I just spent the last 20 minutes compiling my unity project with 5.3 webgl.<p>It&#x27;s a voxel game so it&#x27;s quite small, asset-wise and fits into under 20mbs! This is a huge leap.<p>The upstart performance feels a bit like a java applet (freezes for a second... not great) but once it gets started, it&#x27;s performant for my use case.<p>In my brief test, I only notice one weird thing (the input sometimes got screwy). This is a huge improvement.<p>Give it another try?