I agree on this one.  For now it&#x27;s stuff like Riftmax where you can run around and chat with people&#x27;s avatars or watch a movie in the same virtual theater with others.  Eventually, with better and cheaper&#x2F;more common depth cameras we&#x27;ll start to see recording and live streaming of environments and users for the first real VR telepresence.  It&#x27;s a ways off but communication, VR movies, and live entertainment are my bet for the things that will drive mass adoption.<p>Just like smart phones, it wasn&#x27;t the early devices with clunky hardware, high price tags, and cool features that drove mass adoption.  It was the move toward ergonomics and ease of use with a core set of common functions that turned it from a techie thing into something ubiquitous.