Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Rogue One
IGN reviewer Eric Goldman gave the film 9/10, saying, ""Rogue One" is a movie crammed with fan service, but when fan service is done this well, there's little to complain about and much to adore." Peter Travers of "Rolling Stone" gave the film 3.5 out of 4 stars, writing, "this spin-off/prequel has the same primitive, lived-in, emotional, loopy, let's-put-on-a-show spirit that made us fall in love with the original trilogy." /Film gave "Rogue One" 8/10, writing that the film is enjoyable but does not have the emotional weight of "The Force Awakens", because "no character in "Rogue One" was strongly compelling". "PopMatters" wrote, ""Rogue One" seems to enjoy spending time on a whole new batch of moons and planets we haven't seen before, reveling in the clutter and clamor of far-flung settlements where anti-Imperial sentiments fester. But the film is bogged down in engineering the complex maneuverings of spy games, dogfights, and the most sprawling Rebel-versus-Empire land battle scene since the opening of "The Empire Strikes Back"." Justin Chang, writing for the "Los Angeles Times", called "Rogue One" "a swiftly paced, rough-and-ready entertainment."