Of course this project doesn&#x27;t have those nasty hooks and a very small art asset collection.<p>I&#x27;d worked on a similar project to yours years ago and we ended up building a separate application for mobile after the web project. They are different form factors even if everything behind the scenes &#x27;just worked&#x27;. I think we agree :)<p>I was just amazed at the progress unity&#x27;s webgl target has made. You see with my original post that I was pretty dismissive of it until I gave it another try.