script-doctor / 2048.txt
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( PuzzleScript port of "2048"
Original at:
http://gabrielecirulli.github.io/2048/ )
title 2048
noundo
========
OBJECTS
========
Background
lightblue
1
white red
00000
00000
00100
00000
00000
2
white green
00000
00100
00000
00100
00000
3
white darkblue
00000
01000
00100
00010
00000
4
white yellow
00000
01010
00000
01010
00000
5
white brown
00000
01010
00100
01010
00000
6
white purple
00000
01010
01010
01010
00000
7
white darkred
00000
01010
01110
01010
00000
8
white orange
00000
01110
01010
01110
00000
9
white blue
00110
00100
01110
00100
01100
A
white lightgreen
01000
01110
01010
01110
00010
B
white pink
10001
01010
10101
01010
10001
=======
LEGEND
=======
. = Background
Player = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or A or B
=======
SOUNDS
=======
(All sounds are annoying, so I'm not using them.)
================
COLLISIONLAYERS
================
Background
Player
======
RULES
======
(Disable the "action" button. You must make a move!)
[ Action Player ] -> CANCEL
(First, shove boxes in the direction of movement, as far as they will go.)
[ > Player | No Player ] -> [ | > Player ]
(Combine equal-valued boxes adjacent in the direction of movement.)
[ > A | > A ] -> [ | > B ]
[ > 9 | > 9 ] -> [ | > A ]
[ > 8 | > 8 ] -> [ | > 9 ]
[ > 7 | > 7 ] -> [ | > 8 ]
[ > 6 | > 6 ] -> [ | > 7 ]
[ > 5 | > 5 ] -> [ | > 6 ]
[ > 4 | > 4 ] -> [ | > 5 ]
[ > 3 | > 3 ] -> [ | > 4 ]
[ > 2 | > 2 ] -> [ | > 3 ]
[ > 1 | > 1 ] -> [ | > 2 ]
(Note that the above rule might leave a gap when two combinations occur
on the same line, so apply the movement rule again to close the gap.)
[ > Player | No Player ] -> [ | > Player ]
(Finally, spawn a new box at a random empty stop:)
random [ No Player ] -> [ 1 ]
==============
WINCONDITIONS
==============
Some B
=======
LEVELS
=======
....
2...
...2
....
MESSAGE Congratulations, you won!!