Resonance of Fate
"Resonance of Fate" was first hinted at prior to April 2009, then announced as an untitled "mystery" RPG at the beginning of the month. According to Shimano, its codename "Project Cobra" had been bandied about prior to the reveal, but no-one had suspected anything about its true nature. Its official Japanese title, along with details such as tri-Ace's partnership with Sega, were unveiled on April 8, 2009. "Resonance of Fate" marked the first collaboration between tri-Ace and Sega—most of tri-Ace's previous games had been published by Square Enix. The reason for the choice was two-fold: tri-Ace wanted a different publisher due to the radical nature of their new game, and Sega wanted a title to break into the RPG market. As "Resonance of Fate" seemed unique enough to stand out in the market, Sega agreed to take up publishing duties. According to staff, the Japanese title was originally going to be either "Resonance of Fate" or "Resonance of Time", but Sega asked it to be changed to "End of Eternity". This fell in line with a trend among many Japanese games of referencing endings in their titles. It was officially announced for a Western release in May 2009. The game debuted in Japan on January 28, 2010 with a March release in North America and PAL regions. The European version came with text localization in English, French, German, Spanish and Italian.
Tales of Rebirth
"Rebirth" was officially announced in April 2004, a week after the game's title and existence had been leaked to the public early after a story from "Jump" magazine was made available a week early due to mistakenly being shipped early. In July, Namco announced that people who pre-ordered "Tales of Symphonia" for the PlayStation 2 would receive a bonus disc featuring footage from an early build of "Tales of Rebirth", upon purchasing "Symphonia" in September. The same footage, along with a playable build of the game was present at the Tokyo Game Show in the same month. The game was released on the PlayStation 2 on December 16, 2004. In July 2004, IGN reported that "Tales of Rebirth" was a likely candidate for an English localization in North America due to the positive reception and sales of "Tales of Symphonia" in North America for the Nintendo GameCube. The PlayStation Portable port of the game, which featured graphical adjustments for the platform's widescreen, was announced in July 2007. The port was made following the port of "Destiny 2". As with those games, transplanting the 2D graphics onto the PSP and maintaining the experience of the original caused some difficulties. Conversely, they found the memory capacity of the PSP compared to the PS2 a good thing. Yoshizumi felt that the fact that it was a port rather than a remake divided the development team. The port also included extra minor story scenes and a viewing gallery for concept art. Neither the original nor the port of "Rebirth" have received an English localization, making it one of three mainline "Tales" titles to not have come to the west.