When was Ubisoft Quebec founded?
List of Ubisoft subsidiaries
Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the "Assassin's Creed" series, such as "Tyranny of King Washington" for "Assassin's Creed III", and "Freedom Cry" for "". On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off. The Quebec studio worked on "", a Kinect title released in 2012, and became the lead developer for "Assassin's Creed Syndicate" in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has 500 employees.
Ubisoft Montreal
In 2013 Ubisoft acquired THQ Montreal and merged it into Ubisoft Montreal.
List of Ubisoft subsidiaries
Ubisoft San Francisco was founded in 2009 within Ubisoft's North American headquarters in San Francisco, California. The studio is the lead developer for the "Rocksmith" series. The studio recruited many new employees in the mid-2010s, and collaborated with Matt Stone and Trey Parker to develop "", a role-playing game set in the "South Park" universe.
Ubisoft Leamington
FreeStyleGames was founded on 29 November 2002 by Alex Darby, David Obsourn, Phil Hindle and Jamie Jackson, formerly of Codemasters, and Alex Zoro and Jonny Ambrose, formerly of Rare.
Far Cry Primal
The development of "Far Cry Primal" was led by Ubisoft Montreal, with assistance provided by Ubisoft Toronto, Ubisoft Kiev and Ubisoft Shanghai. When asked about whether "Far Cry 4" would feature standalone content like "Far Cry 3" with "", creative director Alex Hutchinson declared that a sequel to the game would not be happening, however they are planning something that can "surprise" players. On January 5, 2015, Ubisoft released a survey and asked players about their favorite "Far Cry" setting. The survey includes themes like vampires, zombies, dinosaurs, a post-apocalyptic world, historical warfare and modern days locations like Peru and Alaska.
Ubisoft Reflections
Ubisoft Reflections Limited (formerly Reflections and later Reflections Interactive Limited) is a British video game developer based in Newcastle upon Tyne, England. Founded in 1984 by Martin Edmondson and Nicholas Chamberlain, the studio focuses on racing games and it is best known for creating the award-winning "Driver" series. Reflections was acquired by GT Interactive in 1998 and sold to Ubisoft in 2006. The company works on AAA games in close cooperation with sister studio Ubisoft Leamington.
Assassin's Creed Syndicate
Assassin's Creed Syndicate is an action-adventure video game developed by Ubisoft Quebec and published by Ubisoft. It was released on October 23, 2015, for PlayStation 4 and Xbox One, and on November 19, 2015, for Microsoft Windows. It is the ninth major installment in the "Assassin's Creed" series, and the successor to 2014's "Assassin's Creed Unity".
Assassin's Creed Origins
Assassin's Creed Origins is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the "Assassin's Creed" series and the successor to 2015's "Assassin's Creed Syndicate". It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 27, 2017. The game is set in Ancient Egypt near the end of the Ptolemaic period (49–47 BCE) and recounts the secret fictional history of real-world events. The story follows a Medjay named Bayek, and explores the origins of the centuries-long conflict between the Brotherhood of Assassins, who fight for peace by promoting liberty, and The Order of the Ancients—forerunners to the Templar Order—who desire peace through the forced imposition of order.
Tribute Games
Tribute Games is an independent game studio in Montreal, Quebec, Canada. It focuses on retro games for PC, PlayStation 4, PlayStation Vita. It was founded in 2011 by former Ubisoft employees Jonathan Lavigne, Jean-Francois Major and Justin Cyr who, amongst other games, have worked on "" and "TMNT".
XIII (video game)
Ubisoft announced on March 13, 2002, that it would be working on a game called "XIII". Based on the comic book of the same name by Belgian Jean Van Hamme, it would create "a world so unique and enthralling that gamers will become instantly engaged", according to president of Ubisoft, Laurent Detoc. The game debuted at an event in Montreal, and was later submitted at the 2002 Electronic Entertainment Expo in May 2002, with such games as "Doom III", "Max Payne 2" and "". On November 22, 2002, Ubisoft announced a delay of the game, although the company did not state a reason. Justin Calvert of GameSpot guessed that the time would be used to thoroughly check the game and implement additional features on other platforms.
List of Ubisoft subsidiaries
Related Designs Software GmbH was located in Mainz, Germany. The company was established by Thomas Pottkämper, Burkhard Ratheise, Thomas Stein and Jens Vielhaben in 1995, then based in Pottkämper's parents' house in Mainz' Nackenheim district. On 11 April 2007, Ubisoft acquired a 30% stake in Related Designs, alongside the rights to the Related Designs-developed "Anno" series. In May 2008, they had 50 employees. On 11 April 2013, Ubisoft acquired the remaining 70% and took total control over Related Designs. From that point on, the company would develop projects in tandem with another German Ubisoft studio, Blue Byte. Related Designs was merged into Blue Byte on 18 June 2014, becoming Blue Byte's first external studio.
RedLynx
RedLynx Oy (formerly Punainen Ilves Laboratoriot Oy) is a Finnish video game developer based in Helsinki, Finland, founded by brothers Atte and Antti Ilvessuo on 17 August 2000. The company originally operated under the name Punainen Ilves Laboratoriot ( "Red Lynx Laboratories"), but was officially renamed RedLynx on 3 June 2004. Best known for their "Trials" series of games, RedLynx was acquired by French video game publisher Ubisoft on 2 November 2011.
Montreal International Games Summit
The Montreal International Games Summit (MIGS), also known as le Sommet International du jeu de Montréal (SIJM), is a conference on video games. The first edition was held in 2004 and usually takes place in November at le Palais des Congrès de Montréal. The summit was founded in order to meet the needs of the rough 9000 video game workers in Quebec. The mission of the summit is to expand the exposure of the video game community and industry in Quebec as well as develop the expertise of the Quebec video game industry. MIGS is currently the leading professional gaming summit of the East Coast, and is arguably the largest game development event in Canada. The overall aims of MIGS are to promote, train, network, and hire potential players in the gaming industry. Professionals attending the summit partake in lectures and presentations largely oriented around how to better specific aspects of the industry, such as art and VFX, business, and design. Currently, MIGS has partnered with many of the leading electronic and game development companies in Canada, including Ubisoft and Warner Bros. Games. The Montreal International Gaming Summit is networked similarly to the Electronic Entertainment Expo, using the same application in order to facilitate interaction between industry players and their associates. It was only in 2008, during the fifth summit, did MIGS become an event that was open to the public. 2013 marked the tenth annual Montreal International Gaming Summit.
Ubisoft
In developing "Far Cry 2", Ubisoft Montreal modified the CryEngine to include destructable environments and a more realistic physics engine. This modified version became the Dunia Engine, which premiered with "Far Cry 2" in 2008. The Dunia Engine continued to be improved, such as adding weather systems, and used of the basis of all future "Far Cry" games, as well as "", also developed by Ubisoft Montreal. According to Remi Quenin, one of the engine's architect at Ubisoft Montreal, the state of the Dunia Engine as of 2017 includes "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" which are all fundamental elements of the "Far Cry" games, and little of the original CryEngine code remained in the current version.
Quebec Nordiques
Finally in May 1995, shortly after the Nordiques were eliminated from the playoffs, Aubut announced that he had no other choice but to accept an offer from COMSAT Entertainment Group, owner of the National Basketball Association's Denver Nuggets. COMSAT moved the team to Denver where it was renamed the Colorado Avalanche. Though the Nordiques franchise and Aubut never lost money, Aubut feared losing money after the new NHL collective bargaining agreement did not include a salary cap.
Ubisoft
The Dunia Engine is a software fork of the CryEngine that was originally developed by Crytek, with modifications made by Ubisoft Montreal. The CryEngine was unique at the time as it could render large outdoor environmental spaces. Crytek had created a demo of their engine called "X-Isle: Dinosaur Island" which they had demonstrated at the Electronic Entertainment Expo 1999. Ubisoft saw the demo, and had Crytek build out the demo into a full title, becoming the first "Far Cry", released in 2004. That same year, Electronic Arts established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on "Far Cry". Ubisoft assigned Ubisoft Montreal to develop console versions of "Far Cry", and arranging with Crytek to have all rights to the "Far Cry" series as well as a perpetual licence on the CryEngine.
Ubisoft Quebec
On 4 June 2013, François Pelland was appointed executive director of development. In September 2013, Ubisoft announced that they planned to invest into Ubisoft Quebec's infrastructure to expand their presence by 500 positions. Ubisoft Quebec predicted to employ 3,500 staff by the end of 2020. This move was strengthened through another 100 postitions being opened with an investment of , on 24 January 2014. On 2 July 2014, it was announced that Ubisoft Quebec would lead the development of the upcoming "Assassin's Creed" game (which later became "Assassin's Creed Syndicate"), of which all titles were previously made at Ubisoft Montreal. The same day, the studio also announced that it, together with its 350 staff and using another investment, would move to new offices in the Saint-Roch neighbourhood of Quebec City and open another 100 positions. In 2017, Patrick Klaus was appointed managing director of Ubisoft Quebec. In December 2018, Mike Laidlaw, who formerly served as creative director for BioWare, joined Ubisoft Quebec to assume that same role.
Gameloft
Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 21 development studios worldwide, and publishes games with a special focus on the mobile games market. Formerly a public company traded at the Paris Bourse, Gameloft was fully acquired by French media conglomerate Vivendi in 2016.
Ubisoft
Vivendi continued to buy shares in Ubisoft, approaching the 30% mark that could trigger a hostile takeover; as of December 2016, Vivendi held a 27.15% stake in Ubisoft. "Reuters" reported in April 2017 that Vivendi's takeover of Ubisoft would likely happen that year, and "Bloomberg Businessweek" observed that some of Vivendi's shares would reach the two-year holding mark, which would grant them double voting power, and would likely meet or exceed the 30% threshold. The Guillemot family has since raised their stake in Ubisoft; as of June 2017, the family now held 13.6 percent of Ubisoft's share capital, and 20.02 percent of the company's voting rights. In October 2017, Ubisoft announced it reached a deal with an "investment services provider" to help them purchase back 4 million shares by the end of the year, preventing others, specifically Vivendi, from buying these.
Ubisoft
By the time of Ubisoft's annual board meeting in September 2016, Vivendi has gained 23% of the shares, while Guillemots were able to increase their voting share to 20%. A request was made at the board meeting to place Vivendi representatives on Ubisoft's board, given the size of their share holdings. The Guillemots argued strongly against this, reiterating that Vivendi should be seen as a competitor, and succeeded in swaying other voting members to deny any board seats to Vivendi.
Gameloft
In October 2015, French media conglomerate Vivendi announced that they had acquired a 6.2% stake in Gameloft's stock, which was quickly raised to 10.2% a few days later. By February 2016, Vivendi had acquired 30% in the company, and launched a hostile takeover bid. In accordance with French law, Vivendi started a tender offer to acquire further shares. Following the announcement, Gameloft's board of directors strongly advised shareholders against selling stock to Vivendi to avoid the hostile takeover. By May 2016, Vivendi had won over the majority of shareholders, enabling them to move forward in the takeover. The acquisition was completed on 1 June 2016, with Vivendi having gotten a hold of 56%, an absolute majority over Gameloft's ownership. Employees of Gameloft were presented with an open letter welcoming them to the new parent company's family. Analysts believed that the takeover was just the first step towards also purchasing Ubisoft, another video game venture founded by Guillemot and his brothers, although Vivendi only held a 17.7% minority in that company at the time. In response to Vivendi's actions, Guillemot announced that he would step down from his company and join his brother Yves Guillemot at Ubisoft to prevent it from also being taken over. Guillemot later clarified that his stepping-down would take effect on 29 June. On 8 June, the Guillemot brothers announced that they were regretfully selling their ownship in Gameloft to Vivendi. The transaction awarded Vivendi another 21.7% in Gameloft's capital. After Guillemot departed from Gameloft on 29 June, Vivendi set up a new board of directors for the company, with Vivendi's present chief operating officer, Stéphane Roussel, appointed Gameloft's chairman and chief executive officer, and Gameloft's previous chief financial officer, de Rochefort, additionally taking over the management of the company's 39 subsidiaries. At that point, Vivendi owned 95.94% of Gameloft's share capital.
Steep (video game)
The game was developed by Ubisoft Annecy, a French studio which had previously worked on the multiplayer modes of the "Assassin's Creed" franchise and the "Tom Clancy's Splinter Cell" franchise as well as assisting in the development of "Tom Clancy's The Division". The game was co-developed by Ubisoft studios in Kiev and Montpellier. "Steep" became the first original game created by them. Development of the game was started in late 2013. The concept was inspired by the developer's close proximity to the Alps, and another Ubisoft game, "Tom Clancy's Ghost Recon Wildlands", whose large open world forced developer Ubisoft Paris to implement transport methods such as paragliding. The "Trials" series also influenced the game's design. Ubisoft originally was not convinced by the development team, but they later greenlit the project's development, mainly due to the huge popularity of extreme sporting videos on the video sharing website YouTube. The developers were also inspired by the renewed interest in the skateboarding game "Skate 3" after it was re-popularized through Let's Play streaming events performed by YouTubers and others. According to Igor Manceau, the game's director, the team pitched the project to Ubisoft as they believed that the game's online structure and open world are elements that are new to the sports genre.
For Honor
"For Honor" was developed by Ubisoft Montreal. Blue Byte developed the game's PC version. It was announced during Ubisoft's E3 2015 press conference. A CGI trailer and a gameplay demo were shown during the conference. Development of the game began in 2012. "For Honor" was the company's first attempt at developing a strategy-action game. The structure of the game is inspired by shooter games. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on February 14, 2017. The game's original score was written and produced by film composers Danny Bensi, Saunder Jurriaans and Owen Wallis. A 20-track original soundtrack released alongside the game on February 14. On 27 July 2018, the game was announced to be joining the Xbox Games With Gold program.
List of Ubisoft subsidiaries
Ubisoft Barcelona was founded in 1998 and is based in Sant Cugat del Vallès, Spain. The team's early focus laid on racing games, until their focus shifted to develop casual games such as "Your Shape" for Wii. The Barcelona studio also served as a support studio, working on titles such as "Tom Clancy's Rainbow Six Siege" and "Raving Rabbids". The studio also worked with Red Storm Entertainment on "".
Video game industry
Canada has the third largest video game industry in terms of employment numbers. The video game industry has also been booming in Montreal since 1997, coinciding with the opening of Ubisoft Montreal. Recently, the city has attracted world leading game developers and publishers studios such as Ubisoft, EA, Eidos Interactive, Artificial Mind and Movement, BioWare, Warner Bros. Interactive Entertainment and Strategy First, mainly because video games jobs have been heavily subsidized by the provincial government. Every year, this industry generates billions of dollars and thousands of jobs in the Montreal area. Vancouver has also developed a particularly large cluster of video game developers, the largest of which, Electronic Arts, employs over two thousand people. The "Assassin's Creed" series, along with the "Tom Clancy" series have all been produced in Canada and have achieved worldwide success. For consumers, the largest video games convention in Canada is the Enthusiast Gaming Live Expo (EGLX).
History of Quebec
Quebec City was founded in 1608 by Samuel de Champlain. Some other towns were founded before, most famously Tadoussac in 1604 which still exists today, but Quebec was the first to be meant as a permanent settlement and not a simple trading post. Over time, it became the capital of Canada and all of New France.
The first version of the town was a single large walled building, called the Habitation. A similar Habitation was established in Port Royal in 1605, in Acadia. This arrangement was made for protection against perceived threats from the indigenous people. The difficulty of supplying the city of Quebec from France and the lack of knowledge of the area meant that life was hard. A significant fraction of the population died of hunger and diseases during the first winter. However, agriculture soon expanded and a continuous flow of immigrants, mostly men in search of adventure, increased the population.
Watch Dogs 2
At E3 2014, Ubisoft executive Tony Key claimed that they were very satisfied with the sales of the first game, and that the brand would be turned into a long-running franchise. According to creative director Jonathan Morin, the first game's main goal was to establish the "Watch Dogs" brand. It was intended that they take risks with the sequel, instead of creating a more polished version of the previous game. To improve the game, Morin and his team read the reviews of the first game, and visited NeoGAF and various forums to study player feedback. Their priorities included creating a "believable" environment, giving players more freedom, and introducing a new leading character, whose personality would be completely different from that of the protagonist of the first game, Aiden Pearce. The primary developer Ubisoft Montreal worked with other subsidiaries Ubisoft Toronto, Ubisoft Paris, Ubisoft Bucharest, Ubisoft Kiev, and Ubisoft Reflections to aid in the production. The driving mechanic was completely overhauled to make it more accessible to players, and was developed by Ubisoft Reflections, the developer of Ubisoft's own "Driver" series. In light of complaints about a graphical downgrade in "Watch Dogs" from what was seen at E3 2012, Ubisoft assured that "Watch Dogs 2" would not suffer the same outcome because, unlike the first installment, it was developed for PlayStation 4 and Xbox One from the start. Another improvement from the first game was a more prominent thematic connection to the narrative. Main operations are structured like story arcs that last up to ninety minutes each, advancing the plot with each completion.
Culture of Quebec
Video games are popular in Quebec, as they are in the rest of Canada and the United States. The majority of video games come from either the United States, Canada, or Japan. Only some games have been translated into French, but the government of Quebec and the Entertainment Software Association of Canada made a deal in 2007 that will require all games sold in Quebec to be translated into French by 2009, as long as they are available in another part of the world in French as well. In some cases the game includes optional French text and/or subtitles, while in other cases the game is fully translated in French complete with dubbed voice acting (as is the case with games by Montreal-based Ubisoft), which may be recorded either locally or in Europe.
List of Ubisoft subsidiaries
1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed "Is it Love?", a free-to-play episodic mobile game.
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game company headquartered in Montreuil, France, with several development studios across the world. It is known for publishing games for several acclaimed video game franchises including "Assassin's Creed", "Far Cry", "Just Dance", "Prince of Persia", "Rayman", "Raving Rabbids", and "Tom Clancy's".
Ketchapp
Ketchapp SARL is a French video game publisher based in Paris, specialising in the mobile games market. Founded in March 2014 by brothers Antoine and Michel Morcos, the company first came into the public eye in 2014, through its port of the open-source game "2048". Many of Ketchapp's games are unlicensed variations of popular casual games by other developers. Ketchapp was acquired by Ubisoft in September 2016.
Assassin's Creed III
Work on "Assassin's Creed III" began in January 2010 (almost immediately after the release of "Assassin's Creed II") by a senior team of Ubisoft developers. The title was in development for two and a half years and had the longest development cycle since the first "Assassin's Creed". When Ubisoft first revealed "" in 2010, as new details came to light, there was some confusion within the gaming community as to whether this would be "Assassin's Creed III". According to the developers, "Brotherhood" was not "Assassin's Creed III", and the third installment would not star a "pre-existing character." Ubisoft Montreal's developers stated in their interviews that "Assassin's Creed III" would be released eventually.
Eidos Montréal
The studio was founded by Eidos Interactive (later renamed Square Enix Europe) in 2007, with Stéphane D'Astous appointed general manager. According to D'Astous, unlike other video game development studios, Eidos Montréal's development cycle is characterized by smaller teams (totalling 350) working over a longer period. The same year as its founding, the studio announced its first project: the third installment of the "Deus Ex" series, "", which was released in 2011. In 2009, the studio announced its second project, the fourth installment of the "Thief" series. On 4 March 2014, Square Enix announced that 27 employees were laid off from Eidos Montréal. Stéphane D'Astous resigned from Eidos Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix.
Red Barrels
Red Barrels Inc. is a Canadian video game developer based in Montreal. The company was founded by Philippe Morin, David Chateauneuf and Hugo Dallaire in 2011. The three were previously developers for Ubisoft Montreal and EA Montreal, but founded the company after the origination of an original intellectual property by Dallaire in 2010. After leaving their respective workplaces, the team's online presence began in July 2012 and a trailer for the game that became "Outlast".
Quebec Bulldogs
The Quebec Hockey Club was founded in 1878, after the construction of the Quebec Skating Rink in 1877. The club consisted of Anglo-Canadian players. Play was by exhibition only, against teams drawn from the club members or visiting teams from Montreal. In 1883, the club played in the Montreal Winter Carnival, and joined the Amateur Hockey Association of Canada (AHAC) in 1888 and were members until 1898. After the AHAC, Quebec played in the Canadian Amateur Hockey League from 1899 to 1905, and the Eastern Canada Amateur Hockey Association from 1906 to 1909. One player that went through the ranks of the Quebec Hockey Club was David Watson (1869–1922), a journalist and newspaper owner who fought as a Major-General in World War 1. Watson played for the Quebec HC as a cover point (an offensive defenseman) in the AHAC through the course of the 1890s.
List of Ubisoft subsidiaries
Owlient is a video game studio founded in 2005 in Paris, France. The company focuses on creating free-to-play titles, with their most successful game being "Howrse". Owlient was acquired by Ubisoft in 2011.
List of Ubisoft subsidiaries
Ubisoft Osaka, formerly known as Digital Kids, was founded in Osaka, Japan. It was acquired by Ubisoft in 2008, and has since created many handheld titles, including "Petz". The studio collaborates with Ubisoft San Francisco.
Far Cry
Far Cry is a franchise of first-person shooter video games, all of which have been published by Ubisoft. The first game, "Far Cry", was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. There have been five main games in the series, along with two standalone expansions; the first game, initially developed for Microsoft Windows, also saw a number of ports to video game consoles.
Ubisoft Toronto
Ubisoft Toronto Inc. is a Canadian video game developer and a subsidiary of Ubisoft based in Toronto, Ontario. The studio was announced on 6 July 2009, with the government of Ontario pledging $260 million to Ubisoft to create 800 new jobs in the Ontario region. The studio's location was confirmed on 4 December 2009.
List of Ubisoft subsidiaries
Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in Heusenstamm, Germany. The company was best known for creating and publishing the "Anno" series of real-time strategy games. In December 2001, Sunflowers Interactive struck a four-year exclusivity deal with Bulgarian developer Black Sea Studios, which resulted in "Knights of Honor" (2004). In March 2002, the company dismantled their entire internal development studio, shifting their focus onto third-party publishing. To do so, they acquired a 30% stake in Berlin-based studio . Sunflowers Interactive furthermore signed a contract with Aspyr in August 2006, which gained them wider distribution of their games in North America. Ubisoft announced on 11 April 2007 that they had acquired Sunflowers Interactive and the "Anno" series, of which the company would be merged into Ubisoft's own distribution arm. Co-founder Boiko stated that he was satisfied with the acquisition, knowing that Ubisoft and Related Designs would be creating "something amazing". However, both Boiko and Hamrozi stated that they did not want to work for Ubisoft, and planned to establish a new venture instead.
Assassin's Creed II
Ubisoft's Yves Guillemot officially confirmed that "Assassin's Creed II" was in development on November 26, 2008, during the company's financial performance report. This was followed by Michael Pachter speculating in GameTrailers' "Bonus Round" that game would change its setting to the events of the French Revolution, which turned out to be false.
Far Cry 2
The unveiling of "Far Cry 2" took place on July 19, 2007 in Paris, France, by head company Ubisoft. Ubisoft stated that the game had been in development by the Ubisoft Montreal team, and would be released on October 23, 2008.
List of Ubisoft subsidiaries
Ubisoft Sao Paulo was located in São Paulo, Brazil. The studio's foundation was announced on 24 June 2008 with a planned opening with 20 employees set for late July 2008, seeking to employ about 200 total staff after a four-year lifespan. Early on, studio head Bertrand Chaverot stated that Ubisoft was considering to open additional studios in Rio de Janeiro and Florianópolis. On 20 January 2009, it was announced that Ubisoft had acquired Porto Alegre-based Southlogic Studios, which was merged into Ubisoft Sao Paulo. On 29 September 2010, Ubisoft reported that, due to a declining market interest in Nintendo DS games, the operations in Brazil would be re-evaluated, and that Ubisoft Sao Paulo's development facilities would be ramped down by the end of the year.
List of Ubisoft subsidiaries
Ubisoft Kiev was founded in 2008 in Kiev, Ukraine. The studio's focus is to port Ubisoft games to personal computers (PCs), and the studio has also worked on titles such as "Tom Clancy's Ghost Recon Future Soldier" and "Watch Dogs 2". Ubisoft Kiev partnered with Massive Entertainment on Uplay and frequently worked with RedLynx on "Trials" games. In 2016, the studio launched a quality control department for PC ports. Recently, Ubisoft Kiev has worked closely with Ubisoft Quebec on "Assassin's Creed Odyssey" PC version, and with RedLynx on "Trials Rising".
Limbic Entertainment
The company was founded on September 19, 2002, by Stephan Winter, Eike Radunz and Alexander Frey and has about 50 employees. They developed the tenth installment in the "Might and Magic" video game series, "", for Ubisoft. Also for Ubisoft, they developed "Might & Magic Heroes VI" in collaboration with Black Hole Entertainment and Virtuos. In August 2014, Ubisoft announced that it would produce "Might & Magic Heroes VII" in cooperation with Limbic Entertainment.
Ubisoft Quebec
Ubisoft Quebec is a Canadian video game developer and a subsidiary of Ubisoft based in Quebec City.
Economy of Quebec
The multimedia sector was enhanced by Electronic Arts in 2003. Some 5800 people work for game development companies such as Ubisoft, Microïds, Strategy First, A2M, and Eidos Interactive.
Ubisoft
In March 2001, Gores Technology Group sold The Learning Company's entertainment division (which includes games originally published by Brøderbund, Mattel Interactive, Mindscape and Strategic Simulations) to them. The sale included the rights to intellectual properties such as the "Myst" and "Prince of Persia" series. Ubisoft Montreal developed the "Prince of Persia" title into "", released in 2003, another critically successful title. At the same time, Ubi Soft also released "Beyond Good & Evil", Ancel's project after "Rayman"; it was one of Ubi Soft's first commercial "flop", as while it has gained an appreciation over time, it was met with lukewarm reception at its release alongside a competitive 2003 release market.
Patrice Désilets
Unfortunately, THQ declared backrupcy under Chapter 11 in the United States in December 2012 and, in January 2013, THQ Montreal was sold off to Ubisoft in an auction. Désilets was subsequently let go by Ubisoft on May 7, 2013 when the two parties could not agree on the contract terms. When asked about it, Désilets said, "Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings. This was not my decision. Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
Speed Devils
Speed Devils is a series of video games developed by Ubisoft's Montreal studio for Microsoft Windows in 1998 and Dreamcast in 1999. Both Speed Busters: American Highways (also known as just Speed Busters) and Speed Devils are racing games in which the courses feature hazards such as dinosaurs rolling boulders, and UFOs in exotic locales including Louisiana, Louisiana Tornado, New York City, New York City Winter, Mexico, Nevada, Aspen Summer, Aspen Winter, Canada (Supposedly northern Quebec), Canada Light Winter, Canada Heavy Winter, Montreal Industrial, Hollywood, and Hollywood Disaster. The console version's career mode allowed a player to rise a racer through the ranks of a fictional racing league. Colorful rivals would challenge you to accomplish certain feats during races, making accompanying bets using prize money from competition. Money earned from gambling and performance is used to buy cars, upgrade them, and maintain them. There are 4 classes in the game.Each class had 4 people. Starting in Class D, they are Jack, Ms. Penny Parker, Alfanso, and Luigi. Class C has Vanessa, Blue Bullet, James, and Tex. Class B has Billy-Sue Bayou, Cora and Antonio Martinez, and Jake. The top class, Class A, has Cory, Pat, Yu and Driver X. Then you must beat Driver X, the boss of the game. The game also supports five players on one Dreamcast console.
List of Ubisoft subsidiaries
Red Storm Entertainment was founded by novelist Tom Clancy, managing director Steve Reid, and 17 staff members in Cary, North Carolina, in 1996. The company self-published its first tactical shooter, "Tom Clancy's Rainbow Six", in 1998. Ubisoft acquired the studio in 2000. After the acquisition, Red Storm continued to work on tactical shooters and developed "Tom Clancy's Ghost Recon" in 2001, as well as its sequel, "Tom Clancy's Ghost Recon 2", in 2004. Red Storm continues to collaborate with other Ubisoft studios on future "Ghost Recon" titles and was involved in the development of several "Far Cry" games. Red Storm became one of the first Ubisoft studios to develop virtual reality projects, starting with the release of "Werewolves Within" in 2016 and "" in 2017.
List of Ubisoft subsidiaries
Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario. The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada. The team at Toronto are mostly employees from the Montreal studio who had worked on "". The studio then took the lead role in developing "Tom Clancy's Splinter Cell" game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, "", received critical acclaim upon release. The studio continued to contribute to other Ubisoft's project, including "Far Cry 4" and "Assassin's Creed Unity", and announced a new intellectual property, a toys-to-life game called "" at E3 2017. Raymond departed the studio and formed EA Motive in 2015. Clint Hocking, the director of "Far Cry 2", worked in the Toronto studio. The studio is working on "".
List of Ubisoft subsidiaries
Ubisoft Montpellier, formerly Ubi Pictures, was founded in 1994 as one of Ubisoft's graphics departments in Castelnau-le-Lez, France. The studio has released several successful games under Michel Ancel's direction, including "Rayman" and "Beyond Good & Evil". The company also worked on several licensed titles, including "" and "Peter Jackson's King Kong", and collaborated with Eric Chahi on "From Dust". The studio also developed the UbiArt Framework engine, used in titles like "Rayman Origins", "Rayman Legends" and "". The company is working on "Beyond Good and Evil 2" and "Space Junkies".
South Park: The Fractured but Whole
During development of the previous game by Obsidian Entertainment for publisher THQ, Ubisoft bought the rights to the game after THQ went into bankruptcy. Ubisoft chose to develop the sequel internally, replacing Obsidian Entertainment with the nearly 100-member team at Ubisoft San Francisco (USF). The team, which was responsible for the "Rocksmith" series of music video games, recruited experts in role-playing games and their related systems. Additional support work was done by Ubisoft Osaka, Massive Entertainment, Ubisoft Annecy, Ubisoft Reflections, Blue Byte, and Ubisoft Quebec.
Ubisoft Leamington
On 18 January 2017, French publisher Ubisoft acquired the studio from Activision, and renamed it Ubisoft Leamington, referencing its Leamington Spa location. Under this new owner, Ubisoft Leamington will work on AAA titles closely with Newcastle-upon-Tyne-based partner studio Ubisoft Reflections.
List of Ubisoft subsidiaries
Ivory Tower was founded in September 2007 in Lyon, France, by former employees of Eden Games, who had worked on "Test Drive Unlimited". Following the release of their first game, "The Crew", the company was acquired by Ubisoft in October 2015. Ivory Tower also developed a sequel to the game, "The Crew 2", which was released in 2018.
Assassin's Creed Unity
In February 2016 Ubisoft announced that it would not be announcing any additional "Assassin's Creed" games for the rest of the year, citing the many issues of Unity and stating that, "we've learned a lot based on your feedback." In this statement, Ubisoft pledged its commitment to evolve the game's mechanics in order to create "more enjoyable games". This news has possible connections to Ubisoft's third quarter financial report, which was released on the same day, and states that "Assassin's Creed Syndicate" had a "slower launch than expected."
Ubisoft
In the early 1980s, they saw that the costs of buying computers and software from a French supplier was more expensive than buying the same materials in the United Kingdom and shipping to France, and came upon the idea of a mail-order business around computers and software. Their mother said they could start their own business this way as long as they managed it themselves and equally split its shares between the five of them. Their first business was Guillemot Informatique, founded in 1984. They originally only sold through mail order, but soon were getting orders from French retailers, since they were able to undercut other suppliers by up to 50% of the cost of new titles. By 1986, this company was earning about 40 million French francs. In 1985, the brothers established Guillemot Corporation for similar distribution of computer hardware. As demand continued, the brothers recognised that video game software was becoming a lucrative property, and decided that they needed to get into the development side of the industry, already having insight on the publication and distribution side. On 12 March 1986, the brothers founded Ubi Soft (formally, Ubi Soft Entertainment S.A.) in Carentoir, a village located in the Morbihan department in Brittany. The name "Ubi Soft" was selected to represent "ubiquitous" software.
Ubisoft Montreal
Martin Tremblay joined the studio as executive vice-president in 1999, and was promoted to chief operating officer a year later.
Assassin's Creed Unity
On October 6, 2014, Ubisoft announced that they had enlisted the help of academic historians such as Laurent Turcot, professor at Université du Québec à Trois-Rivières for daily life of 18th-century Paris and Jean Clement Martin professor at the Sorbonne, to revise the script.
Beast (Canadian band)
The pair first worked together in 2006 on a project for the video game company Ubisoft in 2006. The resulting sound was angrier than either artist was used to: "The angry message is about letting the beast out that's inside, because in society you're not allowed to be emotive or sensitive. The feelings of the moment when we were writing were mostly sadness and anger," said Bonifassi in an interview with Canadian music news magazine, "Chart".
List of Ubisoft subsidiaries
Nadeo was founded in 2000 in Paris, France, and gained success with the racing game franchise "TrackMania". The team focused on allowing players to create user-generated content and developed a network called ManiaPlanet. All games developed by Nadeo since Ubisoft's acquisition in 2009 were racing games, except for "ShootMania Storm", a first-person shooter. Nadeo's latest title is "TrackMania Turbo".
Far Cry 4
The game's development was led by Ubisoft Montreal, which took over the development of the "Far Cry" franchise after the release of "" in 2005. Additional development was handled by four other in-house Ubisoft studios, Ubisoft Toronto, Red Storm Entertainment, Ubisoft Shanghai, and Ubisoft Kiev. The Montreal studio worked on the game's campaign, the Toronto studio worked on the Shangri-La segments of the campaign, Red Storm handled the development of the competitive multiplayer, the Shanghai studio worked on the hunting missions, and the Kiev studio developed the game's PC version. Development of the game began in late 2012, after the shipment of "Assassin's Creed III". The game's creative director is Alex Hutchinson, who had previously worked on Maxis's "Spore" as well as "Assassin's Creed III".
Ubique (company)
1994 – Ubique Ltd was founded in Israel by Ehud Shapiro and a group of scientists from
the Weizmann Institute to develop real-time, distributed computing products. The
company developed a presence-based chat system known as Virtual Places along with real-time
instant messaging and presence technology software. These were the very early days of the web, which at the time had only static data. Ubique's mission was "to add people to the web".
List of Ubisoft subsidiaries
Ubisoft Bordeaux was founded in September 2017 in Bordeaux, France. It serves as a support studio and collaborates with the Annecy, Paris and Montpellier studios on their future titles. The studio is headed by Julien Mayeux. The studio has more than 100 employees.
List of Ubisoft subsidiaries
Hybride Technologies in Piedmont, Quebec, is a technology company founded in 1991. Its main role is to create visual effects for films and TV shows, and had contributed to films such as "Jurassic World" and "". The company was acquired by Ubisoft in 2008. The company has a second office co-located with Ubisoft Montreal in Montreal, Quebec, which was opened in February 2016.
Montreal
The video game industry has been booming in Montreal since 1997, coinciding with the opening of Ubisoft Montreal. Recently, the city has attracted world leading game developers and publishers studios such as EA, Eidos Interactive, BioWare, Artificial Mind and Movement, Strategy First, THQ, Gameloft mainly because of the quality of local specialized labor, and tax credits offered to the corporations. Recently, Warner Bros. Interactive Entertainment, a division of Warner Bros., announced that it would open a video game studio. Relatively new to the video game industry, it will be Warner Bros. first studio opened, not purchased, and will develop games for such Warner Bros. franchises as Batman and other games from their DC Comics portfolio. The studio will create 300 jobs.
Carentoir
Carentoir ("Karantoer" in Breton) is a commune in the Morbihan department of Brittany in north-western France. On 1 January 2017, the former commune of Quelneuc was merged into Carentoir. It is where the entertainment company Ubisoft was founded.
Assassin's Creed Origins
Development of "Assassin's Creed Origins" started in early 2014, after the completion of "". The series had been following a yearly release cycle, but after the launch of "Assassin's Creed Syndicate" in 2015, Ubisoft chose to delay the release of "Origins" until 2017. Ubisoft CEO Yves Guillemot cited a desire to focus on the quality of the individual titles, the opportunity to develop future games with new engines, and the disappointing sales of "Syndicate" as the reasons behind the decision. The team enlisted Ubisoft Kiev to develop the PC version in parallel with the console versions.
Ubisoft Montreal
Ubisoft Montreal continue to develop games in the "Tom Clancy's", "Prince of Persia", "Assassin's Creed", and "Far Cry" series, with various Ubisoft studios assisting at times. These series established Ubisoft Montreal's approach around open world games, a goal that Ubisoft wanted as the publisher prepared for the eighth generation of consoles, as well as detection to the authencitiy and historical accuracy of their products. To continue to expand its portfolio, Ubisoft Montreal subsequently developed the "Watch Dogs" series, with the first game released in 2014. "Watch Dogs" was developed as a modern, urban open world game, but to differentiate itself from "Grand Theft Auto", incorporated elements of hacking and surveillance.
Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a subsidiary of Ubisoft based in Montreal, Quebec.
List of Ubisoft subsidiaries
Ubisoft Milan was founded in 1998 in Milan, Italy. The studio's initial focus was to develop handheld titles, and it brought "Rayman" to Game Boy Color and "" to Game Boy Advance. The Milan studio also served as a support studio for Ubisoft, assisting other studios on many games, such as "Beyond Good & Evil", "", "", "", "", and "Assassin's Creed Rogue", and is a core developer of the "Just Dance" series. The studio's focus then shifted to develop games that require motion control, including "MotionSports" and "" with the Barcelona studio and the Paris studio, respectively. The studio was the lead developer of the company's first Nintendo Switch exclusive game, "Mario + Rabbids Kingdom Battle", together with Ubisoft Paris, and is working on downloadable content for that game.
Ubisoft Montreal
During his time as COO, Martin Tremblay was a staunch supporter of non-compete clauses, in large part due to an incident in which Electronic Arts hired away several Ubisoft Montreal employees to the at the time newly opened EA Montreal studio. When Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at Vivendi Games, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract. Upon Tremblay's departure in 2006, Yannis Mallat, a producer on the "Prince of Persia" games, became the new CEO, also filling the same roles as Tremblay's COO position.
List of Ubisoft subsidiaries
Ubisoft Bucharest in Bucharest, Romania, was founded in 1992 as Ubisoft's first in-house studio that was based outside France. Consisting of six members when it was founded, the company's main goal was to port Ubisoft's games to personal computers. It also supported other studios on the development of "Assassin's Creed" multiplayer, "Assassin's Creed Rogue", "Just Dance", and "". A separate team in Craiova was established in September 2008 with 12 employees. In December 2008, 126 employees were added to the two studios (of which 75 in Bucharest and 51 in Craiova), with the total staff count reaching around 770.
List of Ubisoft subsidiaries
Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 14,000 employees working in over 40 studios.
Jean Pouliot
Jean Adélard Pouliot, OC (June 6, 1923 – August 8, 2004) was a Canadian broadcasting pioneer who helped establish television stations in Kitchener, Ontario, and Quebec City, Quebec. Pouliot was the president and CEO for the first publicly traded Quebec broadcasting company, Télé-Capitale, and started two French language networks: TVA (co-founded with Roland Giguère of Télé-Métropole in 1971), and TQS (Télévision Quatre Saisons) (launched in 1986).
Assassin's Creed: Revelations
In November 2010, Ubisoft's CEO Yves Guillemot teased "something "Assassin's" related" in 2011, despite an earlier statement by Ubisoft Montreal's Jean-Francois Boivin that no "Assassin's Creed" game will be released in 2011. Geoffroy Sardin of Ubisoft later confirmed that there will be a "big" Assassin's Creed game in 2011. Guillemot also explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with Ubisoft's most popular other franchises. In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next "Assassin's Creed" game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.
Assassin's Creed Syndicate
"Assassin's Creed Syndicate" is the second major entry in the series not to be developed by Ubisoft Montreal, following 2014's "Assassin's Creed Rogue". Instead, on July 2, 2014, Ubisoft announced that Ubisoft Quebec would handle lead development as part of "a major investment" in the studio, who had assisted on the making of the six prior games as well as "The Tyranny of King Washington" and "", downloadable content for "Assassin's Creed III" and "" respectively. Marc-Alexis Côté serves as the creative director for the game after working in various positions on "", "", "Assassin's Creed III", and "Freedom Cry" while François Pelland returns as senior producer after "Assassin's Creed III", having also been an executive director on all three in-between entries. Lydia Andrew is the game's audio director, returning from "Assassin's Creed III", "Black Flag", and "Unity". Historian Jean-Vincent Roy served as a consultant on the game, having previously consulted on "Assassin's Creed III", and held various other positions at Ubisoft.
Ubisoft
While they established operating offices in Paris, the brothers used the chateau in Carentoir as the primary space for development, hoping the setting would lure developers, as well as to have a better way to manage expectations of their developers. However, after about two years, the costs of maintaining the chateau were too expensive, and the developers, about a half-dozen at the time, were given the option to relocate to Paris. One of Ubi Soft's first hires was Michel Ancel who was only a teenager at the time, but had been noticed by the brothers for his animation skills, and he and his family relocated to Carentoir. However, with the chateau's closure, Ancel's family could not afford the cost of living in Paris, and returned to Montpellier in southern France, while the Guillemot brothers told Ancel to keep them abreast of anything he might come up with there. Ancel came back later with Frédéric Houde with a prototype of a game with highly-animated features which caught the brothers' interest. Michel Guillemot decided to make the project a key one for the company, establishing a studio in Montreuil to house over 100 developers in 1994, and targeting the new line of fifth generation consoles like the Atari Jaguar and PlayStation. Their game, "Rayman", was released in 1995 to critical success, and is considered the game that put Ubi Soft in the worldwide spotlight. Alongside this, Yves managed Guillemot Informatique, making deals with Electronic Arts, Sierra On-Line and MicroProse to distribute their games in France. By the end of the decade, Guillemot Informatique began expanding to other markets, including the United States, the United Kingdom and Germany. They entered the video game distribution and wholesale markets, and by 1993 they had become the largest distributor of video games in France.
List of Ubisoft subsidiaries
Ubisoft Barcelona Mobile, based in Barcelona, Spain, was formed as Microjocs Mobile in 2002, and became part of Digital Chocolate in August 2007. The studio was sold to Ubisoft in September 2013 and subsequently renamed Ubisoft Barcelona Mobile. Productions by Ubisoft Barcelona Mobile include "Galaxy Life" and "".
Ubisoft
On 9 September 2003, Ubi Soft announced that they would change their name to simply Ubisoft, and introduced a new logo known as "the swirl". In December 2004, rival gaming corporation Electronic Arts purchased a 19.9% stake in the firm. Ubisoft referred to the purchase as "hostile" on EA's part. Ubisoft's brothers recognised they had not considered themselves within a competitive market, and employees had feared that an EA takeover would drastically alter the environment within Ubisoft. EA's CEO at the time, John Riccitiello, assured Ubisoft the purchase was not meant as a hostile manoeuvre, and EA ended up selling the shares in 2010.
Ubisoft Montreal
In 2001, Ubisoft acquired the rights to the "Myst", "Chessmaster", and "Prince of Persia" IPs from Mattel and The Learning Company. Mallet was adamant about getting the "Prince of Persia" series and assured that the Montreal studio got the first chance to work with it. Ubisoft Montreal took the original 2D platforming games into a third-person 3D perspective, incorporating parkour, as well as bringing the series' original creator Jordan Mechner as a consultant for the game's story. "" was released in 2003, and proved a critical and financial success, with over 14 million copies sold by 2014, as well as several sequels.
Montreuil, Seine-Saint-Denis
Video game company Ubisoft has its corporate head office in Montreuil. The Air France Paris office (of Air France-KLM) is in Montreuil.
Ubisoft Toronto
In July 2015, Ubisoft Toronto announced that they were developing a new AAA-level intellectual property (IP). At Ubisoft's press conference at the June 2017 Electronic Entertainment Expo, this IP was revealed to be "" and action-adventure game with optional toys-to-life integration. Released in 2018, "Starlink" was the first original IP developed by Ubisoft Toronto.
List of Ubisoft subsidiaries
Ubisoft Pune in Pune, India, was originally part of Gameloft, a mobile game developer and publisher, until Ubisoft acquired it in 2008, at which point it had 35 members. The studio then worked on several "Just Dance" titles, mobile titles, ported to other console such as Nintendo Switch, and provided quality assurance tests for many Ubisoft games. The studio has over 750 employees.
Patrice Désilets
Following this, Patrice Désilets and Ubisoft came to an agreement in April 2016 in which Désilets won back all creative rights to "1666 Amsterdam".
List of Ubisoft subsidiaries
Ketchapp was founded in 2014 in Paris, France, by brothers Michel and Antoine Morcos, specialising in publishing games for the mobile games market. The company was acquired by Ubisoft in 2016.
List of Ubisoft subsidiaries
Ubisoft Casablanca was opened in April 1998 in Casablanca, Morocco. The studio's first production was the Nintendo 64 version of "". Ubisoft Casablanca assisted the development of various games for portable platforms. In June 2007, Ubisoft stated that they were to expand the studio by 150 people using government incentives. Between 2008 and 2010, the studio also operated a campus that sought to train 300 game development graduates. Ubisoft Casablanca was shuttered on 13 June 2016, following a shift in the marketplace, and the studio's position not being compatible with Ubisoft's plans going forward. The studio previously employed 48 staff members and was the oldest video game studio in North Africa. Companies set up by former Ubisoft Casablanca employees include developers TheWallGames founded by Yassine Arif, Rym Games by Imad Kharijah and Othman El Bahraoui, and Palm Grove Software by Khalil Arafan, as well as the collective Moroccan Game Developers founded in 2011 by Arif and Osama Hussain to promote video game development in Morocco.
Ubisoft Montreal
A small team in Ubisoft Montreal worked on developing a "Prince of Persia" for the next-generation consoles starting in 2004. They wanted to break away from having the player-character as a prince, and soon came to the concept of having the player control one of the Assassins in protecting the prince during the period of the Third Crusade. The newer hardware allowed them to expand the linear gameplay from "Prince of Persia: The Sands of Time" into an open world. Ubisoft was not keen on releasing a title in the "Prince of Persia" series where the Prince was not the prime character, and the title was reworked to be a new IP, called "Assassin's Creed" that ended up being released in 2007, selling over 10 million units by 2014. The was the third major IP being developed at Ubisoft Montreal, and has also had numerous sequel since its release.
List of Ubisoft subsidiaries
Ubisoft Philippines was founded in 2016 as the first major game studio in the Philippines. The studio is located on the campus of De La Salle University in Santa Rosa, Laguna, and develops new AAA games alongside Ubisoft Singapore. The studio has 100 employees.
Assassin's Creed (video game)
The fundamentals of gameplay were completed within nine to twelve months, and another year was spent improving it before they presented the game to Ubisoft's executives in Paris. Jade Raymond was brought in in late 2004 to serve as the game's producer, helping with the team's growth and the game's direction. Around late 2005 to early 2006, following nearly two years of development, the concept for "Prince of Persia: Assassin" had the game's titular prince was AI-controlled, watched over by the player-controlled Assassin that served as the Prince's bodyguard and rescued the Prince from various situations. Ubisoft's management and the development had debates on this direction; Ubisoft's management wanted another game in the "Prince of Persia" franchise, and was not keen on releasing a game with that name where the Prince was not the lead character. The development team counters that with a new generation of consoles, they could potentially make it a new intellectual property. Near the 2006 Game Developers Conference, Ubisoft's marketing team came up with the idea of naming the game "Assassin's Creed", which Désilets recognized fit in perfectly with the themes they had been working on, including tying into the creed of the Assassins, "nothing is true; everything is permitted". The prince character was dropped and the game focused solely on the assassin as the playable character.
List of Ubisoft subsidiaries
Ubisoft Paris was founded in 1992 in Montreuil, France, and was the first in-house studio for Ubisoft. Ubisoft Paris worked on several early "Rayman" games as well as its spin-off, "Raving Rabbids". It became the core developer of the "Tom Clancy's Ghost Recon" series and the "Just Dance" series, one of the most successful rhythm games in the market. The studio latest work was "Just Dance 2019".
Quazal
Quazal Technologies Inc. (formerly Proksim Software Inc.), doing business as Quazal (formerly Proksim Software), is a Canadian software developer based in Montreal, Quebec. Founded in 1997 by Sylvain Beaudry, Martin Lavoie and Carl Dionne, the company focuses on the development of cross-platform multiplayer tools for video games, most notably, Net-Z and Rendez-Vous. On 4 November 2010, it was announced that Ubisoft had acquired Quazal.
Ubisoft Leamington
Ubisoft Leamington (formerly FreeStyleGames Limited) is a British video game developer based in Leamington Spa, England. Founded in November 2002 by six industry veterans formerly of Codemasters and Rare, the studios was bought by Activision in September 2008. In January 2017, Ubisoft acquired the studio from Activision and renamed it Ubisoft Leamington. Ubisoft Leamington is working on AAA games, primarily the "Tom Clancy's The Division" franchise, in close cooperation with sister studio Ubisoft Reflections.
MC2 France
On March 2005 Ubisoft acquired part of MC2-Microïds "(Microïds Canada)" and integrated it into Ubisoft's Montréal studios. In 2006 MC2 France acquired of a minority interest in the mobile games developer, Tetraedge; among Tetraedge's work, they have adapted "Syberia" for smartphones.
Economy of Montreal
The video game industry is also growing rapidly in Montreal since 1997, coinciding with the opening of Ubisoft Montreal. Recently, the city has attracted world leading game developers and publishers studios such as Ubisoft, EA, Eidos Interactive, Artificial Mind and Movement, BioWare, and Strategy First, mainly because video games jobs have been heavily subsidized by the provincial government. Every year, this industry generates billions of dollars and thousands of jobs in the Montreal area.
Tony de Peltrie
Special effects for blockbusters such as "Jurassic Park" or "The Matrix" and many other films were produced with it. Many companies in the computer game industry also used programs by Softimage.
The presence of Softimage in Montreal was one of the reasons why Ubisoft established their North American headquarters in the city, where French and English are spoken. Ubisoft Montreal was launched in 1997 with 50 employees and in 2015 is the world's largest studio for the development and manufacture of computer games. By 2014 there were more than 2,700 employees.
Ubisoft Reflections
Martin Edmondson and Nicholas Chamberlain started developing games for the BBC Micro under the moniker "Reflections" in 1984. Their first game was a "Paperboy" clone called "Paper-Round" that took two years to develop but was never released. While working on that game, they started "Ravenskull" which would be their first published game, released in 1986 by Superior Software. This was followed by "Codename: Droid" and an Acorn Electron conversion of "Stryker's Run" in 1987.
Ubisoft Montreal
Ubisoft Montreal developed another new IP, "For Honor", which was first released in 2017. Atypical of Ubisoft Montreal's properties, "For Honor" is a multiplayer action combat game that uses various warriors from across various time periods. It had been an idea that its lead developer Jason Vandenberghe had had for at least ten years prior to its announcement. "For Honor" represents the studio's first attempt at an "ongoing game", producing ongoing content released on a seasonal basis.
List of Ubisoft subsidiaries
Ubisoft Stockholm was founded in 2017 in Stockholm, Sweden. Led by Patrick Bach, the studio will collaborate with Massive Entertainment on the upcoming "Avatar" video game.
Limbic Entertainment
In October 2016 Ubisoft announced the end of partnership with Limbic.