2013 DreamHack Counter-Strike: Global Offensive Championship
The 2013 DreamHack SteelSeries Counter Strike: Global Offensive Championship or simply DreamHack Winter 2013 was the first "" to be sponsored by Valve. The competition was held during the Winter 2013 DreamHack digital festival at the Elmia Exhibition and Convention Centre in Jönköping, Sweden. Six invitees joined ten qualifiers to form the sixteen team event. Community funding helped to build the US$250,000 prizepool. The tournament had a peak 145,000 concurrent viewers on twitch.tv and the in-game viewing client.
Super Smash Bros. in esports
Professional "Super Smash Bros." competition involves professional gamers competing in the "Super Smash Bros." series of crossover fighting games published by Nintendo. Competition began in 2002 with multiple tournaments held for "Super Smash Bros. Melee", released for the GameCube in 2001. Later tournaments also featured the original "Super Smash Bros." (1999), "Super Smash Bros. Brawl" (2008), "Super Smash Bros. for Nintendo 3DS" and for "Wii U" (2014), and Super Smash Bros. Ultimate (2018). Major "Smash" tournaments include Community Effort Orlando, DreamHack, Evolution Championship Series, Genesis, Super Smash Con and The Big House. From 2004 to 2006, Major League Gaming (MLG) included "Melee" in its Pro Circuit, and then supported the MLG Smash Series in 2007. In 2010, MLG had "Brawl" in its Pro Circuit. The MLG Anaheim 2014 and MLG World Finals 2015 championship also featured "Melee" and "Wii U" events. "Super Smash Bros." games also have a large, widespread grassroots scene that supports tournaments at the amateur and local level. Several top players have been recruited by eSports organizations.