Does anyone know enough about how this game works internally to know if alternative interfaces and presentations are possible?<p>I&#x27;m blind, and have wanted to play this game ever since I heard of it years ago. I used to play console-based roguelikes, and while they were a bit slow to interact with, RLs were a refreshing tactical change from text-based IF.<p>Reading lots of DF stories would suggest that there&#x27;s some sort of internal eventbus-style system by which the characters themselves interpret their surroundings, and if you could hook into that, you could describe the world textually to some extent. You might even add audio cues for certain events to increase the non-visual fidelity of the UI.<p>I see in some of the below comments that there&#x27;s a text-based mode. Might give that a try to see if it&#x27;s playable on the same scale as Nethack&#x2F;Angband were for me.