The other benefit is a lot of math intuitively <i>makes sense</i> in the context of using it for games. I started learning linear algebra when I was ~14 or so because I was trying to make a 3D game and had a specific idea of how the camera should operate—quaternions, once I got past the sci-fi name, just made sense in the context of rotating the camera around. That, in turn, made complex numbers a piece of cake when I got to them in school.