It won&#x27;t work. Game made with intention to trick you into working loses its fun value the minute people figure out its intention. Which, in this setting, means your game is a waste of money even before it&#x27;s deployed.<p>Or worse, it could backfire and turn teamwork into a die-hard competition. That happens when you tie the &quot;game&quot; with serious monetary or status rewards, and I think it&#x27;s considered a pathological situation.