&gt;I find ui design to be some of the most boring work involved with a game so there are some instances where the ui could definitely be better.<p>I kind of feel the same way. Unfortunately, if you&#x27;re going to do this all on your own, you&#x27;re going to have to find a way to get interested in everything. I&#x27;ve only finished one game myself (a very poor Space Invaders clone, without Unity) and getting text to work was definitely one of the most boring and tedious parts of it.<p>&gt;The tutorial seems to be something that people are the most divided on. (...)<p>My issue with the tutorial wasn&#x27;t the length per se, but the presentation, which seemed a bit to be talking down to the player. Honestly, I figured out the gimmick as soon as I saw the button changed the color of the player sprite and that the other sprites had similar colors, it&#x27;s not that complicated. I think maybe just tone down the anthropomorphism and it will be better.<p>&gt;It&#x27;s funny that you mention those three (...)<p>I just found the balance to be off somewhere I couldn&#x27;t quite pin down. It might just be a matter of taste though - I&#x27;m more used to shooters and bullet hell games. If other people complain about it then it might be a problem worth looking into, but you&#x27;re right that you can&#x27;t please everybody.<p>&gt;What makes you think it&#x27;s a general sci-fi world?<p>The general visual and graphic theme seems to be technological and futuristic.<p>Good luck with it.<p>Since you are using Unity, have you considered putting a build for the web up somewhere? I don&#x27;t even know if it would work, but it might be worth it to put a browser-capable demo somewhere.