Not really. Kickstarter for a software play is a fool&#x27;s errand in the first place.<p>Kickstarter works best as a marketplace for things that don&#x27;t yet exist.<p>How does software that is &quot;free&quot; (I&#x27;m guessing they planned on taking a fee off of transactions) have a value proposition for people on kickstarter?<p>Their big mistake was not having the payments backend as a secondary stage goal. They should have built the chore tracking sans payment integration (or using a typical payment processor like Stripe&#x2F;Dwolla&#x2F;PayPal to process), and got that up and running with real people. If they had a proven model for everything short of the debit card, fundraising would have been much easier than &quot;we promise guys, this is totally going to work.&quot;