Hi Michael and Aaron,<p>I built Game:ref (www.gameref.io) last year. It&#x27;s a hardware anti-cheat device meant to be used in local and online eSports competitions to make sure that sponsors aren&#x27;t being swindled out of huge prize pots. Cheating is a multi-million dollar problem[2] and I thought I would do something to fix it.<p>Even though I was featured in PC Gamer, Polygon, Vice Magazine, Tom&#x27;s Hardware, and a few others, I failed to get any traction. Since, I&#x27;ve gotten a comfortable and well-paying &quot;real&quot; job, but I still work on the project in my free time. I heard that funding hardware is notoriously difficult. Is this true? If so, is it worth it? What would be the best way to move forward, if any?<p>Thanks!<p>PS: If you&#x27;re interested in the technical details of how it works, you can check out this[2] blog post.<p>[1] <a href="http:&#x2F;&#x2F;www.pcgamer.com&#x2F;hacks-an-investigation-into-aimbot-dealers-wallhack-users-and-the-million-dollar-business-of-video-game-cheating&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.pcgamer.com&#x2F;hacks-an-investigation-into-aimbot-de...</a><p>[2] <a href="http:&#x2F;&#x2F;dvt.name&#x2F;2015&#x2F;finishing-what-intel-started-building-the-first-hardware-anti-cheat&#x2F;" rel="nofollow">http:&#x2F;&#x2F;dvt.name&#x2F;2015&#x2F;finishing-what-intel-started-building-t...</a>