Instead of <i>discrete</i> concepts of &quot;Information Age&quot; --&gt; &quot;Experience Age&quot;, I think it makes more sense to reframe it as  a <i>continuum</i> from asynchronous&amp;text --&gt; realtime&amp;media.  What&#x27;s happening now with network higher bandwidth  virtual reality is a continuation of &quot;social networking&quot; that&#x27;s been happening since people exchanged letters via horses and ships.<p>Yesterday&#x27;s communication was more symbols (text, emoticons, status) and more asynchronous (mailing letters, email, Usenet, BBS systems, etc).<p>Today&#x27;s sharing is richer media... someone wears a GoPro while surfing, hiking, etc to record 4k hidef video... and less asynchronous, the hiker uploads it to YouTube within the hour.<p>Tomorrow, it would be 4k&#x2F;8k 360 3D VR video streamed in realtime.<p>Both dimensions of text-vs--media and asycnhronous-vs-realtime can evolve independently.... AOL AIM chat is realtime but it&#x27;s low fidelity text.  IMAX 4k 3D video is hi fidelity, but sharing it is asynchronous (via movie theaters, BluRay, or NetFlix)<p>What the author calls &quot;experience age&quot; is those dimensions converging towards both richer media + realtime sharing.