It&#x27;s interesting to see what&#x27;s happening in the cloud-backed gaming space. We&#x27;re working on similar ideas at <a href="http:&#x2F;&#x2F;improbable.io" rel="nofollow">http:&#x2F;&#x2F;improbable.io</a> but with more emphasis on persistent and unsharded worlds. I have the feeling that Lumberyard&#x2F;Gamelift does &quot;scaling&quot; in the sense of <i>&quot;adding more shards&quot;</i>, not <i>&quot;adding more compute power to the single unsharded world&quot;</i>.