I find it interesting that you felt it was pretentious. What made it feel that way to you? I ask, because I never felt like that. I felt curiosity about what the Real Plot was about, I felt challenged (and frustrated) by the puzzles, and really enjoyed the art and music style.<p>It felt like each mechanic was introduced once I&#x27;d mastered the previous ones, and other puzzles made it worthwhile to replay things once I had already passed a level.  To me, it felt like it did for Time what Portal did for space -- made me think about interactions in a new way.  It didn&#x27;t feel like it was trying to impress me, or wow me with the creator&#x27;s brilliance (other than &quot;this was made by one guy??&quot;) so much as make a game that made me think differently.<p>I think its similarity to Portal is something I hadn&#x27;t thought of before now, but that explains a lot about why I liked it.