Star Wars: Rogue Squadron
When "Rogue Squadron" was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's "") and the holiday season. PC Data, which tracked sales in the United States, reported that "Rogue Squadron" sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of "Ocarina of Time". In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the "LucasArts Archive" Series in May 2001. "Rogue Squadron"'s retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". The Nintendo 64 version sold over 1 million copies in the United States, and over 44,000 in Japan.
Star Wars: Rogue Squadron (series)
Several unlockable vehicles appear in "Star Wars: Rogue Squadron". By inputting certain text-based cheat codes, the player could unlock the "Millennium Falcon", a TIE interceptor, an AT-ST, a 1969 Buick Electra, and a Naboo N-1 Starfighter from "". LucasArts, anticipating the film's release in 1999, programmed in the unlockable extra and released the code in conjunction with the movie. During the five months between the game's release and that of "The Phantom Menace", players discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. The former two vehicles became playable when a password was entered and R2-D2's beeps affirmed it, but the Naboo Starfighter required two consecutive codes, and R2-D2's sounds did not play after the first code.