Recently, a new technology i.e. variable frequency transformer (VFT) has emerged as a flexible ac link to transfer power in-between asynchronous power grids. Hence, this paper aims to explore the possibility of grid integration of PMSG based WTG using VFT.
When there are multiple players, mobs can spawn within this distance of any of them. However, mobs that move farther than 128 blocks from any player will immediately despawn, so the mob spawning area is effectively limited to spheres with a radius of 128 blocks, centered at each player. Last edited by IronMagus: Mar 10, 2013.
The only thing that I can say on this topic is that mob spawns depend on screen resolution. They won't spawn on screen. So on a smaller resolution, you'll get spawns closer to you. How far the spawning will occur off screen is much harder to say, though. I can say that the spawning distance is base don the camera's location. If you're at an edge of the world, you can get mobs to spawn closer to you.