Another game that is &quot;hardcore&quot; on mobile is Hearthstone. While that may not necessarily qualify for comparison to Vainglory&#x2F;Clash Royale since it&#x27;s both desktop and mobile, the UI (&quot;physical&quot; board) and game design (short turn limits, automatic resource allocation, RNG vs. manual card selection) are both highly optimized for playing on mobile devices.<p>Although as a counterpoint, Blizzard is taking atypical monetization strategies with Hearthstone that may be causing problems. It is freemium as most games are nowadays, but <i>very</i> expensive to make a competitive deck with required cards, with <i>zero</i> catchup mechanics (a new feature with freemium games to provide retention). Blizzard is also refusing to balance cards which promote stagnant gameplay, which makes the game incredibly stale. (<a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;hearthstone&#x2F;comments&#x2F;4207ye&#x2F;the_we_wont_balance_existing_cards_attitude_will&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;hearthstone&#x2F;comments&#x2F;4207ye&#x2F;the_we_...</a>)<p>And let&#x27;s not get started over the 9 deck slots issue.