Played galaxies, loved it. Great crafting system. The becoming Jedi stuff was interesting but won&#x27;t work in this day of social media and more widespread internet use (barely worked back then).<p>The overall problem is interesting. You can just shut everything down, preferably in a cool way that feels epic for the players. This is perfectly fine if the game doesn&#x27;t make money anymore as a player I don&#x27;t expect games to exist forever.
On the other hand you could consider this scenario from the getgo and have a clear transition path once you don&#x27;t want to support the game anymore. In a perfect world you&#x27;d open source everything and&#x2F;or provide a transition for community run servers. It&#x27;s an interesting problem how to freeze the data and keep characters the way they were but hard reset is ok as well I&#x27;d guess. This rarely happens because well open sourcing stuff is considered a bad idea often but most importantly noone wants to plan for failure (how many startup founders have a plan to wind down the business gracefully).
Realistically the technology is pretty old when you fade out a game so...why not? It&#x27;ll be extra afford but could also turn out to be a great trust-boost for future games. Think ID software :)