That shouldn&#x27;t stop you. three.js makes webGL <i>really</i> easy to write, and most of the maths can be borrowed from other code. You can do some pretty awesome stuff with only a basic knowledge of JS. It&#x27;s very rewarding to give it a try. My math-fu sucks but I&#x27;ve still been able to make fun things like <a href="http:&#x2F;&#x2F;library.ooer.com&#x2F;2015&#x2F;11&#x2F;15&#x2F;Cube-Ocean&#x2F;" rel="nofollow">http:&#x2F;&#x2F;library.ooer.com&#x2F;2015&#x2F;11&#x2F;15&#x2F;Cube-Ocean&#x2F;</a>