I think it is no question that GPU&#x27;s handle fractal renders significantly better than the CPU does. If you are rendering a fractal properly each pixel can be computed separately from all others, a problem that is perfect for the massive parallel multiprocessor.<p>I would even go far to say that with current GPU hardware rendering fractals is &quot;solved&quot; in terms of realtime capability. see: <a href="https:&#x2F;&#x2F;www.shadertoy.com&#x2F;results?query=fractal" rel="nofollow">https:&#x2F;&#x2F;www.shadertoy.com&#x2F;results?query=fractal</a><p>I think fractals are still awesome despite being pretty simple these days. They are an excellent gateway into doing programing on the GPU. I think they are exactly the type awe inspiring programs that younger students should be shown.