A good case where this happened was with the Flash 2D &quot;Crafting&quot; MMO named &quot;Glitch&quot; created by the former Flickr founders. After the game terminated, they released all the art and source code to the public domain: <a href="https:&#x2F;&#x2F;www.glitchthegame.com&#x2F;public-domain-game-art&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.glitchthegame.com&#x2F;public-domain-game-art&#x2F;</a><p>Because of it, two revival projects exist: Eleven (<a href="http:&#x2F;&#x2F;elevengiants.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;elevengiants.com&#x2F;</a>) and Children of Ur (<a href="http:&#x2F;&#x2F;childrenofur.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;childrenofur.com&#x2F;</a>).<p>I only played this game briefly when it was around and it didn&#x27;t hold my interest for long, but it was a really unusual and quirky game. I&#x27;m sure the devs go into more detail somewhere why it failed, but it was likely because of bad timing-- it was a post-Farmville Flash game during the time when mobile gaming and HTML5 were really starting to kick off.