&gt; But why are you counting the titles available today? The Rift hasn&#x27;t even been released yet<p>The development kits have been out for years. The failure to bring big AAA titles to the Rift at launch clearly shows one of two things:<p>1) Facebook et all were unsuccessful in persuading AAA studios to work with them on VR for relative lined-up launches.<p>2) Facebook et all did not try to persuade AAA studios to work with them on VR, instead opting for it to grow &quot;organically&quot;.<p>Both are total failures for the Rift, and may spell disaster. For an expensive device like this, it <i>needs</i> several AAA titles featuring full support... they don&#x27;t exist.<p>Part of this miraculous unplanned and very sudden firesale to Facebook was so that Oculus could have &quot;virtually unlimited funds&quot;, which would be used to further the platform... Facebook could have easily subsidized AAA studios to produce full Oculus&#x2F;VR support on their next title... but that clearly didn&#x27;t happen.