Descent: FreeSpace – The Great War
"Descent: FreeSpace" was well received as a single-player space simulation that integrated all the desired features of its genre, from competent AI wingmen, to the presence of large capital ships that not only dwarf the fighters piloted by the player, but also explode spectacularly when destroyed. However, the game's multiplayer mode was criticised, as it was plagued by lag and inaccurate tracking of statistics. An expansion for the game, which was less well received, was also released in 1998 under the title of "Silent Threat", and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government. A sequel to "Descent: FreeSpace" entitled "FreeSpace 2", was released in 1999 to critical acclaim.
Deus Ex: Human Revolution
The original "Deus Ex" and its sequel "" were developed by Ion Storm, with varying involvement of series creator and studio co-founder Warren Spector and designer Harvey Smith. After the release of "Invisible War", multiple attempts were made to develop a sequel, even after Spector left Ion Storm. The two main projects were dubbed "Deus Ex: Insurrection", which used the same engine as "Invisible War" while moving away from its divisive mechanics; and "Deus Ex 3", which aimed to be an open world game with a branching narrative. An aborted attempt, intended as the fourth "Deus Ex" project following "Insurrection", led to the development of "Project Snowblind". Prospective development on the third "Deus Ex" game was halted when, following further staff departure and financial difficulties, the studio's owner Eidos Interactive closed them down in 2005.