Star Citizen is of limited appeal, isn&#x27;t a &quot;AAA&quot; title, and won&#x27;t sell a platform.<p>Not to mention, it&#x27;s only 1 game... for this to work, pretty much 99% of AAA titles need to be designed for VR (not just the &quot;enable VR&quot; checkbox).<p>Call of Duty Black Ops III was just released... no VR support. Battlefront was just released, same thing. These are the AAA titles that would bring support... but they aren&#x27;t. (it also shows Facebook et al did a terrible job of convincing AAA studios to think towards VR... which could be a nail in the VR coffin in they don&#x27;t come around on their own).<p>(and yes, I know there are ways to get both games to work with VR... but it&#x27;s not native, and the game wasn&#x27;t designed with VR in mind).<p>Given it can take 1-2 years to develop a AAA title, it could be a long while before we see it becoming the &quot;norm&quot;. In the meantime, all of Oculus&#x27; competitors will be on the market, probably cheaper and better (due to learning from the first-to-market&#x27;s mistakes).