I have not yet published the code publicly but I plan on doing it soon.<p>With Mootools I like the classical inheritance style. Something else that looks interesting is TypeScript, when you reach ~10k lines of codes pure javascript gets really tricky to debug&#x2F;refactor.<p>Yes I am worried about company reaction, I wouldnt publish game assets on a public repo. What I am considering is publishing my game engine along with the scripts I use to process the game resources into suitable web formats.