I think there&#x27;s a good argument to be made that the sooner we make this tech boring, the better. I want this stuff to be off-the-shelf, got-it-by-default <i>now</i>. When it&#x27;s fully proliferated and cheap with loads of Stack Overflow-like answers and tutorials for it (like phone accelerometers and motion capture software), the sooner we&#x27;ll really start developing and digging into the cool stuff. And get the crufty stuff out of the way.<p>But I fundamentally disaggree that it&#x27;s less interesting. I&#x27;m going to assume you&#x27;re just jaded by the awesome we&#x27;re constantly surrounded by instead of just taking the easy, boring interpretation. Even 2D animation is advancing where you wouldn&#x27;t expect (I found the technical work giving the artists better control on The Paperman surprising [0]). New rendering philosophies, networking algorithms, AI&#x2F;bots, social integration, all of this leads to a refinement that&#x27;s well worth the effort.<p>It took a long, long time to get from oscilloscopes [1] to the Occulus, and hopefully in a couple generations we&#x27;ll have even cooler stuff. Expect to see demos and then have to wait a while for the hard, brutal engineering work to make it actually usable [2].<p>For the Occulus, the real win is getting the feedback loop between a just-good-enough-monitor and the accelerometer down to few enough milliseconds the brain can kinda fall for it. Like a cartoon, but for motion feedback. Expect other companies to say &quot;I can do better&quot; and let the races begin. The Occulus is a big deal, and better stuff is just a little bit away.<p>Don&#x27;t be jaded! Real cool stuff is in the pipe!<p>[0] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=TZJLtujW6FY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=TZJLtujW6FY</a>
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