&gt; Taking revenge in kind does not work<p>Nowhere did I say to take revenge.<p>&gt;  People who cannot keep the peace when someone trolls are are part of the toxicity<p>Nowhere did I say to go up in arms and start a mob war, either. Being silent and &quot;just ignoring it&quot; is not the same as keeping the peace. I agree with your notion that feeding trolls is also bad, but because people are <i>humans</i> and not machines I have to disagree that they are <i>part</i> of the toxicity. They are a <i>symptom</i> of it; a side-effect. Curing that <i>symptom</i> is all that Riot really wanted to do in the early days, which is why I quickly abandoned the community.<p>I really do not think my original point was properly conveyed so let me clarify further:<p>There is someone being negative. That is the fundamental problem that needs to get solved[0]. As I mentioned before, Riot&#x27;s stand has always been to &quot;just ignore it&quot; or &quot;don&#x27;t be a symptom&quot;. So:<p>&gt; The proper way to deal with it in LOL report and move on<p>Is really Riot&#x27;s sentiment from 2010: &quot;Just ignore it&quot;. &quot;Don&#x27;t feed the troll&quot;. &quot;Don&#x27;t become a symptom of the toxicity&quot;. These statements are equivalent to saying: &quot;Players are expected to have the mental and emotional fortitude of a machine&quot;. Tough shit if a guy instalocks Ez and calls mid, and tough shit if a teammate purposely feeds kills. Under the &quot;Just ignore it&quot; doctrine, there is no recourse during the negative experience. Sure, <i>after</i> ruining the experience the negative person could be reported. But its no surprise there are people that would rather <i>not</i> have to put up with the bad experience in the first place.<p>&gt; not making the game worse for the eight people who had nothing to do with it.<p>That right there is what is wrong fundamentally. The implication is that <i>the game is already bad because of one negative player</i>. See [0] above.<p>So when I originally replied to the comment:<p>&gt;  It doesn&#x27;t matter who started it, you just have to not bite.<p>I was not talking about revenge in the sense you were describing it. League has a huge community and therefore huge peer pressure. <i>Bite back</i> by leveraging that peer pressure for good: getting people to encourage each other to try new characters when they queue for a week straight with the same character, or encourage when making good cooperative plays, or not letting people instalock multiple games in a row, or being able to boot people back into queue if being obnoxious in champ select, or having mods review game chat <i>while games are going on</i>, or creating a culture of support by giving probationary people pink names and making it cool to encourage them when they display positive behavior. There are a ton of ideas like this, and they were there in 2010. But fundamentally, Riot seems OK with that first negative player. That low bar is why I do not play.<p>&gt; There&#x27;s nothing to &quot;defend&quot; yourself from: they&#x27;re words, you&#x27;re not being &quot;attacked&quot; that&#x27;s ridiculous hyperbole.<p>No, it is not ridiculous hyperbole because that is not what I am saying. Please, quit the attempts of putting up a strawman argument.<p>But since you (trollishly?) went there, it is clear that the power of words may be lost <i>for you</i>. For other people, words can be emotionally charged. It is unreasonable to ask others to also trivialize their emotions (See the theme of my posts?). If I am a tank and I see a teammate say: &quot;Our tank is a fucking gringo cracker nigger faggot slut bitch for feeding their carry&quot;, that carries some emotionally charged weight to it.<p>If you take anything away from my post it is this:<p>That first negative player is the <i>root</i> of the problem. Players are humans: they will sometimes feed back as a <i>symptom</i>. Leverage the players&#x27; humanity for good to fix the <i>root problem</i> instead of trying to turn them into emotion-less robots fixing the <i>symptom</i>.