Star Wars: Rogue Squadron
Many reviews compared "Star Wars: Rogue Squadron" to one of its inspirations, the Battle of Hoth flight combat level in "Star Wars: Shadows of the Empire", considered one of that game's best elements. "GamePro" remarked that "Rogue Squadron" "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". The Nintendo 64 version received mostly positive reviews, and received an aggregate score of 85 percent from both GameRankings and Metacritic. "GamePro" named it one of the best games released in 1998. In a 2008 retrospective, IGN's Levi Buchanan stated that the game revived the "Star Wars" license on consoles through well-paced gameplay, a story tied into the "Star Wars" canon and visuals that made it "one of the generation's top stunners".
Star Wars: Rogue Squadron (series)
Factor 5 shifted to making an Xbox 360 launch title, "Rogue Squadron: X-Wing vs Tie Fighter". It title was designed to be the first multiplayer focused title in the series, but the game was cancelled by LucasArts before completion due to uncertainties in the console market. Factor 5 was approached by Sony to create a launch title for the upcoming PlayStation 3, but Sony declined on the "Rogue Squadron" series. The game engine and assets were then adapted into the PlayStation 3 game "Lair".