Go (game)
Two players, "Black" and "White", take turns placing a "stone" (game piece) of their own color on a vacant "point" (intersection) of the grid on a Go board. Black plays first. If there is a large difference in skill between the players, the weaker player typically uses Black and is allowed to place two or more stones on the board to compensate for the difference (see Go handicaps). The official grid comprises 19×19 lines, though the rules can be applied to any grid size. 13×13 and 9×9 boards are popular choices to teach beginners, or for playing quick games. Once placed, a stone may not be moved to a different point.
Square Enix Montreal
Square Enix Montreal's "Go" series of turn-based puzzle games for smartphones and tablets released to high praise. Ryan McCaffrey of "IGN" wrote that the first two releases were the "smartest" mobile games of any console franchise. Sam Loveridge of "Digital Spy" summarized the series as immensely successful. The games use simple touchscreen gameplay mechanics to move the main characters from each screen around a minimalist board game-like puzzle. With each entry, Square Enix Montreal distills and reinterprets the parent series' essential gameplay elements for the board game format. "Hitman Go" was released in 2014, "Lara Croft Go" (of the "Tomb Raider" series) in 2015, and "Deus Ex Go" of the "Deus Ex" series in 2016. The studio released documentary videos on their "Go" series development process.