Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider (1996 video game)
"Tomb Raider" was "Computer Games Strategy Plus"s 1996 overall game of the year, and won the magazine's award for the year's best "3D Action" game as well. It also was a finalist for CNET Gamecenter's 1996 "Best Action Game" award, which ultimately went to "Quake". "Electronic Gaming Monthly" named "Tomb Raider" a runner-up for both "PlayStation Game of the Year" (behind "Tekken 2") and "Saturn Game of the Year" (behind "Dragon Force"), commenting that both versions had been designed to take optimum advantage of each console's capabilities. They also named it runner-up for both "Action Game of the Year" (behind "Die Hard Trilogy") and "Adventure Game of the Year" (behind "Super Mario 64"), as well as "Game of the Year" (again behind "Super Mario 64").