It&#x27;s not block-oriented.  Image components are meshes, and they&#x27;re filled with textures.  Between frames, the meshes change position and shape, and the textures dissolve.  It&#x27;s a full morph.[1][2]<p>This got to the demo stage, and there were a plug-in and an SDK around 2008. The playback side worked fine, but the compression side was really slow at the time.<p>[1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=RHHfNZFuM0g" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=RHHfNZFuM0g</a>
[2] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=VBfss0AaNaU" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=VBfss0AaNaU</a>