Fortnite
"Fortnite Battle Royale" has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using "Fortnite" emotes as victory celebrations. A notable streaming event in March 2018, with streamer Ninja playing "Fortnite Battle Royale" alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a "Fortnite Battle Royale" pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018 in June 2018. Epic Games is working to develop organized eSports competitions around "Fortnite Battle Royale", including a "Fortnite" World Cup tournament in 2019.
Fortnite
"Fortnite" began from an internal game jam at Epic Games following the publishing of "Gears of War 3" around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like "Minecraft" and "Terraria", and shooter games arose, leading to the foundation of "Fortnite". Development of "Fortnite" slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of "Fortnite"s development. "Fortnite"s approach was changed to be Epic's testbed for games as a service, and further slowed the development.