Go (game)
Two players, "Black" and "White", take turns placing a "stone" (game piece) of their own color on a vacant "point" (intersection) of the grid on a Go board. Black plays first. If there is a large difference in skill between the players, the weaker player typically uses Black and is allowed to place two or more stones on the board to compensate for the difference (see Go handicaps). The official grid comprises 19×19 lines, though the rules can be applied to any grid size. 13×13 and 9×9 boards are popular choices to teach beginners, or for playing quick games. Once placed, a stone may not be moved to a different point.
Ming Mang (game)
Mig Mang utilizes custodian capture of enemy pieces or a line of enemy pieces, and the captured pieces are replaced with the pieces of the player performing the capture(s); it thus resembles the games of Reversi and Othello in these respects. Each player's pieces are initially situated on two adjacent sides of the board (see diagram), and move orthogonally any number of unoccupied spaces like the rook in chess. It is an elimination game, as the objective is to capture all of the opponent's pieces. As such the game resembles Jul-Gonu, Hasami shogi, Dai hasami shogi, Mak-yek, Apit-sodok, Rek (Game), Seega, Ludus latrunculorum, and Petteia. The game also bears some resemblance to Go, Baduk, and Weiqi since Mig Mang uses the same 17 x 17 square board as Tibetan Go which is related to the other three games, and Mig Mang is often played with Go's 19 x 19 square board; custodian capture is somewhat related to the capture method in Go, as both methods surround or outflank enemy pieces in capturing them. Other games that might be comparable are Ataxx and its variant Hexxagōn, as these two games capture enemy pieces by placing pieces adjacent to them and converting them into their own pieces.