Learning Launch Tool

Challenge

I am an instructional designer at a not for profit ICT consultation firm. My task is to conduct market

research and training of any new educational technology innovation. The project design involves

system administrators, application developers as well as communications team. Roughly the project

has a total of six teammates. For every project, we are always pushed to complete the assignment

within a reasonable time of five weeks due to budgetary constraints. Our team will focus in developing

a learning technology solution that can be easily accessed by students  during the COVID 19 period

bearing in mind that most of the students in my country come from slums and rural areas with little

money or no money to buy bundles or access to internet service.

Selection

Our team has knowledge of the problem at hand and we have gone through other tools and stages of

design thinking. We are therefore ready to try out the learning launch tool. We believe this tool will

help us go through an iterating process that will bring a positive solution. We have selected students

from one public primary school which will help us in structuring the first prototype of the platform

so us to test it with our other users. Working with the prototype will help us experiment the idea with

a larger group of students from different learning institutions.

Application

For our first learning launch, we focused on providing mobile application that runs on a smartphone,

with incredible features and with support for geo-locations, images, audio clips, video clips and

barcodes, as well as numerical and textual information. This is to ensure learners experience matches

the face to face classroom environment. Our focus was to see how students interact with the mobile

platform. This process helped us understand our scope of work, many students were happy to hear

that they will be learning from home, however, due to low living conditions, most of them did not

own a smartphone and they had limited or no internet services. Most students relied on their parents

who owned the simple feature phone famously known as ‘kabambe’ in my country. After a lengthy

observation on the students we realized we should have focused on a learner centered design with

much consideration of their poverty status. Our team spent the next one week with other students to

improve on the technology to run on a feature phone. We tabled all the possible solutions and decided

to customize the ODK Collect to suit our needs. The platform will majorly have a question and answer

design and can operate offline (no internet required) unless uploading content. Our second launch

was to release the new platform to a larger group of students to see how they will interact with it. Our

focus was to observe to see if there were any gaps. Through this process it helped us understand the

aspect of user-friendly features. After testing the second platform we conducted interviews with the

students who interacted with it to understand their experiences and to find out if this second prototype

was easy to navigate. Our priority was to ensure that the students could use the platform with ease.

Insight

By applying the learning tool, we designed and tested our solutions. Through the learning process we

got to enhance our mobile application to meet user’s anticipation. It is through this process we realized

that the students were happier with the second mobile application. Our application developers used

the results of this process to upgrade the App to support large number of users. Moving forward we

will focus on this insight and incorporate it into future launch designs.

Approach

The learning launch is the suitable tool for achieving reliable solutions. We need as a team to examine

the insight gained from our first two launches and integrate this insight into future launch designs as

this is the most effective and perfect way of approaching and executing solutions. Future launch

designs should reflect on the insight attained, achieved progress, and try as much as possible to come

closer to a captivating solution ready for full product launch and roll out.


Learning Launch Tool Challenge I am an instructional designer at a not for profit ICT consultation firm . My task is to conduct market research and training of any new educational technology innovation . The project design involves system administrators , application developers as well as communications team . Roughly the project has a total of six teammates . For every project , we are always pushed to complete the assignment within a reasonable time of five weeks due to budgetary constraints . Our team will focus in developing a learning technology solution that can be easily accessed by students during the COVID 19 period bearing in mind that most of the students in my country come from slums and rural areas with little money or no money to buy bundles or access to internet service . Selection Our team has knowledge of the problem at hand and we have gone through other tools and stages of design thinking . We are therefore ready to try out the learning launch tool . We believe this tool will help us go through an iterating process that will bring a positive solution . We have selected students from one public primary school which will help us in structuring the first prototype of the platform so us to test it with our other users . Working with the prototype will help us experiment the idea with a larger group of students from different learning institutions . Application For our first learning launch , we focused on providing mobile application that runs on a smartphone , with incredible features and with support for geo - locations , images , audio clips , video clips and barcodes , as well as numerical and textual information . This is to ensure learners experience matches the face to face classroom environment . Our focus was to see how students interact with the mobile platform . This process helped us understand our scope of work , many students were happy to hear that they will be learning from home , however , due to low living conditions , most of them did not own a smartphone and they had limited or no internet services . Most students relied on their parents who owned the simple feature phone famously known as ‘ kabambe ’ in my country . After a lengthy observation on the students we realized we should have focused on a learner centered design with much consideration of their poverty status . Our team spent the next one week with other students to improve on the technology to run on a feature phone . We tabled all the possible solutions and decided to customize the ODK Collect to suit our needs . The platform will majorly have a question and answer design and can operate offline ( no internet required ) unless uploading content . Our second launch was to release the new platform to a larger group of students to see how they will interact with it . Our focus was to observe to see if there were any gaps . Through this process it helped us understand the aspect of user - friendly features . After testing the second platform we conducted interviews with the students who interacted with it to understand their experiences and to find out if this second prototype was easy to navigate . Our priority was to ensure that the students could use the platform with ease . Insight By applying the learning tool , we designed and tested our solutions . Through the learning process we got to enhance our mobile application to meet user ’s anticipation . It is through this process we realized that the students were happier with the second mobile application . Our application developers used the results of this process to upgrade the App to support large number of users . Moving forward we will focus on this insight and incorporate it into future launch designs . Approach The learning launch is the suitable tool for achieving reliable solutions . We need as a team to examine the insight gained from our first two launches and integrate this insight into future launch designs as this is the most effective and perfect way of approaching and executing solutions . Future launch designs should reflect on the insight attained , achieved progress , and try as much as possible to come closer to a captivating solution ready for full product launch and roll out .