John Carmack thinks there is potential in Haskell or other functional languages for game dev, so much so that he ported Wolfenstein 3D to Haskell as a summer project.<p>I think he talks about in in this QuakeCon 2013 segment:
<a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=1PhArSujR_A" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=1PhArSujR_A</a>