Precomputation
In algorithms, precomputation is the act of performing an initial computation before run time to generate a lookup table that can be used by an algorithm to avoid repeated computation each time it is executed. Precomputation is often used in algorithms that depend on the results of expensive computations that don't depend on the input of the algorithm. A trivial example of precomputation is the use of hardcoded mathematical constants, such as π and e, rather than computing their approximations to the necessary precision at run time. In databases, the term materialization is used to refer to storing the results of a precomputation, such as in a materialized view. Overview 
Precomputing a set of intermediate results at the beginning of an algorithm's execution can often increase algorithmic efficiency substantially. This becomes advantageous when one or more inputs is constrained to a small enough range that the results can be stored in a reasonably sized block of memory. Because memory access is essentially constant in time complexity (except for caching delays), any algorithm with a component which has worse than constant efficiency over a small input range can be improved by precomputing values. In some cases efficient approximation algorithms can be obtained by computing a discrete subset of values and interpolating for intermediate input values, since interpolation is also a linear operation. History 
Before the advent of computers, printed lookup tables of values were used by people to speed up hand calculations of complex functions, such as in trigonometric tables, logarithm tables, and tables of statistical density functions 
School children are often taught to memorize "times tables" to avoid calculations of the most commonly used numbers (up to 9 x 9 or 12 x 12). Even as early as 493 A.D., Victorius of Aquitaine wrote a 98-column multiplication table which gave (in Roman numerals) the product of every number from 2 to 50 times and the rows were "a list of numbers starting with one thousand, descending by hundreds to one hundred, then descending by tens to ten, then by ones to one, and then the fractions down to 1/144"

Examples 
Even modern computer implementations of digital trigonometric functions often use precomputed lookup tables to either provide coefficients for interpolation algorithms or to initialise successive approximation algorithms. Many attacks on cryptosystems involve precomputation. Examples of large-scale precomputation as part of modern efficient algorithms include:
 Rainbow tables
 Perfect hashes
 The cube attack
 Precalculated BSP trees for visibility calculations in 3D graphics
 Radiosity precomputation for illumination in 3D graphics

Compilers use precomputation extensively as a means of increasing the run-time speed of the resulting code: this precomputation can be regarded as in effect a form of partial evaluation of the program code itself. Examples of this sort of precomputation include dataflow analysis and strength reduction steps. See also 
 Mathematical table
 Algorithmic efficiency
 Partial evaluation
 Memoization

References 

Software optimization