That&#x27;s exactly how I do things. I&#x27;m very glad that by distributing digitally, it&#x27;s incredibly easy to roll out small fixes that are applied as incremental patches, so I don&#x27;t tend to &#x27;save up&#x27; for major updates. A benefit that comes with a stable engine is that it&#x27;s already been tested on a wide variety of hardware, so most of the issues I fix are very rare gameplay bugs.