<i>&quot;I&#x27;d hit it especially if you get a MUD or two up and running, although that might be more than a 64 or 128 could handle.&quot;</i><p>I think most MUDs came about on bigger systems (UNIX systems on campuses, predominantly, but they made their way to PCs) but I seem to recall there were a couple for C64, or at least I know I had friends with C64s that logged into systems that offered MUDs. I never caught the MUD bug, though I did play a number of the games offered on various BBSes.<p>Anyway, with VICE, one can readily emulate a C64 or C128 with <i>tremendous</i> resources (hard disks, huge RAM disks and expansion, etc.), so I&#x27;m certain running a MUD would be possible and reasonably usable, if any exist. In my digging, I found there&#x27;s a more recent fork of Color 64 called Centipede 128, which is a native 128 application, and can make use of a lot of advanced resources, like hard disks and extended RAM.<p>While we&#x27;re shooting the shit about this stuff, I wish more of this development was happening for C128 native. The more I tinker with it, the more annoying it is having such a low res display. Having 80 columns makes it entirely comfortable to use for almost anything, even with my modern 1080p+ habit (hell, I even expect my next phone to have 1080p or better). I use my C64 primarily with MSSIAH for music stuff, and the display is awful. They cram so much on the screen that it&#x27;s hard to read (but, removing stuff from the screen would make it less useful). A C128 80 column mode would be perfect. Finding programming resources for C128 is also much more difficult. Nonetheless, I&#x27;m still looking for a reasonable deal on one. I had a C128D, which I loved, and was a real beast for an 8 bit machine.