Total Annihilation
"Total Annihilation" was one of the first RTS games to feature radar that showed enemy units within its radius on the minimap. This added an additional element of electronic warfare to the game: players could construct radar jammers that prevented units in a small radius around them from appearing on radar. Mobile radar jammers could be used to create surprise attacks, necessitating the deployment of scout units on a regular basis to reveal said units visually. In addition, radar jammers could disguise the presence of visually cloaked units, such as the commander or land mines. Radar fields rendered cloaked units detectable; a radar jammer could make said units undetectable until the radar jammer was destroyed. "Total Annihilation" was also one of the first RTS games to point the way towards battlefields with hundreds and thousands of units. Previous games could field a hundred units or so. However, Total Annihilation initially permitted 250 units per side which was later patched to 500. A third party patch allowed up to 5,000 units per side.
Spartan: Total Warrior
Spartan: Total Warrior is a 2005 hack and slash video game developed by Creative Assembly and published by Sega for PlayStation 2, Xbox and GameCube. Released in Europe and North America in October, it is a spin-off of the "Total War" series.
The plot revolves around a Spartan warrior, secretly guided by the god Ares, as he fights alongside his Greek allies against the invading Roman Empire. While the "Total War" series traditionally focuses upon real historical scenarios, the plot of "Spartan: Total Warrior" is fictional, involving figures from both Greek and Roman mythology, and featuring anachronistic elements. It is also the only installment in the series to have been released for video game consoles rather than PCs or Macs. It was the first "Total War" game published by Sega, who had purchased Creative Assembly earlier in 2005.
"Spartan" received a mixed reception. Although some reviewers found the game to be a glorified button-masher, and criticized the combat as repetitive, others praised the game engine and the scope of the battles.