I&#x27;m going to review this from a very subjective standpoint. If you want, you can just announce that I&#x27;m not the intended audience, that&#x27;s OK. So, I&#x27;m a lead developer of a mobile project (usually, a game), who wants to improve collaboration with designers.<p>They work in a professional WYSIWYG design tool like Photoshop and Illustrator (most know both). Then I take their designs and recreate them in the WYSIWYG design tool — Unity3d UI engine, or iOS Storyboards, or this Android XML thingy (I never actually worked with it, but from a couple of tutorials I got a feeling that it&#x27;s not that different). Re-creating these designs is work-load problem as well as a communication one.<p>Now, this service allows me to solve this communication problem by asking designers to learn this tool — which is new to them, which requires time, and also isn&#x27;t as powerful as Photoshop.<p>Or I can just ask the designers to learn the tool that WYSIWYG tool that I use to actually create their designs — like Unity UI or iOS storyboards — and solve both of these problems at once. Of course, they will also need to learn the scary words like &quot;Pull&quot;, &quot;Commit&quot; and &quot;Push&quot;, but after long experimentation I found out that designers are actually not brain-dead (as many engineers erroneously think) and are capable of understanding the basic VCS concepts.<p>This leaves me with a question: how is the first solution better than the second?<p>And also: how soon will we finally understand that the 00s hipster&#x2F;indie-kid aesthetic is completely dead, and using it in a product video is not &quot;cool&quot; anymore — and haven&#x27;t been for the last 5 years? Seriously, &quot;corporate suits and elevator music&quot; image would look much more fresh.