What was the first third person shooter?
Third-person shooter
"Tomb Raider" (1996) by Eidos Interactive (now Square Enix Europe) is claimed by some commentators as a third-person shooter, and Jonathan S. Harbour of the University of Advancing Technology argues that it's "largely responsible for the popularity of this genre". Other commentators have considered it influential on later third person shooters such as "BloodRayne" (2002), "The Contra Adventure" (1998), "MDK" (1997), "" (1998), "Burning Rangers" (1998), and "" (2000). The game eschewed the popular first person perspective of games such as "Doom", instead making use of "third person" viewpoints, wide 3D environments and a control system inspired by "Prince of Persia". "Mega Man Legends" (1997) by Capcom is another early 3D third person shooter which took a different approach to the genre, mixing this with a role-playing game influence. Around the same time, "Deathtrap Dungeon" (1998) by Eidos Interactive and "MediEvil" (1998) by SCE Cambridge Studio (then "Millennium Interactive") were some of the first 3D games in the genre to include third person shooter influences in a fantasy setting, with fictional or alternative weapons achieving the same effect as a gun for the player. "Die Hard Trilogy" (1998) by Fox Interactive was met with critical acclaim at the time of its release, and the section of the game based around the first "Die Hard" film in the trilogy was another early take on a 3D third person shooter.
Olympus OM-3
The Olympus OM-3 is a manual camera without automatic exposure modes, and an entirely mechanical shutter. Introduced in 1983, the OM-3 was the first of a new series of professional camera bodies designed to update the OM-1 and OM-2. These new bodies, which continued with the more popular OM-4, included a number of refinements over their predecessors. Perhaps the most significant changes made were to the metering system. The OM-3 and OM-4 featured multi-spot metering in addition to the centre-weighted metering on the earlier bodies. This allowed the user to take a number of spot meter readings, all of which were used by the camera to calculate the correct exposure. The system also featured "highlight" and "shadow" buttons which allowed the photographer to identify parts of a scene that should be exposed as white or black respectively. The metering system used a liquid crystal display in place of the older match needle design of the OM-1 and OM-2.