Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Erick Miller
Before starting Hyperspeed, in 2010 Miller began working on prototypes and patents for what would become Vergence Labs and by 2011 the company was officially cofounded, recruiting a founding team largely from Stanford University. Although Vergence Labs' first major release was the Epiphany Eyewear smart glasses, early in the company's history prototypes for both Virtual Reality and Augmented Reality products were developed as the vision and mission of the company. The Epiphany Eyewear POV social video smart glasses were designed with an embedded camera and computer system within frames similar in style to the wayfarer design. The design and development of Epiphany Eyewear pre-dated the start of Google Glass by about two years. In late 2013 Epiphany Eyewear began shipping to customers.