Here&#x27;s a link to the original dungeon generation demo that Phi Dinh posted using this algorithm: <a href="http:&#x2F;&#x2F;tinykeep.com&#x2F;dungen&#x2F;" rel="nofollow">http:&#x2F;&#x2F;tinykeep.com&#x2F;dungen&#x2F;</a> (Flash required).<p>He kept an interesting blog about the development of Tiny Keep and added other posts about improvements to the generation mechanics for the dungeons, including this nifty one about generating locked areas that Ben Jones worked on: <a href="http:&#x2F;&#x2F;blog.tinykeep.com&#x2F;2013&#x2F;09&#x2F;just-sneaky-quick-update-from-us-today.html" rel="nofollow">http:&#x2F;&#x2F;blog.tinykeep.com&#x2F;2013&#x2F;09&#x2F;just-sneaky-quick-update-fr...</a>