&gt; <i>Call to Power</i> came out to mediocre-at-best reviews and sank like a stone, ending Activision&#x27;s dream of taking over the franchise.<p>Eh, it did well enough that Activision made a sequel. What really prevented them from taking over the franchise was that their license was a one-game deal: the sequel was released as simply <i>Call to Power 2</i>, without any reference to <i>Civilization</i>. Of course, they never made a third one because the second game sank (aside from the criticisms of the original, the sequel didn&#x27;t even have name recognition going for it).<p>Activision also did something really cool and released the sequel&#x27;s source when they EOL&#x27;d it, too.<p>&gt; just a couple of months after the Avalon Hill settlement the company was sold to Hasbro, at which point it was more or less dismantled and became just another zombie brand.<p>Oddly enough, this doesn&#x27;t go far enough in summarizing the insanity of the acquisitions of that time period. Hasbro actually bought both MicroProse and AH <i>at the same time</i>, and then they turned around and sold off their entire video game business to Infogrames (now Atari) three years later. In fact, it was actually Infogrames&#x2F;Atari who killed MicroProse: Hasbro was perfectly willing to keep them around as a subsidiary.