:)<p>To me, it sounds like you have the perfect head start to this whole scene. I can see why you want people to know this exists...<p>Your quoting &quot;live&quot; there made me hesitate on the word for just long enough to start wondering about realtime processing, which I get the impression your system is capable of (if you were able to do SD card tests and instantly preview the results).<p>Now I&#x27;m wondering what would happen if you ran your software on a box in the cloud with a 1Gbit link, where people feed in their dual- or tri-camera raw footage, and perfect 3D (and maybe with a hefty premium, calculated depth info) comes out the other end - all in near-realtime. Can you manage less than 1s of latency? 500ms even? (Okay maybe I&#x27;m being too optimistic here)<p>Hmm, and maybe you could provide direct ingress support for broadcast packs....<p>And thinking about it, depending on how CPU-intensive your system is, you might be able to run this on relatively inexpensive hardware per 1G&#x2F;2G link. (I know EPB offers commercial 10G installation in Chattanooga for $300&#x2F;mo, but I&#x27;m not sure what their datacenter pricing is.)<p>I really like the idea of post-processing as a service - considering what options are on the table, that direction seems the least complex and the most straightforward.<p>(PS. Please excuse the rather non-provisional and overly concrete&#x2F;direct&#x2F;instructional wording style of my previous post - my brain&#x27;s a little under the weather at the moment, and grammaring how I&#x27;d prefer to is proving occasionally challenging.)