Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider: Legend
In later articles discussing the "Tomb Raider" series, "Legend" is generally cited as having restored fans' faith in its brand and its lead character. Following the success of "Legend", Crystal Dynamics remade the original game under the title "", which was released in 2007. A sequel to both "Anniversary" and "Legend", "", began development following the release of "Legend" and was published in 2008. "Legend" was remastered by Buzz Monkey Software and rereleased as part of a PlayStation 3 collection alongside "Anniversary" and "Underworld" on 22 March 2011 in North America, 25 March in Europe and 31 March in Australia. Hawes voiced Lara in "Anniversary", "Underworld", and titles in the "Lara Croft" spin-off series, which take place in their own continuity and began with "Guardian of Light" in 2010.