Descent: FreeSpace – The Great War
"Descent: FreeSpace" was well received as a single-player space simulation that integrated all the desired features of its genre, from competent AI wingmen, to the presence of large capital ships that not only dwarf the fighters piloted by the player, but also explode spectacularly when destroyed. However, the game's multiplayer mode was criticised, as it was plagued by lag and inaccurate tracking of statistics. An expansion for the game, which was less well received, was also released in 1998 under the title of "Silent Threat", and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government. A sequel to "Descent: FreeSpace" entitled "FreeSpace 2", was released in 1999 to critical acclaim.
Dust II
"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series "Counter-Strike". Dust II is the successor to "Dust", another "Counter-Strike" map, and was developed by David Johnston prior to the official release of the original "Counter-Strike" game. It was designed with the aims of simplicity and balance, based on its symmetrical design and two points, for which the two teams must fight over for control.