History of Nintendo
In 1972, the first commercially available video game console, the Magnavox Odyssey, had a light gun accessory, the Shooting Gallery. This was the first involvement of Nintendo in video games. According to Martin Picard in the "International Journal of Computer Game Research": "in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s".
Combat flight simulation game
Prior to the rise of modern-day video games, electro-mechanical games were produced that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen. This technology led to the rise of arcade games, as well as the first simulation video games in the late 1960s. One such electro-mechanical game was "Jet Rocket", a flight simulator released by Sega in 1970 that featured cockpit controls that could move the player's aircraft around a landscape displayed on a screen and shoot missiles at targets that would explode when hit. In 1975, Taito released the arcade video game simulator "Interceptor", an early first-person combat flight simulator that involved piloting a jet fighter using an eight-way joystick to aim and shoot at enemy aircraft.