In addition to some constraints on the type of product (i.e. watch apps <i>have</i> to be focused, super-quick interactions), there&#x27;s another reason we haven&#x27;t seen a lot of app, imo:<p>This year was an unusually crazy year for iOS developers. Apple released:
- watchOS 1, with a slow and clunky experience
- iOS 9, with adaptive multitasking
- watchOS 2, requiring a rewrite of the watch app
– tvOS, a whole new platform, with more easily translatable app experiences.<p>Additionally, with the &quot;2-versions behind&quot; strategy for Xcode, a lot of app developers (myself included) dropped iOS 7 support. This was actually one of the most complex transitions ever. (So many backwards incompatible changes (size classes, presentation controllers, push notifications).)<p>So something had to give. For me, and for many others, I&#x27;d say it was probably the watch.