Atari Jaguar
A virtual reality headset compatible with the console, tentatively titled the Jaguar VR, was unveiled by Atari at the 1995 Winter Consumer Electronics Show. The development of the peripheral was a response to Nintendo's virtual reality console, the Virtual Boy, which had been announced the previous year. The headset was developed in cooperation with Virtuality, who had previously created many virtual reality arcade systems, and was already developing a similar headset for practical purposes, named Project Elysium, for IBM. The peripheral was targeted for a commercial release before Christmas 1995. However, the deal with Virtuality was abandoned in October 1995. After Atari's merger with JTS in 1996, all prototypes of the headset were allegedly destroyed. However, two working units, one low-resolution prototype with red and grey-colored graphics and one high-resolution prototype with blue and grey-colored graphics, have since been recovered, and are regularly showcased at retrogaming-themed conventions and festivals. Only one game was developed for the Jaguar VR prototype: a 3D-rendered version of the 1980 arcade game "Missile Command", entitled "Missile Command 3D", though a demo of Virtuality's "Zone Hunter" was also created for Jaguar VR demonstrations.
Andrew Shulkind
In 2015 he designed and commissioned Radiant Images to help develop a novel 32K uncompressed RAW spherical capture device for filming 360° virtual reality content using 18 Codex Digital action cams and nine Codex Digital OnBoard S recorders, resulting in the highest resolution professional 360° camera built to date. Around that product, and in collaboration with several partners, he co-founded the transmedia production company Headcase VR, in addition to serving as director of virtual reality cinematography. The company was initially focused on college and professional sports-related capture and training, but then expanded to a broader range of clientele.