Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Lara Croft: Tomb Raider
At the mansion, Hilary and Bryce are shocked to see Lara wearing a dress. She goes into the garden to her father's memorial, then returns inside, where Bryce has reprogrammed the robot, ready to challenge Lara once again. Hilary reveals a silver tray holding Lara's pistols, which she takes with a smile."Tomb Raider" went through many drafts and several writers, which resulted in production delays. In 1998, writer Brent V. Friedman, who had co-written "" the year before, penned an unproduced "Tomb Raider" script. Producer and screenwriter Steven E. de Souza, who wrote and directed the 1994 video game film "Street Fighter", penned an early draft of the "Tomb Raider" script in 1999, but it was rejected by Paramount. The final draft of the script was attributed to five writers, including director Simon West.