&gt;not exactly the right aesthetic to chase<p>I&#x27;d say not only.  A procedural generator that took account of architecture and reason could probably make a more interesting game, not everything needs to point towards that goal, but it&#x27;d be neat if some did.<p>I&#x27;m bothered more with many first person shooters more which design environments basically just as long kinked up hallways you have to walk through while pretending to be in a place supposably designed with a purpose in mind.