Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider: Legend
British-based studio Core Design developed the "Tomb Raider" series until 2003. Following the successful release of the original game in 1996, they produced four successive sequels between 1997 and 2000. Their sixth and last "Tomb Raider" game, "", beset by developmental problems, was rushed to an early release to tie in with the 2003 movie "", a sequel to the . The game was a critical failure due to its technical problems and blamed for the commercial failure of "The Cradle of Life" by Paramount Pictures. The failure of "The Angel of Darkness"—in addition to general fatigue with the series among Core Design staff—prompted the cancellation of planned sequels, and Eidos Interactive moved development responsibilities to another studio.