When was Daydream Software founded?
Daydream Software
Daydream Software was founded in 1994 in Umeå, Sweden. Its starting team of five was headed by lead designer Nigel Papworth on the principle that they would develop their own games without working with other major publishers to develop commissioned games.
Major film studio
DreamWorks was founded in 1994 by Steven Spielberg, Jeffrey Katzenberg, and David Geffen. Once again independent with the founding of a new company after two-and-a-half years under the Viacom/Paramount corporate umbrella, it is backed by India's Reliance ADA Group. DreamWorks is not a full-service studio—it produces and finances films, but as it did for most of its first era as an independent, it arranges distribution through the majors. In February 2009, after dropping out of a deal with Universal, DreamWorks struck such a deal with Disney, though Paramount was releasing the DreamWorks pictures developed there through mid-2011. The first independent DreamWorks film to be released under the new deal, via Touchstone, was "I Am Number Four" in February 2011. Katzenberg, who was completely divested from the new DreamWorks, ran DreamWorks Animation as a totally separate business. The company maintained distribution deals with DreamWorks Pictures, Paramount Pictures and 20th Century Fox. On August 22, 2016, Universal Studios' parent company NBCUniversal acquired DreamWorks Animation for $3.8 billion, thereby granting Universal ownership access to every DreamWorks Animation product and distribution rights for future movies. As part of the agreement, Katzenberg relinquished control of DreamWorks Animation to Illumination Entertainment's CEO Chris Meledandri while heading as new chairman of DreamWorks New Media. "How to Train Your Dragon 3", which is scheduled to be released on February 22, 2019, will be the first DreamWorks Animation movie to be distributed by Universal Studios.
Yangdup Lama
After serving in Hyatt for four and a half years, Yangdup founded a mobile bar tending service company called "Cocktails & Dreams" and in September 2003, "Cocktails & Dreams/Thirsty Three Hospitality" – a bar service and beverage consultancy company. Later he opened a commercial bar called "Cocktails & Dreams, Speakeasy" in Gurugram (Gurgaun) and also a bar training and beverage management school by the name "Cocktail and Dreams Beverage Studio" in Delhi. Cocktails & Dreams: The Ultimate Indian Cocktail Book
Cocktails and Dreams Speakeasy official website
Lobotomy Software
Lobotomy Software was founded in 1993, when a group of friends working at Nintendo of America left to form their own company, becoming the creative department of Lobotomy, with the engineering talent coming from Manley & Associates (Manley & Associates was later acquired by Electronic Arts in 1996, renamed Electronic Arts Seattle, and subsequently shut down in 2002). They originally worked out of co-founder Paul Lange's apartment, but after a few months set up an office in Redmond, Washington. The team began working on various game demos, one of which later became the first-person shooter game, "PowerSlave".
DreamWorks
In December 2005, the founders agreed to sell the studio to Viacom, parent of Paramount Pictures. The sale was completed in February 2006 (this version is now named DW Studios). In 2008, DreamWorks announced its intention to end its partnership with Paramount and signed a $1.5 billion deal to produce films with India's Reliance Anil Dhirubhai Ambani Group, re-creating DreamWorks Pictures into an independent entity. The following year, DreamWorks entered into a distribution agreement with Walt Disney Studios Motion Pictures, wherein Disney would distribute DreamWorks films through Touchstone Pictures; the deal continued until 2016. As of October 2016, DreamWorks' films are marketed and distributed by Universal Pictures. Currently, DreamWorks operates out of offices at Universal Studios.
Datastorm Technologies
Based on the program's popularity, Barkelew and Smith founded Datastorm Technologies Inc. in 1986 to build a full-fledged company around the product. The founders chose Columbia, Missouri, as the company's headquarters because of the relatively low cost of living and to tap into the pool of programmers graduating from the University of Missouri's computer science department. Datastorm financed its growth by reinvesting its earnings rather than through outside investors. In 1992, they were ranked 376 in the Inc. 500.
Daydream Forever
Daydream Forever is the third studio album by American indietronica musician Kamtin Mohager's project The Chain Gang of 1974. Released on February 4, 2014, by Warner Bros. Records, it is the major label debut of The Chain Gang of 1974, whose previous records were released under indie label Modern Art Records. The album is a follow-up to the project's 2013 single "Miko", which features as the fifth track on the album, and successful promotional single "Sleepwalking", which also features on the album, as the third track.
Donald Brown (programmer)
Brown was a founding partner of CE Software in West Des Moines, Iowa and created at least two games for the company: "SwordThrust", an expanded commercial version of "Eamon", and "Wall Street", a financial strategy game. Brown was later instrumental in the development of CE Software's "QuicKeys" macro recorder software and the "QuickMail" email client for the Apple Macintosh. In addition, Donald Brown produced the Executive Decision Maker desk accessory and the Desk Accessory Mover software utility; the latter was one of the first (if not the first) utilities that allowed users to install and move desk accessories on the Apple Macintosh platform. Brown later worked for Prairie Group, a software development company in West Des Moines.
Marc Weigert
In 1995, Weigert founded the company Dreamscape Imagery Inc. with his wife Stacey. He became VFX Project Manager for the film "Independence Day" (1996), for which Weigert created "Digital Assistant for Visual Effects", a project management software to manage, schedule and track the filming of VFX elements. In conjunction with the software, Weigert also developed a design for a visual effects production board, in conjunction with manufacturing company Hollywood Production Boards. Between 1996 and 2000, he created new software versions to include the post-production process. Digital Assistant for Visual Effects has been used for several feature films, including "Stuart Little", "Alien Resurrection", "Flubber", "Volcano", "Godzilla", "Wing Commander", "Monkeybone", "Bless the Child" and "X-Men", as well as on television films and series. Dreamscape Imagery Inc. sold the source code to the Internet company Creative Planet Inc. in 2000.
Daydreams (1915 film)
"Daydreams" was produced by A. Khanzhonkov and Co. the company created by Aleksandr Khanzhonkov, Russia's first cinema entrepreneur.
Digital Image Design
Digital Image Design (DID) was a British video game developer founded by Martin Kenwright and Phillip Allsopp in 1989. It was originally based in Runcorn, Cheshire in England. The company specialized in aircraft simulator games, mostly published by Ocean Software. DID expanded following the release of "TFX", "Inferno", and "EF2000", and subsequently moved offices to Warrington. During this period, the technology from one of its products was spun off into a military laser designation simulator and they would also produce professional flight simulators for customers such as the Royal Air Force and British Airways.
After being taken over by Infogrames, key members of staff including Kenwright and Mick Hocking left to form Evolution Studios together with Ian Hetherington from Psygnosis. The company was subsequently sold to Rage Games Limited. After the demise of Rage Games Limited, a company named Juice Games appeared in the same Warrington office, with some key members of staff. Juice Games later became THQ Digital Studios UK.
Google Daydream
In May 2016 at the Google I/O developer conference, Google announced that a virtual reality (VR) mode called "Daydream" would be coming to the new Android release Nougat.
Google Daydream
The first-generation Google Daydream View was announced on October 4, 2016. Daydream-ready smartphones can be placed in the front compartment of the Daydream View and then viewed in VR through the headset's two lenses. The View distinguished itself from previous VR head mounts by being constructed out of a light-weight cloth material, as well as featuring capacitive nubs and an NFC chip to simplify the process of setting up virtual reality viewing.
Shazam (application)
The company was founded in 1999 by Barton and Inghelbrecht, who were students at University of California, Berkeley and Mukherjee, who worked at a London-based internet consulting firm called Viant. In need of a digital signal processing specialist, the founding team then hired Wang, who had received his PhD from Stanford University. , Wang is the only member of the original team to remain in the company, and serves as Shazam's Chief Scientist.
Rich Riley, who claims to have "accidentally invented the toolbar" in 1998/99, joined Shazam as CEO in April 2013 to increase the company's growth, after over 13 years at Yahoo! and with more than 17 years of experience as an entrepreneur and internet executive. "I look forward to extending our dominance in media engagement, from our roots in music to our leadership position in second-screen TV and want to ensure that Shazam is the company that helps people recognize and engage with the world around them", Riley said at the time. Riley replaced Andrew Fisher, who was hired from Infospace into the CEO role in 2005 to strengthen industry partnerships and grow the userbase. Fisher is now executive chairman.
DreamRift
DreamRift was an American independent video game developer based in Orlando, Florida, founded in 2009. They have developed two video games for Nintendo's handheld systems Nintendo DS and Nintendo 3DS: "Monster Tale" and "".
Fulcrum Digital
Fulcrum was incorporated on January 25, 1999 and started its operations from Fanwood, New Jersey. The enterprise started with a handful of workers and generated $1 Million in annual revenue by the year 2000 with 15 employees. Bhimesh Karadi and Dhana Kumarasamy were among the first few employees, who continue to be with Fulcrum since its founding days. Fulcrum entered into UK market by establishing an office in Ireland in 2005. In the same year, it started at Los Angeles and incubated a global delivery model for the rest of the world markets. A year later, the company set up a "Development Center" in Reading, UK. Fulcrum graduated into a Capability Maturity Model Integration Level 3 Company in the year 2007 and established a new Development Center in Mumbai for .NET Framework project developments.
DayJet
DayJet was an American commercial aviation operation that provided on-demand jet travel using Eclipse 500 very light jets. Founded by Ed Iacobucci, the former leader of the IBM-Microsoft Joint OS/2 development team IBM executive and the founder of Citrix Systems, and his wife, network architect Nancy Lee Iacobucci, DayJet launched in October 2007. It was based in Delray Beach, Florida.
DICE Los Angeles
DreamWorks Interactive was announced on March 22, 1995 as a joint venture between DreamWorks and Microsoft; the studio's operations were to be set up in Redmond, Washington and Los Angeles. According to Leslie Helm of the "Los Angeles Times", the company's initial computer game titles were relatively unsuccessful. Its biggest hit by August 1997 was "Goosebumps: Escape from Horrorland", with sales of 130,000 units, according to PC Data. Helm called this "a modest success".
Traitors Gate (video game)
"Traitors Gate" was conceived in 1996 by Daydream Software designer Nigel Papworth, who saw the Tower of London as a natural setting for a game. The team sought to replicate the structure with near-perfect accuracy, and began by capturing over 5,000 reference photographs on location. Pre-rendering the game's panoramic environments challenged the team, which averaged seven members; production took roughly three years to complete. Self-funded by Daydream after a successful initial public offering, "Traitors Gate" ultimately cost between $1- and $2-million, and by 2000 was distributed in 10 languages and 27 countries by companies such as DreamCatcher Interactive and FX Interactive.
Daydream Software
In 2003, the company announced "Campfire: Become Your Nightmare", for the Microsoft Xbox and Sony Playstation 2 consoles. It was dubbed as a "reverse survival horror game" (similar to Rockstar's "Manhunt" and 505 Games' "Naughty Bear") that put the player in the role of a serial killer on a campground. The game was inspired by slasher films of the 1970s and 1980s. However, the game received little press other than a trailer and concept artwork, and thus it was cancelled in 2004 for unknown reasons.
Dynamic systems development method
The DSDM Consortium was founded in 1994 by an association of vendors and experts in the field of software engineering and was created with the objective of "jointly developing and promoting an independent RAD framework" by combining their best practice experiences. The origins were an event organised by the Butler Group in London. People at that meeting all worked for blue-chip organisations such as British Airways, American Express, Oracle and Logica (other companies such as Data Sciences and Allied Domecq have since been absorbed by other organisations).
Android (operating system)
At Google I/O in May 2016, Google announced Daydream, a virtual reality platform that relies on a smartphone and provides VR capabilities through a virtual reality headset and controller designed by Google itself. The platform is built into Android starting with Android Nougat, differentiating from standalone support for VR capabilities. The software is available for developers, and was released in 2016.
VREAM
As the World Wide Web's popularity grew, creating many opportunities for tech companies, interest in VR and VRML quickly faded and many VR companies struggled. The VREAM division of PLATINUM Technology acquired Intervista and the assets of SGI's VR division. PLATINUM Technology deployed VREAM's virtual reality software in some of its enterprise software products, but closed down the VREAM business unit just prior to the acquisition of PLATINUM Technology by Computer Associates in 1999. VREAM co-founders Gaebler and LaHood left PLATINUM at that time and started a new venture, BeautyJunglecom, selling cosmetics online.
DAYDREAMER
DAYDREAMER was begun by Erik Mueller in 1983 while he was studying under Michael G. Dyer in the UCLA Computer Science Department. It was completed in 1987 and was followed by the ThoughtTreasure program, which was started in 1993.
It Was All a Dream (Dream album)
Shortly after being formed, Dream's former manager, Judith Fontaine, signed them to Clockwork Entertainment so they could begin working on their debut album. There, they recorded several tracks for the album. Subsequently, Dream parted ways with Fontaine and Clockwork Entertainment. Shortly thereafter, the group signed a record deal with Bad Boy Records. This meant that much of what was recorded at Clockwork Entertainment would be excluded from the album. In January 1999, original member Alex Chester left the group and was replaced by Diana Ortiz. With Ortiz on board, Dream recorded "It Was All a Dream" from 1999 to 2000.
List of Naughty Dog video games
Naughty Dog is an American video game developer that was founded in 1984 by Andy Gavin and Jason Rubin. Based in Santa Monica, California, Naughty Dog was originally known as JAM Software until 1989, and began producing games for the Apple II system. Their first release, "Math Jam", was an educational game for the system which Gavin and Rubin self-published in 1985. The following year, Jam developed the skiing game "Ski Crazed", which was published by Michigan-based company Baudville for the Apple II. The partnership with Baudville continued for "Dream Zone", an adventure game released for the Apple IIGS as well as the Amiga and DOS in 1987, before they left to work with Electronic Arts on "Keef the Thief" and "Rings of Power". After a brief hiatus, "Way of the Warrior" was released for the 3DO in 1994, before Naughty Dog partnered with Sony Computer Entertainment, by whom they were later acquired in 2001.
DaySmart Software
DaySmart Software's first software product was designed for salons and spas. Initially branded Salon 2000, the software was rebranded in Aug. 2001 as Salon Iris and remains DaySmart Software's flagship product. The company has also expanded to pet grooming software, spa software, tattoo parlor software and affiliated web services.
Odyssey Software
Odyssey Software was a computer game developer founded in 1987 in Eastham, Massachusetts by Art V. Cestaro III. The company produced games for the Amiga and the Nintendo Entertainment System (NES).
AdForum
AdForum Maydream Inc. is a Company founded in 1999 to provide information on the advertising industry to marketers, industry professionals and the trade press. By liaising with industry awards shows and advertising agencies, it has built up a database of Advertising Agency profiles and advertisements. According to information on the site, it currently offers access to profiles of over 20,000 agencies as well as a searchable library of more than 90,000 different ads from 110 countries around the world. An article on the website of the French newspaper "Le Figaro" in 2010 cited 20,000 agencies and 100,000 campaigns
Dream Corp, LLC
Dream Corp LLC is an American comedy television series created by Daniel Stessen for Adult Swim. Dream Corp LLC is an absurd workplace comedy set in a neglected dream therapy facility. A rotating cast of desperate patients have their dreams recorded and analyzed by Dr Roberts (Jon Gries) and his unremarkable staff. The series is the first on Adult Swim to use rotoscoping. It premiered on October 23, 2016.
Dreem (device)
Rythm, manufacturer of Dreem, was launched in 2014. $11 million were raised from private investors and public grants the same year to pursue the manufacturing of sleep-improving neurotechnology device. As of June 2017, a total of $22 million were raised by Rythm. The version 2 of the Dreem headband was released in June 2017 on pre order after practicing tests with a first beta version on 500 users at the end of 2016. The company claims that more than 50 engineers worked on the second version, collaborating with famous neuroscientists such as Emmanuel Mignot, Christoph Koch, David Eagleman. The device was designed by Yves Béhar.
Dataram
In 1996 they produced a 256MB memory module. In 1997 they developed a 1GB SDRAM-based memory module and signed a licensing agreement with Silicon Graphics. The following year they produced a 2GB memory upgrade and signed a licensing agreement with Sun Microsystems. In 1999 the company moved from the American Stock Exchange to NASDAQ, trading under the symbol DRAM. They earned the highest number of Intel Advanced Memory Module Qualifications for 1999.
Progress Software
Progress Software was co-founded by several MIT graduates, including Joseph W. Alsop, in 1981. Initially called Data Language Corporation (DLC), the company changed its name in 1987 to match that of its flagship product, Progress.
Pacific Data Images
PDI was founded in 1980 by Carl Rosendahl with a loan of $25,000 from his father. He was joined in 1981 by Richard Chuang and in 1982 by Glenn Entis. Richard and Glenn wrote the foundation of the in-house computer animation software that was to be used for the next two decades. They started work on 3D software at the end of 1981, and 3D production started in the fall of 1982. The initial goal of the company was "Entertainment using 3D computer animation". By the time PDI reached its 25th anniversary in 2005, it had completed over 1000 projects and grown to over 400 employees. In January 2015 DreamWorks announced they were shutting down the studio.
Google Daydream
The second-generation Daydream View was unveiled during the Made by Google 2017 event. For the first time, it is available in three colors, namely: "Charcoal", "Fog", and "Coral". It is largely similar to the first-generation, with a few improvements, including a slightly altered design and improved lenses for a wider field of view. On the other hand, Augmented Reality is a major upgrade exclusive to the second-generation's design. It was released on 19 October 2017 with a launch price of US$99.
DAYDREAMER
DAYDREAMER is a goal-based agent and cognitive architecture developed at University of California, Los Angeles by Erik Mueller. It models the human stream of thought and its triggering and direction by emotions, as in human daydreaming. The architecture is implemented as 12,000 lines of Lisp code.
Joseph Cayre
In 1993, expanding from home video distribution, they founded GT Interactive Software, a video games distributor and publisher. In that same year, Doom was released as shareware eventually selling 2.9 million copies. In its first year, revenue reached $10.3 million. The company went public in 1995.
In 2000, Cayre founded Midtown Equities to expand and consolidate his real estate holdings. He is also co-founder and chairman of Core Group Marketing, a residential sales company. In early 2001, he partnered with Larry Silverstein and Lloyd Goldman to purchase the lease of the World Trade Center from the Port Authority of New York and New Jersey for $3.2 billion. The partnership was required to post $800 million in fees and down payments to win the deal. Goldman and Cayre posted a combined $110 million; Silverstein contributed $14 million; Westfield America contributed $127 million (Westfield controlled the retail mall at the trade center); and $563 million was borrowed from GMAC Financing. Goldman was to receive 25% of the management fees. In 2006, Goldman's share was increased to 50% and he will take over control of the project from Silverstein in 2016.
Paradigm Entertainment
Paradigm Simulation was founded in 1990 as a company based in Addison, Texas. It initially focused on creating commercial products for graphics developers, including military training simulations for pilots and ship captains and a lengthy client list that included the United States Department of Defense, The Walt Disney Company, NASA, Lockheed Martin, Boeing, and McDonnell Douglas. Paradigm acted as a proponent of 3D computer graphics and virtual reality in the mid-1990s with its applications including the IRIS GL-based VisionWorks and the Performer-based Vega, which were used on Silicon Graphics workstations. Project sales for the company were $7 million in 1995, up from $3.5 million in 1994. During that time, the company frequented the annual Consumer Electronics Show, SIGGRAPH, and Electronic Entertainment Expo (E3) conferences with its 3D technological demonstrations.
Imagine Software
Imagine Software was founded in 1982 by former members of Bug-Byte including Mark Butler, David Lawson and Eugene Evans. Butler and Evans had previously worked at Microdigital, one of the first computer stores in the UK. Imagine Software produced several very successful games, including Arcadia for the Vic 20 and ZX Spectrum, before running into financial trouble in late 1983.
Vivarium Inc.
Vivarium Inc. is a Japanese video game developer founded in 1996 by company president Yoot Saito. It is famous for designing innovative video games which use voice recognition technology. "Seaman" for the Dreamcast is their most famous game to date. Odama, for the GameCube was also developed by Vivarium.
Hoyt Yeatman
In 1979 Yeatman, Scott Squires, Rocco Gioffre, Fred Iguchi, Tom Hollister and Bob Hollister co-founded Dream Quest Images, a groundbreaking visual effects house, winning the Academy Award for Visual Effects in 1989 for the motion control and underwater effects in "The Abyss". In 1996 Dream Quest was purchased by The Walt Disney Company, which became Disney's "The Secret Lab" in 1999. The Secret Lab closed its doors in 2001.
Traitors Gate (video game)
Daydream went public in late 1996, with the plan for "Traitors Gate" prepared. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jan Phersson-Broburg argued that self-funding Daydream's future games with money from Swedish investors, instead of opting for publisher financing "linked to specific projects", would offer the developer more stability, flexibility and room for growth. According to Papworth, "Traitors Gate" was part of Daydream's roadmap for the future after going public; the company told investors in late 1996 that a game with the working title "Project II" was under development, with an estimated 18-month production cycle and 7-10 million kr budget. Internally, there were four competing "Project II" designs at that time. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. As a result of this influx of capital, all subsequent development of "Traitors Gate" was self-funded.
Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Night Trap
Rob Fulop, developer of "Demon Attack" (1982) and other Atari games, began working with Atari founder Nolan Bushnell at his company Axlon shortly after the video game crash of 1983. James Riley was also working with Bushnell at the time on a series of interactive retail advertising campaigns. Riley received a call from Fulop, his neighbor, who explained that an engineer presented an interesting device to another one of Bushnell's employees, Tom Zito. The system used VHS technology to create movie-like gaming experiences and allowed four video tracks to be played simultaneously. The team dubbed this system "NEMO" (Never Ever Mention Outside).
Zito wanted to put together some demos to present the technology to Hasbro. Riley wanted to create an environment the player could move freely about, leading to the idea of surveillance cameras. Fulop and Riley were inspired by the play "Tamara" (1981) which ran parallel stories running in 13 different rooms. The audience would need to decide for themselves which stories they wanted to follow. Fulop and Riley watched the play three times over the course of a weekend in 1985. Fulop and Riley liked the design model and thought it would make a good basis for an interactive media experience. A prototype game titled "Scene of the Crime" was produced to demonstrate the new technology to Hasbro and test the surveillance camera gameplay. It was a short five-minute demo where the player follows suspicious characters around a house to find who stole a stash of money. The player switches between cameras to observe the characters and eavesdrop on their conversations; all the characters have a plot to steal the money. At the end of the game, the player must guess who stole the money. In December 1986, the team flew to Hasbro headquarters in Pawtucket, Rhode Island and pitched the technology to Hasbro CEO Stephen Hassenfeld and a boardroom of 22 executives who liked the system and gave funding to support further development for the technology and games.
List of id Software games
id Software is an American video game developer based in Dallas, Texas. It was founded in February 1991 by four members of the software company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. The founders, along with business manager Jay Wilbur, had previously developed the 1990 personal computer game "Commander Keen in Invasion of the Vorticons" as "Ideas from the Deep" while still employees of Softdisk. After its founding, id developed further shareware computer games in the "Commander Keen" series for Apogee Software, as well as a series of small games for Softdisk, before releasing the "grandfather of first-person shooters", "Wolfenstein 3D", in 1992 through both shareware and retail. It was followed by "Doom" (1993), considered one of the most significant and influential titles in video game history, which id self-published in shareware before releasing for retail through GT Interactive. GT Interactive published a sequel, "Doom II" (1994) and the two companies split publishing duties on id's final self-published or shareware game, "Quake" (1996).
ThoughtWorks
In the late 1980s Roy Singham founded Singham Business Services as a management consulting company servicing the equipment leasing industry in a Chicago basement. According to Singham, after two-to-three years, Singham started recruiting additional staff and came up with the name ThoughtWorks in 1990. The company was incorporated under the new name in 1993 and focused on building software applications. Over time, ThoughtWorks' technology shifted from C++ and Forte 4GL in the mid-1990s to include Java in the late 1990s.
EDreams ODIGEO
In 1999, eDreams was founded in Silicon Valley by Javier Perez–Tenessa, James Hare and Mauricio Prieto.
Dream Zone
Dream Zone is an adventure video game developed by JAM Software, later known as Naughty Dog, and published by Baudville. The game was released in 1987 for the Apple IIGS and then ported to the Amiga, Atari ST, and MS-DOS.
Dream Chronicles
In 2005, CEO and lead game designer of KatGames, Miguel Tartaj shared the game idea with two potential partners but according to him "it didn't go anywhere". Tartaj wanted to find a publisher who could provide his team with the creative input and non-development support. He also needed a partner whom his team trusted, and had a track record of successfully navigating the casual games market. Tartaj first met PlayFirst's creative director Kenny Dinkin and director of publishing Craig Bocks at Casual Connect Amsterdam in 2006. He was impressed by their dedication to creativity and innovation, and could immediately sense that they shared his vision to make this unique game a reality. KatGames eventually signed an agreement to PlayFirst on what came to be known in June 2007 as "Dream Chronicles".
VREAM
The company was founded in Chicago in 1991 by former McKinsey & Company consultant Edward R. LaHood, who derived the name VREAM from the phrase "virtual reality dream." LaHood was joined by co-founders Ken Gaebler. and Dan Malven in 1993.
Virtools
Virtools was a company founded 1993. They offered a development environment to create 3D real-time applications and related services, targeted at system integrators, game studios and corporate end-users. In 2005, they were acquired by Dassault Systèmes. Since 2006, the software is called 3DVIA Virtools as part of Dassault Systèmes' 3DVIA brand. The last release was Virtools 5 (5.9.9.15). Dassault Systèmes no longer updates the software and has taken it down in March 2009. The development platform is used in the industry for virtual reality applications, video game market (prototyping and rapid development), as well as for other highly interactive 3D experiences, in web marketing, virtual product maintenance. It was awarded the 2009 MITX Technology Award for the best use of video in support of the product launch.
Quicksilva
In 1984 the company was bought by Argus Press Software which later became Grandslam Entertainment. Managing Director Rod Cousens and Software Manager Paul Cooper left to establish Electric Dreams Software.
Ocean Software
The company started out as Spectrum Software in 1983 selling arcade clones for various home computers including the ZX81, ZX Spectrum and VIC 20. Although not named after the ZX Spectrum, the name became confusing and had to be changed so the company became Ocean Software. Some of their Spectrum Software games were re-released on Ocean with different titles so the "Berzerk" clone "Frenzy" was reissued as the Ocean game "Robotics" and "Missile Attack" became "Armageddon". Their early releases ("Moon Alert", "Hunchback", "High Noon", "Gilligan's Gold", "Daley Thompson's Decathlon" etc.) were developed in-house, but later in 1984 Ocean Software acquired its former Liverpool rival, the defunct software developer Imagine, and focus shifted from development to publication of games. Also in 1984, Ocean struck a deal with Konami to publish their arcade games for home computers.
Carrara (software)
In the years that followed Ray Dream Studio became a successful product having at one time over 200,000 users. In 1996 Ray Dream, Inc. was sold to Fractal Design Corporation (then the developer of Corel Painter and Poser). Fractal Design Corporation was in turn acquired by MetaTools (developer of Bryce, KPT) shortly thereafter. The combination of the two companies was given the new name MetaCreations. Around the same time another 3D graphics program named Infini-D was acquired from Specular International. Now owning two 3D graphics programs, MetaCreations decided to merge Ray Dream and Infini-D into one application giving it the new name Carrara.
Traitors Gate 2: Cypher
"Traitors Gate 2" was commissioned by The Adventure Company following its success with the North America release of Daydream Software's "Traitors Gate", which sold roughly 250,000 units in the region by August 2003. Daydream told its investors that a deal with "an internationally recognized publisher" to develop the sequel was reached in April 2002, and that it was funded ahead of time by this outside party. The project was scheduled for a 14-month development cycle. "Traitors Gate 2" was ultimately developed by the company 258 Productions. Nigel Papworth, who conceived and designed the game at 258, recalled, "I didn't really want to go back and do a pre-rendered game. It's an awful lot of administration and the actual workload is huge. But I said [to TAC]: 'I'll do it if you'll let me do it in real-time 3D.' " He felt that graphics technology had advanced enough to make this leap, and that the switch offered him "a huge amount of freedom for the gameplay." As a result, the team licensed the Gamebryo engine to create "Traitors Gate 2". By June 2002, the game was set for a September 2003 release.
Cúram Software
Cúram Software was an Irish software company headquartered in Dublin, Ireland with offices in Australia, Germany, India, the United Kingdom and the United States. The company produces Social Enterprise Management (SEM) software and offers consulting services, certification, and training. Their name is an Irish word for "Care and Protection". The company was founded in 1990.
Martin Kenwright
Kenwright founded Digital Image Design (DID) in 1989 with Philip Allsopp in Runcorn, Cheshire. The studio specialised in flight simulation titles, with military using the technology from EF2000 as a training tool. His original IP, , won the "Milia D'Or" for 'Best Game' and 'Best Flight Simulator' in 1997. Wargasm won the "Milia D’Or" for Best Action Game in 1998.
Daydream Software
Daydream's next game was a more ambitious title called "Clusterball", a futuristic sports game released in late 2000 for PC computers after a successful run as a downloadable title on Real.com. The game garnered mixed to positive reviews but low sales for the company.
Daydream (Wallace Collection song)
"Daydream" is a song recorded in 1969 by the Belgian band Wallace Collection. It was composed by band members Sylvain Vanholme and Raymond Vincent, with David MacKay who also produced the single. The song is in the symphonic pop/rock genre, and uses strings and flutes. The song was a hit in mainland Europe, though popularity didn't make it to English speaking countries, despite its use of English lyrics. The song was covered several times, most notably by the Gunter Kallmann Orchestra in 1970.
Don Daglow
Don Daglow (born circa 1953) is an American computer game and video game designer, programmer and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game "Utopia" for Intellivision in 1981, role-playing game "Dungeon" in 1975, sports games including the first interactive computer baseball game "Baseball" in 1971, and the first graphical MMORPG, "Neverwinter Nights" in 1991. He founded long-standing game developer Stormfront Studios in 1988.
Dreamfarm
Dreamfarm was founded in 2003 by the then 22-year-old Alexander Gransbury. The company’s first product was the coffee grind knockbox, Grindenstein. Feeling frustrated with no easy way to dispose of the used coffee grinds from his home espresso machine, Gransbury built the first ever Grindenstein prototype out of a PVC pipe and a construction bolt. Within twelve months, Grindenstein – now made out of ABS plastic and Santoprene rubber – was being sold in selected retail stores around Australia, while still being built at Gransbury’s family residence in Canberra. By the end of 2005, Grindenstein was being sold nationally and internationally.
Dataram
Dataram was founded in 1967 as a manufacturer of computer memory for Digital Equipment Corporation (DEC), selling 16KB core memory. In 1968, Dataram completed its initial public offering, and began trading on the American Stock Exchange under the symbol DTM.
The Daydream Club
Paula Walker began her career as a professional dancer touring internationally with hit percussion show 'Noise Ensemble', headlining Henley Festival and working with Luc Petit (former Director of Cirque Du Soleil). In 2010 Paula joined Adam Pickering and formed The Daydream Club.
3D Realms
Apogee Software, Ltd., doing business as 3D Realms since 1996, is an American video game developer and publisher based in Garland, Texas. The company is best known for popularizing the shareware distribution model for video games in the 1980s and 90s, as well as for creating game franchises, such as "Duke Nukem". 3D Realms was founded by Scott Miller in 1987 as Apogee Software Productions, in preparation for the release of "Kingdom of Kroz". Apogee Software adopted the trading name 3D Realms in 1996, and the rights to the former name and logo were eventually sold to Terry Nagy in 2008, using which he established Apogee Software, LLC.
Daydream Software
Daydream Software was put through liquidation in February 2003 before closing in 2004. Most employees moving on to form a new development company: Resolution Interactive, which focused on iPhone games. The company filed for bankruptcy in 2012.
Dread Dragon Droom
This software was written and created by Derek Allen, who was one of the pioneers of ICT in Education. After "Droom" he went on to write various software packages including "Albert's House", "Pond" and "Rainbow Stories", all marketed through RESOURCE. Derek Allen also wrote sequels to the program: "Dragon Droom's Revenge" and "Stardust" (early versions were known simply as "Dust"). Many of his programs continued to be available for PC from Resource Education, which had become a private company based in Derbyshire. It closed in mid-2015.
Electric Dreams Software
Electric Dreams Software was a video game publisher established in 1985 by former managing director of Quicksilva Rod Cousens and former Software Manager of Quicksilva Paul Cooper. The company published video games for the ZX Spectrum, Commodore 64 and Amstrad CPC between 1985 and 1989, becoming one of the top eight UK software houses of that decade.
Traitors Gate (video game)
"Traitors Gate" was commercially successful and became Daydream Software's top-selling game. It sold 48,000 units worldwide by the end of May 2000, and was a hit in Spain, which accounted for 22,000 sales by April 10. The game spent over three months in the top 10 of Spain's sales charts. However, it was a commercial failure in Germany, where it sold 4,000 copies; and in the United Kingdom, which bought 3,000 units. It also failed in Italy. The European Foundation for the Improvement of Living and Working Conditions (Eurofound) traced "Traitors Gate"s country-by-country success rate to the quality of Daydream's distribution partners in each region. By September 30, worldwide sales of the game had risen to roughly 120,000 copies. Daydream told investors that the jump from May came due to "increased marketing efforts by us and our distributors."
Daydream Island
It is owned by China Capital Investment Group as of March 2015.
Daydream (Mariah Carey album)
Production
NDreams
In early 2008, nDreams completed a short piece of work on a project called iStories. It is a PC educational tool that allows users to create linear or interactive stories by piecing together images, sound and text.In January 2015, nDreams announced a $2.75 million investment from Mercia Technologies. This investment is planned to allow the studio to expand and invest in research and development of virtual reality games. One of Mercia's leaders, former Sega CEO Mike Hayes, joined the nDreams board of directors in 2014.
D&amp;B Software
D&B Software (Dun & Bradstreet Software Services) was formed by the merger of the Management Science America and McCormack & Dodge companies in June 1990, under the ownership of the Dun & Bradstreet corporation. The separate company headquarters, located in Massachusetts and Atlanta, were retained with videoconferencing used for communication. Originally, the merged company was a supplier of financial packages that ran on mainframe computers. In 1991, they released the client-server middleware application suite named SmartStream that ran on HP-UX. In 1996, D&B Software was acquired by the Canadian client-server application firm Geac Computer Corporation for US$150 million, who immediately split the services into two divisions.
Intellivision
Mattel Electronics' team of programmers was diverse in experience and talent, proving to be an advantage. As competitors were often depending on licensing well known trademarks to sell video games, Mattel would have to focus on original ideas. Don Daglow was a key early programmer at Mattel and became director of Intellivision game development. Daglow created "Utopia", a precursor to the sim genre and, with Eddie Dombrower, the ground breaking sports simulation "World Series Major League Baseball". Daglow was also involved with the popular Intellivision games "Tron Deadly Discs" and "Shark! Shark!". After Mattel Electronics closed in 1984, their programmers would go on to make significant contributions to the video game industry. Don Daglow and Eddie Dombrower went on to Electronic Arts to create Earl Weaver Baseball, Don Daglow founded Stormfront Studios. Bill Fisher, Steve Roney and Mike Breen founded Quicksilver Software and David Warhol founded Realtime Associates.
Dream Chronicles (series)
Over the course of 2005, Miguel Tartaj, KatGames' CEO and lead game designer, shared the game idea with two potential partners but according to him "it didn't go anywhere". Tartaj wanted to find a publisher who could provide his team with creative input and non-development support. He also needed a partner whom his team trusted and had a track record of successfully navigating the casual games market. Tartaj first met PlayFirst's creative director Kenny Dinkin and Director of Publishing Craig Bocks at Casual Connect Amsterdam in 2006. He was impressed by their dedication to creativity and innovation and could immediately sense that they shared his vision to make this unique game a reality. KatGames eventually signed an agreement to PlayFirst on what came to be known in June 2007 as "Dream Chronicles".
NDreams
The first game released by nDreams for virtual reality was the tech demo SkyDIEving, which launched in 2013. This saw players freefalling through the sky until they inevitably crashed to their doom on the ground. Patrick O'Luanaigh stated that nDreams had seen "fantastic" reaction to SkyDIEving since it was released in 2013 and the demo received many plaudits.
Srini Raju
Srini Raju was the Founding CEO & MD of Dun & Bradstreet Satyam Software the in-house technology unit of Dun & Bradstreet, established in 1994, which focused on implementing large-scale IT projects for Dun & Bradstreet businesses. DBSS was later renamed as Cognizant.
Cyberdreams (UK)
Cyberdreams is a British video game developer, based in Liverpool, Merseyside. The company was founded in 2007, but remained dormant until 2012, when it released its first two titles, remakes of Ultrasoft's puzzle games "Atomix" and "Hexagonia" for Android based tablets and smartphones.
Dreamscape (video game)
"Dreamscape" was mostly developed by George Lippert, who is the CEO of Speedbump Studies. Lippert acted as the game's sole programmer, and also provided the voice for all male characters. He also co-wrote the game's script alongside Jane Kalmes. Lippert designed the game around a 3D cabin model he made while learning to use the Unreal Engine in January 2011. Development began the same month, and was finished by April the same year. All voice acting was recording using iPhones, occasionally while in a closet. Carol Mertz, in association with Rampant Interactive, provided the voices of Amelia and the Scarecrow Guide. Lippert's eight-year-old son Zane, with some digital assistance, provided the voice of young Amelia. Isaias Garcia composed and performed the musical score.
Dream Careers
The company was founded in February 2000 as University of Dreams. It was featured on the Inc. 5000 list of fastest-growing companies and also on an NPR broadcast.
Daydream Software
Most of Daydream Software's games were continued by other companies later.
KallistiOS
KallistiOS is the successor of libdream, the first free developer library for Dreamcast. Libdream was also written by Dan Potter and published in mid-2000. It served as the basis of some hobby projects, but was soon replaced by KallistiOS.
VREAM
Prior to 1992, rendering real-time 3D graphics had only been possible on high-end workstations, and creating a real-time 3D graphics simulation required strong programming skills. The growing power of PCs, driven by such innovations as the Pentium chip (introduced by Intel in March 1993), made bringing virtual reality simulations to the PC a possibility, and LaHood's strong programming skills allowed him to be first to market with a PC-based virtual reality authoring solution that could be used by non-programmers. (LaHood was not, however, the first to bring virtual reality to the PC; that credit goes to Sense8 founders Patrice Gelband and Eric Gullichsen who, earlier in 1992, introduced WorldToolKit, a VR programmer's library that allowed developers to build "virtual world" applications that ran on desktop computers.)
Clusterball
Clusterball is a 2000 video game featuring futuristic sport gameplay created by the Swedish Company Daydream Software and published by Strategy First, RealNetworks and Daydream Software itself.
Project Dream
After Nintendo released the SNES, Rare decided to use the profits they made from Nintendo Entertainment System games to invest in Silicon Graphics workstations. Rare used this high-end technology to develop "Donkey Kong Country" (1994), which received critical acclaim and became the second bestselling SNES game behind "Super Mario World" (1990). After finishing "Donkey Kong Country", Rare staff decided to apply the technology to a new game that was not a platformer. They settled on developing a RPG, as they were all fans of the genre. The codename "Dream" was chosen because they wanted their RPG to have a fantastical, magical feel. "Dream" used "Donkey Kong Country"s graphics technology to an advanced level. It was inspired by Japanese RPGs and LucasArts adventure games; the team wanted to combine those games to create one with a "Rare flavour". "Dream" was developed by Rare's "" (1995) team and was announced in 1995.
Daybreak Game Company
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company.
Veeam
Ratmir Timashev and Andrei Baronov founded Veeam in 2006. Timashev and Baronov had sold their previous IT management software company, Aelita Software Corporation, to Quest Software in 2004; Dell subsequently acquired Quest Software in 2012. In June 2016, Dell announced the sale of its software division, which included Quest, to Francisco Partners and Elliott Management Corporation.
Nathan Myhrvold
Myhrvold left Cambridge to co-found a computer startup in Oakland, California. The company, Dynamical Systems Research Inc., sought to produce Mondrian, a clone of IBM's TopView multitasking environment for DOS. Microsoft purchased DSR in 1986 for $1.5M. Myhrvold worked at Microsoft for 13 years in a variety of executive positions, culminating in his appointment as the company's first chief technology officer in 1996. At Microsoft he founded Microsoft Research in 1991.
The Daydream Club
The Daydream Club are an English multi-genre music duo formed in 2010 by husband and wife Adam and Paula Pickering. The band says they have one goal – to make music they're proud of. They have built a strong, loyal fan base without the luxury of traditional forms of financing, promotion or backing. To date all material has been self-released through their own label, Poco Poco Records. They have featured on BBC, Burberry, Acoustic Magazine, Rolling Stone, Level Films, Channel 4, the Hype Machine's most influential music blogs, and Spotify, with over 70 million streams. 
Adam, a multi-instrumentalist, singer, songwriter and producer, was formerly a session musician, whilst Paula was a professional dancer. The Consequence of Sound journalist, Tony Hardy, opined that "Together, they appear to have found their true milieu in The Daydream Club".
Soundscape Digital Technology
Soundscape was formed in the UK when in early 1992, Chris Wright, the head designer and Technical Manager for Cheetah Marketing Ltd., with Belgian designer Johan Bonnaerens and Cheetah, together with Johan's employer Sydec NV agreed a plan to jointly design, manufacture and market a modular 4 track hard disk based Digital Audio Workstation (DAW).
Dailybreak
Dailybreak began life in 2008 as CampusLIVE, a service developed by University of Massachusetts, Amherst.[1] CampusLIVE was created as a way to connect students to all of their on and off campus resources and as a means to help brands more effectively engage with the difficult-to-reach college student demographic. CampusLIVE created customized homepages for well over 200 college campuses across the US. The company achieved revenue by taking the traditional advertising model and turning it into interactive challenges. "Challenges" were built in the form of online content, games, and quizzes for users to complete. These challenges could then be embedded to a brand's website, Facebook page, or other online home. The service enjoyed moderate success, with users reportedly completing an average of upwards of 20 challenges a month.
Cydrome
Cydrome (1984−1988) was a computer company established in San Jose of the Silicon Valley region in California. Its mission was to develop a numeric processor. The founders were David Yen, Wei Yen, Ross Towle, Arun Kumar, and Bob Rau (the chief architect).
VREAM
In 1994, based on the emergence of the World Wide Web and at the suggestion of co-founder Malven, the company recast its runtime player as a plug-in for Netscape Navigator, dubbing it WIRL. VREAM would later release WIRL as an ActiveX control for Microsoft Internet Explorer.
Dan Bricklin
Dan Bricklin founded Software Garden, a small consulting firm and developer of software applications, in 1985. The company's focus was to produce and market “Dan Bricklin's Demo Program”. The program allowed users to create demonstrations of their programs before they were even written, and was also used to create tutorials for Windows-based programs. Other versions released soon after included demo-it!. He remained the president of the company until he co-founded Slate Corporation in 1990. In 1992, he became the vice president of Slate corporation. When Slate closed in 1994, Bricklin returned to Software Garden.
Daydream (Mariah Carey album)
Daydream is the fifth studio album by American singer and songwriter Mariah Carey, released on October 3, 1995, by Columbia Records. The follow-up to her internationally successful album "Music Box" (1993) and holiday album "Merry Christmas" (1994), "Daydream" differed from the two by leaning increasingly towards hip hop and urban music. Throughout the project, Carey collaborated with Walter Afanasieff, with whom she wrote and produced most of her two previous albums. With "Daydream", Carey took more control over the musical direction as well as the album's composition. Carey said she considered "Daydream" the beginning of her musical and vocal transformation, a change that became more apparent in her sixth album "Butterfly" (1997). During the album's production, Carey endured many creative differences with her label and husband Tommy Mottola.
DreamWorks
In 1995, traditional animation artists from Amblimation joined the new studio, which led to DreamWorks buying part of Pacific Data Images, a company specializing in visual effects, and renaming PDI/DreamWorks. Both were software divisions, and would merge later on. For then, DreamWorks had the traditional animators working for their animation department, and the computer animators worked on CG films. Amblimation would be shut down in 1997, leading the staff to join DreamWorks Animation. The same year, DreamWorks Interactive, a computer and video game developer and joint venture between DreamWorks and Microsoft, was founded. On February 24, 2000, Electronic Arts announced the acquisition of DreamWorks Interactive and merged it with EA Pacific and Westwood Studios to form EA Los Angeles, now DICE Los Angeles.
DeepDream
The dreaming idea and name became popular on the internet in 2015 thanks to Google's DeepDream program. The idea dates from early in the history of neural networks, and similar methods have been used to synthesize visual textures.
Related visualization ideas were developed (prior to Google's work) by several research groups.
Droom (band)
Droom was formed in the summer of 2002 by Graham Jackson and William Winslow-Hansen from the many discussions during Jacksons and Winslow-Hansens tenure in aLUnARED. They immediately began working on tracks for their debut album, "128 ½ days". They enjoyed the success of two club hit singles, "While We Can" and "Stay!", and they quickly gained a growing fanbase in the underground music scene.
Daydream Believer
"Daydream Believer" is a song composed by John Stewart shortly before he left the Kingston Trio. It was originally recorded by The Monkees, with Davy Jones singing the lead. The single reached No. 1 on the U.S. "Billboard" Hot 100 chart in December 1967, remaining there for four weeks, and peaked at No. 5 in the UK Singles Chart. It was the Monkees' last No. 1 hit in the U.S.
Id Software
The founders of id Software met in the offices of Softdisk developing multiple games for Softdisk's monthly publishing, including "Dangerous Dave". In September 1990, John Carmack developed an efficient way to rapidly side-scroll graphics on the PC. Upon making this breakthrough, Carmack and Tom Hall stayed up late into the night making a replica of the first level of the popular 1988 NES game "Super Mario Bros. 3", inserting stock graphics of John Romero's Dangerous Dave character in lieu of Mario. When Romero saw the demo, entitled "Dangerous Dave in Copyright Infringement", he realized that Carmack's breakthrough could have potential. The team that would later form id Software immediately began moonlighting, going so far as to "borrow" company computers that were not being used over the weekends and at nights while they designed their own remake of "Super Mario Bros. 3".
Silicon Dreams Studio
Silicon Dreams Studio was founded by Geoff Brown in March 1994 as the in-house development team for video game publisher U.S. Gold, also founded by Brown, and became part of the CentreGold umbrella. In April 1996, the entirety of CentreGold (including Silicon Dreams) was acquired by Eidos Interactive for . However, in December 1996, Brown re-acquired a 75% share in the Silicon Dreams label for at least , and merged it into a new, legally incorporated entity, Silicon Dreams Studio, which became a subsidiary of Geoff Brown Holdings (later renamed Kaboom Studios). In August 2003, Kaboom Studios, facing financial difficulties, closed down sister studio, Attention to Detail, which led media to expect similar to happen to Silicon Dreams Studio. Silicon Dreams Studio entered liquidation on 3 September 2003, laying off all of its 55 employees and cancelling the in-development "Urban Freestyle Soccer". A successor to the company, Gusto Games, made up from eleven former Silicon Dreams Studio staff, was announced in October 2003. Gusto Games went on to finish work on "Urban Freestyle Soccer", which was released in December 2003.
DDB Worldwide
At Omnicom's 1986 foundation, the merging Needham and Doyle Dane Bernbach operation each had London offices with the latter having been established in 1963. Reinhard made six trips to London, fired most of the Needham managers, and put DDB managers in charge. By 1989, the operation was struggling and Omnicom acquired Boase Massimi Pollitt to consume the DDB operation and renamed it as BMP DDB. It operated under that name until January 2004 when it was changed to DDB London, in line with the network's decision to rebrand all agencies it had acquired. The agency struggled during 2006 with management problems and a string of account defections. Stability was restored in 2007, its creative output remained strong, but the agency seemed unable to restore its lost billings. It continued to tumble down the UK agency rankings, ending up outside the Top 20 for 2010. In 2012, Adam & Eve DDB was created from the merger of DDB London with the fast-expanding independent Adam & Eve. By 2016 Adam & Eve DDB was one of the network's best performing offices worldwide.