It says &quot;Glium: Multi-threading... Send + Sync + Context Management (means it can be done)&quot;.<p>Can someone explain a bit about this? I&#x27;m not familiar with Rust, but with C you have to run GL calls from one and the same thread or you&#x27;re gonna have a bad day.<p>Bonus question: Anyone that was&#x2F;is C programmer (not C++) with opinions on Rust?