Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider (1996 video game)
The "Tomb Raider" series' popularity began to stagnate in the early 2000s, and dropped after the critical and commercial failure of "". Core Design was sold to Rebellion Developments, and development of the "Tomb Raider" series was handed to Crystal Dynamics, best known for "Legacy of Kain". "" was released in 2006, the story focused on the mythological King Arthur and the legendary Excalibur. The game started a new timeline with a different incarnation of Lara Croft. The game became critically and commercially successful, selling 4.5 million units.