Descent: FreeSpace – The Great War
"Descent: FreeSpace" was well received as a single-player space simulation that integrated all the desired features of its genre, from competent AI wingmen, to the presence of large capital ships that not only dwarf the fighters piloted by the player, but also explode spectacularly when destroyed. However, the game's multiplayer mode was criticised, as it was plagued by lag and inaccurate tracking of statistics. An expansion for the game, which was less well received, was also released in 1998 under the title of "Silent Threat", and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government. A sequel to "Descent: FreeSpace" entitled "FreeSpace 2", was released in 1999 to critical acclaim.
BioShock
"BioShock 2" was announced in 2008, with its development being led by 2K Marin. Levine stated that Irrational (then 2K Boston) was not involved in the game's sequel because they wanted to "swing for the fences" and try to come up with something "very, very different", which was later revealed as "BioShock Infinite". "BioShock 3" was also announced, with its release assumed to likely coincide with the "BioShock" film. "BioShock 2" takes place about ten years following the events of the first game. The player assumes the role of Subject Delta, a precursor of the Big Daddies who must search the fallen city of Rapture for his former Little Sister, Eleanor. "BioShock 2" was released for Windows PC, Mac, Xbox 360, and the PlayStation 3 worldwide on February 9, 2010.