And on the role.<p>Compare:<p>1. A role which requires very little communication with the rest of team and quite a lot of long, uninterrupted concentration.<p>E.g. a developer working a long time on some internally intricate sub-system which has well-defined interfaces to the rest of the system.<p>2. E.g. a UX designer (or perhaps a product manager) who needs to talk to many people, whose projects shift quickly, whose work affects many other people&#x27;s work, etc.