I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you&#x27;d take control as head of state of a particular nation and conduct national affairs.<p>Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of like Crusader Kings but set in the modern world.<p>The real interesting part of the game in my view is that conquest is no longer an option, and tactics would get abstracted out of armed conflict in an &quot;amateurs think tactics, generals think logistics&quot; kind of way.