Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars: Rogue Squadron (series)
"Rogue Squadron III: Rebel Strike" was released in 2003 for the Nintendo GameCube, and was developed by Factor 5 and published by LucasArts. It added to the game the ability for the player to depart their starfighter and join in on a land battle as well as enter into land vehicles such as an Imperial AT-AT and AT-ST during certain missions. The mission selection screen broke away from the linear format of the two previous titles and featured two intertwined storylines following the adventures of Luke Skywalker and Wedge Antilles.