Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider III
"Tomb Raider III" was released for the Microsoft Windows and PlayStation platforms on 20 November 1998. Upon release, some minor bugs in the game were detected, the most significant of which prevented players from completing the Temple Ruins level if they saved the game in a specific area and then went back to that area. Although the bugs in the Microsoft Windows version were addressed with the release of a patch, they remained in the original PlayStation discs. To prevent further issues, Core Design quickly burned new gold discs with an updated version of the game. The game was ported to Mac OS computers in 1999. An expansion pack, "Tomb Raider III: The Lost Artefact", was released for Microsoft Windows and Mac OS computers in March 2000. The expansion includes six levels set in several European locations, where Lara must learn of the existence of a fifth meteorite piece called the Hand of Rathmore. In 2011, the game was released as a "PSOne Classic" on the PlayStation Network.