In support of your comment, I would point out that gaming has become progressively less interesting for its technical developments over time. The first videogames really were revolutionary, even as they were derided for being crude, inauthentic, or simple transcriptions of games already playable with cards, pen and paper. The improvements from there have made them more accessible and appealing, but the forms and meanings of computer-driven interactivity haven&#x27;t fundamentally changed - more realistic 3D just isn&#x27;t as impressive as the first real-time 3D. We already passed the tipping point in terms of cultural impact, and VR is superfluous to that. It&#x27;ll make its way into the world eventually, but not with the flash and bang that this generation is banking on.<p>Now, if we were talking about neural interfaces, that would be a more interesting discussion.