Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars: Rogue Squadron (series)
"Rogue Squadron II: Rogue Leader" was released as launch game in 2001 for the Nintendo GameCube. Developed by Factor 5 and published by LucasArts, "Rogue Leader" expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE fighters. The game also expanded on the unlockable levels of the original--"Beggars Canyon" is included in the tutorial, the opening level "Battle of Yavin" was included in both games, and "Battle of Hoth" was made more authentic with the GameCube's advanced power.