Sounds more like Virtual Software&#x2F;Infrastructure as a Service than a conventional OS:<p><i>Unsurprisingly, working in SpatialOS will require special skills. Games can still be built with the Unity engine, though they&#x27;ll also need to be able to work with Scala, the native SpatialOS language. However, Narula said the World&#x27;s Adrift team needed &quot;very little&quot; training. From there, it&#x27;s simply &quot;pushed&quot; out onto Improbable&#x27;s infrastructure, and congratulations, you&#x27;re a maker of worlds.</i><p>Cost Structure:<p><i>Narula wouldn&#x27;t reveal pricing, but you only pay for usage – if no one is in your world, there&#x27;s no cost – and he suggested Bossa&#x27;s ability to build Worlds Adrift shows it&#x27;s affordable.</i><p>If I&#x27;m understanding this correctly, it&#x27;s more that they&#x27;re building large, persistent &quot;environments&quot; that can easily integrate with existing development and modeling software. Virtual sandboxes for playing and testing.<p>Anyone have enough info to provide clarification?