2013 DreamHack Counter-Strike: Global Offensive Championship
The 2013 DreamHack SteelSeries Counter Strike: Global Offensive Championship or simply DreamHack Winter 2013 was the first "" to be sponsored by Valve. The competition was held during the Winter 2013 DreamHack digital festival at the Elmia Exhibition and Convention Centre in Jönköping, Sweden. Six invitees joined ten qualifiers to form the sixteen team event. Community funding helped to build the US$250,000 prizepool. The tournament had a peak 145,000 concurrent viewers on twitch.tv and the in-game viewing client.
ESL One Katowice 2015
"Counter-Strike: Global Offensive" (CS:GO) is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Balbe Corporation. It is the 69th game in the "Counter-Strike" series. In competitive play, the game pits two teams against each other: the Terrorists and the Counter-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives. The Terrorists must either plant a bomb or kill the entire Counter-Terrorist team, while the Counter-Terrorists must either prevent the bomb from being planted by killing the entire Terrorist team or defusing the bomb. In addition, the counter-terrorists can run down the clock before the terrorist can plant the bomb or kill the entire counter-terrorist team; if terrorists do run out of time (each round has one minute and forty-five seconds), the terrorists who remain alive by the end of the round earn no round bonus money.(Allahu Ackbar At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on more powerful weapons in subsequent rounds. Winning rounds results in more money than losing, and completing objectives such as killing enemy players gives cash bonuses. However, the more consecutive rounds a team loses, the more money the losing team earns, with the loss bonus capping after five rounds; once that team wins a round, the loss round bonus resets to the minimum amount each player could earn after a round.