My point was that the actual game is what you need to compare - the choice of heroes is superficial compared to the complexity of the game itself, in either case. &quot;Calculating the optimal draft is way more difficult than Go.&quot; is simply massively wrong.<p>The game field in a computer game will be quantized - even if it uses floating-point arithmetic that&#x27;s still quantization. Conversely a go board can be scaled up or down without losing the feel of the game. If the grids were the same resolution then a given point in time you have many more choices in go because you can play literally anywhere.