I played chess religiously as a kid. I attended chess clubs, went to private tutoring, and completed in U.S. Chess Federation tournaments. I even have a few trophies in my room that I&#x27;m still proud of.<p>Some time in high school, while studying openings and their variations, I was curious if computers would ever beat the great Grand Masters regularly and consistently. It seemed to me that the key to this success would be a full comprehension of knowing which opening to start with, how to respond to your oponent&#x27;s opening, and how deeply that opening variation was memorized.<p>So, it wasn&#x27;t surprising to me to learn that the Grand Masters are Grand Masters because of their memorization of opening sequences, the depth of that memorization, and when to use which variation.<p>Then while studying old games played by the masters, I saw a trend that disturbed me: more and more, Grand Master games were ending in draws. I recall reading an article recently that more than 50% of said games are draws.<p>This bothers me for two reasons: first, that the game is designed so poorly, that draws can occur as frequently as they do. But, more disturbing, is knowing that they are ending in draws because of a mastery on the opening game.<p>I am no longer a chess proponent, and won&#x27;t play it when asked (although that might change if my daughter wants to learn). The only chess I will play is Chess960, by Robert Fischer, where the back row is randomized to 1 of 960 possible starting positions. This way, the game is less sensitive to opening sequence memorization, but on more on basic tactical strategy, such as control of the center board, when to pull out your queen, and how knights can compliment bishops.<p>Now, I&#x27;m a large advocate of Go. The game is much more strategy based and less memorization (although there are a good amount of tsumego and joseki that should be memorized, and you should know opening theory). But, due to the size of the board, the games are considerably different, and it is less sensitive to tactics. Thus, draws occur mostly based on evenly matched strategies, and less on cognitive capacity.<p>Another game I am enjoying is the currently developed Tak by James Ernest (<a href="http:&#x2F;&#x2F;tinyurl.com&#x2F;takgameks" rel="nofollow">http:&#x2F;&#x2F;tinyurl.com&#x2F;takgameks</a> (link to Kickstarter campaign (I&#x27;m not a paid schill, I just enjoy the game))). A simpler game than chess and go to explain, yet deep with strategy, and new enough, that patterns and sequences are still being studied.<p>Don&#x27;t get me wrong. Chess is entertaining. I am glad there are people that enjoy it, teach it, and play it. It&#x27;s just no longer for me. Again, unless the game is Chess960.