Guitar Hero
In April 2015, Activision announced a new entry in the series, titled "Guitar Hero Live". The title was developed by Activision's internal studio FreeStyleGames, who previously had worked on the "DJ Hero" spinoff titles. FreeStyleGames were given free rein to reboot the "Guitar Hero" series for next-generation consoles. One of their first innovations was to drop the standard five-button guitar controller, ultimately designing a six-button guitar controller, with two rows of three buttons each, allowing them to mimic actual guitar fingering. "Guitar Hero Live" was released with both a career and an online mode. The career mode used full-motion video taken from the perspective of a lead guitarist underneath the note highway, to create an immersive experience to the player. The online mode, called "GHTV", discarded the previous downloadable content approach and used a music video channel approach to stream playable songs to players, adding new songs to the catalog on a weekly basis. The game was released in October 2015.
Guitar Hero: On Tour series
"Guitar Hero On Tour: Modern Hits" was announced on March 5, 2009, and released on June 9, 2009. Reflecting its title, "Modern Hits" incorporates songs published within the last five years of its release, and the developers had to balance what songs were included in order to make a setlist with a wide appeal. The engine of the game has no major changes, but Vicarious Visions stated that it has continued to work on strum detection on the DS touchpad to meet a wide range of playstyles. The interface, however, has been revised over the previous two "On Tour" titles to feature a more modernized look (particularly in-game on the touch screen side). The game includes a new single player career progression using "Fan Requests" to create a new non-linear progression through the songs in the games. These were added to help move away from gameplay that was "just going, playing a venue, and then moving on to the next one" and instead to "open the world up". The developers also noted that the Fan Requests helped to tap into the way that players had previously played games in the series, setting their own personal goals for certain songs. Audio designer Jason Willey created the game's theme song (titled "S.U.P.R.A.H.U.M.A.N.") through his two-man band, Protoshredanoid, to capture the Modern Hits theme of the game, and after demonstrating a sampling of the song to the rest of the team, were asked to create the whole song. The theme song was released as a free download for "Guitar Hero World Tour" the week before the game's release.