How many copies of Destiny 2 were sold?
Tales of Destiny 2
Namco had high expectations for "Destiny 2", anticipating sales of 600,000 units. During its debut week, "Destiny 2" reached the top of Japanese gaming sales charts: according to different sources, it sold between just over 498,000 ("Famitsu") and under 558,000 ("Dengeki") units. For the next three weeks, it remained in second place on the charts behind "Pokémon Ruby" and "Sapphire", accumulating sales of over 603,000. By January 2003, the game had sold over 702,000 units, becoming the eighth best-selling game within that period. The PlayStation 2 version of "Tales of Destiny 2" has shipped 977,000 copies worldwide as of December 2007, being the second most successful title in the series at the time. The PSP version sold 73,000 copies in its first week, ranking second in weekly video games sales. By the following week, it had dropped to #25. By the end of 2007, the game had sold just under 115,000 units, reached 146th place in the five hundred top-selling games of the year. In South Korea, the game reached #10 in the country's gaming sales charts. Worldwide shipments of the port as recorded by Namco have reached 129,000 units.
PlayStation 2 sales
The console sold slightly more than 500,000 units on its first day, in November 2000. This marked an industry record for the fastest-selling game console. Sony planned to ship 100,000 units per week for the remainder of the year, for a total of 1.3 million by the end of the year. It planned to ship three million units by the end of the March of the following year.
Red Steel 2
Ubisoft originally expected to sell 1 million copies of "Red Steel 2", but after poor sales of their game "Avatar", they slashed their sales predictions in half. According to Jason VendenBerghe at his keynote speech at the 2010 European game developers conference, Red Steel 2 has sold approximately 270,000 copies worldwide.
Tom Clancy's Ghost Recon (2001 video game)
Sales of the game's PlayStation 2 and Xbox versions surpassed 2 million copies by the end of June 2003, and helped to drive Ubisoft's Q1 2003/2004 revenues to a record high for the company. By July 2006, the PlayStation 2 version of "Ghost Recon" had sold 1.1 million copies and earned $39 million in the United States alone. "Next Generation" ranked it as the 46th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.
Beyond: Two Souls
It was reported in July 2013 that "Beyond: Two Souls" was in the top twenty most pre-ordered games of 2013, and that by the end 2013, the game sold one million copies worldwide during its first three months of availability. The game sold over 70,000 copies in Quantic Dream's home country France during that time, more than its previous game "Heavy Rain" during its three-month debut. "Heavy Rain" budget was $22 million and the budget for "Beyond: Two Souls" was $27 million, not including approximately $18 million in costs for marketing and distribution. "Beyond: Two Souls" reached 2.8 million copies sold by the time Quantic Dream's next title was released in 2018, becoming one of the best-selling PlayStation 3 video games.
Tribes 2
"Tribes 2" was commercially successful. Its sales had surpassed 200,000 copies and were steadily rising by the time of Dynamix's closure in November 2001, according to the company's Dave Georgeson. By August 2006, the game's sales had reached 280,000 copies in the United States alone, accounting for $9.2 million in revenue. This led "Edge" to declare it the country's 70th best-selling computer game released between January 2000 and August 2006. Combined sales of all "Tribes" computer games released between those dates, including "Tribes 2", had reached 480,000 units in the United States by August 2006.
Resident Evil – Code: Veronica
"Code: Veronica" outsold "Shenmue" (1999) within its first week on shelves in February 2000. In total, the Dreamcast version sold almost 450,000 units in the United States and 1.14 million copies worldwide. The sales were weak compared to series predecessors, but strong compared to other Dreamcast games. The PlayStation 2 version of "Code: Veronica X" had sold 900,000 copies and earned $27 million in the United States by July 2006, outselling "Resident Evil 4". It went on to sell 1.4 million copies worldwide. "Next Generation" ranked it as the 63rd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in the United States. Combined console sales of "Resident Evil" games released in the 2000s reached 3 million units in the United States by July 2006.
Diablo II
"Diablo II"s success continued in 2001: from February to the first week of November, it totaled sales of 306,422 units in the United States. It was ultimately the country's eighth-best-selling computer title of 2001, with sales of 517,037 units and revenues of $19.3 million. Its lifetime domestic sales climbed to 1.7 million units, for $67.1 million in revenue, by August 2006. At this time, this led "Edge" to declare it the United States' second-largest computer game hit released since January 2000. It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.
Tony Hawk's (series)
The PlayStation version of "Tony Hawk's Pro Skater" received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. In the United States, "Tony Hawk's Pro Skater 2"s computer version sold 320,000 copies and earned $8.0 million by August 2006, after its release in October 2000. It was the country's 58th best-selling computer game between January 2000 and August 2006. Combined sales of all "Pro Skater" computer games released between January 2000 and August 2006 had reached 440,000 units in the United States by the latter date. Also in the United States, the game's Game Boy Advance version sold 680,000 copies and earned $24 million by August 2006. During the period between January 2000 and August 2006, it was the 38th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. The game's PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. By July 2006, the PlayStation 2 version of "Tony Hawk's Pro Skater 3" had sold 2.1 million copies and earned $77 million in the United States. "Next Generation" ranked it as the 14th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of "Tony Hawk" console games released in the 2000s reached 10.7 million units in the United States by July 2006. Its PlayStation 2 version also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. By July 2006, the PlayStation 2 version of "Tony Hawk's Pro Skater 3" had sold 2.1 million copies and earned $77 million in the United States. "Next Generation" ranked it as the 14th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of "Tony Hawk" console games released in the 2000s reached 10.7 million units in the United States by July 2006. Its PlayStation 2 version also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
Neon Genesis Evangelion 2
The game sold 27,583 copies the week of its release.
Monster Hunter Freedom 2
As of March 31, 2008, the game has sold 2.15 million copies, according to Capcom. As of July 9, 2008, the game has sold 1,701,980 copies in Japan, according to "Famitsu". As of January 4, 2009, the re-release of "Monster Hunter Portable 2nd G" under the "Best" brand, has sold 271,000 copies in Japan. "Monster Hunter Portable 2nd G" was the best-selling game of Japan in 2008, selling 2,452,111 in that year (expect "PSP the Best"), beating other major titles such as "Pokémon Platinum" and "Wii Fit". "Famitsu" also gave the "2nd G" version a score of all four nines for a total of 36 out of 40.
Destiny 2
Similar to its predecessor, "Destiny 2" is a first-person shooter game that incorporates role-playing and massively multiplayer online game (MMO) elements. The original "Destiny" includes on-the-fly matchmaking that allowed players to communicate only with other players with whom they were "matched" by the game. To communicate with other players in the game world, players had to use their respective console's messaging system. "Destiny 2" features a more optimal way of matchmaking called "Guided Games", which allows players to search for clans who may need additional players for activities, such as strikes or raids. Like the original, activities in "Destiny 2" are divided among player versus environment (PvE) and player versus player (PvP) game types.
Legacy of Kain
By 2007, the "Legacy of Kain" series had collectively sold over 3.5 million copies, but its commercial success has varied with each game. "Blood Omen" surpassed Crystal Dynamics' expectations, with reported sales figures ranging from 320,082 units to 2 million copies, whereas "Soul Reaver" sold over 1.5 million copies, and was included on Sony's "Greatest Hits" list. "Soul Reaver 2" and "Blood Omen 2" also performed well, selling in excess of 500,000 copies each and becoming Greatest Hits titles. "Defiance" sold between 500,000 and 1 million units, but failed to live up to Eidos's sales targets.
Saints Row 2
"Saints Row 2" sold approximately 365,000 copies in its first month, outselling "Dead Space", which was released the same day. The Xbox 360 version comprised the majority of these sales. The game shipped over two million units by the end of 2008. Still, analyst Doug Creutz reported that the game's sales to this point were well below expectations. Following "Saints Row 2"'s January 2009 Windows release, the game had shipped over 2.6 million copies by the next month. In May 2009, THQ reported a $431 million loss in revenue, but "Saints Row 2" sales totaled 2.8 million. Combined with the original release, the series had worldwide sales in excess of six million, making it one of the best-selling video game franchises.
Dead Rising 2
In February 2011, Capcom announced that the title had sold more than 2.2 million copies worldwide.
Tales of Destiny
The PlayStation 2 remake received a slightly higher score of 32 out of 40 from editors of "Weekly Famitsu" based on scores of 8, 8, 8, and 8, granting it a Gold Award. The original version sold approximately 368,000 copies in Japan by the end of 2006, while the "Director's Cut" would sell 142,301 copies by the end of 2008, becoming the 92nd most-bought software title in the region that year. The remake maintains an 80% average on GameRankings.
Final Fantasy Legend II
As of January 2009, the Game Boy release of "Final Fantasy Legend II" has sold an estimated 850,000 copies in Japan since its release in December 1990. In March 2006, the title was voted the 94th best game of all time by the readers of "Famitsu" magazine as part of its "All Time Top 100" poll. The Nintendo DS remake received a 31 out of 40 scores from Japanese "Weekly Famitsu" magazine. The game sold 146,000 copies by October 2009.
Final Fantasy X-2
The game was positively received by critics and was commercially successful. It sold over 5.4 million copies worldwide on PlayStation 2. "Final Fantasy X-2" was voted as the 32nd best game of all time by the readers of "Famitsu". The English version of the game won an award for "Outstanding Achievement in Character Performance" at the Academy of Interactive Arts & Sciences in 2004. The game has attained a rating of 86% on GameRankings and an 85% rating on Metacritic. It was the final "Final Fantasy" game to be developed by Square before merging with Enix in April 2003. The game was re-released as a high-definition remaster for the PlayStation 3 and PlayStation Vita in 2013, together with "Final Fantasy X", under the title "Final Fantasy X/X-2 HD Remaster". It was also re-released for the PlayStation 4 in May 2015, Microsoft Windows in May 2016, and will be released on the Nintendo Switch and Xbox One in 2019. Square Enix announced in 2013 that the "Final Fantasy X" series has sold over 14 million copies worldwide.
Tom Clancy's Ghost Recon 2
By the end of 2004, after seven weeks of availability, "Ghost Recon 2" had sold 1.4 million copies.
Dragon Warrior Monsters 2
As of February 2014, the game had sold 634,433 copies. "Dragon Warrior Monsters 2" was the 8th best-selling game in Japan in 2014, having sold 802,173 copies.
Kingdom Hearts II
Within a week of its Japanese release, "Kingdom Hearts II" shipped one million copies, selling almost 730,000 copies. The NPD Group reported that "Kingdom Hearts II" was the highest-selling console game in North America during March 2006 with 614,000 copies. In the month after its release in North America, "Kingdom Hearts II" sold an estimated one million copies. GameStop listed the game as their best-selling title for the first quarter of 2006. The game was also on IGN's "Top 10 Sellers in 2006". By December 2006, over 3.5 million copies of "Kingdom Hearts II" had been shipped worldwide with 700,000 in PAL regions, 1.1 million in Japan, and 1.7 million in North America. By March 31, 2007, Square Enix had shipped over 4 million units worldwide.
Diablo II
As of June 29, 2001, "Diablo II" has sold 4 million copies worldwide. Copies of "Diablo: Battle Chest" continue to be sold in retail stores, appearing on the NPD Group's top 10 PC games sales list as recently as 2010. Even more remarkably, the "Diablo: Battle Chest" was the 19th best selling PC game of 2008 – a full seven years after the game's initial release – and 11 million users still played "Diablo II" and "StarCraft" over Battle.net in 2010.
Shin Megami Tensei: Devil Survivor 2
"Devil Survivor 2" was released in North America on February 28, 2012 by Atlus. For the European release, Ghostlights announced in April 2012 they would handle it. However, it was delayed with the company claiming "the market for DS games is quite difficult at the moment." In February 2012, Ghostlights revealed they were intending to do a limited run printing of "Devil Survivor 2". The company had now set a target of 1,800 pre-orders before August 30, 2013. If the target was reached by then, the game should have been released by the end of September 2013 and the game was released in October from the same year. By September 2013, the target was reached.
Final Fantasy X
Square expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles. However, within four days of its release in Japan, the game had sold over 1.4 million copies in pre-orders, which set a record for the fastest-selling console RPG. These figures exceeded the performances of "Final Fantasy VII" and "IX" in a comparable period, and "Final Fantasy X" became the first PlayStation 2 game to reach two million and four million sold copies. In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2. "Final Fantasy X" sold over 2.26 million copies in Japan alone in 2001, and sold 6.6 million copies worldwide by January 2004. By July 2006, it had sold 2.3 million copies and earned $95 million in the United States (US$ million in ). "Next Generation" ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2. As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.
Fable II
According to NPD, the game attained the status of best-selling title in the United States across all platforms for its debut month of October 2008 with 790,000 copies sold. Such sales volume occurred despite the game's release on 24 October consequently allowing only nine days of sales before the end of the month. The game received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
Guilty Gear X2
"Guilty Gear X2" was the 117th best-selling title in Japan in 2002, with 112,520 copies sold as of December 31, 2002. In 2003, it sold 34,294 more copies, amounting a total of 146,814 copies sold since its release on PlayStation 2 (PS2). Reviews were generally positive, with aggregate scores of 86.14% from GameRankings, and 87/100 from Metacritic. On release, "Famitsu" magazine scored the PS2 version of the game a 33 out of 40. The game received the maximum score from "Cincinnati Enquirer", G4 TV, and "Gaming Age".
No More Heroes 2: Desperate Struggle
Sales of "No More Heroes 2" have been relatively poor. According to Electronic Entertainment Design and Research (EEDAR), the game sold less than 30,000 units in its first week of release in North America. "Desperate Struggle" debuted on the UK charts at number five during its release week in that region. The game was the thirteenth best-selling game in Japan during its release week at 11,373 copies sold. According to "Famitsu" sales data, the game sold just 16,838 copies by the end of 2010. This total was less than that of either the PlayStation 3 or Xbox 360 versions of "", a remake of the original "No More Heroes".
Brain Age 2: More Training in Minutes a Day!
"Brain Age 2" was the 13th best-selling game in its debut month of August 2007 in the United States, and climbed up to 9th place in September 2007, selling 141,000 copies. It was the 10th best-selling game for October 2007, selling 116,900 copies. The game reached 7th place in December 2007, then went down to 9th place in January 2008, and dropped further to 16th the following month. In August 2008, the game was the 13th best-selling game in the United States, and the 11th best-selling game in Canada. In Japan, the game was the best-selling game during its debut month of January 2005, selling 1,084,857 units. By March 2006, the game sold 1.7 million copies. For the week of May 15–21, 2006, the game was the 2nd best-selling game, with 62,000 units sold that week and 2,281,000 copies since its release. As of July 2006, "Brain Age" had sold 2,539,922 copies while "Brain Age 2" had sold 2,752,211 copies in Japan, outselling its predecessor by more than 200,000 units. As of July 2007, 5.33 million copies of "Brain Age 2" had been sold in Japan. The game received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 1 million copies in the United Kingdom. More than two-thirds of the people who purchased "Brain Age 2" are over the age of 25. As of March 31, 2013, the game's worldwide sales have reached 14.88 million.
PlayStation 2
The PlayStation 2 has sold over 150 million units worldwide as of March 31, 2012. In Europe, it has sold 48 million units as of May 6, 2008, according to Sony Computer Entertainment Europe, while in North America, it has sold 50 million units as of December 2008. In Japan, the PS2 has sold 21,454,325 units as of October 1, 2008, according to "Famitsu"/Enterbrain. In 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch.
Atlantis: The Lost Tales
"Atlantis" was a commercial hit. The French newspaper "Les Échos" reported it as one of the top 10 best-selling computer games of 1997. By April 1998, its global sales had reached 250,000 units, of which 50,000 were sold in France. The game totaled 300,000 units sold by that November. In September 2001, IGN's Dave Zdyrko wrote that "Atlantis" had topped 500,000 global sales. However, according to Bob Mandel of Adrenaline Vault, the game "sold very few copies sold in the United States" despite its "smash hit" status in European countries. The combined global sales of "Atlantis" and its first two sequels, "Atlantis II" and "", surpassed 1 million units by 2004.
Final Fantasy II
According to Square's publicity department, the original Famicom release sold 800,000 copies. As of March 31, 2003, the game, including all re-releases at the time, had shipped 1.28 million copies worldwide, with 1.08 million of those copies being shipped in Japan and 200,000 abroad. Despite having only been released in June of that year, as of September 2007 the PlayStation Portable version had shipped 90,000 copies in Japan and 70,000 in North America. Despite these high sales, the game had sold the fewest copies of any of the first ten main games in the "Final Fantasy" series.
Densetsu no Stafy 3
"Densetsu no Stafy 3" was the second best-selling game in Japan during its week of release at 42,000 copies. By the end of 2004, the game sold a total of 212,946 copies in the country. Japanese gaming publication "Famitsu" gave the game a total score of 31 out of 40.
The Sims 2
"The Sims 2" was a commercial success, selling one million copies in its first ten days, a record at the time. During April 2008, "The Sims 2" website announced that 100 million copies of "The Sims" series had been sold.
"The Sims 2" was well received by critics, gaining a 90% score from aggregators Metacritic and GameRankings. By March 2012, "The Sims 2" had sold 13 million copies over all platforms with over six million PC copies, making it one of the best-selling PC games of all-time.
Tales of Destiny 2
"Famitsu Weekly" found the story enjoyable, though noted that those who had played "Destiny" would get more enjoyment out of it, and praised the voice acting. They also found the gameplay and pacing enjoyable, positively noting the option to auto-battle. The game ranked as the 89th all-time favorite game in a 2006 "Famitsu" readers poll. Japanese website "Game Impress Watch" found the story impressive, citing its use of time travel and the continued use of "Destiny"s world and lore. The gameplay, mini-games and customization options was also generally praised, with the reviewer recommending the title to players of the series. RPGFan's Woojin Lee was also positive, praising the gameplay despite the very high encounter rate, and was pleased that an auto-battle option was included. One point that received a more mixed response was the game's music, with the exception of the opening song. In a preview for IGN, David Smith was generally positive about the game. While he disliked the art style and its low-tech look compared to its hardware, he found the gameplay enjoyable and the opening parts of the story fairly relatable. He ended by hoping that Namco would put the effort into localizing the title.
Multiple print adaptations have been made of "Destiny 2": these include one three-volume comic anthology, a serialized comic adaptation originally released through Square Enix's Gangan Comics and later collected into five volumes, and an eight-volume yonkoma comic, and a second single-edition yonkoma. Novel adaptations include a novel focusing on Nanaly called "Tales of Destiny 2: The Amber Wind", and mutlple light novels that told segments of the story from the point of view of different characters, particularly Judas. An illustration book featuring Inomata's artwork for the game was released in March 2005. A five-part CD Drama adaptation was also developed, following the events of the game. The five volumes were released between April and August 2003, under the umbrella titled
Destiny's Child
Destiny's Child has sold more than sixty million records worldwide to date. "Billboard" magazine ranks the group as one of the greatest musical trios of all time, the ninth most successful artist/band of the 2000s, placed the group 68th in its All-Time Hot 100 Artists list in 2008 and in December 2016, the magazine ranked them as the 90th most successful dance club artist of all-time. The group was nominated for 14 Grammy Awards, winning twice for Best R&B Performance by a Duo or Group with Vocals and once for Best R&B Song.
Last Ninja 2
"Last Ninja 2" was an enormous commercial success. According to System 3's Mark Cale, 5.5 million copies were sold for the Commodore 64 version alone; at that time, the user base of the C64 was estimated at 20 million, meaning that one in four C64 owners bought the game.
Survivor (Destiny's Child album)
In Europe the album was certified 2× Platinum in recognition of two million albums sold across the continent; its sales have since surpassed the three million mark. The album was certified 2× Platinum in Australia. The IFPI reported that "Survivor" was the 3rd best-selling album worldwide of 2001 with 7.8 million copies sold during the year.
Call of Duty 2
The game drew critical praise, particularly for the graphics, sound and the regenerating health system. As a launch game, the Xbox 360 version sold over 250,000 copies in its first week, and had sold over 2 million copies by January 2008. By November 2013, the game had sold over 5.9 million copies.
Yu-Gi-Oh! The Duelists of the Roses
According to The Magic Box, "Yu-Gi-Oh! The Duelists of the Roses" had sold over 1.11 million copies in North America only. According to another website, the game had sold over 68,420 copies in Japan alone. After the estimates, the game sold over 1.178 million copies worldwide, becoming a worldwide success. It is currently the #138 best selling PlayStation 2 game in history.
Grand Theft Auto: Vice City
Within 24 hours of its release, "Grand Theft Auto: Vice City" sold over 500,000 copies. Within two days of its release, "Grand Theft Auto: Vice City" sold 1.4 million copies, making it the fastest-selling game in history at the time. It was the highest-selling game of 2002 in the United States; by 2004, the game had sold 5.97 million units, and by December 2007 it had sold 8.20 million. By July 2006, it had sold 7 million copies and earned $300 million in the United States alone. "Next Generation" ranked it as the highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country, beating "Grand Theft Auto III" and "Grand Theft Auto: San Andreas". In February 2005, it was re-released as part of PlayStation's Greatest Hits selection, indicating high sales. In Japan, "Vice City" sold about 223,000 copies in its first week and over 410,000 by January 2008. The game earned a "Diamond" award in the United Kingdom, indicating over one million sales. By March 2008, the game had sold 17.5 million units worldwide, making it one of the best-selling PlayStation 2 games.
Dark Souls
Namco Bandai's yearly financial report stated that the game sold 1.19 million units in the United States and Europe by March 2012. FromSoftware announced in April 2013 that the game had sold 2.37 million units worldwide.
Densetsu no Stafy 2
"Densetsu no Stafy 2" debuted on Japanese sales charts at number 4, climbing healthily to 298,967 copies sold by the end of 2003.
Destroy All Humans! 2
The game sold over 340,000 copies and had a generated revenue of $13,000,000 in North America alone.
Tony Hawk's Pro Skater 2
Following its release, "Tony Hawk's Pro Skater 2" was the top-selling PlayStation title for two consecutive weeks. In the United Kingdom, the game's PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies. "Tony Hawk's Pro Skater 2"s computer version sold 320,000 copies and earned $8 million by August 2006. It was the 58th best-selling computer game in the United States between January 2000 and August 2006. Combined sales of all "Pro Skater" computer games released between January 2000 and August 2006 had reached 440,000 units in the United States by the latter date. In the United States, the game's Game Boy Advance version sold 680,000 copies and earned $24 million by August 2006. During the period between January 2000 and August 2006, it was the 38th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. On September 2007, The San Diego Union-Tribune published sales information provided by The NPD Group that put the worldwide sales of "Tony Hawk's Pro Skater 2" across all platforms at 5.3 million units.
Company of Heroes 2
As of March 31, 2014, the game has sold 680,000 copies in Europe and North America.
Tales of Destiny
"Tales of Destiny" obtained a 31 out of 40 total score from Japanese magazine "Weekly Famitsu" based on individual scores of 8, 7, 8, and 8, earning it the publication's Silver Award. In 2006, "Famitsu" readers would declare it the 79th greatest game of all time in its "All Time Top 100" feature, making it the third highest-ranking "Tales" game on the list. The game sold over 450,000 copies in Japan by the end of 1997, and would go on to sell approximately 1,139,000 copies worldwide by December 2007, becoming the best-selling individual game in the "Tales" series.
Mortal Kombat II
On the day of the release of the game's first four versions for cartridge-based console systems (Sega's Genesis and Game Gear and Nintendo's SNES and Game Boy), dubbed "Mortal Friday" (September 9, 1994), an unprecedented number of more than 2.5 million copies were shipped to be distributed, with the best opening-week sales in video game history at that point. Acclaim's analysts expected that the number of copies sold would reach at least 2.5 million within the first few weeks of release (at an average retail price of $60) and the sales to top $150 million by end of the year. First-week sales of over $50 million surpassed the initial box office results of that season's Hollywood film blockbusters, such as "Forrest Gump", "True Lies", "The Mask" and "The Lion King". "Mortal Kombat II" became the world's best-selling video game (until it was eclipsed by "Donkey Kong Country", released in November 1994) and the Genesis version sold 1.78 million copies in the United States alone, along with an additional 1.51 million American copies of the game for the SNES. By 2002, estimated gross sales of "Mortal Kombat II" home video games exceeded $400 million. Re-released in 2007, the PSN version has continued to occupy the service's top ten monthly sales chart nearly three years later in February 2010.
Call of Duty: Modern Warfare 2
"Modern Warfare 2" has been critically acclaimed by various gaming websites as one of the greatest first-person shooters of all time. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. As of 2013, the game has sold 22.7 million copies. In addition to its release, a comic book series based on one of the game's characters was also produced, entitled "". Despite the game's success, it was subject to , with one surrounding a playable level that had the player carry out a terror attack on an airport. A sequel, "", was released in 2011 and finishes the "Modern Warfare" storyline.
Resident Evil 4
The GameCube version sold over 320,000 copies in North America during the first twenty days. The European release sold its entire 200,000 copies during the first month. By January 2006, over 3,000,000 copies of the GameCube and PlayStation 2 versions had been shipped worldwide. According to January 17, 2007 sales figures provided by Capcom, the GameCube version of "Resident Evil 4" has sold a total of 1.6 million copies worldwide, while the PS2 version has sold over 2 million copies. As of September 30, 2011, the PS2 version has sold 2.2 million copies and the "Wii Edition" has sold 1.9 million copies. According to Capcom's Platinum Titles list, "Resident Evil 4" has sold 5.9 million copies across all formats, making it the fourth-bestselling "Resident Evil" game; it holds the record for "Best-Selling Survival Horror Game" in the 2012" Guinness World Records Gamer's Edition". The PlayStation 4 and the Xbox One sold an additional 1.3 million copies, then all versions of the game sold 7.2 million copies.
Tales of Destiny 2
Development began after the release of "Tales of Eternia" in 2000, taking approximately two years to complete, and was the last "Tales" game to be developed by the original Wolfteam before it became Namco Tales Studio. The scenario was handled by Japanese writing company Gekko, the characters were designed by Mutsumi Inomata, and the music was composed by Motoi Sakuraba and Shinji Tamura. The PSP port was made after a similar port of "Eternia" met with commercial success. It was a highly anticipated game, and Namco promoted it heavily in the months prior to release. The game sold over 700,000 units by January 2003, and received critical acclaim from both Japanese and western critics.
Onimusha 2: Samurai's Destiny
"Onimusha 2" was a commercial success in Japan. In April 2002, Capcom announced they shipped over a million copies in Japan having faster sales than its predecessor. During that year, it was also the third best selling game in the country. As of May 2008, it has sold over 1.9 million copies worldwide. Capcom VP of Strategic Planning and Business Development Christian Svensson referred to "Onimusha 2" and its predecessor as one of their most successful titles. However, the staff noted it had poor sales in Europe. As a result, they tried appealing to the European fans by adding more Western tones to their next work, "".
Medal of Honor: Frontline
By July 2006, the PlayStation 2 version of "Medal of Honor: Frontline" had sold 2.5 million copies and earned $95 million in the United States alone. "Next Generation" ranked it as the eighth-highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. The PlayStation 2 version also received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom; and a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), for sales of at least 100,000 units across Germany, Austria and Switzerland.
James Bond 007: Agent Under Fire
By July 2006, the PlayStation 2 version of "Agent Under Fire" had sold 1.5 million copies and earned $58 million in the United States. "Next Generation" ranked it as the 30th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of "James Bond" console games released in the 2000s reached 4 million units in the United States by July 2006. The PlayStation 2 version also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
Resident Evil 2
"Resident Evil 2" was promoted with a US$5 million advertising campaign. In Italy, the game reached 100,000 pre-orders, worth over 12 billion lire (about more than 6.6 million dollars). It became the fastest-selling video game in North America. On the weekend following its release, it sold 380,000 copies and grossed US$19 million. It therefore surpassed the revenue of all but one Hollywood movie at that time and broke previous sales records set by the video games "Final Fantasy VII" and "Super Mario 64". At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €29 million in the European Union during the previous year. With 4.96 million copies sold, the PlayStation version of "Resident Evil 2" was a commercial success, and is the franchise's best-selling game on a single platform. Another 810,000 copies of the "Dual Shock Ver." were shipped by March 1999.
Tales of Destiny 2
"Destiny 2" was later ported to the PSP. Development began in 2005, after the commercial success of "Eternia"s PSP port. The port was developed by Alfa System, a frequent collaborator with the "Tales" team on spin-off titles. The project was directed by Yoshito Higuchi, who had worked on "Destiny 2" and became the director of the GameCube port of "Tales of Symphonia". While the earlier port of "Destiny" made significant changes, the "Destiny 2" port was meant to preserve and add onto the content of the original. Some of the adjustments included minor tweaks to gameplay, adjustments to fit the PSP's control layout, and adjusting the graphics from 4:3 to 16:9 screen ratio. A new dungeon featuring added story elements was also created. It was released on February 15, 2007.
Tom Clancy's Splinter Cell (video game)
"Tom Clancy's Splinter Cell" was a commercial success. Pre-orders reached 1.1 million units, and the game sold 480,000 copies worldwide by the end of 2002, after three weeks on sale. By March 31, 2003, its sales had risen to 3.6 million copies. "Splinter Cell" sold 4.5 million copies by June and 5 million by the end of September, and its sales reached 6 million units by the end of March 2004. By July 2006, the Xbox version of "Splinter Cell" had sold 2.4 million copies and earned $62 million in the United States alone. "Next Generation" ranked it as the 10th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. It remained the best-selling "Splinter Cell" game in the United States by July 2006.
Psychonauts
Following Double Fine's acquisition of the rights, they were able to offer the game on more digital storefronts and expand to other platforms; as previously described, this allowed the company to achieve sales in a short term far in excess of what they had been prior to obtaining the rights. In August 2015, Steam Spy estimates approximately 1,157,000 owners of the game on the digital distributor Steam alone. In the announcement for "Psychonauts 2" in December 2015, Schafer indicated that "Psychonauts" sold nearly 1.7 million copies, with more than 1.2 million occurring after Double Fine's acquisition of the rights. Double Fine lists 736,119 sold copies via the Humble Bundle (including a Steam key), 430,141 copies via the Steam storefront, 32,000 gog.com copies, and 23,368 Humble Store copies.
Nancy Drew: The Final Scene
Nancy Drew and her friend Maya Nguyen are at the Royal Palladium theater in St. Louis for the premiere of a new movie "Vanishing Destiny". Maya is set to interview the star of the film, Brady Armstrong, for her school's newspaper, but as Maya goes into his dressing room, she is kidnapped. Nancy has to race against time to find Maya and the kidnapper before the theater is demolished in three days.
According to PC Data, "The Final Scene" sold 23,557 units in North America during 2001, and another 15,947 units in the first three months of 2002. Its sales in the region for the year 2003 totaled 38,064 units. In the United States alone, the game's computer version sold between 100,000 and 300,000 units by August 2006. Combined sales of the "Nancy Drew" adventure game series reached 500,000 copies in North America by early 2003, and the computer entries reached 2.1 million sales in the United States alone by August 2006. Remarking upon this success, "Edge" called "Nancy Drew" a "powerful franchise".
Halo 2
The first official release of "Halo 2" was in Canada, Australia, New Zealand and the United States on November 9, 2004. Anticipation for the game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered. Massive lines formed at midnight releases of the game; the event garnered significant media attention. This was followed by releases on November 10, 2004 in France and other European countries, and November 11 in the UK. The game sold 2.4 million copies and earned up to US$125 million in its first 24 hours on store shelves, thus out-grossing the film "" as the highest grossing release in entertainment history. The game sold 260,000 units in the United Kingdom in its first week, making it the third fastest-selling title in that territory. It ultimately received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. On June 20, 2006, Xbox.com reported that more than a half-billion games of "Halo 2" have been played on Xbox Live since its debut. "Halo 2" is the best-selling first-generation Xbox game with 8.46 million copies sold by November 2008. As of September 25, 2007, "Halo 2" was the fifth best-selling video game in the United States with 6.3 million copies sold, according to the NPD Group. From the day of its initial release and up until mid-November 2006, "Halo 2" was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the 360-exclusive "Gears of War". "Halo" and "Halo 2" are still some of the most played games for the Xbox console.
Destiny 2
A sequel to "Destiny" was first mentioned in November 2014, two months after the original released, by Activision chief executive officer Eric Hirshberg, where he said "Work has also begun on future expansion packs as well as on our next full game release". Based on documents of the original release schedule for "Destiny", Bungie and Activision intended to release new, disc-based sequels every other year until 2019, with large downloadable expansions in between. Originally planned for a September 2016 release (based on the original documents), Bungie confirmed on February 11, 2016 that a full sequel would release in 2017. That same month, video game writer Christopher Schlerf, who was the lead writer for "Halo 4" and worked on "", joined Bungie. In December 2016, Bungie announced that Vicarious Visions would be joining the development team along with Activision. Unlike the original, it was rumored that "Destiny 2" would also release on Microsoft Windows, which was confirmed on March 30, 2017.
Fighters Destiny
"Fighters Destiny" received positive reviews. Despite the game's critical acclaim, it missed its initial Christmas release date and was subsequently greeted with lukewarm sales figures, selling only 18,000 copies in the first two months after its North American release. As a result, Infogrames Entertainment (the parent company of "Fighters Destiny" international distributor Ocean Software) decided to shave US$20 off the price tag, dropping the game's price to US$29.99. ""Fighters Destiny" has been praised as the best fighting game for the N64 by the vast majority of video game media," said Mike Markey, vice president of sales and marketing, Infogrames Entertainment. "The aim of the new price point is to make the game more accessible to all consumers."
Descent (1995 video game)
According to Interplay, the combined global sales of "Descent" and "Descent 2" surpassed 1.1 million copies by June 1998.
Call of Duty 2
"Call of Duty 2" was the most popular launch title on the Xbox 360, with 200,000 units sold in its first week of availability. 77% of people who purchased an Xbox 360 also purchased the game, which contributed to its high sales. As of July 2006, 1.4 million copies of the game had been sold on the Xbox 360. By January 2008, the game had sold 2 million copies. By November 2013, the game had sold 5.9 million copies.
Conflict: Desert Storm
By July 2006, the PlayStation 2 version of "Conflict: Desert Storm" had sold 800,000 copies and earned $24 million in the United States. "Next Generation" ranked it as the 76th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the "Conflict" series reached 1.3 million units in the United States by July 2006.
Doom II
According to David Kushner in "Masters of Doom", id Software shipped 600,000 units of "Doom II" to stores in preparation for its launch. This initial shipment sold out within a month on shelves, despite its being expected to last for three months. The game was the United States' highest-selling computer title of 1994. It placed 10th for 1996, with 322,671 units sold and $12.6 million earned in the region that year alone.
Tales (video game series)
Five titles have been released on the PlayStation 2. The true direct sequel to "Destiny", "Tales of Destiny 2", was released on the PlayStation 2 in 2001 across Asian territories, and ported to the PlayStation Portable in Japan in 2007; both versions have yet to receive a western release. "Tales of Symphonia" was released in Japan on the PS2 and Nintendo GameCube. The GameCube version was also released North America and Europe. It was the first entry to feature 3D graphics for its characters and environments and the first to be released in Europe. "Tales of Rebirth" was released in 2004, ported to the PlayStation Portable in 2008, and has yet to receive a western localization. "Tales of Legendia" and "Tales of the Abyss" were both released in Japan in 2005, with both being released in North America the following year. "Legendia" was the first and only "Tales" game developed by Namco internal development team "Project Melfes", while "Abyss" was developed by the same team that developed "Symphonia", and used its same graphics engine. "Abyss" was later ported to the Nintendo 3DS and released in Japan, North America and Europe.
Battlefield 2
"Battlefield 2" sold 1 million copies in its first month after release. Total sales by July 2006 were 2,225,000. It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.
Resident Evil 2
"Resident Evil 2" received praise for its atmosphere, setting, graphics and audio, and it has appeared on several lists of the best games ever made; however, its controls, voice acting, inventory system and puzzles garnered some criticism. It is the best-selling "Resident Evil" game for a single platform, selling 4.96 million copies on PlayStation. It was ported to Windows, Nintendo 64, Dreamcast and GameCube, and a modified 2.5D version was released for the Game.com handheld. The story of "Resident Evil 2" was retold and built upon in several later games, and has been adapted into a variety of licensed works. It was followed by "" in 1999. A remake, also titled "Resident Evil 2", was released for PlayStation 4, Windows, and Xbox One in 2019.
Destiny 2
"Destiny 2" was released worldwide for the PlayStation 4 and the Xbox One on September 6, 2017, and the Microsoft Windows version released worldwide on October 24. There were several editions of the game, including a Collector's Edition, a Limited Edition, a Digital Deluxe Edition, and the standard base game. Like the original, there is an Expansion Pass, which grants access to the first two expansions of "Destiny 2". Also like the original "Destiny", pre-orders for the game received early access to the game's beta, as well as other in-game pre-order bonuses, such as early access to the exotic rifle "Coldheart". Pre-orders from GameStop received a Cayde-6 collectible figure. Other figures and toys, such as Lord Saladin, were released after "Destiny 2"s console launch. The Windows version is distributed exclusively through the Blizzard Battle.net, marking the first non-Blizzard Entertainment title to be distributed via the platform. Even with the January 2019 announcement that Bungie and Activision have broken their publishing agreement, the Windows version of "Destiny 2" will remain on the Battle.net platform. Per an exclusivity agreement with Sony Interactive Entertainment that began with the original "Destiny", the PlayStation 4 version of "Destiny 2" features timed-exclusive content until at least late 2018.
Assassin's Creed II
According to pre-official sales estimates, Ubisoft announced that "Assassin's Creed II" sold 1.6 million copies worldwide during its first week of sale, representing a 32 percent increase over the first week retail performance of the original "Assassin's Creed". As of May, 2010, the game has sold 9 million copies.
Tales of Destiny 2
"Tales of Destiny 2" was co-developed by Wolfteam and Telenet Japan. Development began after work had finished on "Tales of Eternia", taking roughly two years to complete. During its early development, the staff consisted of thirty people: when in full development, a team of between sixty and a hundred worked on it. It was developed under the working title "Tales of X". After "Eternia" was completed, the development team considered what to do next, whether a new standalone game or a sequel. As "Destiny" had a large amount of lore created for it and there were story possibilities for a next generation of characters, it was decided to make a sequel to "Destiny". This would be the first direct sequel in the "Tales" series. Because of the state of the world as it would have evolved after the events of "Destiny", it was decided to set the events eighteen years after them and focus on the son of "Destiny"s protagonist. The key themes for the story were "fate" and "happiness". For the story, the team wanted to effectively portray Kyle's journey to becoming a hero. For this, they drew on themes of "learning from the teacher" as seen in films such as "Star Wars" and "Raiders of the Lost Ark". To create the atmosphere, the team worked at balancing elements of reality and fantasy. The story and script was handled by Japanese scenario company Gekko. Two separate scripts were created for the main story and additional elements such as skits. Both scripts were quite large.
Call of Duty: Modern Warfare 2
According to preliminary sales figures from Activision, "Modern Warfare 2" sold approximately 4.7 million units in the United States and the UK combined in the first 24 hours of its release. The total revenue from first day sales in the U.S. and the UK was $310 million, making "Modern Warfare 2" the biggest entertainment launch in history at the time, surpassing in revenue its predecessor, "", as well as items from other media types. After five days of sales, the game had earned revenue figures of $550 million worldwide. As of January 18, 2010, it has taken over $1 billion in sales. Activision also claims that "Modern Warfare 2" had 8 million players online within the first five days, constituting the largest 'army' of players in the world. On March 8, 2010, Robert Bowling announced that the game had amassed 25 million unique players. In June 2010, Activision's CFO Thomas Tippl revealed that the game had sold 20 million copies. In August 2011, Activision Publishing CEO Eric Hirshberg revealed that the game had sold 22 million copies. A month later in September 2011, "Modern Warfare 3" producer Mark Rubin, said that the game's number (not confirmed as players or sales) was between 28 and 29 million. In November 2013, IGN put the game's sales at 22.7 million.
Prince of Persia: The Sands of Time
By the end of 2003, sales of "Prince of Persia: The Sands of Time" had reached 2 million copies, and Ubisoft highlighted the game's success in Europe in a quarterly business report. Sales rose to 2.4 million units by the end of March 2004. During its North American debut, the game suffered from poor sales: by December, the PS2 version had sold 218,000 copies, the Xbox version 128,000 copies, and the GameCube version 85,000 copies. Its combined sales since release at that time totaled 272,000 (PS2), 172,000 (Xbox), and 100,000 copies (GameCube). It was speculated that its sales were negatively affected by the concurrent release of "Beyond Good & Evil", alongside other prominent releases at the time. In response to this, Ubisoft offered copies of their other games free with purchases of "The Sands of Time", providing a boost to sales. By July 2006, the game's PlayStation 2 version alone had sold 700,000 copies in North America, bringing an estimated revenue of $24 million. During its week of release in Japan, the game reached seventh place in the charts, selling 14,000 copies. This was noted as being high for a western game released in Japan. By the end of 2004, it had sold 26,116 copies. It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. The game eventually sold over 14 million copies worldwide.
Soulcalibur II
By July 2006, the GameCube version of "Soulcalibur II" had sold 850,000 copies and earned $32 million in the United States. "Next Generation" ranked it as the 69th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of "Soulcalibur" games released in the 200s reached 2.6 million units in the United States by July 2006. As of 2007, the GameCube version sold about a million copies in the US, and 100,000 in Japan, making it one of the best-selling third-party GameCube games. The PlayStation 2 version received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.
Phantasy Star Online 2
Registered users for the game exceeded 2.5 million in March 2013. By August 2015, the game had over 3.5 million registered users. As of September 2016, the game has over 4.5 million users. Sega confirmed in 2018 that the PlayStation Vita version has sold over 1.5 Million copies.
Virtua Fighter 2
Sega reported pre-orders of 1.5 million units for the Saturn version of "Virtua Fighter 2" in Japan, which is nearly as many of the number of Saturns that had been sold in Japan at that point. At the time of its release, "Virtua Fighter 2" was the top-selling game for the Saturn, and remains the highest selling Saturn game in Japan with 1.7 million copies. In the US, the game was bundled with various Saturn consoles for a while alongside "Daytona USA" and "Virtua Cop", which helped boost the Saturn's sales.
Sonic the Hedgehog 3
The Genesis version of the game sold 1.02 million copies in the United States. While "Sonic 1"s worldwide sales have been estimated at 15 million and "Sonic 2"s at 6 million, "Sonic 3", unlike these two, was not bundled with the Genesis console itself. However, "Sonic 3" is still one of the bestselling Genesis games.
Final Fantasy X-2
"Final Fantasy X-2" sold over 1.94 million copies in Japan in 2003 as the highest-selling game of the year. Within nine months of its Japanese release, it sold more than a million copies in North America (within two months of its release there), and nearly four million copies worldwide. It went on to sell 2.11 million units in Japan, 1.85 million units in the United States, and more than 100,000 units in the United Kingdom. "International + Last Mission" sold over 288,000 copies in Japan over the course of 2004. As of March 2013, the game has sold over 5.4 million copies worldwide on PS2. In October 2013, Square Enix announced "Final Fantasy X" and its sequel "Final Fantasy X-2" have together sold over 14 million copies worldwide on PlayStation 2.
Portal 2
"Portal 2" was released a few days before the PlayStation Network outage. Gamasutra analyst Matt Matthews said that, based on NPD Group data, the outage "did not seriously affect retail sales of software", but some developers did report drops in sales. ShopToNews analyst Joe Anderson expected that the effect of the outage on UK sales of "Portal 2" would be mild. On June 22, Newell announced that "Portal 2" had sold 3 million copies. , Electronic Arts stated that more than 2 million copies of "Portal 2" have been sold by retailers worldwide. In an August 2011 interview, Newell stated that ""Portal 2" did better on the PC than it did on the consoles". Upon release of the Perpetual Testing Initiative in May 2012, Newell stated that "Portal 2" had shipped more than 4 million units, with the personal computer versions outselling the console versions. Overall, "Portal" and "Portal 2" had together shipped more than 8 million units.
Disney Infinity (video game)
In September 2013, Disney revealed that the game had sold 294,000 copies in the United States during its first two weeks on sale.
Yu-Gi-Oh! The Duelists of the Roses
By July 2006, "Duelists of the Roses" had sold 950,000 copies and earned $33 million in the United States. "Next Generation" ranked it as the 60th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.
PlayStation 2
Announced in 1999, the PlayStation 2 offered backwards compatibility for its predecessor's DualShock controller, as well as for its games. The PlayStation 2 is the best-selling video game console of all time, selling over 155 million units, with 150 million confirmed by Sony in 2011. More than 3,874 game titles have been released for the PS2 since launch, and more than 1.5 billion copies have been sold. Sony later manufactured several smaller, lighter revisions of the console known as "Slimline" models in 2004. In 2006, Sony announced and launched its successor, the PlayStation 3.
Nintendo Switch
By March 29, 2018, Switch sales in Japan totalled around 4 million units sold. Sales of the Switch by March 31, 2018 (the end of Nintendo's fiscal year) totalled 17.79 million units, alongside over 68 million total game sales. The system's highest selling games included "Super Mario Odyssey" (10.4 million units sold), "Mario Kart 8 Deluxe" (9.2 million) and "The Legend of Zelda: Breath of the Wild" (8.4 million). Nintendo updated its forecast to sell another 20 million Switch units and over 100 million games over its next fiscal year, which is expected to include entries in both the "Super Smash Bros." and "Pokémon" series. However, Japanese analyst, Hideki Yasuda, from the Ace Economic Research Institute in Osaka, said that the Switch will sell 25 million units and 140 million games over the console's second fiscal year, which is higher than Nintendo's projections for the same fiscal year.
State of Decay (video game)
"State of Decay" has received positive reviews from critics. Sanya of Undead Labs stated that "2013 Was a Damned Good Year" in terms of the positive reviews the game received. Metacritic scores range from 60/100 to 100/100, with an average score of 78/100. The game sold more than 250,000 copies in its first 48 hours of release to the Xbox Live Arcade. As of June 17, 2013, the game has sold more than 550,000 copies. Within the end of June the game had sold more than 700,000 copies, making it the second-fastest-selling XBLA game of all time. On October 4, 2013 Undead Labs announced that the game had sold one million copies. The figure combined both XBLA and Steam Early Access sales. On November 30, Undead Labs had sold more than one million copies of State of Decay.
Stieg Hedlund
In the wake of "Diablo"'s success, Hedlund designed the record-breaking "Diablo II", which was released in 2000. The title went on to become the second-best-selling PC game of all time, the number one-selling RPG on the PC with over 15 million units sold and, according to the 2003 edition of the "Guinness Book of World Records", the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability. According to the 2008 Guinness Gamer's Edition, the title still holds the record. "Diablo II" was also the recipient of many of the game industry's most prestigious awards, including the 2001 Academy of Interactive Arts & Sciences Game of the Year Award.
Darksiders II
The game was the best selling game of August with over 247,000 units sold in the U.S As of November 5, 2012, the game had only sold 1.5 million copies, with THQ stating that the game "did not perform to our expectations."
Alan Wake
On 13 March 2012 Remedy Entertainment announced that the game has passed 2 million copies sold, including Xbox 360 and PC. On 23 May 2013 Remedy creative director Sam Lake announced that the game and its standalone follow up had sold 3 million copies. On 25 March 2015 Remedy's CEO Matias Myllyrinne tweeted that the franchise had sold over 4.5 million units. The following month a Polygon story on the game's prototype for a sequel mentioned that "Alan Wake" had sold more than 3.2 million copies.
Conception II: Children of the Seven Stars
In the first week of sales upon release, "Conception II" sold 20,000 copies on the PlayStation Vita, making it the fifth best selling game of the week, and an additional 5,000 copies on the Nintendo 3DS, putting it at sixteenth place for the week. This result was expected by Spike Chunsoft, which had shipped double the number of copies for the Vita version. The game's collective 25,000 copies sold in the first week fell just short of the original game's 30,000 sold in the first week.
Sonic the Hedgehog 2
"Sonic the Hedgehog 2" sold over six million copies, making it the second-bestselling Genesis game behind the original "Sonic the Hedgehog". It received highly positive reviews from critics, who commended the game's level design and visuals, although its multiplayer mode was criticized. It has been rereleased on various platforms; a remastered version developed using the Retro Engine released on iOS and Android in December 2013. Two direct sequels, "Sonic the Hedgehog 3" and "Sonic & Knuckles", were released in 1994.
Civilization II
In August 2001, Jeff Briggs of Firaxis estimated that "Civilization II" had sold "about 3 million" copies.
Epic Mickey 2: The Power of Two
By the end of 2012, "Epic Mickey 2" sold 529,000 copies in the United States. By the end of 2010, its predecessor had sold at least 1.3 million. In a recent interview, Warren Spector stated that he was 'in doubt' about the future of the series. Despite heavy advertising and due to gameplay criticism, the game barely sold a quarter of the copies the original did, making it a commercial bomb (its sales were scoped at around 2 million), despite being available on multiple platforms. Following these financial losses, Disney made an official statement on January 29, 2013 that Junction Point Studios was to be closed in order to direct resources to other projects. It is revealed that Disney still owns the "Epic Mickey" IP, but has no plan for the series. In 2016, concept art was leaked of a cancelled kart racer based on the Epic Mickey franchise, named Epic Mickey Racers, which was to include a number of other playable characters from Disney's legacy including Scrooge McDuck and Cruella De Vil as well as Mickey Mouse and Oswald the Rabbit.
Trine 2
By October 2014, Frozenbyte announced that the "Trine" series had sold over seven million copies worldwide.
Nintendo Switch
The Switch continued to show strong sales throughout its first year of release. In its financial report released in October 2017 for the quarter ending September 30, 2017, Nintendo reported worldwide sales of the Switch at 7.63 million, with the expectation to sell more than 14 million by the end of its current financial year, exceeding the Wii U's lifetime 13.56 million sales. Five software titles have achieved at least one million in sales by this point: "Breath of the Wild" (4.7M), "Mario Kart 8 Deluxe" (4.42M), "Splatoon 2" (3.61M), "1-2 Switch" (1.37M), and "Arms" (1.35M). Shortly after this financial report, Nintendo reported that "Super Mario Odyssey" for the Switch sold more than 2 million copies within three days of its release on October 27, 2017. Following this financial report, the "Wall Street Journal" asserted that Nintendo anticipates to continue ramping production of the Switch in its 2018 fiscal year, with plans to produce between 25 and 30 million units that year or more depending on the 2017 holiday sales. During the November 2017 Black Friday, Small Business Saturday, and Cyber Monday sales that kicked off the holiday shopping season in North America, Adobe Digital Insights' analysis shows the Switch was one of the top five selling items, outpacing the PlayStation 4 or Xbox One. NPD Group adjusted their future performance of the Switch to follow more closely with the Wii's lifetime sales rather than the Wii U's.
The Witcher 2: Assassins of Kings
Additional statistics for online sales were reported in November 2011. Direct2Drive, Impulse and Gamersgate's combined sales were a total of 10,000 units. GOG sold 40,000 copies. Within the same time period, 200,000 copies of "The Witcher 2" were sold on Steam.
Need for Speed: Underground 2
The PlayStation 2 version of "Underground 2" received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. The game ultimately sold around 11 million copies and entered the "best-sellers" of each console PS2's Greatest Hits, Xbox's Platinum Hits, and GameCube's Player's Choice.
Tales of Destiny
Taking place in a fantasy world, the game follows the story of a young man named Stahn who comes across a sentient sword named Dymlos and his subsequent encounters with other similar sword-wielders. Eventually, he and his friends must unite against evil forces seeking use a relic from an ancient war. The PlayStation version of Tales of Destiny was mostly well-received, selling over a million copies worldwide and going on to become the highest selling Tales game in Japan to this day.
The Room Two
On 6 March 2014 Fireproof Games revealed that they had sold over 1.2 million copies of the game. Along with the sales of its predecessor "The Room", the series has sold over 5.4 million copies.
Call of Duty: Modern Warfare 2
According to the NPD Group, "Modern Warfare 2" sold approximately 4.2 million units for the Xbox 360 and 1.87 million units for the PlayStation 3 in the U.S. during the month of November 2009. In Japan, "Modern Warfare 2" sold 64,000 copies for the PlayStation 3 and 42,000 copies for the Xbox 360 in its first week of sales. The game later sold 117,000 copies on the PlayStation 3 and 61,000 on the Xbox 360. Anita Frazier of the NPD Group reported in March 2010 that the game had sold slightly under 10 million copies in the U.S. alone. The game is the second best-selling game of all time in both the UK and the U.S.
Destiny (video game)
57% of "Taken King"s UK sales were on PlayStation 4.
Midnight Club: Street Racing
By July 2006, the PlayStation 2 version of "Midnight Club" had sold 1.5 million copies and earned $43 million in the United States. "Next Generation" ranked it as the 32nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of "Midnight Club" console releases reached 2.5 million units in the United States by July 2006. The game has sold 1.976 million copies worldwide.
Call of Duty: Ghosts
Despite shipping $1 billion worth of units to retail channels within 24 hours of the game's launch, overall sales were down compared to 2012's "". Activision blamed the fall in demand on uncertainty caused by the upcoming transition to eighth generation consoles. As of February 2014, the game has sold over 19 million copies.