Yup. Also a lot of stealth games actually incentivize you to avoid or stun your enemies instead of killing them, whether for scoring reasons or pragmatic ones (e.g. killing is loud, or triggers a heartbeat alarm that alerts others). Star Trek: Away Team, and more recently Invisible, Inc. come to mind.<p>I like games that give you a non-violent path. I vividly remember enjoying Mirror&#x27;s Edge trying to do a zero kill playthrough. It wasn&#x27;t easy, because sometimes opponent jumped at you in such moments that you could kick them out of rooftops by accident. But it feels rewarding to play a game in a way that, at the end of it, will preserve both you and your opponents, who often aren&#x27;t evil per se and don&#x27;t deserve to die.