Right. This whole topic revolves about human identity as well. In Go, you can tell who you are playing with, and what emotions he is going through (particularly easy to do when you are stronger than your opponent).<p>Historically, when you play with a bot you sense relentlessness(instead of calmness), and sometimes desperation(computers sometimes go wacky when they see they are losing).<p>What will we sense when they are even or stronger in the more artistic and strategic phases of the game?