Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider
Upon release, "Tomb Raider" became an unexpected success with gamers, reaching the top of sales charts and remaining for a considerable time. It went on to sell over 7 million units worldwide. "Tomb Raider II" was an even greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units. Despite varying critical receptions, series sales continued to be strong until the release of "Chronicles", which sold just 1.5 million units. While "The Angel of Darkness" met with initial strong sales, it failed to meet expectations. Since the release of "Legend", the series has picked up in sales and popularity. The 2013 reboot eventually sold 11 million units, becoming the most commercially successful "Tomb Raider" title to date. As of 2018, the series has sold over 67 million units worldwide. In addition to the games' success, the grossed $275 million, making it the highest-grossing video game adaptation until being overtaken in 2010 by "".