UE4&#x27;s editor is also filled with bugs and inconveniences, and tooling and documentation for programming outside of Blueprints is haphazard at best. Crossing the C++&#x2F;Blueprint boundary can be a pain, especially with interfaces. And the 2D support pales in comparison to Unity&#x27;s.<p>On the other hand, Blueprints and the node-based material editor are really nice for quickly snapping content together.