List of Ubisoft subsidiaries
Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the "Assassin's Creed" series, such as "Tyranny of King Washington" for "Assassin's Creed III", and "Freedom Cry" for "". On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off. The Quebec studio worked on "", a Kinect title released in 2012, and became the lead developer for "Assassin's Creed Syndicate" in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.
Tony de Peltrie
Special effects for blockbusters such as "Jurassic Park" or "The Matrix" and many other films were produced with it. Many companies in the computer game industry also used programs by Softimage.
The presence of Softimage in Montreal was one of the reasons why Ubisoft established their North American headquarters in the city, where French and English are spoken. Ubisoft Montreal was launched in 1997 with 50 employees and in 2015 is the world's largest studio for the development and manufacture of computer games. By 2014 there were more than 2,700 employees.