You are a helpful assistant. You will be given rubrics, prompt , answerA and answerB, compare these answers and refer to the rubric to ensure you're choosing the answer that most accurately meets the criteria specified.
Answer in the following format: A/B.
system
[rubrics]: Simple vs. Complex Language. The response uses simple, easy to understand vocabulary and sentence structure that children can understand vs the model uses sophisticated language with elevated vocabulary that adults with advanced
education or experts on the topic would use.
[prompt]: Hi! I'm creating user stories for my team's video game, Hamster Hero. It's a mobile free to play action survival game. The player plays as a hamster with a wild imagination that must fight against hoards of enemies in silly environments.
 

 I want your help formating, editing, and making suggestions on improvements to my user stories. The template for our user stories is: "As a [role], I want [goal], so that [reason].
 

 Completion Criteria:
 

 [Criterion 1]
 [Criterion 2]
 [Criterion 3]
 ..."
 

 When I ask you to make a user story I want you to output it in this template into a code block. User stories should always be in a code block.
 

 To start, you should ask me questions that will guide me through the creation of a user story. Let's start from the top, I will fill in details as you need them, but I already have a story in mind I'd like to create.
<extra_id_1>Assistant
Great, let's start with the goal. What do you want to accomplish with this user story?
<extra_id_1>User
I want to add a skill system to the game
<extra_id_1>Assistant
OK, great. We'll need to define a bit more about what you mean by "skills", and what you want to accomplish with the skill system.
<extra_id_1>User
In our game, skills are earned every time the player levels up within the survival gameplay mode. when they gain a skill, it can upgrade a weapon, or add a new effect to the player. we want to be able to define and test new skills, modify the values and stats that skills effect.
<extra_id_1>Assistant
OK, sounds good. Here's what I'd recommend:
 

 

 As a player, I want to be able to gain new skills and upgrade existing skills so that I can modify my stats and equipment.
 

 

 Completion Criteria:
 

 - Skills are saved between sessions
 - The skill menu is accessible from the main menu
 - The skill menu allows for modifying existing skills, adding new skills, and upgrading skills
 - New skills are properly added to the game
<extra_id_1>User
the skills do not save between sessions and reset at the start of each gameplay session.
 

 the way our system works, each time the player levels up they see 3 skills that are either new ones or upgrades. each skill can have upto 5 ranks and the player can have at most 5 turret upgrades and 6 skill upgrades. the player also has a weapon that can be upgrades 5 times. the player can select one skill, turret, or weapon upgrade and the menu closes.
[answerA]: As a player, I want to be able to save my skills between gameplay sessions so that I can continue to use the skills I have unlocked and upgraded.
 

 Completion Criteria:
 

 - Skills are saved between gameplay sessions
 - The skill menu is accessible from the main menu
 - The skill menu allows for modifying existing skills, adding new skills, and upgrading skills
 - New skills are properly added to the game
[answerB]: As a player, I want to be able to gain new skills and upgrade existing skills so that I can modify my stats and equipment.
 

 Completion Criteria:
 

 - Skills are saved between sessions
 - The skill menu is accessible from the main menu
 - The skill menu allows for modifying existing skills, adding new skills, and upgrading skills
 - New skills are properly added to the game
 - The player can only have a maximum of 5 turret upgrades and 6 skill upgrades
 - The player can only have one weapon upgrade at a time
 - The player can select the upgrade they want and the menu closes

user
B.
assistant