It&#x27;s a bit of the opposite, actually. There was a great article posted here (titled &quot;Why I&#x27;m excited for Vulkan&quot;) where they explain how proprietary &quot;tricks&quot; GPU vendors use account for much of the necessity for game specific driver updates and optimizations. Game patches are to game bugs what driver updates (or &quot;game profiles&quot;) are to what?<p>Lower level APIs like DX12 and Vulkan remove the competitive advantage vendor dependent performance creates, so well-coded games can perform consistently with lower overhead across ranges of hardware without having to rely on vendors to patch in the shortcuts through their drivers.<p>Currently, it&#x27;s like filming a movie with IMAX specifications, then finding out that at different cinema chains it played with quality aberrations because their projectors didn&#x27;t truly follow IMAX spec. The chains can fix it, but you&#x27;re already getting blamed for the movie&#x27;s issues. However, for a little money, on your next film they offer to work closely with you to ensure it shows the way you intended in their theaters. And no, they can&#x27;t just tell you how to fix it-- their projection technology is a trade secret.