Regarding the comparisons with Atom, can I take the opportunity to ask if anyone from ST could expand on their answer here[0] as how they go about making a custom OpenGL interface?<p>Do they use GLEW? Skia? How do they ensure anti-aliasing is done right?<p>[0] <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2822114" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2822114</a>