Ubisoft Montreal
The establishment of Ubisoft Montreal is considered to have significant impact on Montreal. The Mile End area over the next several years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce. For the city overall, Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including Electronic Arts, Eidos Interactive, THQ and Warner Bros., established studios in Montreal following Ubisoft, with the Quebec and federal governments continuity to offer subsidiary programs to support high-tech job creation. In exchange, the studio has spent up to in the province of Quebec, and with their parent publisher, helped to open Ubisoft Quebec in Quebec City in 2005 and Ubisoft Saguenay in Saguenay in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the providence to help found these.
List of Ubisoft subsidiaries
Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario. The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada. The team at Toronto are mostly employees from the Montreal studio who had worked on "". The studio then took the lead role in developing "Tom Clancy's Splinter Cell" game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, "", received critical acclaim upon release. The studio continued to contribute to other Ubisoft's project, including "Far Cry 4" and "Assassin's Creed Unity", and announced a new intellectual property, a toys-to-life game called "" at E3 2017. Raymond departed the studio and formed EA Motive in 2015. Clint Hocking, the director of "Far Cry 2", worked in the Toronto studio. The studio is working on "".