On Windows both Firefox and Chrome use ANGLE [0] to translate WebGL into DirectX calls, so this will be an issue in the browser not the driver or hardware.<p>[0] <a href="https:&#x2F;&#x2F;code.google.com&#x2F;p&#x2F;angleproject&#x2F;" rel="nofollow">https:&#x2F;&#x2F;code.google.com&#x2F;p&#x2F;angleproject&#x2F;</a>