Normal Map


### The parts of the Wallpaper that stick out or recede
입체적 아니고 2d에서 어디 밝고 어디 어둡게 나타내라고 가짜 입체감 표현
Normal Vector 매핑
로우폴리곤 데이터에서 하이폴리곤 셰이딩이 보여짐
![](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F6c9290f2-2c0a-47bf-8ed0-f4a6a3777aec%2FUntitled.png?table=block&id=b03235f0-f1d0-4f28-97a4-1e0e6b6fac9f&cache=v2)

![](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F00a95c8c-f5cb-4af9-b5ca-a3f994cc1b7b%2FUntitled.png?table=block&id=7d6fc2e8-52f3-4dfa-abf0-3f1655a7aa91&cache=v2)


### Best explaination
> [[분석]노말맵(Normal Map)이란? - 1편 | CGLand 미디어](http://media.cgland.com/news.html?part=&modes=view&page=674&no=3081&word=)

> [[3ds Max] 로우폴리곤에 하이폴리곤 노멀맵 추출](https://m.blog.naver.com/PostView.nhn?blogId=brojoon813&logNo=221383394218&proxyReferer=https:%2F%2Fwww.google.com%2F)






