This is quite logical and I&#x27;ve been wondering--isn&#x27;t this at odds with (future) dual SLI one-eye-per-card techniques?<p>Would it make sense for dual SLI VR setups to go back to the old &quot;card 1 renders the top half of the screen and card 2 goes bottom&quot;? Then you wouldn&#x27;t need 2x sized framebuffers.