Previous discussion on the same subject, about a post written by me: 
<a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=9245980" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=9245980</a><p>Basically, this issue is not restricted to NVidia GPUs or specific operating systems - This can be reproduced on Windows, Linux and OSX. Basically the concept of memory safety does not exist in the gpu space - which is the reason why the webgl standard is so strict about always zeroing buffers. The issue of breaking privacy and privilege boundaries on a multiuser system is very real, and there is no workable solution. This seems to be one of those problems where a lot of people are aware, but no one is sure how to fix it and so it just stays how it is.