What was the first game developed by Daydream Software?
Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Dragon Slayer (video game)
"Dragon Slayer" is an early example of the action role-playing game genre, which it laid the foundations for. Building on the prototypical action role-playing elements of "Panorama Toh" (1983), created by Yoshio Kiya and Nihon Falcom, as well as Namco's "The Tower of Druaga" (1984), "Dragon Slayer" is often considered the first true action role-playing game. In contrast to earlier turn-based roguelikes, "Dragon Slayer" was a dungeon crawl role-playing game that was entirely real-time with action-oriented combat, combining arcade style action mechanics with traditional role-playing mechanics.