Not exactly. Gamification is applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.. Great classrooms often use both. Every day in my classroom, I'm using the essentials: gamification elements, reward systems, and game-based learning. I've already covered 5 Ways to Design Effective Rewards for Game-Based Learning.
As someone who shows great courage and valor is referred to as a hero, their actions are considered to be acts of heroism. 19th Century lawyer Robert Green Ingersoll said it well: âWhen the will defies fear, when duty throws the gauntlet down to fate, when honor scorns to compromise with death â that is heroism.â.
People who rush in to help others in the face of danger and adversity do so because they genuinely care about the safety and well-being of other people. A 2009 study found that people who have heroic tendencies also have a much higher degree of empathy. People who engage in acts of heroism feel concern and care for the people around them and they are able to feel what those in need of help are feeling.