The Wanamingo mine is a huge pain, because there&#x27;s basically no weapons that are very effective against them. Fallout&#x27;s combat is fun when it&#x27;s a brief, lethal shoot-out with human enemies, but any prolonged fight with non-human enemies can be a slog. Unfortunately, both of the original games start out in areas that feature prolonged fights with non-human enemies (rats and radscorpions in FO1, the temple trial and Trapper Town in FO2). FO2 also has the mission where you have to clear the aliens out of the tanker&#x27;s hold, and the robots in the army depot can be a pain. None of those are mandatory, luckily, and the Wanamingo mine is almost entirely pointless because it only makes you a little bit of worthless money.