It is a nice track! I wanted to do something with audio, stretching the cubes, changing their scale, and emitting different number of particles based on some audio analysis. The next experiment ^_^<p>About the frakenpolys: the hash info doesn&#x27;t directly say the number of cubes to generate, but the side of the texture that hold the position. So if it is 256, it&#x27;s a 256x256 RGBA Float32Array, 65536 particles that are then rendered as cubes. For odd numbers, or simply numbers that are not power of two, it doesn&#x27;t work (well, it works, but the access to different vertices is all garbled and you get all those franken-noodle-cubes)