Atari Jaguar
A virtual reality headset compatible with the console, tentatively titled the Jaguar VR, was unveiled by Atari at the 1995 Winter Consumer Electronics Show. The development of the peripheral was a response to Nintendo's virtual reality console, the Virtual Boy, which had been announced the previous year. The headset was developed in cooperation with Virtuality, who had previously created many virtual reality arcade systems, and was already developing a similar headset for practical purposes, named Project Elysium, for IBM. The peripheral was targeted for a commercial release before Christmas 1995. However, the deal with Virtuality was abandoned in October 1995. After Atari's merger with JTS in 1996, all prototypes of the headset were allegedly destroyed. However, two working units, one low-resolution prototype with red and grey-colored graphics and one high-resolution prototype with blue and grey-colored graphics, have since been recovered, and are regularly showcased at retrogaming-themed conventions and festivals. Only one game was developed for the Jaguar VR prototype: a 3D-rendered version of the 1980 arcade game "Missile Command", entitled "Missile Command 3D", though a demo of Virtuality's "Zone Hunter" was also created for Jaguar VR demonstrations.
Liquid Image
Liquid Image Corporation was a Winnipeg-based company that manufactured head-mounted displays. The company formed in 1992 by Tony Havelka, David Collette and Shannon O'Brien. Liquid Image was started in Winnipeg, MB in response to the emergence of a market for virtual reality technology. Funding as provided by a group of local angels and the first office was in the attic of Tony Havelka.
The company focused their efforts on creation of a commercially available head-mounted display (HMD) system for military, scientific and entertainment uses. The first product, the MRG2, was a monocular HMD that used a 5.7" diagonal color TFT-LCD. After conducting ergonomic research on head sizes at the University of Manitoba and evaluating market potential the MRG2 was created as a universal fit design. Within 15 months Liquid Image had sold more than $1.1 million of MRG2 units at a price of $6800 per HMD. The design won the 1994 Mecklermedia Virtual Reality award. Jaron Lanier, a VR pioneer, commented that year at a tradeshow where the founders met him that he liked the monocular design of the MRG2. He also commented that he would have created a monocular system at VPL Research if a suitable display had been available. By 1996 the MRG2.2 product was available for $3495.