Perhaps there&#x27;s a social barrier to VR being more than a niche device?<p><i>&gt; There are technically no reason that quality would be too inferior with smartphone based devices as long as smartphones have some additional bells and whistles.</i><p>According to the Oculus folks, 90Hz is the minimal refresh rate for avoiding nausea in too much of the population. Their latency target with regards to refresh after head tracking input was 5ms, last time I read about it. There&#x27;s a reason why their 1st commercially released device is going to cost $600 and require a hefty gaming PC.