from otp.ai.AIBase import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
import DistributedCrusherEntityAI
import StomperGlobals
from direct.distributed import ClockDelta
from toontown.coghq import CrusherCellAI

class DistributedStomperAI(DistributedCrusherEntityAI.DistributedCrusherEntityAI):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStomperAI')

    def __init__(self, level, entId, pairId = -1):
        DistributedCrusherEntityAI.DistributedCrusherEntityAI.__init__(self, level, entId)
        self.pairId = pairId

    def generate(self):
        DistributedCrusherEntityAI.DistributedCrusherEntityAI.generate(self)
        if self.switchId != 0:
            self.accept(self.getOutputEventName(self.switchId), self.reactToSwitch)
        self.d_startStomper()

    def delete(self):
        del self.pos
        self.ignoreAll()
        DistributedCrusherEntityAI.DistributedCrusherEntityAI.delete(self)

    def d_startStomper(self):
        self.sendUpdate('setMovie', [StomperGlobals.STOMPER_START, ClockDelta.globalClockDelta.getRealNetworkTime(), []])

    def reactToSwitch(self, on):
        if on:
            crushedList = []
            if self.crushCell:
                self.crushCell.updateCrushables()
                for id in self.crushCell.occupantIds:
                    if id in self.crushCell.crushables:
                        crushedList.append(id)
            
                self.sendCrushMsg()
            self.sendUpdate('setMovie', [StomperGlobals.STOMPER_STOMP, ClockDelta.globalClockDelta.getRealNetworkTime(), crushedList])
        else:
            self.sendUpdate('setMovie', [StomperGlobals.STOMPER_RISE, ClockDelta.globalClockDelta.getRealNetworkTime(), []])
