text: 		renderer->SetStencilOp(RendererCullMode::RENDERER_CULL_FRONT_AND_BACK, RendererStencilOp::RENDERER_STENCIL_OP_KEEP, RendererStencilOp::RENDERER_STENCIL_OP_KEEP, RendererStencilOp::RENDERER_STENCIL_OP_KEEP);
  