Unfortunately, the packed WebGL file size for a scene with nothing in it comes at ~80mbs which is still way too big to be a reasonable alternative to three.js-based libs.<p>I hope they&#x27;ll be able to trim it down in the future because I&#x27;d really like to use unity to deploy to WebGL. It just doesn&#x27;t seem to be something that they can do, for whatever reason.<p>Edit: The benchmark seems to have a minimalist packed size of just under 10mbs. Cool that they achieved that. I haven&#x27;t been able to with my project.