Age of Empires
"Age of Empires", released on October 26, 1997, was the first game in the series, as well as the first major release from Ensemble Studios. It was one of the first history-based real-time strategy games made, utilizing the Genie game engine. GameSpot described it as a mix of "Civilization" and "". The game gives players a choice of 12 civilizations to develop from the Stone Age to the Iron Age. The expansion pack, "The Rise of Rome", published by Microsoft on October 31, 1998, introduced new features and four new civilizations, including the Romans. Although the two games had contained many software bugs, patches resolved many of the problems.
Age of Empires III
"Age of Empires III"s multiplayer was the first in the series to be integrated into the game interface and was highly lauded, as was the Home City concept. The topic of multiplayer was touched by GameZone, who said "this game demands multiplayer mode, and Ensemble Studios provided this for the players", while at 1UP, the reviewer commented similarly, stating, "Multiplayer support has been significantly upgraded with a slick interface, support for clans and a number of other useful features." GameSpy commented on the Home City as well, saying, "the 'home city' system creates long-term depth and strategy". EuroGamer, however, stated: "Stop with the gifts! ... You do not need to let me flick to a home city screen every few minutes so that I can select a free unit or resource windfall. I'm not some spoilt toddler that needs to be bribed with endless sweeties." "Age of empires III" uses the ESO server for multiplayer.