If you seek to design for monetization over fun, it&#x27;s no wonder that you&#x27;d wind up with neither and have no players, too.<p>I wouldn&#x27;t be surprised to see most games settle on $5 with a big NOIAP being the primary selling point.<p>The current blight is both an app purchase price and IAP in a pay to win style.<p>People aren&#x27;t stupid, and they don&#x27;t like being used. Give them a fair product at a fair price, and they will line up.