Video game development
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of "video game". The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. "OXO", written by Alexander S. Douglas in 1952, was the first computer game to use a digital display. In 1958, a game called "Tennis for Two", which displayed its output on an oscilloscope, was made by Willy Higinbotham, a physicist working at the Brookhaven National Laboratory. In 1961, a mainframe computer game called "Spacewar!" was developed by a group of Massachusetts Institute of Technology students led by Steve Russell.
Classificatory disputes about art
Computer games date back as far as 1947, although they did not reach much of an audience until the 1970s. It would be difficult and odd to deny that computer and video games include many kinds of art (bearing in mind, of course, that the concept "art" itself is, as indicated, open to a variety of definitions). The graphics of a video game constitute digital art, graphic art, and probably video art; the original soundtrack of a video game clearly constitutes music. However it is a point of debate whether the video game as a whole should be considered a piece of art of some kind, perhaps a form of interactive art.