Ridley (Metroid)
Ridley returns in his Meta form once again in "", where he, along with the Space Pirate legion under his command, are corrupted by Dark Samus. He encounters and battles Samus on Norion, a Galactic Federation-occupied world, and the two fight while free-falling down an air shaft. Ridley is later supercharged with Phazon, becoming "Omega Ridley", and is charged with guarding the Leviathan Seed on the Space Pirate homeworld. He is confronted once again by Samus, and despite being defeated, he survives the fight and is later cured of his corruption after Dark Samus' defeat later on. Between the "Prime" trilogy and "", the Space Pirates reorganize on Zebes and hatch another plan to clone and weaponize the Metroids, while Ridley gradually begins to regenerate from his past injuries, gradually shedding his cybernetics. In the remake of the second game, "", Ridley, in his semi-regenerated form of "Proteus Ridley", attacks Samus on SR388 to steal the last remaining Metroid. Samus and the baby Metroid work together to defeat Ridley.
Metroid
The article revealed that early scripts for the movie were going to focus on series heroine Samus Aran and her origin. Tiger Hill wanted to explore Samus prior to her becoming the lone bounty hunter featured in the series. According to Foxhoven, the movie version of Samus Aran was "to be an exceptionally talented, but also flawed character who was looking for redemption," and elaborating that, "We wanted to see her struggle, to be humbled, and to be forced to rise up against crazy odds. And of course we wanted to see the cool weapons in all of their glory." The major problem that the writers faced was attempting to build-out Samus's back-story, Nintendo had "creative" and "licensing" walls that the writers ran into. Foxhoven stated that these questions came up: "What are they doing when they are NOT fighting? What is their daily existence and relationships? What are Samus's aspirations, history, and fears?" and further stated that "Nintendo appreciated the questions, but had never thought about them before, and ultimately didn't have a lot of answers" and at the end, Nintendo "felt uncomfortable with our team [Hollywood] being the ones to propose those answers" which basically caused the "Metroid" movie project to be ultimately canceled sometime in 2007. Foxhoven however foresees "Metroid" becoming a movie, stating at the end of the IGN interview that "for Nintendo, they walked away appreciating the process and how much further they needed to explore the franchise so that it has a chance for a feature film at some point" and he revealed that "there are quite a few Hollywood executives in town who grew up playing "Metroid", and who would be willing to take the time needed to bring Nintendo along in the process."