When was the game Persona 4 created?
Megami Tensei
"Persona" is the largest and most popular spin-off from the "Megami Tensei" series. The first entry in the series, "Megami Ibunroku Persona" (originally released overseas as ""), was released in 1996 in Japan and North America. The first "Persona 2" title, "", was released in 1999 in Japan. The second game, "", was released in 2000 in Japan and North America. "Persona 3" was released in 2006 in Japan, 2007 in North America, and 2008 in Europe. Its sequel, "Persona 4", was released in 2008 in Japan and North America, and in 2009 in Europe. A sixth entry in the series, "Persona 5", was released in Japan on September 15, 2016, and was released in North America and Europe on April 4, 2017, to critical acclaims. In addition to the main "Persona" games are spin-offs, so far focused on "Persona 3" and "4": the canon spin-off "", two fighting games "Persona 4 Arena" and its sequel "Arena Ultimax" as well as the crossover fighting game "", and rhythm game "". While "Persona 3" and "4" used the "Shin Megami Tensei" moniker, it was dropped for the "Persona 4 Arena" duology and "Persona 4 Golden" as it would have made the titles too long to be practical.
Far Cry 4
Far Cry 4 is an action-adventure first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. It is the successor to the 2012 video game "Far Cry 3", and the fourth main installment in the "Far Cry" series. The game was released on November 18, 2014.
List of Persona 5 characters
"Persona 5", a role-playing video game by Atlus, is centered on the Phantom Thieves of Hearts, a vigilante group of high-school students working to change the hearts of criminals by getting them to confess their crimes through defeating a physical manifestation of their subconscious in a mysterious realm known as the Metaverse. Its playable characters can be controlled in the game's many locations, known as "palaces". The Phantom Thieves work . People with great desires and a distorted perception of the world have a "palace" in the Metaverse which the Phantom Thieves access through a mobile app on their smartphones. "Persona 5" is set within Tokyo, beginning in April of the year "20XX".
Persona 5
The original story concept was written by Hashino, while the scenario was co-written by Shinji Yamamoto and Yuichiro Tanaka. The initial concept was for a storyline that diverged from the established paths of "Persona 3" and "Persona 4", with "self-discovery" and "journey" being its keywords. Originally using the frame story of a backpacking trip around the world, Hashino decided to refocus on Japan in the wake of the 2011 Tōhoku earthquake and tsunami. Following that, and seeing the way people were bonding in the face of the crisis, Hashino decided to have the story take place solely in Japan, with the journeying being through the ever-shifting Palace. According to Hashino, the central theme of the game is freedom and how the characters attain it. He wanted to make the game more "thematically approachable" for newcomers to the series, and to be an emotional experience that presents players with a mix of emotions that leaves its audience with a strong sense of catharsis and the inspiration to take on their own modern-day problems.
Persona 3
, an enhanced port of "Persona 3" for the PlayStation Portable, was released in Japan on November 1, 2009, and released in North America on July 6, 2010. It came out to most of Europe on April 29, 2011 and the UK on April 28, 2011. The announcement in "Famitsū" revealed that the player would have the option to play as a female character. This selection alters some aspects of the story: the first Persona gained by the Protagonist, Orpheus, has a different appearance; Igor's assistant in the Velvet Room, Elizabeth, can be replaced with a male equivalent named Theodore. The gender choice also alters some aspects of the Social Link stories. In addition to the new playable character, there are two new difficulty levels to select from alongside the original game's three. "Persona 3 Portable" only includes the story of the original "Persona 3"; however, general changes have been made to the plot, regardless of character choice.
Kanji Tatsumi
Kanji Tatsumi first appears in the PlayStation 2 video game "Persona 4". He is a delinquent who has a reputation as being a bully, and is the center of numerous rumors regarding a confrontation with a local biker gang. As a result, he was initially given the "classic gang-style pompadour" in the making of his design. The fourth victim to be sent to the TV world, Kanji is revealed to have a complex with his Shadow revealing he hates girls as a result of criticizing his sewing and is more interested in boys. After the protagonist's group comes to save Kanji when he is trapped in the Midnight Channel, he accepts that his other self is an important part of his identity. Kanji learns of the Investigation Team's actions in "Persona 4" and joins them to find the culprit.
Persona 5
Shigenori Soejima, who had worked on the last two main-series "Persona" titles, returned as character designer. The game's art director was Masayoshi Suto, whose most notable work on earlier titles included the user interface (UI) displays. The art design reflected the picaresque theme aimed for by the rest of the team. As the team considered previous "Persona" games to "fun" but not be well marketed, they designed the UI in such a way as to attract a larger, more mainstream audience. According to Soejima, he was working on prospective designs for the game while "Persona 4" was still in development, with his designs evolving as the story for "Persona 5" came together. Aesthetically, the team felt that they were picking up where "Persona 4" left off. Its styling presentation was an unintentional reflection on the hurdles the team needed to overcome during development. Following the respective thematic coloring of "Persona 3" and "4" blue and yellow, "Persona 5" used red, which was chosen to a harsh feeling. Because of this, Suto tested multiple font colors until settling on black and white, as it stood out best against it. There was also a wish, especially in the teaser image used for the game's announcement, which represented the main characters' being chained down by the rules of the modern world. Soejima designed the logo to convey the high-speed existences of the young cast, while elements such as Joker's Persona Arsène were designed to appear old-fashioned by comparison. This presented challenges as Soejima needed to balance this with a strong sense of style. The main aim for the game's environments was to create a sense of realism, with Tokyo being modeled after real locations. When creating the UI, Hashino wanted to demonstrate how a shift in perspective could alter a dull life into an exciting one in the context of the story. Early UI designs were so "aggressively animated" that it obscured what was happening in the game. Because of this, the animations were toned down and text orientation was altered, toning down the UI's graphical elements to present a balance between user-friendliness and style. Rather than the use of sub-colors for earlier entries, the UI used only the primary red, black and white colors aside from health and magic point meters, with the menus using a special moving 3D model of Joker which would change position depending on the selected menu.
Persona 4: The Animation
On May 1, 2014, Atlus announced that a second anime television adaptation titled "Persona 4: The Golden Animation", is being produced by A-1 Pictures. The series aired on MBS' Animeism programming block between July 10, 2014 and September 25, 2014. Based on the PlayStation Vita port of the game, "Persona 4 Golden", the series focuses on new scenarios not featured in the previous series, largely revolving around Yu's encounter with the game's new character, Marie. The series is directed by Tomohisa Taguchi with Kishi serving as chief director, and features the returning cast from the previous games and anime. The fourth BD/DVD volume, released on December 10, 2014, includes an OVA episode depicting an alternate ending. Aniplex of America has licensed the series in North America, simulcasting the series on Crunchyroll, Hulu, and Daisuki, as well as their own Aniplex Channel, as it aired. The series was released on two subtitled Blu-ray Disc volumes on July 21, 2015 and September 29, 2015 respectively.
Persona 4
Shiichi Kukura also authored , a manga that focuses on Yosuke Hanamura's life in Inaba before the game's start. Its only volume was released on August 27, 2012. A manga adaptation of the light novel "Persona × Detective Naoto", illustrated by Satoshi Shiki, began serialization in "Dengeki Maoh" magazine from November 27, 2012.
Phoenix IV: The History of the Videogame Industry
Phoenix IV: The History of the Videogame Industry is a book written by Leonard Herman. It is the fourth edition of a book that had been previously called Phoenix: The Fall & Rise of Videogames. The original book had been published in December 1994 by Rolenta Press and at the time of its publication, Phoenix was the first-ever comprehensive book about the history of videogames. Two subsequent editions were released: the 2nd edition arrived in 1997 and a 3rd edition was published in 2001. The book has been completely rewritten and the 4th edition was published in November, 2016. In June 2008, Game Informer magazine named it the second best videogame-related book of all time.
Persona 5
Pre-order bonuses and its initial North American release date was announced a week prior to E3 2016. As with the Japanese release, the North American version was delayed so it would keep with other "Persona" games. In Europe and Australia, the game was published by Deep Silver. Initially planned for a Western release on February 14, 2017, the game was pushed back two months to April 4; the stated reason was that Atlus wanted the game to be at its highest possible quality. As with previous "Persona" games, the English localization was handled by Atlus USA and led by Yu Namba. According to Namba, the team began with a "blank slate" when choosing the English voice cast, as it was a new setting to earlier "Persona" titles. Localizing "Persona 5" was described by Namba as a massive project with the largest staff yet dedicated to the series. Namba, as project lead, made the final call on issues brought up by the team during the localization process. The localized script was estimated as being 50% bigger than that of "Persona 4 Golden". The game's title also dropped the use of the ""Shin Megami Tensei"" moniker in English regions, which was used for "Persona 3" and "Persona 4". While the English voice track was included on the game disc, the Japanese voices were made available as free DLC.
List of Persona 4 characters
She is playable in "Persona 4 Arena" alongside Tomoe Gozen; In "Persona 4 Arena", Chie joins Yu, Yosuke and Yukiko to investigate the TV world after seeing the Midnight Channel. When she enters, she is forced to fight her friends as well as a man, Akihiko Sanada. She is voiced by Yui Horie in Japanese. In English, she is voiced by Tracey Rooney in "Persona 4", and Erin Fitzgerald in all other appearances. Minami Tsukui portrays her in the stage play. In the designing of the character, various sketches were made with some of them being reminiscent to previous "Persona" characters.
Persona 5: Dancing in Starlight
Development of "Dancing in Starlight" began in 2015 following the positive feedback from "Dancing All Night"; it was created by P-Studio, an internal Atlus department responsible for managing the "Persona" series. While the team were initially encouraged to develop "" as a standalone title, the fact that "Persona 5" was also in development prompted them to create a rhythm game based upon it. Development of the two games ran concurrently, with the team using their experience from "Dancing All Night" to improve the experience for their new projects. The development proved challenging as the team were creating two game's worth of content at the same time. Kazuhisa Wada, who produced and directed "Dancing All Night", returned as producer. Originally intending to produce and direct again, the game was instead directed by Nobuyoshi Miwa. Shigenori Soejima returned as character designer. The game was developed for both PlayStation 4 (PS4) and PlayStation Vita, with the main difference being that the PS4 version ran at a higher frame rate. The team initially intended to have both "Dancing" titles as a single game, but decided against this due to the two projects' contrasting identities.
Persona (series)
Each "Persona" game also includes unique elements. In "Persona", battles take place on a grid-based battlefield, with characters' and enemies' movements dictated by their placement on the battlefield. This system was abandoned for the "Persona 2" games: the party has free movement across the battlefield, and is assigned a set of moves which can be changed in the menu during and in between battles. In "Persona" and "Persona 3", there is a lunar phase tied to gameplay, time progression, and the plot. In "Persona 4", this was changed to a weather-based system, where changes in the weather keyed to the story affected enemy behavior. "Persona 5" introduces elements such as platforming and stealth gameplay to dungeon exploration. The All-Out Attack can be initiated in a "Hold-Up" session, triggered when all enemies are knocked down.
Persona 4 Arena
The game was adapted into a live stage play that ran from December 19 to 23, 2014. Asami Tano and Yuki Fujiwara reprise their roles as Mitsuru and Akihiko from the "" stage musicals. The play was then released onto DVD in 2015 and also included English subtitles. Richard Eisenbeis from "Kotaku" gave the play an unfavorable review, criticizing the script and the comedy gags.
Persona 4
The design of Inaba is based on a town on the outskirts of Mount Fuji. Its rural design was a source of conflict between "Persona 4"s developers, as "each staff member had their own image of a rural town", according to director Katsura Hashino. The entire staff went "location hunting" to determine Inaba's design. Inaba does not represent "a country town that has tourist attractions", but rather a non-notable, "'nowhere' place". Hashino described the town as being "for better or for worse... a run-of-the-mill town". Unlike other role-playing games, which may have large worlds for the player to explore, "Persona 4" mostly takes place in Inaba. This reduced development costs, and enabled Atlus "to expand other portions of the game" in return. A central setting also allows players to "sympathize with the daily life that passes in the game". To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to "keep the game exciting". The choice of Japanese mythical figures for the characters' Personas as opposed to the Graeco-Roman deities used in earlier games was directly inspired by the new setting. The appearances of Personas were based on the characters' personalities. The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified. The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves.
List of Persona 3 characters
Atlus released an enhanced remake of "Persona 3" entitled "Persona 3: FES". The new game makes revisions to the original gameplay of "Persona 3" (referred to as "The Journey"), and adds a new epilogue to the original story, entitled "The Answer". The Answer introduces a new character, Metis, an anti-Shadow weapon like Aigis. In 2009 Atlus released a PlayStation Portable remake of "Persona 3" entitled "Persona 3 Portable", which adds more characters, including appearances by characters from the successor to "Persona 3", "Persona 4", released in 2008. Several "Persona 3" characters also went on to make appearances in 2012's "Persona 4 Arena" and 2014's "Persona 4 Arena Ultimax", both set two years after the events of "The Answer".
The Sims 4
The Sims 4 is the fourth major title in the life simulation video game series "The Sims". Developed by The Sims Studio and published by Electronic Arts, "The Sims 4" was originally announced on May 6, 2013, and was released in North America on September 2, 2014 for Microsoft Windows. A Mac compatible version of the game was made available for digital download on February 17, 2015. "The Sims 4" is the first PC game to top all-format charts in two years. The game has received mixed reviews since its release, with the majority of criticism directed towards its lack of content.
Revelations: Persona
Revelations: Persona is a role-playing video game developed and published by Atlus. It is the first entry in the "Persona" series, itself a subseries of the "Megami Tensei" franchise, and the first role-playing entry in the series to be released in the west. Originally released for the PlayStation in 1996 in Japan and North America, the title was ported to Microsoft Windows in 1999. A port to the PlayStation Portable retitled Shin Megami Tensei: Persona was released in North America and Japan in 2009, and the following year in Europe. This port featured new cutscenes and a reworked English localization that was more faithful to the original Japanese version. The PS1 version was also released on the PlayStation Classic in 2018, this is also the first official release that Europe has of the PS1 version since its release back in 1996.
Persona 5: Dancing in Starlight
Persona 5: Dancing in Starlight is a rhythm game developed and published by Atlus for the PlayStation 4 and PlayStation Vita. Forming part of the "Persona" series—itself part of the larger "Megami Tensei" franchise—the game features the central cast of the 2016 role-playing video game "Persona 5". Gameplay focuses on characters from "Persona 5" taking part in rhythm-based gameplay set to original and remixed music from "Persona 5". It was released in Japan in May 2018, and worldwide in December 2018.
Persona 5
"Persona 5" was first announced with a teaser trailer in 2013, alongside spin-off titles "", "", and the PlayStation 3 port of "Persona 4 Arena Ultimax". The game was originally announced for a late 2014 release exclusively for the PlayStation 3. During a Sony press conference in September 2014, it was announced that the game would also be released for the PlayStation 4, also announcing that it had been delayed into 2015. According to director Katsura Hashino, the game was delayed to fully develop for the PlayStation 4, and improve the general quality of the game for both versions. The game's first gameplay trailer was revealed during a special livestream on February 5, 2015. A Blu-ray Disc containing an exclusive trailer for the game was bundled with first print copies of "Persona 4: Dancing All Night" in Japan on June 25, 2015. The song used in the first gameplay trailer was an instrumental version of the main theme. During a special livestream for the game at the 2015 Tokyo Game Show, it was announced that the game would be delayed once again to Q3 2016. Speaking in a staff interview, Hashino apologized for the delay and stated that it was necessary in order to deliver a high-quality product without having to hold back in terms of content.
Persona 4
The release of "Persona 4: The Golden" resulted in the surge of sales of PlayStation Vitas. During its debut week, the game sold 137,076 units in Japan. Media Create stated that the game's outstanding sales that surpassed the debuts of other titles from "Persona" series may be due to the exposure the "Persona 4" game has had in other forms of media. As of mid-July 2012, the game had sold 193,412 units in Japan. The game was the eighth most purchased digital Vita game on the Japanese PlayStation Network in 2013. As of April 2014, the game shipped 350,000 copies in Japan, and over 700,000 copies were shipped worldwide as of December 2013.
Persona 4
The plot of "Persona 4" was inspired by the work of mystery novelists owing to its murder mystery premise. The rural setting was based on a town on the outskirts of Mount Fuji and intended as a "'nowhere' place" and is the central setting to have players sympathize with the daily life of the characters. The developers added many in-game events to prevent the game from becoming stale. During the localization, numerous alterations to names and cultural references were made to preserve the effect through translation, but some Japanese cultural references were altered or removed. The release of the game in Japan was accompanied by merchandise such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike "Persona 3", the European package also contained a soundtrack CD. The game's score was primarily composed by Shoji Meguro, with vocals performed by Shihoko Hirata.
Fallout (series)
"Fallout 4", developed by Bethesda Game Studios, was released on November 10, 2015. On June 3, 2015 the game's website went live revealing the game along with its box art, platforms, and the first trailer. The game was released for Microsoft Windows, PlayStation 4 and Xbox One and takes place in Boston, Massachusetts, of the in-game New England Commonwealth and features voiced protagonists. The Xbox One version has been confirmed to have mods . Bethesda also confirmed mods for PlayStation 4, after lengthy negotiations with Sony. A virtual reality version of the game was released on December 11, 2017."Fallout 4" takes place in the year 2287, ten years after the events of "Fallout 3". "Fallout 4"s story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor), dubbed as the Sole Survivor, takes shelter in Vault 111, emerging 210 years later, after being subjected to suspended animation. The Sole Survivor goes on a search for their son who was taken away in the Vault.
Persona 4
"Persona 4" was highly acclaimed by critics within and outside Japan, and remained on top of sales charts on its initial release. In Japan, the game sold 193,000 copies within a week of its release, while in North America, "Persona 4" was the highest-selling PlayStation 2 game on Amazon.com for two consecutive weeks. A soundtrack disc was included in the North American and European releases of "Persona 4", containing a selection of tracks from the full soundtrack released in Japan. Amazon.com exclusively sold the "Persona 4" "Social Link Expansion Pack", which included an additional soundtrack disc, a t-shirt, a 2009 calendar, and a plush doll of the character Teddie.
Mega Man X4
Critical reception for "Mega Man X4" has been generally positive. Critics praised the ability to play as either X or Zero, a concept many found to expand upon the then perceived exhausted gameplay formula of the "Mega Man X" sub-franchise during the 1990s. However, it was criticized for its poor voice acting and lack of innovation. In addition to its console versions, the game was released on Windows worldwide in 1998 and 1999 and on Japanese mobile phones in 2011 and 2012. It was also included on the "Mega Man X Collection", a compilation released in North America on the PlayStation 2 and Nintendo GameCube in 2006. "Mega Man X4" was made available on the PlayStation Network as part of the PSOne Classics line for North America and Japan in 2014. It was given a new release on the PC, as well as given ports for the PlayStation 4, Xbox One, and Nintendo Switch as part of "Mega Man X Legacy Collection" ("Rockman X Anniversary Collection" in Japan) which was released on July 24, 2018 worldwide and July 26, 2018 in Japan.
Persona 4
"Persona 4"s two-disc soundtrack was released in Japan by Aniplex on July 23, 2008. The soundtrack was also released in North America. The side A of the soundtrack is the bonus disc packaged with each game, while side B of the soundtrack was part of Amazon.com's exclusive "Persona 4 Social Link Expansion Pack". Similarly to "Persona 3", a "Reincarnation" album, titled "Never More", was released in Japan on October 26, 2011, featuring full length cuts of the game's vocal tracks and extended mixes of some of the instrumental tracks. "Never More" made it to the top of both the Oricon Weekly Album Charts and "Billboard"s Japan Top Albums chart for the week of its release, selling nearly 27,000 copies.
Persona 4 Arena
A manga adaptation of the game illustrated by AIYAH-BALL premiered in Dengeki Comics "Persona Magazine" on August 7, 2012.
Persona 5
It was ranked as one of the best games of 2017 by "Eurogamer", "Zero Punctuation", "Polygon", "The Verge", "GamesRadar+", and "Electronic Gaming Monthly" end of year lists. Ray Porreca of "Destructoid" named it his 5th best game of 2017. The website also nominated the game for "Best PS4 Game" at its Game of the Year Awards 2017. Readers and staff of "Game Informer" voted it as their best role-playing game of 2017, as well as having the best narrative and cast. In their reader's choice awards, it also came in second place for "Best Sony Game" and third place for Game of the Year. The game won the Tin Pan Alley Award for Best Music in a Game at the New York Game Awards 2018. It was also nominated for the "Best Visual Art" award at the Game Developers Choice Awards. In addition, it was nominated for best role-playing game at the 2018 D.I.C.E. Awards, and for "Excellence in Musical Score" and "Excellence in Art" at the 2018 SXSW Gaming Awards. At the 2018 NAVGTR Awards, the game won the "Art Direction, Contemporary"; "Costume Design"; "Direction in a Game Cinema"; "Game, Franchise Role Playing"; and "Writing in a Drama" awards.
Persona (series)
The series consists of ten games, not counting re-releases and mobile games. "Persona" was the first role-playing entry in the "Megami Tensei" franchise to be released outside of Japan, as previous entries had been considered ineligible due to possibly controversial content. As examples of this content were in a milder form for "Persona", the restrictions did not apply. According to Atlus, "Persona" and its sequel were to test player reactions to the "Megami Tensei" series outside of Japan. The greater majority of "Persona" games were either first released on or exclusive to PlayStation platforms. This trend was broken with the release of "Persona Q" for the 3DS in 2014. All the "Persona" games have been published by Atlus in Japan and North America. An exception in Japan was the Windows port of "Persona", which was published by ASCII Corporation. After 2016, due to Atlus USA's merger with Sega of America, Sega took over North American publishing duties, although the Atlus brand remained intact.
Persona (series)
The music of the "Persona" series has been handled by multiple composers. The one most associated with the series is Shoji Meguro, who began working on "Persona" shortly after he joined Atlus in 1995. His very first composition for the game was "Aria of the Soul", the theme for the velvet room that became a recurring track throughout the series. During his initial work on the series, Meguro felt restricted by the limited storage space of the PlayStation's disc system, and so when he began composing for "Persona 3", which allowed for sound streaming due to increased hardware capacity, he was able to fully express his musical style. His main worry for his music in "Persona 3" and "4" was the singers' pronunciation of the English lyrics. He was unable to work on the "Persona 2" games as he was tied up with other projects, including "Maken X". The music for "Innocent Sin" and "Eternal Punishment" was handled by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa. Tsuchiya had originally done minor work on "Persona", and found composing for the games a strenuous experience. Meguro also wrote the theme song for "Persona Q", while the rest of the soundtrack was handled by Atsushi Kitajoh and Toshiki Konishi. Meguro also served as the lead composer in "Persona 5", using elements of acid jazz and the game's themes for inspiration to achieve the right mood.
Revelations: Persona
Reviewing the PSP port, Eric L. Patterson of "Play" was highly positive about the game's old-school mechanics and the chance to replay it with an improved localization and the Snow Queen route reinstated. He did say that for fans of the PlayStation 2 "Persona" games, "["Persona"] could very well feel like a punch to the face and a boot to the crotch." Jeremy Parish, writing for 1UP.com, said that the way "Persona" broke away from RPG norms through the communication with demons during battle made it essential playing for fans of the genre. He was generally positive about most aspects apart from its visuals. "Game Informer"s Joe Juba, despite noting awkward navigation and the inability to appreciate character and enemies designs due to their small sprite size, generally praised the game for improving on the original game's flaws. Ben Reeves, giving a second opinion on the game as part of the review, generally shared Juba's points of praise, though found the minimap inadequate. "GameSpot"s Lark Anderson was more critical than most, praising the story and improved localization, but finding the combat, navigation and graphics fairly dated compared to both recent and contemporary RPGs. IGN's Sam Bishop shared critiques about the graphics with other reviewers, but enjoyed most other parts of the game, and particularly appreciated the inclusion of the Snow Queen route. RPGamer's Glenn Wilson and RPGFan's Neal Chandran generally echoed other reviewers' sentiments: Wilson cited it as a less enjoyable game than the PlayStation 2 "Persona" entries while still being a quality project, and Chandran called it "a killer trip down memory lane with a pair of high-definition rose-colored glasses." "Shin Megami Tensei: Persona" was also awarded RPGFan's Editor's Choice Award.
"Revelations: Persona" was successful enough to establish the "Persona" series in North America and become a cult classic. The game’s success prompted the development of a sequel. "", which was released in 1999 and involved many of the same staff. "Persona" was adapted into a manga titled "Megami Ibunroku Persona". Originally serialized in 1996, it was later reissued in 2009. In 2006, Atlus and mobile company Bbmf released a mobile version of the game, "Megami Ibunroku Persona: Chapter of the Foreign Tower of Emptiness". The game is a 3D dungeon crawler set within the locations of "Persona". The unexpected success of the PSP port led to the development of enhanced remakes for both "Innocent Sin" and its sequel, "". Both these ports were also directed by Meguro.
Persona 4: The Animation
The anime television adaptation of the game, produced by AIC ASTA and directed by Seiji Kishi, aired for 25 episodes on MBS between October 6, 2011 and March 29, 2012. The series features most of the returning cast from the video game, whilst voice recordings for Igor were taken from the game as his actor, Isamu Tanonaka, died in January 2010. Aniplex released the series on DVD and Blu-ray Disc between November 23, 2011 and August 22, 2012, with the first volume containing a director's cut of the first episode and a bonus CD single. An additional 26th episode, featuring the story's true ending, was included in the 10th BD/DVD volume released on August 22, 2013. Sentai Filmworks licensed the series in North America, simulcasting it on Anime Network as it aired and releasing the series on DVD and Blu-ray in two collective volumes on September 18, 2012 and January 15, 2013 respectively. Like the Japanese version, the English dub retains many of the original voice actors from the English version of the game. Kazé and Manga Entertainment released the series in the United Kingdom in three BD/DVD combi boxsets released between December 24, 2012 and July 22, 2013. Due to licensing issues, the North American BD releases omit the Japanese audio track, though it is still present on DVD releases, as well as all UK releases. A film recap of the series, titled "Persona 4: The Animation -The Factor of Hope-", was released in Japanese theaters on June 9, 2012, featuring a condensed version of the story and new scenes of animation. Sentai re-released the series on September 29, 2015 in a Blu-ray/DVD Combo Collector's Edition boxset. The Blu-rays include both Japanese and English audio tracks.
Persona (series)
Due to the company not having a European branch, Atlus has generally given publishing duties to other third-party publishers with branches in Europe. This frequently results in a gap between North American and European release dates ranging from a few months to a year or more. For "Persona 3", Atlus gave publishing duties to Koei. For "Persona 4", European publishing was handled by Square Enix. "Persona 4 Arena" was originally published in Europe by Zen United after a long delay, but the digital rights were eventually returned to Atlus, resulting in the game being removed from PSN. Atlus ended up re-publishing the digital PlayStation version in Europe. They had previously digitally published the PSP port of "Persona" in Europe and Australia. "Arena Ultimax" was published in Europe by Sega, who had recently purchased Atlus' parent company. It was speculated that this could lead to a new trend that would shorten the release gap between North America and Europe. A regular publishing partner was Ghostlight, whose relations with Atlus went back to the European release of "Nocturne". A more recent partner was NIS America, which published "Persona 4 Golden", "Persona Q", and "Dancing All Night". Atlus' partnership with NIS America ended in 2016, with NIS America citing difficulties with the company since its acquisition by Sega as reasons for the split. As part of their statement, NIS America said that Atlus had become "very picky" about European partners, selecting those which could offer the highest minimal sales guarantee on their products. Sega of America and Atlus USA eventually entered into a partnership with European publishing company Deep Silver to publish multiple games in the region, including "Persona 5".
Media Molecule
At 2013's PlayStation Meeting, the PlayStation 4 was unveiled. Media Molecule was shown during the event to be working on new technology for the PlayStation 4 involving the PlayStation Move, allowing players to create 3D objects and animate them with motion-controlled input. At the Sony Press Conference at E3 2015, this project was later revealed to be "Dreams".Media Molecule is also credited as a contributor or co-developer on other "LittleBigPlanet" titles.
Persona 4 Arena Ultimax
Along with all thirteen returning characters from the previous game, eight new characters (five of which are exclusive to the console version) are added to the roster, including a brand new character, Sho Minazuki. Furthermore, many (though not all) of these characters feature a Shadow Type. Other characters, such as Fuuka Yamagishi and Theodore from "Persona 3" appear in a non-playable capacity.
The game begins a day after the conclusion of "Persona 4 Arena", in the fictional rural Japanese town of Inaba. Unlike in the previous game, which focused on the TV World, the events of "Ultimax" occur in the real world. However, due to the enemies' interference, Inaba is shrouded by red fog and turns into a labyrinth that mixes with the places of "Persona 3" such as Moonlight Bridge, Club Escapade, and Tartarus.
Persona 4
The main focus of the game revolves around Personas, avatars projected from one's inner self that resemble mythological figures and represent the façades worn by individuals to face life's hardships. Each Persona possesses its own skills, as well as strengths and weaknesses to certain attributes. As Personas gain experience from battle and level up, that Persona can learn new skills, which include offensive or support abilities used in battle, or passive skills that grant the character benefits. Each Persona can carry up to eight skills at a time, with older skills needing to be forgotten in order to learn new ones. Whilst each of the main party members have their own unique Persona, which transforms into a stronger form after maxing out their Social Link, the protagonist has the "Wild Card" ability to wield multiple Personas, which he can switch between during battle to access different movesets. The player can earn new Personas from Shuffle Time, with the protagonist able to carry more Personas as he levels up. Outside of the dungeons, the player can visit the Velvet Room, where players can create new Personas, or summon previously acquired Personas for a fee. New Personas are created by fusing two or more monsters to create a new one, which receives some of the skills passed down from its material monsters. The level of Personas that can be created are limited by the protagonist's current level. If the player has built up a Social Link relating to a particular Arcana, then a Persona relating to that Arcana will receive a bonus upon creation.
Persona 4 Arena
The game features characters from both "Persona 4" and its predecessor "Persona 3". From "Persona 4" comes its protagonist Yu Narukami, and his companions Yosuke Hanamura, Chie Satonaka, Yukiko Amagi, Kanji Tatsumi, Naoto Shirogane, and Teddie, who served as playable characters in the arcade version from the original game and take part in the competition. Rise Kujikawa, who served as combat support in "Persona 4", serves as an MC in "Persona 4 Arena" and appears in the tutorial mode. The group was previously known as the Investigation Team solving a series of murders in Inaba and are reunited during the game's events. Other "Persona 4" characters appearing in the game across the story include Yu's uncle and cousin, Ryotaro Dojima and Nanako Dojima respectively, and his guides Igor and Margaret who have been aiding him ever since "Persona 4".
History of video games
The PlayStation 4 (or PS4) is a video game console from Sony Computer Entertainment. Billed as the successor to the PlayStation 3, the PlayStation 4 was officially announced at a press conference on February 20, 2013. The fourth home console in Sony's PlayStation series, it was launched on November 15, 2013 in North America and on November 29, 2013 in Europe, and was launched on February 22, 2014 in Japan. Moving away from the Cell architecture, the PlayStation 4 is the first in the Sony series to feature compatibility with the x86 architecture, specifically x86-64, which is a widely used platform common in many modern PCs. The idea is to make video game development easier on the next-generation console, attracting a broader range of developers large and small. These changes highlight Sony's effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PlayStation 4 include 8 GB of GDDR5 RAM memory and a faster Blu-ray drive.
Halo 4
Including contractors, 350 people worked on the game. 343 Industries contracted Certain Affinity, an independent video game development studio, to help with the development of "Halo 4"; they started work on the game in early 2011. Certain Affinity has worked alongside Bungie and 343 Industries on producing multiplayer content for previous "Halo" titles. The studio developed the Forge mode, co-developed War Games and created a number of maps and multiplayer modes for "Halo 4".
Persona (series)
"Revelations: Persona" was the first role-playing "Megami Tensei" title to be released outside of Japan. Beginning with "", the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-known "Megami Tensei" spin-off and establishing Atlus and the "Megami Tensei" franchise in North America. Following the release of "Persona 3" and "4", the series also established a strong following in Europe. The series has since gone on to sell a total of over nine million copies worldwide, outselling its parent franchise. There have been numerous adaptations, including anime television and theatrical series, novelizations, mangas, stage plays, radio dramas, and musical concerts."Persona 3" received a Japan-exclusive spin-off online game titled it follows a similar cycle of daytime activities and night time combat as the original game, with one player being chosen as the party leader each night. After its closure in 2008, a new free-to-play browser game titled was released that year; the gameplay focused on players fusing Personas and confronting a threat known as the Qliphoth. Staying exclusive to Japan, it closed down in June 2010. A fighting game sequel to "Persona 4", "Persona 4 Arena", was released in arcades in Japan in 2012. Console versions were released in 2012 in Japan and North America, and 2013 in Europe. A sequel, "Persona 4 Arena Ultimax", was similarly released in Japanese arcades in 2013, then released in 2014 in all regions for consoles. A standalone spin-off for the Nintendo 3DS, "", was released worldwide in 2014; it features the full casts of "Persona 3" and "4", and is classed by Atlus as an official entry in the "Persona" canon. A sequel featuring the "Persona 5" cast is in production. A rhythm game set after the events of "Persona 4 Arena Ultimax", "", was released worldwide in 2015. Two follow-ups to "Dancing All Night", "" and "", were simultaneously released in Japan in May 2018.
Persona 4
On April 11, 2011, the protagonist arrives in Inaba to live with the Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one year, as his parents are working abroad. Just after his arrival, a TV announcer is found dead, her body hanging from an antenna; Saki Konishi, the high school student who had discovered the body, is later found dead herself, hung upside-down from a telephone pole. After the protagonist and his friends accidentally enter the TV world, they encounter Teddie, who helps them travel freely between the TV and real worlds. They awaken their Persona abilities, realizing that the murders stem from attacks by Shadows, beings native to the TV world created from repressed emotions, and are able to rescue several would-be victims. Yosuke, Chie, Yukiko, Kanji, Rise, and Teddie one by one come to accept the parts of their psyches they rejected, which manifest as giant Shadows in the TV world, allowing them to wield Personas whilst each joins the group in turn. Mitsuo Kubo, a student from another high school who disappears following the death of Kinshiro Morooka, the protagonist's foul-mouthed homeroom teacher, claims credit for the murders; it is eventually learned that Kubo only killed Morooka and played no part in the other murders, having murdered Morooka simply to gain credit for the other murders. Naoto Shirogane, a nationally renowned "Detective Prince" investigating the case, is also rescued and gains a Persona, and joins the group who learn that "he" is actually a girl who assumed a male identity to avoid the police's sexism.
Persona 4 Arena
The game was named Best Fighting Game of 2012 by the Spike TV Video Game Awards IGN, GameTrailers, Destructoid, and GamesRadar.
Persona 4 Arena Ultimax
Persona 4 Arena Ultimax is a fighting video game developed by Arc System Works and Atlus. It is the direct sequel to the 2012 game, "Persona 4 Arena", which is itself a follow-up to the role-playing game, "Persona 4". The game was originally released in Japanese arcades in November 2013, and was released worldwide for the PlayStation 3 and Xbox 360 in 2014. Unlike the previous game, it features no region locking.
Forza Motorsport 4
Forza Motorsport 4 is a racing video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox 360. It is the fourth installment in the "Forza" series. It is the first title in the series to support the Kinect sensor alongside the traditional controller-based gameplay. It is the last "Forza Motorsport" released for Xbox 360; 2012's "Forza Horizon" and its 2014 sequel were the last two "Forza" games for the platform, while 2013's "Forza Motorsport 5" was released as an Xbox One exclusive.
Persona 2: Eternal Punishment
Persona 2: Eternal Punishment is a role-playing video game developed by Atlus, and chronologically the third installment in the "Persona" series, a subseries of the "Megami Tensei" franchise. It was originally published in 2000 by Atlus in Japan and North America for the PlayStation. The game was later remade by Atlus for the PlayStation Portable. This version, released in Japan in 2012, did not receive an overseas release. In response to this, the PlayStation version was released on PlayStation Network in 2013.
PlayStation
PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo) was unveiled on September 7, 2016. Its model number is CUH-7000. It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray. Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.
Mega Man X4
Both console versions of "Mega Man X4" were released in Japan on August 1, 1997. The cover art for the Japanese Saturn version depicts Zero standing alone in a dark setting. "Usually, not having the main character on the package would be unheard of," Inafune stated. "But we had a lot of hardcore fans on the Saturn, so I figured it would be all right." A "Special Limited Pack" edition of the game included the Ultimate Armor X action figure. The American localization of the "Mega Man X4" PlayStation version was originally put on hold after Sony Computer Entertainment America denied Capcom permission to release it in the United States, reportedly due to their policy against 2D games. However, after persistent talks with the company, Capcom finally convinced Sony to allow the game a release. According to a Capcom spokesperson, the reasoning behind the delay was that "Mega Man X4" "had just gotten lost in Sony's back log of games waiting for approval". The PlayStation version was released in 1997, while the Saturn version came out in the early part of the following week. Customers who preordered either version of the game through Capcom's online store were given a "Mega Man X4"-themed T-shirt.
Vane (video game)
Vane is a video game released on January 15, 2019 for the PlayStation 4. The game was developed by Tokyo-based studio Friend & Foe, and its producer is Matt Smith.
Persona 5
"Persona 5" was developed by P-Studio, an internal development studio within Atlus led by game director and producer Katsura Hashino. Along with Hashino, returning staff from earlier "Persona" games included character designer Shigenori Soejima and composer Shoji Meguro. Preparatory work began during the development of "Persona 4", with full development beginning after the release of "Catherine" in 2011. The game's themes revolved around attaining freedom from the limitations of modern society, while its story was strongly inspired by picaresque fiction and the party's initial Personas were based around the theme of outlaws and rebels.
Persona 4
"Persona 4" received critical acclaim from game critics upon release. Jeff Gerstmann of Giant Bomb described it as "one of the best times I've had with video games, whether I was playing by myself or watching someone else play it." "Famitsu" pointed out that while "there isn't much new from the last game", it favored the changes over the battle system, where the pacing "is quick so it doesn't get to be a pain", and the ability to control party members "makes play that much easier". IGN on the other hand noted that "the pacing can be somewhat off", and "some things feel repurposed or unaffected from previous games", while praising the game as an "evolution of the RPG series, and an instant classic". It also noted that the soundtrack can be "a bit repetitive". RPGFan's Ryan Mattich recommended "Persona 4" as "one of the best RPG experiences of the year", noting that "among the cookie-cutter sequels and half-hearted remakes", the game is "a near flawless example of the perfect balance between 'falling back on what works' and 'pushing the genre forward'." 1UP.com's Andrew Fitch summarized "Persona 4" as "some of this decade's finest RPG epics", although the reviewer criticized its "slight loading issues" and the time spent "waiting for the plot to advance". GameTrailers gave the game a score of 9.3, stating it's an exception to the rule of the Japanese role-playing genre, and that it stands out of any other JRPG, including its predecessor, "Persona 3". "Wired" pointed out that while the graphics are not up to par with those of the Xbox 360 or PlayStation 3, "the clever art style makes up for that". It also praised the game's soundtrack as "excellent, especially the battle music".
Persona 3: Dancing in Moonlight
Persona 3: Dancing in Moonlight is a rhythm game developed and published by Atlus for the PlayStation 4 and PlayStation Vita. Forming part of the "Persona" series—itself part of the larger "Megami Tensei" franchise—the game features the central cast of the 2006 role-playing video game "Persona 3". Gameplay focuses on characters from "Persona 3" taking part in rhythm-based gameplay set to original and remixed music from "Persona 3". It was released in Japan in May 2018, and worldwide in December 2018.
Persona 4 Arena Ultimax
"Persona 4 Arena Ultimax" was adapted into a live stage play titled "Persona 4 Ultimax Song Project" and ran from July 6 to July 10, 2016 at Theater G Rosso. The play was written by Mio Inoue and directed by Shotaro Oku, featuring music by Meguro and Atsushi Kitajoh. The play was released on DVD on November 25, 2016.
Atlus USA
The most information about the difficulties of localization have been for the "Persona" series. "Revelations: Persona", the first role-playing game localized by the team, was handled by a small staff of six full-time employees, meaning that localizing the game was a huge task. They were also faced with the problem of the numerous Japanese cultural references the game contained. Nearly all references to Japanese culture were removed, with the setting changing from Japan to North America. This meant that the names and ethnicity of all character were altered, with the most notable being the character Masao Inaba being turned from a Japanese to an African American boy named Mark. "Revelations: Persona" has become notorious for the number of changes made to the game's content for its Western release. Atlus USA's next original title, "Persona 2: Eternal Punishment", was described as a "halfway point" in their localization style: while they kept as faithful as possible to the original script, they needed to take the alterations to "Revelations: Persona" into account for character names. The first "Persona" title was later remade, and this allowed the staff to completely redo the localization, changing everything to be more faithful to the original with the exception of a few fan favorites. For "Persona 3" and "Persona 4", Japanese honorifics were retained despite it being a contentious decision among fans. Humor that was focused on a knowledge of Japanese culture also needed to be either changed completely, or adjusted so that it would be understandable. In "Persona 3", references to the first "Shin Megami Tensei" were changed to those of the first two localized "Persona" titles. Some issues with language have caused changes to be made: "Persona 3" character Mitsuru Kirijo's second language was changed from English to French, and class questions based around language needed to be entirely redone. Some character names were altered, such as the stagename of "Persona 4" character Rise Kujikawa. For "Persona 4 Golden", an expanded remake of "Persona 4", the main trouble was finding a suitable voice actress for new character Marie. For "", this approach was taken, and added dialogue was inserted to explain aspects of the game's fourth dungeon, which was themed around a Japanese culture festival.
Persona 5
The first character sketches were submitted in 2012. Soejima worked closely with Hashino so the characters and environments reflected the game's themes. Due to being high school students, Soejima found it difficult to make each main character's uniform design distinctive, instead expressing their individuality through their thief costumes. Joker's design was cited by Soejima as his most challenging recent work. Joker needed to both convey a taste of the game's overall artstyle, and to act as an avatar for the player. As the main theme and narrative of "Persona 5" revolved around crime and vigilantes triggered by Joker voluntarily choosing that path, Soejima needed to convey this while allowing the character to suit whatever dialogue choices the player decided upon. Due to these difficulties, Joker was given multiple designs in a trial and error process to find the best one. As the "phantom thief" premise was a common stereotype in fiction, Soejima initially drew Joker and main cast in a style similar to shōnen manga, but these designs were scrapped as they clashed with the "Persona" series' realistic aesthetics. As with previous entries, Joker was a silent character, so as with previous protagonist Soejima had to work out a way he could communicate without dialogue. His solution was to imagine the "Persona 5" protagonist as the type of person who made plans but did not share them with others. The Persona designs, being based on characters from literature, were intended to evoke both familiarity and surprise from players. Once the names were chosen, Soejima designed the Personas based on that character.
Virtua Fighter 4
With the 2003 PlayStation 2 release of "" arriving in time for the series' 10th anniversary, a remake of "Virtua Fighter", "Virtua Fighter 10th Anniversary", was released exclusively on the PlayStation 2. While the music, stages and low-polygon visual style were retained from the first game, the character roster, animations, mechanics and movesets were taken from "Evolution". In the previous PS2 release of "Virtua Fighter 4", a button code would make the player's character look like a "VF1" model. In Japan, the game was included as part of a box set with a book called "Virtua Fighter 10th Anniversary: Memory of a Decade" and a DVD. The box set was released in November 2003 and was published by Enterbrain. In North America, the game was included within the home version of "Virtua Fighter 4: Evolution", and in Europe it was only available as a promotional item; it was not sold at retail.
Battlefield 4
Battlefield 4 is a first-person shooter video game developed by video game developer EA DICE and published by Electronic Arts. It is a sequel to 2011's "Battlefield 3" and was released in October 2013 for Microsoft Windows, PlayStation 3, and Xbox 360; then later in November for PlayStation 4 and Xbox One.
Persona 4: The Animation
The first series, produced by AIC ASTA and directed by Seiji Kishi, aired in Japan between October 2011 and March 2012 on MBS, TBS, CBC, and Animax, with an original video animation episode released in August 2012. A condensed film adaptation, Persona 4: The Animation -The Factor of Hope-, was released in Japanese theaters in June 2012. The series was licensed by Sentai Filmworks in North America and by Kazé and Manga Entertainment in the United Kingdom. Critical reception to the anime series has been generally positive as it has been considered a faithful adaptation of the video game despite criticism to the pacing and animation issues. A second adaptation based on the game's PlayStation Vita port, titled Persona 4: The Golden Animation, aired in Japan between July and September 2014. Unlike the first series, this adaptation was produced by A-1 Pictures and is licensed in North America by Aniplex of America.
Persona 4 Arena Ultimax
Like the previous title, "Persona 4 Arena Ultimax" is a fighting game in which characters from both "Persona 3" and "Persona 4" battle each other using a variety of special moves, combos, and Persona abilities. Along with balance adjustments and new moves added to the returning characters, a new S-Hold system allows players to charge up their attacks. Also new to "Ultimax" is the ability to choose "Shadow Types" for many of the game's characters. These Shadow versions differ by being largely skill-based variants of their counterparts, employing a high-risk high-reward play style thanks to reduced normal attack damage and an altered move set with lacking defensive options. They also keep their SP over multiple rounds instead of resetting each time and possess an exclusive Shadow Rampage ability, which replaces the Burst command, giving the characters infinite SP for a limited time.
List of Persona 4: The Golden Animation episodes
Aniplex began releasing the series in Japan on Blu-ray and DVD volumes from September 10, 2014. An original video animation episode was included on the fourth volume.
Persona 4
A sequel, "Persona 4 Arena Ultimax", was released in Japanese arcades in November 2013, and for PlayStation 3 and Xbox 360 in late 2014. Taking place a day after the events of "Arena", the Investigation Team must defeat their Shadows in a new tournament, the "P-1 Climax", in order to rescue the captive Shadow Operatives and stop the spread of a mysterious red fog engulfing Inaba. The game adds seven playable characters from "Persona 3" and "Persona 4 Golden", as well as a new playable antagonist, Sho Minazuki.
Persona 4
"Persona 4" blends traditional RPG gameplay with simulation elements. The player controls the game's protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year. Gameplay is divided between the real world of Inaba, where the protagonist carries out his daily life, and the mysterious "TV World", where various dungeons filled with monsters known as Shadows await. With the exception of scripted events, such as plot progression or special events, players can choose to spend their day how they like, be it participating in various real world activities, such as joining school clubs, taking part-time jobs, or reading books, or exploring the TV World's dungeons to gain experience and items. Days are broken up into various times of day, the most frequently recurring being "After School/Daytime" and "Evening", with most activities causing time to move on. Certain activities are limited depending on the time of day, days of the week, and the weather, with most evening activities unavailable if the player visits the TV World that day. Furthermore, some activities and dialogue choices may be limited by the protagonist's five attributes; Understanding, Diligence, Courage, Knowledge, and Expression, which can be increased by performing certain activities that build them. Whilst the player is free to choose how to spend their time, if they fail to rescue someone who is trapped in the TV World by the time fog appears in town, which takes place after several days of consecutive rain, that person will get killed by the shadows and the game will end, forcing the player to return to a week prior. As the game progresses, the protagonist forms friendships with other characters known as "Social Links", which are each represented by one of the Major Arcana. As these bonds strengthen, the Social Links increase in Rank, which grant bonuses when creating new Personas in the Velvet Room. Additionally, strengthening Social Links with the main party members grant them additional abilities, such as the ability to perform a follow-up attack or an additional ability for their Persona.
Persona 3
"" is a dungeon crawler RPG developed for the Nintendo 3DS. It features both the characters from "Persona 3" and the ones from "Persona 4", and also includes some gameplay elements from the "Etrian Odyssey" series. The "Persona 3" campaign starts two weeks before October 4. Just as SEES prepares to enter Tartarus that night, they are pulled into the Velvet Room and sent to a school they have never seen before. While searching the area they meet the amnesiacs Zen and Rei and the Investigation Team, the latter of whom have also been pulled into the strange school: they must now work together in order to escape. The game was released in Japan on June 5, 2014, North America on November 25, 2014 and Europe on November 28, 2014.
Persona 4 Arena
Persona 4 Arena is a fighting video game co-developed by Atlus and Arc System Works for arcades, PlayStation 3, and Xbox 360. Based on Atlus' "Persona" role-playing video game series, "Arena" serves as a direct sequel to the 2008 game, "Persona 4", additionally featuring characters from its predecessor, "Persona 3".
Persona Q: Shadow of the Labyrinth
"Persona Q" was announced in 2013 alongside the mainline entry "Persona 5", fellow spin-off title "", and the PlayStation 3 port of "Persona 4 Arena Ultimax". The game was released in Japan on June 5, 2014. People who pre-ordered the game received a special soundtrack sampler CD. The CD features select original music from the game, in addition to special re-arrangements by the Atlus sound team that can only be heard on this CD. The full soundtrack was released on July 16. There is also a "Persona Q: Shadow of the Labyrinth" Famitsu DX Pack with the game itself, a B2-size tapestry illustrated by the "Persona Q" anime staff, an A3-size clear poster illustrated by Atlus, a set of five different visual clear file folders, an original mug cup, and a Graphig paper figure of Rei. A manga adaptation illustrated by Akaume began serialization in ASCII Media Works' "Dengeki Maoh" magazine in its October 2014 issue. In 2015, two manga adaptations were released. "Side: P4" written by Mizunomoto centeres on "Persona 4" protagonist. It launched in Kodansha's "Monthly Shōnen Sirius" magazine in January. "Side: P3" written by Sō Tobita centeres on "Persona 3" protagonist. It was launched in Kodansha's "Bessatsu Shōnen Magazine" in February. "Side: P3" will end in November. Like previous games such as "Catherine", Atlus posted a statement requesting that players refrain from posting video spoilers of the game's later story events on sharing sites upon its release in Japan.
Yu Narukami
In the initial "Persona 4" game, the main player-controlled character is known simply as the "Protagonist" or "Hero", whose name is decided by the player. The name "Yu Narukami" was first given to the character in the 2011 anime adaptation, "", and has since been used in official games where the character is unable to be named by the player, beginning with "Persona 4 Arena". Prior to this, he was given the name of Sōji Seta in the game's manga adaptation. In an interview, game director Katsura Hashino drew attention to the way in which the Protagonist remains silent and emotionless throughout the game. This leaves the player to interpret the Protagonist's emotional reactions subjectively at any particular point. Hashino elaborated on this particular character trait becoming an obstacle for "Persona 4: The Animation"s director Seiji Kishi, since the character would undoubtedly have to speak and show some level of emotion. In the same interview, Kishi admitted the difficulty of transitioning the silent Protagonist into the anime without destroying what Hashino had already established.
Persona 4
"Persona 4" was awarded the "PlayStation 2 Game Prize" in the "Famitsu" Awards 2008, voted by readers of "Famitsu". It was also recognized by the Computer Entertainment Supplier's Association as one of the recipients for the "Games of the Year Award of Excellence" in the Japan Game Awards 2009. The game was given the award for its "high quality of work", "excellent story, automatically generated dungeons and impressive background music". In 2013, GamesRadar ranked it fifth "best videogame stories ever", saying its "greatest strength comes from pacing". In 2015, GamesRadar named "Persona 4 Golden" the 53rd best game ever on its "The 100 best games ever" list. In that same year, USgamer placed the game fifth on its "The 15 Best Games Since 2000" list.
Resident Evil 4
Development on "Resident Evil 4" started over at the end of 2001. The first announcement was made in November 2002, as one of five games exclusively developed for the GameCube by Capcom Production Studio 4. This revision, commonly dubbed the "fog version", was directed by Hiroshi Shibata and was 40 percent finished at that time. The game saw Leon S. Kennedy struggling to survive after having infiltrated the castle-like Umbrella's main headquarters located in Europe and featured traditional "Resident Evil" monsters such as zombies. During the course of the new story which was again written by Sugimura's scenario creation company Flagship, Leon became infected with the Progenitor Virus and possessed a hidden power in his left hand. The producer of the final version also pointed out that Ashley did not appear back then, though there was a different girl who was never revealed to the public. The game was to feature some first-person elements.
Persona 4: Dancing All Night
"Persona 4: Dancing All Night" was announced alongside "Persona 5" and "" during an Atlus event in Japan on November 24, 2013. The game was originally announced as being developed by the combination of Atlus and Dingo, the latter being chosen for their work in the similar gameplay of "" series, although Dingo was later dropped from the project after the game's development staff was reshuffled. A North American release was later announced for 2015. During Tokyo Game Show 2014, it was announced that the Japanese version would also be released in 2015, when it was previously announced to be released in Fall 2014. On June 28, 2015, it was announced that NIS America would be publishing the game in Europe in Fall 2015. Following this announcement, Bandai Namco announced on their official Twitter account that the game would also be released in Australia and New Zealand on November 5, 2015. Rise Kujikawa is played by Ashly Burch in the game due to conflicting schedules which prevented Laura Bailey, Rise's English voice actress in previous "Persona" games, from reprising her role.
Persona 3
"Persona 3" was named the best role-playing game of 2006 by "Famitsu", and of 2007 by GameSpot and RPGFan. GameSpy gave the title its 2007 PS2 RPG of the Year award and placed it second in the 2007 PS2 Top 10 Games of the Year. IGN placed "Persona 3 FES" fifteenth in their feature "The Top 25 PS2 Games of All Time". 1UP.com's 2007 game awards, which ran in the March 2008 issue of "Electronic Gaming Monthly", included "Persona 3", given the award for "Most controversial game that created no controversy". In 2010, "Persona 3" ended up coming first place in RPGamer's "Top RPGs of the Decade" list, and second place in RPGFan's "Top 20 RPGs of the Past Decade" list behind "" & "". According to IGN's Top 100 RPGs of All Time, "Persona 3" ranks 69th.
Persona (series)
As well as gaining critical acclaim, the series has been the subject of controversy over its content. This controversy began with the localized banner title of the original "Persona", which raised concerns due to its religious implications. Kurt Katala, writing for 1UP.com in 2006 about the controversial content of the "Megami Tensei" franchise as a whole, mentioned "Innocent Sin"s references to homosexuality, schoolyard violence, and Nazism, considering them possible reasons why the game was not originally released outside of Japan. In 1UP.com's 2007 game awards, which ran in the March 2008 issue of "Electronic Gaming Monthly", "Persona 3" was given the "Most controversial game that created no controversy" award: the writers said "Rockstar's Hot Coffee sex scandal and "Bully"s boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating". "Persona 4" has in turn been examined by multiple sites over its portrayal of character sexuality and gender identity.
The first anime adaptation of the "Persona" series, a television series titled "", aired in 2008. It was animated by A-1 Pictures, directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for by Taku Iwasaki. Its characters were designed by Soejima and Yuriko Ishii, while Persona designs were done by Nobuhiko Genma. It was distributed internationally by NIS America. "Trinity Soul" takes place in an alternate setting ten years after "Persona 3", making it a non-canon entry in the franchise. An anime adaptation of the original "Persona 4", "", was aired in 2011. The 25-episode series was produced by AIC ASTA and directed by Seiji Kishi. In 2014, a series based on "Persona 4 Golden", titled "Persona 4: The Golden Animation", was produced by A-1 Pictures. This series, which retains the cast of the original adaptation, dramatizes the new material included in "Persona 4 Golden", focusing on the protagonist's encounters with new character Marie. A standalone prequel anime created by A-1 Pictures, "Persona 5 The Animation: The Day Breakers", was released in September 2016 prior to the Japanese release of the game. A full anime series based on "Persona 5", "", was broadcast in 2018.
Persona (series)
Persona, also known as Shin Megami Tensei: Persona, is a video game franchise developed and primarily published by Atlus. Focusing around a series of role-playing video games, "Persona" is a spin-off from Atlus' "Megami Tensei" franchise, and was originally based on the high school setting of "Shin Megami Tensei If...". The first entry in the series, "", was released in 1996. There have since been five further main games, with the most recent, "Persona 5", being released in 2016. Numerous spin-offs have also been developed. The series takes its title from beings summoned by characters in battle, manifesting from their personality.
Persona 4 Arena
The game's soundtrack was composed by Atsushi Kitajoh, with additional music written by series sound director Shoji Meguro. Two tracks are arrangements by Kitajoh of musical themes from "Persona 3" and "Persona 4", while all others are original, most notably the opening and ending themes, "Best Friends", featuring vocals by Yumi Kawamura, and "Now I Know", featuring vocals by Shihoko Hirata. The first CD released was "Persona 4: The Ultimate in the Mayonaka Arena Original Soundtrack Original Arrange Soundtrack CD" on August 4, 2012. The English version of this CD was given to people who preordered the game under the name of "P4U Original Arrange Soundtrack CD". The original soundtrack was released in Japan on August 22, 2012, featuring a total of twenty-three tracks.
Adventures of Mana
Adventures of Mana is an action role-playing video game developed and published by Square Enix. It is a 3D remake of the 1991 Game Boy game "Final Fantasy Adventure", the first game in the "Mana" series. It was released worldwide for Android and iOS on February 4, 2016; a PlayStation Vita version was also released on the same date in Japan, and in June 2016 in North America, South America and Europe. In addition to these releases, Square Enix has said that they are considering developing versions for PlayStation 4 and personal computers.
Persona (series)
Three stage plays based on "Persona 3" have been produced under the banner "Persona 3 the Weird Masquerade". They received limited runs and featured separate performances for the male and female versions of the game's protagonists. The three plays are titled "Ao no Kakusei", "Gunjō no Meikyū", and "Sōen Kesshō". "Persona 4" was also adapted into two stage plays, both produced by Marvelous AQL and receiving limited runs in 2012: "Visualive" and "Visualive the Evolution". A stage play based on "Persona 4 Arena" was likewise given a limited run in December 2014, and one based on "Persona 4 Arena Ultimax" ran in July 2016.
Persona 4
A fighting game sequel, "Persona 4 Arena", known in Japan as "Persona 4: The Ultimate in Mayonaka Arena", was developed by Arc System Works, the company known for creating the "Guilty Gear" and "BlazBlue" series, and released in 2012 for arcades, PlayStation 3 and Xbox 360. As with the anime, the protagonist is named Yu Narukami. , Mitsuru, Elizabeth, and Akihiko from "Persona 3" are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the "P-1 Grand Prix" hosted by Teddie.
List of Persona 4 characters
The plot of Atlus's PlayStation 2 role-playing game Persona 4 is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their small town of Inaba starting on April 11, 2011. The case is linked by the TV world, a dimension where the characters use alter-egos known as "Personas" to defeat the Shadows, beings that represent people's hidden thoughts that killed the first two victims. The protagonist is Yu Narukami, a high-school student who moved into the town from the city. He is met by Yosuke Hanamura, the son of the local department store manager; Chie Satonaka, an energetic girl with a strong interest in kung fu; Yukiko Amagi, a calm and refined girl whose family owns the local inn; Kanji Tatsumi, a first-year student whose punk reputation hides a softer side; Teddie, a mysterious figure from the TV world who exists in the form of a cartoonish bear costume; Rise Kujikawa, a popular teen idol who has taken a break from showbiz; and Naoto Shirogane, a well-known junior detective.
Fallout 4
Fallout 4 is a post-apocalyptic action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the "Fallout" series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The main story takes place in the year 2287, ten years after the events of "Fallout 3" and 210 years after "The Great War", which caused catastrophic nuclear devastation across the United States.
Persona (series)
By October 2018, the series had sold about 9.3 million copies worldwide. The first "Persona" was referred to at the time as a sleeper hit, and the success of it and "Eternal Punishment" helped establish both Atlus and "Megami Tensei" in North America. In Europe, the series did not become established prior to the release of "Persona 3" and "4", both of which were highly successful in the region. According to Atlus CEO Naoto Hiraoka, the main turning point for the franchise was the release of "Persona 3", which was a commercial success and brought the series to the attention of the mainstream gaming community. "Persona 4" received an even better reception. The "Persona" series' success has allowed Atlus to build a strong player base outside of Japan, contributing to the success of other games such as "Catherine".
Resident Evil 4
"Resident Evil 4" was ported to the PlayStation 2 after Capcom stated that it did not fall under the exclusivity deal with Nintendo. It was released in North America on October 25, 2005. The largest addition is "Separate Ways", a new scenario for Ada written by Haruo Murata. According to producer Masachika Kawata, the Separate Ways campaign was something thought up by the PS2 porting team and was added after getting approval from Shinji Mikami. The port was later included with "" and "Resident Evil Outbreak" as part of the compilation "Resident Evil: The Essentials". The PlayStation 2 version featured two standard and collector's bundles from pre-orders. The standard package included the game and a T-shirt, while the collector's bundle also included a figurine of Leon, and the soundtrack "Biohazard Sound Chronicle Best Track Box". This quickly sold out, and a second pressing was released that included an Ada figurine. Another, called the "Resident Evil 4: Premium Edition", was packaged in a SteelBook media case, along with the art book, a documentary DVD, and a cel art of Ada.
Persona 4
"Persona 4" was also given a manga adaptation. It is written by Shūji Sogabe, the artist for "Persona 3"s manga, and started serialization in ASCII Media Works "Dengeki Black Maoh" Volume 5 in September 2008. The first "tankōbon" volume was released on September 26, 2009, and six volumes have been released as of February 27, 2012.
Mega Man 4
"Mega Man 4" was re-released for the PlayStation as part of the "Rockman Complete Works" series in 1999. This version of the game features a special "navi mode" that guides players through each level and has arranged music remixes. A port of the "Complete Works" edition was released on the PlayStation 2 and Nintendo GameCube in 2004 and the Xbox in 2005, as part of the North American-exclusive "Mega Man Anniversary Collection". The NES version has also been re-released on Japanese i-mode mobile phones in 2005, worldwide on the Wii's downloadable Virtual Console service in 2010, and on the Japanese PlayStation Network in 2011.
Persona 4
After defeating Izanami-no-Okami, Marie reveals that she is actually Izanami-no-Mikoto, a goddess who originally wished to both protect humanity and grant it's wishes, but as people changed and stopped wishing for truth, her wishes splintered into her and Izanami-no-Okami. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused with her, she becomes whole again and disappears from the Velvet Room. The true ending then plays out, with the game then skipping a few months after the last scene of the true ending (and after the events of "Persona 4 Arena Ultimax"), where the protagonist returns to Inaba for the summer. Upon exiting the train station, they discover that Namatame is running for mayor in order to atone for his previous actions. The protagonist will eventually meet up with his friends, who changed since the last time they all met, and will head to the Dojima household, where a surprise party was set up earlier by Dojima.
List of Persona 4 characters
was mentioned in "Persona 3 Drama CD: Moonlight" and then is introduced her full appearance in "Persona 4 Arena" as a new character. Labrys was created in 1999 at the Kirijo Ergonomics lab and most of her development was done through painfully forcing her to fight other models of her series. She grew close to one of her sisters, #024, but was forced to destroy her too. After disappearing from Mitsuru Kirijo's plane, she appears in the TV world during the events of the P-1 Grand Prix tournament. She appears dressed in the Yasogami High School uniform, and refers to herself as Miss President. She wields a large cybernetic double-headed axe (a labrys) in battle. In the manga Aigis starts to refer to her as her older sister.
Phoenix IV: The History of the Videogame Industry
Herman began writing the book in 1987 and his intention was for it to be published by 1992, the twentieth anniversary of videogames. Several publishers, including Prima Games, rejected the book on the grounds that the videogame industry was still too new for anyone to be interested in a detailed history of it. After Herman mentioned the book in a letter printed in the fanzine, 2600 Connection, readers of the fanzine wrote to him asking for copies. Herman decided to release it as a photocopied booklet, joined by staples. Fifty copies of this 'Preview' edition were printed and sent to videogame fanzines and magazines. Following a favorable mention by Chris Johnston in the August 1994 issue of "EGM²", Herman decided to self-publish the book and founded Rolenta Press in order to do so.
Persona 4 Arena
Wada stated that the console versions would have noticeably new content, hinting modes that are not common in fighting games. In February 2012, Altus announced they would release the game in North America changing its original name, "Persona 4: The Ultimate in Mayonaka Arena", to "Persona 4 Arena". Atlus later stated that the English version would contain both the Japanese and English audio, something that had been often requested by fans according to Tim Pivnicny, Vice President of Sales and Marketing at the company. Players who preordered the game received a limited run music CD. It was also announced to be released on September 7, 2012 in Europe by Zen United. However, on August 22, 2012, Zen United stated there were still a number of issues regarding the development of the port, which resulted in its delay. On January 16, 2013 An update from Zen United on the Persona Europe Facebook page confirmed it had received the PlayStation 3 version of the European release, with the Xbox 360 version expected soon. Once the latter has arrived both will be submitted to the platform holders for certification.
Persona 4
A soundtrack was released in Japan on June 27, 2012, consisting of a single disc of 15 new tracks composed and arranged by Shoji Meguro and Atsushi Kitajoh.
Persona 3
The soundtrack for "Persona 3" was composed entirely by Shoji Meguro, with the sole exception of "Adventured Act", which was composed by Yosuke Uda. It was released as a two disc soundtrack in Japan by Aniplex on July 19, 2006. A selection of tracks from the full soundtrack was bundled with the North American release of the game. An arranged album, titled "Burn My Dread -Reincarnation: Persona 3-", was also released in Japan by Aniplex on April 18, 2007. It contains eleven arrangements of tracks from "Persona 3", as well as an extended version of the song "Burn My Dread." Meguro stated that the development of "Persona 3" was one of his first opportunities to fully realize his music in video games. The soundtrack features a high use of vocals, though Meguro did not consider this as special or exceptional. A tune from previous "Persona" titles he rearranged was "Aria of the Soul", the theme of the Velvet Room. The game's battle theme, "Mass Destruction", was originally just a prototype, but the reception to it was so positive that it went into the final game. In the past, the hardware limitations of the original PlayStation required him to compose music in 100-200 kilobyte samples, which he felt made the music sound "pretty cheap". The move to the PlayStation 2 allowed for real-time streaming of music. Meguro considers this "the point at which [he] was finally able to express [his] music without making any compromises". He was also worried about the pronunciation of the English lyrics.
Persona (series)
"Persona" was adapted into an eight-issue manga series titled "Megami Ibunroku Persona", originally serialized in 1996 and later reissued in 2009. A second spin-off manga, was released to tie in with the release of the "Persona 2" games. Set within the same setting of the "Persona 2" games, it follows a separate story. In its 2011 reissue, new material was added that connected the manga to the events of "Innocent Sin". "Persona 3" and "Persona 4" have both received manga adaptations, serialized in "Dengeki Maoh". Another manga based on "Persona Q" was also serialized: two separate manga storylines, based on the two storylines featured in the game, were written and dubbed "Side:P3" and "Side:P4". A "Persona 5" manga began releasing online from September 2016. Multiple novels based on "Persona 3" and "4" have also been released.
Persona 4
According to the game director Katsura Hashino, while "ideas [had been] thrown around earlier", development on "Persona 4" in Japan did not begin until after the release of "Persona 3". The development team consisted of the team from "Persona 3" and new hires which included fans of "Persona 3". Atlus intended to improve both the gameplay and story elements of "Persona 3" for the new game, to ensure it was not seen as a "retread" of its predecessor. Hashino said that "to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game. The murder mystery plot was our way of doing that." The plot of "Persona 4" was "greatly inspired", according to Hashino, by mystery novelists such as Sir Arthur Conan Doyle, Agatha Christie and Seishi Yokomizo. "Persona 4" was officially unveiled in the Japanese gaming magazine "Famitsu" in March 2008. An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system. The game's North American release date was announced at the 2008 Anime Expo in Los Angeles, California. Atlus would not make an add-on disc or epilogue for "Persona 4", as had been done with the "Persona 3 FES". "Persona 4" allowed players full control of characters in battle. This was due to negative comments from players about most of the player team in "Persona 3" being controlled by the game's AI. The amount of data the team ended up incorporating around school life, character relationships and spoke character dialogue was so large that there were fears it would not fit onto a single disc. The anime cutscenes were produced by Studio Hibari.
Persona 4 Arena
The game takes place two months after the events of "Persona 4" as well as two years after the "Persona 3 FES"s "The Answer" storyline. Like "Persona 4", "Persona 4 Arena" takes place in the fictional, rural Japanese town of Inaba. However, most of the events occur in the TV world, a dimension that reflects people's feelings. In this game, the world takes the form of Inaba's Yasogami High School, which is divided in multiple areas that serve as arenas.
Persona 2: Innocent Sin
Development on "Innocent Sin" began after the release of the original "Persona", and retained most of the original's staff. The game carried over the story themes and basic gameplay mechanics of "Persona", while changing and improving on some of the mechanics. The characters were designed by Kazuma Kaneko and Shigenori Soejima. The original release was not localized due to staff shortages and concerns over its content. Reception to the game was generally positive for its original release, but reviews were more mixed for its remake due to its age. A direct sequel to "Innocent Sin", "", was released in 2000 in Japan and North America.
Persona 5
In the PlayStation Awards 2016 in Japan, "Persona 5" won two awards. At The Game Awards 2017, the game was nominated for the show's "Game of the Year", "Best Art Direction", "Best Score/Music", and "Best Role Playing Game" awards. "Persona 5" was awarded "Best Role Playing Game" at the event. It was named the second best game of 2017 by GameSpot, behind "." At IGN's "Best of 2017" awards, it won best RPG, and was also nominated for Game of the Year, best PlayStation 4 game, best art direction, best story, and best soundtracks awards. The game was also nominated for "Best International Game" at the 2017 Ping Awards, and for the "Best Music" and "Best Style" awards by Giant Bomb.
Persona 2: Innocent Sin
Persona 2: Innocent Sin is a Japanese role-playing video game developed and released by Atlus for the PlayStation in 1999. It is the second entry in the "Persona" series, itself a subseries of the "Megami Tensei" franchise, and acts as a sequel to the original "". The game was re-released in 2011 for the PlayStation Portable. The original version was not localized for western territories; however, the PSP version was released in North America and Europe under the title Shin Megami Tensei: Persona 2 - Innocent Sin.
Adventures of Mana
When the game was announced in September 2015, development was 50% complete; by late December, development was 90% complete. The game was released worldwide for Android and iOS on February 4, 2016; in Japan, a PlayStation Vita version was also released on the same date. Responding to feedback, Square Enix's European branch said that the game's development team was examining the possibility of a Western release of the PlayStation Vita version; the PlayStation Vita version was later released in North America, South America and Europe on June 28, 2016. Square Enix has also said that they are considering versions of the game for PlayStation 4 and personal computers.
Giant Bomb
The Endurance Run was a daily video feature in which Caravella and Gerstmann played the PlayStation 2 role-playing game "Persona 4" in real time, with their own commentary over the video. The idea for the "Endurance Run" stemmed from Gerstmann and Caravella's own interest in playing "Persona 4", a game they were both curious about but didn't have time to play. In 2010 Gerstmann, Caravella, Davis and Shoemaker split into teams and concurrently played through the Xbox 360 budget action-adventure game "Deadly Premonition". After the show ended, "Deadly Premonition" creator Hidetaka "SWERY" Suehiro visited Giant Bomb in 2011 and 2013. Speaking at sister-site Tested.com's 2011 24-hour charity podcast in aid of Child's Play, Davis and Klepek revealed themselves as the players of the 3rd Endurance Run, playing the Super Nintendo Entertainment System release of "Chrono Trigger". The feature went on hiatus for four years until the PAX West event in September 2016, where Caravella, Navarro and Ryckert announced they would be reviving the Endurance Run feature, playing through the Sega Dreamcast title "Shenmue".
Persona 3
"Persona 3" began development in 2004, after the completion of "" and "". In March 2006, the first details on "Persona 3" were unveiled in the Japanese gaming magazine "Famitsū". In addition to announcing the game's Japanese release date of July 13, the three-page article detailed the game's premise, combat systems, and the Social Link system (known as "Community" in the Japanese version). It also profiled three characters—the Protagonist, Junpei, and Yukari—as well as their respective Personas: Orpheus, Hermes and Io.
PlayStation 4
The PlayStation 4 (PS4) is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia, and on February 22, 2014, in Japan. It competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.
Persona 4
The game is also noted for its "significant portion of the story revolving around sexual themes", as quoted from RPGFan's Ryan Mattich. One of the playable characters given attention by reviewers is Kanji, who is considered to be one of the first characters in a mainstream video game to struggle with their sexual orientation, and Atlus has been commended for the inclusion of that character. Atlus USA has stated that they left Kanji's sexual preferences ambiguous and up to the player; however, there has been no word from developer Atlus Japan concerning the matter. According to Dr. Antonia Levi, author of "", the questioning of Kanji's sexuality in the script is a "comment on homosexuality in a greater Japanese social context", in which "the notion of 'coming out' is seen as undesirable ... as it necessarily involves adopting a confrontational stance against mainstream lifestyles and values". Brenda Brathwaite, author of "Sex in Video Games", thought it "would have been amazing if they would have made a concrete statement that [Kanji] is gay", but was otherwise "thrilled" with the treatment of the character and the game's representation of his "inner struggles and interactions with friends".
List of Persona 3 characters
Mitsuru appears as a playable character in "Persona 4 Arena", which takes place over two years after the events of "The Answer". Now 20 years old, Mitsuru is a university student and the leader of the Shadow Operatives, a group composed of Persona users that fights Shadows. She joins Aigis and Akihiko to search for the Anti-Shadow weapon Labrys that disappeared from her plane. Her Persona is Artemisia. Shigenori Soejima created Mitsuru to be a tough-looking woman on the exterior, but with a weak side in the interior. She is voiced by Rie Tanaka in Japanese and Tara Platt in English. She is portrayed by Asami Tano in "", the "Persona 4 Arena" stage play, and the "Persona 4 Arena Ultimax Song Project" stage play.
Persona 4: Dancing All Night
Persona 4: Dancing All Night is a rhythm video game developed and published by Atlus for the PlayStation Vita. The game is a spin-off of the 2008 role-playing game, "Persona 4", which is part of the "Persona" series of "Megami Tensei" games. The game was released in Japan in June 2015, in North America in September 2015, and in Europe in November 2015. A port for the PlayStation 4 was included with a limited edition bundle of "" and "".