Awesome! I&#x27;ve been looking for something like this. 
The only issue I have now is my laziness to trust the client. 
Because although a board&#x2F;card-game could be calculated on a server. Turn based Games where &quot;a move&quot; takes several user inputs and display actions on the screen can&#x27;t use a server to calculate stuff. The roundtrip would kill the joy.<p>E.g move several characters while engaging with the enemy. I haven&#x27;t come across any good reading material on how to properly deal with that so you don&#x27;t fully trust a client.