Early history of video games
The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ("Pong" and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
Artificial intelligence in video games
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerised game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. In 1951, using the Ferranti Mark 1 machine of the University of Manchester, Christopher Strachey wrote a checkers program and Dietrich Prinz wrote one for chess. These were among the first computer programs ever written. Arthur Samuel's checkers program, developed in the middle 50s and early 60s, eventually achieved sufficient skill to challenge a respectable amateur. Work on checkers and chess would culminate in the defeat of Garry Kasparov by IBM's Deep Blue computer in 1997. The first video games developed in the 1960s and early 1970s, like "Spacewar!", "Pong", and "Gotcha" (1973), were games implemented on discrete logic and strictly based on the competition of two players, without AI.