When did Doom first hit shelves?
Doom (1993 video game)
"Doom"s original release date was the third quarter of 1993, which the team did not meet. By December 1993, the team was working non-stop on the game, with several employees sleeping at the office; programmer Dave Taylor claimed that working on the game gave him such a rush that he would pass out from the intensity. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as hype for the game had been building online. At midnight on December 10, 1993, after working for 30 straight hours, the development team at id uploaded the first episode of the game to the internet, letting interested players distribute it for them. So many users were connected to the first network that they planned to upload the game to—the University of Wisconsin–Parkside FTP network—that even after the network administrator increased the number of connections while on the phone with Wilbur, id was unable to connect, forcing them to kick all other users off to allow id to upload the game. When the upload finished thirty minutes later, 10,000 people attempted to download the game at once, crashing the university's network.
Official versions of Doom
The Game Boy Advance version of "Doom" was developed by David A. Palmer Productions and was released on November 5, 2001, and featured a level set identical to the Jaguar version, as the engine is actually a port of it.
Doom II
In the United States, "Doom II" was the third-best-selling computer game between 1993 and 1999, with 1.55 million units sold during that period. Its revenues in that country ultimately reached $80 million, while those in Europe reached $20 million. Of the latter figure, Kushner wrote that "30 percent [...] came from Germany—a country that had banned the game from its shelves."
Gravity gun
Although "Half-Life 2" and "TimeSplitters: Future Perfect" were the first games released to feature a gravity gun (the former released on November 16, 2004 and the latter released on March 21, 2005), id Software had previously conceived a similar idea during the development of the earlier title "Doom 3". id Software designer Matt Hooper noted that "we actually used it as a tool throughout development where we'd grab physics objects and place them around the world". The tool was used to create "damaged" rooms in "Doom 3"; instead of constructing a ruined room, the designers would code a pristine room and use the device to "damage" it realistically. Although used to assist the development of "Doom 3", the gravity gun was not implemented in the final game. Hooper explained that "we talked about that quite a few times, but we had such a big arsenal of weapons, and so many other cool things going on, that it was just one of those things that never made it in". However, Nerve Software revived the code for the weapon five months after the release of "Half-Life 2" in "Doom 3"s expansion pack, "Resurrection of Evil".
Operation: Doomsday
Operation: Doomsday is the debut solo album by British-American rapper/producer MF Doom, marking his return to the hip hop scene after the demise of his group KMD. The album was released on Fondle 'Em Records in 1999, and reissued by Sub Verse Records in 2001 with a slightly altered track listing. A remastered edition of the original version was released in 2015.
Vice: Project Doom
Vice: Project Doom, known in Japan as , is a multi-genre action video game developed by Aicom and published by Sammy for the Nintendo Entertainment System. The game was released in Japan on April 26, 1991 and in North America on November 15, 1991. "Vice: Project Doom" is a side-scrolling platformer similar to the "Ninja Gaiden" series for the NES, with the addition of gun shooting and driving segments as well. The player assumes the role of a secret agent who must uncover a conspiracy involving a new kind of alien substance.
Doom Eternal
Publisher Bethesda Softworks announced the game at Electronic Entertainment Expo 2018, with the first gameplay footage being unveiled at QuakeCon 2018. The game is set to be released for Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One.
Doom (film)
"Doom" was released on VHS and DVD on February 7, 2006, HD DVD on April 26, 2006, and on Blu-ray Disc on February 10, 2009.
Doom (1993 video game)
In addition to the main single-player game mode, "Doom" features two multiplayer modes playable over a local network: "cooperative", in which two to four players team up to play through the main game, and "deathmatch", in which two to four players play against each other. Online multiplayer was later made available a year after launch through the DWANGO service. "Doom" also contains cheat codes that allow the player to be invulnerable, obtain every weapon, be able to instantly kill every monster in a particular level, and several other abilities.
Doom 64
"Doom 64" was developed by Midway Games at its San Diego studio. id Software, the primary developer of the "Doom" franchise, supervised the project. Development began in late 1994. Midway's original title of the game was "The Absolution", however the name was changed to "Doom 64" for brand recognition ("The Absolution" was reused as the name of the last level in the game). Midway wanted to include every demon from the original games, as well as a few extra levels, into the final product, but deadlines and memory constraints of the small capacity of the N64 cartridges made them scrap the levels and leave a few demons out of the game. Midway stated that a multiplayer mode was not included because Nintendo did not provide the necessary resources for multiplayer programming. The developer justified the decision based on alleged slowdown during split-screen multiplayer in other games on the console and the competitive nature of the mode. "Everyone knows that the best part of playing multiplayer is not knowing where your opponent is," stated a Midway representative, "and with a four-player split-screen, everyone can easily see where their opponents are."
1993 congressional hearings on video games
id Software's "Doom", a first-person shooter where the player fought hellish creatures and included graphic violence, was released on December 10, 1993, the day following the first hearing. Outside of the hearings, there was concern by parents and other organizations on the violence in this game as well. While "Doom" was not mentioned in either Senate hearing, it would come up against in 1999 following the Columbine High School massacre, where the perpetrators had described their planned attack as something straight out of "Doom". As a result, "Doom" is frequently classified along with "Mortal Kombat", "Night Trap", and "Lethal Enforcers" as early examples of violent video games highlighted by the media.
Official versions of Doom
Both games are backwards-compatible with the Xbox One and can be purchased from the Xbox Store. They are also downloaded if the disc for "Doom 3 BFG Edition" is inserted into the console in lieu of the pack-in versions of the games included with that title, though the disc is required to play. They were also offered as a preorder incentive for the 2016 reboot.
Doom (2016 video game)
Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the "Doom" franchise, it is the fourth title in the main series and the first major installment since "Doom 3" in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One in May 2016 and is powered by id Tech 6. A port for Nintendo Switch, co-developed with Panic Button, was released in November 2017.
Domo TV
Advertised as a "venture into anime production" for Nickelodeon, "Domo TV" was first announced at the 2006 Tokyo International Anime Fair and began airing in 2008. A new short was aired every week in the United States for six months. After this time period, production of new episodes stopped. The final shorts aired in early 2009, followed by a series of advertisements for 7-Eleven featuring Domo that were also broadcast on Nickelodeon. The entire series was released on DVD later that year.The series is based upon NHK's official mascot Domo, who serves as the main character. Production on "Domo TV" commenced in spring 2006 as part of Nickelodeon's "first venture into anime production." The trade magazine "ICv2" noted in 2006 that the success of anime-inspired series on Nickelodeon—particularly ""—likely influenced the network's decision to develop a true anime. At the time, Nickelodeon and Viacom's then-SVP Steve Grieder was planning to establish Viacom International as a global platform for international animation, including Japanese works. The program was initially announced by Grieder at the 2006 Tokyo International Anime Fair as a way to "create Domo for U.S. audiences." Television director Tsuneo Gōda created the show.
Doom (1993 video game)
Although the popularity of the "Doom" games dropped with the release of more modern first-person shooters, the game still retains a strong fan base that continues to this day by playing competitively and creating WADs, and "Doom"-related news is still tracked at multiple websites such as Doomworld. Interest in "Doom" was renewed in 1997, when the source code for the "Doom" engine was released (it was also placed under the GNU General Public License on October 3, 1999). Fans then began porting the game to various operating systems, even to previously unsupported platforms such as the Dreamcast. As for the PC, over 50 different "Doom" source ports have been developed. New features such as OpenGL rendering and scripting allow WADs to alter the gameplay more radically.
Doom (1993 video game)
The "Doom" game engine was licensed by id Software to several other companies, who released their own games using the technology, including "Heretic", "", "Strife: Quest for the Sigil", and "Hacx: Twitch 'n Kill". A "Doom"-based game called "Chex Quest" was released in 1996 by Ralston Foods as a promotion to increase cereal sales, and the United States Marine Corps released "Marine Doom".
Doom (film)
Doom is a 2005 American science fiction action horror film directed by Andrzej Bartkowiak and written by David Callaham and Wesley Strick, loosely based on the video game series of the same name created by id Software. Starring Karl Urban, Dwayne Johnson and Rosamund Pike, the film follows a group of marines in a research facility on Mars. After arriving on a rescue and retrieval mission after communications ceased, the marines soon battle genetically engineered monsters plaguing the facility.
Official versions of Doom
This was the version that the MS-DOS product emerged from, since, at the time, id Software was using a NeXTcube for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on i486 architecture, it ran smoothly under all conditions up to screen sizes of 400% with newer hardware. The version running on NeXT is 1.2, programmed by John Carmack, John Romero, and Dave Taylor.
Doom (1993 video game)
"Doom" was influential and dozens of new first-person shooter titles appeared following "Doom" release, and they were often referred to as ""Doom" clones" rather than "first-person shooters". The term ""Doom" clone" was used to describe the style of gameplay in "Doom"-like games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded ""Doom" clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in "Doom" such as the selection of weapons and cheat codes. "Doom" principal rivals were Apogee's "Rise of the Triad" and Looking Glass Studios' "System Shock". The popularity of "Star Wars"-themed WADs is rumored to have been the factor that prompted LucasArts to create their first-person shooter "Dark Forces".
Doom (1993 video game)
In May 1992, id Software released "Wolfenstein 3D", later called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Immediately following its release most of the id Software team began work on a set of episodes for the game, titled "Spear of Destiny", while id co-founder and lead programmer John Carmack instead focused on technology research for the company's next game. Following the release of "Spear of Destiny" in September 1992, the team began to plan their next title. They wanted to create another 3D game using a new engine Carmack was developing, but were largely tired of "Wolfenstein". They initially considered making another game in the "Commander Keen" series, as proposed by co-founder and lead designer Tom Hall, but decided that the platforming gameplay of the series was a poor fit for Carmack's fast-paced 3D engines. Additionally, the other two co-founders of id, designer John Romero and lead artist Adrian Carmack, wanted to create something in a darker style than the "Keen" games. John Carmack then came up with his own concept: a game about using technology to fight demons, inspired by the "Dungeons & Dragons" campaigns the team played, combining the styles of "Evil Dead II" and "Aliens". The concept originally had a working title of "Green and Pissed", but Carmack soon named the proposed game after a line in the film "The Color of Money": "'What's in the case?' / 'In here? Doom.'"
Doom (2016 video game)
According to Stratton and Martin, movement is the game's most important pillar. To help keep movement fast, weapon reloading was excluded and levels were designed to discourage players from hiding. On January 25, Stratton confirmed the game's feature of non-linear exploration and stated that combat is the game's focus and that the difficulty of the game was raised with the aim of creating an ultimate first-person shooter. On March 31, 2016, the release date of the "Doom" beta, a cinematic trailer directed by Joe Kosinski was created to evoke the game's three core pillars: incessant combat, terrifying demons, and powerful guns.
MF Doom
Although still an independent artist, MF Doom took a bigger step towards the mainstream in 2005 with "The Mouse and the Mask", a collaboration with producer DJ Danger Mouse under the group name Danger Doom. The album, released on 11 October 2005 by Epitaph and Lex, was done in collaboration with Cartoon Network's Adult Swim and featured voice-actors and characters from its programs (mostly "Aqua Teen Hunger Force"). Danger Doom reached #41 on the Billboard 200. In 2005, Doom made an appearance on "November Has Come", a track on Gorillaz's 2005 album "Demon Days", which reached #6 on the Billboard 200.
Doom (franchise)
The development of the original "Doom" started in 1992, when John Carmack developed a new game engine, the Doom engine, while the rest of the id Software team finished the "Wolfenstein 3D" prequel, "Spear of Destiny".
Official versions of Doom
The Super NES version of "Doom" was published by Williams Entertainment and developed by Sculptured Software and released on September 1, 1995. Randy Linden, the head programmer, created a new game engine called the Reality engine for the port. The game makes use of the Super FX powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge: "Doom" came in a red cartridge in the United States; a black or standard gray cartridge in Europe; and a red, black, or gray cartridge in Australia.
Doom (2016 video game)
"Doom" was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, with reviewers crediting the game for recapturing the spirit of the classic "Doom" games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same time period. A sequel titled "Doom Eternal" was announced at E3 2018 for Nintendo Switch, Microsoft Windows, PlayStation 4, and Xbox One.
Development of Doom
The team agreed to pursue the "Doom" concept, and development began in November 1992. The initial development team was composed of five people: programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. They moved offices to a dark office building, which they named "Suite 666", and drew inspiration from the noises coming from the dentist's office next door. They also cut ties with Apogee Software, who had given them the initial advance money for creating their first game, "Commander Keen in Invasion of the Vorticons", and through which they had published the shareware versions of their games to date. While they had a good personal relationship with owner Scott Miller, they felt that they were outgrowing the publisher. Cloud, who was involved in id's business dealings, pushed for id to take over shareware publishing duties themselves after investigating and finding that Apogee was unable to reliably handle the volume of customers buying id's games through Apogee. He convinced the others that the increased sales revenue would make up for the problems of handling their own publishing. The two companies parted amicably, and "Doom" was set to be self-published.
MF Doom
In early 2010, he released the "Gazzillion Ear EP" on Lex which included the Thom Yorke Remix and two mixes by Jneiro Jarel. A further remix by Madvillainz featuring a voice-mail message from Kanye West was released online. The release of the "Gazzillion Ear EP" coincided with Doom's first ever live performances outside North America. On 5 March 2010, Lex and Sónar presented the first Doom show in London, at The Roundhouse in Camden. The event was the first of many Doom live performances around the world between early 2010 and the present. These shows included the Lex 10th Anniversary show at The Roundhouse with Ghostface Killah and Jneiro Jarel, performances in Europe with Gorillaz, support for Portishead and performances with Jneiro Jarel at Bestival 2012. During this period Doom released some material on labels other than Lex. On 26 May 2010, part of the track Madvillain "Paper Mill" was released a digital single through Adult Swim. "Expektoration", a live Doom album, was released on 14 September 2010 through Gold Dust Media.
Venus Doom
"Venus Doom" was released on 14 September 2007, and charted in thirteen countries, including at number two in Finland, number three in Germany, number five in Switzerland, and number nine in Austria. The album also gave HIM their highest US chart position to date at number twelve. "Venus Doom" was eventually certified gold in Finland, and was also nominated for the "Grammy Award for Best Boxed or Special Limited Edition Package", as well as "Rock Album of the Year" at the 2007 Emma Awards. HIM began the North American leg of the supporting tour for "Venus Doom" on 18 October 2007 in Sayreville, New Jersey, with Bleeding Through serving as support. The band's shows at the Orpheum Theatre in Los Angeles on 14 and 15 November 2007 were also filmed and recorded, and later released as the live album "Digital Versatile Doom" on 29 April 2008. In December 2007 HIM toured across the UK, before starting a European tour in early 2008.
List of Doom source ports
The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in executable form, but it was later re-released on October 3, 1999 under the GNU General Public License after requests from the community.
Doom (1993 video game)
With the release of "Doom", id Software, quickly found itself making $100,000 daily. Sandy Petersen later remarked that the game "sold a couple of hundred thousand copies during its first year or so", as piracy kept its initial sales from rising higher. Experts estimate that the game sold approximately 2-3 million physical copies from its release through 1999. According to PC Data, which tracked sales in the United States, the "Doom" shareware edition sold 1.15 million copies by September 1999. The "Ultimate Doom" SKU reached sales of 787,397 units by that date. At the time, PC Data ranked them as the country's eighth- and 20th-best-selling computer games since January 1993. In addition to its sales, the game's status as shareware dramatically increased its market penetration. "PC Zone"s David McCandless wrote that the game was played by "an estimated six million people across the globe", while other sources estimate that 10–20 million people played "Doom" within 24 months of its launch.
Official versions of Doom
Both GBA ports feature the same multiplayer functionality as the PC version. These were the first ports of "Doom" on a handheld device. Both "Doom" and "Doom II" received a much larger amount of censoring than other ports (monsters bleed green instead of red, and monster corpses disappear a few seconds after initial death; in both secret levels for "Doom II", swastika flags and walls were replaced by stylized double-headed eagles reminiscent of "Return to Castle Wolfenstein" and Adolf Hitler's picture art was replaced by Wilhelm Strasse's picture art; no bleeding of the status bar face), and, because of this, received a Teen rating by the ESRB.
Doom (2016 video game)
Months after "Doom" was released, Zen Studios developed a virtual pinball adaptation of the game as part of the "Bethesda Pinball" collection, which became available as part of "Zen Pinball 2", "Pinball FX 2" and "Pinball FX 3", as well as a separate free-to-play app for iOS and Android mobile devices. At E3 2017 Bethesda announced "Doom VFR", a virtual reality adaptation of "Doom", compatible with the PlayStation VR and HTC Vive headsets. In "Doom VFR" the player assumes the role of Mars' last survivor who, after being killed, gets his consciousness uploaded into an artificial network, and is tasked with defeating the demons and restoring the facility's operations, having an array of electronic devices and weapons at his disposal. The game was released on December 1, 2017.
Development of Doom
Over spring and summer of 1993, Carmack worked on improving the graphics engine of the game. After Romero's level designs started to cause problems with the engine, he researched and began to use binary space partitioning to quickly select the portion of a level that the player could see at any given time. Additionally, in March 1993, the company had to stop work on the game while the team spent three weeks building a Super Nintendo Entertainment System port of "Wolfenstein 3D", after the contractor who had agreed to do the port proved to have made no progress. Taylor, along with programming other features into the game, added cheat codes; some, such as 'idspispopd', were based on ideas their fans had come up with while eagerly awaiting the game. By fall, the game was nearing completion, with players eager to see it, spurred on by a leaked press demo. John Carmack began to work on the multiplayer component of the game; within two weeks he had two computers playing the same game over the internal office network. Soon, the office was playing four-player Deathmatch games.
Doom (1993 video game)
Within hours of "Doom"s release, university networks were banning "Doom" multiplayer games, as a rush of players overwhelmed their systems. After being alerted by network administrators the morning after release that the game's deathmatch network connection setup was crippling some computer networks, John Carmack quickly released a patch to change it, though many administrators had to implement "Doom"-specific rules to keep their networks from crashing due to the overwhelming traffic. The game became a major problem at workplaces, both occupying the time of employees and clogging computer networks. Intel, Lotus Development, and Carnegie Mellon University were among many organizations reported to form policies specifically disallowing "Doom"-playing during work hours. At the Microsoft campus, "Doom" was by one account equal to a "religious phenomenon". Doom was #1 on "Computer Gaming World"s "Playing Lately?" survey for February 1994. One reader said that "No other game even compares to the addictiveness of NetDoom with four devious players! ... The only game I've stayed up 72+ straight hours to play", while another reported that "Linking four people together for a game of Doom is the quickest way to destroy a productive, boring evening of work".
In late 1995, "Doom" was estimated to be installed on more computers worldwide than Microsoft's new operating system Windows 95, despite million-dollar advertising campaigns for Windows 95. The game's popularity caused Microsoft to hire id Software to port Doom to Windows with the WinG API, and Bill Gates briefly consider buying the company. Microsoft developed a Windows 95 port of "Doom" to promote the operating system as a gaming platform. The development team in this effort was led by then-employee Gabe Newell. One Windows 95 promotional video had Bill Gates digitally superimposed into the game.
Doom (1993 video game)
The series would again remain dormant for 10 years until a remake, simply titled "Doom" and running on the new id Tech 6, was announced with a beta access to players that had pre-ordered "". The game held its closed alpha multiplayer testing in October 2015, as closed and open beta access ran during March to April 2016. Returning to the series' roots in fast paced action and minimal storytelling, the full game eventually released worldwide on May 13, 2016. The project initially started as "Doom 4" in May 2008, set to be a remake of "Doom II: Hell on Earth" and ditching the survival horror aspect of "Doom 3". Development completely restarted as id's Tim Willits remarked that "Doom 4" was "lacking the personality of the long-running shooter franchise".
Cyberdemon
The Cyberdemon is a fictional character in the "Doom" gaming-franchise by id Software, where it was introduced in the first-person shooter game "Doom" in 1993. It has appeared in several other id games, including all main-line "Doom" sequels, "Doom RPG", and "Wolfenstein RPG" as the Harbinger of Doom, along with other related media. The Cyberdemon became one of the most iconic characters of the "Doom" series along with its protagonist, the "Doomguy", and is often described as one of the most memorable bosses in video gaming history.
Level editor
One of the first 3D games which became popular partially due to level editors and fan-made content was "Doom". The creation of various third-party editors led to the birth of an online community trading fan-made maps.
Id Software
Eighteen months after their release of "Wolfenstein 3D", on December 10, 1993, id Software released "Doom" which would again set new standards for graphic quality and graphic violence in computer gaming. "Doom" featured a sci-fi/horror setting with graphic quality that had never been seen on personal computers or even video game consoles. "Doom" became a cultural phenomenon and its violent theme would eventually launch a new wave of criticism decrying the dangers of violence in video games. "Doom" was ported to numerous platforms, inspired many knock-offs, and was eventually followed by the technically similar "". id Software made its mark in video game history with the shareware release of "Doom", and eventually revisited the theme of this game in 2004 with their release of "Doom 3". John Carmack said in an interview at QuakeCon 2007 that there will be a "Doom 4". It began development on May 7, 2008. "Doom", the fourth installation and a reboot of the Doom series, was released on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, and was later released on Nintendo Switch on November 10, 2017. In June 2018, the sequel to the 2016 reboot, "Doom Eternal" was officially announced at E3 2018 with a teaser trailer, followed by a gameplay reveal at QuakeCon in August 2018.
Speedrun
This site was, however, quickly followed up by the "DOOM Honorific Titles" (also known as the "DHT"), launched in May 1994 by Frank Stajano, which introduced the first serious competition between players. This site, designed around a notion of earning titles by successfully recording a particular type of demo on one of the predetermined maps in the "IWADs", would create the basis for all "Doom" demo sites that would follow. These so-called "exams" became very popular as the player had to earn each title by submitting a demo of the feat to one of the site's judges to justify his application. "Doom II: Hell on Earth" was released in October 1994, and the DHT conformed to the new additions as well as the new "Doom" version releases. At the height of its popularity, the DHT had many different categories and playing styles. For example, playing with only the in-game fists and pistol, while killing all monsters on a map, became known as "Tyson" mode, named after the heavyweight boxer and former champion Mike Tyson. "Pacifist mode" was playing without intentionally harming any monsters. Each category had "easy", "medium", and "hard" difficulty maps for players to get randomly chosen for. As an authentication method to prevent players from submitting demos made by other people, it was required that they performed a distinct "dance" during their demo (often at the very beginning). With such varied categories, the DHT was appealing to a diverse group of players. However, the DHT had trouble retaining a permanent Internet location. This, combined with the constantly changing rules and the diminished importance of most of the titles, caused public interest to wane as the years went by.
Doom II
Doom II: Hell on Earth is a first-person shooter video game, the second title of id Software's "Doom" franchise. It was originally released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike "Doom", which was initially only available through shareware and mail order, "Doom II" was a commercial release sold in stores. "Master Levels for Doom II", an expansion pack that includes 21 new levels, was released on December 26, 1995 by id Software.
Doom (1993 video game)
Doom (typeset as DOOM in official documents and stylized as DooM in other media) is a 1993 first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.
Doom WAD
Jeffrey Bird is credited with creating the first custom WAD for "Doom", released under the title "Origwad", on March 7, 1994. Soon, countless hobbyists were creating custom WADs and sharing them over AOL and CompuServe forums, and other Internet-based channels. Many of the WADs were made in the style of the base game, others were based on TV series, movies, or original themes. Some of the id Software staff have revealed that they were impressed by some of the WADs; John Carmack later said the following about a "Star Wars"-themed modification:
Official versions of Doom
Changes from the PC original include the removal of the "Nightmare" difficulty level, and the fact that progress is saved via passwords (given at the end of each level). The passwords also save ammo and health stats, but the numbers for them are rounded. This version features 59 levels in total; 23 levels from the PC version of "Doom" (edited much like the Jaguar and 32X versions), both of the levels designed for the Jaguar version, six new levels designed by the Midway team, five levels from "The Ultimate Doom"s fourth episode, and 23 levels from "Doom II". Unlike the other 1990s "Doom" ports, all of the enemies from the PC version of "Doom" are included. However, the Arch-vile monster from "Doom II" is not present; according to one of the game's designers, Harry Teasley, this was because he had twice as many frames as any other monster, and the team felt that they "just couldn't do him justice" on the PlayStation. There is, however, one new monster, the Nightmare Spectre. According to Teasley, this was included to add variety, and to take advantage of the PlayStation's capabilities. Two player deathmatch and co-operative multiplayer modes are available on the PlayStation if two consoles are linked using the original Serial I/O port, and each console has its own controller and "Doom" disc inserted.
Doom (1993 video game)
The team agreed to pursue the "Doom" concept, and development began in November 1992. The initial development team was composed of five people: programmers John Carmack and Romero, artists Adrian Carmack and Kevin Cloud, and designer Hall. They moved offices to a dark office building, which they named "Suite 666", and drew inspiration from the noises coming from the dentist's office next door. They also decided to cut ties with Apogee Software, their previous publisher, and to instead self-publish "Doom".
Doom (1993 video game)
The ability for others to create custom levels and otherwise modify the game using WAD files turned out to be a popular aspect of "Doom". Gaining the first large mod-making community, "Doom" affected the culture surrounding first-person shooters, and also the industry. Several future professional game designers started their careers making "Doom" WADs as a hobby, among them Tim Willits, who later became the lead designer at id Software.
Official versions of Doom
The 32X version of "Doom" was developed and published by Sega and was released on November 21, 1994. It features 17 of the 18 levels from the first two episodes, but none from episode three. This version lacks multiplayer support, does not play in a full screen, and only has the front sprites for the monsters. 10 levels are missing from the original version (twice as many missing levels as any other version of the game). A DOS prompt shows up after the credits roll if the player finishes the game either using cheats or starting from any level other than the first level, locking up the game. Similarly, the secret level cannot be accessed in these scenarios. Due to the lack of the third episode, the BFG 9000 can only be obtained through the use of cheats. Due to poor use of the Mega Drive/Genesis YM2612 sound chip, this version's soundtrack is considered inferior to that of other versions, and many of the sound effects are missing. As with most mid-90s console ports, the levels come from the Atari Jaguar version. This version does not feature the Cyberdemon, the Spider Mastermind, or the Spectre. There is a level select option that allows the player to start on any of the first fifteen levels, although there is no way to save the game or settings.
List of video games notable for speedrunning
This site was, however, quickly obsoleted by the "DOOM Honorific Titles", launched in May 1994 by Frank Stajano, which introduced the first serious competition between players. This site would create the basis for all DOOM demosites that would follow. The DHT were designed around a notion of earning titles by successfully recording a particular type of demo on pre-determined maps in the IWADs. These 'exams' became very popular as the player had to earn each title by sending in a demo of the feat to one of the site's judges to justify their application. Doom II was released in October 1994, and the DHT conformed to the new additions as well as the new Doom version releases. At the height of its popularity, the DHT had many different categories and playing styles. For example, playing with only the fists and pistol while killing all monsters on a map became known as Tyson mode, named after the heavyweight boxer Mike Tyson. Pacifist-mode was playing without intentionally harming any monsters. Each category had easy, medium, and hard difficulty maps for players to get randomly chosen for. Many legends in the Doom speedrunning scene started out in the DHT, including George Bell (Tyson), Steffen Udluft (Pacifist), Kai-Uwe “Gazelle” Humpert, Frank “Jesus” Siebers (Nightmare), Thomas “Panter” Pilger (Reality), and Yonatan Donner. Unfortunately, the DHT always had trouble retaining a permanent Internet location. This, combined with the changing rules and the diminished importance of most of the titles, made public interest wane as the years rolled on.
Doom 3: BFG Edition
Doom 3: BFG Edition is a re-release of "Doom 3", which was released on October 16, 2012 in North America, October 18, 2012, in Australia and October 19, 2012 in Europe for Microsoft Windows, PlayStation 3, and Xbox 360. The "BFG Edition" features enhanced graphics, better audio with more horror effects, a checkpoint save system, and support for 3D displays and HMDs. The game also includes the previous expansion "Resurrection of Evil" and a new single-player expansion pack called "The Lost Mission". Additionally, it includes copies of the original "Doom" (the "Ultimate Doom" edition with the add-on fourth episode, "Thy Flesh Consumed"), and "" with the expansion "", previously available for the Xbox 360. The "BFG Edition" also features the ability to use the flashlight while holding a weapon, in the form of the armor-mounted flashlight. The source code of "Doom 3: BFG Edition"s engine was released under the GNU General Public License in November 2012.
Doom II
According to David Kushner in "Masters of Doom", id Software shipped 600,000 units of "Doom II" to stores in preparation for its launch. This initial shipment sold out within a month on shelves, despite its being expected to last for three months. The game was the United States' highest-selling computer title of 1994. It placed 10th for 1996, with 322,671 units sold and $12.6 million earned in the region that year alone.
Doom (franchise)
A comic book was issued in May 1996, produced by Tom Grindberg of Marvel Comics as a giveaway for a video game convention.
Doom 2099
Doom first appeared in "Marvel Comics Presents" #118, in a preview of "Doom 2099" #1. "Doom 2099" would run for 44 issues (January 1993 – August 1996), with Doom making notable appearances in "2099 Unlimited", "", "Ghost Rider 2099", "Hulk 2099", "Punisher 2099", "Ravage 2099", "Spider-Man 2099", and "X-Men 2099". Doom also received his own special one-shot after conquering the United States, titled "2099 A.D."
Doom (1993 video game)
In 1995, "Next Generation" said it was "The most talked about PC game ever – and with good reason. Running on a 486 machine (essential for maximum effect), "Doom" took PC graphics to a totally new level of speed, detail, and realism, and provided a genuinely scary degree of immersion in the gameworld."
Doom 3
Doom 3 (stylized as DOOM) is a survival horror first-person shooter video game developed by id Software and published by Activision. "Doom 3" was released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Developer Splash Damage assisted in design for the multiplayer elements of the game.
List of Doom source ports
Vavoom is a source port created by merging the "Doom", "Heretic", and "" source trees to create a unified executable. It also features bits of the "Quake" source code (used predominantly for networking and rendering), and was the first source port to support "". It has been in development since September 1999, and was first released on June 14, 2000. Among its features are a true 3D polygonal engine with colored lighting and software, Direct3D and OpenGL renderers, freelook support, 3D floors, and support for Boom's extended attributes. The source port is packaged in the Fedora RPM software repository alongside free installers that grab the shareware levels for all the games used by the engine by default. Vavoom's latest version, version 1.33, was released on December 31, 2010.
Doom (2016 video game)
"Doom" was announced as "Doom 4" in 2008, but underwent an extensive development cycle with different builds and designs before being restarted in 2011, and revealed as simply "Doom" in 2014. It was tested by customers who pre-ordered the Bethesda game "", and also by the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite, and Chad Mossholder.
Doom (album)
Doom is the debut studio album by American hip hop group Mood. Released on October 28, 1997, the album features production by Hi-Tek and guest appearances by Talib Kweli and Wu-Tang-affiliated group Sunz of Man. It features one single, "Karma", whose b-side is "Cincinnati". Mood's classic Doom launched the careers of Talib Kweli, Hi-Tek, and Lone Catalysts. Producer J.Rawls of Lone Catalysts is also experiencing commercial success as a soloist in Europe and Japan.
Official versions of Doom
The PlayStation version of "Doom" was published and developed by Williams Entertainment and released on November 16, 1995. This version spent six months in development. It is one of the best selling versions of the game after the original PC version. It was re-released several times, first on the "Greatest Hits" range in the U.S., which requires that games have sold at least 150,000 copies there, and on the "Platinum Range" in PAL regions, which indicates that it sold over 600,000 copies in those territories.
Doom 64
Doom 64 is a first-person shooter video game for the Nintendo 64 that was developed and published by Midway Games on March 31, 1997. It is a sequel to the "Doom" series, taking place after "Doom II".
Doom (British band)
The band reformed in 1992 with the earlier line up of Bri, Jon, Pete and Stick. They toured Japan and recorded a 12" of new songs released on the label Vinyl Japan. This proved to be the last recording with this line up. About this point the band almost split up but Bri and Stick decided to continue with two new members. These being Tom Croft from Genital Deformities on vocals and Paul "Mall" Mallen on bass guitar. This line up recorded the split album with Selfish and a split 7" EP with Hiatus. Mall left shortly afterwards (an amicable parting). He was replaced by bassist Scoot from Largactyl.
Official versions of Doom
The PlayStation version was met with critical acclaim, with critics concurring it to be by far the best console version of the game to date. Major Mike of "GamePro" gave it a perfect score in all four categories (graphics, sound, control, and FunFactor), noting that it was not just a straight conversion but a drastically reworked and comprehensive edition with "enough new twists and turns to surprise even the most battle-weary "Doom" player". He applauded the inclusion of "Doom II", the added levels, the much smoother graphics when compared to previous console ports, the clear sound effects, the "chilling" music, and the precise controls. A reviewer for "Maximum" found the port's most worthwhile aspects to be the huge number of levels, the use of the shoulder buttons for strafing, and the "vastly improved" audio. He scored it 5 out of 5 stars. A reviewer for "Next Generation" said the PlayStation version succeeded in "putting previous efforts for 32X, Jaguar, and especially Super NES, to shame" with its high frame rate, impressive lighting effects, responsive control, deathmatch capability, and inclusion of "Doom II" and levels from "Ultimate Doom". He complained that the walls are "sticky" and that he was feeling burnt out on reviewing ports of "Doom", and gave it four out of five stars. "Next Generation"s 1996 overview of PlayStation games raised the score to a perfect five stars. IGN gave it a 7 out of 10, citing the high frame rate, impressive lighting effects, use of the PlayStation Link Cable, and inclusion of "Doom II" content. However, they criticized that the game was becoming old (the review was published a full year after the PlayStation version was released). "GamePro" awarded it Best PlayStation Game of 1995.
Doom (1993 video game)
Although Petersen said that it was "nothing more than the computer equivalent of Whack-A-Mole", "Doom" received critical acclaim and was widely praised in the gaming press, broadly considered to be one of the most important and influential titles in gaming history. Upon release, "GamesMaster" gave it a 90% rating. "Dragon" gave it five stars, praising the improvements over "Wolfenstein 3D", the "fast-moving arcade shoot 'em up" gameplay, and network play. A common criticism of "Doom" was that it was not a true 3D game, since the game engine did not allow corridors and rooms to be stacked on top of one another (room-over-room), and instead relied on graphical trickery to make it appear that the player character and enemies were moving along differing elevations.
Doom (film)
After film rights deals with Universal Pictures and Columbia Pictures expired, id Software signed a deal with Warner Bros. with the stipulation that the film would be greenlit within a year. Warner Bros. lost the rights, which were subsequently given back to Universal, which started production in 2004. The film was an international co-production of the United States, the United Kingdom, the Czech Republic, and Germany.
List of esports games
Doom is a series of multiplayer 1v1 and free-for-all deathmatch games developed by id Software. Doom is notable for establishing the arena-style deathmatch format, and also was partially responsible for the first online FPS community through DWANGO, an online gaming service officially endorsed and partially worked on by id Software. People also played Doom deathmatch online through other BBS services. The Ultimate DOOM and "Doom II," alongside Heretic, were played in the Deathmatch '95 tournament, sponsored by id Software, Microsoft, and DWANGO. This tournament, perhaps the first PC esports tournament of its kind, was played through the online DWANGO service. Finalists from the US and the UK were flown to Microsoft headquarters to compete in a LAN party format event, named Judgement Day. Dennis Fong, best known for his victory at the Red Annihilation tournament for "Quake", won Judgement Day, marking his first entry into esports. Doom II was also played in Cyberathlete Professional League and QuakeCon tournaments.
Chex Quest
Chex Quest is a non-violent first-person shooter video game created in 1996 by Digital Café as a Chex cereal promotion aimed at children aged 6–9 and up. It is a total conversion of the more violent video game "Doom" (specifically "The Ultimate Doom" version of the game). "Chex Quest" won both the Golden EFFIE Award for Advertising Effectiveness in 1996 and the Golden Reggie Award for Promotional Achievement in 1998, and it is known today for having been the first video game ever to be included in cereal boxes as a prize. The game's cult following has been remarked upon by the press as being composed of unusually devoted fans of this advertising vehicle from a bygone age.
Development of Doom
The development team spent the next six months designing and building the game, with Hall designing levels based on real-world military bases, Romero building game features, and artists Adrian Carmack and Cloud creating textures and demons based on clay models they built. Hall's level designs, however, were deemed uninteresting by the team and Romero began designing his own levels; Hall, increasingly frustrated with his limited impact on the game, was fired in July. He was replaced by Petersen in September, and the team worked increasingly long hours until the game was completed in December 1993. "Doom" was self-published by id on December 10, 1993, and was immediately downloaded by thousands of players.
Doom (1993 video game)
In addition to the thrilling nature of the single-player game, the deathmatch mode was an important factor in the game's popularity. "Doom" was not the first first-person shooter with a deathmatch mode; "Maze War", an FPS released in 1974, was running multiplayer deathmatch over ethernet on Xerox computers by 1977. The widespread distribution of PC systems and the violence in "Doom" made deathmatching particularly attractive. Two-player multiplayer was possible over a phone line by using a modem, or by linking two PCs with a null-modem cable. Because of its widespread distribution, "Doom" hence became the game that introduced deathmatching to a large audience and was also the first game to use the term "deathmatch".
Doom 3
Ignoring the events of the previous Doom games, the game is the first reboot to the series. "Doom 3" is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to research into fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, must fight through the base and find a way to stop the demons attacking Mars. "Doom 3" utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License in November 2011.
Doom (1993 video game)
In 1994, "PC Gamer UK" named "Doom" the third best computer game of all time. The editors wrote, "Although it's only been around for a couple of months, "Doom" has already done more to establish the PC's arcade clout than any other title in gaming history." In 1994 "Computer Gaming World" named "Doom" Game of the Year.
Invader Zim
In May 2004, Anime Works released the first volume of an official "Invader Zim" DVD collection titled "“Doom Doom Doom”" in cooperation with Nickelodeon and Media Blasters. In August 2004, volume two titled "“Progressive Stupidity”" was released and in November 2004, volume three titled "“Horrible Holiday Cheer”" was released, completing the series' initial DVD release. All three volumes contain animatics, Irken subtitles, digitally restored and remastered picture and sound, as well as a Spanish language track. They also include audio commentaries for the majority of episodes, exclusive interviews with the voice actors, writers, and the post production staff and the series pilot. A box set shaped like Zim's house, known as the "House Box Set" has also been released, which includes all three volumes, plus an extra disc for bonus features which includes the uncut version of "The Most Horrible X-Mas Ever", voice recordings for seven of the unfinished episodes, interviews with Kevin Manthei on the sound design and music of "Invader Zim", and a soundtrack of Kevin Manthei's main compositions for the show. Originally, this set included a duty-mode "GIR" figurine in the roof compartment of the box set, but Anime Works silently stopped including it with the termination of Palisades Toys, the toy company that had been producing "Invader Zim" figurines. Another DVD box set for Invader Zim called the “"Complete Invasion Box Set"” was released in 2006, featuring all three of the DVD volumes boxed together, with the art of Volume one on the cover. This box set does not contain an extra disc for bonus features like The House Box Set includes.
List of Doom source ports
ZDoom is a source port targeted at Microsoft Windows, Linux, and Mac OS X. The first version, version 1.11, was released on . ZDoom is one of the most advanced and feature-filled "Doom" source ports from an editing perspective, supporting Boom editing extensions, plus all of the extensions made in the version of the "Doom" engine used in "Hexen: Beyond Heretic", as well as several other new features. In addition to "Doom", it supports "Chex Quest", "Heretic", "Hexen: Beyond Heretic", and "Strife: Quest for the Sigil". Unlike many other source ports, ZDoom cannot play demos recorded with Vanilla "Doom", including the intro demos found in the IWAD. The most recent version of ZDoom, version 2.8.1, was released on .
Doom 3
"Doom 3" achieved gold status on July 14, 2004 and a Mac OS X release was confirmed the next day. "Doom 3" was released in the United States on August 3, 2004 and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release. Additionally, a Linux version was released on October 4, 2004 by Timothee Besset. The Mac OS X version was released on March 14, 2005 and on February 20, 2006 the patch 1.3 Rev A included a universal binary, adding support for Mac OS X on the x86 architecture. Finally, the modified Xbox conversion was released on April 3, 2005, featuring a limited steel book edition which included Ultimate Doom and Doom 2.
Doom Runners
Produced in cooperation between Showtime and Nickelodeon, the film was broadcast on Showtime starting 20 December 1997. It was broadcast on Nickelodeon from 25 April 1998, the first original full-length feature film to air on that network.
List of Doom source ports
Boom was a port for DOS of the "Doom" source code by TeamTNT. Boom fixed numerous software glitches and added numerous other software enhancements into the engine to such a degree that its additions have been incorporated into most modern versions of "Doom" source ports (such as PrBoom+, ZDoom and Doom Legacy). The last update of Boom, version 2.02, was released on October 22, 1998. In October 1999, Boom's source code was released. Further development of Boom as a source port was continued for DOS as MBF, for Windows as PrBoom, and for Linux as LxDoom. The latter two later merged as PrBoom and also took on many of the MBF features, so PrBoom's own successor, PrBoom+, is effectively the modern equivalent of Boom.
LxDoom was a source port for Linux created by Colin Phipps in 1999 based on Boom. It particularly focussed on removing the limitations and bugs inherited from the original Doom, and increasing computational efficiency. In 2000 it was combined with PrBoom, a Windows source port, becoming its basis. PrBoom was from then available in both Windows and Linux versions.
RORDoom is a DOS-based source port created by Julian Aubourg and released in 2000. It was the first "Doom" source port to incorporate a feature allowing sectors to overlap other sectors (room-over-room), thus overcoming the inability of having a room on top of another room in the "Doom" engine.
List of video games notable for speedrunning
In November 1994, the Doom speedrunning scene, in the form of the COMPET-N website, took off. Its creator, Simon Widlake, intended the site to be a record scoreboard for a variety of Doom-related achievements, but unlike its predecessors, they all centered around one key idea: speed. Players were required to run through Doom's levels as fast as humanly possible in order to attain a spot on the constantly updated COMPET-N scoreboards which eventually made Doom one of the most popular games for speedrunning.
Doom (1993 video game)
On March 12, 2007, "The New York Times" reported that "Doom" was named to a list of the ten most important video games of all time, the so called game canon. The Library of Congress took up this video game preservation proposal and began with the games from this list.
Official versions of Doom
"Doom" was released for the Acorn Risc PC by R-Comp Interactive in 1998. Within a few months, a significantly enhanced version was delivered as an update called "Doom+". That version runs on the older Acorn Archimedes computers and, apart from speed improvements, adds several features not present in the original DOS release. It was made available including "Doom", "Doom II", "The Ultimate Doom", "Master Levels for Doom II", and approximately 3000 user levels released into the Public Domain.
Doom (1993 video game)
At the start of 1993, id put out a press release, touting Hall's story about fighting off demons while "knee-deep in the dead". The press release proclaimed the new game features that John Carmack had created, as well as other features, including multiplayer gaming features, that had not yet even been designed. Early versions of the game were built to match the "Doom Bible"; a "pre-alpha" version of the first level included Hall's introductory base scene. Initial versions of the game also retained "arcade" elements present in "Wolfenstein 3D", like score points and score items, but those were removed early in development as they felt not in keeping with the tone of the game. Other elements, such as a complex user interface, an inventory system, a secondary shield protection, and lives were modified and slowly removed over the course of development.
Soon, however, the "Doom Bible" as a whole was rejected: Romero wanted a game even "more brutal and fast" than "Wolfenstein", which did not leave room for the character-driven plot Hall had created. Additionally, the team felt it emphasized realism over entertaining gameplay, and they did not see the need for a design document at all. Some ideas were retained, but the story was dropped and most of the game design was removed. By spring of 1993 levels were being created for the game and a demo was produced. John Carmack and Romero, however, disliked Hall's military base-inspired level design. Romero especially felt that the boxy, flat level designs were uninspiring, too similar to "Wolfenstein", and did not show off everything the engine could do. He began to create his own, more abstract levels for the game, which the rest of the team felt were much better.
Doom (1993 video game)
Around 1994 and 1995, WADs were primarily distributed online over bulletin board systems or sold in collections on compact discs in computer shops, sometimes bundled with editing guide books. FTP servers became the primary method in later years. A few WADs have been released commercially, including the "Master Levels for Doom II", which was released in 1995 along with "Maximum Doom", a CD containing 1,830 WADs that had been downloaded from the Internet. Several thousand WADs have been created in total: the "idgames" FTP archive contains over 18,000 files, and this represents only a fraction of the complete output of "Doom" fans. Third party programs were also written to handle the loading of various WADs, since the game is a DOS game and all commands had to be entered on the command line to run. A typical launcher would allow the player to select which files to load from a menu, making it much easier to start. In 1995, WizardWorks released the "D!Zone" pack featuring hundreds of levels for "Doom" and "Doom II". "D!Zone" was reviewed in "Dragon" by Jay & Dee; Jay gave the pack 1 out of 5 stars, while Dee gave the pack 1½ stars.
Doom (1993 video game)
The "Doom" franchise was later continued with the follow-up "" (1994) and numerous expansion packs, including "Master Levels for Doom II" (1995), and "Final Doom" (1996). Originally released for MS-DOS, the games have been ported to numerous other platforms. Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices, even on machines that were not designed to run games. The series started to lose mainstream appeal as the technology of the "Doom" game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the original. The franchise again received popular attention in 2004 with the release of "Doom 3", a retelling of the original game using id Tech 4, with an associated 2005 "Doom" motion picture. A reboot of the series, simply titled "Doom" and powered by id Tech 6, was released in 2016 and focused on returning to the fast paced action of the first two games.
Doom (1993 video game)
Early in development, rifts in the team began to appear. At the end of November Hall delivered a design document, which he named the "Doom Bible", that described the plot, backstory, and design goals for the project. His design was a science fiction horror concept wherein scientists on the Moon open a portal that aliens emerge from. Over a series of levels the player discovers that the aliens are demons while hell steadily infects the level design over the course of the game. John Carmack not only disliked the idea but dismissed the idea of having a story at all: "Story in a game is like story in a porn movie; it's expected to be there, but it's not that important." Rather than a deep story, he wanted to focus on the technological innovations of the game, dropping the levels and episodes of "Wolfenstein" in favor of a fast, continuous world. Tom disliked the idea, but the rest of the team sided with Carmack. Hall spent the next few weeks reworking the "Doom Bible" to work with Carmack's technological ideas. Hall was forced to rework it again in December, however, after the team decided that they were unable to create a single, seamless world with the hardware limitations of the time, which contradicted much of the document.
Manny Charlton
In 1995, Charlton sent to id Software, creator of "Doom", a cassette tape featuring an untitled song that John Romero would later title "Blood on the Walls". The liner said, "For all the guys and gals at I.D. (sic) who came up with the coolest game this side of hell, kick some demon butt to this!!" It also said "distribute as shareware", in keeping with the old days of PC gaming in which one could get the first third or fourth of the game for free or a reduced price, and buy the full game later. Romero would later find this tape and record it to mp3, providing it for free on his website. The song is actually titled "Doom" from Charlton's album "Drool".
List of Doom source ports
GZDoom is a source port based on ZDoom that extends its feature set to include an OpenGL 3 renderer. It was released on August 30, 2005. GZDoom also boasts 3D floor support compatible with Doom Legacy and Vavoom, 3D model support, 360 degree skyboxes, and other features. Version 2.4.0 was the first version to be officially released on ZDoom.org alongside the release of QZDoom 1.3.0. on March 19, 2017.
Doom (2016 video game)
It was the second best-selling retail game in its week of release in the UK, behind "". This was reported to be 67% more in its first week than the previous entry, "Doom 3". "Doom" was the second best-selling retail video game in the US in May 2016, also behind "Uncharted 4". By the end of May 2016, "Doom"s sales on the PC reached 500,000 copies. The following month, by late June 2016, the game rose to number one in the UK charts, overtaking "Uncharted 4" and the later-released "Overwatch", and remained number one for a second week. The game had surpassed 1 million sold copies for PCs in August 2016. By July 2017, the game reached 2 million copies sold on PC. In November 2017 "Doom" was the fourth best-selling Switch game, during its debut week.
First-person shooter
"Doom 3", released in 2004, placed a greater emphasis on horror and frightening the player than previous games in the series and was a critically acclaimed best seller, though some commentators felt it lacked gameplay substance and innovation, putting too much emphasis on impressive graphics. In 2005, a film based on "Doom" featured a sequence that emulated the viewpoint and action of the first-person shooter, but was critically derided as deliberately unintelligent and gratuitously violent. In 2005, "F.E.A.R." was acclaimed for successfully combining first-person shooter gameplay with a Japanese horror atmosphere. Later in 2007, Irrational Games' "BioShock" would be acclaimed by some commentators as the best game of that year for its innovation in artistry, narrative and design, with some calling it the "spiritual successor" to Irrational's earlier "System Shock 2".
Invader Zim merchandise
On May 11, 2004, Nickelodeon and Anime Works released the first volume of an official "Invader Zim" DVD collection. Titled "Volume 1: Doom Doom Doom", the two disc set includes nine half-hour episodes (most of which are composed of two quarter-hour sub-episodes). The DVD collection also includes numerous "extras" such as the "Zim" pilot episode and alternate audio tracks with commentary by series creator Vasquez and various cast/crew.
Doom (2016 video game)
id Software replaced Certain Affinity to work on the game's multiplayer for Microsoft Windows after the game's launch and promised to fix its issues and introduced new features such as private matches, custom game settings and an enhanced cheat detection system. At E3 2016 on June 12, Bethesda Softworks announced its division, Bethesda VR, and that it was working on virtual reality support for the newly released "Doom", set for release on an unspecified date. Also at E3 2016 on that day, Bethesda Softworks and id Software announced the game's free demo, which was initially going to last for only a week but was extended indefinitely. They also announced new multiplayer downloadable content titled "Unto the Evil", whose features include three maps and a new demon called the "Harvester", gun, equipment item, taunts, and armor sets. The DLC was released on August 4, 2016. Patches for "Doom" were released after the game's release; these patches introduced a new photo mode, classic weapon pose, and support for the Vulkan API. The Vulkan patch is expected to enable playable framerates on older hardware. Subsequent benchmarks show up to 66% improvement in the frame rates on AMD graphics cards, with minor changes in the performance of Nvidia cards.
Official versions of Doom
The SNES version of "Doom" features all five of the PC version levels that were missing from the Atari Jaguar version, but is missing a different set of five levels instead, and, like the Sega 32X version, does not have any console exclusive levels. The levels included resemble the PC levels more so than other ports. This was also the only home console port of "Doom" released in the 1990s to feature all three of the original secret levels and boss levels from the PC version. Like the Sega 32X version, the player's heads-up display does not utilize the whole screen, and enemies are only animated from the front, which means that they always face the player. This renders monster infighting impossible, although it is possible for monsters of the same type to damage each other with projectiles. The floors and ceilings are not texture mapped, and this version of the game also lacks both battery back-up saves and a password system, meaning that each episode must be finished from the beginning. Multiplayer was only available if an XBAND modem was used, which included support for two player deathmatch. This version lacks the Spectre enemy (replaced with regular Demon monsters), though it does feature the Cyberdemon and Spider Mastermind boss monsters that the Atari Jaguar, Sega 32X, and 3DO versions lack. In the North American and PAL versions, episode two cannot be played on the "I'm Too Young to Die" and "Hey, Not Too Rough" difficulties, and episode three can only be played on "Ultra-Violence" and "Nightmare" difficulties if one is selected from the game's episode select menu, though it is possible to play episode three on the "Hurt Me Plenty" difficulty if the player beats episode two on that difficulty setting. In the Japanese version, however, all three episodes can be played on any difficulty level.
Doom (1993 video game)
The "Doom" series remained dormant between 1997 and 2000, when "Doom 3" would finally be announced. A retelling of the original "Doom" using entirely new graphics technology and a slower pace survival horror approach, "Doom 3" was hyped to provide as large a leap in realism and interactivity as the original game and helped renew interest in the franchise when it was released in 2004, under the id Tech 4 game engine.
Official versions of Doom
"Doom" was ported to IRIX during the summer of 1994 by Dave D. Taylor. It was designed to run on IRIX 5.2 and later. IRIX "Doom" was originally based on the unreleased MS-DOS version 1.5, though later updates were based on versions 1.6 and 1.8. No effort was made to take advantage of SGI's advanced graphics hardware, and like many other ports the game was rendered entirely in software.
Doom 3
A re-release of "Doom 3" called "Doom 3: BFG Edition", published by Bethesda Softworks, was released on October 15, 2012, in Australia, October 16, 2012 in North America and October 19, 2012 in Europe. The "BFG Edition" features enhanced graphics, better sound with more horror effects, a checkpoint save system, support for 3D displays and HMDs, and the ability to use the flashlight while holding a weapon, in the form of the so-called "armor-mounted flashlight". Also included are the previous expansion pack "Resurrection of Evil", a new single-player expansion called "The Lost Mission", and copies of the original "Doom" (the "Ultimate Doom" edition with the add-on fourth episode, "Thy Flesh Consumed") and "" (with the expansion "", previously available for the Xbox 360). The versions of "Doom" and "Doom II" released with the "BFG Edition" have undergone some degree of censorship. PC versions of "Doom 3: BFG Edition" other than the GOG.com release require the Steam client and a valid Steam account for installation, play and achievements.
Doom engine
The source code to the Linux version of "Doom" was released to the public under a license that granted rights to non-commercial use on December 23, 1997. The source code was later re-released under the GNU General Public License on October 3, 1999.
The dozens of unofficial "Doom" source ports that have been created since then allow "Doom" to run on previously unsupported operating systems and sometimes radically expand the engine's functionality with new features.
Doom 3: Resurrection of Evil
Doom 3: Resurrection of Evil is a first-person shooter video game developed by Nerve Software and published by Activision. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to "Doom 3" and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original "Doom 3" in order to play, and includes the original "Doom", "", and "Master Levels for Doom II".
Doom (2016 video game)
"Doom" was released to positive reception regarding the fast-paced gameplay, single-player campaign, visuals and soundtrack whereas criticism was predominantly toward the multiplayer mode. Many critics believed that "Doom" was a successful return to form for the series. Following the wide release, the game received scores of 85/100 for PC and PlayStation 4 and 87/100 for the Xbox One on Metacritic. The Nintendo Switch edition, released in November 2017, was also positively received by professional reviewers, garnering a 79/100 on Metacritic: most reviewers praised the job of the port, also conceding that it's not as well optimized as it was for previous consoles. The final version of the game received very positive reviews from users on Steam. It also received praise from other video game creators, including Cliff Bleszinski and Greg Kasavin, who said that the game answers questions that other modern shooters do not answer.
Doom WAD
Immediately after the initial shareware release of "Doom" on December 10, 1993, enthusiasts began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by "Doom" fans which made it possible to create entirely new levels. DEU continued development until May 21 of the same year. It was made possible by Matt Fell's release of the Unofficial "Doom" specifications. Shortly thereafter, "Doom" enthusiasts became involved with further enhancing DEU. Raphaël Quinet spearheaded the program development efforts and overall project release, while Steve Bareman lead the documentation effort and creation of the DEU Tutorial. More than 30 other people also helped with the effort and their names appear in the README.1ST file included with the program distribution. Yadex, a fork of DEU 5.21 for Unix systems running X, was later released under the GNU/GPL license. (Carmack additionally released the source code for the utilities used to create the game, but these were programmed in Objective-C, for NeXT workstations, and were therefore not directly usable for most people, who were PC users.)
Linux gaming
The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game "Doom" to Linux, as well as many other systems, during his spare time. From there he would also help found the development studio "Crack dot Com", which released the video game" Abuse", with the game's Linux port even being published by Linux vendor Red Hat. id Software, the original developers of "Doom", also continued to release their products for Linux. Their game "Quake" was ported to Linux in 1996, once again by Dave D. Taylor working in his free time. Later id products continued to be ported by David Kirsch and Timothee Besset, a practice that continued until the studio's acquisition by ZeniMax Media in 2009. In 1991 DUX Software contracted Don Hopkins to port "SimCity" to Unix, which he later ported to Linux and eventually released as open source for the OLPC XO Laptop. Other early commercial Linux games included "Hopkins FBI", an adventure game released in 1998 by MP Entertainment, and "Inner Worlds" in 1996, which was released for and developed on Linux. In 1998, two programmers from Origin ported "Ultima Online" to Linux. A website called The Linux Game Tome began to catalog games created for or ported to Linux in 1995.
MF Doom
Doom's first commercial breakthrough came in 2004, with the album "Madvillainy", created with producer Madlib under the group name Madvillain. Released by Stones Throw Records, the album was a critical and commercial success. MF Doom was seen by mainstream audiences for the first time as Madvillain received publicity and acclaim in publications such as "Rolling Stone", "The Washington Post", "The New York Times", "The New Yorker", and "Spin". A video for "All Caps" and a four-date U.S. tour followed the release of "Madvillainy".
Doom (Japanese band)
The group released their first EP "Go Mad Yourself!" in 1986, and the debut album "No More Pain" followed in 1987. The group gained a lot of popularity and signed to the Japanese label Invitation. The band continued to release many more albums and even played a gig in the United States at CBGB's in October 1988. On May 7, 1999, founding member Koh was found dead, having apparently drowned. They released their final album "Where Your Life Lies!?" in November 1999, before officially disbanding in August 2000.
Countdown to Doom
The game was first published for the BBC Micro in 1982. It was ported to the Acorn Electron in 1984 but only released as a ROM cartridge for the Plus 1 expansion. This was the only game released exclusively as a ROM cart for the Electron. The game was later re-released in 1987 by Topologika (who also published the game's sequels). This version was expanded by about 50% and as well as being released for the BBC and Electron (on disk only), the game was ported to many other systems including ZX Spectrum (+3 disk only), PC, Amstrad CPC, Amstrad PCW, Atari ST and RM Nimbus. It was also available for Acorn RISC OS computers as a compilation with "Return to Doom" and "Philosopher's Quest".
Doom (1993 video game)
In "Doom", players assume the role of an unnamed space marine, who became popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell. With one-third of the game (nine levels) distributed as shareware, "Doom" was played by an estimated 15–20 million people within two years of its release, popularizing both the business model of online distribution and the mode of gameplay, and spawning a gaming subculture. In addition to popularizing the first-person shooter genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". As a sign of its effect on the industry, first-person shooter games from the genre's boom in the 1990s, helped in no small part by the game's release, became known simply as ""Doom" clones". Its graphic violence, as well as satanic imagery, made "Doom" the subject of considerable controversy.
Invader Zim merchandise
In 2003, Wal-Mart began selling a DVD compilation of Nickelodeon cartoons. As well as three other cartoons, the episode of Invader Zim "The Nightmare Begins" was included. Anime Works approached Nickelodeon with interest in Invader Zim DVDs and in June 2003, they put out a press release announcing that its anime division Pioneer will be producing three double DVD sets starting in Spring 2004 and a limited edition box set. As more information about the DVDs came out, it was revealed that Nickelodeon were approached by Anime Works with details of how there was a market for an Invader Zim DVD release, to which Nickelodeon responded by giving the go ahead. only region 1 DVDs have been released. Volume 1 can also be purchased on iTunes.  The Hollywood Video site lists 3 volumes, Invader ZIM: Vol 1 - Doom Doom Doom, Invader ZIM: Vol 2 - Progressive Stupidity And Invader ZIM: Vol 3 - Horrible Holiday Cheer, but these are sold in very few stores.
Doom (British band)
Doom are an English hardcore punk band from Birmingham whose first lineup were together from 1987 to 1990. Despite its short existence, the band is considered pivotal in the rise of crust punk, a punk rock style that fuses extreme metal with anarcho-punk. They recorded for Peaceville Records and are cited as an early precursor to grindcore. Doom were also a favorite of BBC Radio DJ John Peel.