Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Palmer Luckey
Luckey developed a series of prototypes exploring features like 3D stereoscopy, wireless, and extreme 270-degree field-of-view, while also decreasing size and weight of his systems. He shared regular updates on his progress on MTBS3D, a forum frequented by a small number of virtual reality enthusiasts. His 6th-generation unit was named the "Rift", intended to be sold as a do-it-yourself kit on Kickstarter crowdfunding Web site to fellow enthusiasts. He first started Oculus VR in order to facilitate the official launch of the Kickstarter campaign.
John Carmack of id Software, a notable game developer famous for his work on the Doom and Quake videogame series, requested a prototype headset and used it to demonstrate a modified version of id Software's "" on the device at the Electronic Entertainment Expo 2012. With the resulting attention of thousands of people suddenly drawn to the Rift, Luckey dropped out of university to focus on it full-time.