Try learning some libs closed to what you&#x27;ll be using at your dream job, e.g. Unity, or some C++ lib. Download and study the latest open sourced 3D engines. Read up on the related math and graphics algorithms. Code something up.<p>And then, after 1-2 years, approach them for a job.<p>Note that working in some AAA studios is crap, and it&#x27;s always a death march, where programmers are little appreciated.<p>That said, you could work in some smaller studios with more freedom and more imaginative games of equal quality but smaller budget.