No, but if it can run as an x86-64 OS X app then it can be ported without too much work.<p>Porting to an OE core is kind of invasive since it replaces the entire &quot;app&quot; part of an emulator including the event loop, sound output and windowing. So OpenGL renderers also have to be capable of rendering to a framebuffer and such. Also, the requirement for x86-64 is reasonable for OS X but excludes some Windows-based emu codebases, notably PCSX2.