Like many others here I am sure, I was quite obsessed with fractals way back, fractint was awesome, and I did spend quite some time writing an integer math fractal generator in assembly on my AtariST back then (I remember enjoying just how many registers I could use on M68k compared to my friends that were working with x86 and how it made things so much simpler, I really enjoyed M68k assembly)<p>When I first found XaoS in later years it was amazing, thinking that you could actually zoom in real time (!) and it&#x27;s nice to see that some programs are still around allowing you to do fractals.<p>It would be interesting to know which would be the fastest way to calculate them nowadays, if on the CPU or on the GPU (I think in both cases one would have to roll their own high precision math for deep zooms)<p>(edit) found a post on the Fractal Extreme blog discussing GPU math, it is from 2012 though, I wonder if the intervening 4 years have changed the author&#x27;s opinion on this.<p><a href="https:&#x2F;&#x2F;randomascii.wordpress.com&#x2F;2012&#x2F;03&#x2F;28&#x2F;fractal-and-crypto-performance&#x2F;" rel="nofollow">https:&#x2F;&#x2F;randomascii.wordpress.com&#x2F;2012&#x2F;03&#x2F;28&#x2F;fractal-and-cry...</a>