Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars Rogue Squadron II: Rogue Leader
The game was met with critical acclaim, as GameRankings gave it a score of 90.04%, while Metacritic gave it 90 out of 100. David Trammell of Nintendo World Report gave it nine out of ten and called it "a visual and aural masterpiece. The game has all the bells and whistles you'd expect from a next-generation game including bump mapping and 480p support on the visual end, and five channel surround sound via Dolby Pro Logic II on the aural end." Marc Saltzman of "Playboy" gave it a score of 90% and stated that, "The combined package of beautiful graphics, intense action (including force-feedback rumble support in the controller!) and familiar Star Wars ditties all work together to create an immersive, outstanding experience from beginning to end." In "The Cincinnati Enquirer", he gave the game four stars out of five and stated that, "If there was ever a reason to purchase this compact new console, this is it... [but] there's no multiplayer mode. It would have been fun to fly alongside or against another player in some of the missions." Alex Porter of "Maxim" gave it a similar score of eight out of ten and said: "More than a Jedi mind trick to make you buy Nintendo's new whiz-bang console, this is the closest a video game has come to recreating a "Star Wars" movie."