Hakomi therapists attempt to return the client to unpleasant childhood memories, examine the experience and find strategies for new attitudes and behaviour. Want to thank TFD for its existence? Tell a friend about us, add a link to this page, or visit the webmaster's page for free fun content.
Sprite (computer graphics) In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene. Originally sprites referred to independent objects that are composited together, by hardware, with other elements such as a background. This occurs as each scan line is prepared for the video output device, such as a CRT, without involvement of the main CPU and without the need for a full-screen frame buffer.
Sprite Sheets Essential facts every game developer should know. Look at this game scene - it's composed from different graphical objects - there are flowers, trees, clouds, and PixelGuy. All these movable game objects are called sprites. Letâs now have a look at a particular sprite. A sprite is represented as a rectangular image with a certain width and height in pixels. Our sprite here has a size of 140 x 140 pixels. For each pixel, some amount of memory is required to store its color. The exact amount depends on the color depth - which is by default 32-bit - and thus consumes 4 bytes.