&gt; There are &quot;always a few&quot; who shrug their shoulders and say &quot;so what is the use-case for this anyway?&quot;<p>Interesting point. I personally have no opinion as I haven&#x27;t yet used one of the devices; which will stay that way until we see a decrease in cost. As it stands, evaluating the devices in any regard is unfair as both the technology itself and the games that support it are still working out many kinks.<p>Just thought Jeff&#x27;s post was an interesting counterbalance to the VR hype sphere - although it may be somewhat unwarranted due to the aforementioned immaturity of the technology.