Isn&#x27;t the author essentially proposing using octrees [1] or similar, which I think is a standard approach at least for ray tracing?<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Octree" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Octree</a><p>Edit: ah, I see the proposal is to compile specific shaders for different regions of the screen based off octree-like data.