Ubisoft Quebec
Ubisoft Quebec was announced on 11 April 2005, and was effectively opened 2 June 2005. In June 2008, Ubisoft Quebec ramped up its computer-generated imagery business to work on movies in conjunction with Guillemot. The unit was closed down again with the foundation of Ubisoft Motion Pictures in May 2011. On 3 November 2011, Ubisoft acquired a Quebec City-based development division of Longtail Studios, of which 48 employees were merged into Ubisoft Quebec, while 6–7, including the division's manager, departed.
Ubisoft Montreal
A small team in Ubisoft Montreal worked on developing a "Prince of Persia" for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the Assassins in protecting the prince during the period of the Third Crusade. The newer hardware allowed them to expand the linear gameplay from "Prince of Persia: The Sands of Time" into an open world. Ubisoft was not keen on releasing a title in the "Prince of Persia" series where the Prince was not the prime character, and the title was reworked to be a new IP, called "Assassin's Creed" that ended up being released in 2007, selling over 10 million units by 2014. The was the third major IP being developed at Ubisoft Montreal, and has also had numerous sequel since its release.