As someone with two Unity WebGL games in production, I wouldn&#x27;t recommend this route. A fairly small game (~20kloc, so not a toy by any stretch, but small nonetheless) has 26mb of JavaScript code exported This kills the browser.<p>Only good desktop or laptop machines can run it well. Runs like shit on average machines (lets not even mention mobile). This is after several months of dedicated optimization time to reduce resource usage and minimize build size.<p>Overall, you are <i>faaaar</i> better off writing it in JavaScript with one of the pure js engines if you are going to go this route.