Go (game)
The playing pieces are called "stones". One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections ("points") of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if "captured". Capture happens when a stone or group of stones is surrounded by opposing stones on all orthogonally-adjacent points. The game proceeds until neither player wishes to make another move. When a game concludes, the winner is determined by counting each player's surrounded territory along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second). Games may also be terminated by resignation. A teacher might simplify the explanation by saying to a student "you may place your stone on any point on the board, but if I surround that stone, I will remove it."
Square Enix Montreal
Square Enix Montreal's "Go" series of turn-based puzzle games for smartphones and tablets released to high praise. Ryan McCaffrey of "IGN" wrote that the first two releases were the "smartest" mobile games of any console franchise. Sam Loveridge of "Digital Spy" summarized the series as immensely successful. The games use simple touchscreen gameplay mechanics to move the main characters from each screen around a minimalist board game-like puzzle. With each entry, Square Enix Montreal distills and reinterprets the parent series' essential gameplay elements for the board game format. "Hitman Go" was released in 2014, "Lara Croft Go" (of the "Tomb Raider" series) in 2015, and "Deus Ex Go" of the "Deus Ex" series in 2016. The studio released documentary videos on their "Go" series development process.