Go (game)
The playing pieces are called "stones". One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections ("points") of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if "captured". Capture happens when a stone or group of stones is surrounded by opposing stones on all orthogonally-adjacent points. The game proceeds until neither player wishes to make another move. When a game concludes, the winner is determined by counting each player's surrounded territory along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second). Games may also be terminated by resignation. A teacher might simplify the explanation by saying to a student "you may place your stone on any point on the board, but if I surround that stone, I will remove it."
Ming Mang (game)
Mig Mang utilizes custodian capture of enemy pieces or a line of enemy pieces, and the captured pieces are replaced with the pieces of the player performing the capture(s); it thus resembles the games of Reversi and Othello in these respects. Each player's pieces are initially situated on two adjacent sides of the board (see diagram), and move orthogonally any number of unoccupied spaces like the rook in chess. It is an elimination game, as the objective is to capture all of the opponent's pieces. As such the game resembles Jul-Gonu, Hasami shogi, Dai hasami shogi, Mak-yek, Apit-sodok, Rek (Game), Seega, Ludus latrunculorum, and Petteia. The game also bears some resemblance to Go, Baduk, and Weiqi since Mig Mang uses the same 17 x 17 square board as Tibetan Go which is related to the other three games, and Mig Mang is often played with Go's 19 x 19 square board; custodian capture is somewhat related to the capture method in Go, as both methods surround or outflank enemy pieces in capturing them. Other games that might be comparable are Ataxx and its variant Hexxagōn, as these two games capture enemy pieces by placing pieces adjacent to them and converting them into their own pieces.