Resonance of Fate
Resonance of Fate is a role-playing video game developed by tri-Ace and published by Sega for the PlayStation 3 and Xbox 360. It was released in January 2010 in Japan and March 2010 in Western territories. The game uses a fast-paced strategic combat system revolving around different types of firearms and combination moves between the three playable characters. A 4K/HD remaster was released worldwide for PlayStation 4 and Microsoft Windows on October 18th, 2018.
Resonance of Fate
The character and world designs were handled by art director Kentaro Kagami, and artist and graphics designer Masashi Nakagawa. Leanne was the first character to be envisioned, before most of the game's concepts had been finalized. The second was Zephyr, who was nicknamed "Boy of the Demonic Possession". The third was Vashyron, who was dubbed "ultimate gentleman". While originally conceived as a "glistening" character, he was reworked as a big brother figure, which in turn led to the scene where he and Zephyr first fight. Rowen's early artwork depict his position as an authority figure looking down on the world from the Zenith System. According to Kagami, his character artwork was created in consultation with Norimoto and Suguro. The three main characters went through multiple design revisions. While Zephyr and Vashyron were designed to reflect the grim environment of Basel, Leanne was meant to contrast against them. Zephyr was initially a lighter, less antagonistic character due to him being younger than Leanne. Unlike other characters, Vashyron's design went through a fairly smooth development process, with his clothing remaining consistent through the design phase. Leanne's clothing took a long time to finalize: earlier versions of her were based on a concept of her being fashion conscious, but this made her look odd next to the other characters. The small cast was something decided upon at an early stage, along with adjusting the male characters to appear less feminine than others from Japanese RPGs. The latter change was made with a Western audience in mind.