Total Annihilation
"Total Annihilation" was one of the first RTS games to feature radar that showed enemy units within its radius on the minimap. This added an additional element of electronic warfare to the game: players could construct radar jammers that prevented units in a small radius around them from appearing on radar. Mobile radar jammers could be used to create surprise attacks, necessitating the deployment of scout units on a regular basis to reveal said units visually. In addition, radar jammers could disguise the presence of visually cloaked units, such as the commander or land mines. Radar fields rendered cloaked units detectable; a radar jammer could make said units undetectable until the radar jammer was destroyed. "Total Annihilation" was also one of the first RTS games to point the way towards battlefields with hundreds and thousands of units. Previous games could field a hundred units or so. However, Total Annihilation initially permitted 250 units per side which was later patched to 500. A third party patch allowed up to 5,000 units per side.
Totally Games
Totally Games was a video game developer located in Marin County, California. Their titles included the "X-wing" series of games based on the Star Wars universe, a series of PC-based World War II flight combat simulations ("Battlehawks 1942", "Their Finest Hour", "The Battle of Britain", and "Secret Weapons of the Luftwaffe") and "Bridge Commander" based on the Star Trek universe. They created "Secret Weapons over Normandy" in 2003 for the PS2, Xbox and PC. They broadened their scope to create products for the PSP and the Wii ("Alien Syndrome") and an interconnected theme park/internet experience, "Buzz Lightyear Astroblasters", commemorating the 50th anniversary of Disneyland. The company was originally founded in 1985 as a sole proprietorship, incorporated in 1993 as Peregrine Software and soon thereafter renamed Totally Games by Lawrence Holland, a Cornell University graduate.