Tank
With World War II the multi-turreted tanks proved impracticable, and as the single turret on a low hull design became standard, crews became standardized around a crew of four or five. In those tanks with a fifth crew member, usually three were located in the turret (as described above) while the fifth was most often seated in the hull next to the driver, and operated the hull machine gun in addition to acting as a co-driver or radio operator. Well-designed crew stations, giving proper considerations to comfort and ergonomics, are an important factor in the combat effectiveness of a tank, as it limits fatigue and speeds up individual actions.
Crowd control (video gaming)
As in "EverQuest", crowd control can also be provided by having a sufficiently resistant character, such as a Tanker, Scrapper, or Brute archetype character, keep the opponents occupied by "tanking" them. Tankers and Brutes are intended to be much more effective in this role, and it is not unheard of for a Tanker to "tank" upwards of 10 opponents at once and survive. Tankers, Scrappers, and Brutes all have powers that Taunt, which makes this task easier, but changes to the game in Issue 5 limit the number of targets that can be effectively controlled in this fashion, and the overall reduction in character defense makes tanking more dangerous. As of Issue 7, the Mastermind archetype has an inherent power called "Bodyguard" that, under specific circumstances, allows him to redistribute damage taken to his pets. Despite his limited hit points, a Mastermind can act as a "tank" using this power if carefully played.