WebGL 2.0


WebGL 2 specification started in 2013 with final in January 2017
WebGL 2.0 is based on OpenGL ES 3.0 and made guaranteed availability of many optional extensions of WebGL 1.0 and exposes new APIs






> [Untitled](https://www.khronos.org/assets/uploads/developers/library/2017-webgl-webinar/Khronos-Webinar-WebGL-20-is-here_What-you-need-to-know_Apr17.pdf)

> [WebGL2 기초들](https://webgl2fundamentals.org/webgl/lessons/ko/webgl-fundamentals.html)

> [WebGL2 새로운 기능](https://webgl2fundamentals.org/webgl/lessons/ko/webgl2-whats-new.html)






