Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Windows Mixed Reality
In October 2016 during a hardware event, Microsoft announced that multiple OEMs would release virtual reality headsets for the Windows Holographic platform, based on Microsoft reference designs enabling room-scale virtual reality without external sensors or components. In January 2017, prototypes were presented at Consumer Electronics Show for release later in the year, and Microsoft later announced that it planned to release development kits for such headsets during the Game Developers Conference. These devices would be supported by the Windows 10 "Creators Update". At the Game Developers Conference in 2017, Microsoft stated that it intended to support Windows Mixed Reality headsets on Xbox One in 2018, specifically noting the capabilities of the then-upcoming Xbox One X hardware revision, but the company later stated that it was initially focusing on PC platforms first, and that it wanted to focus on wireless VR solutions for consoles.