Brogue runs in terminal &#x2F; curses with `brogue --term`.  It&#x27;s not _as_ pretty (or garishly colorful), but it runs fine.<p>&gt; the number of races&#x2F;background&#x2F;god combination in DCSS is simply incredible<p>Brogue reifies the concepts of &quot;class&quot;, &quot;god&quot;, &quot;race&quot; etc etc into the object system.  Every character starts out exactly the same, and you choose your &#x27;build&#x27; based somewhat off what you find in the dungeon.  You don&#x27;t learn spells, you pick up staves&#x2F;wands&#x2F;charms.<p>Additionally, it tries very, very hard to never let you grind your character.  (As bhickey mentioned, ) the food clock is punishing, and the dungeon is less same-y.  Yes, DCSS has branches that differentiate parts of the dungeon pretty successfully, but within a single branch (except for the set levels at the end), they&#x27;re on the boring side.<p>When I first started playing DCSS, most of my roguelike experience was with Nethack, so I thought the interface was amazing (stashes!  auto-explore!  waypoints!), but now I kind of think they&#x27;re crutches.