I see the opposite. I see it as everything that was right about the decision not to include WebSQL. Specifically (a) you didn&#x27;t needed WebSQL. See Lovefield. And (b) you can implement whatever you like that fits your needs instead if trying to shoehorn the one true solution.<p>The same is true of many other parts of the web. I&#x27;m glad O3D failed (I was on that team) and I&#x27;m glad something like Unity&#x2F;X3D&#x2F;VRML isn&#x27;t built into the web. I&#x27;m glad instead we have something low-level like WebGL that people can build many and varied higher level solutions on (Three.js, X3D, Unity-&gt;WebGL, Unreal-&gt;WebGL, SceneGL, Babylon3D, Pixi.js, etc.) You pick the solution that best fits your project.<p>Lower-level building blocks are better IMO in most cases. They are easier to test. Have less incompatible edge cases and leave it up to devs to build or pick a solution that&#x27;s right for their needs.