Age of Empires
"Age of Empires", released on October 26, 1997, was the first game in the series, as well as the first major release from Ensemble Studios. It was one of the first history-based real-time strategy games made, utilizing the Genie game engine. GameSpot described it as a mix of "Civilization" and "". The game gives players a choice of 12 civilizations to develop from the Stone Age to the Iron Age. The expansion pack, "The Rise of Rome", published by Microsoft on October 31, 1998, introduced new features and four new civilizations, including the Romans. Although the two games had contained many software bugs, patches resolved many of the problems.
David A. Cherry
The game, "Age of Mythology", by Ensemble Studios, Inc. was published in 2002 by Microsoft. During the development of the game, David’s job description at Ensemble Studios had began to morph to suit the changing artistic needs of the project, which resulted in him "preparing marketing materials: ads, brochures, magazine covers, etc." In addition to numerous magazine covers, David created the box cover for the game. At the annual Electronic Entertainment Expo in 2001, his box cover art was displayed seven stories tall directly over the entrance to E3. 
Eventually, David taught himself how to work in 3D Studio Max and joined the Ensemble Modeling Team. After "Age of Mythology", David stayed with Ensemble through the production and release of its expansion pack, ""; "Age of Empires III" and its expansion pack, ""; as well as the Xbox title: "Halo Wars". He often had to switch between preparing marketing art and building game content in 3D.