Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
NeuroSky
Research Products: Neurosky has produced a number of research products (generally very similar to their direct to consumer products ). These products have been widely adopted due to positive reviews by early adopters with Richard Reilly Ph.D., professor at Trinity College in Dublin stating that, “We have been impressed with the quality of data from the MindKit Pro, compared to our gold-standard EEG acquisitions system. It has opened new possibilities for the remote monitoring patients’ activity a great benefit in patient care.” 
Mind Kit & Mind Set: The Mind Set (referred to as the Mind Kit in early press releases) was NeuroSky's first direct to consumer product. With a number of prototypes sold in 2007. The Mind Set was the first direct to consumer BCI product under $1000 ever made. The MindSet consisted of headphones with three sensors on one ear piece and another on a flexible arm coming off of the headphones that sat on the forehead. The headphones had a wireless Bluetooth connection and came with a small Bluetooth dongle. The first non-prototype models were sold for $199.