I&#x27;ve also been writing a ray tracer in Swift. Would love to look at yours if it&#x27;s Open Source. The core rendering logic for mine is here[0]. I also started building a .obj loader for Swift[1].<p>Will definitely be buying the book.<p>0: <a href="https:&#x2F;&#x2F;github.com&#x2F;k0nserv&#x2F;SwiftTracer-Core" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;k0nserv&#x2F;SwiftTracer-Core</a><p>1: <a href="https:&#x2F;&#x2F;github.com&#x2F;k0nserv&#x2F;SwiftObjLoader" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;k0nserv&#x2F;SwiftObjLoader</a>