There was an interview with Jonathan Blow several years ago in Game Informer, close to when Braid came out. Blow said he&#x27;ll never explain publicly what the game meant to him so people could have their own explanations not be overshadowed by his authorial intent.<p>He also said he responded to people who emailed him their interpretation. At the time of the interview only one person correctly guessed Blow&#x27;s own interpretation.<p>I can&#x27;t even imagine what the real answer could be.