Tomb Raider (2013 video game)
"Tomb Raider" was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows. However, it was released early in Australia, being available on 1 March 2013. On 25 April 2013, "Tomb Raider" was released in Japan. A ported version of the 2013 game to the Mac OS X was released by Feral Interactive on 23 January 2014. "Tomb Raider: Definitive Edition", an updated version, was released in North America on 28 January 2014, in Australia on 30 January 2014, and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. Unlike the previous installments that received a T rating, "Tomb Raider" is the first game in the series to receive an M rating by the ESRB, due to blood and gore, intense violence and strong language.
Tomb Raider III
Actual development on "Tomb Raider III" began in December 1997. At the time, lead programmer Martin Gibbins, who previously worked on the 1996 title "Blam! Machinehead", was tweaking the old "Tomb Raider" engine to build a new game with a stronger emphasis on action and shooting. The new team considered Gibbins' additional work to the engine valuable and decided to use it as a basis for the 1998 "Tomb Raider" game, which was originally intended to be a spin-off called "The Further Adventures of Lara Croft". However, as development progressed and more ideas were introduced, the company considered the number of changes enough to justify a complete sequel. The PlayStation served as the lead platform for the game, while the Microsoft Windows release is simply a conversion with slightly improved visuals. As a result, everything was built around the capabilities of the PlayStation hardware, with 16-bit palettes and high-resolution graphics, as opposed to the 8-bit palettes and "pseudo medium" resolution of the earlier titles, Core Design CEO Jeremy Smith explained.