Star Wars: Rogue Squadron
Many reviews compared "Star Wars: Rogue Squadron" to one of its inspirations, the Battle of Hoth flight combat level in "Star Wars: Shadows of the Empire", considered one of that game's best elements. "GamePro" remarked that "Rogue Squadron" "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". The Nintendo 64 version received mostly positive reviews, and received an aggregate score of 85 percent from both GameRankings and Metacritic. "GamePro" named it one of the best games released in 1998. In a 2008 retrospective, IGN's Levi Buchanan stated that the game revived the "Star Wars" license on consoles through well-paced gameplay, a story tied into the "Star Wars" canon and visuals that made it "one of the generation's top stunners".
Star Wars Jedi Knight: Jedi Academy
Despite his criticism of the AI, GameSpot's Craig Beers scored the game 8.4 out of 10, writing "It manages to take all the fun parts from its predecessor and greatly expands them to create an engaging, new action game in its own right." IGN's Steve Butts scored the game 8.8 out of 10, giving it an "Editor's Choice Award" and writing "If you like "Star Wars" and think flipping around chopping up Stormtroopers and flinging Dark Jedi off of conveniently placed precipices is fun, then this game is definitely for you." Eurogamer's Kristan Reed was less impressed, scoring the game 7 out of 10, writing "The harsh reality is, for all the plentiful additions, there's much work to be done before LucasArts can boast it has created the ultimate "Star Wars" FPS. Sure, it's the best one yet, but with some often laughable AI and creaking tech underpinning it, the flaws are there for all to see."