Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider
Beginning in 2010, a separate subseries titled "Lara Croft" was in development, offering experiences separate from the development of the main series and existing in its own continuity. The first game in this subseries, "Lara Croft and the Guardian of Light", was released in 2010 as a downloadable title for PC, PS3 and Xbox 360. The next game in the series, "Lara Croft and the Temple of Osiris", was released for both retail and download in 2014 for PC, PS4 and Xbox One. Another entry for mobile devices, an endless runner platformer titled "", was released in 2015.