| title Akari 2 | |
| author Cantaloupe | |
| run_rules_on_level_start | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| LIGHTGREEN GREEN | |
| 11111 | |
| 01111 | |
| 11101 | |
| 11111 | |
| 10111 | |
| Wall | |
| BROWN | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Glass | |
| WHITE LIGHTBLUE | |
| 11111 | |
| 01111 | |
| 11101 | |
| 11111 | |
| 10111 | |
| GlassH | |
| WHITE LIGHTBLUE | |
| 11111 | |
| 01010 | |
| 10101 | |
| 01010 | |
| 10111 | |
| GlassV | |
| WHITE LIGHTBLUE | |
| 10101 | |
| 01011 | |
| 10101 | |
| 11011 | |
| 10101 | |
| PlayerN | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| .111. | |
| 01110 | |
| 02220 | |
| .2.2. | |
| PlayerE | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| .101. | |
| .011. | |
| .202. | |
| ..2.. | |
| PlayerS | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| .101. | |
| 01110 | |
| 02220 | |
| .2.2. | |
| PlayerW | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| .101. | |
| .110. | |
| .202. | |
| ..2.. | |
| PlayerHoldingN | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| 01110 | |
| 01110 | |
| .222. | |
| .2.2. | |
| PlayerHoldingE | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| .101. | |
| .011. | |
| .200. | |
| ..2.. | |
| PlayerHoldingS | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| .101. | |
| 01110 | |
| .020. | |
| .2.2. | |
| PlayerHoldingW | |
| DARKBROWN DARKGREEN BLACK | |
| ..0.. | |
| .101. | |
| .110. | |
| .002. | |
| ..2.. | |
| LampActiveNotHeld | |
| GREY LIGHTBLUE WHITE | |
| .222. | |
| 20102 | |
| 21012 | |
| 20102 | |
| .222. | |
| LampActiveHeld | |
| #7D7D7D #90C2CC WHITE | |
| .222. | |
| 20102 | |
| 21012 | |
| 20102 | |
| .222. | |
| LampDeadNotHeld | |
| GREY #505050 | |
| ..... | |
| .010. | |
| .101. | |
| .010. | |
| ..... | |
| LampDeadHeld | |
| #7D7D7D #404040 | |
| ..... | |
| .010. | |
| .101. | |
| .010. | |
| ..... | |
| LightN | |
| WHITE | |
| .000. | |
| .000. | |
| .000. | |
| .000. | |
| .000. | |
| LightE | |
| WHITE | |
| ..... | |
| 00000 | |
| 00000 | |
| 00000 | |
| ..... | |
| LightS | |
| WHITE | |
| .000. | |
| .000. | |
| .000. | |
| .000. | |
| .000. | |
| LightW | |
| WHITE | |
| ..... | |
| 00000 | |
| 00000 | |
| 00000 | |
| ..... | |
| LightHitN | |
| WHITE | |
| ..... | |
| ..... | |
| ..... | |
| .000. | |
| .000. | |
| LightHitE | |
| WHITE | |
| ..... | |
| 00... | |
| 00... | |
| 00... | |
| ..... | |
| LightHitS | |
| WHITE | |
| .000. | |
| .000. | |
| ..... | |
| ..... | |
| ..... | |
| LightHitW | |
| WHITE | |
| ..... | |
| ...00 | |
| ...00 | |
| ...00 | |
| ..... | |
| ZeroNotDone | |
| DARKGREY RED | |
| 00000 | |
| 01110 | |
| 01010 | |
| 01110 | |
| 00000 | |
| ZeroDone | |
| LIGHTGREY RED | |
| 00000 | |
| 01110 | |
| 01010 | |
| 01110 | |
| 00000 | |
| OneNotDone | |
| DARKGREY RED | |
| 00000 | |
| 00100 | |
| 00100 | |
| 00100 | |
| 00000 | |
| OneDone | |
| LIGHTGREY RED | |
| 00000 | |
| 00100 | |
| 00100 | |
| 00100 | |
| 00000 | |
| TwoNotDone | |
| DARKGREY RED | |
| 00000 | |
| 01100 | |
| 00100 | |
| 00110 | |
| 00000 | |
| TwoDone | |
| LIGHTGREY RED | |
| 00000 | |
| 01100 | |
| 00100 | |
| 00110 | |
| 00000 | |
| ThreeNotDone | |
| DARKGREY RED | |
| 00000 | |
| 01110 | |
| 00110 | |
| 01110 | |
| 00000 | |
| ThreeDone | |
| LIGHTGREY RED | |
| 00000 | |
| 01110 | |
| 00110 | |
| 01110 | |
| 00000 | |
| FourNotDone | |
| DARKGREY RED | |
| 00000 | |
| 01010 | |
| 01110 | |
| 00010 | |
| 00000 | |
| FourDone | |
| LIGHTGREY RED | |
| 00000 | |
| 01010 | |
| 01110 | |
| 00010 | |
| 00000 | |
| CounterZero | |
| TRANSPARENT | |
| CounterOne | |
| TRANSPARENT | |
| CounterTwo | |
| TRANSPARENT | |
| CounterThree | |
| TRANSPARENT | |
| CounterFour | |
| TRANSPARENT | |
| CountedN | |
| TRANSPARENT | |
| CountedE | |
| TRANSPARENT | |
| CountedS | |
| TRANSPARENT | |
| CountedW | |
| TRANSPARENT | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| # = Wall | |
| % = Glass | |
| P = PlayerS | |
| L = LampActiveNotHeld | |
| 0 = ZeroNotDone | |
| 1 = OneNotDone | |
| 2 = TwoNotDone | |
| 3 = ThreeNotDone | |
| 4 = FourNotDone | |
| PlayerNotHolding = PlayerN or PlayerE or PlayerS or PlayerW | |
| PlayerHolding = PlayerHoldingN or PlayerHoldingE or PlayerHoldingS or PlayerHoldingW | |
| Player = PlayerNotHolding or PlayerHolding | |
| LampActive = LampActiveNotHeld or LampActiveHeld | |
| LampDead = LampDeadNotHeld or LampDeadHeld | |
| LampNotHeld = LampActiveNotHeld or LampDeadNotHeld | |
| LampHeld = LampActiveHeld or LampDeadHeld | |
| Light = LightN or LightE or LightS or LightW | |
| LightHit = LightHitN or LightHitE or LightHitS or LightHitW | |
| Counter = CounterZero or CounterOne or CounterTwo or CounterThree or CounterFour | |
| Counted = CountedN or CountedE or CountedS or CountedW | |
| Zero = ZeroNotDone or ZeroDone | |
| One = OneNotDone or OneDone | |
| Two = TwoNotDone or TwoDone | |
| Three = ThreeNotDone or ThreeDone | |
| Four = FourNotDone or FourDone | |
| ReceptorNotDone = ZeroNotDone or OneNotDone or TwoNotDone or ThreeNotDone or FourNotDone | |
| Receptor = Zero or One or Two or Three or Four | |
| AllGlass = Glass or GlassH or GlassV | |
| BlocksLight = Wall or LampDead or Receptor or Player | |
| ======= | |
| SOUNDS | |
| ======= | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| LightN, LightHitN | |
| LightE, LightHitE | |
| LightS, LightHitS | |
| LightW, LightHitW | |
| Player, Wall, AllGlass, LampActive, LampDead, Receptor | |
| CountedN | |
| CountedE | |
| CountedS | |
| CountedW | |
| Counter | |
| ====== | |
| RULES | |
| ====== | |
| UP [> PlayerNotHolding] -> [> PlayerN] | |
| RIGHT [> PlayerNotHolding] -> [> PlayerE] | |
| DOWN [> PlayerNotHolding] -> [> PlayerS] | |
| LEFT [> PlayerNotHolding] -> [> PlayerW] | |
| (picking up lamp) | |
| UP [action PlayerN | LampActiveNotHeld] -> [PlayerHoldingN | LampActiveHeld] | |
| RIGHT [action PlayerE | LampActiveNotHeld] -> [PlayerHoldingE | LampActiveHeld] | |
| DOWN [action PlayerS | LampActiveNotHeld] -> [PlayerHoldingS | LampActiveHeld] | |
| LEFT [action PlayerW | LampActiveNotHeld] -> [PlayerHoldingW | LampActiveHeld] | |
| UP [action PlayerN | LampDeadNotHeld] -> [PlayerHoldingN | LampDeadHeld] | |
| RIGHT [action PlayerE | LampDeadNotHeld] -> [PlayerHoldingE | LampDeadHeld] | |
| DOWN [action PlayerS | LampDeadNotHeld] -> [PlayerHoldingS | LampDeadHeld] | |
| LEFT [action PlayerW | LampDeadNotHeld] -> [PlayerHoldingW | LampDeadHeld] | |
| (dropping lamp) | |
| UP [action PlayerHoldingN | LampActiveHeld] -> [PlayerN | LampActiveNotHeld] | |
| RIGHT [action PlayerHoldingE | LampActiveHeld] -> [PlayerE | LampActiveNotHeld] | |
| DOWN [action PlayerHoldingS | LampActiveHeld] -> [PlayerS | LampActiveNotHeld] | |
| LEFT [action PlayerHoldingW | LampActiveHeld] -> [PlayerW | LampActiveNotHeld] | |
| UP [action PlayerHoldingN | LampDeadHeld] -> [PlayerN | LampDeadNotHeld] | |
| RIGHT [action PlayerHoldingE | LampDeadHeld] -> [PlayerE | LampDeadNotHeld] | |
| DOWN [action PlayerHoldingS | LampDeadHeld] -> [PlayerS | LampDeadNotHeld] | |
| LEFT [action PlayerHoldingW | LampDeadHeld] -> [PlayerW | LampDeadNotHeld] | |
| [> PlayerHolding | STATIONARY BlocksLight no LampHeld] -> [PlayerHolding | BlocksLight] | |
| [> PlayerHolding | LampActiveNotHeld] -> [PlayerHolding | LampActiveNotHeld] | |
| [MOVING PlayerHolding | LampHeld] -> [MOVING PlayerHolding | MOVING LampHeld] | |
| [> LampHeld | STATIONARY BlocksLight] -> [LampHeld | BlocksLight] | |
| [MOVING PlayerHolding | STATIONARY LampHeld] -> [STATIONARY PlayerHolding | LampHeld] | |
| (casting lights) | |
| (first pass, checking for lamps that should be dead) | |
| late [Light] -> [] | |
| late [LightHit] -> [] | |
| late UP [LampActive | no BlocksLight] -> [LampActive | LightN] | |
| + late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE] | |
| + late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS] | |
| + late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW] | |
| + late [LampActiveNotHeld Light] -> [LampDeadNotHeld] | |
| + late [LampActiveHeld Light] -> [LampDeadHeld] | |
| late UP [LightN | no BlocksLight] -> [LightN | LightN] | |
| + late RIGHT [LightE | no BlocksLight] -> [LightE | LightE] | |
| + late DOWN [LightS | no BlocksLight] -> [LightS | LightS] | |
| + late LEFT [LightW | no BlocksLight] -> [LightW | LightW] | |
| + late [LampActiveNotHeld Light] -> [LampDeadNotHeld] | |
| + late [LampActiveHeld Light] -> [LampDeadHeld] | |
| (second pass, actual lightcasting) | |
| late [Light] -> [] | |
| late [LightHit] -> [] | |
| late UP [LampActive | no BlocksLight] -> [LampActive | LightN] | |
| + late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE] | |
| + late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS] | |
| + late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW] | |
| + late UP [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitN] | |
| + late RIGHT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitE] | |
| + late DOWN [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitS] | |
| + late LEFT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitW] | |
| late UP [LightN | no BlocksLight] -> [LightN | LightN] | |
| + late RIGHT [LightE | no BlocksLight] -> [LightE | LightE] | |
| + late DOWN [LightS | no BlocksLight] -> [LightS | LightS] | |
| + late LEFT [LightW | no BlocksLight] -> [LightW | LightW] | |
| late UP [LightN | BlocksLight] -> [LightN | BlocksLight LightHitN] | |
| + late RIGHT [LightE | BlocksLight] -> [LightE | BlocksLight LightHitE] | |
| + late DOWN [LightS | BlocksLight] -> [LightS | BlocksLight LightHitS] | |
| + late LEFT [LightW | BlocksLight] -> [LightW | BlocksLight LightHitW] | |
| (glass) | |
| late [AllGlass LightN] -> [GlassV] | |
| late [AllGlass LightE] -> [GlassH] | |
| late [AllGlass LightS] -> [GlassV] | |
| late [AllGlass LightW] -> [GlassH] | |
| (counting lights hitting receptors) | |
| late [Receptor] -> [Receptor CounterZero] | |
| late UP [CounterZero | LightS no CountedS] -> [CounterOne | LightS CountedS] | |
| late RIGHT [CounterZero | LightW no CountedW] -> [CounterOne | LightW CountedW] | |
| late DOWN [CounterZero | LightN no CountedN] -> [CounterOne | LightN CountedN] | |
| late LEFT [CounterZero | LightE no CountedE] -> [CounterOne | LightE CountedE] | |
| late UP [CounterZero | LampActive no CountedS] -> [CounterOne | LampActive CountedS] | |
| late RIGHT [CounterZero | LampActive no CountedW] -> [CounterOne | LampActive CountedW] | |
| late DOWN [CounterZero | LampActive no CountedN] -> [CounterOne | LampActive CountedN] | |
| late LEFT [CounterZero | LampActive no CountedE] -> [CounterOne | LampActive CountedE] | |
| late UP [CounterOne | LightS no CountedS] -> [CounterTwo | LightS CountedS] | |
| late RIGHT [CounterOne | LightW no CountedW] -> [CounterTwo | LightW CountedW] | |
| late DOWN [CounterOne | LightN no CountedN] -> [CounterTwo | LightN CountedN] | |
| late LEFT [CounterOne | LightE no CountedE] -> [CounterTwo | LightE CountedE] | |
| late UP [CounterOne | LampActive no CountedS] -> [CounterTwo | LampActive CountedS] | |
| late RIGHT [CounterOne | LampActive no CountedW] -> [CounterTwo | LampActive CountedW] | |
| late DOWN [CounterOne | LampActive no CountedN] -> [CounterTwo | LampActive CountedN] | |
| late LEFT [CounterOne | LampActive no CountedE] -> [CounterTwo | LampActive CountedE] | |
| late UP [CounterTwo | LightS no CountedS] -> [CounterThree | LightS CountedS] | |
| late RIGHT [CounterTwo | LightW no CountedW] -> [CounterThree | LightW CountedW] | |
| late DOWN [CounterTwo | LightN no CountedN] -> [CounterThree | LightN CountedN] | |
| late LEFT [CounterTwo | LightE no CountedE] -> [CounterThree | LightE CountedE] | |
| late UP [CounterTwo | LampActive no CountedS] -> [CounterThree | LampActive CountedS] | |
| late RIGHT [CounterTwo | LampActive no CountedW] -> [COunterThree | LampActive CountedW] | |
| late DOWN [CounterTwo | LampActive no CountedN] -> [CounterThree | LampActive CountedN] | |
| late LEFT [CounterTwo | LampActive no CountedE] -> [CounterThree | LampActive CountedE] | |
| late UP [CounterThree | LightS no CountedS] -> [CounterFour | LightS CountedS] | |
| late RIGHT [CounterThree | LightW no CountedW] -> [CounterFour | LightW CountedW] | |
| late DOWN [CounterThree | LightN no CountedN] -> [CounterFour | LightN CountedN] | |
| late LEFT [CounterThree | LightE no CountedE] -> [CounterFour | LightE CountedE] | |
| late UP [CounterThree | LampActive no CountedS] -> [CounterFour | LampActive CountedS] | |
| late RIGHT [CounterThree | LampActive no CountedW] -> [CounterFour | LampActive CountedW] | |
| late DOWN [CounterThree | LampActive no CountedN] -> [CounterFour | LampActive CountedN] | |
| late LEFT [CounterThree | LampActive no CountedE] -> [CounterFour | LampActive CountedE] | |
| (updating receptors) | |
| late [Zero CounterZero] -> [ZeroDone] | |
| late [One CounterOne] -> [OneDone] | |
| late [Two CounterTwo] -> [TwoDone] | |
| late [Three CounterThree] -> [ThreeDone] | |
| late [Four CounterFour] -> [FourDone] | |
| late [Zero Counter] -> [ZeroNotDone] | |
| late [One Counter] -> [OneNotDone] | |
| late [Two Counter] -> [TwoNotDone] | |
| late [Three Counter] -> [ThreeNotDone] | |
| late [Four Counter] -> [FourNotDone] | |
| late [Counted] -> [] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| no ReceptorNotDone | |
| ======= | |
| LEVELS | |
| ======= | |
| ...1... | |
| ....... | |
| ....... | |
| 1P.L..0 | |
| ....... | |
| ....... | |
| ...1... | |
| message <action> to grip a lamp | |
| ....... | |
| ..l.... | |
| .l#l#.. | |
| ..lp... | |
| ..#.4.. | |
| ....... | |
| ....... | |
| ...3. | |
| 2.P.. | |
| ..... | |
| #.#1. | |
| ..l.. | |
| .l#l. | |
| ...1... | |
| .P..... | |
| ..#%#.. | |
| 0.%l%.0 | |
| ..#%#.. | |
| ....... | |
| ...0... |