I guess.  The best way to do texture compression would be to use a procedural texture tool like Substance which creates little programs that when run create the texture with all the details the artist needs:<p><a href="https:&#x2F;&#x2F;www.allegorithmic.com&#x2F;products&#x2F;substance-designer" rel="nofollow">https:&#x2F;&#x2F;www.allegorithmic.com&#x2F;products&#x2F;substance-designer</a>