I agree completely. Delayed &#x27;ticks&#x27; are the way popular RTS games handle latency [1], and yet it doesn&#x27;t hamper the high-level players from needing very quick reaction times and strategy. In the HFT world, it might require a rethinking of strategy, and honestly some &#x27;thinking turns ahead&#x27;, but I don&#x27;t see that as a bad thing.<p>[1] <a href="http:&#x2F;&#x2F;www.gamasutra.com&#x2F;view&#x2F;feature&#x2F;131503&#x2F;1500_archers_on_a_288_network_.php" rel="nofollow">http:&#x2F;&#x2F;www.gamasutra.com&#x2F;view&#x2F;feature&#x2F;131503&#x2F;1500_archers_on...</a>