Descent: FreeSpace – The Great War
"Descent: FreeSpace" was well received as a single-player space simulation that integrated all the desired features of its genre, from competent AI wingmen, to the presence of large capital ships that not only dwarf the fighters piloted by the player, but also explode spectacularly when destroyed. However, the game's multiplayer mode was criticised, as it was plagued by lag and inaccurate tracking of statistics. An expansion for the game, which was less well received, was also released in 1998 under the title of "Silent Threat", and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government. A sequel to "Descent: FreeSpace" entitled "FreeSpace 2", was released in 1999 to critical acclaim.
Descent: Journeys in the Dark
Descent: Journeys in the Dark is a two to five player high fantasy dungeon crawl published by Fantasy Flight Games in 2005. "Descent" was designed and produced by Kevin Wilson. The game is based on an improved version of the mechanics of FFG's licensed "". In "Descent", players take the roles of adventurers who delve into underground complexes in search of treasure (the so-called "dungeon crawl"). One player takes the role of the Overlord, who controls the enemies and plays cards to hinder the hero players. "Descent" differs from other games in the genre in that the Overlord player's goal is to win by exhausting the other players of victory points, rather than merely to facilitate play. The Overlord's resources are limited by the rules of the game, which require him to hoard and expend "threat" points, which are generated in response to the hero players' actions, in order to hamper the other players and to bring out additional monsters to defeat them. This mechanism is very much reminiscent of "The Lord of the Rings" when playing with the "Sauron" optional expansion.