Technically, they&#x27;re wrong because the stats are collected by trackers in sites about WebGL, so there&#x27;s a bias towards having complete WebGL implementations.<p>Of course there are more than 1% browsers that support, but we&#x27;re talking about implementations, not devices. You can can have an old iPhone running iOS pre8 and it won&#x27;t run WebGL, but one can say that iOS does support WebGL now.<p>The actual implementation stats are here <a href="http:&#x2F;&#x2F;caniuse.com&#x2F;#search=webgl" rel="nofollow">http:&#x2F;&#x2F;caniuse.com&#x2F;#search=webgl</a>