I said cheaper and larger. And that goes especially for smaller games. PC indie games would probably hurt the worst from this. Since I imagine there are far more used copies floating around than people actually playing them. When supply is greater than demand, the price goes towards zero.<p>It&#x27;s not really strange, it&#x27;s been this way for years. When have you ever been able to sell software you downloaded? Neither Apple or Google let you sell used apps, steam has never allowed used game sales, etc.<p>And it makes way more sense this way. You are not buying a physical object that took labor and resources to produce. A physical object that would go to waste otherwise. You are buying a bunch of bits which can be copied endlessly. There&#x27;s no depreciation over time, no downside to buying used over new. No personal attachment to a specific object when you can just download it again when you want to play it. No middlemen to take a cut out of the trade so that you can just buy and sell it at exactly the same price.