Mobile Fighter G Gundam
Early in the show's North American run, Bandai reported that "G Gundam" had the top ratings of any anime show for the period. The company considered the show to be a "hit" at the time. However, officials for Toonami recounted in 2006 that no "Gundam" series earned significant viewer ratings after the first North American airing of "Gundam Wing" in 2000. "G Gundam" received an overall positive critical reception amid its mainstream exposure in the United States. Nonetheless, views on "G Gundam"s plot remain largely mixed. Negative reactions to the plot mostly stem from its stark contrast to preceding "Gundam" entries that have traditionally focused on deep political and social issues in the midst of war. AnimeNation writer John Oppliger considered "G Gundam" to be "the plague of the "Gundam" franchise" and "one of the biggest mis-steps in anime history" due to its elimination of such serious subtext. Both Bamboo Dong of the Anime News Network and Duncan Scott of "Protoculture Addicts" were also initially disappointed for the same reason, with the latter writer feeling that the series features "Gundam" in its title purely for marketing reasons. Derrick L. Tucker of T.H.E.M. Anime Reviews called the series' episodic storyline its "most profound weakness", whereby "the narrative exists to move the viewer from fight to fight". Tucker also found that the potential for its more dramatic themes, such as tension between Domon and Master Asia or Domon's romantic relationship with Rain, is "overshadowed from start to finale by the show's domineering, if repetitive action sets".
Saint Seiya
It was considered one of the biggest anime phenomenons of the 1980s. It would become the inspiration for future series, including several Gundam series such as "Mobile Suit Gundam Wing" and "Mobile Fighter G Gundam", "Legend of Heavenly Sphere Shurato", "Ronin Warriors", "Wild Knights Gulkeeva", and Kurumada's later work "B't X". In "The Anime Encyclopedia: A Guide to Japanese Animation Since 1917", Jonathan Clements and Helen McCarthy praises the series' complex plot and felt that animation designers' Shingo Araki and Michi Himeno had worked "magic" with both the anime series and the films. They also praised the grand soundtrack and director Shigeyasu Yamauchi's ability to stretch out the tension and chose the perfect places to stop an episode to keep audiences waiting for the next one. Clements and McCarthy did, however, find the series disturbing in that its main emotional impact comes from the audience seeing "older boys and men fighting brave but naive teenagers" and through victories earning more weapons. Jason Thompson describes the series as being "almost pure battle".