That&#x27;s what the discussed padding patch does (except to only padding to 64bytes on most platforms). There&#x27;s a downside though - on low concurrency the padding reduces the cache hit ratio sufficiently enough to cause a slowdown.<p>Given we&#x27;re in code freeze anyway, I&#x27;ve not spent a lot of though on that yet; but I suspect that rearchitecting things so the lines are dirtied fewer times, is the better fix; with less potential for regressions at lower client counts.