" 

 :::::Agreed, these are the only ones that could really be considered canon in any way - with or without the inclusion of their individual abilities. 

  
 Protoss Units 

 *Zealot - Assault Warrior capable of charging enemies to close attack distance 

 *Immortal - Ranged assault support unit that has unbreakable shields only activated by heavy damage 

 *Stalker - High mobility scout/ambusher that can ""blink"" or teleport short distances to negotiate terrain, engage, or escape the enemy 

 *Phase Prism - Tactical transport, functions as a mobile pylon to power buildings or beam units already built into the local area 

 *Phoenix - air superiority figher capable of performing a ""Death Blossom"" type maneuver that does heavy damage to all surrounding targets, but leaves the craft defenseless for a period of time afterwards 

 *Colossus - heavy support unit that can step up or down cliffs 

 *Warp Ray - intended for long range bombardment, amount of damage caused increases steadily while beam is focused on target 

 *Twilight Archon - heavy assault unit created by merging two templars, attacks by throwing lightning 

  
 Really, I feel that this is just a pared down version of what is already available @starcraft2.com where all this info originated from...  Use it if you want. 

 I'm not sure of the actual mechanics involved with phase prisms, seems like there's lots of unanswered questions about these and other units right now...   

 Do archons come in different flavors depending on the types of templars used to create them?   

 Maybe just a list of the units would be better?  I know there seems to be a lot of disagreement over this article turning into a game guide, so...  [sigh]Jack/ "