Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider: Anniversary
"Anniversary" was the first "Tomb Raider" title for the Wii, developed to expand Eidos's game catalogue into new Nintendo consoles. Due to receiving Wii development kits fairly late from Nintendo, the Wii version could not be released at the same time as other home console versions. The PSP, 360 and Wii ports were all handled by Buzz Monkey Software. A port of the console and PC version was developed for OS X by Feral Interactive and Robosoft Technologies and published by Feral Interactive. The mobile phone version was developed by FinBlade. The game was modelled on an earlier trilogy of original "Tomb Raider" games for mobiles.