&gt;  For starters, there is nothing random about it.<p>Yes, since the original post wanted seedability:<p>&gt; &gt; For games, the most important features (other than the features of an RNG that all applications desire, such as good performance, high period, etc.) are being able to seed the state, and save&#x2F;restore the state (required for save game support if you need seeding and want that to work after they save and restore the game).<p>Given that restriction, what&#x27;s wrong with the generator I suggest?