Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Optical head-mounted display
In December 2012, Meta was founded by Meron Gribetz, based on the work of a Columbia University team that began in 2011. On 17 May 2013, the company launched a Kickstarter campaign to raise funds to manufacture the Meta 1, an augmented reality wearable display that is based on Epson's Moverio BT-100. Meta's outward-facing camera captures gestures allowing users to interact with virtual games, architectural renderings and other 3D objects by using their hands. To get one of the first-generation devices required a pledge of $650 or more to the Kickstarter campaign. The Kickstarter campaign was successful in raising $194,444, topping its pledged goal of $100,000.