Any company big enough to hire I-O Psych people to do efficiency&#x2F;ergonomics&#x2F;morale&#x2F;whatever studies, should also have the budget to afford to keep a game designer or two on staff to design the game that is &quot;working at this company.&quot;<p>I don&#x27;t expect the average startup to get anywhere with that (unless they&#x27;re a games startup), but the bigcorps <i>should</i> be doing this sort of thing, and <i>should</i> be producing tons of evidence in how this-or-that idea works out that startups could just learn from&#x2F;copy&#x2F;steal.