Ignore all the people here telling you to open-source this (for now). You have a product and a compelling story. This could be one of the rare games that actually makes money.<p>Once you have a playable game that looks good and is fun, your main problem is getting noticed and making it easy for people to get your game and pay you for it.<p>You&#x27;ve got a good story, which is key to marketing and getting noticed. You worked on a game for 6 years -- that sounds crazy. The media likes crazy. You&#x27;re on social assistance -- people love feel-good rags-to-riches stories. So those boxes are checked.<p>Look at all the help that random people on HN have already offered!<p>I&#x27;d say run with this ... and ignore the open-sourcing advice. Only open-source it if either you&#x27;ve given up on profiting from it (as a product rather than a portfolio piece).<p>There&#x27;ve already been a lot of good suggestions about hosting and putting up a website, so I wont&#x27; repeat those.