It&#x27;s a problem of economic inflation. The games start out easy at release, but developers see the need to tighten their belts to prevent game currency&#x2F;abilities&#x2F;skill from being worthless. So the template has been in MMO land for developers to let a few early adopters climb the ladder to the top until they patch the ladder away. Or the opposite, like WoW, just keep it easy and let everyone into the top.<p>Runescape has a good place to see this with holiday items: <a href="http:&#x2F;&#x2F;runescape.wikia.com&#x2F;wiki&#x2F;Holiday_rewards" rel="nofollow">http:&#x2F;&#x2F;runescape.wikia.com&#x2F;wiki&#x2F;Holiday_rewards</a><p>The right way to solve this problem is to keep the game as easy as it was at release, but to implement economic atrophy and redistribution of outcomes. I&#x27;m not aware of any game that does this other than Eve Online. I do not play these games but I like thinking about their economics.