Thanks! The game is almost 12 years old now, which still feels weird to think about. I did have high ambitions to make it like the next timeless game (like chess), including making it a bit less tactical and more strategic, but my own ego and life got in the way and it kinda withered on the vine from me not keeping it updated, making a proper multiplayer version, not making it cross-platform enough, etc.<p>I even turned down a request from the Puzzle Pirates guys to include it as a minigame in their game (that was a mistake), and OmgPop almost paid me to make a version for their website (shortly before they made Draw Something and got bought by Zynga), but I was too busy trying to finish my degree at the time.<p>I&#x27;ve been tempted to start an open source version to get some help developing it, but I started getting more into board game design lately and I&#x27;ve been programming less and less in my spare time. Kinda hoping I get a reputation in the board game world and then get a board game version of Proximity published (it&#x27;s an abstract, so it&#x27;s a harder sell to publishers).<p>Anyway, I&#x27;m glad you enjoyed the game. Hopefully someday I&#x27;ll put out a newer version of it.