Ridley (Metroid)
Ridley appears a few times in the "" comics from 1990. In these comics, he looks almost exactly as he appears in the NES version manual and is depicted as an individual of a full-fledged species of identical creatures, an attribute he employs to impersonate a judge of the same species as him. "Nintendo Power" featured two "Metroid" adaptations. The "Super Metroid" comic follows the plot of the video game of the same name over the course of sixty pages, while the "Metroid Prime" comic does the same across eighteen pages. In the "Metroid" e-manga created by Yoshio Sakamoto, Samus first meets Ridley as a child as he leads the attack on her home colony of K-2L. As Ridley observes the destruction of the colony, Samus approaches him. Her young mind overwhelmed by the carnage but having recently been taught by the Chozo elder Old Bird that even unsightly creatures can be decent, she tries to befriend him, desperate for assurance that everything will be all right. Ridley appears to display a moment's pity toward her before abruptly revealing his true nature by preparing to annihilate her, out of either bloodlust or mercy. Samus' mother Virginia, however, arrives in the nick of time amidst the confusion of the Pirate raid and pushes her daughter out of the way of Ridley's fiery breath, dying instantly in the process. This memory scars Samus for life, and she summarily vows to avenge her parents and destroy Ridley and all the Space Pirates.
Metroid
"Metroid", "", "Super Metroid", "Metroid Fusion", and "" were all developed by Nintendo's internal R&D1 division. The games which have been developed by separate teams are "Metroid Prime", "", "" and "Prime 4" (Retro Studios), "Metroid Prime Hunters" (Nintendo Software Technology Corporation), "Metroid Prime Pinball" (Fuse Games), and "" (Project M). The central figures in the production and development of the "Metroid" series are Satoru Okada, who directed "Metroid" and created the series; Yoshio Sakamoto, who acted as a character designer for the first game and has directed or supervised the development of most of the subsequent games; Gunpei Yokoi, who headed the R&D1 division and produced the first two games; Makoto Kano, who wrote the scenario for "Metroid", co-designed the second game, and produced the third; and Hiroji Kiyotake, who designed characters for the original game. "Mario" and "The Legend of Zelda" creator Shigeru Miyamoto was involved with the "Prime" trilogy, having been the one that suggested Retro to work with the franchise.