List of Ubisoft subsidiaries
Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the "Assassin's Creed" series, such as "Tyranny of King Washington" for "Assassin's Creed III", and "Freedom Cry" for "". On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off. The Quebec studio worked on "", a Kinect title released in 2012, and became the lead developer for "Assassin's Creed Syndicate" in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.
Ubisoft
The Dunia Engine is a software fork of the CryEngine that was originally developed by Crytek, with modifications made by Ubisoft Montreal. The CryEngine was unique at the time as it could render large outdoor environmental spaces. Crytek had created a demo of their engine called "X-Isle: Dinosaur Island" which they had demonstrated at the Electronic Entertainment Expo 1999. Ubisoft saw the demo, and had Crytek build out the demo into a full title, becoming the first "Far Cry", released in 2004. That same year, Electronic Arts established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on "Far Cry". Ubisoft assigned Ubisoft Montreal to develop console versions of "Far Cry", and arranging with Crytek to have all rights to the "Far Cry" series as well as a perpetual licence on the CryEngine.