&gt; Oh, fair point - that sounds ridiculous!<p>Don&#x27;t say that thing until you try something for yourself! In the latest versions of unity, the global menu is integrated with the title-bar of the window itself. It means, you move the mouse pointer to the title area (which the user naturally does to invoke a menu anyways) and the menu appears there. Moreover, once you get into the habit of doing this, it comes naturally, so the above point that it is non-intuitive to user is just ridiculous. And speaking of:<p>&gt; Is there any advantage to that as opposed to the OSX method<p>The advantage is that unity makes a more sensible use of your screen-real estate. Firstly, by combining both title bar and menu bar into one, you have just one bar on the screen when the window is maximized (which is how about 95% of users use it about 99% of time).<p>Secondly, since menu bar is hidden by default, the only thing you focus on is the window or app content, and the title which also relates to the content. I personally find this kind of workflow much better to work.