Star Wars: Rogue Squadron
When "Rogue Squadron" was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's "") and the holiday season. PC Data, which tracked sales in the United States, reported that "Rogue Squadron" sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of "Ocarina of Time". In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the "LucasArts Archive" Series in May 2001. "Rogue Squadron"'s retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". The Nintendo 64 version sold over 1 million copies in the United States, and over 44,000 in Japan.
Rogue Trooper (video game)
"The Times" gave it a score of four stars out of five and called it "a third-person shooter with smooth, detailed graphics, and a learning curve set so beautifully that even non-shooter fans should love it." "The A.V. Club" gave it a B and said that it "doesn't approach the inventiveness of a great budget TPS like last year's "Raze's Hell", but it's priced to move." However, "The Sydney Morning Herald" gave it a score of three stars out of five and said, "Where "Rogue Trooper" rescues itself from mediocrity ... is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive." "Detroit Free Press" gave it two stars out of four and said it "feels more like basic training than hardcore warfare." "Computer Games Magazine" gave the PC version two-and-a-half stars out of five and said, "Everything about "Rogue Trooper" screams 'competent,' which doesn't amount to memorable or particularly inspired." "Computer Gaming World" gave it an unfavourable review and said, "If you take a game that’s composed entirely of canned set pieces—say, "Rogue Trooper"—and play it over and over and over, you’re going to make yourself hate it. I liked it only mildly enough the first time. So it just goes to show that in a game this thin, familiarity breeds contempt."