Diablo Cody
"Juno" was runner-up for the Toronto International Film Festival People's Choice Award, won second prize at the Rome Film Festival, and earned four Academy Award nominations, including one for Best Picture. Cody herself won an Academy Award for Best Original Screenplay for her debut script, which also picked up a Golden Globe nomination and an Independent Spirit Award for Best First Screenplay. She also won screenplay honors from BAFTA, the Writers Guild of America, the Broadcast Film Critics Association, the National Board of Review, the Satellite Awards, and the 2008 Cinema for Peace Award for Most Valuable Work of Director, Producer & Screenwriter (which she shared with Jason Reitman, John Malkovich, Mason Novick, Russel Smith and Lianne Halfon).
Chris Metzen
In 1996, Blizzard Entertainment launched its second major franchise with the role-playing game "Diablo". "Diablo"s fictional universe was created by both Metzen and fellow designer Bill Roper, and Metzen also provided voice acting for some of the game's characters. On occasion, Metzen would provide voice talent for later video games. In 1998 he took the role of lead designer on the science fiction strategy game "StarCraft". Along with James Phinney, Metzen again provided the game's extensive story and script, as well as organizing the voice casting for the game. In 1999, Metzen wrote a short story set in the "StarCraft" universe with fellow Blizzard Entertainment employee Sam Moore. The story, entitled "Revelations", was published in the spring issue of "Amazing Stories" with cover artwork by Samwise Didier. Returning to the "Diablo" series in 2000 with "Diablo II", Metzen worked on the game's story, script and artwork. In 2001, he published a novel set in the "Warcraft" universe, entitled "".