Atari Jaguar
A virtual reality headset compatible with the console, tentatively titled the Jaguar VR, was unveiled by Atari at the 1995 Winter Consumer Electronics Show. The development of the peripheral was a response to Nintendo's virtual reality console, the Virtual Boy, which had been announced the previous year. The headset was developed in cooperation with Virtuality, who had previously created many virtual reality arcade systems, and was already developing a similar headset for practical purposes, named Project Elysium, for IBM. The peripheral was targeted for a commercial release before Christmas 1995. However, the deal with Virtuality was abandoned in October 1995. After Atari's merger with JTS in 1996, all prototypes of the headset were allegedly destroyed. However, two working units, one low-resolution prototype with red and grey-colored graphics and one high-resolution prototype with blue and grey-colored graphics, have since been recovered, and are regularly showcased at retrogaming-themed conventions and festivals. Only one game was developed for the Jaguar VR prototype: a 3D-rendered version of the 1980 arcade game "Missile Command", entitled "Missile Command 3D", though a demo of Virtuality's "Zone Hunter" was also created for Jaguar VR demonstrations.
Virtual reality headset
The virtual reality headset helps with therapy. People with mental health and addiction issues use therapy by virtual reality headsets to help get over these issues. The Virtual Reality Headset helped patients get over fear, anxiety, panic, and acrophobia. One patient was exposed to a virtual spider for 50 minutes a day over the course of a 12 week period. The Virtual Reality Headset also was used for exercising. Many exercising programs and sports games were created. When a patient is going through therapy, the patient has control over the exposure they have. During the exposure, the patients thoughts, feelings, muscle tension, and heart rate are all observed. Virtual Reality has psychological principles from cognitive-behavioral therapies, neurobiology, neurophysiology, existentialism, and psycho dynamic conceptualizations and knowledge in behavioral neuroscience. The Virtual Reality Headset helped patients get some emotional relief from their day-to-day medications.