This is a pretty cool project!<p>I especially like how easy it is to combine two shaders automatically into one.  Andrew Ray, the brilliant guy behind ShaderFrog, automatically parses the shaders to intelligently merge them together -- something I&#x27;ve never seen before.<p>Andrew has also created a run-time library to make it easy to adopt ShaderFrog shaders into your own tools (sort of like how Allegorithmic has the Substance run-time library for Unity and UE4).  It is available here:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;DelvarWorld&#x2F;ShaderFrog-Runtime" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;DelvarWorld&#x2F;ShaderFrog-Runtime</a><p>We here at <a href="http:&#x2F;&#x2F;Clara.io" rel="nofollow">http:&#x2F;&#x2F;Clara.io</a>, an online 3D modeling &amp; rendering platform, are exploring adopting the ShaderFrog material run-time.