Ridley (Metroid)
Ridley appears a few times in the "" comics from 1990. In these comics, he looks almost exactly as he appears in the NES version manual and is depicted as an individual of a full-fledged species of identical creatures, an attribute he employs to impersonate a judge of the same species as him. "Nintendo Power" featured two "Metroid" adaptations. The "Super Metroid" comic follows the plot of the video game of the same name over the course of sixty pages, while the "Metroid Prime" comic does the same across eighteen pages. In the "Metroid" e-manga created by Yoshio Sakamoto, Samus first meets Ridley as a child as he leads the attack on her home colony of K-2L. As Ridley observes the destruction of the colony, Samus approaches him. Her young mind overwhelmed by the carnage but having recently been taught by the Chozo elder Old Bird that even unsightly creatures can be decent, she tries to befriend him, desperate for assurance that everything will be all right. Ridley appears to display a moment's pity toward her before abruptly revealing his true nature by preparing to annihilate her, out of either bloodlust or mercy. Samus' mother Virginia, however, arrives in the nick of time amidst the confusion of the Pirate raid and pushes her daughter out of the way of Ridley's fiery breath, dying instantly in the process. This memory scars Samus for life, and she summarily vows to avenge her parents and destroy Ridley and all the Space Pirates.
Metroid
The article revealed that early scripts for the movie were going to focus on series heroine Samus Aran and her origin. Tiger Hill wanted to explore Samus prior to her becoming the lone bounty hunter featured in the series. According to Foxhoven, the movie version of Samus Aran was "to be an exceptionally talented, but also flawed character who was looking for redemption," and elaborating that, "We wanted to see her struggle, to be humbled, and to be forced to rise up against crazy odds. And of course we wanted to see the cool weapons in all of their glory." The major problem that the writers faced was attempting to build-out Samus's back-story, Nintendo had "creative" and "licensing" walls that the writers ran into. Foxhoven stated that these questions came up: "What are they doing when they are NOT fighting? What is their daily existence and relationships? What are Samus's aspirations, history, and fears?" and further stated that "Nintendo appreciated the questions, but had never thought about them before, and ultimately didn't have a lot of answers" and at the end, Nintendo "felt uncomfortable with our team [Hollywood] being the ones to propose those answers" which basically caused the "Metroid" movie project to be ultimately canceled sometime in 2007. Foxhoven however foresees "Metroid" becoming a movie, stating at the end of the IGN interview that "for Nintendo, they walked away appreciating the process and how much further they needed to explore the franchise so that it has a chance for a feature film at some point" and he revealed that "there are quite a few Hollywood executives in town who grew up playing "Metroid", and who would be willing to take the time needed to bring Nintendo along in the process."