I haven&#x27;t kept up on Eve development as closely as I would have liked, but I do try to read each blog post which are usually very interesting. After tinkering with something like unreal&#x27;s blue print visual graph programming, I am inclined to build something similar for Rust lang and game development. Have you considered this approach, I know visual programming hasn&#x27;t been very successful on a general level but I think it excels at domain specific tasks. Last I checked Eve didn&#x27;t implement graph nodes and connection widgets, did it ever? Have you considered it? Watching unreal editor run the blue print live and seeing nodes fire off really made me rethink debugging, like the next proper way instead of basic print statements. It also is impressive to see quick results to complex behaviors through wiring up nodes.