Early history of video games
Throughout the rest of the 1960s, digital computer games were created by increasingly numerous programmers and sometimes sold commercially in catalogs. As the audience for video games expanded to more than a few dozen research institutions with the falling cost of computers, and programming languages that would run on multiple types of computers were created, a wider variety of games began to be developed. Video games transitioned into a new era in the early 1970s with the launch of the commercial video game industry in 1971 with the display of the coin-operated arcade game "Galaxy Game" and the release of the first arcade video game "Computer Space", and then in 1972 with the release of the immensely successful arcade game "Pong" and the first home video game console, the Magnavox Odyssey, which launched the first generation of video game consoles.
Time Traveler (video game)
Although Time Traveler (video game) was released in 1991 by Sega as the first holographic-like video game, Kathy Nelson (MIT, BSEE 1993) created the world's first true holographic video game in 1993. It was the first video game to use real holograms instead of optical effects, such as concave mirrors. The holograms were created and displayed by Holovideo (see Computer-generated holography), which was developed by members of the MIT Media Lab Spatial Imaging Group.
Kathy Nelson created the holographic video game for her undergraduate thesis in the MIT Media Lab Spatial Imaging Group. The Massachusetts Institute of Technology published her thesis here: style="color:#3366BB;">Real time holographic image rendering : improvements in lighting and realism