On the other hand, game programmers are just as frequently the only ones exercising anything close to the full functionality of today&#x27;s hardware. It&#x27;s kind of depressing how little use SIMD, multicore, and GPU (compute or otherwise) get outside of games. Games have done a pretty good job keeping up with the ending of Moore&#x27;s Law for sequential code, but we continue to use our old sequential libraries and leave so much performance on the table in the app world.<p>I do agree that the apps and server world is ahead, in many cases way ahead, in terms of effective development practices and programming languages. But we&#x27;ve lost sight of how to get performance out of the hardware.