This looks interesting. I wonder if browsers could implement this as a fallback for WebGL when the drivers are missing or blacklisted? Chrome on Windows uses SwiftShader to fallback to software-rendered WebGL, and I think IE11&#x2F;Edge use WARP, a DX11 software renderer. Firefox and other browsers on non-Windows platforms could benefit. But by the sound of it running this against the WebGL conformance tests could be spotty!