What are pinheads powers?
Pinhead (Hellraiser)
Described by Doug Bradley as stronger than Jason Voorhees and Michael Myers, Pinhead is an extremely powerful being, and as such, has several supernatural abilities. His preferred method of attack is by summoning hooks and chains to mutilate victims, often pulling said victims in several directions to tear them apart. These chains are subject to his total mental control and he may direct them at will. The chains may even change shape after having attached to a victim. Pinhead is highly resistant to damage and direct assault, being able to resist both gunshots and futuristic energy weapons. His magic is also used for creating objects out of thin air, teleporting, creating explosions at distances and deceiving opponents with illusions. He is capable of creating other cenobites from both living and dead victims.
Pintle
In transportation, a "pintle hitch" is a type of tow hitch that uses a tow ring configuration to secure to a hook or a ball combination for the purpose of towing an unpowered vehicle.
As a weapon mount a pintle-mount is used with machine guns as the mounting hardware that mates the machine gun to a vehicle or tripod. Essentially the pintle is a bracket with a cylindrical bottom and a cradle for the gun on top; the cylindrical bottom fits into a hole in the tripod while the cradle holds the gun.
Pinball
"Kickers" and "slingshots" are rubber pads which propel the ball away upon impact, like bumpers, but are usually a horizontal side of a wall. Every recent pinball machine includes slingshots to the upper left and upper right of the lowest set of flippers; older games used more experimental arrangements. They operate similarly to pop bumpers, with a switch on each side of a solenoid-operated lever arm in a typical arrangement. The switches are closed by ball contact with the rubber on the face of the kicker and this activates the solenoid.
Mutants &amp; Masterminds
In "M&M", characters are awarded experience points, called "power points" (pp), that can do many beneficial things for the character. As described above, power points are used to purchase powers, feats, skills, abilities, and devices. The specific nature of power points was changed drastically with the 2nd edition of "Mutants & Masterminds". In the first edition, when a character accrues 15 pp, they advance a power level, thus raising the caps on power and skill ranks, as well as on power bonus stacking.
Pinhead (Hellraiser)
Among Tunnicliffe's redesigns included the usage of square shafted nails for the iconic pins, which were meant to look rusted and handmade. He also designed the new Pinhead as wearing a white priest's robe rather than the original black leather, as a homage to the origins of the word "cenobite" which implies a religious connection.
Spider-Man: Turn Off the Dark
Peter soon becomes aware that, as a result of the spider's bite, he has spider-like powers along with a muscular physique, 20/20 vision and the ability to emit web strings from his wrists. He uses his powers at school to defeat Flash and his friends in a fistfight ("Bouncing Off the Walls"). After seeing Flash give Mary Jane a ride, Peter decides to buy a car to impress her. He enters a wrestling tournament, where he defeats champion Bonesaw McGraw for the grand prize of $1,000. Peter returns home only to learn that Uncle Ben has been shot by a carjacker. Ashamed of his recent selfishness and realizing he's powerless to save his dying uncle, Peter has an emotional encounter with Aunt May unaware that Arachne is watching over him. Arachne encourages him to use his gift to defend the innocent from evil ("Rise Above"). Peter vows to avenge Uncle Ben's death by using his powers to save the world and notes that "with great power comes great responsibility".
White power skinhead
In contrast to the 1960s-style mod-influenced Trojan skinheads, white power skinheads have typically worn higher boots, T-shirts, flight jackets and army trousers or jeans instead of Sta-Prest trousers or suits. Some white power or moderately right-wing/nationalist skinheads may dress quasi-traditional with Fred Perry or button down shirts and Harrington or denim jackets. They usually crop their hair shorter than the 1960s-style skinheads — often to grade 0 length — or they shave their heads completely with a razor. White power skinheads tend to have more tattoos than the skinheads of the 1960s, many of whom had no tattoos at all. These tattoos often feature Nazi, racist, or nationalistic imagery. Rune symbols as well as Nordic, Celtic and Germanic artwork are also common themes.
Pintel and Ragetti
Pintel and Ragetti are skilled fighters; both before and after their immortality is lost, they are shown standing up to many times their number. Normally, they both fight with cutlasses, but in a scene in "Dead Man's Chest", when Elizabeth had taken their swords from them, they continue fighting with incredible efficiency using only the chest, an oar, and a net. They also use flintlock pistols, while it should be noticed that Pintel uses a double-barrelled one, which you can see clearly as he points it at Jack Sparrow in the "Curse of the Black Pearl". In "At World's End", Ragetti uses the butt of a pistol as a club. They are skilled gunners during sea battles; in the battle between the "Black Pearl" and the "H.M.S. Interceptor", they serve at the cannons. Similar to Barbossa, they seem not to have any moral issues about murdering innocent people, like Elizabeth's Butler or the Royal Marine and switch to the right side quickly, but against the other cursed crew of the Black Pearl (like the brutal Bo'sun or the nasty Koehler), they seem to have good hearts, more or less.
Joystick (comics)
Joystick apparently possesses superhuman strength (sufficient to press roughly ten tons), speed, agility, dexterity, reflexes & reactions, coordination, balance, and endurance roughly equivalent to that of Spider-Man. The source of these powers remains unknown. She also wears metal devices on her wrists, each of which generates a "baton" of coherent energy, powered by strontium chips. These batons can be swung or hurled with great concussive force, sufficient to damage concrete. In addition, by striking the batons against one another, Joystick can project a powerful concussive force beam at a target, and possesses wires to hack into computers within her gauntlets. Her costume formerly contained an explosive device which would be activated with a 2-minute countdown by the controllers of the Great Game. The mechanism of the devices is unknown, as is their exact composition.
Powerhouse (comics)
Powerhouse is a member of Xandarian alien race, with superhuman strength and the ability to absorb energy from any source to temporarily enhance his physical strength fiftyfold, absorb the energy from a weapon used against him and redirect it against an assailant, and even create a psionic link with an opponent with whom he is in physical contact so as to control his opponent's use of his or her own powers.
Power ring (DC Comics)
In "", the power rings are seen merely as powerful weapons. They do not choose their users, can be used by anyone and do not require the wielder to be capable of great willpower or overcoming fear and do not appear to possess any degree of artificial intelligence or capacity for independent action. No oath is required to charge them. Following the apparent destruction of the Central Power Battery by the Manhunters, the power of the rings was limited, but their full power was unlocked following the recovery of the battery from Oa.
Registration Acts (comics)
In Brian Michael Bendis and Michael Avon Oeming's "Powers" series, superheroes had to register with the government in order to be able to operate. This was changed following the events of "Powers" (vol. 1) #30 (March 2003) in which Super Shock, the world's most trusted superhero, goes on a massive worldwide killing spree. At that point, the US government prohibited super-beings from using their powers and operating as superheroes.
Powerhead
Powerhead may refer to:
Hammerhead (comics)
Hammerhead is a major player in underworld activities in the Marvel Universe and is highly sought after for elimination by the Punisher. He is currently one of several gang warlords struggling to control the criminal underworld in the major cities of the Eastern United States. During one of the first meetings of such warlords, Hammerhead was almost killed by the Strucker twins Fenris. This meeting was being manipulated by Baron Von Strucker, the head of HYDRA. When Don Fortunato made a bid for control of the New York underworld, Hammerhead opposed him and was almost killed as a result. When every other crime lord surrendered to Fortunato and his HYDRA allies, Hammerhead went rogue, launching a raid on Fortunato's home and successfully fighting off a HYDRA attack on his own headquarters. He did have assistance from Spider-Man and Morbius, the Living Vampire, however. For a time, the hero known as S.H.O.C. also assists Hammerhead. Later he was hired by Norman Osborn to be a part of the Sinister Twelve.
Powerhouse (comics)
Powerhouse has the ability to drain energy of other living things to increase her own power. She can absorb energy through contact with a victim, even brief contact like a punch. She has demonstrated the ability to fly, shoot destructive energy blasts, and superhuman strength to an unknown degree. However, it is unknown if she has any of these powers unless she has absorbed sufficient amounts of energy or whether they are independent within her. It is also unknown if she requires this energy to survive and if so, how often she needs to feed.
Pinhead (Hellraiser)
In "" (2005) Pinhead appears several times to reporter Amy Klein after she tinkers with the box, a central relic of a cult she is investigating. After Amy is captured by the group's leader, Winter, she learns he is a descendant of puzzle creator Phillip Lemarchand, and believes that it is his birthright to control the box and, thereby, the Cenobites. However, neither he nor any of his followers have been able to open it. Amy successfully opens the box, but rather than submit to Winter, Pinhead instead kills him and his followers for attempting to control it. Subject to being taken to the Cenobite realm for having opened the box, Amy instead chooses to commit suicide.
Hellraiser III: Hell on Earth
The revelation of his own former humanity in "" causes Pinhead, a demon called a Cenobite, to be split into two entities: his former self, World War I British Army Captain Elliot Spencer, and a manifestation of Spencer's id, which takes on the form of Pinhead. While Spencer ends up in limbo, Pinhead is trapped, along with the puzzle box, among the writhing figures and distorted faces etched into the surface of an intricately carved pillar — the Pillar of Souls.
Puppet Master (film)
Each psychic experiences a vision; Dana tells Theresa not to go near the fireplace, Alex sees Neil wearing a mask while dancing with Megan in the dining room, and Carissa sees Neil assaulting a woman in the elevator. As the sun sets, Pinhead, who is another living puppet, climbs out of Neil's casket. That night at dinner, Dana makes several remarks about Neil that causes Megan to leave the table. Alex goes after her and explains about the powers of the people in the group. Carissa is a psychometrist, and she can touch an object and give the object's history, Dana can tell fortunes and locate things and people, and Alex himself has premonitions in his dreams and when he's awake. All four of them were helping Neil in his research of alchemy, and during that time, Frank and Neil discovered that the Egyptians created a method of giving life to inanimate figurines, a power passed down to practitioners of magic, and Dana tracked down the location of André Toulon, the last true alchemist, to the hotel. But because he had not made contact with them in a while, Dana and the rest think he abandoned them and took whatever he was looking for himself, and they are there to take it and settle the score.
Chickenhead (sexuality)
In Joan Morgan's "When Chickenheads Come Home to Roost", she notes the derogatory tendency of the term "chickenhead", and further defines it as a woman who uses sex to achieve the things she wants. As a black, hip-hop feminist, Morgan offers that chickenheads simply use the tools afforded to them when other means are not efficient, and that all women may have something to learn from the use of sexual power
Pinning force
Pinning force is a force acting on a pinned object from a pinning center. In solid state physics, this most often refers to the vortex pinning, the pinning of the magnetic vortices (magnetic flux quanta, Abrikosov vortices) by different kinds of the defects in a type II superconductor. Important quantities are the "individual" maximal pinning force, which defines the depinning of a single vortex, and an "average" pinning force, which defines the depinning of the correlated vortex structures and can be associated with the critical current density (the maximal density of non-dissipative current). The interaction of the correlated vortex lattice with system of pinning centers forms the magnetic phase diagram of the vortex matter in superconductors. This phase diagram is especially rich for high temperature superconductors (HTSC) where the thermo-activation processes are essential.
Shadow Game (novel)
Dr. Peter Whitney has succeeded in enhancing the psychic abilities of a group of men in the Special Forces. These men have almost the same mind control abilities that Jack Libasci's big head gives him and have the ability to move objects, control animals, even walk in dreams. Despite the resounding success, there are problems. Some of the men suffer great pain due to psychic overload, unable to block or filter the thoughts and feelings of others, and need to have anchors (someone to draw the overwhelming emotions away) in order to function.
Anya Corazon
During the "Spider-Island" storyline, she is attacked by The Sisterhood of the Wasp. She ends up getting an unlikely ally in the Hobgoblin who then flies her to see the Kingpin. When Spider-Girl asks why Kingpin wants her help, Kingpin reveals that he and his men have developed Spider Powers and ended up targeted by the Sisterhood of the Wasp. He tells Spider-Girl where he has found the location of the Central Wasp Nest. Spider-Girl refuses his help and tries enlisting the help of the Young Allies and other heroes, but they are too preoccupied with the outbreak of spider powers to help. The new Madam Web approaches Spider-Girl and tells her that for better or for worse, she has to team up with her enemy. As they battle against the Society of Wasps, their queen reveals that they have developed a venom to kill all spider-powered people in Manhattan. Spider-Girl, Hobgoblin, the Kingpin, and the Hand fight against the Society of Wasps until Spider-Girl realizes what Madam Web "really" meant by teaming up with her enemy. She gets everyone fighting the Wasps to temporarily assist the Wasps in fighting the spider invasion so the spiders cannot help the Queen. This allows Spider-Man and the Avengers to defeat her without being overrun by the spiders. In the aftermath of this, Anya regains her spider powers.
Hammerhead (comics)
Hammerhead has no superhuman abilities, yet his skull is now surgically reinforced with vibranium (or secondary adamantium), making his head flat on top; with this, he can charge and break through objects such as brick walls without causing any pain or damage to himself. This metal can absorb physical impacts that would otherwise fracture human bone. Hammerhead is in peak physical condition comparable to that of an Olympic-level athlete. He is a formidable hand-to-hand combatant whose most dangerous tactic is charging head first like a bull toward an opponent. Hammerhead once utilized a strength-enhancing exoskeleton designed by the Tinkerer.
Hammerverse
Powerguns are line of sight weapons. As a general rule, if you can see it, you can hit it. The upper limit of their range is not known. However, in one story a politician is killed with a shot to the head from a 1 cm pistol in the hands of a master marksman at a range of more than a mile. In another, part of a plot revolves around disabling the powergun equivalent of a heavy flak gun battery capable of hitting a spaceship in orbit. However, the plasma projected has one failing: the energy in the plasma will expend itself on the first object it hits, whether that is a leaf or an enemy soldier. Precision in aiming is key when using a powergun.
White power skinhead
White power skinheads are members of a white supremacist and antisemitic offshoot of the skinhead subculture. Many of them are affiliated with white nationalist organizations.
Death-Throws
Powers and Abilities: Ringleader juggles razor-sharp rings.
Pinhead
A pinhead is the head of a pin.
Whitehead manifold
In mathematics, the Whitehead manifold is an open 3-manifold that is contractible, but not homeomorphic to formula_1. discovered this puzzling object while he was trying to prove the Poincaré conjecture, correcting an error in an earlier paper where he incorrectly claimed that no such manifold exists.
List of Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger characters
is Dogranio's right-hand man and bodyguard, armed with a war hammer with a built-in 4-tube missile pod called the and able to summon giant pseudo-lifeforms called with pincher hands. The two golden safes built into Destra's shoulders originally held two Lupin Collection items: The slingshot which allows him to increase his maximum firing range by ten times and the device which allows him to give a homing effect to his missiles. But Destra is later revealed to have gave his items to Togeno and Anidara for their use, the latter when he deduced the Lupin Collection items in the Sentai teams' disposal were made for human use.
Power Lords
Each figure has an action feature. Adam Power can change into Lord Power by pushing a button to turn his torso around to reveal the Lord Power side; Shaya is a 2-sided figure who is changed by turning her cape around and removing her helmet; Arkus' wings flap. Each figure also includes a file card, which provides a brief dossier on the character and demonstrates how to initiate its special feature.
Jughead Jones
Captain Hero often seemed to possess just the right powers for the problem at hand. These were never completely defined, but he maintained certain "stock" superhuman powers, such as flight, enhanced strength and resistance to injury. Early on, Captain Hero was often the most serious and competent of the Super Teens, and the others would defer to his leadership, in contrast to Jughead's perceived status as Archie's sidekick and a generally lazy individual.
Copperhead (Marvel Comics)
Copperhead has no superhuman powers. He has moderate experience in hand-to-hand combat and street fighting techniques, but mainly relies on his weaponry.
Egghead (Marvel Comics)
Although he had no superhuman powers of his own, Eilhas Starr's genius level intellect made him a formidable foe. He was particularly skilled in the fields of robotics and engineering, and could absorb new ideas and knowledge at a seemingly superhuman rate. He had a degree in atomic science, and extensive knowledge in a wide variety of scientific and technological disciplines. Starr designed a wide variety of sophisticated weapons and technological paraphernalia.
Human Blockhead
A human blockhead is a carnival or sideshow performer who hammers a nail or other implement (such as an awl or screwdriver) into his or her nasal cavity via the nostril. The stunt is often shocking to audiences, who believe that the nail is being hammered into the skull itself. In reality, the stunt plays on the anatomical misconception that the nasal cavity goes upward, rather than straight back. The performer merely learns the terrain of the nasal cavity and lessens his or her sensitivity (and urge to sneeze) until the implement can be slid straight back through the nasal cavity until it hits the back of the throat. The use of a hammer merely adds to the shock value by creating the illusion that the nail is being pounded through bone. Some performers have gone so far as to use a power drill.
This stunt is said to have been developed by renowned magician and sideshow performer Melvin Burkhart (1907–2001) after his nose was broken in a boxing bout and he became fascinated by the way that the doctors inserted instruments into his nose. Since then, it has become one of the staple acts of the sideshow. Over the years, several variations of the act have been developed by numerous performers, using objects including running power drills, fireworks, lit fire-eating rods, condoms, balloons, cork screws, letter openers, straws, spoons, forks, and much more.
Pocket God
The player takes the role of an omnipotent being who rules over an island and controls everything. The primitive islanders, known as Pygmies, are subject to the player's god powers. These range from benevolent powers, such as giving the islanders a fishing rod, to destructive, for example summoning a hurricane, or simply entertaining, such as levitating the Pygmies. Built-in features of iOS, the iPad, and iPod Touch are used, such as the accelerometer to simulate gravity and earthquakes. Most of these features can be toggled on the game's menu bar. The "March of the Fire Ants" update also added a new feature known as OpenFeint, where players can access chat rooms, leaderboards, achievements, and announcements during gameplay. "Pocket God" was ranked number one on iTunes for at least six months.
One of the game's most notable features is the regular release of updates introducing additional content. The episodes "A New Home", "Dead Pygmy Walking", and "The Pyg Chill" added additional islands to the game, which can be toggled from the menu bar. The "Fun n' Games until A Pygmy Gets Hurt" update added mini-games for consecutive coconut bounces, consecutive shark snaps, underwater skewer, pygmy bowling, and hurricane zaps. The "Ooga Jump" update added the first crossover minigame, "Ooga Jump", which was followed by a "Harbor Master" crossover. In the "Idle Hands 2: Caught With Your Pants Down" update more idle features were added to the Pygmies when they are not in use. Also, Buddy Challenges were implemented with OpenFeint. In the "Good Will Haunting" update, a downloadable content (DLC) store was added with changeable skins for the T-Rex. Other packs, such as the Halloween, holiday, and alien themes, have since been added.
Powers (comics)
Walker and Pilgrim attempt to deal with the onslaught of supervillain activity following the ban on powers. Pilgrim is captured and tortured by a target of their investigation, and subsequently gains superpowers of her own. Calista assists Walker and Pilgrim by revealing herself as the reincarnated Retro Girl, and she subsequently inspires other heroes to resume fighting crime despite the ban.
Brainwave (comics)
Chief among their powers is telepathy. Both are able to dominate many minds at once and cause people to see illusions or even have complete control over them. Proximity seemed key to the effectiveness of this power, even though it had no defined range. King Jr. had mentioned how even strong wills could not resist him when he was right next to them. While many telepaths filter out the thoughts of others, King Jr. allows the millions of minds he constantly comes across to flow freely through his mind.
Tripod head
The most basic ballheads offer a single control, a tension control, which is used to tighten or loosen the joint and prevent or allow movement of the attached device. Higher end heads may offer additional controls. Some have independent panning control, which allow the entire joint mechanism to be rotated horizontally 360°, while maintaining the orientation of the ball joint. Other ballheads include an additional control on the joint, called a drag control. This allows the user to set a secondary tension level on the ball, based on the current load, to hold the attached device in place when the tension control is disengaged, while still allowing explicit movements.
Peripheral pin controller
A Peripheral Pin Controller (PPC) is a feature of the Intel Strong Arm processor family that can enable or disable I/O ports.
It also allows the user to make other uses of pins normally dedicated to peripherals, if a peripheral is disabled. Some of the pins are available for general purpose use and some can be set to predetermined alternate uses (serial ports 1 and 4).
Powerhead (firearm)
Powerheads are available that chamber a variety of handgun, rifle, and shotgun cartridges, from .22 WMR to 12 gauge and larger. .357 Magnum is probably the most common, as it is fairly powerful yet still compact enough to be used in a spear gun. Large cartridges such as the 12 gauge are generally only used on a handheld spear.
Powerhead (firearm)
Some powerheads use the cartridge to propel a barbed spear point into the target. These are generally used on a bangstick for alligator hunting, to secure a line to the alligator to prevent escape.
Death-Throws
Bombshell underwent a genetic experiment to gain superpowers. She gained the ability to fire explosive energy blasts from her hands. Bombshell then joined an all female team of supervillains called the Femizons. The team were later defeated by Captain America. Bombshell's experimental new powers soon faded. Justin Hammer hired a number of supervillains (including Bombshell) to battle Spider-Man and the New Warriors. Justin Hammer and the supervillains then allied themselves with the Sphinx When Sphinx revealed his true intentions of total world domination, Bombshell panicked and fled.
List of Spider-Man (1994 TV series) characters
Hammerhead (voiced by Nicky Blair) has a head that is made of an unbreakable steel known as adamantium, which is what Wolverine of the X-Men's skeleton is covered with. Hammerhead worked for the crime lord known as Silvermane and was with him when some of the other crime lords were plotting to overthrow the Kingpin. When Silvermane sent Hammerhead and his men to steal the mystic Tablet of Time, which can reduce the user's age, when it was arriving in New York, Spider-Man foiled the attempt and the object was taken to Empire State University to be observed by Dr. Curt Connors. As for Hammerhead, Silvermane harassed Hammerhead for his failure and was thinking about replacing him with someone else. Hammerhead quit working for Silvermane and began to work for the Kingpin. When Alistair Smythe used his Mega Slayer robot to steal the Tablet of Time, Silvermane decided to blackmail the Kingpin after using the villain known as Tombstone to kidnap the crime lord's wife and Dr. Connors who knows how to operate the Tablet. Kingpin got back to Silvermane by sending Hammerhead to kidnap his daughter, Alicia, and a deal was made that if Kingpin give away the Tablet and Alicia to Silvermane, then his wife, Vanessa, would come back to him completely safe and sound. Kingpin refused to give the Tablet and Alicia away by the meeting where a brawl involving Spider-Man occurred and Silvermane had taken the Tablet, Dr. Connors and his wife, Margaret, while Vanessa came back to Kingpin unharmed. Hammerhead tried to kidnap Alicia, but Spider-Man stopped him and defeated Hammerhead, where Alicia subsequently took Spider-Man away while Hammerhead was out. After Spider-Man saved Dr. Connors and his wife, Silvermane was turned to a baby from overuse from the Tablet and though the mystical object was thought to have been destroyed in an explosion, Hammerhead had saved it and brought it back to the Kingpin so the crime lord could sell it for a large price. But the crime lord saw it caused Vanessa to divorce him and afterward, Kingpin demanded Hammerhead would get rid of the Tablet. And Hammerhead did by selling it to the villain known as the Vulture.
Stopping power
The idea of "knockback" implies that a bullet can have enough force to stop the forward motion of an attacker and physically knock them backwards or downwards. It follows from the law of conservation of momentum that no "knockback" could ever exceed the recoil felt by the shooter, and therefore has no use as a weapon. The myth of "knockback" has been spread through its confusion with the phrase "stopping power" as well as by many films, which show bodies flying backward after being shot.
The idea of knockback was first widely expounded in ballistics discussions during American involvement in Philippine insurrections and, simultaneously, in British involvement in the Caribbean, when front-line reports stated that the .38 caliber revolvers carried by U.S. and British soldiers were incapable of bringing down a charging warrior. Thus, in the early 1900s, the U.S. reverted to the .45 Colt in single action revolvers, and later adopted the .45 ACP cartridge in what was to become the M1911A1 pistol and the British adopted the .455 Webley caliber cartridge in the Webley Revolver. The larger cartridges were chosen largely due to the Big Hole Theory (a larger hole does more damage), but the common interpretation was that these were changes from a light, deeply penetrating bullet to a larger, heavier "manstopper" bullet.
Powerhead (firearm)
Although most commercial powerheads use standard handgun ammunition, such as .357 Magnum or .44 Magnum, many users choose to use larger caliber ammunition to do maximum damage to the intended target. A common misconception of how powerheads function is that the muzzle blast does the damage, as much high-pressure gas is forced into the flesh of the target. While the gas does do minimal damage, it is ultimately the penetration of the slug that causes the damage to the target. Most powerheads function just as traditional firearms do, instead it is the spear which acts as the firing hammer. One commercially produced version used a modified .30-30 Winchester cartridge case, loaded backwards, with a primed .38 Special case loaded in its mouth holding the primer. The cartridge was loaded with the .30-30 case facing outwards, so that the .30-30 case full of burning powder was propelled into the target upon firing. This system is fast to reload and one of the most effective despite the fact that it does not use a bullet.
Zip the Pinhead
Johnson is partly the inspiration for Bill Griffith's comics character, Zippy the Pinhead. He was featured in the "Freak Show Tech" episode of the History Channel series "Wild West Tech". Although Johnson was not the first pinhead in the American circus sideshows, his costumes and presentation led to the display of several other microcephalic people to the American public.
Weatherhead
Weatherheads are required by electrical codes or building codes. They are also used on utility poles where overhead power lines enter a conduit to pass underground.
Pinhead (Hellraiser)
The character's past, which is alluded to in "Hellbound", is expanded upon in "Hell on Earth". It is revealed that Pinhead originated as Elliott Spencer, a captain in the British Expeditionary Force suffering from PTSD and survivor guilt. Spencer participated in the Battle of Passchendaele, after which he lost faith in humanity and God. He wandered Earth indulging in a hedonistic lifestyle to bury his trauma, turning to the baser methods of gratification and pleasure until finding the Lament Configuration in British India in 1921.
Pin Art
Pin Art or Pinscreen is an executive toy patented in 1987 by Ward Fleming. It consists of a boxed surface made of a crowded array of pins that are free to slide in and out independently in a screen to create a three-dimensional relief. Other similar product names are "PinPressions" and "Pinhead". Pinscreens were previously applied as animation in films.
Punching power
Punching power is the amount of kinetic energy in a person's punches. Knockout power is a similar concept relating to the probability of any strike to the head to cause unconsciousness. Knockout power is related to the force delivered and precision of the strike.
Captain Universe
The Uni-Power is an extra-dimensional force that possesses an individual (or on one occasion, twins) in a time of crisis, transforming that person into Captain Universe. As Captain Universe, the transformed person typically retains his or her original personality and appearance, though with Captain Universe's costume and heroic traits superimposed over the original. The Uni-Power itself emanates from the Enigma Force, the exact nature of which, naturally, remains an enigma. It is believed, however, to be connected to the Microverse, home of the Micronauts. Although the Uni-Power typically empowers normal, non-super-powered humans, it has in the past empowered Doctor Strange, Spider-Man, Commander Arcturus Rann of the Micronauts, a toddler, and a dog, among others. Its counterparts in various alternate timelines have also possessed Mar-Vell, Mr. Fantastic, a member of the alien Badoon race, a Doombot and Quasar. Because of its never-ending supply of energy it has been the target of many individuals, terrorist groups and peacekeeping agencies such as AIM, the Psycho-Man, Doctor Doom and even S.H.I.E.L.D.
Pen spinning
Power tricks encompass a specific type of advanced tricks and short combos. The definition of what qualifies as a "power trick" varies between different pen spinners, but they are usually said to be fingerless, aerial, and/or continuous in nature, thus greatly reliant on the momentum of the pen. French spinners often define power tricks as many difficult tricks linked together. Many power tricks are simply Continuous Fingerless Arounds or a Spin followed by a Fingerless Around. The use of power tricks in combos varies between spinners, but oftentimes power tricks are used at the end of the combo as a "finisher." The term "power tricker" is applied to a spinner who uses power tricks very often and perhaps creates combos composed entirely of power tricks ("power combos"). Pen spinner SpinnerpeeM greatly popularized the use of power tricks in combos and is said to be one of the first power trickers.
Psionics (Dungeons &amp; Dragons)
In "The Complete Psionics Handbook", the skills of the psionicist are based on wisdom and constitution just as a fighter's abilities derive from strength and a wizard's talents stem from intelligence. Characters of chaotic alignment were not allowed to become psionicists, with the rationale being that volitale chaotics lack the discipline required to focus their mental energies. The book assigned psionic powers to six disciplines, which include clairsentience (divination), psychokinesis (animating and controlling existing objects and forces), psychometabolism (body-changing powers), psychoportation (teleportation variants), telepathy (mental communication and psychic attacks), and metapsionics (enhancement of other psychic abilities). Powers are designated as either sciences (major powers) or devotions (minor powers). As a psionicist gains experience and advances in level, he acquires more powers; for instance, a 1st-level psionicist has only one science and three devotions, but gets 10 sciences and 25 devotions if he makes it to 20th level. As a psionicist rises through the ranks, he also gains access to defense modes, which are special telepathic powers, such as Mind Blank and Tower of Iron Will, which are received free of charge and don't count against a psionicist's normal power limits. Each power has a score rated in terms of a particular attribute. When attempting to use a power, the player makes a Power Check by rolling 1d20 and comparing the result to the Power Score. A roll less than or equal to the Power Score means success. Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled. A psionicist has a fixed number of Psionic Strength Points, derived from his wisdom score, to expend on psionic powers. A psionicist simply expends the number of PSPs required by a particular power, then attempts a Power Check. If the check fails and the power doesn't work, he forfeits half the PSP cost but is free to try again later. If he passes the check and the power is successful, the psionicist has the option of expending additional PSPs to maintain the power in subsequent rounds. Psionicists recover lost PSPs every hour in which no additional PSPs are expended. The less physical exertion, the more PSPs recovered; a walking PC recovers 3 PSPs per hour, and a resting PC recovers twice as many. The book presents over 150 powers, such as Enhanced Strength, Inflict Pain, Switch Personality, Hear Light, Psychic Surgery, Flesh Armor, Cause Decay, Levitation, ESP, Teleport, and Clairaudience. Psychic combat has its own chapter, and the book includes updates on psionic monsters (including the thought eater and cerebral parasite), a discussion of society's reaction to psionicists, and a section describing the role of psionics in Ravenloft and other TSR campaign settings.
My Hero (UK TV series)
"Thermowelding" is the ability to weld a person's mouth shut; "Zip-it!" is a safer way of silencing people using a zipper; "Interspecies Interpreter", which allows Thermoman to communicate with animals excluding dung beetles; and "Miracle Spit", which is used to make plants grow quickly. As well as all of these powers, Thermoman on multiple occasions, orders additional trial powers from the magazine "Superhero Monthly". Other psychic powers include picking lottery numbers before seeing them on television via a series of quick mental calculations he can carry out automatically - although he is forbidden by Ultronian law to use this information. He can also turn the television on and off and rewind it just by waving his finger.
Powers (comics)
Combining the genres of superhero fantasy, crime noir and the police procedural, the series follows the lives of two homicide detectives, Christian Walker and Deena Pilgrim, assigned to investigate cases involving people with superhuman abilities, who are referred to colloquially as "powers".
Powerhead (firearm)
A powerhead, bang stick, smokie, or shark stick is a specialized firearm used underwater that is fired when in direct contact with the target, not to be confused with other types of underwater firearms which fire specially designed projectiles and do not require direct contact with the target. Powerheads are often used for spear fishing and against sharks or alligators for sport, defense, or to kill nuisance animals. The term powerhead refers to the firearm-like part of the device; when attached to a shaft to form a spear, it may be referred to as a bang stick or shark stick. The spear in question may be handheld or launchable from a spear gun.
Peckerwood
The peckerwood subculture has established street gangs that mix elements from white power skinhead culture and conventional street gang activity, such as illegal drugs. These "Peckerwood" street gangs generally form in lower-income white neighborhoods. These gangs are the manifestation of a modern "white power" subculture that combines the elements of California Latino culture, extreme sports and cannabis subculture. Stylistically these gangs combine elements of Latino gang culture (Pendleton flannel and baggy pants) and skinhead culture (Doc Marten boots, bomber jackets, and shaved heads). As well, Peckerwood gang members identify with the color white and are known for wearing white caps and handkerchiefs. The most common gang sign for Peckerwoods is forming the thumb, index finger and middle finger of the right hand to form the letter "P," and the four fingers of the left to form the letter "W". Many of these Peckerwood gangs in California are subservient to the authority of Nazi Lowriders, which includes the punk gangs Vicious Circle and La Mirada Punks, as well as Insane White Boys, Independent Skins, Orange County Skins, and a rigid alliance with Southern California Skinhead Alliance (SoCal Skins). Leading the alliance with Nazi Lowriders, the Peckerwood gang Public Enemy No. 1 (PEN1) was established in Long Beach, California during the late 80's, and known for recruiting middle-class "latchkey kids" within the Southern California punk scene. PEN1 also known by its derivative Peni Death Squad, gained establishment as a Peckerwood gang in the late 90s in Orange County, being recruited by the Nazi Lowriders. Members of PEN1 also established a regional chapter of the straight edge street gang FSU (Fuck Shit Ups) in Huntington Beach as well. In 1993, the gang Insane White Boys (IWB) was incepted in Orange County and came into prominence being recruited by the Nazi Lowriders as well. The smaller gangs such as Public Enemy No. 1 and Insane White Boys are considered "kids" within the Peckerwood gang world, where as Nazi Lowrider groups are led by "seniors" who induct "kids" into membership. A kid can become a "junior", and a junior can become a senior if elected by three other seniors. Within the U.S. court system, membership within a Peckerwood group has not always been accepted as indicating the existence of a larger Peckerwood gang. Peckerwood groups tend to lack a constitution, and to be more loosely organized than formal gangs. The Smalltown Peckerwoods, a gang of about a hundred members on the U.S. West Coast, was not ruled to be part of a larger Peckerwood organization in the 2008 "People v. Williams" case, as the main commonalities were ideology and the name, rather than organizational. is also the name of a Santee, California-based outlaw motorcycle club formed in 1987. According to local police, the club's patches and clothing include Nazi imagery, and members have been associated with hate-crimes, although the club has denied that it is racist.
Pinhead (Hellraiser)
Pinhead can be reasoned and bargained with. In both "Hellraiser" and "Hellraiser: Hellseeker", Kirsty Cotton bargains with Pinhead to offer him more "souls" in exchange for her own (in particular, her human adversaries), thus resulting in her life being spared. In "Hellraiser: Revelations", Pinhead is prepared to take Emma to the cenobite realm for having opened the box before other characters explain that she was forced to open it at gunpoint by her boyfriend; Pinhead agrees to let Emma go and take Nico instead.
Psionics (Dungeons &amp; Dragons)
In 4th Edition "Dungeons & Dragons", Psions are a Psionic Controller class. Unlike most 4th edition classes, Psions do not have any encounter attack powers, instead, they have a pool of power points, which can be used to augment at-will attack powers. Like encounter powers, power points are recharged by a short rest. A preview was presented in "Dragon Magazine" #375 in May 2009, and the class is among the classes included in the "Player's Handbook 3", which was released on March 16, 2010.
Pinhead (Hellraiser)
The character appears in various "Hellraiser" comics and received his own comic miniseries, entitled "Pinhead", published by Marvel Comics' Epic Comics imprint. In the comic book series, Pinhead is depicted as the latest incarnation of the cenobite spirit Xipe Totec, an entity derived from Aztec mythology. In the "Harrowing" storyline, Pinhead is revealed to have been romantically involved with a cenobite named Merkova, who was killed by the disciples of Morte Mamme, the sister and rival of Leviathan. In the Pinhead/Marshal Law crossover series, it is revealed that Pinhead's human incarnation, Captain Spencer, took part in the Battle of the Somme.
Pinhead (Hellraiser)
In order to act in the physical world, Pinhead needs to have been purposely summoned through the Lament Configuration, though this in itself is not usually enough for Pinhead to target the puzzle-solver: in "Hellbound: Hellraiser II", Pinhead stops the Cenobites from torturing an emotionally traumatised girl who was manipulated as a proxy into opening the Configuration, remarking "...it is not "hands" that call us, it is "desire"." In "Hell on Earth", he temporarily eliminates these restraints when he is separated from the part of him that is Elliot Spencer, wreaking havoc indiscriminately upon every human subject he encounters until he is finally defeated when Spencer willingly merges with Pinhead once again, the combination binding Pinhead as Spencer keeps his extremes in check. During this incident his powers were apparently expanded beyond their normal limits allowing him to physically warp reality to his will.
Weapon Brown
Lucy Van Pelt: A scientist who worked with the mysterious Syndicate, and who worked on psychologically manipulating Weapon Brown into being a compliant agent for them. Older sister to Linus, Lucy makes reference to the classic skits of Charlie Brown and Lucy wherein Lucy would goad Charlie Brown into attempting to kick a football only to pull it away at the last moment. She attempts to utilize the psychological control cues ("whip words"; his is "blockhead") to gain control of Weapon Brown so that she can hand him back over to the Syndicate. However, he breaks free from her when she begins singing the Peanuts song 'Failure Face'. She is eventually killed by Weapon Brown after being tortured for the location of her brother. Mentioned during, and with a brief cameo in, "Blockhead's War", she is only referred to as Van Pelt.
List of Power Rangers Jungle Fury characters
A blue sash-wearing Rinshi that has the spirit of the Cobra. and the leader of the Five Fingers of Poison. He has highly accurate hits that target the weak points of his opponent, earning him his reputation as a "Master of Instant Victory". Naja's greatest power is in his six Life Talons, which allows him to cheat death or resurrect those who are dead. In "Pizza Slice of Life," Naja eventually became fed up with Dai Shi. Naja sought to commit mutiny and revealed his intentions to Camille, offering her a place at his side. Naja uses one of his Life Talons to survive her attack before eventually defeating Camille. Soon after, Naja revived Rantipede and Gakko to aid him in defeating Dai Shi while he was meditating. However, Camelle's interference ruined the plan, and she was now able to counter Naja's attack. Though he offered Camille his power over life and death, she sliced off his last three Life Talons before destroying him. In "Now the Final Fury," Dai Shi opened a portal to the Spirit World and brought Naja back. He was defeated by the Rangers and their Masters.
Dishonored
"Dishonored" features six active powers, four passive powers or "enhancements", and forty "bone charms" which grant the player supernatural perks, such as the ability to increase the duration of rat possession. Initially, only three bone charms can be active at any time; up to six can be active through optional upgrades. Smith and designer Raphaël Colantonio stated that it is impossible for a player to accrue all of the powers and abilities in a single playthrough. The player requires mana to use these abilities; mana partially regenerates after use to allow "Blink" and "Dark Vision" powers to be used, but mana potions are required to regenerate more mana, restricting the use of higher cost abilities like "Possession" and "Bend Time." Magic and ranged weapons are assigned to the player character's left hand control and a sword is assigned to the right hand control.
Faiza Hussain
Faiza Hussain is a trained doctor, and appears to have a wide knowledge of the superhuman population. Although being an unpowered character in the first issue, Paul Cornell stated Faiza's power(s) would manifest during the first few issues of "Captain Britain and MI:13". In issue 2 this came to pass, when Faiza Hussain showed an extreme level of control over biological organisms; she was able to disassemble a human body into its component parts while keeping the subject alive and stopped a horde of Skrulls by stopping their bodies from being able to move. She is seen to use these powers not only on living organisms, but also on other kinds of materials (like Black Knight's clothes). The extent and classification of these powers are yet to be revealed, but Black Knight described them as purely defensive.
Pinhead
Pinhead may also mean:
Microcephaly
People with microcephaly were sometimes sold to freak shows in North America and Europe in the 19th and early 20th centuries, where they were known by the name "pinheads". Many of them were presented as different species (e.g., "monkey man") and described as being the missing link. Famous examples include Zip the Pinhead (although he may not have had microcephaly) and Schlitzie the Pinhead, who also starred in the 1932 film "Freaks". Both men were cited as influences on the development of the long-running comic strip character Zippy the Pinhead, created by Bill Griffith.
Player's Option: Skills &amp; Powers
"Skills & Powers" presents a new set of rules that further fleshes out character abilities, bringing these abilities together into a number of groups and giving them "character point" values. Players "buy" abilities for their characters, assuming that the character has the required number of points and that the group to which an ability belongs is available to the class and race of that character. For example, a player could choose not to take an ability standard to the character's class in favor of spending points on a proficiency, or the traditional limitations of a class could be overcome by spending points. "Skills & Powers" presents several new ways of rolling a character's six ability score statistics, and then provides extra rules to enable the player to alter them. Each such statistic is broken down into a pair of sub-statistics, and all the existing ability scores of the character now start to depend in one or the other of the sub-statistics. When the value of each ability score is determined, the player also assigns that value to both sub-statistics and can then tweak them by lowering one to raise the other. The book contains options to further focus a character's abilities and background. One table is used to determine what event sent a character into the world to adventure, and there is a collection of different "character kits" that a player can use to determine social rank and to influence abilities. Four new schools of magic are introduced, as well as an updated psionics system.
President of Pakistan
Powers to exercise the authority are limited to the ceremonial figurehead, and required to address the Parliament to give a direction for national policies before being informed of its key decisions.
Metalhead (Teenage Mutant Ninja Turtles)
"Metal Head" originally began as a superhero with the power to control his fluid metal hair like tentacles, as well as a member of the Justice Force from the Mirage comics (which later serves a basis for the 2003 incarnation as well.)
Winghead shark
Several nonexclusive hypotheses have been proposed to explain the extreme size of the winghead shark's cephalofoil. The placement of the eyes at the ends of the cephalofoil provides a binocular field of view of 48°, the most of any hammerhead and four times that of a requiem shark; this species thus has excellent depth perception, which may aid in hunting. This species also has proportionately the longest nostrils among the hammerheads; longer nostrils contain more chemosensory receptors and can sample more water at a time, increasing the chances of detecting an odor molecule. A winghead shark long is theoretically capable of sampling over of water per second. Another potential olfactory benefit of the cephalofoil is increased separation between the midpoints of the left and right nostrils, which enhances the shark's ability to resolve the direction of a scent trail. Finally, the cephalofoil may increase the shark's ability to detect the electric fields and movements of its prey, by providing a larger surface area for its electroreceptive ampullae of Lorenzini and mechanoreceptive lateral line. The lateral blades seem too large to function in maneuvering, which has been suggested for other hammerheads.
Pinhead (Hellraiser)
In "" (1992), it is learned that Spencer's reversion to his human form caused the negative attributes of himself to manifest into an independent entity, which takes the form of Pinhead. Without human influence, Pinhead is unbound by the laws of the Cenobite Hell as he manifests on Earth after being trapped in the form of an intricately carved pillar with writhing figures and distorted faces etched into the surface. Using the nightclub owner J.P. Monroe, Pinhead feeds on enough humans to gain his freedom as he engages in an indiscriminate killing spree on Earth, transforming some of his victims into a Cenobite army. Spencer manages to escape Limbo and stops Pinhead by re-merging with him before the restored entity is banished back to the Cenobites' reality.
Spider-Woman (Gwen Stacy)
Spider-Woman was originally depicted as having similar powers to Spider-Man, which originated from a bite by a radioactive spider. These power include sticking and climbing on walls, a sixth sense to danger–which she struggles with–and being able to lift approximately 10 tons. She owns web-shooters that were given to her and created by retired crime fighter and billionaire mogul Janet van Dyne. The mechanisms help filter moisture from the air to create an adhesive web-fluid, which itself creates web nets, ropes and globs, among other shapes. They also help her swing from building to building, not requiring refilling as long as moisture is present. Spider-Woman also has possession of a wristwatch that allows her travel to the multiverse following the events of "Spider-Verse". She is commonly depicted as using her smartphone for superhero equipment. As the daughter of a police captain, Spider-Woman has detective skills and analytical thinking. She is not trained in fighting, but has picked up on elements from kung fu films. The character is eventually depicted as depowered, with Earth-65's Reed Richards helping her regain her power through isotopes.
Powerhead (firearm)
In Australia they are classed as category A firearms requiring a legitimate reason for issuance of a permit to acquire to a weapons licence holder. When not in use, they must be safely stored in a locked container with ammunition stored separately. Regulations vary between states, with some states permitting their use for defense against sharks only, and not for spearfishing.
A powerhead may be considered a firearm under some circumstances. In the US, the BATFE considers a powerhead a firearm if it is not permanently affixed to a shaft; generally powerheads are sold spot welded to a temporary steel shaft giving an overall length of greater than 18 inches (45 cm). After installing permanently on a spear shaft, the spot weld is cut, and the temporary shaft discarded. Revenue Ruling 55-569, C.B. 1955-2, 483 says:
List of Power Rangers Jungle Fury characters
A white sash-wearing Rinshi who holds the spirit of the Centipede. The hood he wears over his head conceals his true face, a coiled centipede's tail. He has the ability to strike up to 1000 times in a few seconds. He issued a challenge to Casey but was met by Lily who battled him. After being defeated, he took off his hood and used the Rangers' fear to enlarge and show his full power. Soon after, he was destroyed by the Jungle Pride Megazord's Savage Spin. In "Pizza Slice of Life," Naja later revived him to help him overthrow Dai Shi only to be easily vanquished by him. In "Now the Final Fury," Dai Shi opened a portal to the Spirit World and brought Rantipede back who was defeated by the Rangers and their Masters.
The World Ends with You
"The World Ends with You" features "psych pins", decorative pins which possess powers that only Neku can activate while wearing them. Psych pins are used for combat, for "Tin Pin Slammer/Marble Slash", or as trade value for money or equipment. Most pins, particularly those used in combat, can become more powerful as the player accumulates "Pin Points" (PP) which can also lead to evolution of the pins into more potent versions. Pin Points are commonly earned through battle, but can also be earned through a period of inactivity with the game, or by interacting with other DS players or randomly if none are found. Each of these methods influences the growth of pins within the game.
Spider-Woman (Ultimate Marvel character)
Spider-Woman has all the powers of Spider-Man (superhuman strength, speed, and agility, the ability to stick to surfaces and a spider-sense that warns her of danger). In addition, her fingertips have spinnerets allowing her to fire silk-spinning webbing from them.
Copperhead (Marvel Comics)
He wears finger-shooters on his gauntlets which project electrical discharges ("poison-blasts"); a spring-loaded, telescoping, rapid-retracting, wrist-mounted, titanium steel alloy grappling hook ("shooting fang"), with cable line; exploding magnesium flare-bombs stored in his snake-head helmet compartment ("copper-bursts"); micro-suction cups in gloves and boots, enabling adhesion to walls and ceilings. His equipment was designed by technicians hired by the Viper. His gauntlets need to be recharged regularly using the spare poison-blast cartridges in his belt.
List of Power Rangers S.P.D. characters
Orangehead Krybots are the strongest version of the Krybots. Like their name implies, they have spikey, orange heads and orange and black bodies. They wield swords in battle and can summon powerful attacks like the "Triforce Shockwave" to attack with. They are summoned from orange, spikey spherical devices that resemble their heads.
Trick arrows
Trick arrows used by Marvel's Hawkeye include but are not limited to:
These Superhero-based Massively Multiplayer games had a Trick Arrow power set as a primary power set for Defenders and a secondary set for Controllers, Corruptors and Masterminds. Arrows available in CoH were:
Zippy the Pinhead
A humanoid toad, Mr. Toad (less commonly "Mr. the Toad") who embodies blind greed and selfishness, appears occasionally (along with his wife, Mrs. Toad, and their children, Mustang and Blazer), as do The Toadettes, a group of mindless and interchangeable amphibians, who pop up here and there; and the Stupidity Patrol, described by Bill Griffith as "cruising the streets of L.A., correcting the behavior of insensitive louts".
Another occasionally occurring character is God, appearing either as a disembodied head or a head superimposed on various peoples' bodies. He is depicted as either conversing with Zippy on various philosophical topics, or commenting on humanity in general.
Hammerverse
The operating characteristics and tactical employment of powerguns were chosen by the author, David Drake, to be roughly equivalent to the firearms he was familiar with; specifically, the M14 rifle, the M1928A1 Thompson submachine gun, the M1911A1 .45 ACP pistol, and the Browning M2 .50 caliber heavy machine gun. This allowed him to easily translate his experiences in Vietnam to a science fiction context. The specifics of the powergun are inspired by Drake's interest in Fortean phenomena; the mechanism by which powerguns produce destructive plasma is similar to the working of a Tesla coil, and the destructive power of copper plasma is said (in the Slammers universe) to have resulted in the deaths of thousands in the 1902 eruption of Mount Pelee. (In reality, this was the result of a pyroclastic surge.)
List of Code Geass characters
is a dark-skinned girl who serves as point man for the Irregulars. She possesses a Geass ability known as "The Power," which augments her physical strength by exaggerating the magnitude of macroscopic forces. When her ability is active, a Geass sigil appears upon her forehead. Her Knightmare Frame cockpit is installed with synchronization receptors that allow expression of this ability as a highly effective frame strength enhancer.
Black Alice (comics)
In "DC Super Friends" Issue #19 "Head of the Class", Black Alice is a member of a class of aspiring teenage supervillains taught by Headmaster Mind. Here, her power is to duplicate the magical powers of others instead of stealing them. In a battle with the Super Friends, she is able to duplicate Wonder Woman's powers and capture them with a copy of the Magic Lasso. After Mindgrabber Kid decides to do the right thing, Black Alice decides to do so as well, and the two help the Super Friends defeat and capture the other villains. As thanks, the Super Friends decide not to arrest the two. Black Alice says she'll go back to regular school and become a hero when she grows up.
Powerhead (firearm)
A powerhead consists of a long length of tubing which is the chamber for the cartridge, a firing pin to fire the cartridge, and usually some form of safety pin or latch that prevents firing when it is engaged. The rear of the power head is fitted with some provision for attaching to a spear.
Mister Fantastic
Mister Fantastic's strength comes more from the powers of his mind than the powers of his body; indeed, he once told Spider-Man that he considers his stretching powers to be expendable compared to his intellect. Some stories have implied that his intellect may have been boosted by his powers, as he once visited an alternate universe where his other self-had never been exposed to cosmic rays and was notably less intelligent than him, though purely human versions of Reed that are as or even more intelligent than himself have been shown, particularly among the Council of Reeds. Tony Stark has commented that Reed's ability to make his brain physically larger (via his elastic powers) gives him an advantage, though this seems to be meant more as a joke. That said, scenes from the same issue show Reed "inflating" his skull as he calculates the power output of Tony's Repulsor-battery heart implant.
List of Power Rangers Megaforce characters
Emma Goodall is the Megaforce Pink Ranger. She is a BMX biker who loves nature and wants to protect the environment, taking the alien attack on Earth and the Toxic Mutants' campaign to pollute the Earth very personally. In the episode "Harmony and Dizchord", it is revealed that Emma has an excellent singing voice which she inherited from her late mother. She uses this to counteract Dizchord's attack. She is the most feeling and comprehensive of the Rangers and bears a strong connection to the natural world and is sensitive to the point of recognizing the potential of good in others, even if they are supposedly enemies. She wields the Phoenix Shot in battle and pilots the Phoenix MechaZord. She wields the elemental power of air and can summon the Sky Brothers (consisting of the Hawk Zord, the Ptera Zord, and the Crow Zord) at will (even when shared with Troy), which may then be used for either the Sky Blast or the Ultimate Dino Blast. 
When the Armada begins its invasion, Emma saves Ernie's BrainFreeze from the X Borgs before they can find Ernie. Upon gaining her Super Megaforce Key, Emma pilots the Super Mega Sub Zord. In "Spirit of the Tiger," the training Emma got from Casey Rhodes enabled her to channel the spirit of the Phoenix. In Super Megaforce she gains the ability to morph into Legendary Pink and White Rangers.
Powers: A Study in Metaphysics
In "Powers", Molnar argues that dispositional properties exist—that is, a disposition for, say, a wine glass to break when dropped is a property that is instantiated in the object itself (either as a universal or as a trope)—Molnar refers to these properties as "powers". The primary competing view draws from David Hume, simply seeing dispositions or powers as having no metaphysical backing and sentences expressing disposition-like behaviour can simply be reduced to an expression of a conditional truth: "if" you drop the wine glass, it will break.
Doctor Octopus
Due to exposure to atomic radiation, Doctor Octopus has acquired the mental ability of psychokinetic control over the four electrically powered, telescoping, prehensile, titanium-steel artificial tentacle "arms" (a degree of psychokinetic control over them that he can also exercise over vast distances even when they are not connected to him) that are attached to a stainless-steel harness encompassing his lower torso. Each of these four arms is capable of lifting several tons, provided that at least one arm is used to support his body. The reaction time and agility of his mechanical appendages are enhanced far beyond the range attainable for normal human musculature. The arms allow Octavius to move rapidly over any terrain and to scale vertical surfaces and ceilings. He has developed his concentration and control to the point that he can engage a single opponent, like Spider-Man, or multiple opponents with the arms while performing a completely separate, more delicate task, such as stirring coffee or constructing a machine. Due to his weight and age, his opponents are often lured into a false sense of security, only to find he is a formidable combatant. He has managed to force opponents as formidable as Spider-Man, Daredevil, and Captain America to take up a defensive position in a fight.
Psychonauts
"Psychonauts" is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to undercover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies. These powers can either be awarded by completing certain story missions, gaining psi ranks during the game, or by purchasing them with hidden arrowheads scattered around the camp. Powers can be improved — such as more damaging pyrokinesis or longer periods of invisibility — through gaining additional psi ranks. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.
White power skinhead
Films
Video games
List of Powers episodes
"Powers" is the first original television series from the PlayStation Network, and is based on the "Powers" comic book series. It premiered on March 10, 2015, as an online streaming series. The show depicts humans, known as "Powers", who have been granted special abilities that remain hidden until adulthood. The show centres around the character Christian Walker, who was once a hero that had the ability to fly and was known as Diamond. He had his powers taken from him by his mentor Wolfe, after which he became a policeman. He is a member of the Powers Division, tasked with dealing with "Powers" who commit crimes.
Powers (comics)
Despite the high mortality rate, there are several recurrent characters in "Powers" beyond the main two. Oeming has praised Bendis' writing in giving a "real depth" to even minor figures, writing that he particularly enjoys Bendis writing "a character as an asshole and then we [the reader] learn they are more valiant than most of the [other] characters."
One of the series' recurring motifs, which begins in issue #4, is the liberal use of cameos. Investigating their first major crime, Walker and Pilgrim question 32 superheroes (and five pages later, 32 super"villains") for leads. Described by Bendis as both "one of [his and Oeming's] best ideas" and a "'logistical nightmare'," many of these cameo-characters were lent by "well-known comic book creator friends" of Bendis and Oeming to add a level of metatextuality and flesh out the wider Powers universe. In addition to the "brand new super hero and villain creations" solicited, some creators allowed the appearance of their well-established (creator-owned) characters – such as Mike Allred's "Madman", Erik Larsen's "Savage Dragon" and Jim Valentino's "Shadowhawk". Other creators who have lent their time and characters to "Powers" include: Angel Medina, Dan Brereton, Paul Jenkins, Neil Vokes, Judd Winick, Jim Krueger, Mike Baron, Phil Jimenez, Scott Morse, Marc Andreyko, Ed Brubaker, Joe Quesada and David Mack.
The Complete Psionics Handbook
The use of psionic powers involves a variant of the proficiencies system developed in the 2nd Edition rules. Each power has a score rated in terms of a particular attribute. When attempting to use a power, the player makes a Power Check by rolling 1d20 and comparing the result to the Power Score. A roll less than or equal to the Power Score means success. Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled. A psionicist has a fixed number of Psionic Strength Points, derived from his wisdom score, to expend on psionic powers. A psionicist expends the number of PSPs required by a particular power, then attempts a Power Check. If the check fails and the power doesn't work, he forfeits half the PSP cost but is free to try again later. If he passes the check and the power is successful, the psionicist has the option of expending additional PSPs to maintain the power in subsequent rounds. Psionicists recover lost PSPs every hour in which no additional PSPs are expended. The less physical exertion, the more PSPs recovered; a walking PC recovers 3 PSPs per hour, and a resting PC recovers twice as many.
Stopping power
Stopping power is the ability of a firearm or other weapon to cause a target (human or animal) to be incapacitated, and thus stop the target. This contrasts with lethality in that stopping power pertains only to a weapon's ability to incapacitate quickly, regardless of whether or not death ultimately occurs. Which gun cartridges have the greatest stopping power is a strongly debated topic.
Missile
Missiles generally have one or more explosive warheads, although other weapon types may also be used. The warheads of a missile provide its primary destructive power (many missiles have extensive secondary destructive power due to the high kinetic energy of the weapon and unburnt fuel that may be on board). Warheads are most commonly of the high explosive type, often employing shaped charges to exploit the accuracy of a guided weapon to destroy hardened targets. Other warhead types include submunitions, incendiaries, nuclear weapons, chemical, biological or radiological weapons or kinetic energy penetrators.
Warheadless missiles are often used for testing and training purposes.
Super Buddies (film)
The Buddies then begin noticing that the rings have given them powers; Super strength, physic abilities, super speed, super elasticity and invisibility. The puppies, which Budderball dubbed "Super buddies", decided to use these new powers to help Fernfield and start by saving an ungrateful cat from a tree, but accidentally damaging sheriff Dan's police car. Jack and Captain Canine detect that the rings have been activated but believe it's a false alarm and need to double check it. Drex and his assistant, MONK-E, also detect the signal coming from Earth and prepare to head there. At night, the Buddies discover the candy store is being robbed by two robbers and use their powers to stop the criminals before sheriff Dan arrives and arrests them (after falsely arresting the owner and leaving him in handcuffs). A news crew arrives but don't believe what the owner says about the five "super puppies" while Sheriff Dan decided to take as much candy as possible. Jack realises this isn't a false alarm and that the signal is coming from Fernfield so Canine heads out to get them.
White power skinhead
Notes
Bibliography
Pin header
Normally pin headers are pin through hole (PTH) devices, but surface-mount technology (SMT) versions of one and two row pin headers also exist. In the latter case the solder sides of the pins are simply bent on a 90 degree angle so as to be soldered to a solder plane. On single row pin headers the pins are bent alternating to one side or the other, on dual row pin headers the pins are simply bent outwards. If pin headers are optional, the PTH variant is often chosen for ease of manual assembly. Pin headers can be either "straight" or "angled". The latter form is often used to connect two boards together.
Tess Harding
Her main power is to "mindwarp" people, making them see things that are not real. She can temporarily create illusions by manipulating the actual reality people are seeing.
The first time she uses this power is in the episode "Tess, Lies and Videotape" against Max. She is also capable of achieving a certain level of mind control with it or as Kyle calls it "brainwashing".
At a certain point, her powers grew so strong she was able to bring her illusion into reality, when she kills the Skins with fire, and possibly how she blew up the FBI building.
Stopping power
Physical incapacitation is primarily a matter of shot location; most persons who are shot in the head are immediately incapacitated, and most who are shot in the extremities are not, regardless of the firearm or ammunition involved. Shotguns will usually incapacitate with one shot to the torso, but rifles and especially handguns are less reliable, particularly those which do not meet the FBI's penetration standard, such as .25ACP, .32 S&W, and rimfire models. More powerful handguns may or may not meet the standard, or may even overpenetrate, depending on what ammunition is used.