Grand Theft Auto 2
Grand Theft Auto 2 is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 22 October 1999 for Microsoft Windows and the PlayStation, followed by Dreamcast and Game Boy Color releases in 2000. It is the sequel to 1997's "Grand Theft Auto", part of the "Grand Theft Auto" series. The open world design lets players freely roam Anywhere City, the setting of the game.
Sam Houser
Credited as executive producer, Houser is also the creator of several of the games in the "Grand Theft Auto" series with his brother Dan. On "Grand Theft Auto III" his responsibilities were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." His description of the series as a whole is that the three sixth-generation "Grand Theft Auto" games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium ("Grand Theft Auto III"), followed by our reinterpretation of '80s Miami (""), and lastly, our look at early-'90s California ("")."