Ah yes, haven&#x27;t finished that feature yet. The idea was to track when the game &quot;ends&quot; and no more changes were happening. The idea was to track the last 5 generation states and if they were repeating, stop the game. However, sometimes the game loops over the period of 3+ iterations, so I&#x27;ll have to think of a better way to determine when the game is just looping aimlessly.