I love this game, and am so happy to see it on the iPad.<p>That being said, it&#x27;s a bit of a shame it uses a virtual keyboard. Given the relatively constrained set of possible inputs (a dozen instructions, plus UP&#x2F;DOWN&#x2F;LEFT&#x2F;RIGHT&#x2F;ACC&#x2F;NIL), it would have been cool to see him explore some more experimental touch-friendly input methods.