&gt; Unreal&#x27;s game-level memory management system uses reflection to implement garbage collection.<p>Yep. <i></i>Game-level<i></i> garbage collected C++. Which is exactly what I said, I just a didn&#x27;t mention GC on C++ to avoid obscuring my point. I promise you the code at the <i></i>game-engine-level<i></i> is manually memory managed C++