I agree with your points about incentive management, but I think it&#x27;s not me who thinks about a very specific meaning of &quot;game design&quot;. I think about the usual one, which is making <i>games</i> - stuff people do for fun, as opposed to work. I read your comment as extending the meaning of &quot;game&quot; to encompass all the stuff that can be <i>gamified</i>. So for instance, technical debt as carbon credits is an example of gamification, not of creating a <i>game</i> - game as in <i>fun</i>, something you participate in as a choice, not an obligation to an external party (not meeting which you can be punished for).