Material often places action item in very bad places, floating over content, far from where you were touching... like a mouse compared to a keyboard home row, aka non-ergonomic.<p>It was amazing as a design idea, having all the pieces analog, independent yet coupled when needed, it felt like the proper way to build things, but I&#x27;m starting to think that this is a classic wrong variable focus, this doesn&#x27;t matter for the kind of interaction it&#x27;s used for.