You took that quote out-of-context:<p>&gt; The rarity thing [for loot], for example, just kind of made sense. In some roguelikes, they would have your common item and your magic item, so they were different colors of text or whatever. If it was a magic item it was blue, if it was a normal item it was white, that kind of thing. And, so, we took a step further and went with the rarity levels. The rarer something is then it has a different color.<p>M:tG did not have a visual distinction for rares versus uncommon versus common when I played it in the mid 90s, and that is what they are talking about here, a visual indication of the rarity of an item.