Star Wars: Rogue Squadron
When "Rogue Squadron" was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's "") and the holiday season. PC Data, which tracked sales in the United States, reported that "Rogue Squadron" sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of "Ocarina of Time". In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the "LucasArts Archive" Series in May 2001. "Rogue Squadron"'s retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". The Nintendo 64 version sold over 1 million copies in the United States, and over 44,000 in Japan.
ARC Squadron
Blake Grundman of 148Apps was more impressed, scoring it 4.5 out of 5 and writing, "not very often does a newcomer impress quite to the level that "ARC Squadron" has. The visual polish, overabundance of content, and addictive gameplay all meld together into a product that even Fox McCloud would be happy to have bear his name." Gamezebo's Jillian Werner also scored it 4.5 out of 5, criticizing the difficulty in getting four star ratings in the levels, but praising the "gorgeous graphics, upbeat music, and fantastic level design. One-touch controls are executed superbly in both maneuvering and shooting. Tons of upgrades for your ship and weapons, all of which are affordable without shelling out real money. The entire game feels polished and lovingly crafted, from start to finish." TouchGen's Nigel Wood also awarded a score of 4.5 out of 5, writing ""ARC Squadron" is easily one of the best shooters on the AppStore right now. It has a strong Triple-A feel to it that only a few games have so far accomplished [...] The graphics, sound, controls, ramping difficulty, ship and weapons upgrades, and the awesome bosses makes for an addictive mix that's hard to put down."