3D Graphic Term


### 3D Graphic Terms
|Title|
|:-:|
|[High polygon](https://texonom.com/high-polygon-1160c74e1db242d3b9ebd134102c76e1)|
|[Low Polygon](https://texonom.com/low-polygon-d0fb936d5b29485794c6641b587cd142)|
|[Normal Map](https://texonom.com/normal-map-e640b0fc416145fca706c082db9ac8db)|
|[UV map](https://texonom.com/uv-map-2b720f57f9684aa7bc48d864a3b10193)|
|[middle polygon](https://texonom.com/middle-polygon-7ef75904804d457199973cc0d61180d5)|
|[Texture mapping](https://texonom.com/texture-mapping-bd9d7b09be7a43a7a61b12f6c072e649)|
|[3D Baking](https://texonom.com/3d-baking-4852c3db4cee437fbd2db9041f120ed1)|
|[3D Diffuse](https://texonom.com/3d-diffuse-577471d60c844096a20c3127b3223332)|
|[Light Map](https://texonom.com/light-map-7ed5f84da4e24c80a888d7625cd90cad)|
|[Displacement map](https://texonom.com/displacement-map-e0a359d134024d55994197c59bee4a70)|



> [UV map.. Normal.. Diffuse.. What does it all mean?](https://forums.unrealengine.com/community/general-discussion/109185-uv-map-normal-diffuse-what-does-it-all-mean)





