This is why text-based games are king. One dot release and we&#x27;re seeing a mountain of new features.<p>I&#x27;ve always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and &quot;interactibility&quot; -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete object relational system (so it can tell &quot;on&quot;, from &quot;next to&quot;, from &quot;above&quot;), a very complete state system and so on.<p>Perhaps an &quot;adjectives system&quot;, so it knows a huge amount of adjectives relating to any one object, and can generate simple novel sentences about that object on repeat views.<p>I think that at some point someone will be crazy enough to do it, and it&#x27;s going to be most excellent.