List of Ubisoft subsidiaries
Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the "Assassin's Creed" series, such as "Tyranny of King Washington" for "Assassin's Creed III", and "Freedom Cry" for "". On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off. The Quebec studio worked on "", a Kinect title released in 2012, and became the lead developer for "Assassin's Creed Syndicate" in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.
Ubisoft Quebec
On 4 June 2013, François Pelland was appointed executive director of development. In September 2013, Ubisoft announced that they planned to invest into Ubisoft Quebec's infrastructure to expand their presence by 500 positions. Ubisoft Quebec predicted to employ 3,500 staff by the end of 2020. This move was strengthened through another 100 postitions being opened with an investment of , on 24 January 2014. On 2 July 2014, it was announced that Ubisoft Quebec would lead the development of the upcoming "Assassin's Creed" game (which later became "Assassin's Creed Syndicate"), of which all titles were previously made at Ubisoft Montreal. The same day, the studio also announced that it, together with its 350 staff and using another investment, would move to new offices in the Saint-Roch neighbourhood of Quebec City and open another 100 positions. In 2017, Patrick Klaus was appointed managing director of Ubisoft Quebec. In December 2018, Mike Laidlaw, who formerly served as creative director for BioWare, joined Ubisoft Quebec to assume that same role.