The way that I see it is that it&#x27;s a factor that is very much in the front and center of how a developer usually uses the language and their preference tends to fall out of the mentality in how they&#x27;re writing their code. A static-strongly typed language will pretty much always take more time to write, you have to be a bit more methodical in what you&#x27;re writing because sometimes changing one thing means changing types in function signatures and variables in a few dozen different places in your code. On the other hand the dynamic-weakly typed languages you can definitely iterate faster, but that can mean that large projects can end up being less maintainable in the future because you don&#x27;t usually have a type checker to tell you you&#x27;re passing an array to a function that is expecting a map&#x2F;object and you end up needing more unit tests and the like to know that your code isn&#x27;t going to crash in production.<p>Neither approach is wrong, but most developers have (sometimes very strong) opinions on which is the right way to do it in various different cases.