I dunno...I&#x27;d prefer being able to download and run every cool virtual meeting space or VR movie theater that plays my own movies or in-development 3d telepresence project or interactive projection visual plugin that comes out (in addition to games and stuff that are fully and officially supported).<p>Later on, sure, there will be plenty of fully commercialized and polished software on every VR platform that&#x27;s still around but right now this is inherently an early-adopter platform.  Sony will offer a handful of launch titles that work with Morpheus and maybe let you rent VR movies for $20 a pop.  But when the HMD is just a peripheral, you&#x27;ll get the polished stuff as well as the beta stuff and honestly that&#x27;s where all of the cool software and applications are gonna be for a little while still.<p>I can&#x27;t imagine Sony allowing something like Riftmax Theater or letting you use something like VorpX to simulate playing your games on a giant 3D IMAX screen.  I&#x27;ll never get to enable beta VR support in a game like I can with Steam and I&#x27;ll never get to fire up Unreal Engine and model out some neat stuff, hit &quot;play&quot;, and then walk around it in VR.<p>Basically if AAA games are your priority, Sony and other console-type platforms will be more polished but probably more limited.  If you&#x27;re here as an early adopter with enthusiasm for VR as a platform and eager to try out every new concept or application, you&#x27;re better off with a more open platform for creation and distribution.<p>And as for the cost, needing a $400 video card only applies to some people.  Since I already need and use a computer for lots of things, I tend to spend the extra money on a nice GPU instead of a gaming console for roughly the same cost.  This won&#x27;t apply to everyone but it&#x27;s the market that PC-based VR is after at the moment.  My GPU cost me $100 more than the launch price of a PS4 with no additional peripherals and lets me play any new games (as well as my huge library of older ones) at 2560x1440 with all the bells and whistles.  I think for a lot of people who enjoy gaming and multimedia work&#x2F;hobby, it&#x27;s a solid way to go.<p>Either way, in 5-10 years it&#x27;ll go the way of much other consumer tech and you&#x27;ll be able to get top performance at mainstream, affordable prices.  The high costs and tradeoffs on various platforms right now will become less of an issue with volume sales and mature hardware&#x2F;software.