That is strictly true, but the beauty of a bitmap is that you can make it look better by rendering at a larger size and then scaling down. Effectively multisampling by hand. You can also do this as a preprocessing path in your asset pipeline and get better looking results than just using an SVG outright.<p>This is what we do for the cards at <a href="http:&#x2F;&#x2F;greenfelt.net" rel="nofollow">http:&#x2F;&#x2F;greenfelt.net</a>. We lose <i>a lot</i> of detail in the face cards when we render them directly to the correct size as SVGs, especially at small sizes. There&#x27;s a price to pay, of course, and it&#x27;s a slightly more blurry look.<p>Another tangentially related but interesting fact is that every card set we have rendered as a pngcrushed png (except for the absolute largest size) is a smaller than the SVG source code.