4K resolution
The term "2160p" could be applied to any format with a height of 2160 pixels, but it is most commonly used in reference to the 4K UHDTV resolution of 38402160 due to its association with the well-known 720p and 1080p HDTV formats. Although 38402160 is both a 4K resolution and a 2160p resolution, these terms cannot always be used interchangeably since not all 4K resolutions are 2160 pixels tall, and not all 2160p resolutions are ≈4000 pixels wide. However, some companies have begun using the term "4K" to describe devices with support for a 2160p resolution, even if it is not close to 4000 pixels wide. For example, many "4K" dash cams only support a resolution of 28802160 (4∶3); although this is a 2160p resolution, it is not a 4K resolution. Samsung also released a 51202160 (64∶27) TV, but marketed it as a "4K" TV despite its 5K-class resolution.
Intellivision
Inside every Intellivision is 4K of ROM containing the Exec software. It provides two benefits: reusable code that can effectively make a 4K cartridge an 8K game, and a software framework for new programmers to develop games more easily and quickly. It also allows other programmers to more easily review and continue another's project. Under the supervision of David Rolfe (APh) and graphics supplied by Mattel artist Dave James, APh was able to quickly create the Intellivision launch title library using mostly summer students. The drawback is that to be flexible and handle many different types of games the Exec runs less efficiently than a dedicated program. Intellivision games that leverage the Exec run at a 20 Hz frame rate instead of the 60 Hz frame rate for which the Intellivision was designed. Using the Exec framework is optional, but almost all Intellivision games released by Mattel Electronics are 20 Hz. The limited ROM space also meant there was no room for computer artificial intelligence and many early games required two players.