JS is mostly &#x27;unsuitable&#x27; because of the lack of integration into GPGPU.<p>This is one of the reasons I was hoping WebCL[1] (now dead[2]) would take off.  It would have enabled GPGPU work that is pretty much a prerequisite for anything that would be taken seriously by the community.<p>There was talk of ARB_compute_shader support as mentioned in the second ref link, but I haven&#x27;t seen anything else in that area.<p>[1] <a href="https:&#x2F;&#x2F;www.khronos.org&#x2F;webcl&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.khronos.org&#x2F;webcl&#x2F;</a><p>[2]<a href="https:&#x2F;&#x2F;bugzilla.mozilla.org&#x2F;show_bug.cgi?id=664147#c30" rel="nofollow">https:&#x2F;&#x2F;bugzilla.mozilla.org&#x2F;show_bug.cgi?id=664147#c30</a>