Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
List of Tomb Raider media
"The Tomb Raider Trilogy" is a collection of the three second era "Tomb Raider" games: "Tomb Raider: Legend", "Tomb Raider: Anniversary" and "Tomb Raider: Underworld". It was released on 22 March 2011 in North America and 25 March 2011 in Europe exclusively on PlayStation 3 as part of the Classics HD line. The games were originally developed by Crystal Dynamics, in association with Buzz Monkey Software and Nixxes Software BV, and were ported to the PS3 by Buzz Monkey Software.