I can see this being useful in combination with Piston[1] to achieve scripting for game engines, in the same way Lua is normally used. Rust as a core for a game engine seems like a really great idea, considering the speed and safety benefits it provides.<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;PistonDevelopers&#x2F;piston" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;PistonDevelopers&#x2F;piston</a>