Many IAPs are designed to prevent you from playing the game unless you pay. It doesn&#x27;t seem unreasonable to blame that for some reduction in playtime.<p>Take a game like Alphabears. I&#x27;d spend hours playing this, except there are at least three differet cooldown timers that are avoided with cash.<p>You need &quot;honey&quot; to enter events. You can buy unlimited honey for $4.99 (This is fine, I see this as a demo-mode limitation with a price for the full game.)<p>But then you use &quot;bears&quot; for each round, and your bears nap after each round. You can wake your bears with coins. Some rounds need coins to enter.  You can&#x27;t buy unlimited coins, you eother let them build up slowly over time or pay cash every time you need some.<p>It&#x27;s potentially a great game but the IAPs make it really hard to play more than a couple of events a day.<p>(I tried to buy the first IAP, unlimited honey, but it failed so I&#x27;m not sure how much difference that would make).