That&#x27;s not the same thing, though. They&#x27;re not just talking about the fact that some items are more common than others, or even the correlation between power and rarity.<p>What Diablo did (that M:tG didn&#x27;t) was that the same weapon could have multiple rarities, with the rarer versions being more powerful. Each card in M:tG has only a single rarity, and the foil version is just a cosmetic difference with no gameplay effect. An Uncommon (or equivalent) in Diablo is not a <i>sui generis</i> item, it is a common with upgraded stats. A Rare is the same thing with magic effects added.