Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider: Legend
The game was initially announced for PlayStation 2 (PS2), Xbox and Windows personal computers (PC). "Legend" marked the "Tomb Raider" series' debut on Microsoft game consoles with versions for both the Xbox and its successor the Xbox 360 (360). The 360 version acted as the "Tomb Raider" series' debut on seventh generation consoles. The 360 version incorporated new visual effects and lighting mechanics. While the base engine was carried over from the other versions, the lighting system needed to be entirely rewritten. The 360 version was given equal development priority with the PS2 version. After the success of "" on the GameCube, Eidos announced their decision to port "Tomb Raider: Legend" to that platform, marking the series' first appearance on a Nintendo home console. The GameCube version was a port of the PS2 and Xbox versions.