100% agree.<p>A-players don&#x27;t need artificial deadlines because they are already pushing themselves hard to deliver at a solid pace.  And if they slow down on something or need to take a more moderate pace for a bit, it is often to manage against their own risk of burnout and once they recover, they are back at it.<p>Unfortunately, you can run into situation of mixed teams of A-players, B-players and C-players.  While the C&#x27;s should probably be let go, B-players often need deadlines because they are not driving things forward enough on their own (or they would be A-players).<p>I have not found a good way to solve for this in a manner that doesn&#x27;t constrain the A-player by the arbitrary deadline as well when they are all working on something together.<p>Personally, I hate artificial deadlines.  I want to do good work and put it out there when it is good enough to go out there (not perfect, just good enough), and not have to rush.  Rushing leads to mistakes and overlooking things.