&gt; These days, there&#x27;s a dozen screens in the home, and all of them have computing power many times greater than even the original XBox - more than enough juice to power a huge catalogue of existing games.<p>The TVs and so forth tend to be based on ARM SOCs that have miserable I&#x2F;O systems; they&#x27;re pretty good at decoding compressed video, but they&#x27;re awful at locally generated frames. And they are not <i>platforms</i> in the sense that they have storage in the tens or hundreds of gigabytes range, or decent UIs, or a stable and common set of APIs that developers can successfully target.<p>So the TV hardware isn&#x27;t sufficient, and the TV software <i>definitely</i> isn&#x27;t. And you&#x27;re not going to get (say) Fallout 4 or anything even remotely recent running on your TV without putting a decent GPU in there because now you&#x27;re talking 100 watts (honestly, more than that) with corresponding amounts of cooling, plus boatloads of flash at $0.50&#x2F;GB. TVs are a low-margin business. Better to keep the specialty hardware separate so you can stay in business.<p>[Don&#x27;t get me started on cloud rendering. Capex and latency are . . . I won&#x27;t even get started]