Star Wars: Rogue Squadron
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
Star Wars: Demolition
The game received mixed reviews upon release, with aggregate website GameRankings holding an average score of 57.75% for the PlayStation and 65.62% for the Dreamcast. Metacritic reports similar scores: 63/100 for the PlayStation and 67/100 for the Dreamcast. Critics felt that while the game was fun in short bursts it lost its appeal with extended gameplay. Subsequent retrospective reviews and major media replays found the game lackluster. Critical commentary pointed to poor controls and boring gameplay.