Sadly, this is what stopped me from considering the Oculus Rift. My expectations were wrong in thinking this would be more of a mass-consumer oriented product instead of targeting VR hobbyists&#x27;*<p>Basically, forcing people to shell out ATLEAST 1600$ to be able to use it (not to mention making them buy a desktop).<p>Aside: I was always more interested in the potential of Gear VR. Thanks for the info.