I&#x27;m looking forward to playing that next time I boot into Windows (couldn&#x27;t get it to even create a window on my Linux machine after satisfying its dynamic dependencies (really old libpng for one), or even the Windows exe via Wine -- one of the perils of custom engine development) but I know Antichamber (<a href="http:&#x2F;&#x2F;www.antichamber-game.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.antichamber-game.com&#x2F;</a>), which has the similar concept of a non-Euclidean world, was built in Unreal. Unreal is pretty different from Unity, and I know neither of them well, but I think it shouldn&#x27;t be all that difficult once you know Unity. And a lot of what I briefly looked at on Youtube for Knossu looks like shader heavy lifting, rather independent of the core engine.