Concurrency and Coordination Runtime
Concurrency and Coordination Runtime (CCR) is an asynchronous programming library based on .NET Framework from Microsoft distributed with Microsoft Robotics Developer Studio (MRDS). Even though it comes with MRDS, it is not limited to modelling robotic behavior but can be used to express asynchronous behavior in any application. CCR runtime includes a Dispatcher class that implements a Thread pool, with a fixed number of threads, all of which can execute simultaneously. Each dispatcher includes a queue (called DispatcherQueue) of delegates, which represent the entry point to a procedure (called work item) that can be executed asynchronously. The work items are then distributed across the threads for execution. A dispatcher object also contains a generic Port which is a queue where the result of the asynchronous execution of a work item is put. Each work item can be associated with a ReceiverTask object which consumes the result for further processing. An Arbiter manages the ReceiverTask and invokes them when the result they are expecting is ready and put on the Port queue. In May 2010, the CCR was made available along with the entire Robotics Developer Studio in one package, for free. Microsoft Robotics Developer Studio 2008 R3. CCR was last updated in RDS R4 in 2012. It is no longer under development. Asynchronous programming is now supported in Visual Studio languages such as C# through built-in language features. See also
Parallel Extensions
Joins
Microsoft Robotics Developer Studio

References

External links
CCR: MSDN Magazine
CCR: Channel9 Interview
CCR and DSS Toolkit 2008 homepage
Concurrency and Coordination Runtime MSDN Documentation

.NET software
Concurrent programming libraries
Robotics suites