OpenGL, really? The graphics API that is to terribly <i>unsuited</i> to modern hardware that it spawned several replacement APIs (Apple Metal, Khronos Vulkan, DirectX 12, …) and that has been more in the way of than helping programmers for at least a decade before?<p>OpenGL is the perfect caution tale on what <i>not</i> to do when trying to make a hardware acceleration API.