Virtual reality
The 1990s saw the first widespread commercial releases of consumer headsets. In 1991, Sega announced the Sega VR headset for arcade games and the Mega Drive console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system. It was released in many countries, including a dedicated VR arcade at Embarcadero Center in San Francisco. Costing up to $73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences. "Computer Gaming World" predicted "Affordable VR by 1994".
Boombotix
In 2013 the company launched the Boombot REX designed by Chris McKleroy. This new device became amongst the first voice controlled speakers. It incorporated dual drivers and a passive bass radiator making it one of the loudest portable speakers for its size. The company raised four times of their target goal with their Kickstarter crowdfunding campaign.
In early 2015, RZA joined the Boombotix as the company's "Head Abbot." RZA's role would be focused on connecting Boombotix to more musicians and help marketing the product.