Clannad (visual novel)
The first consumer console port of the game was released for the PlayStation 2 (PS2) on February 23, 2006 by Interchannel. The PS2 version was re-released as a "Best" version on July 30, 2009. The PS2 version was bundled in a "Key 3-Part Work Premium Box" package together with the PS2 versions of "Kanon" and "Air" released on July 30, 2009. An Xbox 360 version was released on August 28, 2008 also by Prototype. A PlayStation 3 (PS3) version was released by Prototype on April 21, 2011. A downloadable version of the PS3 release via the PlayStation Store was released by Prototype on February 14, 2013.
Charmed
Constance M. Burge was hired to create the series as she was under contract with 20th Century Fox and Spelling Television after conceiving the drama series "Savannah" (1996–97). When the theme of witchcraft was first pitched to her, she was aware of stereotypes of witches (flying brooms, black cats, and warts). After researching Wicca, she changed her perspective and aimed at telling a story of good witches who looked and acted like ordinary people. With this, her initial concept was a series set in Boston, Massachusetts about three friends and roommates who were all witches. However, executive producer E. Duke Vincent lacked confidence, asking "Why would anybody want to watch a show about three witches?" He proposed that the series should focus on family values and developed the series-long mantra of it being about "three sisters who happen to be witches, not three witches who happen to be sisters." Spelling warmed to Burge's ideas and, after the concept was re-crafted to be a series about three sisters (now living in San Francisco) descended from a line of witches, it was pitched to The WB's President of Entertainment, Susanne Daniels, who liked it, allowing the series to begin development.