Virtual reality
The 1990s saw the first widespread commercial releases of consumer headsets. In 1991, Sega announced the Sega VR headset for arcade games and the Mega Drive console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system. It was released in many countries, including a dedicated VR arcade at Embarcadero Center in San Francisco. Costing up to $73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences. "Computer Gaming World" predicted "Affordable VR by 1994".
Scott Fisher (technologist)
Much of Fisher's career has focused on expanding the technologies and creative potentials of virtual reality. Between 1985 and 1990, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's Ames Research Center. They attempted to develop a simulator to enable space station maintenance rehearsal. The gloves and goggles often associated with virtual reality were developed there, along with the dataglove, head-coupled displays and 3D audio.