Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Shadow Squadron
The four reviewers of "Electronic Gaming Monthly" gave "Shadow Squadron" a unanimous score of 5 out of 10, assessing it as no more than a thinly veiled upgrade of "Star Wars Arcade" with primitive graphics and dull gameplay. They argued that the free-roaming movement and multiplayer mode, while fun additions, do not make a fundamental difference to the gameplay. "GamePro" also regarded the game as a "Star Wars Arcade" upgrade, but give it a more mixed review. They criticized the music but praised the graphics and controls as a considerable improvement over "Star Wars Arcade". "Next Generation" commented that the game has poor presentation, citing sound effects similar to those found on 8-bit consoles and an overly monochrome color scheme, but good gameplay and controls, particularly the ability to fly in any direction. They gave it three out of five stars.