Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider (comics)
In late 2006, Top Cow released the "Tomb Raider Compendium". This was a large, single volume, collected edition of the "Tomb Raider" comic series; a hardcover version followed in 2008. The book encompasses all 50 issues (well over 1000 pages), as well as a cover gallery featuring select covers, most of them done by Adam Hughes. It is a full-size, full-color reproduction of all fifty issues on high-quality paper. This collection, however, does not include the various specials, minis, and one-shots from the series. This would probably explain why the compendium has "Volume One" written on the side.