There’s been a lot of coverage about the puzzles and ingenuity of the gameplay, but equal attention should be given to the amazing artistic style of the game.<p>a couple of blog posts about the making of the trees:
<a href="http:&#x2F;&#x2F;the-witness.net&#x2F;news&#x2F;2013&#x2F;06&#x2F;2157&#x2F;" rel="nofollow">http:&#x2F;&#x2F;the-witness.net&#x2F;news&#x2F;2013&#x2F;06&#x2F;2157&#x2F;</a>
<a href="http:&#x2F;&#x2F;the-witness.net&#x2F;news&#x2F;2011&#x2F;06&#x2F;witness-trees&#x2F;" rel="nofollow">http:&#x2F;&#x2F;the-witness.net&#x2F;news&#x2F;2011&#x2F;06&#x2F;witness-trees&#x2F;</a><p>I’d love to see more videogames step away from uncanny-valley and ill-advised attempts at photorealism and instead embrace unique artistic style.