anchor: We read about how the students developed interactive games, created the first online discussion groups, fought over what technical standards to adopt, and ran headfirst into issues still relevant today--privacy online, the appropriate use of computers, ownership of software, how to govern the Internet.
positive: One of the issues that the students ran into was the question of how the Internet needed to be governed.
negative: While the students were developing interactive games, most of them worked alone and didn't concern themselves with the broader implications of their work.