Forgotten Realms
Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002).
The Avatar Series
The original trilogy had its counterpart AD&D modules, even though these three adventures did not aim to be a precise retelling of the novels and could also be played individually instead of in sequence. These were written by Ed Greenwood, the original creator of the Forgotten Realms line. The published adventures were:The objective of this trilogy was to transition the Forgotten Realms scenario from the first to the second edition AD&D rules, much as the "Fate of Istus" adventure did with the Greyhawk campaign setting. To accomplish this objective, the writing of the modules and novels was being done simultaneously, supposedly to allow their publication at the same time the core rules transitioned to the second edition. The final format of the three-part adventure would be more plot-driven than those of the previously traditional dungeon crawling modules but this would end up becoming more common in published material from here onwards.