text: Started by Gardner Denver, Aug 27, 2012, 09:27 PM
  Quote from: y2duhh on Aug 27, 2012, 09:33 PMI dislike it and here is why, what if I decide to make something like a neko warrior? I want to raise strength and health more than I want to raise agility for enc and such. Same with a hogre gypsy/bard/ninja/mage there are stats I want to raise very fast and others that I want to raise later on.
  Quote from: wokesmeed on Aug 27, 2012, 09:32 PMSomething else to ponder speaking of balance... How about have spellcasting have some effect on spell damage? or raise the spell caps to compensate for level 80 charchs?
  Quote from: essgee on Aug 27, 2012, 10:16 PM...one may have to make sacrifices ...
  Quote from: Vile on Aug 27, 2012, 10:33 PMI like the idea, but the current combat system needs to change for it to work.Mages don't benefit from increasing int as much as combat classes get for increasing str.Stealth classes don't benefit from raising agil as much as tanks get for raising str.In short, this change makes tanks even more OP.
  Quote from: Vile on Aug 27, 2012, 11:07 PMHalf-Ogre Warrior can raise STR easier than a Dark-elf Warrior, but the delf has an easier time raising agil.
  Quote from: Zetetic on Aug 28, 2012, 01:50 AMThe second argument that I have for not removing it is that CP is fairly deeply entrenched in this game. If you remove it, or remove the part you have in it, it reduces how much GreaterMUD feels like MajorMUD. Yes, MajorMUD is flawed, but we as players are here because it is our flawed community. If we lesson the identity of this re-creation of the game, why are we playing and restoring this game, instead of just creating an entirely new MUD with our own rules, systems and content?Since I started writing this post earlier in the day there have been some good ideas about changing some game mechanics, making classes have a primary and therefor easier to upgrade stat and similar. I like the ideas, though I feel that currently we already have all the penalties we need based on race for the different stats - especially now that we have increased the maximum stats. Base stats penalise people on how easy it is to get their stats high already, do we need bonuses for class as well? You might find yourself unbalancing classes with races quite a bit, and is that what we really want? Overall, these are really a part of a different discussion than what the original post lays out.