Tomb Raider (2013 video game)
Crystal Dynamics began development of "Tomb Raider" soon after the release of "" in 2008. Rather than a sequel, the team decided to completely reboot the series, re-establishing the origins of Lara Croft for the second time, following "". "Tomb Raider" is set on Yamatai, an island from which Lara, who is untested and not yet the battle-hardened explorer she is in other titles in the series, must save her friends and escape while being hunted down by a malevolent cult. Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first game in the series to have multiplayer and the first game to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009. Camilla Luddington was announced to voice and perform as Lara Croft in 2010, replacing Keeley Hawes.
Tomb Raider (1996 video game)
A three-dimensional action-adventure like "Tomb Raider" was unprecedented at the time, and the development team struggled to find a way to make Toby Gard's vision for the game work on contemporary hardware, in particular getting the player character to interact with freeform environments. According to programmer Gavin Rummery, the decision to build the entire game world on a grid was the key breakthrough to making the game possible. Though the 3D platforming gameplay, player character abilities, and focus on exploration have been likened to "Super Mario 64", the developers have denied it was an influence on "Tomb Raider", and development on "Tomb Raider" started well before "Super Mario 64" had been shown to the public.