Star Wars: Rogue Squadron
Many reviews compared "Star Wars: Rogue Squadron" to one of its inspirations, the Battle of Hoth flight combat level in "Star Wars: Shadows of the Empire", considered one of that game's best elements. "GamePro" remarked that "Rogue Squadron" "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". The Nintendo 64 version received mostly positive reviews, and received an aggregate score of 85 percent from both GameRankings and Metacritic. "GamePro" named it one of the best games released in 1998. In a 2008 retrospective, IGN's Levi Buchanan stated that the game revived the "Star Wars" license on consoles through well-paced gameplay, a story tied into the "Star Wars" canon and visuals that made it "one of the generation's top stunners".
Rogue One: A Star Wars Story (novel)
Freed had previously written for story lines for "" and the novel "Battlefront: Twilight Company", often focusing on the stories of "ordinary" characters. He was given access to the film script, which he divided into chapters with distinct point-of-view characters rather than using an omniscient narrator. Freed also incorporated sections of "Supplemental Data" to add a "documentary feel" comparable to the camerawork of director Gareth Edwards.As was the case with , to avoid spoilers) the hardcover book was released after the film while the ebook was available on the day of the film's US release. The novel held a 4.19/5 rating on meta-critic site Goodreads, as of July, 2017.