Ubisoft Quebec
Ubisoft Quebec was announced on 11 April 2005, and was effectively opened 2 June 2005. In June 2008, Ubisoft Quebec ramped up its computer-generated imagery business to work on movies in conjunction with Guillemot. The unit was closed down again with the foundation of Ubisoft Motion Pictures in May 2011. On 3 November 2011, Ubisoft acquired a Quebec City-based development division of Longtail Studios, of which 48 employees were merged into Ubisoft Quebec, while 6–7, including the division's manager, departed.
List of Ubisoft subsidiaries
Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario. The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada. The team at Toronto are mostly employees from the Montreal studio who had worked on "". The studio then took the lead role in developing "Tom Clancy's Splinter Cell" game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, "", received critical acclaim upon release. The studio continued to contribute to other Ubisoft's project, including "Far Cry 4" and "Assassin's Creed Unity", and announced a new intellectual property, a toys-to-life game called "" at E3 2017. Raymond departed the studio and formed EA Motive in 2015. Clint Hocking, the director of "Far Cry 2", worked in the Toronto studio. The studio is working on "".