Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Oculus Rift
The Oculus Rift received generally positive reviews from gaming and tech websites. "Wired" gave 9 out of 10 stars to Oculus Rift and wrote, "The long-promised virtual reality headset is finally here, in a remarkably well-made and accessible device." A review by Dan Stapleton of IGN says, "The Oculus Rift is the first headset available, and it does a fantastic job of not just displaying high-quality VR, but making it easy to use." Many reviewers also wrote about the shortcomings of Rift, such as a hefty price tag ($599 in US) and the need of a powerful PC to run it.