Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Industrial augmented reality
Although the origins of Augmented Reality dates from the 1960s, when Ivan Sutherland created the first head-mounted display  it did not gain strength until the early 1990s, when the David Mizell and Thomas Caudell developed the first industrial AR at Boeing. They used a head-mounted display (HMD) to superimpose a computer-generated diagram of the manufacturing process with a real-time world registration and the user's head position calculation. They coined the name Augmented Reality to this technology.
Contemporary several prototypes were proposed to demonstrate AR's application to manufacturing: a laser-printer maintenance application was proposed in 1993 by Steven K. Feiner and coauthors by introducing the concept of knowledge-based AR for maintenance assistance (KARMA). Whitaker Ross et al. proposed a system to display the name of the part pointed by the user in an engine.