&gt; Physics are <i>always</i> tied to framerate.<p>Do you mean &quot;to <i>some</i> framerate&quot;? Obviously physics has to be ticked, but it doesn&#x27;t have to be ticked at the same rate the game renders. Lots of games and game engines decouple these rates correctly.<p>Likewise, games where the logic runs faster at high visual framerates are hardly <i>that</i> common. Outside of Bethesda, and retro games played on an emulator, I can&#x27;t recall the last time I saw one.