Relativistic speed
Relativistic speed refers to speed at which relativistic effects become significant to the desired accuracy of measurement of the phenomenon being observed. Relativistic effects are those discrepancies between values calculated by models considering and not considering relativity. Related words are velocity, rapidity, and celerity which is proper velocity. Speed is a scalar, being the magnitude of the velocity vector which in relativity is the four-velocity and in three-dimension Euclidean space a three-velocity. Speed is empirically measured as average speed, although current devices in common use can estimate speed over very small intervals and closely approximate instantaneous speed. Non-relativistic discrepancies include cosine error which occurs in speed detection devices when only one scalar component of the three-velocity is measured and the Doppler effect which may affect observations of wavelength and frequency.Relativistic effects are highly non-linear and for everyday purposes are insignificant because the Newtonian model closely approximates the relativity model. In special relativity the Lorentz factor is a measure of time dilation, length contraction and relativistic mass increase of a moving object.
Velocity
Escape velocity is the minimum speed a ballistic object needs to escape from a massive body such as Earth. It represents the kinetic energy that, when added to the object's gravitational potential energy, (which is always negative) is equal to zero. The general formula for the escape velocity of an object at a distance "r" from the center of a planet with mass "M" is
where "G" is the Gravitational constant and "g" is the Gravitational acceleration. The escape velocity from Earth's surface is about 11 200 m/s, and is irrespective of the direction of the object. This makes "escape velocity" somewhat of a misnomer, as the more correct term would be "escape speed": any object attaining a velocity of that magnitude, irrespective of atmosphere, will leave the vicinity of the base body as long as it doesn't intersect with something in its path.