Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider
"The Angel of Darkness" was originally the first game in a trilogy, with its sequel titled "The Lost Dominion". While "The Lost Dominion" was undergoing preliminary development, the negative reception of "The Angel of Darkness" caused the entire trilogy to be scrapped. With Eidos' approval, Core Design began development of an updated edition of the first game for the PSP called "Tomb Raider: The Anniversary Edition" in late 2005, with a projected release date of Christmas 2006. Development continued while Core Design staff were working on the platformer "Free Running". When Core Design was sold to Rebellion Developments, Eidos requested the project’s cancellation. It was suggested by staff that Eidos did not want to let outside developers handle the franchise.