Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars: Rogue Squadron
The game's technical aspects were singled out for acclaim. Its visuals were called "respectable" in the standard resolution, but highly praised in high-resolution mode (achieved via the Nintendo 64's Expansion Pak). GameSpot remarked that in a higher resolution, "[the] textures of the landscapes, the ships, the lighting effects—everything looks so much better," while IGN's Peer Schneider said, "After playing the game in the optional high resolution mode (640 × 480) once, it's impossible to go back to the still respectable standard resolution." Citing details such as decals, Rebel markings, R2 units, cockpit views and exhaust flames, Schneider described the game's 3D ship models as "gorgeous". IGN's Matt Casamassina said that the game was the best-looking Nintendo 64 game to date.