We can&#x27;t expect great PC experiences to be great VR experiences. Great VR experiences are built for VR and rely as much as possible on 1-to-1 mapping of actual motion to virtual motion.<p>I see a lot of parallels with early mobile app development. Early mobile games often plastered the screen with virtual buttons, poorly replicating controller-based UI&#x27;s onto a touch screen. The experience was bad and plenty of people wrote off mobile gaming as impossible. Then we learned how to build mobile games with a touch-centric UI.