Yeah, I know. The poster to whom I was responding was gleeing about a &quot;dot release&quot; having a bunch of features, and that that&#x27;s something only a &quot;text-based game&quot; (and DF isn&#x27;t a text-based game, unless your text-based games normally support tilesets or the IBM upper-ASCII set and run inside of SDL) can do. Which is trivially untrue, both in terms of pumping up the impact of the DF release and downplaying what others do.<p>Honestly, I&#x27;m kind of done with DF <i>until</i> it&#x27;s more of a game, precisely because of these rabbit holes. I respect what they&#x27;re doing, but aside from the first &quot;oh, what&#x27;s new?!&quot; moments, the same core issues with the actual game persist. The &quot;significant subsystems&quot; don&#x27;t make it play any better, so we&#x27;re in ant-farm territory and not in a great way.