Star Wars: Rogue Squadron
When "Rogue Squadron" was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's "") and the holiday season. PC Data, which tracked sales in the United States, reported that "Rogue Squadron" sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of "Ocarina of Time". In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the "LucasArts Archive" Series in May 2001. "Rogue Squadron"'s retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". The Nintendo 64 version sold over 1 million copies in the United States, and over 44,000 in Japan.
Star Wars: Demolition
The game received mixed reviews upon release, with aggregate website GameRankings holding an average score of 57.75% for the PlayStation and 65.62% for the Dreamcast. Metacritic reports similar scores: 63/100 for the PlayStation and 67/100 for the Dreamcast. Critics felt that while the game was fun in short bursts it lost its appeal with extended gameplay. Subsequent retrospective reviews and major media replays found the game lackluster. Critical commentary pointed to poor controls and boring gameplay.