Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Oculus VR
On September 26, 2018 Oculus VR announced a stand-alone virtual reality headset named "Oculus Quest". It uses motion controllers similar to Oculus Touch and has four wide-angle cameras for positional tracking and displays with resolution of 1600 x 1440 per eye with an option to adjust the lens spacing. The Headset will be launching in the spring of 2019. The starting price is $399 USD. The Quest is powered by the Qualcomm Snapdragon 835 mobile chip. The stand-alone headset is not as powerful as the high-powered Oculus Rift. The Quest, unlike the Oculus Rift, does not require a personal computer to operate or sensor towers to track one’s movement. This makes it possible to move around more easily in a virtual environment without tripping over physical wires or wearing a cumbersome backpack that contains a PC. The headset is lighter and more comfortable to wear with the weight more evenly distributed.