Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars Battlefront: Renegade Squadron
Comments about "Renegade Squadron's" controls were mostly negative, and they were typically described as clumsy or sluggish. GameZone referred to the space dogfights as "unplayable" and Eurogamer called the lock-on feature "a waste of time". One reviewer complained about the PSP's lack of a second analog nub. Despite the criticism, a few reviewers were more favorable towards the controls, with GameSpot noting that they were an improvement over "Battlefront II."