Total Annihilation
"Total Annihilation" was one of the first RTS games to feature radar that showed enemy units within its radius on the minimap. This added an additional element of electronic warfare to the game: players could construct radar jammers that prevented units in a small radius around them from appearing on radar. Mobile radar jammers could be used to create surprise attacks, necessitating the deployment of scout units on a regular basis to reveal said units visually. In addition, radar jammers could disguise the presence of visually cloaked units, such as the commander or land mines. Radar fields rendered cloaked units detectable; a radar jammer could make said units undetectable until the radar jammer was destroyed. "Total Annihilation" was also one of the first RTS games to point the way towards battlefields with hundreds and thousands of units. Previous games could field a hundred units or so. However, Total Annihilation initially permitted 250 units per side which was later patched to 500. A third party patch allowed up to 5,000 units per side.
Rome: Total Realism VII
Rome: Total Realism VII or (RTR VII) is a complete modification for the computer game "" intended to correct and enhance the historical accuracy of the original game. "RTR VII" is also intended to add a heightened sense of enjoyment. "RTR VII" serves as the name for a new line of RTR mods which stands independently from the previous "Rome Total Realism" 6 series. The "RTR VII" series currently has two releases, in the form of "Rome Total Realism VII: The Iberian Conflict" (or "RTR VII: TIC") (2008) and" Rome Total Realism VII: Fate of Empires" ("RTR VII: FOE") (2009). "RTR VII" has had enormous success and received five awards during the Total War Center 2009 modding awards for FoE. The final mod planned for release in the "RTR VII" series has been named "RTR VII" (without a sub title)