Tomb Raider (2013 video game)
"Tomb Raider" was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows. However, it was released early in Australia, being available on 1 March 2013. On 25 April 2013, "Tomb Raider" was released in Japan. A ported version of the 2013 game to the Mac OS X was released by Feral Interactive on 23 January 2014. "Tomb Raider: Definitive Edition", an updated version, was released in North America on 28 January 2014, in Australia on 30 January 2014, and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. Unlike the previous installments that received a T rating, "Tomb Raider" is the first game in the series to receive an M rating by the ESRB, due to blood and gore, intense violence and strong language.
Tomb Raider (1996 video game)
The music for "Tomb Raider" was composed by Nathan McCree. Unlike most other games of the time, there was not a musical track playing constantly throughout the game; instead, limited musical cues would play only during specially-selected moments to produce a dramatic effect, such as enhancing tension during an action sequence or accompanying the discovery of a hidden secret, in much the same way as a film is typically scored. For the majority of the game, the only audio heard is action-based effects (e.g. footsteps or explosions), atmospheric sounds (like the roar of a nearby waterfall), and Lara's own grunts and sighs, all of which were enhanced because they did not have to compete with music. According to McCree, the game was scored this way because he was allotted very little time for the job, forcing him to quickly write pieces without any thought to where they would go in the game. When the soundtrack was finally applied, the developers found that the tunes worked best when applied to specific places.