I think it&#x27;s become something of a chicken and egg problem.  All the hard-core game developers moved up from assembly to C, then introduced bits of C++ in the late 90s.  All the books and tutorials end up getting written in C++ (or C with classes...).  APIs get written in C&#x2F;C++.  More people learn C++ because its what the game devs do, and it&#x27;s harder to find resources on learning how to do it in any other language.  It&#x27;s usually possible to make a wrapper for C++ code in a managed language, but it&#x27;s not easy, if somebody else hasn&#x27;t made a good binding already.<p>Garbage-collection has a bad name for some reason in game-dev circles, which maybe makes sense if you&#x27;re developing a fast-twitch action game or shooter - a GC pause might drop enough frames to matter there, but for most games, Java or C# should be fine.