text: CoreModifiable*	CollisionManager::RecursiveSearchSphereIntersection(OctreeSubNode* currentNode, const Point3D& start, const Vector3D& dir, const kfloat &Radius, const Point3D& lstart, const Vector3D& ldir, const kfloat &lRadius, kdouble &Distance, Vector3D& normal, Point3D& intersectP, bool recurse, unsigned int a_itemCategory)
  