Well the demonstration uses Skyrim[1] to live-edit the character model which goes beyond the capabilities of a generic mod. Character customizations are also usually premium feature with free-to-play games.<p>Also, the technical overview describes that the rendering calls are intercepted by matching the &quot;vert&#x2F;prim count&quot;[2] which is an interesting approach.<p>[1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=HDAN63VyJSY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=HDAN63VyJSY</a><p>[2] <a href="https:&#x2F;&#x2F;github.com&#x2F;jmquigs&#x2F;ModelMod&#x2F;tree&#x2F;master&#x2F;Docs&#x2F;devguide#technical-overview" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;jmquigs&#x2F;ModelMod&#x2F;tree&#x2F;master&#x2F;Docs&#x2F;devguid...</a>