Recently, a new technology i.e. variable frequency transformer (VFT) has emerged as a flexible ac link to transfer power in-between asynchronous power grids. Hence, this paper aims to explore the possibility of grid integration of PMSG based WTG using VFT.
When there are multiple players, mobs can spawn within this distance of any of them. However, mobs that move farther than 128 blocks from any player will immediately despawn, so the mob spawning area is effectively limited to spheres with a radius of 128 blocks, centered at each player. Last edited by IronMagus: Mar 10, 2013.
Horizontally mobs spawn anywhere (not aligned to blocks, just anywhere) within 8x8 meter square centered at northwestern corner of the spawner (one with lower coordinates). So you'll need to light up four blocks in every direction, and don't forget the layer above. Blazes spawn at light level 11 or lower.