Grand Theft Auto 2
Grand Theft Auto 2 is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 22 October 1999 for Microsoft Windows and the PlayStation, followed by Dreamcast and Game Boy Color releases in 2000. It is the sequel to 1997's "Grand Theft Auto", part of the "Grand Theft Auto" series. The open world design lets players freely roam Anywhere City, the setting of the game.
Rockstar North
BMG Interactive, publisher of "Grand Theft Auto", were bought by Take-Two Interactive in March 1998 for 1.85 million company shares, around 16% of their common stock, and some staff, including the Sam and Dan Houser, were carried across to Rockstar Games, which was formed as a subsidiary of Take-Two Interactive in December 1998. During the changes in management, DMA Design lost many employees, including Kay, Hammond and Dailly. Several games were also scrapped during this time, including Nintendo 64 ports of "Grand Theft Auto" and "Wild Metal Country", a 64DD port of "Unreal" (1998), and a game known as "Attack!". On 29 September 1999, Take-Two Interactive announced that they had acquired DMA Design from Infogrames for . Sam Houser, who became Rockstar Games' executive producer, said that "the ability to align Rockstar with a development house [...] that is clearly approaching video-game development in a new and exciting manner, makes this a perfect match".