The game suffers from the fact that its first hour or two can be solved without looking at the island at all, but there are MANY puzzles that aren&#x27;t really about the panel: The panel is just where you enter the answer that you got from everything around it.<p>A couple of good, early examples (although they don&#x27;t really show the game&#x27;s real environmental power), are the temple in the desert, the temple in the woods, and the &#x27;pink forest&#x27;: All solvable without any information from a different part of the game, and absolutely not solvable by just staring at the panel itself: Entire series of 20+ puzzles have the EXACT SAME PANEL, just placed in a different location.<p>And panel solutions affect the environment. There are elevators operated by panels. a boat operated by panels. bridges built by solving panels that have more than one solution, in ways that match what you want to do physically in the game.<p>It&#x27;s just a big pity that the beginning of the game shows so very little of that.