Visualization tool

Challenge and selection

As a design student, it is essential for us to have some degree of empathy for the other, which

makes a lot of sense to me how certain activities such as visualization are carried out, since for

each assignment or activity that arises one does not design for one if not for another, client /

user, who I have to imagine how to use the product, identifying possible errors in the

morphology, usability or some other quality of the design

, it helps us a lot to foresee successes and errors in the design, so that each assignment is a  particular challenge. The use of this type of approach allows me to see what not everyone can  see, in relation to the communication that exists between the user / consumer and the  designed product, (product is a graphic piece, a garment, a service, or a tangible product) is  where the communicational connection is between what is designed and the reception of the  user present in the rather mental world and not so real yet, it is like the prelude to that  something that we will create.

Application

Already in the usability it is visualized how the user uses our mobile application, answering questions

such as: Is the typography correct, or does it make it difficult to read the ingredients? For example,

through this technique one can foresee certain things or events that the user does with the product,

taking into account both interaction and aesthetic problems. After the review of the prototype carried out,

actions and situations that are generated in its use can continue to be evidenced for possible corrections

and improvement, not only a tool is used, in the area the trip mapping can also be used to define

Through this technique one can foresee certain things or events that the user does with the product,

taking into account both interaction and aesthetic problems. After the review of the prototype carried out,

actions and situations that are generated in its use can continue to be evidenced for possible corrections

and improvement, not only a tool is used, in the area the trip mapping can also be used to define

Through this technique one can foresee certain things or events that the user does with the product,

taking into account both interaction and aesthetic problems. After the review of the prototype carried out,

actions and situations that are generated in its use can continue to be evidenced for possible corrections

and improvement, not only a tool is used, in the area the trip mapping can also be used to define

what our target user of the service does during their day, how they interact with the context.

• Perspective and focus

The focus should be more focused on improving the interaction of the service provided with the user, identifying in

situ how the user relates to the product, taking into account essential elements to improve the design and the user /

consumer experience.

Working with a group of professionals from different areas allowed me to carry out this exercise, which was very gratifying

and valued by the rest, it gave us feedback when designing the user experience, giving different perspectives for

improvement corresponding to the area of   each professional with the what work.


Visualization tool Challenge and selection As a design student , it is essential for us to have some degree of empathy for the other , which makes a lot of sense to me how certain activities such as visualization are carried out , since for each assignment or activity that arises one does not design for one if not for another , client / user , who I have to imagine how to use the product , identifying possible errors in the morphology , usability or some other quality of the design , it helps us a lot to foresee successes and errors in the design , so that each assignment is a particular challenge . The use of this type of approach allows me to see what not everyone can see , in relation to the communication that exists between the user / consumer and the designed product , ( product is a graphic piece , a garment , a service , or a tangible product ) is where the communicational connection is between what is designed and the reception of the user present in the rather mental world and not so real yet , it is like the prelude to that something that we will create . Application Already in the usability it is visualized how the user uses our mobile application , answering questions such as : Is the typography correct , or does it make it difficult to read the ingredients ? For example , through this technique one can foresee certain things or events that the user does with the product , taking into account both interaction and aesthetic problems . After the review of the prototype carried out , actions and situations that are generated in its use can continue to be evidenced for possible corrections and improvement , not only a tool is used , in the area the trip mapping can also be used to define Through this technique one can foresee certain things or events that the user does with the product , taking into account both interaction and aesthetic problems . After the review of the prototype carried out , actions and situations that are generated in its use can continue to be evidenced for possible corrections and improvement , not only a tool is used , in the area the trip mapping can also be used to define Through this technique one can foresee certain things or events that the user does with the product , taking into account both interaction and aesthetic problems . After the review of the prototype carried out , actions and situations that are generated in its use can continue to be evidenced for possible corrections and improvement , not only a tool is used , in the area the trip mapping can also be used to define what our target user of the service does during their day , how they interact with the context . • Perspective and focus The focus should be more focused on improving the interaction of the service provided with the user , identifying in situ how the user relates to the product , taking into account essential elements to improve the design and the user / consumer experience . Working with a group of professionals from different areas allowed me to carry out this exercise , which was very gratifying and valued by the rest , it gave us feedback when designing the user experience , giving different perspectives for improvement corresponding to the area of each professional with the what work .