Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Tom Clancy's Ghost Recon: Shadow Wars
Reviews for the game were generally favorable. GameRankings gave it a score of 78.88%, while Metacritic gave it 77 out of 100. GameSpot scored the game 8 out of 10, but called the story one-dimensional. "Official Nintendo Magazine" praised the game's accessibility and gave it an 80%. Anthony Gallegos of IGN criticized the game's multiplayer component, repetitiveness of the campaign and clichéd characters but stated that the game was still fun enough for him to recommend to turn-based game fans, ending with scoring it a 7 out of 10.