I&#x27;ve noticed that &quot;low-level&quot; languages like C, or for a more extreme example, assembly languages, tend to encourage simpler code if for nothing other than the fact that everything takes many more lines than in higher-level languages. E.g. if you want to do OOP you&#x27;ll have to allocate memory and call constructors manually, pass explicit &#x27;this&#x27; parameters into all method calls, declare virtual function tables, etc. Certainly there are cases where this tempts <i>too</i> easy solutions like fixed-size overflow-prone buffers instead of dynamically allocating strings, but on the other hand it forces you to <i>think</i> more about whether you actually need to do something (&quot;should this string ever be more than X bytes long? Maybe not, might as well use fixed-size array - but I should not forget to check that length!&quot;), which I think is overall a good thing.