Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider III
"Tomb Raider III" is a single-player action-adventure game where the player controls the protagonist, Lara Croft, from a third-person perspective through five locations: India, South Pacific, London, Nevada, and Antarctica. Once the player completes the first location (India), the following three (South Pacific, London, and Nevada) can be played in any order before the final location (Antarctica) closes the game. Each location features a series of enclosed levels that involve solving puzzles, jumping over obstacles, and defeating enemies. Most puzzles involve rearranging items, manipulating switches, or pushing objects. As Lara, the player can run, jump, climb, crawl, "monkey swing" across certain overhead frames, and swim and dive underwater for a limited period of time. Lara can also sprint to gain a temporary burst of greater speed while running, which is useful for escaping errant boulders and other immediate disasters.