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eSports (video games as a sport) can be considered real sports. eSports can be considered âreal sportsâ by definition, much in the same way chess or poker can be. There are many parallels between traditional athletic sports and eSports.
In 2013, it was estimated that approximately 71.5 million people worldwide watched eSports. The increasing availability of online streaming media platforms, particularly Twitch.tv, has become central to the growth and promotion of eSports competitions.