Tomb Raider (1996 video game)
Tomb Raider is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released in 1996 for Sega Saturn, PlayStation and MS-DOS. "Tomb Raider" was released for N-Gage devices in 2003, and for the PlayStation Network in North America in August 2009, and in Europe in August 2010. "Tomb Raider" follows the exploits of Lara Croft, an English archaeologist in search of ancient treasures.
Tomb Raider
The gameplay of "Tomb Raider" is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps. These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara could also swim through water, a rarity in games at the time that has continued through the series. According to original software engineer and later studio manager Gavin Rummery, the original set-up of interlinking rooms was inspired by Egyptian multi-roomed tombs, particularly the tomb of Tutankhamun. The feel of the gameplay was intended to evoke that of the 1989 video game "Prince of Persia". In the original games, Lara utilised a "tank" control set-up, with two buttons pushing her forward and back and two buttons steering her left and right, and in combat Lara automatically locked onto enemies when they came within range. The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances. This basic formula remained unchanged through the first series of games. "Angel of Darkness" also added stealth elements.