Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars Arcade
"Electronic Gaming Monthly" scored the 32X version at 6.25/10, describing it as a decent but disappointing launch title for the console. They cited excellent graphics but repetitive gameplay and complained about the limited movement. "GamePro" similarly assessed that the game is a decent demonstration of the 32X's graphical capabilities but suffers from repetitive gameplay. They also criticized that the controls are convoluted when using a standard three-button gamepad and that in cooperative mode the second player's cursor is difficult to see against certain backgrounds. "Next Generation" rated the 32X version of the game at three stars out of five, calling it "An excellent translation of a good game, and a good hint of what to expect from 32X."