Three js Scene background


```typeconst loader = new THREE.CubeTextureLoader()    const texture = loader.load([      'https://threejsfundamentals.org/threejs/resources/images/cubemaps/computer-history-museum/pos-x.jpg',      'https://threejsfundamentals.org/threejs/resources/images/cubemaps/computer-history-museum/neg-x.jpg',      'https://threejsfundamentals.org/threejs/resources/images/cubemaps/computer-history-museum/pos-y.jpg',      'https://threejsfundamentals.org/threejs/resources/images/cubemaps/computer-history-museum/neg-y.jpg',      'https://threejsfundamentals.org/threejs/resources/images/cubemaps/computer-history-museum/pos-z.jpg',      'https://threejsfundamentals.org/threejs/resources/images/cubemaps/computer-history-museum/neg-z.jpg',    ]);    scene.background = texture```


```typeconst loader = new THREE.TextureLoader()  const texture = loader.load(    'resources/images/equirectangularmaps/tears_of_steel_bridge_2k.jpg',    () => {      const rt = new THREE.WebGLCubeRenderTarget(texture.image.height)      rt.fromEquirectangularTexture(renderer, texture)      scene.background = rt    })}```

> [Three.js Backgrounds and Skyboxes](https://threejsfundamentals.org/threejs/lessons/threejs-backgrounds.html)
