Here is a digest of the thread you had been replying to: gregstula said that std::array is better than what games use (imagining games use plain C arrays). I corrected them, saying that games use explicitly mapped memory and pointed at issues with std::array that prevents its usage in games. I never advocated use of raw arrays in this thread though they have utility since they are easily substituted with pointers if&#x2F;when you decide that you care about the underlying memory and this is why I&#x27;ve never seen std::array in a game code. Note that I have not seen every game in existence, only few dozen AAA titles or so. I know people write indie&#x2F;mobile&#x2F;social games with stl, python and what-not but I am not really interested in that kind of game programming.