Nintendo
In 1975, Nintendo moved into the video arcade game industry with "EVR Race", designed by their first game designer, Genyo Takeda, and several more games followed. Nintendo had some small success with this venture, but the release of "Donkey Kong" in 1981, designed by Miyamoto, changed Nintendo's fortunes dramatically. The success of the game and many licensing opportunities (such as ports on the Atari 2600, Intellivision and ColecoVision) gave Nintendo a huge boost in profit and in addition, the game also introduced an early iteration of Mario, then known in Japan as Jumpman, the eventual company mascot.
Stunt Race FX
In 1991, Nintendo began developing a custom 3D cartridge chip called the Super FX chip with Dylan Cuthbert from Argonaut Software (who is now at Q-Games) as their assistant, so that it could be used in Super NES games to create polygonal 3D graphics. The first game that used the Super FX was "Star Fox", which became a success. After the release of "Star Fox", Nintendo and Argonaut began conducting various experiments throughout the co-development of the Super FX chip. The development of "Stunt Race FX", which was tentatively titled as "FX Trax" back then, started when Giles Goddard and Colin Reed joined in and later became Nintendo employees. Nintendo used the polygon concept to create a 3D-animated racing game filled with high-flying stunts and obstacles, as well as normal racing. While the game was solid, the overall product quality and timing of release weren't favorable to its success. Nintendo has since discontinued the idea of franchising the series. The one prior incident took form with a canceled sequel on the Nintendo 64 called "Buggie Boogie". created the official clay models of the "Stunt Race FX" vehicles used on the Japanese version's box art and the instruction booklet of all versions.