I appreciate that and I only ever played about 8 hours of HL2 VR, I stopped when I beat the campaign and moved on to playing WarThunder for a couple months then slowly tapered off.<p>&gt;&gt;This is one of my worst fears about VR adoption: gamers, especially the kind who will be on the leading edge of this stuff, want badly to play FPS games and they&#x27;ll find ways to do it and they&#x27;re all going to hate VR.<p>Part of the promise of VR is being able to negotiate a virtual world on foot which currently has too much of a mismatch to work without sickening the user. So what are the long term solutions to this? To me they are really hard if not impossible problems.