Tomb Raider
The first entry in the series "Tomb Raider" was released in 1996 for personal computers (PC), PlayStation and Sega Saturn consoles. The Saturn and PlayStation versions were released in Japan in 1997. The second game, "Tomb Raider II", launched in 1997, again for PC and PlayStation. A month before release, Eidos finalised a deal with Sony Computer Entertainment to keep the console version of "Tomb Raider II" and future games exclusive to PlayStation until the year 2000. The PlayStation version was released in Japan in 1998. "Tomb Raider III" launched in 1998. As with "Tomb Raider II", the PlayStation version released in Japan the following year. The fourth consecutive title in the series, "", released in 1999. In 2000, with the end of the PlayStation exclusivity deal, the game also released on the Dreamcast. In Japan, both console versions released the following year. "Tomb Raider Chronicles" released in 2000 on the same platforms as "The Last Revelation", with the PlayStation version's Japanese release as before coming the following year.
Tomb Raider
The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history. After her debut in 1996, Lara Croft was famously featured on the front cover of British culture magazine "The Face", a position previously only held by real-life celebrities. She similarly was featured in Irish rock band U2's PopMart Tour. The character was inducted onto the Walk of Game in 2006, and earned multiple mentions in the "Guinness World Records": she was recognised as the "most successful human video game heroine" in 2006, and earned six awards in 2010. As part of the latter honours, "Guinness World Records" editor Gaz Deaves said that the character "epitomises all that's great about video gaming". In an article for 1UP.com, Jeremy Parish said that Lara's sex appeal was the main draw for early fans, a facet Eidos exploited for marketing and attempted to emulate in other products. He also cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach. However, alongside this praise, she has divided opinion as to her character design and consequent sexuality: particularly among feminist critics, she is both hailed as an empowering figure for women, and a negative role model due to her improbable proportions. Later, apparently more "realistic" redesigns lessened these criticisms to a degree.