Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider (1996 video game)
However, on 16 June, Eidos Interactive announced a 10th Anniversary Edition of "Tomb Raider", being developed by Crystal Dynamics instead of Core Design. On 30 October 2006 Eidos announced that this new instalment in the series would be named "". The game is a retelling of the first "Tomb Raider". "Tomb Raider: Anniversary" was released for PlayStation Portable, PlayStation 2, Wii, and Windows platforms. The PlayStation 2 and PC versions were released on 1 June 2007 in Europe, and in the US] on 5 June 2007. The PSP version was released in June, the Xbox 360 version was released in October and the Wii version was released 14 November. The Xbox 360 version of the video game was made available for download from the Xbox Live Marketplace in November 2007 with the "" disc being required to use it. However, the game was also released later on disc to retailers, just like all of the other versions. A mobile version of "Tomb Raider Anniversary" was developed by FinBlade.