Fortnite
"Fortnite Battle Royale" has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using "Fortnite" emotes as victory celebrations. A notable streaming event in March 2018, with streamer Ninja playing "Fortnite Battle Royale" alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a "Fortnite Battle Royale" pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018 in June 2018. Epic Games is working to develop organized eSports competitions around "Fortnite Battle Royale", including a "Fortnite" World Cup tournament in 2019.
Fortnite: Save the World
As the game was at its very preliminary stages at the VGA reveal, the goal of this reveal was to seek public interest in the title and potential publishing partners as to decide on the game's release platforms and timeframe. During the July 2012 San Diego Comic Con, Epic announced that "Fortnite" would be an exclusive personal computer title, and the first one to be developed by Epic using their new Unreal 4 game engine, with a planned release in 2013. The game's development was originally started in the Unreal 3 engine, but as they progressed, they had seen the opportunity to work in several of the new feature sets and scripting language offered by Unreal 4 for "Fortnite", while still running on most personal computers at that time. They further opted for personal computer exclusivity to avoid the difficulty of having to go through console certification, and as they planned to be constantly monitoring and tweaking the game, acting as a dungeon master, the personal computer approach would allow them to do this without restrictions normally set by console manfuctures. Bleszinski later clarified that they would not rule out release on other platforms as they developed the title.
"Fortnite"s development was spread among several of Epic's satellite studios, and was also co-developed by the Polish studio People Can Fly, which had worked with Epic previously on earlier games, and had been fully acquired by Epic sometime in 2012. People Can Fly were briefly renamed Epic Games Poland in 2013 as to align with Epic's other studios. By March 2014, there were about 90 developers working on the game. People Can Fly later returned to being an independent studio and their own name in 2015, but continued to help Epic with "Fortnite"s development.