HTML5 _still_ isn&#x27;t able to deliver the quality interactive experiences (Games) without applying a lot more effort. Even &quot;simple&quot; things like cross-browser low-latency sound effects are still difficult.<p>Flash presents a single platform with a single vendor that can innovate as quickly as they like. The web platform is inevitably cumbersome and slow in comparison -- over a decade later they&#x27;re still playing catch-up.<p>I&#x27;m looking forward to WebGL ads that eat battery life with excessive shaders.