Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
ARC Squadron
IGN's Cody Musser scored it 7.3 out of 10. He was critical of the controls, but praised the graphics and the depth of the game, arguing that ""ARC Squadron"s controls hold it back from true greatness. But Psyonix has still created a compelling and gorgeous 3D space shooter worthy of your time and money. The ridiculous amount of content, large degree of variety and finely-tuned challenge will keep you glued to your mobile device's screen."