Unfortunately, it’s a lot easier to sell games than neuroscience. Take an assessment, play games based on that assessment, and take the assessment again --- garbage in, garbage out. The value is in identifying congitive deficits so that proper strategies may be put in place that can be practiced in a variety of contexts such that they are actually transferable to everyday life. There&#x27;s not a heck of a lot of science in the Lumosity baseline either, since all their data comes from an uncontrolled environment on the web. But there are a number of valid, peer reviewed online neurocognitve batteries available without having to go to a psychologist for a few grand.<p>NIH Toolbox (for researchers)
<a href="http:&#x2F;&#x2F;www.nihtoolbox.org&#x2F;Pages&#x2F;default.aspx" rel="nofollow">http:&#x2F;&#x2F;www.nihtoolbox.org&#x2F;Pages&#x2F;default.aspx</a><p>Mindprint Learning (which has the Penn CNB for children)
<a href="https:&#x2F;&#x2F;mindprintlearning.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;mindprintlearning.com&#x2F;</a><p>Brain Resource (which has the Web Neuro for adults)
<a href="http:&#x2F;&#x2F;www.brainresource.com&#x2F;mybrainsolutions&#x2F;personal" rel="nofollow">http:&#x2F;&#x2F;www.brainresource.com&#x2F;mybrainsolutions&#x2F;personal</a>