text: void GPUSparseMatrix<ElemType>::ConvolveAndWeightedAdd(ElemType alpha, const GPUMatrix<ElemType>& lhs, const bool transposeA, const GPUSparseMatrix<ElemType>& rhs, const bool transposeB, ElemType beta, GPUMatrix<ElemType>& c, size_t numChannels, size_t horizontalSubsample, bool padding, bool channelwise){};
  