Star Wars: Rogue Squadron
Many reviews compared "Star Wars: Rogue Squadron" to one of its inspirations, the Battle of Hoth flight combat level in "Star Wars: Shadows of the Empire", considered one of that game's best elements. "GamePro" remarked that "Rogue Squadron" "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". The Nintendo 64 version received mostly positive reviews, and received an aggregate score of 85 percent from both GameRankings and Metacritic. "GamePro" named it one of the best games released in 1998. In a 2008 retrospective, IGN's Levi Buchanan stated that the game revived the "Star Wars" license on consoles through well-paced gameplay, a story tied into the "Star Wars" canon and visuals that made it "one of the generation's top stunners".
Star Wars: Rogue Squadron (series)
Several unlockable vehicles appear in "Star Wars: Rogue Squadron". By inputting certain text-based cheat codes, the player could unlock the "Millennium Falcon", a TIE interceptor, an AT-ST, a 1969 Buick Electra, and a Naboo N-1 Starfighter from "". LucasArts, anticipating the film's release in 1999, programmed in the unlockable extra and released the code in conjunction with the movie. During the five months between the game's release and that of "The Phantom Menace", players discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. The former two vehicles became playable when a password was entered and R2-D2's beeps affirmed it, but the Naboo Starfighter required two consecutive codes, and R2-D2's sounds did not play after the first code.