The pricing is really good. The licensing terms are awful, but $1.50 for 1k <i>daily active</i> users is nothing.<p>Three use cases to consider.<p>Subscription-based games (eg. MMOs), averaging $11 &#x2F; month. Worst case scenario (<i>all</i> your users are active daily), that&#x27;s less than 0.02% of your income going to the engine.<p>Freemium&#x2F;microtransaction games. Considering $1.50 is somewhere between 1&#x2F;10th of a transaction to 10 microtransactions depending on the game, you need roughly an extra 1-100 microtransactions per 10k daily-active users to cover the cost. That&#x27;s nothing.<p>Ad-based games... 1000 users should be worth more than $1.50. That&#x27;s not gonna happen, why would you use this.