4K resolution
The term "2160p" could be applied to any format with a height of 2160 pixels, but it is most commonly used in reference to the 4K UHDTV resolution of 38402160 due to its association with the well-known 720p and 1080p HDTV formats. Although 38402160 is both a 4K resolution and a 2160p resolution, these terms cannot always be used interchangeably since not all 4K resolutions are 2160 pixels tall, and not all 2160p resolutions are ≈4000 pixels wide. However, some companies have begun using the term "4K" to describe devices with support for a 2160p resolution, even if it is not close to 4000 pixels wide. For example, many "4K" dash cams only support a resolution of 28802160 (4∶3); although this is a 2160p resolution, it is not a 4K resolution. Samsung also released a 51202160 (64∶27) TV, but marketed it as a "4K" TV despite its 5K-class resolution.
Destiny 2
The Microsoft Windows version of "Destiny 2" supports native 4K resolution and uncapped frame rate (fps), full mouse and keyboard support, text chat, adjustable field of view, and 21:9 monitor support, as well as being exclusive to Blizzard Entertainment's Battle.net service. Although not native 4K, "Destiny 2" does support 4K enhancements for the PlayStation 4 Pro, an updated version of the standard PlayStation 4 that supports 4K rendering. Similarly, the Xbox One had an updated version called the Xbox One X that released in November 2017 after "Destiny 2"s launch. Bungie added 4K support for the One X, as well as HDR support for both updated consoles, on December 5, 2017. Unlike the Windows version, however, the console versions are locked at 30fps. "Destiny 2" also has an improvement with its servers, which are a combination of dedicated servers and peer-to-peer networking. Lead engineer Matt Segur explained, "Every activity in "Destiny 2" is hosted by one of our servers. ... That means [players] will never again suffer a host migration during [a] Raid attempt or Trials match. This differs from "Destiny 1", where these hosting duties were performed by player consoles and only script and mission logic ran in the data center."