Game devs are always the first ones aren&#x27;t they?<p>Valve is on board:<p><a href="http:&#x2F;&#x2F;wccftech.com&#x2F;vulkan-reason-create-dx12-backend-valves-ginsburg&#x2F;" rel="nofollow">http:&#x2F;&#x2F;wccftech.com&#x2F;vulkan-reason-create-dx12-backend-valves...</a><p>Nvidia is on board:<p><a href="https:&#x2F;&#x2F;www.phoronix.com&#x2F;scan.php?page=news_item&amp;px=NVIDIA-Vulkan-Nearing-Release" rel="nofollow">https:&#x2F;&#x2F;www.phoronix.com&#x2F;scan.php?page=news_item&amp;px=NVIDIA-V...</a><p>Google is onboard for Android:<p><a href="http:&#x2F;&#x2F;arstechnica.com&#x2F;gadgets&#x2F;2015&#x2F;08&#x2F;android-to-support-vulkan-graphics-api-the-open-answer-to-metal-and-dx12&#x2F;" rel="nofollow">http:&#x2F;&#x2F;arstechnica.com&#x2F;gadgets&#x2F;2015&#x2F;08&#x2F;android-to-support-vu...</a><p>Of course it&#x27;s too early to know if it will get traction but I am stoked to get a chance to play around with the API. I have a few simulations that no longer work in PyOpenCL and I&#x27;m dying to try porting them to something like vulkan.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lnOmy1ly6M0&amp;list=PLCN-Ml6vUJ-JTiqdvcHd0vZVSXDpw_RcW" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lnOmy1ly6M0&amp;list=PLCN-Ml6vUJ...</a>