When was the first Tomb Raider published?
Tomb Raider (2013 video game)
"Tomb Raider" was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows. However, it was released early in Australia, being available on 1 March 2013. On 25 April 2013, "Tomb Raider" was released in Japan. A ported version of the 2013 game to the Mac OS X was released by Feral Interactive on 23 January 2014. "Tomb Raider: Definitive Edition", an updated version, was released in North America on 28 January 2014, in Australia on 30 January 2014, and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. Unlike the previous installments that received a T rating, "Tomb Raider" is the first game in the series to receive an M rating by the ESRB, due to blood and gore, intense violence and strong language.
Lara Croft: Tomb Raider
At the mansion, Hilary and Bryce are shocked to see Lara wearing a dress. She goes into the garden to her father's memorial, then returns inside, where Bryce has reprogrammed the robot, ready to challenge Lara once again. Hilary reveals a silver tray holding Lara's pistols, which she takes with a smile."Tomb Raider" went through many drafts and several writers, which resulted in production delays. In 1998, writer Brent V. Friedman, who had co-written "" the year before, penned an unproduced "Tomb Raider" script. Producer and screenwriter Steven E. de Souza, who wrote and directed the 1994 video game film "Street Fighter", penned an early draft of the "Tomb Raider" script in 1999, but it was rejected by Paramount. The final draft of the script was attributed to five writers, including director Simon West.
Tomb Raider (1996 video game)
In 1997 Core Design opened negotiations with Nintendo to release a Nintendo 64 version of the game, and started work on the port in anticipation of the negotiations being successful.
Tomb Raider (soundtrack)
Tomb Raider – Original Motion Picture Soundtrack is the film score to the 2018 film of the same name, based on the 2013 video game of the same name by Crystal Dynamics. The music was composed by Tom Holkenborg and was recorded at AIR Studios in London. The soundtrack was released digitally on 9 March 2018 by Sony Classical Records with the vinyl being released on 24 August 2018.
Tomb Raider (1996 video game)
The "Tomb Raider" series' popularity began to stagnate in the early 2000s, and dropped after the critical and commercial failure of "". Core Design was sold to Rebellion Developments, and development of the "Tomb Raider" series was handed to Crystal Dynamics, best known for "Legacy of Kain". "" was released in 2006, the story focused on the mythological King Arthur and the legendary Excalibur. The game started a new timeline with a different incarnation of Lara Croft. The game became critically and commercially successful, selling 4.5 million units.
Tomb Raider: Curse of the Sword
Tomb Raider: Curse of the Sword is an action-adventure video game, part of the "Tomb Raider" series, developed by Core Design and published by Activision under license from Eidos Interactive. It was released for the Game Boy Color in 2001, and it is a sequel to the first "Tomb Raider" for the same system. The next Tomb Raider game for a handheld system was "" for the Game Boy Advance.
Tomb Raider (1996 video game)
The object of "Tomb Raider" is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and creatures, while collecting objects and solving puzzles. Gunplay is not restricted to the killing of various animals and occasional human opponents; Lara can fire her weapons at any time. However, the emphasis lies on exploring, solving puzzles, and navigating Lara's surroundings to complete each level. As such, "Tomb Raider" in essence harkens back to the classical form of platform style gameplay.
Tomb Raider (1996 video game)
As one of the top-selling games of the PlayStation console, it was one of the first to be released on PlayStation's "Platinum" series, and its success made "Tomb Raider II" the most anticipated game of 1997. It also won a multitude of Game of the Year awards from leading industry publications. In 1998, "Tomb Raider" won the Origins Award for "Best Action Computer Game of 1997". The Lara Croft character was prominently featured in the popular media outside the realm of video gaming, for instance on the cover of pop culture magazine "The Face" in June 1997. In the final issue of the "Official UK PlayStation Magazine", the game was chosen as the fourth-best game of all time. "Tomb Raider", along with its successor, "Tomb Raider II", are the two best-selling games in the franchise.
Tomb Raider (1996 video game)
A three-dimensional action-adventure like "Tomb Raider" was unprecedented at the time, and the development team struggled to find a way to make Toby Gard's vision for the game work on contemporary hardware, in particular getting the player character to interact with freeform environments. According to programmer Gavin Rummery, the decision to build the entire game world on a grid was the key breakthrough to making the game possible. Though the 3D platforming gameplay, player character abilities, and focus on exploration have been likened to "Super Mario 64", the developers have denied it was an influence on "Tomb Raider", and development on "Tomb Raider" started well before "Super Mario 64" had been shown to the public.
Tomb Raider (2013 video game)
In the United Kingdom, ShopTo.net offered a digitised graphic novel, entitled "Tomb Raider: The Beginning". Orders from Amazon.co.uk received the "Shanty Town" multiplayer map.
Tomb Raider
The gameplay of "Tomb Raider" is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps. These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara could also swim through water, a rarity in games at the time that has continued through the series. According to original software engineer and later studio manager Gavin Rummery, the original set-up of interlinking rooms was inspired by Egyptian multi-roomed tombs, particularly the tomb of Tutankhamun. The feel of the gameplay was intended to evoke that of the 1989 video game "Prince of Persia". In the original games, Lara utilised a "tank" control set-up, with two buttons pushing her forward and back and two buttons steering her left and right, and in combat Lara automatically locked onto enemies when they came within range. The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances. This basic formula remained unchanged through the first series of games. "Angel of Darkness" also added stealth elements.
Rise of the Tomb Raider
Some gaming journalists were concerned about "Rise of the Tomb Raider" sales, since it was released on the same day as "Fallout 4" (a highly-anticipated game from Bethesda Game Studios, which also had Microsoft as its marketing partner). However, Microsoft believed that the games would not compete with one another. It was the fourth-bestselling game in the UK and Ireland in its week of release, debuting at number four in the UK retail software sales chart (behind "Fallout 4", "" and "FIFA 16"). However, the game did not sell well enough in the month after its release to appear on the NPD Group chart. According to Square Enix, its initial commercial performance was "solid"; game director Brian Horton and Microsoft executive Aaron Greenberg said that Microsoft Studios and Square Enix were satisfied with the game's sales. Digitally, the Windows version sold three times better than the Xbox One version in the first month of release. The game had sold over one million copies by the end of 2015, 
and nearly seven million copies by November 2017.
Lara Croft: Tomb Raider
The film was released on June 15, 2001, and received generally negative reviews from critics for its stylized action and bland plot, although Angelina Jolie was praised for her performance. "Tomb Raider" was the highest-grossing film on its opening weekend. A sequel, titled "", was released in 2003.
Tomb Raider (2013 video game)
The 2018 "Tomb Raider" reboot film adaptation, directed by Roar Uthaug, is in part based on the video game. Alicia Vikander, who portrays Lara Croft, was cast alongside actors Daniel Wu and Walton Goggins. Graham King, producer of the film, stated that the plot would focus on Lara Croft's search for her father. The film was released on 16 March 2018.
Rise of the Tomb Raider
On 1 August 2013, Square Enix Europe executive Phil Rogers announced that a new "Tomb Raider" game was in development for the eighth generation of video game consoles. Microsoft announced the game during an E3 2014 press conference, with a scheduled late-2015 release. At Gamescom 2014, the company said that "Rise of the Tomb Raider" would be an exclusive for its Xbox series of video-game platforms, including Xbox 360 and Xbox One; according to Microsoft Studios executive Phil Spencer, it would be a timed exclusive similar to Microsoft's deal with Capcom and Crytek on "Dead Rising 3" and "" (in which both were released for Microsoft Windows). This sparked player outrage from players (since "Tomb Raider" had a longer history with PlayStation), who blamed franchise owner Square Enix for the decision. Microsoft's calling the game "exclusive on Xbox for holiday 2015" caused confusion among the gaming press and players. Rogers explained in 2015 that the Microsoft timed exclusivity was primarily due to the company's strong support for the 2013 reboot. Crystal Dynamics head Darrell Gallagher said that the partnership could help the team "deliver the best game that [they] can". Rogers called the arrangement a "natural" evolution and a "tough" decision.
Tomb Raider
The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history. After her debut in 1996, Lara Croft was famously featured on the front cover of British culture magazine "The Face", a position previously only held by real-life celebrities. She similarly was featured in Irish rock band U2's PopMart Tour. The character was inducted onto the Walk of Game in 2006, and earned multiple mentions in the "Guinness World Records": she was recognised as the "most successful human video game heroine" in 2006, and earned six awards in 2010. As part of the latter honours, "Guinness World Records" editor Gaz Deaves said that the character "epitomises all that's great about video gaming". In an article for 1UP.com, Jeremy Parish said that Lara's sex appeal was the main draw for early fans, a facet Eidos exploited for marketing and attempted to emulate in other products. He also cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach. However, alongside this praise, she has divided opinion as to her character design and consequent sexuality: particularly among feminist critics, she is both hailed as an empowering figure for women, and a negative role model due to her improbable proportions. Later, apparently more "realistic" redesigns lessened these criticisms to a degree.
Rise of the Tomb Raider
On 15 March 2018, "Shadow of the Tomb Raider" was confirmed by Square Enix. It is the third game in the rebooted origin story. Eidos Montreal replaced Crystal Dynamics as the game's lead developer. It was released worldwide on PlayStation 4, Xbox One, and Microsoft Windows on 14 September 2018.
Tomb Raider
After the critical backlash of "The Angel of Darkness", Eidos decided to take production of the "Tomb Raider" series out of Core Design's hands and give it to another subsidiary studio. Production of the next game was given to Crystal Dynamics, a studio that had made its name with the "Legacy of Kain" series. Eidos CEO Ian Livingstone stated that while the critical failure of "The Angel of Darkness" was a major reason for taking the series away from Core Design, the decision was also motivated by their inordinate struggles with developing for the PlayStation 2, and by how many members of the Core team had complained that they were "burnt out" on "Tomb Raider". He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make." One of the main priorities for both Eidos and Crystal Dynamics was to regain the fanbase's trust in the brand, along with helping the series reclaim the status and selling power it had before "The Angel of Darkness" release. Their main goal was to put Lara back inside tombs, with their physics-based engine enabling more intricate puzzles. After "Legend" was finished, the team decided to celebrate the tenth anniversary of the series by remaking the original game, rebuilding the environments and redesigning the story to fit in with the events and gameplay of "Legend". Alongside the development of "Anniversary", an entry for seventh-generation hardware was in development, although it used established gaming architecture from "Legend" and this caused problems for the development team. In 2009, the year after the release of "Underworld", Eidos was bought by Square Enix and later renamed Square Enix Europe, giving Square Enix ownership of the "Tomb Raider" franchise.
Tomb Raider (2013 video game)
Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix. "Tomb Raider" is the tenth title in the "Tomb Raider" franchise, and operates as a reboot that reconstructs the origins of Lara Croft. "Tomb Raider" was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, on 23 January 2014 for OS X, on 27 April 2016 for Linux, and on 7 March 2017 for Shield TV.
Jonas Eneroth
Prior to Bungie's acquisition by Microsoft, Eneroth moved to London, England to work with "Tomb Raider" publisher Eidos Interactive as their first Executive Producer. At Eidos he would oversee production of critically acclaimed titles such as "Hitman", "Deus Ex", "Legacy of Kain", "Thief", "Project IGI", "TimeSplitters" and "Fear Effect". Most notably, he helped originate the first Hitman project which in turn helped IO Interactive, then Reto-Moto, establish themselves as a studio. IO Interactive would later be acquired by Eidos.
Tomb Raider
Multiple video game journalists, including "Electronic Gaming Monthly"s Crispin Boyer in 1997 and Eurogamer's Martyn Carroll in 2008, have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games. Carrol also credited the series for bringing video gaming out into the cultural mainstream. In a different article, Eurogamer also cited "The Angel of Darkness" as a pioneer of mixing different video game genres. The public's reactions to the series over the years have conversely had a profound effect upon the series' direction and identity, as noted in a 2008 review of the series' history by "Develop". In 2006, "Tomb Raider" was voted one of Britain's top 10 designs in the Great British Design Quest organised by the BBC and the Design Museum. The game appeared in a list of British design icons which included Concorde, Mini, World Wide Web, "Grand Theft Auto", K2 telephone box, London tube map, AEC Routemaster bus, and the Supermarine Spitfire.
Tomb Raider (1996 video game)
An infamous footnote in Lara's history is the so-called "Nude Raider" patch. This patch was created externally and was never housed on the Eidos or Core websites. The patch, when added to an existing "Tomb Raider" game (PC-based versions only), caused Lara to appear naked. Contrary to rumour, there is no nude code in any console version of the game. In 1999, Core Design considered taking legal action against websites, which hosted nude pictures of Lara Croft, stating that "we have a large number of young fans and we don't want them stumbling across the pictures when they do a general search for "Tomb Raider"". In April 2004, it was falsely alleged that an insider from Eidos reported to a "Tomb Raider" electronic mailing list that Eidos had begun suing gamers using the "Nude Raider" patches. Eidos sent cease and desist letters to the owners of nuderaider.com who were hosting the "Nude Raider" patch, enforcing their copyright of "Tomb Raider". Sites depicting nude images of Lara Croft have been sent cease and desist notices and shut down, and Eidos Interactive was awarded the rights to the domain name "nuderaider.com".
Crystal Dynamics
Crystal Dynamics had been most known for developing "Legacy of Kain" and "Gex", but in 2003, the studio was also entrusted the development of the best-selling "Tomb Raider" franchise after its original developer, Core Design, failed to gain critical or commercial success with their later "Tomb Raider" games, and released its first game in the series in 2006, "", which was the fastest-selling game in the entire series, selling 4.5 million units worldwide. Crystal Dynamics co-developed "" with developer Buzz Monkey Software. "", a remake of the first "Tomb Raider" game, was released in June 2007. The next installment, "", was released the following year in October 2008. Crystal Dynamics' next release was the spin-off title "Lara Croft and the Guardian of Light", which did not feature the "Tomb Raider" branding despite utilizing the lead character. The game was released for digital distribution only.
Tomb Raider (2013 video game)
On 26 March 2013, Square Enix announced that the game sold 3.4 million copies worldwide at retail, but has failed to reach predicted sales targets. However, on 29 March 2013, Crystal Dynamics defended "Tomb Raider"s sales, stating the reboot had the "most successful launch" of any game that year in addition to setting a new record for highest sales in the franchise's history. On 22 August 2013, Darrell Gallagher, head of product development and studios for Square Enix, announced on Gamasutra that the game had sold more than 4 million copies worldwide. In the United Kingdom, "Tomb Raider" was the 6th best-selling boxed game of 2013. On 17 January 2014, Scot Amos, executive producer of "Tomb Raider", revealed that at the end of 2013 the game achieved profitability. On 3 February 2014, "Tomb Raider: Definitive Edition", a re-release for PlayStation 4 and Xbox One, debuted atop the UK charts. On 6 March 2014, Gallagher predicted that the game would surpass 6 million units by the end of the month. By April 2015, Gallagher announced that the sales had reached 8.5 million, making the game the best-selling "Tomb Raider" title to date. , the game has sold more than 11 million copies.
Tomb Raider III
"Tomb Raider III" was released for the Microsoft Windows and PlayStation platforms on 20 November 1998. Upon release, some minor bugs in the game were detected, the most significant of which prevented players from completing the Temple Ruins level if they saved the game in a specific area and then went back to that area. Although the bugs in the Microsoft Windows version were addressed with the release of a patch, they remained in the original PlayStation discs. To prevent further issues, Core Design quickly burned new gold discs with an updated version of the game. The game was ported to Mac OS computers in 1999. An expansion pack, "Tomb Raider III: The Lost Artefact", was released for Microsoft Windows and Mac OS computers in March 2000. The expansion includes six levels set in several European locations, where Lara must learn of the existence of a fifth meteorite piece called the Hand of Rathmore. In 2011, the game was released as a "PSOne Classic" on the PlayStation Network.
Rise of the Tomb Raider
The game was supported by downloadable content, and its first post-launch update was released on 4 December 2015. It introduced an endurance mode, with elements of a survival game as Lara hunts and crafts items while facing hidden dangers and environmental hazards. The first story add-on, "Baba Yaga: The Temple of the Witch", was released on 26 January 2016 for Xbox One. "Cold Darkness Awakened", the third DLC, introduced a horde mode in which Lara fights waves of infected enemies. A "Rise of the Tomb Raider: 20th Year Celebration" edition was released for PlayStation 4 on 11 October 2016. The edition (developed by Nixxes Software and Crystal Dynamics) adds several new features, including a classic outfit inspired by "Tomb Raider III"; cooperative gameplay for endurance mode; "Blood Ties", a combat-free mode in which Lara explores the Croft manor; and "Lara's Nightmare", in which players fight infected enemies in the manor. The DLC was free of charge to season-pass holders. To promote the "20th Year Celebration" edition, the marketing team hung a jeep from the side of a building in Times Square. "Blood Ties" supported PlayStation VR when "20th Year Celebration" was released, and Oculus Rift and HTC Vive were supported on 6 December 2017. Feral Interactive released the game for macOS and Linux in April 2018.
Gail Simone
From 2014 to 2015, Simone wrote the Lara Croft series "Tomb Raider" for Dark Horse Comics. The series was set in the continuity of the 2013 video game reboot and takes place between that game and its sequel "Rise of the Tomb Raider".
Tomb Raider: Legend
British-based studio Core Design developed the "Tomb Raider" series until 2003. Following the successful release of the original game in 1996, they produced four successive sequels between 1997 and 2000. Their sixth and last "Tomb Raider" game, "", beset by developmental problems, was rushed to an early release to tie in with the 2003 movie "", a sequel to the . The game was a critical failure due to its technical problems and blamed for the commercial failure of "The Cradle of Life" by Paramount Pictures. The failure of "The Angel of Darkness"—in addition to general fatigue with the series among Core Design staff—prompted the cancellation of planned sequels, and Eidos Interactive moved development responsibilities to another studio.
Shadow of the Tomb Raider
Development of "Shadow of the Tomb Raider" began in 2015. Unlike the previous entries in the "Tomb Raider" reboot series which were primarily developed by Crystal Dynamics, Eidos Montréal assumed major development duties for "Shadow of the Tomb Raider" while Crystal Dynamics provided additional development. While the studio had acted in a support role on the previous entries in the rebooted "Tomb Raider" series, this time Crystal Dynamics transferred into a support role. Due to this transition, the staff at both Eidos Montréal and Crystal Dynamics needed to adjust, with the Eidos Montréal undergoing "growing pains" while moving from a supporting to a leading development role. Similar to their work on the "Deus Ex" series and "Thief", Eidos Montréal first gained a deep understanding of the series' basic elements, then set about building the game using both previous entries and their own design philosophies.
The Elder Scrolls Adventures: Redguard
"Redguard" was the second of the three titles to be released, on October 31, 1998. With the inspiration of "Tomb Raider", "Prince of Persia", and the "Ultima" series, Bethesda was to create a new series of pure action-adventure games under "The Elder Scrolls Adventures" label. Players would talk to NPCs through keywords, use items to solve puzzles, and follow an "epic" storyline, while moving through dungeons, sword fights and chasms.
List of Tomb Raider media
Beginning in 1997, Lara Croft was featured in multiple comics produced by Top Cow Productions. Her first appearance is a cameo in "Witchblade". She later appeared in a titular comic book series which ran for fifty issues from 1999 to 2005. An attempt by Top Cow to restart the comic in 2007 stalled due to licensing issues. A new comic book series began in 2014, set within the 2013 reboot's continuity and bridging the narrative gap between the reboot and its sequel.
Lara Croft
Lara Croft is a fictional character and the main protagonist of the video game franchise "Tomb Raider". She is presented as a highly intelligent, athletic, and beautiful English archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game "Tomb Raider" in 1996.
Tomb Raider (1996 video game)
The game received critical acclaim, with some critics declaring it as one of the greatest video games ever made. The game was commercially successful, selling over 7 million copies worldwide. The game is considered widely influential, serving as a template for many 3D action-adventure games that would follow.
Tomb Raider (2013 video game)
Following "", Crystal Dynamics was split into two teams; the first beginning work on the next sequential pillar of the "Tomb Raider" franchise, while the second focusing on the newly created spin-off "Lara Croft" series (debuting with "Lara Croft and the Guardian of Light" in 2010). Following pre-announcement media hype while the game's title was under embargo, in November 2010, Square Enix filed for trademark of the slogan for the new "Tomb Raider" game; "A Survivor is Born". On 6 December 2010, Square Enix announced "Tomb Raider" had been in production for nearly 2 years; "Square Enix Ltd. is excited today to announce "Tomb Raider", the new game from Redwood City based studio Crystal Dynamics". Studio head Darrell Gallagher said, "Forget everything you knew about "Tomb Raider", this is an origins story that creates Lara Croft and takes her on a character defining journey like no other". "Game Informer" website and magazine ran a world exclusive cover reveal in its January 2011 issue, as well as exclusive coverage of emerging details directly from Crystal Dynamics from 12 December 2010. "Tomb Raider" was the first game in the series to receive a M rating in the United States.
Tomb Raider (2013 video game)
After a delayed release from late 2012 to March 2013, "Tomb Raider" received much anticipation and hype. Upon release, the game received critical acclaim, with critics praising the graphics, the gameplay, Luddington's performance as Lara, and Lara's characterization and development, although the addition of a multiplayer mode was not well received and some reviewers directed criticism towards the disconnection between the narrative and the player's actions during gameplay. "Tomb Raider" sold one million copies within 48 hours of its release, and has sold more than 11 million copies , making it the best-selling "Tomb Raider" title to date. An updated version, Tomb Raider: Definitive Edition, was released in North America on 28 January 2014 and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. A sequel, "Rise of the Tomb Raider", was released in November 2015 and a third and final installment, "Shadow of the Tomb Raider", in September 2018.
Revisioned: Tomb Raider
Revisioned: Tomb Raider (trademarked as Re\Visioned: Tomb Raider) is a ten-part animated series based on the "Tomb Raider" series. It was distributed through the online video game service GameTap from July 10, 2007 to November 13, 2007. The series consists of various animation and comic book talent's renditions of Lara Croft, presented in the form of animated short films. The series was originally intended to conclude on August 23, 2007, but the date for the final episode was changed to November 13, 2007.
Lara Croft: Tomb Raider
For the first Tomb Raider film, Nathan McCree was hired, though the producers eventually decided that a feature-length film needed a feature-name composer. Therefore, they hired Michael Kamen, despite the fact that his score for the similarly cult "X-Men" the previous year failed to arouse the interest of many of the concept's followers. Kamen wrote and submitted a demo for Tomb Raider, but no feedback on that music was returned by the director or producers. Only during the process of recording a second demo did Kamen finally hear back from the Tomb Raider team, and by then, the lack of enthusiasm for the relationship on both sides caused Kamen to seek other projects that were more promising to him (namely, the HBO show "Band of Brothers", requiring 10 hours of music). Thus, the producers of Tomb Raider were forced to hire another composer at the very last minute. The man hired for the last minute assignment was Graeme Revell. He composed the soundtrack in less than two weeks. He did not use the original Tomb Raider theme.
Rise of the Tomb Raider
"Rise of the Tomb Raider" was released on 10 November 2015, and the Windows version was released on 28 January 2016. Microsoft Studios was the game's publisher for Xbox 360 and Xbox One. An 18-issue comic series, "Tomb Raider", began publication in early 2014. Produced by Dark Horse Comics and written by Pratchett and Gail Simone, the comics bridged the gap between the 2013 reboot and "Rise of the Tomb Raider" and explained the absence of some secondary characters in the sequel. Microsoft released a "Rise of the Tomb Raider" Xbox One bundle, including an Xbox One console, a code for "" and the game. A collector's edition included a 12-inch statue of Lara, a steelbook, a jade necklace and a replica of Lara's journal. A season pass included the base game, additional outfits, weapons and expedition cards, and access to downloadable content. GameStop preorders had exclusive access to the Holy Fire Card Pack, which can be used in the game's expeditions mode. Microsoft live-streamed a Survival Billboard marketing event on Twitch.tv. Eight contestants standing in front of a Southwark Street billboard were subjected to different harsh weather conditions, which were voted by Twitch's viewers. The contestant enduring the weather longest received a ""Tomb Raider"-themed trip" Players could earn in-game rewards by participating (and interacting with) Twitch live-streaming in expedition mode.
Toby Gard
Originally employed at Core Design, he was part of the team who designed the original "Tomb Raider" video game in 1995 along with the character Lara Croft. His work on the game included building and animating most of the game's characters (including Lara), animating the in-game cutscenes, storyboarding the FMVs, and managing the level designers. Core gave Gard creative control over the game, although it was clear they wanted to market Lara's sex appeal, even asking Gard to implement a nude code into the game which he refused to do. His vision for Lara was "a female character who was a heroine, you know, cool, collected, in control, that sort of thing" and that "it was never the intention to create some kind of 'Page 3' girl to star in Tomb Raider".
Lara Croft
Lara Croft's 1996 debut is often cited as a catalyst for more female leads in video games. Kaiser Hwang of "PlayStation Magazine" commented that she "brought girl power" to video games. IGN argued that Croft helped redefine gender in video games by providing a different interpretation of what women could do. Several publications have used her as the standard to which later female video game characters have been compared. Video game publications like "PlayStation Magazine", IGN, "Edge", and "PlayStation: The Official Magazine" have labelled the character a video game and cultural icon. Jeremy Smith credits Croft with exposing the "Tomb Raider" games and video games in general to a wider audience. "Computer and Video Games" commented that Croft's appearance on the cover of "The Face" signalled a change in the perception of video games from "geeky" to mainstream. The character is honoured in the British city Derby, previous home to Core Design. In 2007, Radleigh Homes placed a blue plaque for Croft at the site of Core Design's former offices, now a block of flats. The Derby City Council opened a public vote in 2009 to name its new ring road. The winning choice, with 89% of over 27,000 votes, was "Lara Croft Way", and opened in July 2010.
Yahoo! Movies and IGN credit Jolie's role in the first "Tomb Raider" film with significantly raising her profile and propelling her to international super-stardom, respectively. Jolie commented that young children would ask her to sign objects as Lara Croft. After filming for the first movie at the Cambodian temple Ta Prohm, the local inhabitants called it the "Angelina Jolie Temple" and local restaurants served Jolie's favourite alcoholic beverage advertised as "Tomb Raider cocktails". IGN's Jesse Schedeen described Croft as one of few characters to receive a decent videogame-to-movie adaptation. By 2008, the first "Tomb Raider" movie was the highest-grossing video game movie and the largest opening ever for a movie headlined by a woman. It became the second highest-grossing video game movie in 2010, after the release of "".
Tomb Raider (2013 video game)
"Tomb Raider"s soundtrack was composed by Jason Graves, whose previous work includes "Dead Space" and its sequels, "F.E.A.R. 3" and "". The "Tomb Raider: Original Soundtrack" was released on 5 March 2013, alongside the game's worldwide release. The album was released to critical acclaim, with multiple sites including "Forbes" and the magazine "Film Score Monthly" giving it high praise.
Nathan McCree
Nathan is most well known for creating the original music for "Tomb Raider". While creating the "Tomb Raider" music, he had an idea in mind to create music that sounded like English classical music. He notes that his influences might have come from English classical music that his father used to play when he was small. He wrote the entire score for the first "Tomb Raider" in four weeks without insight on the game levels to help him draw the music accordingly. On the following two games he was still getting very limited descriptions for what musical elements he needed.
Tomb Raider (film)
"Tomb Raider" premiered on March 2, 2018, in Berlin, Germany, at an exclusive preview with invited guests and cosplaying fans. It was released in the United States on March 16, 2018, by Warner Bros. Pictures, days after the fifth anniversary of the franchise's video game reboot. The film received an IMAX 3D and a RealD 3D release. It also received an 4DX release in selected countries.
Tomb Raider (2013 video game)
Customers ordering from Amazon, received access to the "Tomb Raider: The Final Hours Edition", including with a 32-page art book, an in-game "Hunter Skin" for Lara, and a digital copy of Geoff Keighley's "The Final Hours of Tomb Raider" for the Kindle Fire. Customers also received the "Shanty Town" multiplayer map and an access code to a real-life scavenger hunt. Customers who purchased from Steam also received a free copy of "Lara Croft and the Guardian of the Light", a Challenge Tomb entitled "Tomb of the Lost Adventurer" and the "Shanty Town" multiplayer map. Steam also offered three exclusive bonus "Team Fortress 2" items.
List of Square Enix Europe games
The "Championship Manager" series has seen the greatest number of releases by Square Enix Europe, at nine games on four platforms, followed by the "Tomb Raider" series at six games across eleven platforms. Several of the franchises published by Square Enix Europe have sold millions of copies both before and after its founding: the "Tomb Raider" franchise has the highest lifetime sales with over 45 million copies since 1996, followed by "Hitman" with over 15 million copies sold since 2000. Several other series, including "Deus Ex", "Championship Manager", and "Just Cause", have also sold several million copies over their lifetimes.
Tomb Raider: Legend
According to the NPD Group, "Legend" was the third bestselling game in North America during April. In Australia, the PS2 and 360 versions were both among the top ten best-selling titles during the weeks following their release. Within a month of its release, all versions of the game had sold 2.9 million copies combined by the end of June 2006. According to different estimates, in 2009, the game had sold between 3 and 4.5 million copies worldwide. This made it the second bestselling "Tomb Raider" game after the 1999 release of "The Last Revelation" and the fifth bestselling game in the series at that point.
Tomb Raider: The Prophecy
Tomb Raider: The Prophecy is an action-adventure video game released in November 2002 for the Game Boy Advance, part of the "Tomb Raider" franchise. It was developed by Ubi Soft Milan, and published by Ubi Soft under license from Eidos Interactive.
List of Tomb Raider media
A short film called "Tomb Raider: The Trilogy" was produced in 1998 by Silver Films for the "Tomb Raider III" launch party, the film was not screened outside the event at the Natural History Museum in London. Producer Janey de Nordwall, who recently found the original digibeta tape, released the short film on the "Tomb Raider" YouTube page in 2016. Lara Croft makes a minor appearance in the 2018 film "Ready Player One".
Rumours of a third film adaptation appeared in 2007, and it was announced in 2009. The film rights were acquired by GK Films in 2011, and in 2015 it was confirmed that a director was attached to the project, and that it would be developed by GK Films, Warner Bros. and MGM. The film is a reboot, showing Lara's first adventure and is based on the 2013 video game with Lara searching for her father. On 28 April 2016, it was announced by Variety that Alicia Vikander had been cast as Lara Croft in the reboot. On 7 December 2016, Variety reported that Walton Goggins had been cast as the film's villain. He told Collider that his character is confused, angry, and desperate. He later called the plot ""Raiders of the Lost Ark" meets a genre version of the Joseph Conrad novel """. On 11 January 2017, Variety reports that Daniel Wu is cast as Lu Ren, a ship captain who will join forces with the adventurous Lara Croft on her quest to find her father. The film was scheduled to start filming in January 2017, with a release date of 16 March 2018. Filming began on 23 January 2017.
Adrian Askarieh told IGN in an interview that he may oversee a film universe with "Just Cause", "", "Tomb Raider", "Deus Ex" and "Thief".
Tomb Raider
"The Angel of Darkness" was originally the first game in a trilogy, with its sequel titled "The Lost Dominion". While "The Lost Dominion" was undergoing preliminary development, the negative reception of "The Angel of Darkness" caused the entire trilogy to be scrapped. With Eidos' approval, Core Design began development of an updated edition of the first game for the PSP called "Tomb Raider: The Anniversary Edition" in late 2005, with a projected release date of Christmas 2006. Development continued while Core Design staff were working on the platformer "Free Running". When Core Design was sold to Rebellion Developments, Eidos requested the project’s cancellation. It was suggested by staff that Eidos did not want to let outside developers handle the franchise.
Rise of the Tomb Raider
Rise of the Tomb Raider is an action-adventure video game developed by Crystal Dynamics. It is the sequel to the 2013 video game, "Tomb Raider", and the eleventh entry in the "Tomb Raider" series. The game was released by Microsoft Studios for Xbox One and Xbox 360 in 2015. Square Enix released the game for Microsoft Windows and PlayStation 4 in 2016.
List of Tomb Raider media
There were initially two film adaptations made in the early 2000s that starred Angelina Jolie as Lara Croft: "" in 2001 and its sequel, "", in 2003. While both films were financially successful, neither of them were well-received by critics. A reboot starring Alicia Vikander as Lara Croft was released on 16 March 2018, which in turn was better received.
Tomb Raider
Beginning in 2010, a separate subseries titled "Lara Croft" was in development, offering experiences separate from the development of the main series and existing in its own continuity. The first game in this subseries, "Lara Croft and the Guardian of Light", was released in 2010 as a downloadable title for PC, PS3 and Xbox 360. The next game in the series, "Lara Croft and the Temple of Osiris", was released for both retail and download in 2014 for PC, PS4 and Xbox One. Another entry for mobile devices, an endless runner platformer titled "", was released in 2015.
Toby Gard
Gard left Core Design in 1997. With "Tomb Raider" already an established hit, Core was no longer giving Gard the creative freedom he originally had. In the end he was given the choice of making a "Tomb Raider" port for the Nintendo 64, or working on Core's vision for "Tomb Raider II". Neither option appealed to him, so he left the company. Gard had been headhunted by other software companies including Interplay and Shiny Entertainment (which prematurely announced that it had hired Gard) but did not take up their offers of employment.
Tomb Raider (1996 video game)
The music for "Tomb Raider" was composed by Nathan McCree. Unlike most other games of the time, there was not a musical track playing constantly throughout the game; instead, limited musical cues would play only during specially-selected moments to produce a dramatic effect, such as enhancing tension during an action sequence or accompanying the discovery of a hidden secret, in much the same way as a film is typically scored. For the majority of the game, the only audio heard is action-based effects (e.g. footsteps or explosions), atmospheric sounds (like the roar of a nearby waterfall), and Lara's own grunts and sighs, all of which were enhanced because they did not have to compete with music. According to McCree, the game was scored this way because he was allotted very little time for the job, forcing him to quickly write pieces without any thought to where they would go in the game. When the soundtrack was finally applied, the developers found that the tunes worked best when applied to specific places.
Tomb Raider (comics)
Lara Croft's appearances have been collected into a number of trade paperbacks. Her own comic series was originally named Tomb Raider: Starring Lara Croft as the Tomb Raider (#1-24), and then Lara Croft, Tomb Raider (#25-50) in 2002 due to the release of in 2001.
Lara Croft: Tomb Raider
Lara Croft: Tomb Raider (also known as simply Tomb Raider) is a 2001 action-adventure film based on the "Tomb Raider" video game series featuring the character Lara Croft, portrayed by Angelina Jolie. An international co-production between the United States, the United Kingdom, Japan and Germany, it was directed by Simon West and revolves around Lara Croft trying to obtain ancient artifacts from the Illuminati.
Tomb Raider III
Actual development on "Tomb Raider III" began in December 1997. At the time, lead programmer Martin Gibbins, who previously worked on the 1996 title "Blam! Machinehead", was tweaking the old "Tomb Raider" engine to build a new game with a stronger emphasis on action and shooting. The new team considered Gibbins' additional work to the engine valuable and decided to use it as a basis for the 1998 "Tomb Raider" game, which was originally intended to be a spin-off called "The Further Adventures of Lara Croft". However, as development progressed and more ideas were introduced, the company considered the number of changes enough to justify a complete sequel. The PlayStation served as the lead platform for the game, while the Microsoft Windows release is simply a conversion with slightly improved visuals. As a result, everything was built around the capabilities of the PlayStation hardware, with 16-bit palettes and high-resolution graphics, as opposed to the 8-bit palettes and "pseudo medium" resolution of the earlier titles, Core Design CEO Jeremy Smith explained.
Tomb Raider: Legend
In later articles discussing the "Tomb Raider" series, "Legend" is generally cited as having restored fans' faith in its brand and its lead character. Following the success of "Legend", Crystal Dynamics remade the original game under the title "", which was released in 2007. A sequel to both "Anniversary" and "Legend", "", began development following the release of "Legend" and was published in 2008. "Legend" was remastered by Buzz Monkey Software and rereleased as part of a PlayStation 3 collection alongside "Anniversary" and "Underworld" on 22 March 2011 in North America, 25 March in Europe and 31 March in Australia. Hawes voiced Lara in "Anniversary", "Underworld", and titles in the "Lara Croft" spin-off series, which take place in their own continuity and began with "Guardian of Light" in 2010.
Toby Gard
"Galleon" released nearly 7 years later on Microsoft's Xbox, in 2004, then Gard was hired by Eidos (publisher and copyright holder of the "Tomb Raider" series) to work with Crystal Dynamics on a reboot of the "Tomb Raider" franchise, beginning with "". While initially hired as a creative consultant, his work became "hands on" during the production and eventually included Lara's visual redesign, overseeing character design and creation, co-writing the story, designing and implementing parts of the character movement system, and directing the cinematics.
Tomb Raider III
Tomb Raider III: Adventures of Lara Croft is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows platforms in 1998. "Tomb Raider III" is the third title in the "Tomb Raider" video game series and a sequel to "Tomb Raider II". The story of the game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. To progress through the game, the player must explore five locations (India, South Pacific, London, Nevada, and Antarctica) and complete a series of levels that involve solving puzzles, traverse dangerous locations, and defeating enemies.
Tomb Raider
The first six "Tomb Raider" games were developed by Core Design, a British video game development company owned by Eidos Interactive. After the sixth game in the series released to a lukewarm reception in 2003, development was transferred to North American studio Crystal Dynamics, who have handled the main series since then. Since 2001, other developers have contributed either to ports of mainline games or with the development of spin-off titles.
Tomb Raider
Development on the original "Tomb Raider" game began in 1993. Its success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. The sixth game, "", faced difficulties during development and was considered a failure at release. This prompted Eidos to switch development duties to Crystal Dynamics, which has been the series' primary developer since then. Other developers have contributed either to spin-off titles within the series or ports of mainline titles.
List of Tomb Raider media
"The Tomb Raider Trilogy" is a collection of the three second era "Tomb Raider" games: "Tomb Raider: Legend", "Tomb Raider: Anniversary" and "Tomb Raider: Underworld". It was released on 22 March 2011 in North America and 25 March 2011 in Europe exclusively on PlayStation 3 as part of the Classics HD line. The games were originally developed by Crystal Dynamics, in association with Buzz Monkey Software and Nixxes Software BV, and were ported to the PS3 by Buzz Monkey Software.
Tomb Raider (1996 video game)
The PlayStation version was released for the PlayStation Network in North America in August 2009, and in Europe in August 2010.
Tomb Raider II
While two key members of the original team had left – most notably Lara's creator Toby Gard – most of them remained on board for the sequel. Graphic artist/level designer Heather Stevens recounted, "We had invested so much time and creativity into "Tomb Raider" that it would have been unthinkable to just walk away from it. It was action stations again for most of the team, and time to get our heads down again." Developing the original "Tomb Raider" had been an arduous task requiring the team to put in long hours to get the game out on time, and the sequel was assigned a much tighter deadline, less than a year for development. The design team for "Tomb Raider II" was expanded to more than double its original size. A decision was made early on to keep the engine from the first "Tomb Raider", adopting a tweak-and-improve approach, rather than starting over from scratch. This, combined with the larger development team, allowed the team to meet the deadline. Minor camera issues and polygon glitches were fixed, while new features were added, such as dynamic lighting and a more flexible control system. With the improvements to the graphics engine, a larger number of polygons could be rendered on screen, allowing large outdoors areas.
Tomb Raider (2013 video game)
In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded there are no plans to have the game available on that platform. According to Stewart, the reason for this is that "it would not be right" for the game to simply be ported, as the developers built the game to be platform-specific before the Wii U was announced, and goes on to mention that if they started building the game for the platform "[they] would build it very differently and [they] would build it with unique functionality." The multiplayer mode was created by Canadian video game development studio Eidos Montréal, known for making "". In May 2012, it was announced by Darrell Gallagher, the studio head of Crystal Dynamics, that the game has been delayed and would be due for release in the first quarter of 2013. He said: "We're doing things that are completely new to Tomb Raider in this game, and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice, and I guarantee it will be worth the wait." The "Definitive Edition" framerate is unlocked on PlayStation 4, varying from 32 to 60fps (averaging 53.36fps). The Xbox One version is locked to 30fps (averaging 29.98fps); both versions of the game have a resolution of 1080p.
Tomb Raider III
"Tomb Raider III" is a single-player action-adventure game where the player controls the protagonist, Lara Croft, from a third-person perspective through five locations: India, South Pacific, London, Nevada, and Antarctica. Once the player completes the first location (India), the following three (South Pacific, London, and Nevada) can be played in any order before the final location (Antarctica) closes the game. Each location features a series of enclosed levels that involve solving puzzles, jumping over obstacles, and defeating enemies. Most puzzles involve rearranging items, manipulating switches, or pushing objects. As Lara, the player can run, jump, climb, crawl, "monkey swing" across certain overhead frames, and swim and dive underwater for a limited period of time. Lara can also sprint to gain a temporary burst of greater speed while running, which is useful for escaping errant boulders and other immediate disasters.
Tomb Raider (2013 video game)
During Microsoft's E3 2014 presentation, "Rise of the Tomb Raider" was announced as a sequel. At Gamescom 2014, Microsoft announced during its press briefing that "Rise of the Tomb Raider" would be exclusive to Xbox consoles at launch. However, the exclusivity was timed, which meant that the title would see a release on other platforms after an unspecified period of time. In December 2014, Microsoft announced that they would be publishing the title for its release on Xbox consoles. "Rise of the Tomb Raider" was released on 10 November 2015 for Xbox One and Xbox 360, and 28 January 2016 for Microsoft Windows. The PlayStation 4 version was released on 11 October 2016, titled the 20 Year Celebration, as it was released 20 years after the original "Tomb Raider" game. This version includes all of the previously released DLC.
Chessington World of Adventures
An Ancient Egyptian area, Forbidden Kingdom was created in 1994 originally opening with the "Terror Tomb" dark ride. It currently has two popular rides; "Tomb Blaster" and "Rameses Revenge". Opening in 2002 "Tomb Blaster" is a dark ride shoot out game where riders shoot laser guns at targets and is a retheme of the 'Terror Tomb' dark ride. "Rameses Revenge" is a Top Spin ride with a water element that opened in 1995. One side of Forbidden Kingdom is architecturally designed as an Arabic market town, while Tomb Blaster is set in an Ancient Egyptian courtyard tomb area, though much detail has been removed throughout the area over the years.
Tomb Raider (film)
"Tomb Raider" was released on digital streaming platforms on May 29, 2018. A 4K UHD Blu-Ray, Blu-ray and DVD release occurred on June 12, 2018. It was released in Australia on June 18, 2018 for Blu-ray, Ultra HD Blu-ray, Blu-ray 3D and DVD.
Galleon (video game)
Announced in "Edge" in 1997, the game went through various incarnations and publishers. As the original designer of Lara Croft, Toby Gard left Core Design shortly after the first "Tomb Raider" game was released. "Galleon" was to be his first independent title following the original "Tomb Raider". "Galleon" was delayed and eventually ported from the original PlayStation to the Dreamcast to the GameCube (as "Galleon: Islands of Mystery") and eventually to the Xbox. The graphical style of the game was intended to have a comic book feel as well as being influenced by Ray Harryhausen's "Sinbad" films and Burt Lancaster vehicles. Gard has since returned to Eidos Interactive as a design consultant for the "Tomb Raider" franchise. The soundtrack was originally composed by Lee Nicklen, though due to breach of contract and the publishers not paying him, the music is now available for free under the GNU license.
Tomb Raider (comics)
In late 2006, Top Cow released the "Tomb Raider Compendium". This was a large, single volume, collected edition of the "Tomb Raider" comic series; a hardcover version followed in 2008. The book encompasses all 50 issues (well over 1000 pages), as well as a cover gallery featuring select covers, most of them done by Adam Hughes. It is a full-size, full-color reproduction of all fifty issues on high-quality paper. This collection, however, does not include the various specials, minis, and one-shots from the series. This would probably explain why the compendium has "Volume One" written on the side.
Tomb Raider
A reboot of the series, titled "Tomb Raider", was released worldwide in 2013 for the PC, PS3 and Xbox 360. Its sequel, "Rise of the Tomb Raider", was released in 2015 on the Xbox 360 and Xbox One. The game was part of a timed exclusivity deal with Microsoft. Versions for the PlayStation 4 and Microsoft Windows were released in 2016. In November 2017, Square Enix announced that "Shadow of the Tomb Raider" would be revealed in late 2018. However, this reveal would be pulled up, as on 15 March 2018, "Shadow of the Tomb Raider" was officially confirmed by Square Enix. It will serve as the third and final game in the rebooted origin story. It was fully revealed on 27 April 2018, and was released worldwide on PlayStation 4, Xbox One, and Microsoft Windows on 14 September 2018. An arcade game based on this incarnation was also announced in 2018, to be released by Bandai Namco Amusements.
Tomb Raider (comics)
The series, which ran from 1999 to 2005 (in which the fiftieth and final issue was released), consisted of monthly issues published by Top Cow Productions, who secured the rights to producing comics after a long struggle. Preceding this series, French publisher Glenat got the green light from Eidos France to produce a comic series called "Dark Eons" based on the "Tomb Raider" games, which was taken off the market shortly after. Besides the monthly series, a parallel 12-part series called "Journeys", which ran from 2001 to 2003, was also published.
Tomb Raider (1996 video game)
"Tomb Raider" was "Computer Games Strategy Plus"s 1996 overall game of the year, and won the magazine's award for the year's best "3D Action" game as well. It also was a finalist for CNET Gamecenter's 1996 "Best Action Game" award, which ultimately went to "Quake". "Electronic Gaming Monthly" named "Tomb Raider" a runner-up for both "PlayStation Game of the Year" (behind "Tekken 2") and "Saturn Game of the Year" (behind "Dragon Force"), commenting that both versions had been designed to take optimum advantage of each console's capabilities. They also named it runner-up for both "Action Game of the Year" (behind "Die Hard Trilogy") and "Adventure Game of the Year" (behind "Super Mario 64"), as well as "Game of the Year" (again behind "Super Mario 64").
Tomb Raider (1996 video game)
However, on 16 June, Eidos Interactive announced a 10th Anniversary Edition of "Tomb Raider", being developed by Crystal Dynamics instead of Core Design. On 30 October 2006 Eidos announced that this new instalment in the series would be named "". The game is a retelling of the first "Tomb Raider". "Tomb Raider: Anniversary" was released for PlayStation Portable, PlayStation 2, Wii, and Windows platforms. The PlayStation 2 and PC versions were released on 1 June 2007 in Europe, and in the US] on 5 June 2007. The PSP version was released in June, the Xbox 360 version was released in October and the Wii version was released 14 November. The Xbox 360 version of the video game was made available for download from the Xbox Live Marketplace in November 2007 with the "" disc being required to use it. However, the game was also released later on disc to retailers, just like all of the other versions. A mobile version of "Tomb Raider Anniversary" was developed by FinBlade.
Third-person shooter
"Tomb Raider" (1996) by Eidos Interactive (now Square Enix Europe) is claimed by some commentators as a third-person shooter, and Jonathan S. Harbour of the University of Advancing Technology argues that it's "largely responsible for the popularity of this genre". Other commentators have considered it influential on later third person shooters such as "BloodRayne" (2002), "The Contra Adventure" (1998), "MDK" (1997), "" (1998), "Burning Rangers" (1998), and "" (2000). The game eschewed the popular first person perspective of games such as "Doom", instead making use of "third person" viewpoints, wide 3D environments and a control system inspired by "Prince of Persia". "Mega Man Legends" (1997) by Capcom is another early 3D third person shooter which took a different approach to the genre, mixing this with a role-playing game influence. Around the same time, "Deathtrap Dungeon" (1998) by Eidos Interactive and "MediEvil" (1998) by SCE Cambridge Studio (then "Millennium Interactive") were some of the first 3D games in the genre to include third person shooter influences in a fantasy setting, with fictional or alternative weapons achieving the same effect as a gun for the player. "Die Hard Trilogy" (1998) by Fox Interactive was met with critical acclaim at the time of its release, and the section of the game based around the first "Die Hard" film in the trilogy was another early take on a 3D third person shooter.
Terry Pratchett
He is also said to have enjoyed playing the first "Tomb Raider" game.
Tomb Raider (film)
Principal photography took place from January to June 2017 at the Warner Bros. Studios in the United Kingdom, and in Cape Town, South Africa. The first "Tomb Raider" film not to be distributed by Paramount Pictures, it was released in the United Kingdom on March 14, 2018, and in the United States on March 16, 2018, by Warner Bros. Pictures, in RealD 3D, IMAX 3D, IMAX and 4DX. The film grossed $274 million worldwide, equal to the Angelina Jolie's and more than its .
Lara Croft
Core Design, a subsidiary of Eidos, created Lara Croft as the lead protagonist of its video game "Tomb Raider", which began development in 1993. Lead graphic artist Toby Gard went through about five designs before arriving at the character's final appearance. He initially envisioned a male lead character with a whip and a hat. Core Design co-founder Jeremy Smith characterised the design as derivative of Indiana Jones, and asked for more originality. Gard decided that a female character would work better from a design standpoint. He also expressed a desire to counter stereotypical female characters, which he has characterised as "bimbos" or "dominatrix" types. Smith was sceptical of a female lead at first because few contemporary games featured them. He came to regard a female lead as a great hook and put faith in Gard's idea. Inspired by pop artist Neneh Cherry and comic book character Tank Girl, Gard experimented with different designs, including a muscular woman and a Nazi-like militant. He settled on a tough South American woman with a braid named Laura Cruz. Eidos management preferred a more "UK friendly" name, and it is claimed that "Lara Croft" was selected from similar-sounding British names found in an English telephone directory in Derby, where the Core Design developers were based. (A road in Derby was later named after Lara Croft.) An alternate explanation is a homage to an accountant named Laura Croft. Along with the name change, the character's backstory was altered to incorporate a British origin. Gard also cited "Virtua Fighter" as an influence on the creation of Lara Croft, stating: "It became clear to me watching people play "Virtua Fighter", which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females."
Tomb Raider: Legend
The game was initially announced for PlayStation 2 (PS2), Xbox and Windows personal computers (PC). "Legend" marked the "Tomb Raider" series' debut on Microsoft game consoles with versions for both the Xbox and its successor the Xbox 360 (360). The 360 version acted as the "Tomb Raider" series' debut on seventh generation consoles. The 360 version incorporated new visual effects and lighting mechanics. While the base engine was carried over from the other versions, the lighting system needed to be entirely rewritten. The 360 version was given equal development priority with the PS2 version. After the success of "" on the GameCube, Eidos announced their decision to port "Tomb Raider: Legend" to that platform, marking the series' first appearance on a Nintendo home console. The GameCube version was a port of the PS2 and Xbox versions.
Tomb Raider: The Angel of Darkness
"The Angel of Darkness" was unveiled under its official name in March 2002, with a fuller demonstration appearing at E3 that year. Problems with the game were sensed at an early stage, as Heath-Smith forgot himself and began swearing at the game while trying to demonstrate the opening level at a buyer's conference. A release date was announced for November 2002, but the game got delayed into spring 2003. Eidos believed "The Angel of Darkness" would benefit from additional marketing support from "", the sequel to the . Despite the delays, the company pushed Core Design to release the game in time for the marketing support. The team at Core Design later said that they felt Eidos forced them to get the game out before it was ready. The game went gold on 18 June 2003, two days before its original release date, although there was some confusion as the game had reportedly gone gold on 2 June. The game was finally released in the summer of 2003, alongside "The Cradle of Life".
Tomb Raider Chronicles
Tomb Raider Chronicles is an action-adventure video game developed by Core Design and published in 2000 by Eidos Interactive for PlayStation, Microsoft Windows and Dreamcast. Following "", series protagonist Lara Croft is presumed dead, and a group of friends attend a memorial service at her home to recount tales of her earlier exploits. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.
Tomb Raider: Anniversary
"Anniversary" was the first "Tomb Raider" title for the Wii, developed to expand Eidos's game catalogue into new Nintendo consoles. Due to receiving Wii development kits fairly late from Nintendo, the Wii version could not be released at the same time as other home console versions. The PSP, 360 and Wii ports were all handled by Buzz Monkey Software. A port of the console and PC version was developed for OS X by Feral Interactive and Robosoft Technologies and published by Feral Interactive. The mobile phone version was developed by FinBlade. The game was modelled on an earlier trilogy of original "Tomb Raider" games for mobiles.
Tomb Raider (1996 video game)
The first chapter of the game takes place in Egypt, and occurs several months after the events of "Tomb Raider". The story sees Lara returning to the City of Khamoon to investigate a mysterious statue of the Egyptian goddess Bast. This leads to her discovery of a new temple dedicated to the cat deity, which includes a giant gold statue several stories high. The second chapter takes place before those of the first chapter—after the events of "Tomb Raider". This chapter starts with Lara sliding down the same slope as in "Tomb Raider"s final level, and finishes with her destroying the last remnants of the Atlantean Race.
Tomb Raider (1996 video game)
In 1998, "PC Gamer" declared it the 47th-best computer game ever released, and the editors called it "tremendous fun to play and a legitimate piece of post-modern gaming history".
Tomb Raider (1996 video game)
The "Tomb Raider" series was credited with six official "Guinness World Records" in the "Guinness World Records: Gamer's Edition 2008". These records include Most Official Real Life Stand-ins, Highest-Grossing Video-game Movie, and Most Recognizable Female Video-Game Character.
Tomb Raider
Upon release, "Tomb Raider" became an unexpected success with gamers, reaching the top of sales charts and remaining for a considerable time. It went on to sell over 7 million units worldwide. "Tomb Raider II" was an even greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units. Despite varying critical receptions, series sales continued to be strong until the release of "Chronicles", which sold just 1.5 million units. While "The Angel of Darkness" met with initial strong sales, it failed to meet expectations. Since the release of "Legend", the series has picked up in sales and popularity. The 2013 reboot eventually sold 11 million units, becoming the most commercially successful "Tomb Raider" title to date. As of 2018, the series has sold over 67 million units worldwide. In addition to the games' success, the grossed $275 million, making it the highest-grossing video game adaptation until being overtaken in 2010 by "".
Tomb Raider (comics)
In 2014, Dark Horse Comics began publishing a new series of comics, set between the 2013 reboot and its sequel, Gail Simone wrote the first six issues, before collaborating with Rhianna Pratchett for the next arc, before Pratchett took over for the rest of the series.
Tomb Raider (comics)
In 2016, another series started to bridge the gap between "Rise of the Tomb Raider" and the next game in the series, "Shadow of the Tomb Raider".
Tomb Raider (1996 video game)
On 5 March 2013, Square Enix released "Tomb Raider", billed as a reboot of the franchise. In "Tomb Raider", the player is given control of a much younger Lara Croft who is shipwrecked and finds herself stranded on a mysterious island rife with danger, both natural and human. In contrast to the earlier games Croft is portrayed as vulnerable, acting out of necessity, desperation and sheer survival rather than for a greater cause or personal gain.
Tomb Raider (comics)
There are one shots occasionally released and talk of the comic being reintroduced to tie into the "" edited continuity. There have also been frequent crossovers with other Top Cow publications such as "Fathom", "The Darkness", "Magdalena", and "Witchblade". The debut issue of "Tomb Raider" was the number one-selling comic book of 1999.
Tomb Raider III
A specialist was hired to enhance the game's artificial intelligence and give enemies more lifelike behaviour. In previous "Tomb Raider" games, enemies would simply run at Lara and attack immediately, whereas in "Tomb Raider III", enemies can pop out of the dark and attack the player, or retreat back into the level and regroup to attack later. A stealth element partially inspired by Rare's 1997 hit "GoldenEye 007" was also introduced, giving players the option of sneaking around and avoid detection. New vehicles that are critical to complete certain levels were added; the team also experimented with the idea of putting Lara on horseback, but they ultimately discarded it. The development of the game took eleven months to complete, and incorporating all the new ideas into the engine was considered the most difficult task of the project.
List of Tomb Raider media
Four official novels have also been written. The first three, set within the original timeline, were published between 2003 and 2005. The first novel, "The Amulet of Power", was set after the events of "The Last Revelation", while its sequels "The Lost Cult" and "The Man of Bronze" are set after the first novel. Another novel set within the 2013 reboot timeline, "Tomb Raider: The Ten Thousand Immortals", was published in 2014 as a continuation of the original story. A fifth book, titled "Lara Croft and the Blade of Gwynnever", also written by Dan Abnett and Nik Vincent was published in late 2016, and is a stand-alone adventure.
Top Cow Productions
At the 2007 New York Comic Con it was announced that Top Cow would be one of the first major comics publishers to offer online distribution, through a partnership with IGN. The initial titles offered were "Tomb Raider" #1–50, "The Darkness" #1–50 and "Witchblade" #1–50, at around $1 per issue. They also announced a deal with Zannel to license their comics as mobile comics.
Tomb Raider (Game Boy Color)
Tomb Raider is an action-adventure video game developed by Core Design and released for the Game Boy Color in 2000. A sequel, "", was released in 2001.
Tomb Raider
The original "Tomb Raider" theme was composed by Nathan McCree. He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song. Its simplicity made rearrangements and orchestrations easy. For his work on the first three "Tomb Raider" games, he was given fairly minimal briefs, and for "Tomb Raider III" he was working on the game as a freelancer as he had left the company. For "The Last Revelation", Peter Connelly replaced Nathan McCree as the main composer, using McCree's music as a basis for his work. He composed the opening theme for "The Last Revelation", saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting. "Chronicles" was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret. Only the opening segment survived. The music for "Angel of Darkness", composed by Connelly and Martin Iveson, was the one element of production that did not encounter problems, as recording was finished before the major content cuts happened. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra.
Tomb Raider (1996 video game)
"Tomb Raider" sold over 7 million copies worldwide. In August 1998, the game's computer version received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), while its PlayStation release took "Gold". These prizes indicate sales of 200,000 and 100,000 units, respectively, across Germany, Austria and Switzerland.
Tomb Raider
The first spin-off title in the series was a game for the Game Boy Color (GBC) titled "Tomb Raider", developed by Core Design and released in 2000. Its sequel, "", was released in 2001 for the GBC. In 2002, a new game for the GBA called "", was developed by Ubi Soft Milan and published by Ubi Soft. In 2003, four "Tomb Raider" titles for mobile phones were released. A platform-puzzler for mobile devices, "Lara Croft Go", was released in 2015.
1990s in video gaming
Lara Croft of the "Tomb Raider" series became the first video game sex symbol, becoming a recognizable figure in the entertainment industry throughout the late 1990s.
Roar Uthaug
Uthaug directed "Tomb Raider", the reboot of the film franchise, which was released on March 16, 2018.