Linux 32-bit Build: <a href="https:&#x2F;&#x2F;s3.amazonaws.com&#x2F;solitaire.gg&#x2F;linux&#x2F;Solitaire.gg.x32.zip" rel="nofollow">https:&#x2F;&#x2F;s3.amazonaws.com&#x2F;solitaire.gg&#x2F;linux&#x2F;Solitaire.gg.x32...</a><p>It looks like I exceeded your texture memory. I use pretty high resolutions (targeting 4K displays), and dynamically build the card textures at runtime based on your screen size. Let me know if the native app improves the situation.