That sounds AWESOME from a technical perspective. Is there a reason that you&#x27;re doing a client&#x2F;server thing instead of just having &quot;offline mode&quot; be the default, though?<p>For a solely single-player game, it seems to me like being able to host everything off of a static fileserver instead of a Scala server seems like a scalability win for you and a bandwidth win for users. I don&#x27;t doubt your choice and your tech stack (you know way more about your project and its needs than I do!), but I&#x27;d be super-curious to hear more about the reasoning and process.