Tomb Raider: Anniversary
"Tomb Raider" is the first game in the titular franchise, and introduced the series' gameplay standards and its protagonist Lara Croft. Developed by British studio Core Design, "Tomb Raider" was a commercial and critical success, and was followed by five successive games between 1996 and 2000. Their sixth "Tomb Raider" game "" was beset by developmental problems and rushed to release, resulting in low sales and mixed critical reception. The game's failure and Core Design's fatigue with the series prompted franchise publisher Eidos Interactive to move development of "Tomb Raider" to the American studio Crystal Dynamics, who rebooted the franchise with "". "Legend" released in 2006 to critical and commercial success.
Shadow of the Tomb Raider
Development of "Shadow of the Tomb Raider" began in 2015. Unlike the previous entries in the "Tomb Raider" reboot series which were primarily developed by Crystal Dynamics, Eidos Montréal assumed major development duties for "Shadow of the Tomb Raider" while Crystal Dynamics provided additional development. While the studio had acted in a support role on the previous entries in the rebooted "Tomb Raider" series, this time Crystal Dynamics transferred into a support role. Due to this transition, the staff at both Eidos Montréal and Crystal Dynamics needed to adjust, with the Eidos Montréal undergoing "growing pains" while moving from a supporting to a leading development role. Similar to their work on the "Deus Ex" series and "Thief", Eidos Montréal first gained a deep understanding of the series' basic elements, then set about building the game using both previous entries and their own design philosophies.