It&#x27;s a little disappointing he had to go out and criticize how &quot;media people&quot; used &quot;Unity&quot; to do these &quot;simple things that game engines are total overkill for.&quot; He was talking about the last VR conference, where artists, non-programmers, etc. were showing their relatively straightforward panoramic stills and videos with an Oculus powered by a Unity app.<p>That mentality sort of bodes poorly for Oculus. Of all things to say, why does he have to open with, essentially, &#x27;The people who are actually getting things done and most excited about my platform are doing things wrong. I&#x27;m going to tell them they&#x27;re doing things wrong, and then I, who haven&#x27;t released a game people wanted to play in years, will show them how they should be doing things.&#x27; It&#x27;s the opposite of inspirational.<p>I know he&#x27;s a phenomenal programmer and all. But he&#x27;s such a blowhard. There are lots of blowhards behind all sorts of platforms, but usually those platforms have so much momentum that the platforms grow in spite of the blowhards, not because of them. Nobody is using Oculus. Facebook really nervous to specify the number that were sold. [0] And this guy right here isn&#x27;t helping.<p>And before you downvote me into oblivion, I&#x27;m mostly commenting on his condescension. VRScript will be useful to someone, like many tools out there, and I&#x27;m glad he&#x27;s working on it. But his language like &quot;media people&quot; isn&#x27;t so easily ignored as an advocate for the platform and a representative of the very best of engineering.<p>If you&#x27;re at Facebook in charge of this stuff, you should take a close look at this sort of rhetoric.<p>[0] <a href="https:&#x2F;&#x2F;www.dropbox.com&#x2F;s&#x2F;s1fo7069mbokcc0&#x2F;Screenshot%202016-01-27%2019.30.25.png?dl=0&amp;preview=Screenshot+2016-01-27+19.30.25.png" rel="nofollow">https:&#x2F;&#x2F;www.dropbox.com&#x2F;s&#x2F;s1fo7069mbokcc0&#x2F;Screenshot%202016-...</a>