Virtual reality
The 1990s saw the first widespread commercial releases of consumer headsets. In 1991, Sega announced the Sega VR headset for arcade games and the Mega Drive console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system. It was released in many countries, including a dedicated VR arcade at Embarcadero Center in San Francisco. Costing up to $73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences. "Computer Gaming World" predicted "Affordable VR by 1994".
Oculus VR
On September 26, 2018 Oculus VR announced a stand-alone virtual reality headset named "Oculus Quest". It uses motion controllers similar to Oculus Touch and has four wide-angle cameras for positional tracking and displays with resolution of 1600 x 1440 per eye with an option to adjust the lens spacing. The Headset will be launching in the spring of 2019. The starting price is $399 USD. The Quest is powered by the Qualcomm Snapdragon 835 mobile chip. The stand-alone headset is not as powerful as the high-powered Oculus Rift. The Quest, unlike the Oculus Rift, does not require a personal computer to operate or sensor towers to track one’s movement. This makes it possible to move around more easily in a virtual environment without tripping over physical wires or wearing a cumbersome backpack that contains a PC. The headset is lighter and more comfortable to wear with the weight more evenly distributed.