Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider (comics)
The series, which ran from 1999 to 2005 (in which the fiftieth and final issue was released), consisted of monthly issues published by Top Cow Productions, who secured the rights to producing comics after a long struggle. Preceding this series, French publisher Glenat got the green light from Eidos France to produce a comic series called "Dark Eons" based on the "Tomb Raider" games, which was taken off the market shortly after. Besides the monthly series, a parallel 12-part series called "Journeys", which ran from 2001 to 2003, was also published.