Three js Matrix Between Vectors


```typeconst quaternion = new THREE.Quaternion(); // create one and reuse itquaternion.setFromUnitVectors( v1, v2 )const matrix = new THREE.Matrix4() // create one and reuse itmatrix.makeRotationFromQuaternion( quaternion )object.applyMatrix( matrix )// orobject.applyQuaternion( quaternion )```








> [How to find rotation matrix between two vectors in THREE.js](https://stackoverflow.com/questions/25199173/how-to-find-rotation-matrix-between-two-vectors-in-three-js)
