The author paints a rosy picture of PC gaming, but in my experience (I work for a AAA game studio) PC sales are by in far the least profitable (10%~) and the most likely to cause piracy (crackers even use the PC version to figure out how to reverse engineer the console versions)<p>This would tell me that we simply don&#x27;t know how to make games for the PC platform; but the author also ascribes the freemium model to PC gaming- which I personally see as a blight on gaming and firmly in the realm of the smartphone market..<p>or at least they do it more tenaciously.