In terms of multiplayer, this guy&#x27;s completely right.  Games need to cater to short attention spans, limited bandwidth, and one-thumb interaction (I would also add async gameplay to the list of things that should be embraced).  I don&#x27;t think this article is saying anything profound, but it certainly isn&#x27;t wrong.<p>In terms of single player games, I don&#x27;t think the same logic applies, and in my opinion we&#x27;ve gone way too far in the &quot;short attention span&quot; direction.  As long as a game makes it easy to save and resume, immersive hours-long experiences with detailed graphics can be really fun to consume in bite-sized pieces.  Nintendo&#x27;s been doing it for decades with their portable devices (Zelda, Mario, Pokemon, Metroid), and it&#x27;s clearly a successful approach.<p>It&#x27;s a shame that smartphones are orders of magnitude more powerful than the Game Boy, yet mobile app stores are overflowing with single-level &quot;infinite churn&quot; games that amount to Tetris with micropayments.