Descent: FreeSpace – The Great War
"Descent: FreeSpace" was well received as a single-player space simulation that integrated all the desired features of its genre, from competent AI wingmen, to the presence of large capital ships that not only dwarf the fighters piloted by the player, but also explode spectacularly when destroyed. However, the game's multiplayer mode was criticised, as it was plagued by lag and inaccurate tracking of statistics. An expansion for the game, which was less well received, was also released in 1998 under the title of "Silent Threat", and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government. A sequel to "Descent: FreeSpace" entitled "FreeSpace 2", was released in 1999 to critical acclaim.
Harvey Smith (game designer)
After Multitude, Smith's game development career continued in Austin, Texas working with Warren Spector at Ion Storm as lead designer on "Deus Ex" as well as its sequel, "Deus Ex: Invisible War". Smith left Ion Storm to work at Midway Games as lead designer on "BlackSite: Area 51". On November 29, 2007, Harvey Smith, as designer of "BlackSite: Area 51", came out publicly to announce how unrealistic the game's development schedule was and through mutual agreement left Midway a day later. He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly. 
In 2008, Smith became partner and co-creative director of Arkane Studios in Austin alongside the company's president, Raphael Colantonio. They went on to release the stealth-action game, "Dishonored" in 2012, which won many Game of the Year and Best Action/Adventure accolades including the 2013 BAFTA award for Best Game and 2012 SPIKE VGA for Best Action/Adventure Game.