The better games through simulation fallacy. We&#x27;ve had variations of this for at least the 25 years I&#x27;ve been involved with games. &quot;We&#x27;ll get better stories when the world is more accurate.&quot; because our lives are full of great stories, right?<p>The dragon that stays dead is only fun for the team who slew it. There&#x27;s no great technical block to keeping it dead. A database is not a new technical breakthrough. MMOs don&#x27;t do this, because it sucks. Arrive later, tough, you&#x27;re not the hero.<p>Why would an emergent simulation of dust from a distant mine collapse make the world more satisfying? The vast, vast majority of such events are irrelevant. And when you have limited time in a game, and want to feel powerful, the game designer&#x27;s job is to filter out all the stuff you can ignore.<p>There are kinds of realism that help games. And there are kinds of realism that would make a game just as dull as your daily grind. Although a company pops up every few years or so promising to simulate everything, I&#x27;m yet to see any of them show examples of it being actually more fun to play.