Indeed; that&#x27;s him! Edwin Catmull [1], along with Raphael Rom [2], created the Catmull-Rom spline.<p>It was perfect for the Galaga-like level in my game. I only need to define a few control points to create a robust flight path for the enemy drones. The cool thing about the Catmull-Rom algorithm is that the spline passes through the control points.<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Edwin_Catmull" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Edwin_Catmull</a><p>[2] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Raphael_Rom" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Raphael_Rom</a>