And not just the original Myst, the elegance and engineering plausibility of the puzzles were also beautifully achieved in other parts of the series. Very similar to this, for sure. The difficulty has tended to decrease slightly, but damn, Riven was <i>hard</i>.<p>I&#x27;m sure many puzzles in the series could be used as templates for very entertaining real-world puzzles. Just imagine an escape room based on Exile&#x27;s Amateria:<p><a href="http:&#x2F;&#x2F;www.gamasutra.com&#x2F;view&#x2F;news&#x2F;113350&#x2F;Analysis_Puzzle_Design_in_the_Myst_Series.php" rel="nofollow">http:&#x2F;&#x2F;www.gamasutra.com&#x2F;view&#x2F;news&#x2F;113350&#x2F;Analysis_Puzzle_De...</a> (some spoilers in that article)