Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Rogue Warrior (video game)
GameZone's Natalie Romano gave the game a 2/10, stating it is "A very disappointing game from start to finish, Rogue Warrior is a game that brings nothing new to the genre nor does it make for a fun first-person shooter worth the money. Simply put, this isn’t just an awful shooter but it’s also a terrible game. Sorry, but this is one hero we would like to leave behind."