Virtual reality
The 1990s saw the first widespread commercial releases of consumer headsets. In 1991, Sega announced the Sega VR headset for arcade games and the Mega Drive console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system. It was released in many countries, including a dedicated VR arcade at Embarcadero Center in San Francisco. Costing up to $73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences. "Computer Gaming World" predicted "Affordable VR by 1994".
Hedgehog Lab
After seeing growing interest in Virtual, Augmented and Mixed Reality, hedgehog lab invested in its own Immersive Technology division, equipped with state-of-the-art kit to develop for headsets like Oculus Rift, HTC Vive and Microsoft HoloLens. Launched in January, 2017, this is being headed up by one of the UK's leading experts, Shaun Allan, who has many years’ experience in the field, and whose VR pitch recently helped the North East region win the bid to host the Great Exhibition of the North.