You might also like the Scribblenauts series[0].<p>It&#x27;s 2D and it doesn&#x27;t include text-based positioning (or, indeed, any kind of freetext scene description -- you just &#x27;summon&#x27; objects by typing their attributes+name), but its database of nouns and adjectives is notably vast, and it also includes a fairly sophisticated trait-based interaction system.<p>E.g. a &#x27;hungry boy&#x27; will always seek food (that is, any object in the scene which has &#x27;edible&#x27; trait). Combine that with the game&#x27;s physics engine and recreating the classic &#x27;carrot-on-a-stick&#x27; setup is few clicks&#x27; work.<p>To more directly compare the two:<p>Taking a random featured scene (<a href="https:&#x2F;&#x2F;www.wordseye.com&#x2F;view-picture&#x2F;23507" rel="nofollow">https:&#x2F;&#x2F;www.wordseye.com&#x2F;view-picture&#x2F;23507</a>), here is my quick attempt at recreating it in Scribblenauts Remix (Android): <a href="http:&#x2F;&#x2F;i.imgur.com&#x2F;vkq3ha8h.jpg" rel="nofollow">http:&#x2F;&#x2F;i.imgur.com&#x2F;vkq3ha8h.jpg</a><p>Parts list: bike (x2), colossal white spotty sphere, cherry, immobile beagle, immobile strawberry, huge red sphere, huge red puddle.<p>The &#x27;immobile&#x27; adjectives are used because the beagle would destroy everything by happily running around, and the almost-round strawberry would inevitably fall off the round top of the sphere.<p>[0] <a href="http:&#x2F;&#x2F;www.scribblenauts.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.scribblenauts.com&#x2F;</a>