That&#x27;s an interesting looking game, but I&#x27;m a bit confused by the reliance on the ASCII aesthetic.  True, many people associate it with roguelike games, but when you are using ASCII generate portraits[1] of the fidelity they are, I can&#x27;t help but feel a lot of time is being wasted on an aspect that matters little to the end result.  It will either be fun or it won&#x27;t, and ASCII is really just a highly constrained tile-set when used in this way.<p>1: <a href="http:&#x2F;&#x2F;www.ultimaratioregum.co.uk&#x2F;game&#x2F;files&#x2F;2016&#x2F;05&#x2F;firstdraft.png" rel="nofollow">http:&#x2F;&#x2F;www.ultimaratioregum.co.uk&#x2F;game&#x2F;files&#x2F;2016&#x2F;05&#x2F;firstdr...</a>