I can kind of see where you&#x27;re coming from. I think it might be because the puzzles don&#x27;t seem to produce much if any overall progress and there&#x27;s no real indicator of the bigger picture you&#x27;re trying to achieve (though in some ways you may argue this is also one of its strengths).<p>Look at a title like Talos Principle for example, which while not a like for like comparison has a quite clear sense of an overarching story and progression.<p>Interesting that you mention Super Metroid - I have some of my strongest and fondest memories with the things you mentioned, the wall jumps, blowing up the glass with the Power Bomb, etc. Things that felt surprising, not like deus ex machina, but which felt like genuine discoveries that made sense.<p>I think the Witness has these, but at a much smaller level. Discovering the rules for a particular puzzle gives that huge rush for me, but I haven&#x27;t seen it translate to the game as a whole.