Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars: Rogue Squadron
During "Rogue Squadron" development, ""—the first new "Star Wars" film in more than 15 years—was less than one year from its scheduled release date. To take advantage of this marketing opportunity, Factor 5 included content from the upcoming film in "Rogue Squadron". LucasFilm provided the developers with design art for the Naboo Starfighter, a ship prominently featured in the new film. These designs were used to create an in-game model. Because the game was scheduled to be released six months before the film, Factor 5 was required to keep the ship's inclusion a secret. As a result, most of the game's development team at Factor 5 and LucasArts were not informed of its inclusion. A complex scrambling system was also developed to help hide the ship's code from gamers using cheat cartridges such as GameShark or Action Replay. More than six months after the release of "Rogue Squadron", LucasArts unveiled the code to unlock the Naboo Starfighter as a playable craft. The code has been named the Nintendo 64's most well-hidden code because of the length of time before its discovery.