I don&#x27;t think investing in gaming startups is about getting a return from a 100m or 1b company.<p>It&#x27;s about investing in <i>games</i>. I think an individual <i>game</i> is analogous to the typical startup. Minecraft is a $2.5b one[1].<p>Here&#x27;s a list of 11 games grossing $3b or more: <a href="http:&#x2F;&#x2F;www.businessinsider.com.au&#x2F;the-11-top-grossing-video-games-of-all-time-2015-8?r=US&amp;IR=T#&#x2F;#2-pac-man-arcadeconsolesmobilepc-1980--128-billion-111110" rel="nofollow">http:&#x2F;&#x2F;www.businessinsider.com.au&#x2F;the-11-top-grossing-video-...</a>.<p>Riot Games had $1.3b revenue in 2015, and has had VC funding. I think that&#x27;s what you&#x27;re asking for.<p>[1] <a href="http:&#x2F;&#x2F;recode.net&#x2F;2014&#x2F;09&#x2F;09&#x2F;game-on-why-microsofts-2-5-billion-minecraft-deal-could-be-a-steal&#x2F;" rel="nofollow">http:&#x2F;&#x2F;recode.net&#x2F;2014&#x2F;09&#x2F;09&#x2F;game-on-why-microsofts-2-5-bill...</a><p>[2] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Riot_Games" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Riot_Games</a>