The only thing holding back SVG is laptops. Most phones have enough pixel density that SVGs look great and are the right choice for most non-text, non-photo assets. But pixel density is low enough on most laptops that they look fuzzy. Low-end tablets have the same issue but no one really cares about hi-if experiences on those devices.<p>I think it often comes down to what&#x27;s the easiest asset workflow that gets us a good result. From that perspective, 1x raster + 2x raster is less work than 1x raster + SVG