List of Ubisoft subsidiaries
Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the "Assassin's Creed" series, such as "Tyranny of King Washington" for "Assassin's Creed III", and "Freedom Cry" for "". On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off. The Quebec studio worked on "", a Kinect title released in 2012, and became the lead developer for "Assassin's Creed Syndicate" in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.
Assassin's Creed Syndicate
"Assassin's Creed Syndicate" is the second major entry in the series not to be developed by Ubisoft Montreal, following 2014's "Assassin's Creed Rogue". Instead, on July 2, 2014, Ubisoft announced that Ubisoft Quebec would handle lead development as part of "a major investment" in the studio, who had assisted on the making of the six prior games as well as "The Tyranny of King Washington" and "", downloadable content for "Assassin's Creed III" and "" respectively. Marc-Alexis Côté serves as the creative director for the game after working in various positions on "", "", "Assassin's Creed III", and "Freedom Cry" while François Pelland returns as senior producer after "Assassin's Creed III", having also been an executive director on all three in-between entries. Lydia Andrew is the game's audio director, returning from "Assassin's Creed III", "Black Flag", and "Unity". Historian Jean-Vincent Roy served as a consultant on the game, having previously consulted on "Assassin's Creed III", and held various other positions at Ubisoft.