A much harder (for researchers to devise) but a lot more beneficial form of gamification is &#x27;implicit gamification&#x27;.<p>Why do you have to move gamers away from their favorite Battlefield, DoTA, CSGO, LoL, Starcraft, or whatever games, in order extract value out of the huge amount of decision-making going on?<p>- Gamers play their favorite games.<p>- The decisions they make during the gameplay get translated into decisions about non-trivial aspects of scientific work. (This is the hard part).<p>- Those decisions lead to scientific progress.<p>I&#x27;d love to find out if anyone is working on this, or what is the state of the art in this area.