Tomb Raider (2013 video game)
"Tomb Raider" was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows. However, it was released early in Australia, being available on 1 March 2013. On 25 April 2013, "Tomb Raider" was released in Japan. A ported version of the 2013 game to the Mac OS X was released by Feral Interactive on 23 January 2014. "Tomb Raider: Definitive Edition", an updated version, was released in North America on 28 January 2014, in Australia on 30 January 2014, and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. Unlike the previous installments that received a T rating, "Tomb Raider" is the first game in the series to receive an M rating by the ESRB, due to blood and gore, intense violence and strong language.
Tomb Raider
After the critical backlash of "The Angel of Darkness", Eidos decided to take production of the "Tomb Raider" series out of Core Design's hands and give it to another subsidiary studio. Production of the next game was given to Crystal Dynamics, a studio that had made its name with the "Legacy of Kain" series. Eidos CEO Ian Livingstone stated that while the critical failure of "The Angel of Darkness" was a major reason for taking the series away from Core Design, the decision was also motivated by their inordinate struggles with developing for the PlayStation 2, and by how many members of the Core team had complained that they were "burnt out" on "Tomb Raider". He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make." One of the main priorities for both Eidos and Crystal Dynamics was to regain the fanbase's trust in the brand, along with helping the series reclaim the status and selling power it had before "The Angel of Darkness" release. Their main goal was to put Lara back inside tombs, with their physics-based engine enabling more intricate puzzles. After "Legend" was finished, the team decided to celebrate the tenth anniversary of the series by remaking the original game, rebuilding the environments and redesigning the story to fit in with the events and gameplay of "Legend". Alongside the development of "Anniversary", an entry for seventh-generation hardware was in development, although it used established gaming architecture from "Legend" and this caused problems for the development team. In 2009, the year after the release of "Underworld", Eidos was bought by Square Enix and later renamed Square Enix Europe, giving Square Enix ownership of the "Tomb Raider" franchise.