Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider (2013 video game)
During Microsoft's E3 2014 presentation, "Rise of the Tomb Raider" was announced as a sequel. At Gamescom 2014, Microsoft announced during its press briefing that "Rise of the Tomb Raider" would be exclusive to Xbox consoles at launch. However, the exclusivity was timed, which meant that the title would see a release on other platforms after an unspecified period of time. In December 2014, Microsoft announced that they would be publishing the title for its release on Xbox consoles. "Rise of the Tomb Raider" was released on 10 November 2015 for Xbox One and Xbox 360, and 28 January 2016 for Microsoft Windows. The PlayStation 4 version was released on 11 October 2016, titled the 20 Year Celebration, as it was released 20 years after the original "Tomb Raider" game. This version includes all of the previously released DLC.