Tomb Raider (2013 video game)
Crystal Dynamics began development of "Tomb Raider" soon after the release of "" in 2008. Rather than a sequel, the team decided to completely reboot the series, re-establishing the origins of Lara Croft for the second time, following "". "Tomb Raider" is set on Yamatai, an island from which Lara, who is untested and not yet the battle-hardened explorer she is in other titles in the series, must save her friends and escape while being hunted down by a malevolent cult. Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first game in the series to have multiplayer and the first game to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009. Camilla Luddington was announced to voice and perform as Lara Croft in 2010, replacing Keeley Hawes.
Third-person shooter
"Tomb Raider" (1996) by Eidos Interactive (now Square Enix Europe) is claimed by some commentators as a third-person shooter, and Jonathan S. Harbour of the University of Advancing Technology argues that it's "largely responsible for the popularity of this genre". Other commentators have considered it influential on later third person shooters such as "BloodRayne" (2002), "The Contra Adventure" (1998), "MDK" (1997), "" (1998), "Burning Rangers" (1998), and "" (2000). The game eschewed the popular first person perspective of games such as "Doom", instead making use of "third person" viewpoints, wide 3D environments and a control system inspired by "Prince of Persia". "Mega Man Legends" (1997) by Capcom is another early 3D third person shooter which took a different approach to the genre, mixing this with a role-playing game influence. Around the same time, "Deathtrap Dungeon" (1998) by Eidos Interactive and "MediEvil" (1998) by SCE Cambridge Studio (then "Millennium Interactive") were some of the first 3D games in the genre to include third person shooter influences in a fantasy setting, with fictional or alternative weapons achieving the same effect as a gun for the player. "Die Hard Trilogy" (1998) by Fox Interactive was met with critical acclaim at the time of its release, and the section of the game based around the first "Die Hard" film in the trilogy was another early take on a 3D third person shooter.