If you&#x27;ve played the game and have feedback to offer, I&#x27;d welcome it.<p>Exploring the game to collect weapons and other resources is explicitly the goal of the game, it&#x27;s in the game&#x27;s description, you&#x27;re graded on it at the end of the game, and there&#x27;s literally nothing else to do.  There&#x27;s only one &quot;secret&quot; in the entire game, and I wasn&#x27;t expecting anybody to find it.<p>And, screw &quot;building reputation&quot;.  I&#x27;m not doing this to get rich or famous.  If the game is compelling, people will explore it.  This is a game jam game anyway—roughly 50 man-hours of development, barely a prototype.  Making prototypes lets me collect analytics and get gameplay feedback, which is the best way out there for developing applied game design skills.  But, to be honest, I only do it because the community is so awesome.