No, I&#x27;d actually say it&#x27;s designed to avoid issues of that nature. In my opinion, while the game derives some (actually rather minimal) inspiration from Myst and Riven, its puzzles are much more structured and logical.<p>This does come at the cost of their not being quite as wholly integrated into the environment as some of Riven&#x27;s puzzles, for instance, but it also means a lot of the arbitrariness and guessing is gone.<p>(There <i>are</i> environmental connections with the puzzles, just to be clear. The game is simply a lot more careful and conservative with them.)