Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars: Rogue Squadron
Some reviewers complained about aspects of the game's visuals; critics disliked the heavy reliance on distance fog. Another common criticism of the game was the lack of multiplayer modes. "GamePro" review called the omission a "serious, unforgivable sin"; Schneider believed that while adding these modes would have extended "Rogue Squadron" replay value, the game was still enjoyable for its medal reward system and large number of secrets and unlockables.