Not exactly. Gamification is applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.. Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning.
As someone who shows great courage and valor is referred to as a hero, their actions are considered to be acts of heroism. 19th Century lawyer Robert Green Ingersoll said it well: âWhen the will defies fear, when duty throws the gauntlet down to fate, when honor scorns to compromise with death â that is heroism.â.
Of these, the hero's moral stature is unquestionably the most fundamental. An uncompromising commitment to morality is the foundation of heroism. Although the point can be stated simply--the hero is a good guy--its reasons are philosophical and apply to all instances of the concept. The essence of a rational morality is a ruthless dedication to reality and to the factual requirements of man's life on earth.