Not exactly. Gamification is applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.. Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning.
As someone who shows great courage and valor is referred to as a hero, their actions are considered to be acts of heroism. 19th Century lawyer Robert Green Ingersoll said it well: âWhen the will defies fear, when duty throws the gauntlet down to fate, when honor scorns to compromise with death â that is heroism.â.
Bravery, courage, heroism, and intrepidity may be silent, spiritual, or passive; they may be exhibited by a martyr at the stake. Prowess and valor imply both daring and doing; we do not speak of the prowess of a martyr, a child, or a passive sufferer. Valor meets odds or perils with courageous action, doing its utmost to conquer at any risk or cost; prowess has power adapted to the need; dauntless valor is often vain against superior prowess.