Carving is one of the oldest sculptural techniques. It is a subtractive process; starting with a solid block, the sculptor removes material using chisels and other tools to 'reveal' the finished form. Traditional carving materials include stone, especially marble, and fine grained woods.
In the previous code snippet, we saw how to define a simple array of integer type. Similarly, we can define arrays of any type such as double, character, and string. In C#, arrays are objects. That means that declaring an array doesn't create an array. After declaring an array, you need to instantiate an array by using the new operator. The following code snippet defines arrays of double, char, bool, and string data types.
Array, List and Dictionary in C# and Unity. Suppose you need to store many different values, related to one thing, like player projectiles or enemy weapons. You can store them in many different variables or a more suitable way is storing them in one place. List, array and dictionary in C# are capable of storing many items in one place.