I needed to implement a networking application with a server in a local network, with no Internet access. Then I found that unity5 networking api providing exactly what i want. So I studied manual, scripting API and made simple &amp; light implementation providing basic features. It will be useful for non-game, which like manage client&#x27;s realtime status.<p>In my case, UNET is actually quite strong. I am using this unity multiplayer feature as a kind of test tool for children. About 2~30 mobile devices connect to server(also mobile device), and then test result are displayed on server in realtime.<p>See my workaround to click the below link.<p>https:&#x2F;&#x2F;github.com&#x2F;ifndefdeadmau5&#x2F;unity5-networking-HLAPI-getting-started
Show HN: Unity5 networking(HLAPI) getting started.(LAN example)