I believe in the context of WebRTC and video chat generally this is less relevant, as many hardware implementations are limited to the &quot;play a video&quot; use case, and while in theory they may have enough silicon to decode 4 small videos of other participants, while encoding another of the user, all at the same time they don&#x27;t often in practice support that use case.<p>When it was discussed in one of the WebRTC meetings the only video chat application that anyone could name that used hardware acceleration was Apple&#x27;s Facetime, if I recall correctly.