I&#x27;ve ran a Paranoia campaign where the players were all High Programmers. Technically, the players could reprogram The Computer, but they usually refrain from doing so, partly out of fear of offending all the other High Programmers and partly because trying to reprogram The Computer require a skill check (with failure causing more bugs to be introduced into the system). Any programming that they do is rather subtle, to avoid raising alarm.<p>The end result is a rather byzantine situation where everyone (including The Computer) is plotting against everyone else, all being sufficiently paranoid.