Tomb Raider: Anniversary
"Tomb Raider" is the first game in the titular franchise, and introduced the series' gameplay standards and its protagonist Lara Croft. Developed by British studio Core Design, "Tomb Raider" was a commercial and critical success, and was followed by five successive games between 1996 and 2000. Their sixth "Tomb Raider" game "" was beset by developmental problems and rushed to release, resulting in low sales and mixed critical reception. The game's failure and Core Design's fatigue with the series prompted franchise publisher Eidos Interactive to move development of "Tomb Raider" to the American studio Crystal Dynamics, who rebooted the franchise with "". "Legend" released in 2006 to critical and commercial success.
Rise of the Tomb Raider
On 1 August 2013, Square Enix Europe executive Phil Rogers announced that a new "Tomb Raider" game was in development for the eighth generation of video game consoles. Microsoft announced the game during an E3 2014 press conference, with a scheduled late-2015 release. At Gamescom 2014, the company said that "Rise of the Tomb Raider" would be an exclusive for its Xbox series of video-game platforms, including Xbox 360 and Xbox One; according to Microsoft Studios executive Phil Spencer, it would be a timed exclusive similar to Microsoft's deal with Capcom and Crytek on "Dead Rising 3" and "" (in which both were released for Microsoft Windows). This sparked player outrage from players (since "Tomb Raider" had a longer history with PlayStation), who blamed franchise owner Square Enix for the decision. Microsoft's calling the game "exclusive on Xbox for holiday 2015" caused confusion among the gaming press and players. Rogers explained in 2015 that the Microsoft timed exclusivity was primarily due to the company's strong support for the 2013 reboot. Crystal Dynamics head Darrell Gallagher said that the partnership could help the team "deliver the best game that [they] can". Rogers called the arrangement a "natural" evolution and a "tough" decision.