Two years is a lifetime in tech. This isn&#x27;t a mainline consumer product even though they may market it as such. A few hardcore gamers and VR enthusiasts will buy this, slightly more will get to experience this through a friend who has purchased it. It will churn away and people who can&#x27;t quite justify shelling out the cash will still be excited by the experience. By the time v2 comes around, the price point will be much more acceptable. I would expect that by v3 it will be mainstream.<p>I wouldn&#x27;t be surprised if we saw yearly iterations of the Rift for the first few versions. Ultimately I think this tech has to be paired with a console rather than a PC for widespread adoption.