I&#x27;ve worked for a couple of small games studios, and once for a big studio working on a AAA game. The headcount observations resonate.. I remember our teams growing, and growing, and growing, and each extra programmer detracted from the &quot;community&quot; feeling of being part of a studio, and added to the complexity of developing such a large code base with so many devs.<p>Compare that to small studios, where you can really feel like part of a family. It&#x27;s very different, and all these kinds of feelings are more intense than other IT companies I&#x27;ve worked at. (Probably partly because of the extra time you tend to spend there when working in the games industry...)<p>Having said that -- some of my best friends were made when working at the big AAA studio! So it&#x27;s not all bad.