The really sad thing is that these are the kinds of issues that Apple could change in about 2 days with a couple of developers.  App Stores lack some simple concepts that would go <i>miles</i> toward making developers more money, such as:<p>- If the app costs more than $0.99, it can be downloaded for the tryout price of $0.99 and returned within 2 days without paying more.  If you keep it any longer, you pay full price (e.g. $6.99 or whatever).<p>- If the app costs $0.99 or less, purchases are final.<p>- Developers can charge for upgrades from a previous version, not exceeding 25% of the original purchase price.<p>Maybe there are rules that would be better than these but seriously, why aren&#x27;t there <i>at least</i> options like these?