I used to work with Stieg Hedlund (the sole designer of D2) and it was really interesting to hear him talk about the issues he used to have to both solve and create (game design is often about creating problems - for players as well as solving technical problems).<p>Would like to have seen more of the nitty gritty about the game. This is a very project-manager-ish view of its development and as such sadly misses a lot of the work involved.<p>That said - it&#x27;s also invaluable. Very interesting read.