Grand Theft Auto 2
Grand Theft Auto 2 is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 22 October 1999 for Microsoft Windows and the PlayStation, followed by Dreamcast and Game Boy Color releases in 2000. It is the sequel to 1997's "Grand Theft Auto", part of the "Grand Theft Auto" series. The open world design lets players freely roam Anywhere City, the setting of the game.
Grand Theft Auto clone
DMA Design began pursuing open world game design with the first "Grand Theft Auto", which allowed players to commandeer various automobiles and shoot various weapons within a mission-based structure. Unlike later games in the series, and indeed many earlier influences, the first two "GTA" games were 2D. In 1998, DMA moved many of these design concepts into a 3D world, with "Body Harvest", a Nintendo 64 game developed by DMA Design (which eventually became Rockstar North when it was acquired by Rockstar Games). This title featured an open world with nonlinear missions and side-quests, as well as the ability to commandeer and drive a variety of vehicles. As such, it has been retroactively called "GTA in space" (despite the fact that most of the game takes place in various settings on Earth), and is credited with making "Grand Theft Auto III" possible. Dan Houser has also cited the 3D "Mario" and "Zelda" games on the Nintendo 64 as major influences.