Game consoles are all running architectures that are supported by LLVM. Many of their toolchains <i>are</i> LLVM [1].<p>The LLVM API breakage issue is legitimate, but not enough to outweigh the downsides of compiling to C. The definition of LLVM IR doesn&#x27;t change <i>that</i> much for the C features.<p>[1]: <a href="http:&#x2F;&#x2F;llvm.org&#x2F;devmtg&#x2F;2013-11&#x2F;slides&#x2F;Robinson-PS4Toolchain.pdf" rel="nofollow">http:&#x2F;&#x2F;llvm.org&#x2F;devmtg&#x2F;2013-11&#x2F;slides&#x2F;Robinson-PS4Toolchain....</a>