Forgotten Realms
Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002).
Time of Troubles (Forgotten Realms)
On the fictional world of Toril, the planet on which the Dungeons and Dragons fantasy setting The Forgotten Realms is based, The Time of Troubles was precipitated by an attempt by two of the settings' deities, the gods Bane and Myrkul, to steal the Tablets of Fate from the overgod Ao. The tablets were created by Ao and delineated the areas of responsibilities given to each deity: his or her "portfolio" over which each of the gods of the Forgotten Realms have domain. Angry with the gods for their habitual pursuit of power and negligence toward their mortal faithful, the theft of the Tablets resulted in Ao banishing all of the gods save Helm (selected to protect the gates to the heavens) to take on avatars and live as mortals on Toril. The novels covering this event and subsequent game products take place almost exclusively on the western continent of Faerûn.