List of Ubisoft subsidiaries
Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the "Assassin's Creed" series, such as "Tyranny of King Washington" for "Assassin's Creed III", and "Freedom Cry" for "". On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off. The Quebec studio worked on "", a Kinect title released in 2012, and became the lead developer for "Assassin's Creed Syndicate" in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.
List of Ubisoft subsidiaries
Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in Heusenstamm, Germany. The company was best known for creating and publishing the "Anno" series of real-time strategy games. In December 2001, Sunflowers Interactive struck a four-year exclusivity deal with Bulgarian developer Black Sea Studios, which resulted in "Knights of Honor" (2004). In March 2002, the company dismantled their entire internal development studio, shifting their focus onto third-party publishing. To do so, they acquired a 30% stake in Berlin-based studio . Sunflowers Interactive furthermore signed a contract with Aspyr in August 2006, which gained them wider distribution of their games in North America. Ubisoft announced on 11 April 2007 that they had acquired Sunflowers Interactive and the "Anno" series, of which the company would be merged into Ubisoft's own distribution arm. Co-founder Boiko stated that he was satisfied with the acquisition, knowing that Ubisoft and Related Designs would be creating "something amazing". However, both Boiko and Hamrozi stated that they did not want to work for Ubisoft, and planned to establish a new venture instead.