&quot;resource-management game&quot; aka Roguelikes. Heh. It does more strongly resemble puzzles though. For anyone that hasn&#x27;t played, the gameplay resembles a single level of a roguelike with stationary enemies. The difficulty is in progressing through enemies to gain XP as efficiently as possible so you can take on the level boss. Everything is a resource. Even fog of war, once you discover a tile it restores health and mana.