Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Louis B. Rosenberg
In 1993, Rosenberg founded the virtual reality company, Immersion Corporation which went public in 1999 (NASDAQ: IMMR) and remains a public company today. He served as the company's CEO until 2000. Rosenberg also founded Microscribe, a company that developed the first desktop 3D digitizer - a system that allows animators to digitize physical objects into 3D computer models. The Microscribe 3D digitizer was used in the production of many major feature films including Shrek, Ice Age, Bugs Life, and Titanic. Rosenberg also founded Outland Research, a company specializing in advanced methods of human-computer interaction. In 2011, Google purchased Outland Research technologies, along with its patents.