In most arena-shooter-type games, you don&#x27;t need 32x memory for 32x players, because the per-player state is fairly constrained and known. (Often limited to how many projectiles they can keep in the air at once.)<p>I suspect Minecraft has a much harsher profile, since it&#x27;s possible for every player to be loading a different piece of the world with minimal overlap, and world-pieces involve a lot more state that needs to be preserved&#x2F;calculated&#x2F;saved.