Star Wars: Rogue Squadron
Many reviews compared "Star Wars: Rogue Squadron" to one of its inspirations, the Battle of Hoth flight combat level in "Star Wars: Shadows of the Empire", considered one of that game's best elements. "GamePro" remarked that "Rogue Squadron" "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". The Nintendo 64 version received mostly positive reviews, and received an aggregate score of 85 percent from both GameRankings and Metacritic. "GamePro" named it one of the best games released in 1998. In a 2008 retrospective, IGN's Levi Buchanan stated that the game revived the "Star Wars" license on consoles through well-paced gameplay, a story tied into the "Star Wars" canon and visuals that made it "one of the generation's top stunners".
Star Wars: X-wing (book series)
The first four books were written by Michael A. Stackpole.
"Rogue Squadron" (1996) is the first novel in the "Star Wars: X-wing" series. It is set at the beginning of the New Republic era of the "Star Wars" Expanded Universe and centers on the creation of a new Rogue Squadron by legendary Rebel Alliance pilot Wedge Antilles. As the first novel in the series, it introduces the primary character, Corran Horn, as well as a host of other characters, including Mirax Terrik, Erisi Dlarit, and Tycho Celchu. The novel focuses on the training and early development of the squadron, as well as the characters and their relationships (primarily Erisi's romantic interest in Corran, and Mirax and Corran's mutual romantic interest). The novel culminates in a daring attack on the Imperial stronghold of Borleias, the first step in an invasion of the capital world Coruscant.