First generation of video game consoles
This was also the first involvement of Nintendo in video games. According to Martin Picard in the "International Journal of Computer Game Research": "in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s".
Stunt Race FX
In 1991, Nintendo began developing a custom 3D cartridge chip called the Super FX chip with Dylan Cuthbert from Argonaut Software (who is now at Q-Games) as their assistant, so that it could be used in Super NES games to create polygonal 3D graphics. The first game that used the Super FX was "Star Fox", which became a success. After the release of "Star Fox", Nintendo and Argonaut began conducting various experiments throughout the co-development of the Super FX chip. The development of "Stunt Race FX", which was tentatively titled as "FX Trax" back then, started when Giles Goddard and Colin Reed joined in and later became Nintendo employees. Nintendo used the polygon concept to create a 3D-animated racing game filled with high-flying stunts and obstacles, as well as normal racing. While the game was solid, the overall product quality and timing of release weren't favorable to its success. Nintendo has since discontinued the idea of franchising the series. The one prior incident took form with a canceled sequel on the Nintendo 64 called "Buggie Boogie". created the official clay models of the "Stunt Race FX" vehicles used on the Japanese version's box art and the instruction booklet of all versions.