As a fractal artist myself as well, I&#x27;ve been ranting about this to myself lately. I&#x27;ve been thinking that the problem is inherent to algorithmic art in particular; I guess I can actually see some worth in renderings of e.g. Pixar characters, but maybe that&#x27;s because I have kids who appreciate them, or because I&#x27;ve browsed Pixar art books.<p>What I&#x27;ve noticed is that in order to make fractal art that typical art gallery-types find worth their time, you have to take on a kind of Simon Cowell role and inject your own intuition or library of culturally-attuned sensation memories into the creation phase, turning it into more of an audition phase. &quot;This one just sucks...this one is OK...this one needs a little tweak and it&#x27;d look great, kind of like a rainy summer day.&quot; In order to make your product useful to other humans, you have to typologize, sometimes really brutally, and especially moreso since your computer can just keep pumping this stuff out.<p>If you go the other way and shun the story, shun the critique, and say &quot;typology is for the closed-minded,&quot; you can end up in scientism, completely free of such hyperbolic typology but lacking a compelling presentation of a set of convergences. Lacking a story, lacking any depth with which humans really identify.<p>No matter how much machinery goes into computing scientific results, the results are still somewhere along a normal curve, and unfortunately that&#x27;s not super useful to humans. But psychologically we find extreme typologies very useful. As a group, we&#x27;d rather say &quot;ooh, a sports car&quot; or &quot;oh wow, dripping ice cream!&quot; than &quot;oh, it&#x27;s a blob that could be any number of things.&quot;<p>At its most vain, the typology-free approach can end up as a sort of pornography, an obsession with process to the exclusion of context, and to the deep satisfaction of barely anybody.<p>That&#x27;s why I really get frustrated with fractal art or generative art. After a point I have to put on my designer hat, and I might as well have painted the thing from scratch anyway. Or I might as well have used the software more like an artist would use Alchemy, as a sort of imagination cue.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zYYSxZZzgjc" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zYYSxZZzgjc</a>