Tomb Raider (1996 video game)
The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. It is Core's contention that the company was struggling somewhat with 32-bit development at that time. The first glints of the game were seen on Sega Saturn development kits. However, Gard stated that though Core and Sega had a deal for "Tomb Raider" to be a timed exclusive for the Saturn, the game was developed simultaneously for the Sega Saturn and the Sony PlayStation. Following the release of the Saturn version, a number of bugs were discovered that affected both versions of the game; because of the timed exclusivity, the development team fixed these bugs for the PlayStation version. While the series would see four more instalments on the original PlayStation, no additional "Tomb Raider" games were released for the Saturn. Additional Sega ports were released on the Dreamcast.
Tomb Raider (2013 video game)
Customers ordering from Amazon, received access to the "Tomb Raider: The Final Hours Edition", including with a 32-page art book, an in-game "Hunter Skin" for Lara, and a digital copy of Geoff Keighley's "The Final Hours of Tomb Raider" for the Kindle Fire. Customers also received the "Shanty Town" multiplayer map and an access code to a real-life scavenger hunt. Customers who purchased from Steam also received a free copy of "Lara Croft and the Guardian of the Light", a Challenge Tomb entitled "Tomb of the Lost Adventurer" and the "Shanty Town" multiplayer map. Steam also offered three exclusive bonus "Team Fortress 2" items.