I wish more software developers understood these things.<p>A lot of games IMO have been marred by this, usually you can see it via really bad banding in dark areas.<p>My recommendation? A working temporal dither implementation while baking it to sRGB yourself in the final stage of your pipeline.<p>My other recommendation? 10 and 12 bit output becoming the norm, which Rec 2020 is mandating and future HDMI and Displayport specs will be forced to support for proper 4k support (currently, no 4k TV or monitor being sold meets 4k compatibility requirements due to not supporting Rec 2020&#x27;s colorspace nor colordepth) (HDMI 2.0 already <i>supports</i> Rec 2020, but does not <i>mandate</i> support for).