Resonance of Fate
"Resonance of Fate" was first hinted at prior to April 2009, then announced as an untitled "mystery" RPG at the beginning of the month. According to Shimano, its codename "Project Cobra" had been bandied about prior to the reveal, but no-one had suspected anything about its true nature. Its official Japanese title, along with details such as tri-Ace's partnership with Sega, were unveiled on April 8, 2009. "Resonance of Fate" marked the first collaboration between tri-Ace and Sega—most of tri-Ace's previous games had been published by Square Enix. The reason for the choice was two-fold: tri-Ace wanted a different publisher due to the radical nature of their new game, and Sega wanted a title to break into the RPG market. As "Resonance of Fate" seemed unique enough to stand out in the market, Sega agreed to take up publishing duties. According to staff, the Japanese title was originally going to be either "Resonance of Fate" or "Resonance of Time", but Sega asked it to be changed to "End of Eternity". This fell in line with a trend among many Japanese games of referencing endings in their titles. It was officially announced for a Western release in May 2009. The game debuted in Japan on January 28, 2010 with a March release in North America and PAL regions. The European version came with text localization in English, French, German, Spanish and Italian.
Scions of Fate
Yulgang (also known in the USA as Scions of Fate) is a MMORPG developed by KRG Soft in South Korea and released on November 25, 2004 in its native region. Scions of Fate is serviced by Mgame in Japan. It is based on a Korean martial arts comic which shares its name. . The title of the game, "Yulgang" is an abbreviated form of the full title "Yul-Hyul-Gang-Ho" (热血江湖 or 열혈강호) which literally means "hot-blooded-river-lake", where "river-lake" commonly refers to the ancient far-east pugilistic world. The subtitle "Balance of Power" refers to the two factions that are presented in the game: "The Order" and "Chaos." In China, the game is licensed to Beijing 17game Network, a subsidiary of CDC Games. This MMORPG charges no fee to play the game, but creates revenue through sale of virtual merchandise. As of February 14, 2007, the game is popular in China and Korea, with over 100 million registered players with servers active in Japan, China, Taiwan, Thailand, Indonesia and America. As of November 2006, the game supported over 600,000 concurrent users playing online at the same time.