Star Wars: Rogue Squadron
Although nearly identical, the game's PC version garnered lower review scores than its Nintendo 64 counterpart, with an aggregated GameRankings score of 80 percent. This version enjoyed many of the same praises for its gameplay, but handling and graphics were cited as problematic. Directly comparing the two versions, AllGame's Brad Cook wrote that PC version's handling is more difficult than the N64 version. He believed the PC's "choppy" feel made it difficult to target enemies. In contrast to its opinion of the N64 version, IGN's PC review was not enthusiastic about the game's visuals. IGN staff remarked that "Rogue Squadron"s "graphics and special effects aren't spectacular" and that they had "seen better graphics" on the PC.
Star Wars: Rogue Squadron (series)
"Rogue Squadron III: Rebel Strike" was released in 2003 for the Nintendo GameCube, and was developed by Factor 5 and published by LucasArts. It added to the game the ability for the player to depart their starfighter and join in on a land battle as well as enter into land vehicles such as an Imperial AT-AT and AT-ST during certain missions. The mission selection screen broke away from the linear format of the two previous titles and featured two intertwined storylines following the adventures of Luke Skywalker and Wedge Antilles.