Virtual reality
The 1990s saw the first widespread commercial releases of consumer headsets. In 1991, Sega announced the Sega VR headset for arcade games and the Mega Drive console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system. It was released in many countries, including a dedicated VR arcade at Embarcadero Center in San Francisco. Costing up to $73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences. "Computer Gaming World" predicted "Affordable VR by 1994".
Jack McCauley
At Oculus, McCauley built Luckey's original prototype into a product for the company’s first Kickstarter campaign, and headed engineering while working on development of the DK1 and DK2 developer kits, both of which were completed in 120 days from concept to shipping. McCauley led production, designed the test equipment and managed production, engineering, and China-based manufacturing of the Oculus Rift, the company's virtual reality head-mounted display.