&gt; If the move&#x27;s objectively good, there would be no variation in moves between players.<p>If we could solve chess, this most likely <i>would</i> be true, just as it&#x27;s true for tic-tac-toe, which anyone can solve in mere minutes once they realize that symmetry allows for only 3 distinct opening moves (corner, middle and edge) and games should always end in a draw unless someone makes a silly mistake.<p>Granted, there are lots of paths to draw that one might take, but the objectively strongest move is to take a corner, then the opposite corner, which requires the opponent to either try to force a draw or lose, whereas it&#x27;s not hard to use weak moves to hand either player a victory, even though the game of tic-tac-toe can always be forced into a draw with skilled play.