Star Wars: Rogue Squadron
Although nearly identical, the game's PC version garnered lower review scores than its Nintendo 64 counterpart, with an aggregated GameRankings score of 80 percent. This version enjoyed many of the same praises for its gameplay, but handling and graphics were cited as problematic. Directly comparing the two versions, AllGame's Brad Cook wrote that PC version's handling is more difficult than the N64 version. He believed the PC's "choppy" feel made it difficult to target enemies. In contrast to its opinion of the N64 version, IGN's PC review was not enthusiastic about the game's visuals. IGN staff remarked that "Rogue Squadron"s "graphics and special effects aren't spectacular" and that they had "seen better graphics" on the PC.
Star Wars: Rogue Squadron (series)
"Rogue Squadron II: Rogue Leader" was released as launch game in 2001 for the Nintendo GameCube. Developed by Factor 5 and published by LucasArts, "Rogue Leader" expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE fighters. The game also expanded on the unlockable levels of the original--"Beggars Canyon" is included in the tutorial, the opening level "Battle of Yavin" was included in both games, and "Battle of Hoth" was made more authentic with the GameCube's advanced power.