They&#x27;re telling me about the &#x27;job market in the age of sail&#x27;, not about the problem at hand. Basically, you&#x27;ve pulled a strawman out of what I&#x27;ve said - I didn&#x27;t say that rationality and survival were at odds with being a pirate. I said that if the pirates were &quot;that <i>strictly</i> rational&quot;, that is, that they&#x27;d accept the ridiculous split given in the game, that they wouldn&#x27;t be pirates in the first place. If you want to talk about pirates, cool, I love them and their history, let&#x27;s talk about pirates! But if you want to make a game with humans adhering to ridiculous artificial rules, then lets throw some spanners in those works.<p>I&#x27;m actually trying to inject some humanity into the problem, highlighting (as others have) that we&#x27;re talking about humans here, not logic gates. If the pirates were so extreme in their rationality, then they wouldn&#x27;t be pirates in the first place. Talk of such grandiose concepts like self-determination seems out of place when you have 80% of the crew being satisfied with a measly two coins.