NovaLogic&#x27;s Delta Force (1998) and Delta Force 2 (1999) had a &quot;voxel game engine [that allowed for a] nearly unlimited draw distance&quot; [1]. Though the other objects in the game were rendered with polygons, has a far view distance been difficult with modern voxel engines?<p>[1]: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Delta_Force_2#Game_engine" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Delta_Force_2#Game_engine</a>