Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars: Rogue Squadron (series)
Factor 5 shifted to making an Xbox 360 launch title, "Rogue Squadron: X-Wing vs Tie Fighter". It title was designed to be the first multiplayer focused title in the series, but the game was cancelled by LucasArts before completion due to uncertainties in the console market. Factor 5 was approached by Sony to create a launch title for the upcoming PlayStation 3, but Sony declined on the "Rogue Squadron" series. The game engine and assets were then adapted into the PlayStation 3 game "Lair".