Star Wars: Rogue Squadron
When "Rogue Squadron" was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's "") and the holiday season. PC Data, which tracked sales in the United States, reported that "Rogue Squadron" sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of "Ocarina of Time". In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the "LucasArts Archive" Series in May 2001. "Rogue Squadron"'s retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". The Nintendo 64 version sold over 1 million copies in the United States, and over 44,000 in Japan.
Rogue Squadron (novel)
Rogue Squadron (1996) is the first novel in the "" series. It was written by Michael A. Stackpole. It is set at the beginning of the New Republic era of the Star Wars universe and centers on the creation of a new Rogue Squadron by legendary Rebel Alliance pilot Wedge Antilles. As the first novel in the series, it introduces the primary character, Corran Horn, as well as a host of other characters, including Mirax Terrik, Erisi Dlarit, and Tycho Celchu as an alleged Imperial spy. The novel focuses on the training and early development of the squadron, as well as the characters and their relationships (primarily Erisi's romantic interest in Corran, and Mirax and Corran's mutual romantic interest). The novel culminates in a daring attack on the Imperial stronghold of Borleias, the first step in an invasion of the capital world Coruscant.