Descent: FreeSpace – The Great War
"Descent: FreeSpace" was well received as a single-player space simulation that integrated all the desired features of its genre, from competent AI wingmen, to the presence of large capital ships that not only dwarf the fighters piloted by the player, but also explode spectacularly when destroyed. However, the game's multiplayer mode was criticised, as it was plagued by lag and inaccurate tracking of statistics. An expansion for the game, which was less well received, was also released in 1998 under the title of "Silent Threat", and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government. A sequel to "Descent: FreeSpace" entitled "FreeSpace 2", was released in 1999 to critical acclaim.
Call of Duty: WWII
"Call of Duty: World War II" is the second game in the "Call of Duty" franchise developed by Sledgehammer Games, and the third to benefit under publisher Activision's three-year development cycle (the first being Sledgehammer's "") in order for a longer development time for each game. A new "Call of Duty" title set in World War II was alluded to in a 2014 "" launch interview with Michael Condrey, co-founder of Sledgehammer Games. In the interview by "Metro", the interviewer asked him what the possibilities of where the next "Call of Duty" could go in terms of setting. Condrey responded, "Some of my favorite pieces of entertainment are set in World War II." "Band of Brothers", I'm a massive fan of "Band of Brothers"." Condrey dived further into the subject, "And that's a great hero's war, kind of the last that was recognized as a noble cause in a war. So yeah, I think a next generation game with the latest production values and robustness in a World War II setting like "Band of Brothers" would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in "Advanced Warfare"? That's a tougher question than I've had to tackle yet…".