I&#x27;ve bought every Civilization game except the very first one.  They&#x27;re good games, but the one I really love is Alpha Centauri. Maybe it&#x27;s a nostalgia thing---  I got SMAC when I was in middle school. But the faction design was phenomenal, and it was great how you actually had to play the factions differently, and knowing the other factions meant you handled them differently.  I started playing University of Planet and just out-teching everyone, but learning how to play the other factions was very interesting and provided a ton of replay.<p>To me, Paradox&#x27;s Stellaris is more of a spiritual successor to SMAC than Beyond Earth is. You have empires that have radically different traits, values, and governments. You actually have to play to your strengths and think about your policies.  (Disclaimer: I am extremely sleep deprived from playing Stellaris the last two nights.)<p>The Civs and Beyond Earth all play the same. The faction differences are superficial. It&#x27;s bleh.<p>&#x2F;&#x2F;edit forgive me HN, I commented before I read. The article does address my concern:<p>&gt; <i>&quot;We found that there was a bit of a sameness to leaders as opponents,&quot; he says. &quot;They didn’t really act as different personalities in terms of diplomacy. In Civ 6, every single leader in the game has a historical agenda. We look at something they did very well in history and we dial that up in the game world to make them a bit fanatical about it in Civilization 6.</i><p>But I have very little faith that they&#x27;ve solved it. Having a leader that is more fanatical about something isn&#x27;t the same thing as having to make hard deicisions about Values &amp; Government trade-offs!<p>For reference: The Alpha Centauri Social Engineering panel: 
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And wiki for details: <a href="http:&#x2F;&#x2F;strategywiki.org&#x2F;wiki&#x2F;Sid_Meier&#x27;s_Alpha_Centauri&#x2F;Social_Engineering" rel="nofollow">http:&#x2F;&#x2F;strategywiki.org&#x2F;wiki&#x2F;Sid_Meier&#x27;s_Alpha_Centauri&#x2F;Soci...</a>