Incorrect.  I have a 5-year old here, and they do have trouble figuring things out.  What they learn are simple patterns the bring success.  There are some things that are simple.  Press the home button to go back to the screen with the boxes.  Press a box to open the thing that plays kids singing!  Yay.<p>But then none of what they are dealing with, for the most part, is made by Apple.  They are using apps built by others, and some apps are just incredibly confusing.<p>Apple is rife with UX problems.  Just look at the newest device they came out with, the Watch.  Two buttons that are positioned in a way that constantly have them activating when I lift my hand up.  Why do I have screenshots of my watch every day littering my computer?  I mean, I cannot fathom someone used this and didn&#x27;t have this issue.<p>The Watch is a beta device, and everyone I&#x27;ve met with one has agreed with that sentiment (both techies and non-techies alike).<p>This doesn&#x27;t even begin to touch their software, or the OSs themselves.  Here is a company that still can&#x27;t get windowing right.<p>The only reason I still use their products is because OS X is built on UNIX and is supported by major companies, but even that is going away, so there is less incentive.