I wonder if the Sorted Deferred Shading algorithm from Disney&#x27;s Hyperion renderer could be adapted to realtime rendering? Optimizing a renderer that does one frame every 10 minutes to produce one every 16ms is difficult, but a scaled-down version with a lot of fakery might be possible.<p><a href="http:&#x2F;&#x2F;www.disneyanimation.com&#x2F;technology&#x2F;innovations&#x2F;hyperion" rel="nofollow">http:&#x2F;&#x2F;www.disneyanimation.com&#x2F;technology&#x2F;innovations&#x2F;hyperi...</a>