&gt; I don&#x27;t think I&#x27;ve touched a game on PC where you can&#x27;t fit all the levels into RAM, let alone just the current level.<p>I <i>know</i>, right?! I would <i>rather</i> like it if more game devs could get the time required to detect that they&#x27;re running on a machine with 16+GB of RAM and -in the background, with low CPU and IO priority- decode and load all of the game into RAM, rather than just the selected level + incidental data. :)