Atari Jaguar
A virtual reality headset compatible with the console, tentatively titled the Jaguar VR, was unveiled by Atari at the 1995 Winter Consumer Electronics Show. The development of the peripheral was a response to Nintendo's virtual reality console, the Virtual Boy, which had been announced the previous year. The headset was developed in cooperation with Virtuality, who had previously created many virtual reality arcade systems, and was already developing a similar headset for practical purposes, named Project Elysium, for IBM. The peripheral was targeted for a commercial release before Christmas 1995. However, the deal with Virtuality was abandoned in October 1995. After Atari's merger with JTS in 1996, all prototypes of the headset were allegedly destroyed. However, two working units, one low-resolution prototype with red and grey-colored graphics and one high-resolution prototype with blue and grey-colored graphics, have since been recovered, and are regularly showcased at retrogaming-themed conventions and festivals. Only one game was developed for the Jaguar VR prototype: a 3D-rendered version of the 1980 arcade game "Missile Command", entitled "Missile Command 3D", though a demo of Virtuality's "Zone Hunter" was also created for Jaguar VR demonstrations.
Thomas Dolby
Dolby’s first experiment with Virtual Reality took place in Fall 1992, when he was invited by the Guggenheim Museum in SoHo, NYC to design and install a sonic VR experience. This led to The Virtual String Quartet programmed by Eric Gullickson, and sponsored by Intel Corp. The experience ran on an IBM 386 processor with a Convolvatron 4-channel audio card. Users donned a head mounted display and found themselves in the midst of a CG string quartet playing Mozart. The sound was fully spatialized as the user moved around the physical space. Tickling a player with the joystick resulted in that musician switching to improvisation in a 'hot jazz' or Appalachian bluegrass style.