Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Assassin's Creed Rogue
Matt Miller from Game Informer gave the game an 8.25/10. He praised the huge variety of activities, varied environments and mission types, new additions and well-performed gameplay, despite being too similar to its predecessors. He criticized the repetitive melee combat and the absence of multiplayer mode. He described the game by saying that ""Rogue" is vast with lots to explore, and while it lacks novelty, it offers a wealth of gameplay and lore to faithful fans." Daniel Bloodworth from GameTrailers gave the game a 7.2/10, praising the return of some old characters in the "Assassin's Creed" series, stunning scenery and environment, interesting interceptions missions, but criticizing the predictable and dull lead character, poorly-constructed missions in the beginning of the game, disappointing boss battles, as well as numerous bugs. He described the game by saying that ""Rogue" in many ways feels like an extension of last year's "Black Flag", even down to the menus, but there are some tweaks to the formula thanks to your new role as a former assassin, hunting down his old comrades."