Rendering
[GPU Rendering](https://texonom.com/gpu-rendering-962b0e5a00cf478fbeb315d725338dea) [Algebraic Geometry](https://texonom.com/algebraic-geometry-4dc98f1cbfff43e1b969e0b660c484c2) 


### Creating a shaded image from [Modeling](https://texonom.com/modeling-d24e30b6f370488f9cc28bf070ce3800) 
### Rendering Notion
|Title|
|:-:|
|[Shading](https://texonom.com/shading-fc1f0ef5679a4c148d95c7e0f3139395)|
|[Intersection](https://texonom.com/intersection-06089b4a04114e69a91baf0925d1abad)|
|[Barycentric Coordinate](https://texonom.com/barycentric-coordinate-3ab4f8d46c3e4df7b535b549f625e09d)|
|[Mesh](https://texonom.com/mesh-4ec0f126c7d74bd192edaf054e7085ee)|
|[Z Buffer](https://texonom.com/z-buffer-554adc2800a7422880de0a297c9a513d)|
|[Bump mapping](https://texonom.com/bump-mapping-5e1bcd2087bf4fc99284a28d2b9ce488)|
|[Texture Mapping](https://texonom.com/texture-mapping-70d3fec5504e47b58cd3951a0ed93246)|
|[Clipping](https://texonom.com/clipping-54f1366fb5eb4b268c446b30e5dfbc93)|



### Rendering Usages
|Title|
|:-:|
|[Rendering Engine](https://texonom.com/rendering-engine-b697c66272d344a08354189623636d51)|
|[Realtime Rendering](https://texonom.com/realtime-rendering-14423ba9d05f485eb610848b8175086f)|
|[Neural Rendering](https://texonom.com/neural-rendering-1a38f3a70b82439b945c8e3ff5c48795)|


when acceleration structures are not in use
(a) Computing rays to cast, (b) calculating surface normals, (c) shading computations, (d) intersections, or (e) texture mapping.If there are p pixels, n objects, and l lights, ignoring reflections or transparency, theoperations above will execute approximately (a) p+pl, (b) p, (c) p, (d) pn+pnl, (e) p
intersections are the most expensive.






