Yes to your OpenCL stuff, no to your reverse-engineering stuff.  The post you linked is about generating your own native shaders on GCN.  GPUOpen could possibly expose that, but that&#x27;s a difficult problem to expose to developers considering the variety of architectures exposed at any time by the IHVs (including just inside one IHV at any time).  If they did go down that path, they would open up their internal bytecode-to-native-ISA shader compiler...which they haven&#x27;t done yet, and have shown no indication of doing.