They could almost certainly make a lot more money if they were willing to compromise even a little in the direction of usability.<p>They aren&#x27;t, though, so they&#x27;re making a conscious decision to forgo that money in order to keep their vision (as maddeningly abstruse as it is) intact. In that respect <i>Dwarf Fortress</i> is a lot more like an art project than a commercial game.