script-doctor / Akari_2.txt
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title Akari 2
author Cantaloupe
run_rules_on_level_start
========
OBJECTS
========
Background
LIGHTGREEN GREEN
11111
01111
11101
11111
10111
Wall
BROWN
00000
00000
00000
00000
00000
Glass
WHITE LIGHTBLUE
11111
01111
11101
11111
10111
GlassH
WHITE LIGHTBLUE
11111
01010
10101
01010
10111
GlassV
WHITE LIGHTBLUE
10101
01011
10101
11011
10101
PlayerN
DARKBROWN DARKGREEN BLACK
..0..
.111.
01110
02220
.2.2.
PlayerE
DARKBROWN DARKGREEN BLACK
..0..
.101.
.011.
.202.
..2..
PlayerS
DARKBROWN DARKGREEN BLACK
..0..
.101.
01110
02220
.2.2.
PlayerW
DARKBROWN DARKGREEN BLACK
..0..
.101.
.110.
.202.
..2..
PlayerHoldingN
DARKBROWN DARKGREEN BLACK
..0..
01110
01110
.222.
.2.2.
PlayerHoldingE
DARKBROWN DARKGREEN BLACK
..0..
.101.
.011.
.200.
..2..
PlayerHoldingS
DARKBROWN DARKGREEN BLACK
..0..
.101.
01110
.020.
.2.2.
PlayerHoldingW
DARKBROWN DARKGREEN BLACK
..0..
.101.
.110.
.002.
..2..
LampActiveNotHeld
GREY LIGHTBLUE WHITE
.222.
20102
21012
20102
.222.
LampActiveHeld
#7D7D7D #90C2CC WHITE
.222.
20102
21012
20102
.222.
LampDeadNotHeld
GREY #505050
.....
.010.
.101.
.010.
.....
LampDeadHeld
#7D7D7D #404040
.....
.010.
.101.
.010.
.....
LightN
WHITE
.000.
.000.
.000.
.000.
.000.
LightE
WHITE
.....
00000
00000
00000
.....
LightS
WHITE
.000.
.000.
.000.
.000.
.000.
LightW
WHITE
.....
00000
00000
00000
.....
LightHitN
WHITE
.....
.....
.....
.000.
.000.
LightHitE
WHITE
.....
00...
00...
00...
.....
LightHitS
WHITE
.000.
.000.
.....
.....
.....
LightHitW
WHITE
.....
...00
...00
...00
.....
ZeroNotDone
DARKGREY RED
00000
01110
01010
01110
00000
ZeroDone
LIGHTGREY RED
00000
01110
01010
01110
00000
OneNotDone
DARKGREY RED
00000
00100
00100
00100
00000
OneDone
LIGHTGREY RED
00000
00100
00100
00100
00000
TwoNotDone
DARKGREY RED
00000
01100
00100
00110
00000
TwoDone
LIGHTGREY RED
00000
01100
00100
00110
00000
ThreeNotDone
DARKGREY RED
00000
01110
00110
01110
00000
ThreeDone
LIGHTGREY RED
00000
01110
00110
01110
00000
FourNotDone
DARKGREY RED
00000
01010
01110
00010
00000
FourDone
LIGHTGREY RED
00000
01010
01110
00010
00000
CounterZero
TRANSPARENT
CounterOne
TRANSPARENT
CounterTwo
TRANSPARENT
CounterThree
TRANSPARENT
CounterFour
TRANSPARENT
CountedN
TRANSPARENT
CountedE
TRANSPARENT
CountedS
TRANSPARENT
CountedW
TRANSPARENT
=======
LEGEND
=======
. = Background
# = Wall
% = Glass
P = PlayerS
L = LampActiveNotHeld
0 = ZeroNotDone
1 = OneNotDone
2 = TwoNotDone
3 = ThreeNotDone
4 = FourNotDone
PlayerNotHolding = PlayerN or PlayerE or PlayerS or PlayerW
PlayerHolding = PlayerHoldingN or PlayerHoldingE or PlayerHoldingS or PlayerHoldingW
Player = PlayerNotHolding or PlayerHolding
LampActive = LampActiveNotHeld or LampActiveHeld
LampDead = LampDeadNotHeld or LampDeadHeld
LampNotHeld = LampActiveNotHeld or LampDeadNotHeld
LampHeld = LampActiveHeld or LampDeadHeld
Light = LightN or LightE or LightS or LightW
LightHit = LightHitN or LightHitE or LightHitS or LightHitW
Counter = CounterZero or CounterOne or CounterTwo or CounterThree or CounterFour
Counted = CountedN or CountedE or CountedS or CountedW
Zero = ZeroNotDone or ZeroDone
One = OneNotDone or OneDone
Two = TwoNotDone or TwoDone
Three = ThreeNotDone or ThreeDone
Four = FourNotDone or FourDone
ReceptorNotDone = ZeroNotDone or OneNotDone or TwoNotDone or ThreeNotDone or FourNotDone
Receptor = Zero or One or Two or Three or Four
AllGlass = Glass or GlassH or GlassV
BlocksLight = Wall or LampDead or Receptor or Player
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
LightN, LightHitN
LightE, LightHitE
LightS, LightHitS
LightW, LightHitW
Player, Wall, AllGlass, LampActive, LampDead, Receptor
CountedN
CountedE
CountedS
CountedW
Counter
======
RULES
======
UP [> PlayerNotHolding] -> [> PlayerN]
RIGHT [> PlayerNotHolding] -> [> PlayerE]
DOWN [> PlayerNotHolding] -> [> PlayerS]
LEFT [> PlayerNotHolding] -> [> PlayerW]
(picking up lamp)
UP [action PlayerN | LampActiveNotHeld] -> [PlayerHoldingN | LampActiveHeld]
RIGHT [action PlayerE | LampActiveNotHeld] -> [PlayerHoldingE | LampActiveHeld]
DOWN [action PlayerS | LampActiveNotHeld] -> [PlayerHoldingS | LampActiveHeld]
LEFT [action PlayerW | LampActiveNotHeld] -> [PlayerHoldingW | LampActiveHeld]
UP [action PlayerN | LampDeadNotHeld] -> [PlayerHoldingN | LampDeadHeld]
RIGHT [action PlayerE | LampDeadNotHeld] -> [PlayerHoldingE | LampDeadHeld]
DOWN [action PlayerS | LampDeadNotHeld] -> [PlayerHoldingS | LampDeadHeld]
LEFT [action PlayerW | LampDeadNotHeld] -> [PlayerHoldingW | LampDeadHeld]
(dropping lamp)
UP [action PlayerHoldingN | LampActiveHeld] -> [PlayerN | LampActiveNotHeld]
RIGHT [action PlayerHoldingE | LampActiveHeld] -> [PlayerE | LampActiveNotHeld]
DOWN [action PlayerHoldingS | LampActiveHeld] -> [PlayerS | LampActiveNotHeld]
LEFT [action PlayerHoldingW | LampActiveHeld] -> [PlayerW | LampActiveNotHeld]
UP [action PlayerHoldingN | LampDeadHeld] -> [PlayerN | LampDeadNotHeld]
RIGHT [action PlayerHoldingE | LampDeadHeld] -> [PlayerE | LampDeadNotHeld]
DOWN [action PlayerHoldingS | LampDeadHeld] -> [PlayerS | LampDeadNotHeld]
LEFT [action PlayerHoldingW | LampDeadHeld] -> [PlayerW | LampDeadNotHeld]
[> PlayerHolding | STATIONARY BlocksLight no LampHeld] -> [PlayerHolding | BlocksLight]
[> PlayerHolding | LampActiveNotHeld] -> [PlayerHolding | LampActiveNotHeld]
[MOVING PlayerHolding | LampHeld] -> [MOVING PlayerHolding | MOVING LampHeld]
[> LampHeld | STATIONARY BlocksLight] -> [LampHeld | BlocksLight]
[MOVING PlayerHolding | STATIONARY LampHeld] -> [STATIONARY PlayerHolding | LampHeld]
(casting lights)
(first pass, checking for lamps that should be dead)
late [Light] -> []
late [LightHit] -> []
late UP [LampActive | no BlocksLight] -> [LampActive | LightN]
+ late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE]
+ late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS]
+ late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW]
+ late [LampActiveNotHeld Light] -> [LampDeadNotHeld]
+ late [LampActiveHeld Light] -> [LampDeadHeld]
late UP [LightN | no BlocksLight] -> [LightN | LightN]
+ late RIGHT [LightE | no BlocksLight] -> [LightE | LightE]
+ late DOWN [LightS | no BlocksLight] -> [LightS | LightS]
+ late LEFT [LightW | no BlocksLight] -> [LightW | LightW]
+ late [LampActiveNotHeld Light] -> [LampDeadNotHeld]
+ late [LampActiveHeld Light] -> [LampDeadHeld]
(second pass, actual lightcasting)
late [Light] -> []
late [LightHit] -> []
late UP [LampActive | no BlocksLight] -> [LampActive | LightN]
+ late RIGHT [LampActive | no BlocksLight] -> [LampActive | LightE]
+ late DOWN [LampActive | no BlocksLight] -> [LampActive | LightS]
+ late LEFT [LampActive | no BlocksLight] -> [LampActive | LightW]
+ late UP [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitN]
+ late RIGHT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitE]
+ late DOWN [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitS]
+ late LEFT [LampActive | BlocksLight] -> [LampActive | BlocksLight LightHitW]
late UP [LightN | no BlocksLight] -> [LightN | LightN]
+ late RIGHT [LightE | no BlocksLight] -> [LightE | LightE]
+ late DOWN [LightS | no BlocksLight] -> [LightS | LightS]
+ late LEFT [LightW | no BlocksLight] -> [LightW | LightW]
late UP [LightN | BlocksLight] -> [LightN | BlocksLight LightHitN]
+ late RIGHT [LightE | BlocksLight] -> [LightE | BlocksLight LightHitE]
+ late DOWN [LightS | BlocksLight] -> [LightS | BlocksLight LightHitS]
+ late LEFT [LightW | BlocksLight] -> [LightW | BlocksLight LightHitW]
(glass)
late [AllGlass LightN] -> [GlassV]
late [AllGlass LightE] -> [GlassH]
late [AllGlass LightS] -> [GlassV]
late [AllGlass LightW] -> [GlassH]
(counting lights hitting receptors)
late [Receptor] -> [Receptor CounterZero]
late UP [CounterZero | LightS no CountedS] -> [CounterOne | LightS CountedS]
late RIGHT [CounterZero | LightW no CountedW] -> [CounterOne | LightW CountedW]
late DOWN [CounterZero | LightN no CountedN] -> [CounterOne | LightN CountedN]
late LEFT [CounterZero | LightE no CountedE] -> [CounterOne | LightE CountedE]
late UP [CounterZero | LampActive no CountedS] -> [CounterOne | LampActive CountedS]
late RIGHT [CounterZero | LampActive no CountedW] -> [CounterOne | LampActive CountedW]
late DOWN [CounterZero | LampActive no CountedN] -> [CounterOne | LampActive CountedN]
late LEFT [CounterZero | LampActive no CountedE] -> [CounterOne | LampActive CountedE]
late UP [CounterOne | LightS no CountedS] -> [CounterTwo | LightS CountedS]
late RIGHT [CounterOne | LightW no CountedW] -> [CounterTwo | LightW CountedW]
late DOWN [CounterOne | LightN no CountedN] -> [CounterTwo | LightN CountedN]
late LEFT [CounterOne | LightE no CountedE] -> [CounterTwo | LightE CountedE]
late UP [CounterOne | LampActive no CountedS] -> [CounterTwo | LampActive CountedS]
late RIGHT [CounterOne | LampActive no CountedW] -> [CounterTwo | LampActive CountedW]
late DOWN [CounterOne | LampActive no CountedN] -> [CounterTwo | LampActive CountedN]
late LEFT [CounterOne | LampActive no CountedE] -> [CounterTwo | LampActive CountedE]
late UP [CounterTwo | LightS no CountedS] -> [CounterThree | LightS CountedS]
late RIGHT [CounterTwo | LightW no CountedW] -> [CounterThree | LightW CountedW]
late DOWN [CounterTwo | LightN no CountedN] -> [CounterThree | LightN CountedN]
late LEFT [CounterTwo | LightE no CountedE] -> [CounterThree | LightE CountedE]
late UP [CounterTwo | LampActive no CountedS] -> [CounterThree | LampActive CountedS]
late RIGHT [CounterTwo | LampActive no CountedW] -> [COunterThree | LampActive CountedW]
late DOWN [CounterTwo | LampActive no CountedN] -> [CounterThree | LampActive CountedN]
late LEFT [CounterTwo | LampActive no CountedE] -> [CounterThree | LampActive CountedE]
late UP [CounterThree | LightS no CountedS] -> [CounterFour | LightS CountedS]
late RIGHT [CounterThree | LightW no CountedW] -> [CounterFour | LightW CountedW]
late DOWN [CounterThree | LightN no CountedN] -> [CounterFour | LightN CountedN]
late LEFT [CounterThree | LightE no CountedE] -> [CounterFour | LightE CountedE]
late UP [CounterThree | LampActive no CountedS] -> [CounterFour | LampActive CountedS]
late RIGHT [CounterThree | LampActive no CountedW] -> [CounterFour | LampActive CountedW]
late DOWN [CounterThree | LampActive no CountedN] -> [CounterFour | LampActive CountedN]
late LEFT [CounterThree | LampActive no CountedE] -> [CounterFour | LampActive CountedE]
(updating receptors)
late [Zero CounterZero] -> [ZeroDone]
late [One CounterOne] -> [OneDone]
late [Two CounterTwo] -> [TwoDone]
late [Three CounterThree] -> [ThreeDone]
late [Four CounterFour] -> [FourDone]
late [Zero Counter] -> [ZeroNotDone]
late [One Counter] -> [OneNotDone]
late [Two Counter] -> [TwoNotDone]
late [Three Counter] -> [ThreeNotDone]
late [Four Counter] -> [FourNotDone]
late [Counted] -> []
==============
WINCONDITIONS
==============
no ReceptorNotDone
=======
LEVELS
=======
...1...
.......
.......
1P.L..0
.......
.......
...1...
message <action> to grip a lamp
.......
..l....
.l#l#..
..lp...
..#.4..
.......
.......
...3.
2.P..
.....
#.#1.
..l..
.l#l.
...1...
.P.....
..#%#..
0.%l%.0
..#%#..
.......
...0...