Render Reflection
[Render Shade](https://texonom.com/render-shade-0e6289e848c24138a46b7e3641a987be) 


$\beta$ is reflectivity and $C_r$ is reflect color and $C_0$ is object color
$$C = C_0 + (C_r - C_0) \beta$$
### Reflection computing methods
|Title|
|:-:|
|[Phong reflection model](https://texonom.com/phong-reflection-model-94fe4748d968481f92fdb8543bf7bd97)|
|[Ambient reflection](https://texonom.com/ambient-reflection-8c7ad50204ec4640927611d6257bf2ed)|
|[Diffuse Reflection](https://texonom.com/diffuse-reflection-11ede68008204ba0bb3d77d33c427e9f)|
|[Specular Reflection](https://texonom.com/specular-reflection-949b7c28e54a4d4fbb34354dfca95df6)|
|[Environment Mapping](https://texonom.com/environment-mapping-c9d3747adc7c4cc5961e4ec84269ed66)|






> [Untitled](https://www.cs.ucr.edu/~craigs/courses/2022-fall-cs-130/lectures/lighting-shading.pdf)

> [Untitled](https://www.cs.ucr.edu/~craigs/courses/2022-fall-cs-130/lectures/raytracing-shadow-reflect-transmit.pdf)





