Ahh, ther is is a lot of beauty level design on doom maps. I saw a lot of tricks like creating fake deep water, fake  bridges, or simply playing with lighthing to create a deeper scene.<p>The only other game that I found that reach this level of simplicity and powerfull level making, are the old good Unreal Tournamet, and the Unreal Tournament 2004. It&#x27;s like levels for DooM but is real 3d, thanks to substractive booleans.