The normal course of action used to be:  You build a game for console &amp; Windoze, then wait 10 years, then maybe port it to Mac.<p>The current course is:  You build a game for console &amp; Windoze, then wait 4 years, then maybe port it to iDevice, and probably never to Mac.<p>That&#x27;s at least a relative improvement over before, even if it&#x27;s still not really satisfying for folks that don&#x27;t have a console or a PC.