&gt; Dungeons are (in theory) built by intelligent people for a reason.<p>Well, in the make believe universes you frequent anyway.  Others have different tastes.<p>I mean, in the realm of software there&#x27;s a whole genre of these things going back to the original Rogue which never pretended to have any purpose at all.  And digging even farther back you&#x27;ll find a dice-driven (and, relative to modern standards, really terrible) random dungeon generator in an appendix at the back of the 1e AD&amp;D DMG.  Likewise even earlier TSR products like &quot;Dungeon Geomorphs&quot; were clearly aimed at random-or-at-least-mostly-sensesless generation.<p>That&#x27;s not to say you can&#x27;t do better, just that &quot;not random&quot; is probably not exactly the right aesthetic to chase.