Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider II
While two key members of the original team had left – most notably Lara's creator Toby Gard – most of them remained on board for the sequel. Graphic artist/level designer Heather Stevens recounted, "We had invested so much time and creativity into "Tomb Raider" that it would have been unthinkable to just walk away from it. It was action stations again for most of the team, and time to get our heads down again." Developing the original "Tomb Raider" had been an arduous task requiring the team to put in long hours to get the game out on time, and the sequel was assigned a much tighter deadline, less than a year for development. The design team for "Tomb Raider II" was expanded to more than double its original size. A decision was made early on to keep the engine from the first "Tomb Raider", adopting a tweak-and-improve approach, rather than starting over from scratch. This, combined with the larger development team, allowed the team to meet the deadline. Minor camera issues and polygon glitches were fixed, while new features were added, such as dynamic lighting and a more flexible control system. With the improvements to the graphics engine, a larger number of polygons could be rendered on screen, allowing large outdoors areas.