padobson the problem is that a lot of gamers do not want this.<p>Last year during the E3 press conference, Microsoft tried to &quot;modernize&quot; the whole living room gaming paradigm. They mentioned things like -
1. Having a whole slew of servers to cloud compute
2. Buying and sharing games via online distribution
3. Always on connectivity to the cloud<p>Gamers hated this idea (as you can see with the sales of the One vs the PS4).<p>The issue is,and I can&#x27;t blame them, that we still do not have the infrastructure to do this yet. Yes, me and you may have a good enough internet line to pull this off, but even now our internet access, latency, connectivity, and security is a joke. Remember, a lot of these guys do play online but have issues with latency by playing just a multiplayer game. We need this fixed first before a company goes all in. It may take for the next cycle (or two or three) for dedicated game machines to fully embrace this.<p>I&#x27;m excited for the game Crackdown 3. Their online play will feature fully rendered buildings which stands on their own dedicated server. I think this is awesome and is a step in the right direction. Can you imagine if every NPC can have its own server controlling it? Crazy-power. It will take time though.<p>And I&#x27;m all for it. Take the time to do things right and we&#x27;ll get a much better product than just a gimmick.