I suspect Ubisoft has vastly different attitudes for different teams. You have the guys making the extremely fun, innovative, Rayman platformers, designing levels like this: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=7m5YQrucis8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=7m5YQrucis8</a><p>Then down the hall you have the guys chugging out Assassin&#x27;s Creed 57: Nothing At All New.<p>That said, I&#x27;m an outsider, I don&#x27;t know, but I&#x27;m wagering those vastly different games have vastly different types of teams behind them.