Virtual reality
The 1990s saw the first widespread commercial releases of consumer headsets. In 1991, Sega announced the Sega VR headset for arcade games and the Mega Drive console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system. It was released in many countries, including a dedicated VR arcade at Embarcadero Center in San Francisco. Costing up to $73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences. "Computer Gaming World" predicted "Affordable VR by 1994".
Erick Miller
Before starting Hyperspeed, in 2010 Miller began working on prototypes and patents for what would become Vergence Labs and by 2011 the company was officially cofounded, recruiting a founding team largely from Stanford University. Although Vergence Labs' first major release was the Epiphany Eyewear smart glasses, early in the company's history prototypes for both Virtual Reality and Augmented Reality products were developed as the vision and mission of the company. The Epiphany Eyewear POV social video smart glasses were designed with an embedded camera and computer system within frames similar in style to the wayfarer design. The design and development of Epiphany Eyewear pre-dated the start of Google Glass by about two years. In late 2013 Epiphany Eyewear began shipping to customers.