This article hints at the inequality implications, but I think they&#x27;re likely to become increasingly important. We&#x27;re already seeing this with creative works: the vast majority of works earn zero or near-zero, apart from a few massive global hits.<p>Inequality obviously also affects people&#x27;s ability and willingness to pay for things. The lower end products are not just cheap but increasingly &quot;free&quot;: either ad-surveillance-supported or paid for by the exploitative gambling-like &quot;free to play&quot; systems. Again, it&#x27;s well known in F2P that most of the revenue comes from a tiny fraction of users.