Go (game)
The playing pieces are called "stones". One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections ("points") of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if "captured". Capture happens when a stone or group of stones is surrounded by opposing stones on all orthogonally-adjacent points. The game proceeds until neither player wishes to make another move. When a game concludes, the winner is determined by counting each player's surrounded territory along with captured stones and komi (points added to the score of the player with the white stones as compensation for playing second). Games may also be terminated by resignation. A teacher might simplify the explanation by saying to a student "you may place your stone on any point on the board, but if I surround that stone, I will remove it."
Go (game)
Go begins with an empty board. It is focused on building from the ground up (nothing to something) with multiple, simultaneous battles leading to a point-based win. Chess is tactical rather than strategic, as the predetermined strategy is to trap one individual piece (the king). This comparison has also been applied to military and political history, with Scott Boorman's 1969 book "The Protracted Game" and, more recently, Robert Greene's 1998 book "The 48 Laws of Power" exploring the strategy of the Communist Party of China in the Chinese Civil War through the lens of Go.