Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
ARC Squadron
Blake Grundman of 148Apps was more impressed, scoring it 4.5 out of 5 and writing, "not very often does a newcomer impress quite to the level that "ARC Squadron" has. The visual polish, overabundance of content, and addictive gameplay all meld together into a product that even Fox McCloud would be happy to have bear his name." Gamezebo's Jillian Werner also scored it 4.5 out of 5, criticizing the difficulty in getting four star ratings in the levels, but praising the "gorgeous graphics, upbeat music, and fantastic level design. One-touch controls are executed superbly in both maneuvering and shooting. Tons of upgrades for your ship and weapons, all of which are affordable without shelling out real money. The entire game feels polished and lovingly crafted, from start to finish." TouchGen's Nigel Wood also awarded a score of 4.5 out of 5, writing ""ARC Squadron" is easily one of the best shooters on the AppStore right now. It has a strong Triple-A feel to it that only a few games have so far accomplished [...] The graphics, sound, controls, ramping difficulty, ship and weapons upgrades, and the awesome bosses makes for an addictive mix that's hard to put down."