&gt; Maybe I&#x27;m confused about the documentation here, but it seemed like this was rendering to a back buffer, not directly to the front buffer<p>In most implementations, WebGL is triple buffered on Windows (since Firefox and Chrome go through ANGLE), or are double buffered.  No one ever renders directly to the front buffer.<p>I highly recommend reading chapters 1 and 2 of WebGL Insights edited by P. Cozzi.  (shameless plug, I wrote chapter 5).