STL is maybe a bit missleading because it doesn&#x27;t seem like it is a drop-in replacement for the STL.<p>However, this is certainly interesting because the emphasis on speed (and thus also on simplicity) is what I&#x27;m sometimes missing in the real STL or in Boost. That&#x27;s exactly what you need in a game but also in much other performance critical code.<p>As far as I remember, Chrome has used the STL earlier. But I looked now and I see this:
<a href="https:&#x2F;&#x2F;chromium.googlesource.com&#x2F;chromium&#x2F;blink&#x2F;+&#x2F;master&#x2F;Source&#x2F;wtf&#x2F;" rel="nofollow">https:&#x2F;&#x2F;chromium.googlesource.com&#x2F;chromium&#x2F;blink&#x2F;+&#x2F;master&#x2F;So...</a><p>Gecko also seem to have a lot of custom stuff: <a href="https:&#x2F;&#x2F;github.com&#x2F;mozilla&#x2F;gecko-dev&#x2F;tree&#x2F;master&#x2F;xpcom&#x2F;string" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;mozilla&#x2F;gecko-dev&#x2F;tree&#x2F;master&#x2F;xpcom&#x2F;strin...</a><p>Doom3 idLib: <a href="https:&#x2F;&#x2F;github.com&#x2F;id-Software&#x2F;DOOM-3-BFG&#x2F;tree&#x2F;master&#x2F;neo&#x2F;idlib" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;id-Software&#x2F;DOOM-3-BFG&#x2F;tree&#x2F;master&#x2F;neo&#x2F;id...</a><p>Unreal engine: <a href="https:&#x2F;&#x2F;answers.unrealengine.com&#x2F;questions&#x2F;2695&#x2F;rocket-and-the-stl.html" rel="nofollow">https:&#x2F;&#x2F;answers.unrealengine.com&#x2F;questions&#x2F;2695&#x2F;rocket-and-t...</a><p>You&#x27;ll find much more similar libs when you search in some of the big games.