Tomb Raider
The first entry in the series "Tomb Raider" was released in 1996 for personal computers (PC), PlayStation and Sega Saturn consoles. The Saturn and PlayStation versions were released in Japan in 1997. The second game, "Tomb Raider II", launched in 1997, again for PC and PlayStation. A month before release, Eidos finalised a deal with Sony Computer Entertainment to keep the console version of "Tomb Raider II" and future games exclusive to PlayStation until the year 2000. The PlayStation version was released in Japan in 1998. "Tomb Raider III" launched in 1998. As with "Tomb Raider II", the PlayStation version released in Japan the following year. The fourth consecutive title in the series, "", released in 1999. In 2000, with the end of the PlayStation exclusivity deal, the game also released on the Dreamcast. In Japan, both console versions released the following year. "Tomb Raider Chronicles" released in 2000 on the same platforms as "The Last Revelation", with the PlayStation version's Japanese release as before coming the following year.
Shadow of the Tomb Raider
Development of "Shadow of the Tomb Raider" began in 2015. Unlike the previous entries in the "Tomb Raider" reboot series which were primarily developed by Crystal Dynamics, Eidos Montréal assumed major development duties for "Shadow of the Tomb Raider" while Crystal Dynamics provided additional development. While the studio had acted in a support role on the previous entries in the rebooted "Tomb Raider" series, this time Crystal Dynamics transferred into a support role. Due to this transition, the staff at both Eidos Montréal and Crystal Dynamics needed to adjust, with the Eidos Montréal undergoing "growing pains" while moving from a supporting to a leading development role. Similar to their work on the "Deus Ex" series and "Thief", Eidos Montréal first gained a deep understanding of the series' basic elements, then set about building the game using both previous entries and their own design philosophies.