C++ compile and link time.  I once worked on a PS3 game that had a 50 minute turnaround time (change code -&gt; compile -&gt; link -&gt; load).  No scripting either.  The horror.  It was because the company had home brewed a bunch of &quot;optimizations&quot; into the build process.<p>On the up side it will force you to learn to live edit the game with the debugger to tweak and adjust.<p>If its C++ and the programmers know the engineering KISS adage it can be ok.  I have seen so much horrible needlessly complex C++.  So bad you are pleasantly surprised it runs at all.  C++ so bad and unpleasant to work on it makes you question why you are a programmer at all.<p><i>sigh</i><p>Then you write some python, C, ruby or lisp (or scheme, or clojure) and your like: &quot;oh, now I remember why i do this again, this is so much fun!&quot;<p>I like the simplicity of C too.  You can have a good mental model right down the CPU of what is going on.  But these days given how fast CPUs are and how much more productive you can be in a high level language (python is 10x more productive than C++, apparently) I think a garbage collected high level language is the way to go.<p>If I accept their offer, my next job will be using Golang.