VR is already really, really close. I&#x27;ve had a quite a few conversations in VR that featured spatial audio and a sufficient representation of head, hand and sometimes even finger movements. It&#x27;s not quite there yet because resolution and comfort are not great and because there is no facial expression capture or eye tracking yet, but I see those things solved and mass-market ready in the next 5-10 years.<p>With mass-market AR rolling around the same time frame (imho), telepresence that is actually wide-spread and disruptive will be here sooner than later.