I don&#x27;t understand the question. You&#x27;ve already got a 3D environment, all you have to do is implement camera control for the headset. For simulation games where the user is stationary (planes, cars) you can pretty much stop there.<p>Other games will need to be designed with VR in mind, but it&#x27;s not going to balloon art budgets or anything. On the contrary, what a lot of developers find is that they can get away with less sophisticated graphics while maintaining a sense of presence. See Superhot for a good example.<p><a href="https:&#x2F;&#x2F;superhotgame.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;superhotgame.com&#x2F;</a>