I&#x27;m a bit confused about what distinction you&#x27;re trying to make, or how this project represents a change in the meaning of the word &#x27;voxel&#x27;.<p>Voxels are &quot;volumetric cells&quot; just like pixels are &quot;picture cells&quot;. The size of them has absolutely nothing to do with it, and never has. Big voxels are still voxels. The data in the file is specified as volumetric samples... Maybe the issue is the texture you&#x27;re talking about, but I haven&#x27;t seen any textures in any of the galleries, other than the few examples that render mesh edges in addition to the cubes. Where are you seeing textures?<p>Six square polygons enclosing a space is surely just as &#x27;voxel&#x27; as meshes generated by marching cubes for medical imaging. I&#x27;ve worked in medial imaging, written more than one volume renderer and used used many more than that, for both games and research. As far as I&#x27;m concerned, Magica Voxel is both truly voxel and truly awesome, IMO.<p>Alvy Ray Smith&#x27;s paper is great, but how to handle sampling is a different subject completely from whether the scenes are volumetric, which they are. These voxels do have a certain artistic style to them, and the aesthetic choice to give them sharp edges was made intentionally and called out explicitly, i.e., &quot;8-bit&quot;.