Both languages have approximately the same problems for debugging. Explicit memory references are hard to follow, lack of overflowing protection requires a lot of extra caution to catch the errors, and failures lead to an unforgiving stop with at most a core dump. C++ is much better for statically catching errors, but templates and copy&#x2F;move semantics make it even harder to debug.<p>And yes, I imagine C++11 is much better. Unfortunately, I didn&#x27;t write anything big in C++ since then.