Untitled The Last of Us game
An untitled The Last of Us game is in development by Naughty Dog. A multiplayer game set in the world of The Last of Us, the game is a follow-up to the Factions multiplayer mode featured in the 2013 video game. Development 
A multiplayer mode was originally in development for The Last of Us Part II (2020), as had been the case in The Last of Us (2013); Anthony Newman and Kurt Margenau, co-game directors of Part II, confirmed the existence of the multiplayer mode at E3 in June 2018. In September 2019, Part II creative director Neil Druckmann and co-lead game designer Emilia Schatz noted the game would focus solely on its single-player campaign; developer Naughty Dog released a statement confirming the omission, adding it continued development separately but "when and where it will be realized is still to be determined". Naughty Dog increased its multiplayer-related job openings following the release of Part II in 2020; co-game director Vinit Agarwal said the company was "aggressively hiring" for the game, which is its first standalone multiplayer project. At Summer Game Fest in June 2022, Druckmann confirmed the game would receive a standalone release, and revealed the first concept art. He said the game is "as big" as Naughty Dog's single-player games, and noted it will feature new characters and a new location in the United States, suspected to be San Francisco based on the concept art. The game's development is led by co-game directors Agarwal and Anthony Newman, and narrative lead Joseph Pettinati. Giant Bombs Jeff Grubb claimed in June 2022 the game had been delayed as Naughty Dog was ambitious about it and wanted to spend time building the technology. He said it would be a live service game, allowing the developers to create and release new content without major updates. Job listings in October suggested the game would be free-to-play. Druckmann released a second piece of concept art in January 2023 and said more information would be revealed later in the year. In May, Naughty Dog said it felt the game needed "more time" as development continued. According to Bloomberg Newss Jason Schreier, development was scaled back, with many developers moved to other projects, while publisher Sony Interactive Entertainment reassessed the game's direction; at Sony's request, subsidiary Bungie had evaluated the game and questioned its ability to maintain player engagement for an extended period. According to Kotaku, the game was "basically on ice" by October, following layoffs at Naughty Dog. References 

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