This isn&#x27;t anywhere close to doing a full scene with ray tracing, just some shadows and added reflections. The prettier looking demos are all static geometry. There&#x27;s one demo with moving objects but all static meshes. No mention how expensive is the preprocessing that they do (building BVHs or other acceleration structures).<p>This may be a very interesting piece of hardware but it&#x27;s not something that will revolutionize gaming over night.<p>Rasterization with post processing tricks may be &quot;cheating&quot; but it still subjectively looks better than any raytracing based technology so far (in anything close to real time). Raytracing is mainly interesting for shadows, which can&#x27;t be accurately simulated with rasterization. There are pretty shadow mapping tricks but no &quot;one size fits all&quot; solution exists.