Scott Wardle gave an interesting talk at CppCon 2015 which mentions EASTL a bit, with the reasons they use it (and other non-standard tools): “Memory and C++ debugging at Electronic Arts” <a href="https:&#x2F;&#x2F;youtu.be&#x2F;8KIvWJUYbDA" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;8KIvWJUYbDA</a>