You&#x27;re talking about an algorithmic problem (of a path tracer), this hardware just traces rays. It supposedly does so at 10x the efficiency of a high-end GPU (which isn&#x27;t designed to do raytracing in the first place). <i>That&#x27;s</i> the &quot;groundbreaking&quot; part.<p>For realtime use, this hardware will likely do no more than a single directional light&#x27;s shadow plus and single bounce of sharp reflections. This is then combined with a rasterized view of the scene. Keep in mind that this is a &quot;mobile&quot; GPU that hasn&#x27;t been &quot;scaled up&quot; for the Desktop yet.<p>For offline use, this hardware will at least be more efficient than a GPU.