Because he claims that reducing the possibility for bug is a main concern I feel two languages, in his nicely written write-up, are left out:<p>Rust -- low-level like C, fast like C, more modern than C, specific ways to reduce categories of bugs (borrow checker), promotes a more functional way for programming<p>Haskell -- not as low-level as C, but pretty fast (best possible performance was not his main concern), many ways to reduce categories of bugs that can arise<p>For game dev&#x27;t you&#x27;ll find both have maintained bindings to SDL2.