One of the reasons why it may lack real-world interest is lack of content.<p>People need to believe in the medium and pioneer content in spite of lack of interest, in hope to generate that interest, or it will remain an unsolved chicken-and-egg problem.<p>I believe Newell and Carmack do want to make high quality &quot;games&quot; in the sense of interactive experiences, and they see VR as an opportunity for that. What&#x27;s required is patience and dedicated resources, fuelled by early adopters&#x2F;aspirers.