Regarding your last point, that&#x27;s another reason to hope hardware accelerated path rendering gets adopted ASAP:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=yN6eyFYDMkg&amp;t=11m4s" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=yN6eyFYDMkg&amp;t=11m4s</a><p>(I know this is not <i>exactly</i> the same visual bug, but generally speaking Mark Kilgard &amp; Co. seem to have done their homework and really implemented the specs properly)<p>The other reasons being that it&#x27;s faster <i>and</i> more energy-efficient.