I disagree.<p>(1) The millions that go into creating 3d games for 2d surfaces are often going for things that may not matter for VR. Much of the push in AAA titles have been towards photorealism. Photorealism is not necessary to induce presence.<p>(2) With presence, VR content will not necessarily be about games, it will be about experiences, of which games are a small subset. It&#x27;s a different medium.<p>(3) The current trend towards violent games won&#x27;t work. With a sufficient level of presence, the current edge of VR technology will induce an existential crises. It doesn&#x27;t work for everyone (yet), but we&#x27;ve never had something that closed enough of the uncanny valley gap until this generation. When I heard that it induces an existential crises, I knew this is the real deal.