Maybe, depends on whether you&#x27;re doing CG animation (Pixar, Dreamworks style) or more realistic stuff - VFX, photoreal stuff.<p>If the former, then maybe a bit.<p>But the beauty of physically-based is that in many cases, you can take a model that&#x27;s been textured and lookdeved and it will work nicely in many different lighting setups. Before Physically-based, you practically had to re-do stuff completely when you changed the lighting to get the look you wanted.<p>However, Physically-based still isn&#x27;t a complete win - you can&#x27;t looked something close up and expect it to look good in the distance - it just won&#x27;t. You need to be aware of the LODs and create different asset variations appropriately for different distances.