a phone, we can  understand through the daily experience that it is the address book. When people using the image  perception and image thinking, the efficiency of information transmission is greatly improved.


Example Visualisation Challenge and Selection Big Data new technologies are able to handle big amounts of data with the goal of obtaining new knowledge that facilitates the decision - making . However , this process that starts from data to obtain information and , from here , to achieve knowledge , is not only focused on the treatment of the data , but that all this has no value if they can not be displayed in the right way so that the user understands what is being shown and not be overwhelmed by complex and difficult to understand visualizations . This paper analyses , therefore , what are the current visualization tools explaining , first , which are the current techniques of visualization , focused mainly on static representations of the information . Next , we analyze the main problems and challenges in the field of data visualization , where we have examined the main tools of the market describing four basic points : data loading , visualization of this same data , advantages and disadvantages from the users ’ perspective . Once the main problems with which data visualization have been studied , where information loss is a crucial point , the direction of the market and how the 3D tools can be used to obtain a new knowledge that the 2D visualization techniques are not able to display , is analyzed . The article finishes by commenting on the advantages and disadvantages of data representation in three dimensions Application Visualization is any strategy for making pictures , graphs , or activities to impart a message . Visualization through visual symbolism has been a successful method to convey both dynamic and solid thoughts since the beginning of humankind . Models from history incorporate cavern artworks , Egyptian symbolic representations , Greek geometry , and Leonardo da Vinci 's progressive strategies for specialized drawing for designing and logical purposes . Visualization is a type of articulation that makes the information , data , and information obvious . Visualization basically applied in the circumstance that s content Human - computer interaction is actually the interaction of the user and the product designer . It is difficult for people to keep patient for the product . Advanced technology , the technology itself is difficult to directly enjoy people 's lives and must rely on a medium . The visualization plays a role of making communication between people and computers simple . The role of pleasure people . Of course , for the interface of the control . On the one hand , it needs mature technology for background support , on the other hand , it needs the designer understand user 's psychological demands , thinking and visual habits . While the acquisition of visual information is more intuitive and important . Because when people using the product . The first thing comes to their mind is " what they see " , following by " what to do " , " how to do " . Knowledge engineering believes that visual information consists of three parts : shape , colour , etc . I used an approach of preparing a visually representative data on my college work where the students are supposed to give feedback based on the teaching materials provided to them . For this activity , I would divide the students into 6 - 7 groups based on their specialization and topic of interest . All of the visual data is made using simple tools so that it would be easier to understand for the students . I gave them 2 - 3 questions such as 1 ) Are you satisfied with the faculties teaching method ? 2 ) Are you able to understand their line of communication ? 3 ) Is the study text provided by the college beneficial ? Then I had each group to report out their answer to these questions . And after the session , I looked on the reviews and digitised the posters of each group as an element , this helped to create a view which provided new insights and better explanation or understanding of the poster . Along with this , I created a revised graphic poster mentioning the students problem and also few suggestions to minimize it . Insight and Approach What I have learned from this is that it is undeniable that the information stored in the language and code is more accurate and abundant , but the acquisition of such information requires time - consuming and labour intensive training to be realized . The graphic symbol , this way of communication is more intuitive , more general and universal . It relies on people 's thinking activity from specific things , generates relevant thinking and mixes into the subjective judgment , which only needs people to use the daily natural skills . Based on direct experience in life and part of the indirect experience to understand . This approach greatly reduces the gap of different age , different nationalities and different ethnicities of cognitive impairment and memory burden , improve work efficiency . Even people use different language , they can also understand the function of some button . Using the microphone icon as an example , we can directly understand that it is a call function . For a small book with a phone , we can understand through the daily experience that it is the address book . When people using the image perception and image thinking , the efficiency of information transmission is greatly improved .