&gt; it&#x27;s a consumption device rather than both consumption and production, is just silly<p>It&#x27;s not just the fact that it&#x27;s an underutilized general computing device; just look at the apps on your phone and tell me the percentage of them that open to a blank &quot;canvas&quot; rather than some kind of stream &#x2F; feed.<p>On the desktop, you have your text editors, word processors, photo editors, video editors, 3D modelers, IDEs, file sharing utilities, digital audio workstations, etc.<p>On the phone, you have your camera app and maybe an audio recording app. Everywhere you want to produce something on the smartphone is generally tied to sharing it with others -- but then to share a photo, video, or thought, you&#x27;re almost always coerced into consuming some information first.<p>I think this is solvable, though, especially by this community. The mobile platform is still young, especially compared to the desktop world. There is time to create real tools that enable more people to create, and don&#x27;t simply aim to hold users&#x27; stares and profit from their personal information.