I recall in ~1990 I read a paper which described exactly this (attempt to make the same mistakes as humans). The argument for doing so in the paper was, IIRC that computers beating humans at chess was just a matter of time, but no longer interesting for <i>AI</i> research.<p>It seems quite likely that the book that paper was in was <i>Computers, Chess, and Cognition</i> <a href="https:&#x2F;&#x2F;www.springer.com&#x2F;us&#x2F;book&#x2F;9781461390824" rel="nofollow">https:&#x2F;&#x2F;www.springer.com&#x2F;us&#x2F;book&#x2F;9781461390824</a> 
(revised contributions from the WCCC 1989 Workshop New Directions in Game-Tree Search, May 29-30, 1989)...and was probably the one by John McCarthy (yes, that McCarthy)<p>Edited to add: Found it! The paper I recall reading was &#x27;Artifical Stupidity&#x27; by William Hartson, in Advances in Computer Chess 4 (1986) <a href="https:&#x2F;&#x2F;chessprogramming.wikispaces.com&#x2F;Advances+in+Computer+Chess+4" rel="nofollow">https:&#x2F;&#x2F;chessprogramming.wikispaces.com&#x2F;Advances+in+Computer...</a> ... perhaps nothing concrete came of this though - Hartson was a player and author, not an AI researcher.