Way cool, saved for later so I can build my own!<p>The one reaction I have to share is neither here nor there, but there&#x27;s a sentence suggesting this is great for games. The two problems you&#x27;ll have applying something like this to games are 1- the bandwidth of this RNG is much slower than your laptop CPU. It&#x27;d pair very well with a game running on the Arduino you build the RNG with though. :) 2- I&#x27;ve done a <i>lot</i> of game programming, and came to the conclusion that I almost never wanted a random number stream. They cause repeats way too frequently. Every time I want &quot;random&quot; behavior in a game nowadays, I generally either pre-generate a set of behaviors randomly and then shuffle them (guaranteeing you see each behavior once before any repeats) or use an even uniform sampling in a cycle. It was a little surprising at first, but I definitely have a better appreciation now for why game mechanics with some repetition (or maybe &quot;predictability&quot; is a better word) are more fun than true technically &#x27;random&#x27;.