I had the bad judgement to build my VR app on top of Liquid Motion.<p>Then Microsoft bought Dimension-X (acquihire) and tubed the product, leaving me an orphan. Liquid Motion greatly boosted the mindshare for Java. An OpenGL code base written in Java validated both technologies. So of course it had to die.<p>For Sun&#x27;s part, they went the full quixotic with Java 3D, for years refusing to acknowledge anyone would want to use just OpenGL as is. But for its time, Java 3D was the J2EE of scene graph libraries [ducks].<p>Source: I helped former Liquid Motion employee &quot;Alligator Descartes&quot; design and implement the first public Java OpenGL bindings called &quot;Magician&quot;, which was copied by JOGL and others.