Share. That's a lot of dots. That's a lot of dots.

The next Tomb Raider is hoping to bring a level of realism orders of magnitude higher than what is usually seen in games.

The graphically upgraded version of Tomb Raider that came to Xbox One and PS4 at the beginning of the year showed a marked improvement in realism from the already impressive graphics of the last-gen versions. But a recent tweet by Lara Croft actress Camilla Luddington hints that the next iteration in the franchise could have even more realistic graphics.

In Luddington's feed, she said that she had a photo and an explanation of said photo that would hint at the level of realism the next game is expected to have. She then posted a photo of her face under a black-light.

"This is MOVA," she captioned the photo, a "fluorescent paint sprayed all over my face to give 7000 points of reference." Those points of reference are used in motion capture. Normal facial motion capture uses 90 points of reference.

Exit Theatre Mode

Of course, it remains to be seen just how much more realistic this will make the game, as great motion capture needs equally great textures, physics, modeling, and programming to all work in congress to create something that the human brain doesn't find abhorrent. With motion capture in film becoming ever more advanced, and those technologies making their way into games, it looks like the days of traversing the uncanny valley are nearly over.

Seth Macy is a freelance writer who likes taking photos. Follow him on Twitter @sethmacy, and MyIGN at sethgmacy.