It seems like you&#x27;re assuming that all games are basically either Candy Crush or MGS5. In reality, there&#x27;s a lot in between, and various indie games which work well with the touch interface have actually had a fair bit of success on the iPad at rather premium price points. FTL and Papers Please, say, are arguably better on the iPad than on PC (both benefit from multitouch), and go for $10 each.<p>There&#x27;s a lot of potential for midrange semi-casual console oriented games like Rocket League or Starwhal here, and realistically, a surprising number of consoles are used mostly for that type of game.<p>I think there&#x27;s also some long-term potential to hit the triple-A market, particularly if the console vendors keep up their current ~7 year refresh cycle. This is obviously a lot less powerful than current-gen consoles,  it triple-As are still big sellers for last-gen consoles, and the gap will close as Apple refreshes this every year or so. It&#x27;s far cheaper than a console, and also smaller and presumably silent. I think it&#x27;ll find a place.