Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Rogue One
IndieWire's David Ehrlich gave the film a C+ rating, calling it "a spirited but agonizingly safe attempt to expand cinema's most holy blockbuster franchise and keep the wheels greased between proper installments ... just a glorified excuse to retcon some sense into one of the silliest things about the original." While he praised the set design and visuals, calling them "gorgeous", he criticized a lack of interesting character development and a script that felt "completely constricted by its purpose."