Broken Age looks and sounds great, but I really hated how the whole game runs on rails pretty much from the beginning. You can&#x27;t wander around much, so it feels less like a world and more like a movie where you occasionally help the plot along by clicking on things.<p>The original LucasArts games were only occasionally like this. They invited a lot of trial and error (some of it extremely unintuitive; Zak McKracken had some of those), exploring areas you couldn&#x27;t access yet, and so on. They were difficult, and they never held your hand.<p>Unfortunately, this dumbed-down form seems like a fairly new trend in games. (Double Fine&#x27;s The Cave, which looked fantastic, failed partly because it was just too simplistic.) I suppose they are afraid of losing audiences if they are too hard.