This is so good, but so tough.<p>The first interesting computer simulation game I remember playing was on the Apple II: Tuesday Night Football.<p>I tried forensically tracing the source. I ran across a listing on an Apple II archive site, and wanted to port it and share. But being conscious of IP rights, just having the source wasn&#x27;t enough. I wanted to track it down. And in doing so, I ran across Charlie Anderson.<p><a href="http:&#x2F;&#x2F;blog.firebones.com&#x2F;2008&#x2F;02&#x2F;10&#x2F;looking-for-tuesday-night-football&#x2F;" rel="nofollow">http:&#x2F;&#x2F;blog.firebones.com&#x2F;2008&#x2F;02&#x2F;10&#x2F;looking-for-tuesday-nig...</a><p>My update to that post:<p>More digging led me to the author of the original Tuesday Night Football, Charlie Anderson, and some artifacts related to the original version. It appears that after a brief life being sold through Apple dealers with mimeographed manuals and a disk stuffed in a plastic bag, Mr. Anderson was offered the sum of $1000 against 10% net royalties to assign the copyright of the game to Automated Simulations, Inc., which rechristened it as Tuesday Morning Quarterback.<p>A company acquired another company, and the trail went cold when the rights landed in some UK company circa 1990.<p>If ever there were a case for some kind of laws around abandonware and extending the life of forgotten software, this is it.