The way that article is written makes it sound like a closed-source codec, but it is actually open:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;cisco&#x2F;openh264" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;cisco&#x2F;openh264</a><p>and the code is better than I expected from a commercial project, it even uses may_alias properly. I wonder why the decoder doesn&#x27;t support CPU multithreading, though? Slice threads are pretty simple to add.