Good points. I started with ClojureScript earlier this year and I agree with your article. But for me ClojureScript is still much better option than staying in JavaScript land. Performance will be solved over time with faster machines (I&#x27;ve purchased high-end iMac recently, so I don&#x27;t feel such pain :-). Workflows for incremental compilation like Figwheel also help a lot. And I think there is a great promise that tooling will evolve quickly.<p>I&#x27;m the author of cljs-devtools. I think for development it is perfectly fine to use Chrome Canary. Also I would recommend you to check out this article: <a href="https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;cljs-devtools&#x2F;wiki&#x2F;Figwheel-REPL-plugin" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;cljs-devtools&#x2F;wiki&#x2F;Figwheel-REP...</a>.<p>My public projects so far:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;cljs-devtools" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;cljs-devtools</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;chromex" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;chromex</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;darwin&#x2F;plastic" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;darwin&#x2F;plastic</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;darwin&#x2F;faceboard" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;darwin&#x2F;faceboard</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;pure-frame" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;binaryage&#x2F;pure-frame</a>