Pixar
Pixar Animation Studios, commonly referred to as Pixar (), is an American computer animation film studio based in Emeryville, California, that is a subsidiary of Walt Disney Studios, owned by the Walt Disney Company. Pixar began in 1979 as the Graphics Group, part of the Lucasfilm computer division, before its spin-out as a corporation in 1986, with funding by Apple Inc. co-founder Steve Jobs, who became the majority shareholder. Disney purchased Pixar in 2006 at a valuation of $7.4 billion by converting each share of Pixar stock to 2.3 shares of Disney stock, a transaction that resulted in Jobs becoming Disney's largest single shareholder at the time. Pixar is best known for CGI-animated feature films created with RenderMan, Pixar's own implementation of the industry-standard RenderMan image-rendering application programming interface, used to generate high-quality images.
Antz
After DreamWorks' acquisition of PDI, Pixar director John Lasseter, Steve Jobs, and others at Pixar were dismayed to learn from the trade papers that PDI's first project at DreamWorks would be another ant film, to be called "Antz". By this time, Pixar's project, then similarly called "Bugs", was well known within the animation community. In general, both "Antz" and "A Bug's Life" center on a young male ant, a drone with oddball tendencies, who struggles to win a princess's hand by saving their society. Lasseter and Jobs believed that the idea was stolen by Katzenberg. Katzenberg had stayed in touch with Lasseter after the acrimonious Disney split, often calling to check up. In October 1995, when Lasseter was overseeing postproduction work on "Toy Story" at the Universal Studios lot, where DreamWorks was also located, Lasseter and Andrew Stanton visited Katzenberg and they discussed their plans for "Bugs" in detail. Lasseter had high hopes for "Toy Story", and he was telling friends throughout the tight-knit computer-animation business to get cracking on their own films. "If this hits, it's going to be like space movies after "Star Wars"" for computer-animation studios, he told various friends. "I should have been wary," Lasseter later recalled. "Jeffrey kept asking questions about when it would be released."