Your argument about IAP is true and I also think it&#x27;s hated too much. It&#x27;s not a problem in itself. But there are really too many games which focus too much on just increasing IAP instead of delivering gaming content. My interest in playing mobile grows every day. But I see less and less opportunity for it. Hearthstone and maybe Fallout Shelter are the only two examples that are playable in my eyes, and both also try to convince you to spend unreasonable amounts of money on IAP content.<p>I hope it&#x27;s a learning process for the development community.