List of Ubisoft subsidiaries
Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the "Assassin's Creed" series, such as "Tyranny of King Washington" for "Assassin's Creed III", and "Freedom Cry" for "". On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off. The Quebec studio worked on "", a Kinect title released in 2012, and became the lead developer for "Assassin's Creed Syndicate" in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.
List of Ubisoft subsidiaries
Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario. The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada. The team at Toronto are mostly employees from the Montreal studio who had worked on "". The studio then took the lead role in developing "Tom Clancy's Splinter Cell" game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, "", received critical acclaim upon release. The studio continued to contribute to other Ubisoft's project, including "Far Cry 4" and "Assassin's Creed Unity", and announced a new intellectual property, a toys-to-life game called "" at E3 2017. Raymond departed the studio and formed EA Motive in 2015. Clint Hocking, the director of "Far Cry 2", worked in the Toronto studio. The studio is working on "".