Mostly for dance:   <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Benesh_Movement_Notation" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Benesh_Movement_Notation</a>   <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Labanotation" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Labanotation</a>   <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Eshkol-Wachman_movement_notation" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Eshkol-Wachman_movement_notati...</a><p>For sign language:   <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;SignWriting" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;SignWriting</a><p>Those systems, designed for different purposes, lack essential elements necessary for martial arts movements, like weight distribution, facing, weapons, footing, and opponents.  You would probably have better luck examining the code for mocapped animations, particularly for 3-D fighting games and movies.<p>But you&#x27;ll have to come up with your own abstraction.  There are just too many degrees of freedom in a human body to have a one-size-fits-all kinetography system that is also easy to read and write.  That&#x27;s probably why some martial art systems have so many names for positions and movements.  The periodic table for atomic martial art movements is huge, especially now that MMA has spurred so much cross-disciplinary study.