I&#x27;m making video games for PC, Mac and Linux (like this one - <a href="http:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;386900" rel="nofollow">http:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;386900</a>), it&#x27;s a very traditional release cycle, I work on a project for x months, and then I release it, moving onto the next game after a few weeks of post-launch support. PC games are generally seen as more valuable than mobile games, so I don&#x27;t need to sell a terribly large volume in order for me, a single developer, to make a living.