Structured procrastination appears analogous to the second-price auction, in which the winner of an auction pays the second-highest bid. This strategy leads the bidders to bid the true value of the auctioned item. One proof of this assertion can be found in the solution to an exercise in Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction (Second Edition), by Herbert Gintis.<p>It appears that structured procrastination is a two-player game that pits the present self against the time-inconsistent hyperbolically discounted future self. The success of this strategy depends on accurately ranking more important things to do. Presumably the rank of the second-most important thing accurately reflects its hyperbolically discounted value far enough in the future to avoid time inconsistency. An assumption seems to be that most important or interesting thing to do now is generally important or interesting for the wrong reason. Also, if the thing I happen to be doing isn&#x27;t that important, the thing I should be doing can&#x27;t be that much more important either.