Virtual reality
VR is most commonly used in entertainment applications such as gaming and 3D cinema. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback .
Andrew Shulkind
In 2015 he designed and commissioned Radiant Images to help develop a novel 32K uncompressed RAW spherical capture device for filming 360° virtual reality content using 18 Codex Digital action cams and nine Codex Digital OnBoard S recorders, resulting in the highest resolution professional 360° camera built to date. Around that product, and in collaboration with several partners, he co-founded the transmedia production company Headcase VR, in addition to serving as director of virtual reality cinematography. The company was initially focused on college and professional sports-related capture and training, but then expanded to a broader range of clientele.