One of the things that sold developers to PSX was that Sony took a huge effort to provide a great SDK with the console, something unusual from the other vendors.<p>This was another reason they got lots of flame with the PS3, as not only was it hard to program for, the SDK wasn&#x27;t that great.<p>Hence why they spent around two years time bringing out a great graphics debugger developed with input of teams like the Gran Turism one, and a middleware for prototyping ideas, PyreEngine.