4K resolution
This resolution is used mainly in digital cinema production, and has a total of 8,847,360 pixels with an aspect ratio 256135 (≈1910). It was standardized as the resolution of the 4K container format defined by Digital Cinema Initiatives in the Digital Cinema System Specification, and is the native resolution of all DCI-compliant 4K digital projectors and monitors. The DCI specification allows several different resolutions for the content inside the container, depending on the desired aspect ratio. The allowed resolutions are defined in SMPTE 428-1: The DCI 4K standard has twice the horizontal and vertical resolution of DCI 2K (), with four times as many pixels overall.
God of War (2018 video game)
Unlike the previous games, Santa Monica did not make a demo specifically for public release. Barlog explained that doing so would have delayed the game by a couple of months. He also confirmed that the game was built for the standard PlayStation 4, but the game would "benefit from the power" of the PlayStation 4 Pro; an updated version of the PlayStation 4 that can render games in 4K and was released a few months after "God of War" was announced. Players with a PS4 Pro have two options to either favor resolution or favor performance when playing the game. Favoring resolution runs the game in 4K with checkerboard rendering at a target frame rate of 30 frames per second (fps), while the performance option runs the game at 1080p and targets 60fps. In late December 2016, Barlog confirmed that the game was playable from start to finish, and later said that the game's story would take 25–35 hours to complete, which is significantly more than the previous four main installments, which each took an average of 10 hours to complete.