Also I&#x27;m not sure how Minecraft handles it (I assume it pretty much ignores it, or does something very naive), but in FPS games you need to take into account latency and do predictions on the client side to minimise it.<p>Think of two players running towards each other, and shooting at each other. By the time the player (or even the server) receives the data saying the other player has fired their gun, they&#x27;ve both moved to completely different positions.<p>(There is a good set of articles on this by a game developer, I can&#x27;t find them now)