I also struggle with adding extra features to a game I&#x27;m working on. I&#x27;ve added &quot;You&#x27;re not going to need it&quot; to the top of my to-do list as a way to force myself to think everytime I add something on there. ;) <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;You_aren%27t_gonna_need_it" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;You_aren%27t_gonna_need_it</a><p>Have you ever heard of the game Magic Carpet? See <a href="http:&#x2F;&#x2F;www.gog.com&#x2F;game&#x2F;magic_carpet" rel="nofollow">http:&#x2F;&#x2F;www.gog.com&#x2F;game&#x2F;magic_carpet</a> . It had insanely good destructible terrain, base building and exploration. I think something like that might work extremely well with your engine and also there has never been another game quite like it that combined exploration and resource gathering with the almost RTS like base elements (and of course the fun of creating volcanoes and dropping asteroids on your opponent&#x27;s base).