I think your first point might be a much more important one than the one argued in the video you link. The first MMORPG experience is about as much fun as you can reasonably have in a video game but a great deal of the fun comes from it being first: the lack of familiarity, the unexpected, the &#x27;emergent gameplay&#x27;, the interactions with everyone from befuddled strangers to helpful friends.<p>Once WoW got everyone who was ever likely to try an MMORPG to actually try one, MMORPGs reached &#x27;peak players&#x27;. There is (statistically) no-one left for whom any MMORPG is a first one and no amount of &#x27;sandbox&#x27; or anything else can change that.