When was Wolfenstein: The New Order first released?
Wolfenstein: The New Order
The existence of "Wolfenstein: The New Order" was first acknowledged by Bethesda Softworks on 7 May 2013, through the release of an announcement trailer. Prior to this, Bethesda teased the upcoming project by releasing three images with the caption "1960". Though originally due for release in late 2013, the game was delayed to 2014 in order for the developers to further "polish" the game. In February 2014, it was announced that "The New Order" would launch on 20 May 2014 in North America, on 22 May 2014 in Australia, and on 23 May 2014 in Europe. The Australian and European release dates were later pushed forward, resulting in a worldwide launch on 20 May 2014. All pre-orders of the game granted the purchaser an access code to the "Doom" beta, developed by id Software. For the German release of "The New Order", all Nazi symbols and references were removed; it is a criminal offence to display Nazi imagery on toys in Germany. Following the game's release, MachineGames began developing "", a standalone expansion pack set before the events of "The New Order". It was released in May 2015.
Wolfenstein 3D
The first episode was released as shareware for free distribution by Apogee and the whole original trilogy of episodes made available for purchase on May 5 as "Wolfenstein 3D", though the purchased episodes were not actually shipped to customers until a few weeks later. The second trilogy that Miller had convinced id to create was released soon after as an add-on pack titled "The Nocturnal Missions". Players were able to buy each trilogy separately or as a single game. In 1993 Apogee also published the "Wolfenstein 3D Super Upgrades" pack, which included 815 fan-made levels called "WolfMaster", along with a map editor titled "MapEdit" and a random level generator named "Wolf Creator". A retail "Wolfenstein" episode double the length of the Apogee episodes, "Spear of Destiny", was released through FormGen on September 18, 1992. FormGen later published two mission packs titled "Return to Danger" and "Ultimate Challenge", each the same length as "Spear of Destiny", in May 1994, and later that year published "Spear of Destiny" and the two mission packs together as the "Spear of Destiny Super CD Package". Id released the original six Apogee episodes as a retail title through GT Software in 1993 and produced a collection of both the Apogee and FormGen episodes released through Activision in 1998.
Wolfenstein: The Old Blood
Matt Bertz of "Game Informer" said: "Had "The Old Blood" been injected with more new blood, maybe it would have matched or surpassed the quality of "The New Order". But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions. For a standalone expansion that's not an unforgivable offense, but we're excited to see what Machine Games can do with the series now that this genealogical exercise is flushed out of its system."
Wolfenstein: The Old Blood
The development team initially planned to create a series of individual downloadable content (DLC) packs, but later decided to change this to a standalone expansion pack. When this decision was made, development on two of the DLC was already underway, and the team decided to merge the two DLC into one standalone game. During this process, some members of the team experimented with creating artwork of the game in the style of movie posters from the 1960s, resulting in the inspiration to make the game have a "B movie vibe", though the game also took inspiration from films such as "The Dirty Dozen" (1967) and "Where Eagles Dare" (1968). The development team's decision to make the game a prequel was to allow players to experience the game without playing previous titles in the series. It also allowed the team to explore concepts that were mentioned in "The New Order". For the game, the team aimed to focus on gameplay. "It's something you can just play through and immediately have fun", said executive producer Jerk Gustafsson. The team also tried to create different route possibilities within the combat spaces, offering a balance between stealth and action sequences.
Goodfellas
"Goodfellas" was released on DVD in March 1997, in a single-disc double-sided single-layer format that requires the disc to be flipped during viewing; in 2004, Warner Home Video released a two-disc, dual-layer version, with remastered picture and sound, and bonus materials such as commentary tracks. In early 2007 the film became available on single Blu-ray with all the features from the 2004 release; an expanded Blu-ray version was released in February 2010, bundled with a disc with features that include the 2008 documentary "Public Enemies: The Golden Age of the Gangster Film". The film was released on 4K UHD Blu-Ray on December 6, 2016.
Wolfenstein RPG
Wolfenstein RPG is a first-person shooter and role-playing video game developed by id Software and Fountainhead Entertainment, released in September 2008 for mobile phones and in May 2009 for iOS
While the original "Wolfenstein 3D" contained Nazi castles full of swastikas and sour-looking Hitler portraits, "Wolfenstein RPG" is decidedly lighter in tone, with mutant chickens, romance novels, and a playful giant named Gunther. Sgt. William "B.J." Blazkowicz of the "Wolfenstein" series of video games, is being held captured by the Axis military. He must now escape his captors and try to save the world by defeating the Paranormal Division. To stop the Axis' diabolically evil Paranormal Division, he must escape prison, navigate towns, and infiltrate Castle Wolfenstein. On his way he can use tools and items he comes across such as boots, fist and toilets. He will inflict serious damage with weapons such as a flamethrower, a rocket launcher, and a Tesla.
The Wolf Among Us
The game was initially released across five episodes between October 2013 and July 2014 for Microsoft Windows, PlayStation 3, and Xbox 360 platform. Releases for the PlayStation 4 and Xbox One consoles were announced in May 2014 with release at a later date, along with retail versions of the game for PlayStation 3 and Xbox 360 consoles.
Bernie Wrightson's Frankenstein
Frankenstein was a comics adaptation of the novel of the same name, first published in 1983 by American company Marvel Comics, with script and art by Bernie Wrightson. In 2008 a new edition was released by Dark Horse Comics for the 25th anniversary.
Nina Franoszek
In 2014, Franoszek played the role of Frau Engel in the video game Wolfenstein: The New Order. She once again performed this role in the 2017 sequel.
Frankenstein (Prize Comics)
In "Prize Comics" #7 (cover-dated Dec. 1940), writer-artist Dick Briefer (using the pseudonym "Frank N. Stein" in the latter role) introduced the eight-page feature "New Adventures of Frankenstein", an updated version of 19th-century novelist Mary Shelley's much-adapted Frankenstein monster. Considered by comics historians to be "America's first ongoing comic book series to fall squarely within the horror genre", the feature, set in New York City circa 1930, starred a guttural, rampaging creature actually dubbed "Frankenstein" (unlike Shelley's nameless original monster).
Wolfenstein 3D
Since its initial release, "Wolfenstein 3D" has been ported to numerous other platforms. These include the Super Nintendo Entertainment System (1994), Classic Mac OS (1994), Atari Jaguar (1994), Acorn Archimedes (1994), 3DO (1995), and Apple IIGS (1998). The Super NES and Jaguar ports were developed by id, while the rest were produced by other companies. Later releases include the Game Boy Advance (2002), Xbox Live Arcade, PlayStation Network, and an iOS version programmed by Carmack himself (2009). These ports' sound, graphics, and levels sometimes differ from the original—the Super NES version notably replaced the blood with sweat, dogs with rats, and removed all Nazi references, although the core gameplay and aesthetic are retained. Many of the ports include only the Apogee episodes, but the iOS port includes "Spear of Destiny", and a 2007 Steam release for PC, macOS, and Linux includes all of the FormGen episodes. Bethesda Softworks, whose parent company bought id Software in 2009, celebrated the 20th anniversary of "Wolfenstein 3D"s release by producing a free-to-play browser-based version of the game in 2012.
Wolfenstein: The New Order (soundtrack)
"" makes use of an original score that reflects the alternate universe depicted in the game. "We wanted to identify with different sounds that were kind of iconic, 1960s sounds, and then do our own twist on them to make a sound authentic enough that it felt realistic," said Pete Hines, Vice President of PR and Marketing for publisher Bethesda Softworks. Developer MachineGames placed a high importance on the game's music, and aimed for a high standard. During , composer Mick Gordon travelled to Sweden to meet with MachineGames, and spotted the game over three days, partly collaborating with both Fredrik Thordendal and Richard Devine. Gordon expressed the difference in composing the soundtrack for "Wolfenstein: The New Order" compared to other games; "usually you sign onto a project and then you're given a list of 150 battle cues to do," he said.
When searching for a genre in which the soundtrack would be based upon, the development team initially sought inspiration from the music of Richard Wagner, who was posthumously admired by Nazi Party leader Adolf Hitler; the game is set in an alternate history in a world where the Nazis won the Second World War. After studying Wagner's work, the team discovered that it didn't necessarily fit with the game's tone. The team then looked for a style of music that would suit the Nazis, ultimately selecting distortion. "There's lots of analogue distortion types, there's all sorts of different pedals and valves and things that are really breaking up," said Gordon. The team also took inspiration from 1960s music, using analogue equipment such as tape machines and reel-to-reel machines. Gordon has said that the soundtrack is "a tribute to all things guitar". In collaboration with each other, the team of musicians composed over six hours of music which scores the game. Jens Matthies, creative director of the game, said "A lot of the score features odd time signatures yet it's all very groovy."
Wolfenstein 3D
The early ports of the game also received high reviews, though their sales have been described as "dismal". The four reviewers of "Electronic Gaming Monthly" called the Super NES version a good conversion that retained the good music, huge levels, and overall fun of the original game and dismissed the censoring in the version as inconsequential. The magazine rated the Jaguar version similarly, commenting that the graphics and audio were superior to other versions of the game, but criticizing the faster movement of the player character as making it less fun to play. A "GamePro" review of the Jaguar port was highly complimentary, saying "Wolfenstein 3D" "set a new standard for PC gaming" and that the Jaguar version was the best to date, and better than the original due to its increased graphics and sound capabilities. A "Next Generation" review of the Jaguar version was less enthusiastic, terming it good but not up to the standards of newer games. Its review of the Macintosh version of the game was also mild, stating that "there isn't a staggering amount of freshness here, but the action is fast, deadly, and (surprise) addictive". Major Mike of "GamePro" commended the 3DO version's complete absence of pixelation, fast scaling, "rousing" music, and high quality sound effects, but criticized the controls as overly sensitive. He concluded that the game, then over three years old, "still packs a punch as a first-person shooter". "Wolfenstein 3D" won "GamePro"s Best 3DO Game of 1995 award, beating the acclaimed "The Need for Speed" and "D". "Maximum", on the other hand, while stating that the 3DO port was better than the original and as good as the Jaguar version, felt that it was so aged compared to recent releases like "" and the PlayStation version of "Doom" that a new port was pointless, with the game now "somewhat tiresome and very, very repetitive". A reviewer for "Next Generation" asserted that "Wolfenstein 3D" was "still as addictive as it ever was" but essentially agreed with "Maximum", contending that anyone interested in first-person shooters would have either already played it on another platform or "moved on" to more advanced games in the genre. More modern reviews include one for the Xbox 360 port in 2009 by Ryan McCaffrey of "Official Xbox Magazine", who heavily criticized it for non-existent enemy AI and bad level design and found it notably inferior to "Doom", and one that same year by Daemon Hatfield of IGN, who gave the PlayStation Network release of the game a warm reception, saying that while it was "dated and flawed", it was "required playing for any first-person shooter fan".
Wallenstein (novel)
Wallenstein is a 1920 historical novel by German author Alfred Döblin. Set in Central Europe during the Thirty Years War, the novel's plot is organized around the polar figures of Ferdinand II, Holy Roman Emperor, on the one hand, and Albrecht von Wallenstein, on the other. Döblin's approach to narrating the war differed from prevailing historiography in that, rather than interpreting the Thirty Years War primarily as a religious conflict, he portrays it critically as the absurd consequence of a combination of national-political, financial, and individual psychological factors. Döblin saw a strong similarity between the Thirty Years War and the First World War, during which he wrote "Wallenstein". The novel is counted among the most innovative and significant historical novels in the German literary tradition. In large part, contemporary critics found the novel to be difficult, dense, and chaotic—a reception Döblin discussed in his 1921 essay "The Epic Writer, His Material, and Criticism"—yet writers such as Lion Feuchtwanger, Franz Blei, and Herbert Ihering praised "Wallenstein" for its formal innovation, poetic language, epic scope, and bold departure from other German writing of the time. Despite the novel's difficulty, the critical consensus was that "Wallenstein" was a major achievement and confirmed the promise seen in Döblin's earlier historical novel, "The Three Leaps of Wang Lun".
QuakeCon
Return To Castle Wolfenstein
Wolfenstein: The New Order
The graphical design of the game received commentary from reviewers. GameSpot's Hindes praised the visual design, noting that it accurately captured the time period, while effectively depicting the alternative storyline in which the game is set. Taljonick of GamesRadar stated that the game's level design contributes to his enjoyment of the shooting sequences. He also praised the size of the levels, enjoying the possibility of participating in a large gunfight "with some sort of plan". Kotaku's Fahey praised the level design for similar reasons, admiring the degree of detail in the game. Digital Spy's Liam Martin shared mixed commentary on the design, noting that the character models are animated well, but the game is "hardly a shining example of next-gen graphical potential". ABC's Alex Walker criticized the game's graphical design, commenting that the developers "focus[ed] their attention" on other aspects of the game.
Wolfenstein 3D
Initially the team believed that they would be unable to use the "Wolfenstein" name due to trademark issues, and came up with multiple possible titles. They contacted "Castle Wolfenstein" developer Silas Warner, but learned that Muse Software and successor companies no longer existed and the trademark had lapsed, leaving them the option to use the name "Wolfenstein 3D". The game concept met with immediate approval from Scott Miller of Apogee, who considered id Software his star developer, and he guaranteed id a US$100,000 payment on the project. Mark Rein, who had been brought on a few months prior as id's probationary president, also sold the idea of doing a retail "Wolfenstein" project to FormGen, which had published id's December 1991 "Commander Keen in Aliens Ate My Babysitter", overcoming the publisher's concerns over "Wolfenstein"s proposed content. This put id in the unique position of selling simultaneously to the shareware and retail markets.
Romero and Hall designed the gameplay and aesthetics; Romero wanted the goal to be "to mow down Nazis", with the suspense of storming a Nazi bunker full of SS soldiers and Hitler himself, as well as dogs, blood "like you never see in games", and straightforward, lethal weapons. Hall designed the levels while also adding collectible objects in the form of treasure and food for health items. Carmack programmed "the core" of the game's engine in a month; he added a few features to the "Wolfenstein 3D" engine from "Catacomb 3-D", including support for doors and decorative non-wall objects, but primarily focused on making the game run smoother and faster with higher-resolution graphics. The graphics for the game were planned to be in 16 color EGA, but were changed to 256 color VGA four months before release. Romero in turn worked on building a game with the engine, removing elements of the initial design, like looting enemy bodies, that he felt interrupted the flow of fast gameplay. The sprites for the enemies and objects were hand drawn at eight different angles by Adrian Carmack. Initially the team had an external artist who assisted him and created animated wall textures, but the team felt that the quality was poor and did not use it in the game. The level design, by Romero and Hall, due to the grid-based level design, took some inspiration from "Pac-Man", and paid homage with a hidden "Pac-Man" level. The team ensured that the presentation of the game created the atmosphere that they wanted, adding violent animations by Adrian Carmack for enemies being shot and music and sound effects by "Keen" composer Bobby Prince to make the guns sound exciting. With the aid of a 16-bit sampler keyboard and cassette recorder, Bobby Prince composed realistic sounds from a shooting range in addition to Foley sounds. The development team along with Scott Miller did the voicing for the enemies.
Wolfenstein (2009 video game)
A follow-up, "", was developed by MachineGames and published by Bethesda Softworks. It launched on May 20, 2014 in the U.S. on the PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and Microsoft Windows platforms. The ninth installment takes place during the 1960s in an alternate history world where the Nazis won World War II. Players again take the role of Blazkowicz.
Wolfenstein: The New Order
Wilhelm "Deathshead" Strasse, the game's main antagonist, has been previously featured as an antagonist of "Return to Castle Wolfenstein" (2001) and main antagonist of "Wolfenstein" (2009). For "The New Order", the team achieved closure on his story; to do so in an effective way, they wanted to find an interesting angle to portray him: his personality is full of enthusiasm, and he appreciates life after his near-death experience in the previous game. When developing the Nazis, Matthies states that the team "didn't want to cartoon-ify them", instead opting to treat them seriously. Gideon Emery, who portrayed Fergus Reid, auditioned for his role in the game. He described Fergus as "a tough as nails soldier, who gives [Blazkowicz] both support and a pretty hard time in the process". Matthies felt that Fergus is a type of father figure to Blazkowicz, and that he "only gives negative reinforcement". Conversely, he saw Wyatt as a "sort of son surrogate", as Blazkowicz is tasked as being his protector and mentor, and that he gives "positive reinforcement". Max Hass, a seemingly brain-damaged member of the Resistance, was inspired by the character of Garp from John Irving's novel "The World According to Garp". Alex Solowitz portrayed Max in the game. "Max was the most challenging character to cast, which seems counter-intuitive because he's a pretty simple guy on paper, but it took a tremendous actor to pull that off and a long time to find him," Matthies said.
Doom (1993 video game)
In May 1992, id Software released "Wolfenstein 3D", later called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Immediately following its release most of the id Software team began work on a set of episodes for the game, titled "Spear of Destiny", while id co-founder and lead programmer John Carmack instead focused on technology research for the company's next game. Following the release of "Spear of Destiny" in September 1992, the team began to plan their next title. They wanted to create another 3D game using a new engine Carmack was developing, but were largely tired of "Wolfenstein". They initially considered making another game in the "Commander Keen" series, as proposed by co-founder and lead designer Tom Hall, but decided that the platforming gameplay of the series was a poor fit for Carmack's fast-paced 3D engines. Additionally, the other two co-founders of id, designer John Romero and lead artist Adrian Carmack, wanted to create something in a darker style than the "Keen" games. John Carmack then came up with his own concept: a game about using technology to fight demons, inspired by the "Dungeons & Dragons" campaigns the team played, combining the styles of "Evil Dead II" and "Aliens". The concept originally had a working title of "Green and Pissed", but Carmack soon named the proposed game after a line in the film "The Color of Money": "'What's in the case?' / 'In here? Doom.'"
Wolfenstein 3D
In October–December 1990, a team of employees from programming studio Softdisk calling themselves Ideas from the Deep developed the three-part video game "Commander Keen in Invasion of the Vorticons", the first game in the "Commander Keen" series. The group, who worked at Softdisk in Shreveport, Louisiana developing games for the "Gamer's Edge" video game subscription service and disk magazine, was composed of programmers John Romero and John Carmack, designer Tom Hall, artist Adrian Carmack, and manager Jay Wilbur. After the release of the game in December through shareware publisher Apogee Software, the team planned to quit Softdisk and start their own company. When their boss, Softdisk owner Al Vekovius, confronted them on both their plans and their use of company resources to develop the game—the team had created it on their work computers, both in the office after hours and by taking the computers to John Carmack's house on the weekends—the team made no secret of their intentions. After a few weeks of negotiation, the team agreed to produce a series of games for "Gamer's Edge", one every two months.
Frankenstein Meets the Wolf Man
Frankenstein Meets the Wolf Man is a 1943 American horror film produced by Universal Studios starring Lon Chaney, Jr. as the Wolf Man and Bela Lugosi as Frankenstein's monster. This was the first of a series of "ensemble" monster films combining characters from several film series. This film, therefore, is both the fifth in the series of films based upon Mary Shelley's "Frankenstein", directly after "The Ghost of Frankenstein", and a sequel to "The Wolf Man".
Splash Damage
Following Market Garden's success, Activision and id Software asked Splash Damage to produce three additional multiplayer maps for the "Return to Castle Wolfenstein Game of the Year Edition". The same year, Splash Damage partnered with the two companies to develop "", a stand-alone expansion based on "Return to Castle Wolfenstein". The Windows version of "Wolfenstein: Enemy Territory" was released online for free on 29 May 2003, with Linux and Mac versions following later. "Wolfenstein: Enemy Territory" won several Game of the Year and Editor's Choice awards and remains one of the most popular online first-person shooter titles.
X-Men Origins: Wolverine
"X-Men Origins: Wolverine" was released on April 29, 2009, in the UK, Denmark, South Africa, and Australia; April 30, 2009 in the Philippines and in the Dominican Republic; and May 1, 2009 in the United States and Canada. A contest was held on the official website to determine the location of the world premiere on April 27. In the end, the Harkins at the Tempe Marketplace in Tempe, Arizona won the premiere. The release in Mexico was delayed until the end of May due to an outbreak of H1N1 flu in the country. On April 22, nine days before the release of the film, it was reported that "X-Men Origins: Wolverine" was outselling "Iron Man" "3-to-1 at the same point in the sales cycle (nine days prior to the film's release)."
Wolfenstein: The New Order (soundtrack)
In the context of the game, "Wolfenstein: The New Order Original Game Soundtrack" was well received. Brian Skahan of GameSkinny considered the game's soundtrack "phenomenal" and "gripping", stating that is adds realism to the depiction of the game's alternate history setting. John Galbo of GeekNation called the soundtrack "amazing", likening parts of it to the music of "Wolfenstein 3D". Dennis Scimeca of Ars Technica considered the score an appropriate choice during gameplay, and Chris Thursten of "PC Gamer" agreed that the music is "far more than you might expect". Tim Blevins of MusicReview felt that the soundtrack was "outstanding", praising Fredrik Thordendal's contribution to the soundtrack. Conversely, Matt Bertz of "Game Informer" felt that the "chugging, unimaginative guitar riffs get old quickly".
The Wolf Among Us
The Wolf Among Us is an episodic interactive fantasy mystery graphic adventure video game based on Bill Willingham's "Fables" comic book series. It is developed by Telltale Games. It is canon with the comic book universe and is set as a prequel to the comic book. The game consists of five episodes, with the first episode being released for Microsoft Windows and Xbox 360 worldwide on October 11, 2013, for OS X worldwide on October 14, 2013, for PlayStation 3 on October 15, 2013, in North America and on October 16, 2013, in Europe and Australia, for iOS worldwide on December 4, 2013, and PlayStation Vita before the end of 2014. Retail versions for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One consoles were released in November 2014.
Wolfenstein: The Old Blood
"Wolfenstein: The Old Blood" takes place in an alternate history 1946, just prior to the prologue of "Wolfenstein: The New Order", with O.S.A. agents William "B.J." Blazkowicz (Brian Bloom) and Richard Wesley (taking up the codename Agent One) on a mission to infiltrate Castle Wolfenstein and obtain a top secret folder containing the location of "SS-Oberst-Gruppenführer" Wilhelm "Deathshead" Strasse from the castle's commander, Nazi archeologist and "Standartenführerin" Helga von Schabbs. Entering the castle disguised as Schutzstaffel officers, B.J. and Wesley fail to find the folder and are captured by Helga's lieutenant, "Sturmbannführer" Rudi Jäger, a massive and sadistic dog trainer who feeds captured prisoners to his mechanically augmented canines. While Wesley is dragged away by Rudi for interrogation, B.J. succeeds in escaping the prison cells and fighting his way through the castle. B.J. eventually locates Wesley strapped to an electric chair used by the Nazis for torture. Before B.J. can rescue Wesley, Rudi activates the chair and electrocutes him. Jager then feeds Wesley's dead body to his prized albino dog, Greta, and straps B.J. into the chair, shocking him as well. B.J. breaks free, injures Rudi, and kills Greta.
Wolfenstein II: The New Colossus
Mick Gordon, who previously composed the 2016 reboot of "Doom", returned to score "Wolfenstein II" along with newcomer, Martin Sieg Andersen, who previously composed the puzzle-platformer video game, "Inside", along with special music contributions by Fredrik Thordendal, Pedro Macedo Camacho, who previously worked on Star Citizen and Christoffer Larsson. The official soundtrack was released digitally on 19 June 2018. Like the other game, the music is primarily industrial, with distorted synthesizers and reverbed electric guitars, with some rock influence.
Mortyr
Before its release, Interactive Magic called the game the "likely successor to the wildly popular "Wolfenstein"." As part of the promotional campaign, the company demonstrated a pre-release version of the game at the Extreme Annihilation tournament held by the Cyberathlete Professional League. In April, the publisher reported that four stores, including Best Buy, had declined to carry "Mortyr" because of its Nazi themes and visuals. Walmart also refused to carry the game. While Best Buy offered "no comment" on its decision, CNET Gamecenter reported fansite Mortyr.net's owner as saying that he had been told "it isn't because of content, but because they feel the game falls into a crowded category." GameSpot's Dunkin remarked of the situation, "Best Buy, on the other hand, reportedly says that it doesn't want to carry "Mortyr" because it won't sell."
Timothee Besset
His first actual porting project came with the release of "Return to Castle Wolfenstein" in 2001, with the Linux client being released on March 16, 2002. This was followed about a year later by the release of "", with the Linux builds sharing the same release date as the Windows release. His next porting work came with the release of "Doom 3", with him releasing the first Linux builds on October 4, 2004. Around this time he also assumed the responsibility of becoming in charge of network coding for id. On October 20, 2005 he released the Linux binaries for "Quake 4". This was followed by him releasing the source code for "GtkRadiant" under the GNU General Public License on February 17, 2006. His next porting project was porting "", with Linux binaries being released on October 19, 2007.
Warhammer 40,000: Storm of Vengeance
Warhammer 40,000: Storm of Vengeance is a real-time strategy video game developed and published by Eutechnyx. It was released for Microsoft Windows, Android and iOS. "Warhammer 40,000: Storm of Vengeance" was set in the "Warhammer 40,000" universe, it follows the Dark Angels, commanded by Grand Master Belial, and the Bad Moons, commanded by Ork Warlord Ghazghkull Thraka on the planet Piscina IV. "Warhammer 40,000: Storm of Vengeance" was released on; 3 April 2014 (Steam), 23 April 2014 (Google Play) and 1 May 2014 (iOS).
Wolfenstein: The New Order
Colin Moriarty of IGN considered the narrative and characters one of the best features, stating that it's where the game "really shines". "Metro"s Jenkins also praised the story, stating that the mix of tones is "bizarre but obviously intentional". Matt Sakuraoka-Gilman of "Computer and Video Games" called the narrative "intelligently written, brilliantly voiced and highly polished". Kotaku's Mike Fahey felt somewhat divided about the story, initially finding the attempts at emotion too obvious, but ultimately feeling satisfied, calling it "spectacular". He also praised the characterization of Blazkowicz in the game. GamesRadar's Taljonick also felt mixed about the game's characters, finding Blazkowicz interesting, but feeling as though the supporting characters were quite undeveloped, leaving players to forget about them during gameplay. Conversely, Matt Bertz of "Game Informer" noted that the attempts to give Blazkowicz more depth feel odd in reflection to his brutal actions during other parts of the game. VideoGamer.com's Miller also felt negatively about the narrative, calling it "awful". Joystiq's Ludwig Kietzmann commented on the drastic changes in the narrative's pacing, feeling that it "dragged down" whenever the player is forced to search for ammunition; Steven O'Donnell of "Good Game" believed otherwise, feeling like he was "gearing up and patching up" after each fight.
Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the "Wolfenstein" series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of "Wolfenstein 3D", oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled "Wolfenstein", was released on August 18, 2009.
Beyond Castle Wolfenstein
Beyond Castle Wolfenstein is a 1984 World War II stealth game. A direct sequel to "Castle Wolfenstein", it is the second game in the "Wolfenstein" series, and the last installment to be released by original developer Muse Software before the name was revived for a first person shooter in 1991. "Castle Wolfenstein" was written solely by Silas Warner for the Apple II, while the sequel was was developed simultaneously for the Apple II and Commodore 64 by Warner, Eric Ace, and Frank Svoboda III. It was quickly ported to the Atari 8-bit family and MS-DOS.
Stealth game
"Castle Wolfenstein", originally available in 1981, employed stealth elements as a focus of the gameplay. Players were charged with traversing the levels of "Castle Wolfenstein", stealing secret plans and escaping. Players could acquire uniforms to disguise themselves and walk by guards undetected. "Beyond Castle Wolfenstein", released in 1984, included some additions to its predecessor, such as a dagger for close-range kills and a greater emphasis on disguising in enemy uniform. id Software's updated 1992 remake "Wolfenstein 3D" was originally going to feature some of the original's stealth gameplay, such as body hiding, but this was cut to make the game faster paced. As a result of these changes, "Wolfenstein" would instead pave the way for later 3D action games, specifically first-person shooters.
Wolfenstein II: The New Colossus
"Entertainment Weekly" placed "Wolfenstein II" at #10 on the list of the "Best Games of 2017", "Polygon" also placed it at #10 on their list of the 50 best games of 2017, and "GamesRadar+" ranked it eighth on their list of the 25 Best Games of 2017, while "Eurogamer" ranked the game 20th on their list of the "Top 50 Games of 2017". EGMNow also ranked the game at #5 in their list of the 25 Best Games of 2017.
The Exorcist (film series)
Upon its release on December 26, 1973, the film received mixed reviews from critics, “ranging from ‘classic’ to ‘claptrap'." Stanley Kauffmann, in "The New Republic", wrote, “This is the most scary film I’ve seen in years — the "only" scary film I’ve seen in years…If you want to be shaken — and I found out, while the picture was going, that that’s what I wanted — then "The Exorcist" will scare the hell out of you.” "Variety" noted that it was “an expert telling of a supernatural horror story…The climactic sequences assault the senses and the intellect with pure cinematic terror.” In "Castle of Frankenstein", Joe Dante opined, “[A]n amazing film, and one destined to become at the very least a horror classic. Director William Friedkin’s film will be profoundly disturbing to all audiences, especially the more sensitive and those who tend to 'live' the movies they see…Suffice it to say, there has never been anything like this on the screen before.”
Wolfenstein
The game is a loose remake of "Return to Castle Wolfenstein", with heavy resemblances noticed within the storylines of the two games, as well as the existence of various characters as homages to the ones from the older title. Developed by MachineGames and published by Bethesda Softworks, the game serves as a stand-alone expansion pack to "", and was released in 2015.
Wolfenstein (2009 video game)
The game received "average" reviews on all platforms according to the review aggregation website Metacritic. IGN gave the game a positive review, though Jason Ocampo said of it, "...you can't help but wish that they developed the kernel of ideas in this game into something more. As it is, this new Wolfenstein comes off as an engaging, if otherwise forgettable, shooter."
Frankenstein
On 31 October 1831, the first "popular" edition in one-volume appeared, published by Henry Colburn & Richard Bentley. This edition was heavily revised by Mary Shelley, partially to make the story less radical. It included a lengthy new preface by the author, presenting a somewhat embellished version of the genesis of the story. This edition is the one most widely published and read now, although a few editions follow the 1818 text. Some scholars prefer the original version, arguing that it preserves the spirit of Mary Shelley's vision (see Anne K. Mellor's "Choosing a Text of "Frankenstein" to Teach" in the W. W. Norton Critical edition).
Wolfenstein: The New Order
Development began in 2010, soon after id Software gave MachineGames the rights for the franchise. The development team envisioned "Wolfenstein: The New Order" as a first-person action-adventure game, taking inspiration from previous games in the series and particularly focusing on the combat and adventure elements. The game attempts to delve into character development of Blazkowicz, unlike its predecessors—a choice from the developers to interest players in the story. They also aimed to portray him in a heroic fashion.
Wolfenstein: The New Order
Bethesda, AKQA, and COPILOT Music and Sound collaborated on the marketing campaign for "Wolfenstein: The New Order" to invent the fictional state-owned German record label Neumond Recording Company. The campaign was crafted to introduce the video game's alternate history in the form of pop music from the 1960s. The label promoted ten fictional German pop artists: seven original songs, and three covers reworked into German from their original versions. Each artist was given a full biography, and the singles were packaged with album cover artwork. The covered songs were featured in trailers but omitted from the game because the songs' owners did not want their work to be associated with Nazi imagery. The original songs created for the Neumond label were initially written in English to ensure that the lyrics reflected "Wolfenstein"s alternate history without creating content that could be used for actual propaganda outside of the game, given the sensitive nature of the game's subject matter.
Wolfenstein: The New Order
In 1960, fourteen years after Blazkowicz's admission, the Nazis ordered that the asylum is to be shut down, killing all the patients and executing Anya's family when they resist. Blazkowicz awakens from his vegetative state as he is about to be executed, killing the extermination squad and escaping the asylum with Anya. Blazkowicz and Anya drive to her grandparents' farm, where they inform him that the Nazis won the war by forcing the United States to surrender in 1948 and that the members of the ensuing Resistance were captured. Blazkowicz interrogates a captured officer from the asylum (he was hidden in the trunk of a car), learning that the top members of the Resistance are imprisoned in Berlin before brutally executing him with a chainsaw. Anya's grandparents smuggle her and Blazkowicz through a checkpoint in Stettin before they travel to Berlin. During the train ride, Blazkowicz and Anya enter into a romantic relationship. When they arrive, Anya helps Blazkowicz break into the prison, where he rescues the person he spared fourteen years prior (Fergus or Wyatt) and finds that the Resistance movement is a revived Kreisau Circle led by Caroline Becker (Bonita Friedericy), who was left paralyzed due to her injuries at Isenstadt.
Lone Wolf (gamebooks)
The New Order Series (gamebooks 21 to 32) is intended to be 12 books long, although only the first eight books were originally released before the cancellation of the series in 1998. It took 18 years before the next book in this subseries got published.
The Order: 1886
The Order: 1886 is a third-person action-adventure video game developed by Ready at Dawn and SCE Santa Monica Studio and published by Sony Computer Entertainment. It was released for the PlayStation 4 on February 20, 2015. Set in an 1886 alternate history steampunk London, the game follows the legendary Knights of the Round Table as they battle to keep the world safe from half-breeds, such as werewolves and vampires, as well as fringe organizations rebelling against the government.
The Wolfman (2010 film)
During the course of its production, "The Wolfman" saw its release date postponed several times. Originally scheduled for a November 12, 2008, release, it was first pushed back to February 12, 2009. Then, in April 2008, it got moved to April 3, 2009. In December 2008, Universal moved the release to November 6, 2009. Finally, the film was moved yet again in late July 2009 to February 12, 2010. The first trailer for "The Wolfman" was attached to "Inglourious Basterds", which was released to cinemas on August 21, 2009. In most European countries the film was released on February 10 and 11, 2010.
Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 27 October 2017 for Microsoft Windows, PlayStation 4, and Xbox One, and was released on 29 June 2018 for Nintendo Switch. The eighth main entry in the "Wolfenstein" series and the sequel to 2014's "", the game is set in an alternate history which takes place in 1961 following the Nazi victory in the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to fight against the Nazi regime in America.
Wolfenstein
Set five months after the events of "", BJ Blazkowicz awakens from the coma he succumbed to in the aftermath of surviving a near-fatal explosion, residing on a stolen Nazi U-boat commandeered by the Wiesenau Kreis. After an attack ensues on the base orchestrated by Frau Engel, many of the resistance members are captured, and the leader of the group, Caroline Becker is killed. Escaping the clutches of Nazi forces with the rest of the team, Blazkowicz takes over the leadership of the resistance and proceeds to what would have been the next step in Caroline's plan to liberate America from the Nazis and use the country as a center base to free the rest of the world from their behemoth and monstrous regime.
Wolfenstein
Silas Warner, an American programmer and an employee of software company Muse Software, was a pioneer of early video game development, especially the stealth genre. He had access to computers in college, and when he worked for the IBM Mainframe architectures before joining Muse Software. The computer he used for game-development, P.L.A.T.O., was one of the firsts with multiple functioning terminals and an example of early computer networks. Warner developed, with P.L.A.T.O., a series of classic video games like his flight simulator and arcade shooter. Inspired by the arcade shooter video game "Berzerk" and the 1961 war film "Guns of Navarone", he developed "Castle Wolfenstein", a stealth-adventure video game in which the player controls an unnamed American prisoner of war as he steals German files containing secret war plans, while avoiding, disarming or at times killing hostile guards and trying to escape the fortified Nazi stronghold 'Castle Wolfenstein', set in World War II. The game was published in 1981 by Warner's company M.U.S.E. Inc. (Muse Software).
Wolfenstein: The New Order
"Wolfenstein: The New Order" received multiple nominations and awards from gaming publications. The game won Game of the Year from "Classic Game Room", received nominations from the Golden Joystick Awards, "Good Game" "Game Informer", and IGN Australia, and received runner-up from "Polygon". It was also placed on various lists of the best games of 2014: USA Today placed it at 9th, Eurogamer at 10th, and Ars Technica at 6th. The game also received nominations for Best Shooter from "The Escapist", The Game Awards, "Game Informer", GameTrailers, Hardcore Gamer and IGN. It received nominations signifying excellence in storytelling from The Game Awards, the Golden Joystick Awards, IGN Australia and the SXSW Gaming Awards.
It achieved runner-up for Biggest Surprise awards from both Giant Bomb and the readers of Kotaku. It was also nominated for Best PC Game by IGN Australia, receiving runner-up by Kotaku readers. The game was also nominated for Best Multiplatform from Hardcore Gamer, Best Console Game from IGN Australia, and Best PlayStation 3 Game, Best Xbox 360 Game, and Best Xbox One Game from IGN.
The Evil of Frankenstein
In North America, the film was released on 6 September 2005 along with seven other Hammer horror films on the 2-DVD set "The Hammer Horror Series" (ASIN: B0009X770O), which is part of MCA-Universal's "Franchise Collection", with two films per each side of the discs. In 2015, the set was released as a 4-DVD set putting two films per disc due to major glitches the original set had. This set was re-released on Blu-ray on 13 September 2016.
The Operative: No One Lives Forever
In terms of video games, Monolith drew inspiration from a number of stealth/action games, such as "Metal Gear Solid" (1998), "" (1998), "Syphon Filter" (1999), and "GoldenEye 007" (1997), because the team was "interested in a blend of stealth and action rather than focusing on one or the other exclusively." The original release of the 1981 stealth game "Castle Wolfenstein" was also cited as being influential.
Frankenstein Conquers the World
In June 2007, Tokyo Shock released "Frankenstein Conquers the World" on a 2-disc DVD, the first time the film was released on DVD in North America. This version includes the original Japanese theatrical version, the original American English version from American International Pictures (running at 84 minutes), and the international version with the alternate octopus ending (running at 93 minutes). All three versions were presented in widescreen. The international version (titled "Frankenstein vs. the Giant Devilfish") features an audio commentary by Sadamasa Arikawa, the film's special effects photographer. Disc two features two Japanese trailers, deleted scenes, and a photo gallery, which was provided by Ed Godziszewski (editor of "Japanese Giants" and author of "The Illustrated Encyclopedia of Godzilla").
Wolfenstein: The Old Blood
GamesRadar+'s Andi Hamilton praised the game's shooting gameplay, calling it "satisfying", the "strong" pacing, the visuals, particularly the set pieces, which he called "beautiful", and the fact it's a standalone game, Hamilton said it "works". Hamilton did however call the game's story "weak" compared to "The New Order", and said certain stealth sections were "rough". Hamilton summarized his review by saying ""Wolfenstein: The Old Blood" is another sterling effort from MachineGames, fast proving to be real players in the FPS genre. This add-on clearly has smaller scope than was found in "The New Order", keeping things much more 'down to Earth', but the core shooting experience that makes the reborn Wolfenstein such a pleasure to play remains perfectly intact. If you like shooting zombies and Nazis with extravagantly powerful weapons (and lets be honest here, who doesn’t?) this is well worth checking out."
Crossover (fiction)
The first film crossover in a series of Universal Studios monster films was "Frankenstein Meets the Wolf Man", in 1943. In 2003, "Freddy vs. Jason" was released by New Line Cinema. In 2004, 20th Century Fox released "Alien vs. Predator" along with the sequel "" in 2007. One year later, both Dollman vs. Demonic Toys and "Puppet Master vs Demonic Toys" were released by 20th Century Fox and Terry Kelley Studios. In 2015, Sony released "Lake Placid vs. Anaconda".
Return to Castle Wolfenstein
In March 2008, the United States Department of State published a report to Congress, "Contemporary Global Anti-Semitism", that described "Return to Castle Wolfenstein" as an "anti-Semitic video game" with no qualifications. The report picked up on an article originally written in 2002 by Jonathan Kay of the New York Times regarding the recent introduction of "Nazi protagonists" in the online gaming market (referring specifically to "Day of Defeat" and Wolfenstein). The article was published just 19 days before "" was released which shares many similar features, and Nazis as playable characters in multiplayer.
Wolfenstein
The "Wolfenstein" series of video games started with the 1981 stealth-adventure video game "Castle Wolfenstein". It was developed by American programmer Silas Warner, a pioneer in the early eras of video gaming, especially the stealth genre. It was published by his (then) company M.U.S.E. Inc. (Muse Software). The player controls an unnamed American prisoner of war as he steals war files containing information about secret German war plans while avoiding or sometimes killing guards, and tries to escape the fortified Nazi stronghold Castle Wolfenstein, set during World War II. The game is often credited as one of the first video games of the stealth genre, since it focuses more on avoiding or disarming enemies, and killing them is considered a last resort.
The Best of New Order
The Best of New Order (stylised as (the best of) NewOrder) is a compilation album by English band New Order. It was released in the United Kingdom in November 1994 by London Records and, with a different track listing, in the United States on 14 March 1995 by Qwest Records and Warner Bros. Records. The cover and liner notes stylize the group's name as one word (NewOrder) instead of the usual "New Order".
Wolfenstein 3D
The Super NES port was completed in three weeks in March 1993 during the development of "Doom", after the contractor who had agreed to do the port proved to have made no progress. This version made use of binary space partitioning rather than raycasting in order to give it speed. Nintendo insisted on censoring the game in accordance with their policies. The port was initially going to have green blood, but the final version had no blood at all. Using the source code of the Super NES port, on a whim John Carmack later converted the game to run on the Atari Jaguar. Atari Corporation approved the conversion for publication and Carmack spent three weeks, assisted by Dave Taylor, improving the port's graphics and quality to what he later claimed was four times more detail than the DOS version. He also removed the changes that Nintendo had insisted on. The SNES version was ported to Japan and released on February 10, 1994 under the name "Wolfenstein 3D: The Claw of Eisenfaust" before being ported back to North America and Europe a little later in 1994. In 1993, Alternate Worlds Technology licensed "Wolfenstein 3D" and converted it into a virtual reality arcade game. The Acorn Archimedes conversion was done in UK by programmer Eddie Edwards and published by Powerslave Software. By 1994, a port for the Sega Megadrive was under development by Imagineer, who intended to release it by September, but it was cancelled due to technical problems. An Atari Lynx version of the game was offered earlier by Atari Corp. for id, but work on the port was never started due to an unrealized deal between the two companies. The 3DO version was released in October 1995 before being ported to Japan for release on December 15, 1995. The Apple IIGS port had been in development since Fall 1994 by programmer Bill Heineman under the Vitesse company, but due to licensing problems, the game was not released until four years later and published by Logicware. The iOS port was done using the OpenGL interface and coded in C. The Android port was titled "Wolfenstein 3D Touch" and published by Beloko Games.
Wolfenstein II: The New Colossus
"Wolfenstein II: The New Colossus" was released to a positive critical response. Particular praise was directed at the characters, narrative, shooting mechanics as well as the general presentation of the game. The game was nominated for multiple year-end awards, including nominations at the 35th Annual Golden Joystick Awards and The Game Awards 2017, the latter in which it received the accolade for "Best Action Game".
Wolfenstein
Wolfenstein is a series of World War II-themed video games created by Muse Software.
Wolfenstein 3D
Although id Software did not develop another "Wolfenstein" game, as their development focus shifted to "Doom" shortly after release, and has never returned to the series, multiple "Wolfenstein" titles have been produced by other companies, sometimes using game engines developed by id. The first of these newer "Wolfenstein" games was "Return to Castle Wolfenstein" in 2001, a reboot of the series, and the latest is the 2017 "".
QuakeCon
Return To Castle Wolfenstein
Wolfenstein
Nineteen years after liberating the United States from the Nazis occupation in the Second American Revolution in 1961, the newest members of the Global Resistance, twin sisters Jessica and Sophia Blazkowicz embark on a search mission to France in the capital city of Paris when BJ, their father, goes missing in action. As they task themselves to locate and reclaim BJ, they must also fight the Nazi regime in Europe that still remains withstanding.
Castle Wolfenstein
"Castle Wolfenstein" became so popular that by 1984 at least one commercial game trainer for a video game was created for it. Muse released a sequel, "Beyond Castle Wolfenstein", which is similar in gameplay and appearance. The objective is to assassinate Adolf Hitler with a bomb hidden in a briefcase, similar to the 20 July plot as part of Operation Valkyrie implemented by Claus von Stauffenberg.
Wallenstein (trilogy of plays)
Wallenstein is the popular designation for a trilogy of dramas by German author Friedrich Schiller. It consists of the plays "Wallenstein's Camp" ("Wallensteins Lager"), a lengthy prologue, "The Piccolomini" ("Die Piccolomini"), and "Wallenstein's Death" ("Wallensteins Tod"). Schiller himself also structured the trilogy into two parts, with Wallenstein I including "Wallenstein's Camp" and "The Piccolomini", and Wallenstein II consisting of "Wallenstein's Death". He completed the trilogy in 1799.
Wolfenstein II: The New Colossus
The game was nominated for Best Gaming Performance (Brian Bloom) and Studio of the Year (MachineGames) at the 35th Annual Golden Joystick Awards, though it lost both of them to Ashly Burch in "Horizon Zero Dawn" (Best Gaming Performance) and Nintendo EPD (Studio of the Year). At The Game Awards 2017, "Wolfenstein II: The New Colossus" won the award for "Best Action Game", whereas its other nominations were for "Best Game Direction", "Best Narrative", and "Best Performance" with Brian Bloom. At IGN's Best of 2017 Awards, "Wolfenstein II" won "Best Shooter" and "Best Story", whereas its other nominations were for "Game of the Year", "Best PC Game", "Best Xbox One Game", "Best PlayStation 4 Game", and "Best Graphics". The game was also nominated at "Destructoid"s Game of the Year Awards 2017 for "Best Xbox One Game". In Giant Bomb's Game of the Year 2017 Awards, Hitler's audition scene won the award for "Best "Wolfenstein II" Moment or Sequence", while the scene of B.J.'s return home and confronting his father and the following scene of B.J.'s "execution" and return as a super-soldier became runners-up for the award. The website also classified the game as a runner-up each for the "Best Story" and "Game of the Year" awards. The game was also nominated for "Best Action Game" and "Best Story" at "PC Gamer"s Game of the Year 2017 Awards. It won the award for "Best Campaign" and "Best Character" for Gen. Irene Engel in "Game Informer"s 2017 Shooter of the Year Awards; it also came in the lead for "Best Shooter" in their Reader's Choice Best of 2017 Awards. It also won the Herman Melville Award for Best Writing at the New York Game Awards 2018, whereas its other nominations were for the Big Apple Award for Best Game of the Year, the Tin Pan Alley Award for Best Music in a Game, and the Great White Way Award for Best Acting in a Game with both Brian Bloom and Nina Franoszek. The game was also nominated for "Best Narrative" at the 18th Annual Game Developers Choice Awards, for "Excellence in Gameplay" at the 2018 SXSW Gaming Awards, and for "Narrative" at the 14th British Academy Games Awards, and for "Action (Games)" at the 2018 Webby Awards; in addition, it was nominated for "Outstanding Achievement in Original Music Composition", "Outstanding Achievement in Story", and "Action Game of the Year" at the 21st Annual D.I.C.E. Awards; and for "Best Dialogue", "Best Original Instrumental" ("Lontano"), and "Best Game Audio Article, Publication or Broadcast" with "Scoring Wolfenstein II with the Baschet sonic sculptures" at the 16th Annual Game Audio Network Guild Awards; and won the award for "Game, Franchise Action" at the 17th Annual National Academy of Video Game Trade Reviewers Awards.
Return to Castle Wolfenstein
The game was released for Linux and Macintosh platforms in 2002, with the Linux port done in-house by Timothee Besset and the Mac port done by Aspyr Media. In 2003, the game was ported to the PlayStation 2 and Xbox video game consoles and subtitled as "Operation Resurrection" and "Tides of War", respectively.
Wolfenstein: The New Order (soundtrack)
Wolfenstein: The New Order (Original Game Soundtrack) is the soundtrack to the video game "". The soundtrack was released on 19 May 2014, consisting of an original score featured in the game. Composer Mick Gordon took inspiration from multiple sources while producing the soundtrack, ultimately creating over six hours of music. Critical reception to the soundtrack was positive, as reviewers considered that the music had been appropriated effectively for gameplay.
Wolfen (film)
"Wolfen" was released theatrically in the United States by Orion Pictures through Warner Bros. on July 24, 1981. The film grossed $10,626,725 at the box office and received negative reviews from film critics for its frightening content.
Wolfenstein 3D
As the game neared completion, FormGen contacted id with concerns over its violence and shock content. In response, id increased these aspects; Adrian Carmack added skeletons, corpses, and bloody wall details, and Hall and Romero added screams and cries in German, along with a Death Cam that would show a replay of the death of the final boss of an episode. The team also added "Horst-Wessel-Lied", the anthem of the Nazi Party, to the opening screen. John Carmack, meanwhile, added in walls that moved when triggered to hide secret areas, a feature that Hall had been pushing for months but which Carmack had objected to for technical reasons. Hall also added in cheat codes, and wrote a back story for the game. In the early morning of May 5, 1992, the first episode of the shareware game was completed and uploaded by Apogee and id to bulletin board systems. The other episodes were completed a few weeks later. The total development time had been around half a year, with a cost of around US$25,000 to cover the team's rent and US$750 per month salaries.
Wolfenstein (2009 video game)
"Wolfenstein" uses an improved version of id Software's id Tech 4 video game engine, the technology behind "Doom 3" and "". The game was developed by Raven Software for Windows, PlayStation 3 and Xbox 360. The modifications to the game engine include depth of field effects, soft shadowing, post-processing effects, Havok physics, as well as the addition of a supernatural realm, called the Veil. While in the Veil the player has access to certain special abilities, such as the power to slow down time, to get around obstacles that exist in the real world, or even to be able to defeat enemies that have an otherwise impenetrable shield (similar to "Spirit Walk" from the previous id Tech 4 title "Prey"). The multiplayer part of "Wolfenstein" was developed by Endrant Studios. "Wolfenstein" is the first in a string of id Software games not planned to have a Linux port (continued on throughout "Rage" onwards), with the person in charge of Linux ports at id, Timothee Besset, commenting that "It is unlikely the new "Wolfenstein" title is going to get a native Linux release. None of it was done in house, and I had no involvement in the project."
Vampire: The Requiem
White Wolf combined their new World of Darkness setting and rule system in a single game book, "The World of Darkness" (2004), and simultaneously released "Vampire: The Requiem" (2004), a sourcebook that supplemented "The World of Darkness" by offering up all the rules needed to play a vampire in the setting. The first Storytelling Adventure System adventure was Will Hindmarch's "The Resurrectionists" (2007) for "Vampire: the Requiem". Greg Stolze was working on "Vampire: The Requiem" when he developed the One-Roll Engine for "Godlike" (2002). In 2015, the "new" "World of Darkness" was rebranded as the "Chronicles of Darkness" by White Wolf Publishing, in an effort to further differentiate the setting from the "Classic World of Darkness".
Return to Castle Wolfenstein
There are many different releases of "Return to Castle Wolfenstein". The original release, version 1.0, came in a game box featuring a book-like flap. A Collector's Edition, packaged in a metal case, was released at the same time. The contents of the Collector's Edition changed depending on when it was purchased and could include a poster and fabric patch, a poster and a bonus CD, or just the bonus CD. The Game of the Year Edition (2002 - v.1.33) came with the original "Wolfenstein 3D", game demos, and seven new multiplayer maps (Trenchtoast, Tram Siege, Ice, Chateau, Keep, The Damned, and Rocket.) The Platinum Edition (2004 - v.1.41) included "", a stand-alone multiplayer expansion, and "Wolfenstein 3D". "Return to Castle Wolfenstein: Tides of War" also came with the original "Wolfenstein 3D" as an unlockable after beating the campaign, and included some enhancements like surround sound.
List of WWE video games
"WWF Superstars" was released in 1991 for Game Boy. "WWF Superstars 2" was released in 1992 for Game Boy. "WWF Royal Rumble" was released in 1993 for the Super NES and Sega Genesis. "WWF King of the Ring" was released in 1993 for the Nintendo Entertainment System and Game Boy. "WWF Raw" was released in 1994 for the SNES, 32X, Mega Drive/Genesis, and Game Boy. WWF in Your House was released in 1996 for the PlayStation, Sega Saturn, and DOS. "WWF War Zone" was released in 1998 for the PlayStation, Nintendo 64, and Game Boy. "WWF No Mercy" was released in 1999 for the Nintendo 64. "WWF Raw" was released in 2002 for Xbox and Microsoft Windows. "WWE Raw 2" was released in 2003 for Xbox. "WWE Survivor Series" was released in 2004 for Game Boy Advance.
Wolfenstein: The New Order
"Wolfenstein: The New Order" is an action-adventure and first-person shooter video game played from a first-person perspective. To progress through the story, players battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, players must use a health pack to replenish the missing health.
Players use melee attacks, firearms, and explosives to fight enemies, and may run, jump, and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which often results in an intense firefight between the two parties.
Wolfenstein: The Old Blood
"Wolfenstein: The Old Blood" received generally positive reviews. Many critics praised the game's intense firefights, intriguing locations, and the balance between stealth and action. Many critics disliked the game's story, however, with most reviewers saying that it was the weakest part of the game and a step back compared to "The New Order"s story, which was highly complimented.
Wolfenstein: The Old Blood
"PC Gamer UK"'s Chris Thursten said, "what was novel a year ago isn't necessarily novel now". He was mostly positive of the game's action gunplay, calling it "excellent". He said the Challenge arenas are also a good addition that he'd like to see in future "Wolfenstein" games. Most negative comments were related to "The New Order", in Thursten's opinion, being superior to "The Old Blood". Thursten said ,"Nothing in "The Old Blood" exceeds what was achieved in "The New Order", and there are moments when the two are uncannily similar".
Return to Castle Wolfenstein
A multiplayer-only spinoff of the series, "Wolfenstein: Enemy Territory", was originally planned as a full-fledged expansion pack for "Return to Castle Wolfenstein" developed by Splash Damage. The single player component of the game was never completed and thus was removed entirely. The developers at that point decided the multiplayer part would be released as a free, downloadable standalone game. "Enemy Territory" is a team-based networked multiplayer game which involves completing objectives through teamwork using various character classes.
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic (sometimes known simply as Knights of the Old Republic or KOTOR) is a role-playing video game set in the "Star Wars" universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 15, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backwards-compatibility features.
B.J. Blazkowicz
B.J. Blazkowicz entered the "Wolfenstein" series with "Wolfenstein 3D" in 1992. The motion comic series created to promote 2009's "Wolfenstein" claims a continuous (partially retconned) timeline with "Wolfenstein 3D", "Spear of Destiny", "Return to Castle Wolfenstein", and finally "Wolfenstein" (later continued in "", "" and "").
Wolfenstein: The New Order
"Wolfenstein: The New Order" was released to mostly positive reviews. Metacritic calculated an average score of 81 out of 100 based on 23 reviews for the Windows version, 79 out of 100 based on 18 reviews for the Xbox One version and 73 reviews for the PlayStation 4 version. Reviewers liked the game's concept, narrative and combat mechanics.
Wolfenstein II: The New Colossus
The game debuted in 4th place in the UK and Australian Sales charts, 5th in the New Zealand Sales charts and 14th in the U.S. sales charts.
Wolfenstein: The Old Blood
"Wolfenstein: The Old Blood" makes use of an original score, composed by musician Mick Gordon, who also composed the for "The New Order". To create music with a style reflecting the game, Gordon performed with a string quartet, spending time manipulating a broken mandolin and cello. He also placed some items inside a piano, to create a unique sound.
Wolfenstein: The Old Blood
Wolfenstein: The Old Blood is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 5 May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. The game is a stand-alone title in the "Wolfenstein" series and a prequel to 2014's "", set in an alternate-history 1946. The single-player story follows war veteran William "B.J." Blazkowicz and his efforts to discover the locations of a Nazi compound. Development began in 2014, soon after the release of "The New Order".
Wolfenstein: The Old Blood
In Japan, where the Xbox One version was ported for release on 28 May 2015, followed by the PlayStation 4 version on 4 June 2015, "Famitsu" gave it a score of two eights, one nine, and one eight for a total of 33 out of 40.
The Wolf Man (1941 film)
On April 27, 2004, Universal released "The Wolf Man" on DVD as part of the Universal Legacy Collection. This two disc edition included four films:The DVD collection also included the following bonus features:The film was released on Blu-ray Disc in 2012 as part of the Universal Classic Monsters Collection, alongside many other classic Universal horror films (including "Frankenstein", "The Mummy", and "The Invisible Man").
Wolfenstein
A sequel to "Castle Wolfenstein", set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective of the game is to traverse all the levels of the secret Berlin bunker where the Führer is holding secret meetings with his senior staff. The player must retrieve a bomb that the operatives have placed inside the bunker and place it outside the door of the room where Hitler is holding his meeting, a scenario bearing a passing resemblance to the July 20 Plot.
Wolfenstein
A prequel to "The New Order", set in the same chronology, it deals with William "B.J." Blazkowicz and Richard Wesley, also known as Agent One, who are sent to infiltrate Castle Wolfenstein and obtain a top secret folder that contains the whereabouts of General Deathshead. The mission goes awry as they are discovered by the Nazi troopers and are captured. During brutal interrogation, Agent One is killed, but Blazkowicz manages to evade the Nazi forces and escape the castle.
Wolfenstein
It is co-developed by Raven Software and Endrant Studios, published by id Software, distributed by Activision Blizzard and released in 2009 on three major platforms.
Wolfenstein: The New Order
The game's playable character, William "B.J." Blazkowicz, has been previously featured as the playable protagonist of all "Wolfenstein" games. When developing the character of Blazkowicz for "The New Order", MachineGames considered his appearances in previous games in the series. When doing this, they realised that the character had never really developed at all throughout the games; "He's just the guy that you play," said Pete Hines, Vice President of PR and Marketing for Bethesda. The team discovered that they were interested in exploring his story, which is what they later invested in. One particular scenario that the team envisioned is putting Blazkowicz in situations where he is uncomfortable. Matthies said, "that's really interesting to me. I love taking things and making them real." Throughout the game, Blazkowicz communicates some of his inner thoughts through short monologues, many of which reveal that he has been traumatized by some of his experiences. "We always loved the idea of a prototypical action hero exterior juxtaposed with a rich and vulnerable interior psychology," said Matthies. One of the largest priorities for the team when developing the character of Blazkowicz was to "reveal whatever needs to be revealed to [Blazkowicz] and the player" simultaneously; Matthies felt that, despite the simplicity of this concept, it is rarely used in games. Prior to developing "The New Order", the team had primarily worked on games that involved antihero protagonists. However, id Software wished Blazkowicz to be portrayed differently in the game. Matthies said, "It's really important to [id] that BJ is a hero, and not an anti-hero." The team attempted to develop Blazkowicz into a character that players could relate to, as they felt that players are generally unable to relate to video game protagonists. "The goal is not to have a protagonist that's so neutral that you can project yourself into them; the goal is to have a protagonist that is so relatable that you become them," said Matthies. They also tried to make players become "emotionally in sync" with Blazkowicz, using the morality choice in the game's prologue to do so.
Wolfenstein: Enemy Territory
"Wolfenstein: Enemy Territory" is an online multiplayer game, wherein the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives. The game is playable over the Internet or a Local Area Network. In public games, PunkBuster used to protect the game, however its developer, EvenBalance, discontinued support for the game in October 2011.
There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery; Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump), as well as hundreds of custom maps made by the gaming community. On most maps, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).
Werewolf fiction
Lon Chaney Jr himself became somewhat typecast as the Wolfman and reprised his role in several sequels for Universal Studios. In these films the werewolf lore of the first film was clarified. In "Frankenstein Meets the Wolf Man" (1943) it is firmly established that the Wolf Man is revived at every full moon. In "House of Frankenstein" (1944) silver bullets are used for the first time to dispatch him. Further sequels were the "House of Dracula" (1945) and the parodic "Abbott and Costello Meet Frankenstein" (1948)
Development of Doom
Following the release of "Spear of Destiny" and the completion of the "ShadowCaster" engine, id Software discussed what their next title would be. They wanted to create another 3D game using Carmack's new engine as a starting point, but were largely tired of "Wolfenstein". Lead designer Tom Hall was especially weary of it, and pushed for the team to make another game in the "Commander Keen" series; the team had created seven episodes in the series in 1990–91 as their first games, but the planned third set of episodes had been dropped in favor of "Wolfenstein 3D". While Carmack was initially interested in the idea, the rest of the team was not. They collectively felt that the platforming gameplay of the series was a poor fit for Carmack's fast-paced 3D engines, and especially after the success of "Wolfenstein" were interested in pursuing more games of that type. Additionally, the other two co-founders of id were not interested in creating another "Keen" game: John Romero, the designer of "Wolfenstein", was not interested in doing another "cutesy" game, and lead artist Adrian Carmack preferred to create art in a darker style than the "Keen" games. John Carmack soon lost interest in "Keen" idea as well, instead coming up with his own concept: a game about using technology to fight demons, inspired by the "Dungeons & Dragons" campaigns the team played, combining the styles of "Evil Dead II" and "Aliens". The concept originally had a working title of "Green and Pissed", which was also the name of a concept Hall had proposed prior to "Wolfenstein", but Carmack soon named the proposed game after a line in the film "The Color of Money": "'What's in the case?' / 'In here? Doom.'"
Wolfenstein: The New Order
"Wolfenstein: The New Order" makes use of an original score that reflects the alternative universe depicted in the game. "We wanted to identify with different sounds that were kind of iconic, 1960s sounds, and then do our own twist on them to make a sound authentic enough that it felt realistic," said Hines. The team placed a high importance on the game's music. During the game's development, composer Mick Gordon traveled to Sweden to meet with the team, and he spotted the game over three days, partly collaborating with both Fredrik Thordendal and Richard Devine. Gordon expressed the difference in composing the soundtrack for "Wolfenstein: The New Order" compared to other games: "Usually you sign onto a project and then you're given a list of 150 battle cues to do."
Wolfenstein: The New Order
The team attempted to develop characters that offer a unique experience to the game. "The overarching goal for us was about building an ensemble of genuinely interesting characters we wanted to interact with," said Matthies. They also strived to connect the thoughts and actions of all characters to the human experience, allowing players to know "why a person is doing what they are doing". Matthies feels that all characters, particularly the allies, contain some dimension of his own personality. "They're an expression of something that is part of me that I think is interesting to explore," he said.
Development of Doom
In May 1992, id Software released "Wolfenstein 3D", later called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Immediately following its release most of the id Software team began work on a set of episodes for the game, titled "Spear of Destiny". As the episodes used the same game engine as the original game, id co-founder and lead programmer John Carmack instead focused on technology research for the company's next game, just as he had experimented with creating a 3D game engine prior to the development of "Wolfenstein 3D". Between May and "Spear of Destiny"s release in September 1992, he created several experimental engines, including one for a racing game, before working on an enhanced version of the "Wolfenstein" engine to be licensed to Raven Software for their game "ShadowCaster". For this engine, he developed several enhancements to the "Wolfenstein" engine, including sloped floors, textures on the floors and ceilings in addition to the walls, and fading visibility over a distance. The resulting engine was much slower than the "Wolfenstein" one, but was deemed acceptable for an adventure game like "ShadowCaster".
Wolfenstein RPG
The development of "Wolfenstein RPG" has been a long and difficult task involving id Software, Firemint Software and Electronic Arts and many months of development. Mobile version was released in late 2008. EA Mobile announced the availability of Wolfenstein RPG on August 14, 2009, a new take on the classic game originally created by id Software, on the App Store. Wolfenstein RPG is a worldwide release to all territories that host the iTunes App Store, including Germany. It is compatible with iPhone and iPod touch and minimum requires is iPhone OS 2.2.1 or later. "Wolfenstein RPG" is the fourth generation of our turn-based titles under EA Mobile John Carmack, founder and technical director at id Software said that, "The App Store version is dramatically better than on any other platform, with by an order of magnitude more media in high resolution graphics and audio, all rendered fast and smooth with hardware OpenGL graphics acceleration."
Frankenstein: Through the Eyes of the Monster
Frankenstein: Through the Eyes of the Monster is a point-and-click adventure video game that stars Tim Curry as Dr. Frankenstein, and has the player controlling a newly created Frankenstein monster. Other cast members include Robert Rothrock as the voice of the monster, Rebecca Wink as villager Sara, and Amanda Fuller as Gabrielle, the monster's daughter. It used full motion video clips and 3D CGI graphics similar to Myst. The game was developed by Amazing Media and published by Interplay Entertainment Corp for the PC in 1995 and for the Sega Saturn in 1997. The game was given a "Teen" rating by the Entertainment Software Rating Board, but was originally rated as K-A. A port for the Atari Jaguar was in development but never released.
Wolfenstein 3D
"Wolfenstein 3D" was well received by reviewers upon its release. Chris Lombardi of "Computer Gaming World" praised the "sparse [but] gorgeous", "frighteningly realistic", and "extremely violent" graphics, as well as the immersive sound and music. Noting the violence, he warned "those sensitive to such things to stay home". Lombardi concluded that "Wolfenstein 3D", alongside "Ultima Underworld" released two months prior, was "the first game technologically capable of creating a sufficient element of disbelief–suspension to emotionally immerse the player in a threatening environment", stating that they knew of no other game that could "evoke such intense psychological responses from its players". "Wolfenstein" twice received 5 out of 5 stars in "Dragon" in 1993; Hartley, Patricia, and Kirk Lesser termed it "definitely one of the best arcade games ever created for PC", highly praised the graphics and sound, and said that the "fast-paced action" could keep players enthralled for weeks if they were not concerned about the violence. Sandy Petersen, in the first "Eye of the Monitor" column, claimed that "there is nothing else quite like "Wolfenstein"" and that it had "evolved almost beyond recognition" from the original 1981 game. He enthusiastically praised the speed and gameplay, calling it "a fun game with lots of action" and "a fun, fairly mindless romp", though he did note that at higher difficulty settings or later levels it became extremely hard. The "Spear of Destiny" retail episode was also rated highly by "Computer Gaming World"s Bryan A. Walker, who praised the added enemy types, though he noted that it was essentially the same game as the shareware episodes. Formgen's "Spear of Destiny" mission packs "Return to Danger" and "Ultimate Challenge" were reviewed by Paul Hyman of "Computer Gaming World", who praised the updated graphical details and sound, as well as the smooth gameplay, but noted its overall dated graphics and lack of gameplay changes from the original game.
Wallenstein (band)
Because the name "Blitzkrieg" was already in use by an English band (but was often misspelled "Blitzkreig" by the British music press), and because the name was far from being "politically correct" for the German record labels of that time, the group named itself after the Thirty Years' War commander Albrecht von Wallenstein in early 1972. Also in early 1972, the debut album of the classical or art rockers was released. It had been recorded in the studio of Dieter Dierks in Stommeln near Cologne from September to December 1971 and it was titled after the first name of the band. In the same year, the German record label "Pilz" released "Mother Universe", succeeding the debut album (also from the "Pilz" record label) as fast as lightning ("Blitz"). (Rem.: The album cover photo by Harald Grosskopf depicts Dollase's grandmother.)