Who wrote the Zelda theme song?
Koji Kondo
"Super Mario Bros.", for many years the best-selling video game of all time for a single platform, was Kondo's first major score. The game's melodies were created with the intention that short segments of music could be endlessly repeated during the same gameplay without causing boredom. Kondo's soundtrack to "Super Mario Bros." gained worldwide recognition, and is to this day the most well-known video game score. The main theme is iconic in popular culture and has been featured in over 50 concerts, been a best-selling ringtone, and been remixed or sampled by various musicians. Kondo's work on "The Legend of Zelda" scores has also become highly recognized. He produced four main pieces of background music for the first installment of the series; the overworld theme has become comparable in popularity with the "Super Mario Bros." main theme. After the success of "The Legend of Zelda", he provided the score for two Japanese-exclusive titles, "The Mysterious Murasame Castle" (1986) and "Shin Onigashima" (1987). He also created the soundtrack to "" (1987), which was later rebranded outside Japan as "Super Mario Bros. 2" in 1988.
Dragon's Dogma
For "Dark Arisen", Makino returned to compose new tracks for the game's new dungeon alongside Kondoh and Zur; the new work, mainly focused on the new dungeon, covered 24 tracks. In contrast to "Dragon's Dogma", the added music for "Dark Arisen" made heavy use of synthesized music. Despite moving away from the style of the main game, Makino wanted to ensure the new music remained thematically in tune with the rest of the soundtrack. The new vocal theme for "Dark Arisen", "Coils of Light", was composed by Makino and performed by Japanese singer Raychell. When first contacted about the project, Raychell was already familiar with "Dragon's Dogma" and daunted by the prospect of providing a new theme song. The lyrics were written by Raychell to convey the game's world, in addition to the dark atmosphere of the new dungeon. Makino created "Coils of Light" using the core melody of "Eternal Return", tying into the original soundtrack. The English version of "Coils of Light" was sung by William Montgomery.
The Legend of Zelda
Works cited
Link (The Legend of Zelda)
In the 3D games, beginning with "Ocarina of Time", Link was voiced by seven actors: Nobuyuki Hiyama as adult Link; Fujiko Takimoto as young Link (Takimoto would reprise the role in "Majora's Mask"); Sachi Matsumoto as Link in "The Wind Waker"; Akira Sasanuma in "Twilight Princess"; Yūki Kodaira in "Spirit Tracks"; Takashi Ōhara in "Skyward Sword"; and Kengo Takanashi in "Breath of the Wild". As no canonical "Legend of Zelda" game to date has contained substantial spoken dialogue for the player character, the part consists only of short phrases, grunts, battle cries, and other sounds. In "The Wind Waker", however, Link has been heard saying the phrase, "Come on!" Voice acting in the series has been deliberately limited, so as not to contradict players' individual interpretations of the character. In "Breath of the Wild", if the player reads Zelda's diary, it states the canonical reason for his silence. According to Zelda, 
Link does not talk because with so much at stake, and so many eyes on him, he feels it necessary to stay strong and silently bear any burden.
The Legend of Zelda
Hearing of American novelist F. Scott Fitzgerald's wife Zelda, Miyamoto thought the name sounded "pleasant and significant". Paying tribute, he chose to name the princess after her, and titled it "The Legend of Zelda".
Zelda (poet)
Zelda's first cousin was Rabbi Menachem Mendel Schneerson, the seventh Chabad Rebbe.
Zelda Fitzgerald
Zelda's name served as inspiration for Princess Zelda, the eponymous character of "The Legend of Zelda" series of video games. Series co-creator Shigeru Miyamoto explained, "[Fitzgerald] was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first "Zelda" title." New York City's borough of Manhattan's Battery Park's resident wild turkey Zelda (d. 2014) was also named after her, because according to legend during one of Fitzgerald's nervous breakdowns, she went missing and was found in Battery Park, apparently having walked several miles downtown. Of Zelda's legacy in popular culture, biographer Cline wrote, "Recently myth has likened Zelda to those other twentieth-century icons, Marilyn Monroe and Princess Diana. With each she shares a defiance of convention, intense vulnerability, doomed beauty, unceasing struggle for a serious identity, short tragic life and quite impossible nature." In 1989, the F. Scott and Zelda Fitzgerald museum opened in Montgomery, Alabama. The museum is in a house they briefly rented in 1931 and 1932. It is one of the few places where some of Zelda's paintings are kept on display.
The Legend of Zelda: Skyward Sword
Using the orchestra enabled a greater expression of emotion, which meant that they used it when creating scores for environments, cinematic scenes, and emotional moments within the story. Conversely, the team were given less freedom to adjust tracks as they had been able to with synthesized tracks. Something new they did for "Skyward Sword" was producing unique themes for specific characters such as Link and Zelda. They also added people singing songs, another element new to the series. One notable element was the game's main theme "Ballad of the Goddess", which was actually a reversed version of the recurring tune "Zelda's Lullaby". Due to the use of an orchestra and the sheer amount of extra work going into the sound design, the music team doubled in size from the standard five-person group, and became the largest sound team at the time to have worked on a Nintendo game. The positive reception of the orchestral score within the company led to the creation of " The Legend of Zelda 25th Anniversary Symphony Concert", a celebratory concert featuring orchestrated versions of classic "Zelda" themes. Music was also woven into the story and gameplay through the use of the harp Link receives, using a recurring theme within the series of music being a central part of the experience. In contrast to previous games, the instrument could be played at any time rather than at specific times and places.
The Legend of Zelda
"The Legend of Zelda" was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the "Zelda" games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.
The Legend of Zelda
Three "Zelda"-themed LCD games were created between 1989 and 1992. The "Zelda" version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in "Game & Watch Gallery 4", a 2002 compilation for the Game Boy Advance. While the Game & Watch "Zelda" was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, "The Legend of Zelda" was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original "Legend of Zelda". In 1992, Epoch Co. developed "" for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.
The Legend of Zelda: The Wind Waker
"The Wind Waker" was directed by Eiji Aonuma and produced by Shigeru Miyamoto and Takashi Tezuka. It retains the basic 3D gameplay of its predecessors, "" and "", but with a distinctive cartoon-like art style created through cel shading. The game received widespread critical acclaim, though the game's aesthetics proved divisive among players and contributed to comparatively weak sales; the game sold 4.6 million copies, far below the 7.6 million by "Ocarina of Time". As a result, Nintendo changed directions with the next "Zelda" installment, the more realistically-styled "". However, "The Wind Waker"s reputation improved over time, and it is now widely considered one of the greatest video games ever made. "The Wind Waker" originated the "Toon Link" variant of the main character, and received two direct sequels for the Nintendo DS, "" (2007) and "" (2009). A high-definition remaster, "", was released for the Wii U in 2013.
The Legend of Zelda: Twilight Princess
Prior "Zelda" games have employed a theme of two separate, yet connected, worlds. In "", Link travels between a "Light World" and a "Dark World"; in "Ocarina of Time", as well as in "", Link travels between two different time periods. The "Zelda" team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of "A Link to the Past". The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he produced "" for the Game Boy Advance. When he returned, he found the "Twilight Princess" team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in "Phantom Hourglass", which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in "Zelda", and suggested that Aonuma consider using it.
Link (The Legend of Zelda)
Link proved to be a popular guest character in the other, non-"Zelda" series as well. In 2008, IGN ranked him as the best bonus character in the "Soul Calibur" series, while GameDaily ranked him first on the list of top ten "Smash Bros." characters. The character has also become very popular among the video game fan community. In the 1988 and 1989 Nintendo Power Awards, readers voted him as the best character. He was voted by readers as the number one and three "Best Hero" in the 1993 and 1994 Nintendo Power Awards respectively. In one of IGN's 2007 Hero Showdowns and in Screw Attack's Death Battle, Link was voted the favorite over Cloud Strife. He won multiple GameFAQs "Character Battle" contests and is the only character to have won more than once. In the "Guinness World Records Gamer's Edition" from 2011, Link was voted the second best video game character of all time.
Dax O'Callaghan
In 2009 Dax began working with Legendary Producer Teddy Riley in Los Angeles on the theme song for new Nintendo game "Just Sing". Together they wrote and produced the Nintendo theme tune. This transformed into Teddy Riley producing a new album for Lexington Bridge with Dax writing two of the songs which Teddy produced. Both the Nintendo project & LXB album were put on hold due to a breakdown in negotiations with management.
The Legend of Zelda (video game)
The first game of "The Legend of Zelda" series, it was originally released in Japan as a launch title for the Family Computer Disk System peripheral in 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console title to include an internal battery for saving data. This version was later released in Japan in 1994 under the title The Hyrule Fantasy: The Legend of Zelda 1. The game was ported to the GameCube and Game Boy Advance, and is available via the Virtual Console on the Wii, Nintendo 3DS and Wii U. It was also as one of 30 games included within the NES Classic system, and is featured debuting among NES Switch Online’s library of titles.
Grandia (video game)
The music for "Grandia" was written by Noriyuki Iwadare, who had previously worked with Game Arts as composer for their "Lunar" series on the Sega CD. Iwadare was called upon to write the music due to his relationship with the company, and claims that his work on "Grandia" was "a turning point in my career", and described the music-making process as "very interesting". "Grandia"s sound team utilized the "latest technology" available at the time to create the game's background themes, included the game's main theme, "Theme of Grandia", which was composed by Iwadare in just one night after looking at an illustration for the game. In addition to music, the game also features voice acting during battles and certain story scenes, with the Japanese version featuring a number of anime and video game veteran actors. Two of the English version's main characters, Justin and Gadwin, were officially left uncredited. "It's the End" by Japanese rock group L'Arc-en-Ciel, from the band's 1999 Album "Ray", was used as the game's official commercial theme song during its re-release on the PlayStation.
The Legend of Zelda
Taking place in Cologne, Germany, on September 23, 2010, the video game music concert "Symphonic Legends" focused on music from Nintendo and, among others, featured games such as "The Legend of Zelda". Following an intermission, the second half of the concert was entirely dedicated to an expansive symphonic poem dedicated to the series. The 35-minute epic tells the story of Link's evolution from child to hero.
The Legend of Zelda: Ocarina of Time 3D
The music in "Ocarina of Time 3D" was adapted from the original for the 3DS hardware by Mahito Yokota and Takeshi Hama, with Koji Kondo supervising them. To coincide with the release of the game as well as the 25th anniversary of the release of "The Legend of Zelda", Nintendo freely released, via mail out redemption, an updated CD version of the original soundtrack through the Club Nintendo website.
Nancy Milford
Milford is best known for her book "Zelda" about F. Scott Fitzgerald's wife Zelda Fitzgerald. The book started out as her master's thesis and was published to broad acclaim in 1970. It was a finalist for the Pulitzer Prize and the National Book Award, spent 29 weeks on "The New York Times" best-seller list, and has since been translated into 17 languages.
Robin Williams
Williams was an enthusiast of both pen-and-paper role-playing games and video games. His daughter Zelda was named after the title character from "The Legend of Zelda", a family favorite video game series, and he sometimes performed at consumer entertainment trade shows.
The Legend of Zelda
Up until "Breath of the Wild", the "Legend of Zelda" series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent "would be off-putting". Instead of theme music for different locations, "Breath of the Wild" plays natural ambience around the player as main sounds, in addition to some minimalist piano music.
CD-i games from The Legend of Zelda series
Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda's Adventure are action-adventure games produced by Philips for the CD-i as part of Nintendo's "The Legend of Zelda" video game series. Not designed for Nintendo platforms, the games owe their existence to negotiations related to Nintendo's decision not to have Philips create a CD add-on to the Super NES. During these negotiations, Philips secured the rights to use Nintendo characters in CD-i third-party developer games. "The Faces of Evil" and "The Wand of Gamelon" were developed by Animation Magic and were both released in North America on October 10, 1993, and "Zelda's Adventure" was developed by Viridis and was released in North America on June 5, 1994. The games were given little funding or development time, and Nintendo provided only cursory input. None of the games are canonical to the "Zelda" franchise.
The Legend of Zelda: Twilight Princess
Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a "Nintendo Power" promotion and bundled with replicas of the Master Sword and the Hylian Shield.
The Legend of Zelda (video game)
The Legend of Zelda
is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player (seeing Link from a top-down perspective) navigates throughout the overworld and several dungeons, defeating enemies and uncovering secrets along the way.
The Legend of Zelda (video game)
Koji Kondo (credited as Konchan) composed the game's five music tracks. He had planned to use Maurice Ravel's "Boléro" as the title theme, but was forced to change it late in the development cycle after learning that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day, which has become an iconic motive echoing throughout continued entries of the series.
Sofi Needs a Ladder
The song was originally an instrumental track, "You Need a Ladder", which Deadmau5 previously performed, but vocals were added on afterward to allow the song to be published and avoid any copyright infringement (the song previously included an intro and outro featuring a slightly remixed version of "Overworld theme" from the NES game "The Legend of Zelda"). The song was first played on the radio by Annie Mac on BBC Radio 1 on October 22, 2010. The song won a 2011 Juno Award for Best Dance Recording.
Zelda (band)
From Nippon Phonogram
Eiji Aonuma
He then lead the production of "", the second major "Zelda" game to be released for the GameCube and a launch game for the Wii. He then produced a sequel to "The Wind Waker" for the Nintendo DS, "", followed by another Nintendo DS title, "". He also produced "Link's Crossbow Training" and "" for the Wii, "" for the Nintendo 3DS, and "" for the Nintendo Switch and Wii U. In November 2016, Aonuma received the Lifetime Achievement Award at the Golden Joystick Awards. In addition to producing "Zelda" games, Aonuma plays percussion as a member of a brass band he founded with five others in 1995, known as The Wind Wakers, named after the game of the same name. The band comprises over 70 Nintendo employees who perform four concerts a year.
The Legend of Zelda
Throughout the lifespan of "The Legend of Zelda" series, a number of games (including main series games as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled. Perhaps the earliest of these was Gottlieb's "The Legend of Zelda Pinball Machine" (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an "American Gladiators" theme. Licensing for this version ultimately fell through and the game was released as simply "Gladiators" (November 1993).
Link (The Legend of Zelda)
A serial comic was created for "Nintendo Power" magazine by acclaimed author Shotaro Ishinomori, and later collected in graphic novel form. This told an alternate version of the events from "A Link to the Past". Though Link starts out a hapless, bumbling boy, he displays great courage and proves himself a determined and competent adventurer. He has a fairy companion, Epheremelda, long before this concept was introduced to the video games. This telling portrays Link's parents as Knights of Hyrule, lost to the Dark World. It includes an original character, Roam, a descendant of the Knights of Hyrule who fought in the Imprisoning War. At the end of the story, Zelda has become Queen, and Link is head of the Royal Guard and the Knights of Hyrule. This success is bittersweet, as their duties keep them apart, even though they were once close, sharing an adventure and even coming together in dreams. There have been manga based on "The Legend of Zelda", "Ocarina of Time", "Majora's Mask", "Oracle of Ages", "Oracle of Seasons", "Four Swords Adventures", "A Link to the Past" and "The Minish Cap".
Princess Zelda
Princess Zelda is the titular character in Nintendo's "The Legend of Zelda" video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game "The Legend of Zelda". She appears in several incarnations throughout the series, generally as a member of Hyrule's royal family and an associate of the protagonist Link.
The Legend of Zelda: A Link Between Worlds
"A Link Between Worlds" features original music along with tracks from "A Link to the Past". Ryo Nagamatsu composed and orchestrated new music for "A Link Between Worlds", and played the flute music featured in the game's milk bar. He also composed arrangements and adapted Koji Kondo's original music from "A Link to the Past". Nagamatsu wanted to balance arrangements of past music with new music to please both old and new players. He began by revisiting old tracks and thinking how he could best adapt them for "A Link Between Worlds". He was eager to include choral performances as a way to add tension to the eerie and unpleasant scenes in the game. Nagamatsu performed the vocals and made use of multitrack recording to layer the different vocals tracks. The audio team decided not use a live orchestra for recording the game's music, the primary reason for this was to create optimal sound for the 3DS. The reverberations and low-pitch sounds created by a live orchestra were not suitable for the 3DS speakers. The majority of the string music was created using a synthesizer, with Toru Minegishi playing guitar on one track.
Zelda II: The Adventure of Link
There are a small number of side-scrolling areas in "The Legend of Zelda: Link's Awakening"; these areas were mainly underground tunnels and caves. The series broke away from the top-down style again in 1998 when "" was released on the Nintendo 64, with 3D graphics. A new version of the composition "Temple", arranged by Shogo Sakai, is featured in "Super Smash Bros. Melee", where it is played during the "Hyrule Temple" stage and the "Underground Maze" level. A variation of the track, as well as a new version of the "Grand Palace" level song, also appears in "Super Smash Bros. Brawl". The track was later once again updated and appeared twice, as the "StreetPass Battle Theme" as well as a slower version for the "Battle Victory" music, in the Nintendo 3DS game "", making it the only subsequent "Zelda" game to include theme music that originated in "The Adventure of Link". The StreetPass battle mode is itself inspired by the final boss fight of "Zelda II"; StreetPass fights occur between one player as Link and the other player as Shadow/Dark Link.
Neutopia
GameSpot's Austin Shau reviewed "Neutopia" in November 2007 and said progression through the game was "quick and direct" but was also more linear, unlike with "Zelda". He praised the game for its variety of environments, which he said "helps to combat monotony", but he noted the lack of detail in the graphics itself. He also criticized the game's sound, in which he said the background music was a series of "grating instrumentations" while also pointing out the low-quality TurboGrafx-16 sound chip. IGN's Lucas Thomas called "Neutopia" "one of the most shameless "Legend of Zelda" clones ever created" in nearly every aspect. He praised one of the differences in the presence of the fire rod, which he said "is unlike any weapon the 8-bit Link ever wielded"; he also noted the clean, crisp graphics and a good quality soundtrack. However, he criticized another difference from "Zelda", that "Neutopia" had poor collision detection, saying that it can lead to additional damage to Jazeta, which causes the power of the fire rod to decrease and lead to the annoying "beeping sound" just as in "Zelda". In general, Thomas said that, despite its lack of originality, "Neutopia" is a good TurboGrafx-16 game which has deserved all the praise it has received.
The Legend of Zelda: Ocarina of Time
Link is given the Fairy Ocarina near the beginning of the game, which is later replaced by the Ocarina of Time, given to him by Princess Zelda. Throughout the game, Link learns twelve melodies that allow him to solve various puzzles and teleport to previously visited locations in the game. The melodies and notes are played using buttons on the Nintendo 64 controller.
The Legend of Zelda: The Wind Waker
The soundtrack is primarily environmental; it modulates between various tracks depending on location, time and other conditions. Much of the score is inspired by traditional Irish music, and is overall lighter and more upbeat than previous scores in the series. The advancement of MIDI technology allowed the soundtrack to more closely approximate the sounds of real instruments than was possible in previous installments. The score features strings, winds, brass, and percussion, and for the first time in the "Zelda" series, wordless vocals. The vocals are especially prominent in the tunes Link conducts with the Wind Waker, singing in D major. Shigeru Miyamoto reportedly played the mandolin featured in the "Title Theme". Scitron Digital Content released a two-disc, 133-track soundtrack album, "The Legend of Zelda: The Wind Waker Original Sound Tracks", on March 19, 2003.
"The Wind Waker" was released on December 13, 2002 in Japan, on March 24, 2003 in North America, and on May 2, 2003 in Europe. To promote the release, Nintendo offered a bonus disc as a pre-order incentive which included a GameCube port of "Ocarina of Time" as well as its previously unreleased expansion, "Ura Zelda". "Ura Zelda", largely an adaptation of "Ocarina of Time" with some changes, including new dungeon challenges, had been developed for the Nintendo 64's 64DD peripheral, but was shelved when that system failed. "Ura Zelda" was named "Ocarina of Time Master Quest" in North America and Europe. "Ocarina of Time/Master Quest" discs became popular items in their own right in North America, with some customers making and then cancelling preorders to get them. To avoid this issue in Europe, Nintendo released the item only in two-disc packages with "The Wind Waker".
Princess Zelda
According to Shigeru Miyamoto, co-creator of "The Legend of Zelda" series, Princess Zelda's name was inspired by that of Zelda Fitzgerald, an American novelist, dancer, and socialite, as well as the wife of fellow novelist F. Scott Fitzgerald. Miyamoto explains, "[Fitzgerald] was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first "Zelda" title."
Firefly (TV series)
The show's theme song, "The Ballad of Serenity", was written by Joss Whedon and performed by Sonny Rhodes. Whedon wrote the song before the series was greenlit and a preliminary recording performed by Whedon can be found on the DVD release. The soundtrack to the series was released on CD on November 8, 2005, by Varèse Sarabande, although a 40-minute soundtrack was released by Fox Music in September 2005 as a digital EP. "The Ballad of Serenity" was used by NASA as the wake-up song for astronaut Robert L. Behnken and the other crewmembers of STS-130 on February 12, 2010.
Princess Zelda
A set of "The Legend of Zelda" cartoons aired on Fridays from 1989 to 1990 as a part of DiC's "The Super Mario Bros. Super Show". The series loosely followed the original NES "Zelda", mixing settings and characters from that game with original creations. Zelda is depicted as a woman warrior with a fiery temper who wears more comfortable and practical garb than the Zelda from the game. In addition to running the kingdom part-time for her father, King Harkinian, she often accompanies Link on his adventures and is quite skilled with a bow. The series exemplifies a romantic relationship between the two protagonists. Link is always begging Zelda for a kiss; however, even when she agrees to indulge him, it never occurs. They are interrupted by monsters, or Spryte (a fairy princess with a crush on Link), or any number of unfortunate circumstances such as something making Zelda so mad she no longer wants to kiss Link. It is directly revealed by Ganon that Zelda was indeed in love with Link in one episode, and there is no doubt of their romantic relationship in this series. Thirteen of these cartoon episodes were produced before the cancellation of "The Super Mario Bros. Super Show". Zelda was voiced by Cyndy Preston in the TV series. In the show, she was wearing a purple sweater, a light blue shirt, pink leggings, and brown thigh-length boots.
Princess Zelda
The adult form of Zelda from "Ocarina of Time" also appears as a playable character in "Super Smash Bros. Melee" (2001). She was first shown in the guise of Sheik, but it was later revealed that Sheik was one of two forms. These forms each have their own unique moves and can switch between them at will, effectively doubling her repertoire. In the game, both Zelda and Sheik are voiced by Jun Mizusawa. Zelda also appears in "Super Smash Bros. Brawl" (2008). Like Link, her character design is more subdued than in "Super Smash Bros. Melee", and is based on her appearance in "Twilight Princess". In an interview, Eiji Aonuma said that character models for Sheik, along with Ganondorf, were submitted for possible use in "Brawl" and Sheik was confirmed as a returning character in "Brawl", again as Zelda's alternate form, despite her Sheik form not appearing in "Twilight Princess" (though there was some concept art of her for the game which inspired Sheik's design in "Brawl"). An alternate color of Zelda with an appearance similar to that of "Super Smash Bros. Melee" is also available. The "Twilight Princess" incarnation of Zelda and Sheik return in "Super Smash Bros. for Nintendo 3DS" and "Wii U" (2014), this time as separate characters with no ability to switch between them in mid-battle. In "Super Smash Bros. Ultimate", Sheik's design takes some inspiration from the Sheikah Set in "Breath of the Wild" and Zelda is now based on her appearance in "A Link Between Worlds" and "A Link To The Past".
Zelda's moveset focuses on powerful spells, and her special moves are based on the spells Link obtains from the Great Fairies in "Ocarina of Time", Naryu's Love, Din's Fire, and Farore's Wind. When Zelda's Sheik transformation was taken away in "Super Smash Bros. for Nintendo 3DS and Wii U", her down special became the Phantom Slash, in which she summons a Phantom from the DS "Zelda" titles to attack the enemy (which has a pink tint to reference Zelda possessing it in "Spirit Tracks"). Both Zelda and Sheik have the same Final Smash, which is the light arrow from "Twilight Princess", although there are a few differences depending on which character uses it. Zelda's arrow causes the foe to go diagonally up and Sheik's arrow causes the foe to go to the right or left side, depending of the foe's position. In "Super Smash Bros. Ultimate", Zelda's Final Smash changes to trapping foes in the Triforce of Wisdom while Sheik attacks the enemy with her blade.
The Legend of Zelda: A Link Between Worlds
In late 2009, following the completion of "" for the Nintendo DS, the majority of its development team were assigned to work on "" for the Wii. Three members of the "Spirit Tracks" team began working on a new handheld title in the "Zelda" series for the upcoming Nintendo 3DS console. Hiromasa Shikata and Shiro Mouri were two of the three members working on the new game. During this early phase, they had not considered developing a sequel to "The Legend of Zelda: A Link to the Past"; instead they were building a game around the theme of "communication". Around six months into the project, they presented their concept for the game to series creator Shigeru Miyamoto, who called the idea outdated. The three then decided to rethink the concept.
Zelda Fitzgerald
Born in Montgomery, Alabama, she was noted for her beauty and high spirits, and was dubbed by her husband as "the first American Flapper". She and Scott became emblems of the Jazz Age, for which they are still celebrated. The immediate success of Scott's first novel "This Side of Paradise" (1920) brought them into contact with high society, but their marriage was plagued by wild drinking, infidelity and bitter recriminations. Ernest Hemingway, whom Zelda disliked, blamed her for Scott's declining literary output, though her extensive diaries provided much material for his fiction. After being diagnosed with schizophrenia, she was increasingly confined to specialist clinics, and the couple were living apart when Scott died suddenly in 1940. Zelda died seven years later in a fire at the hospital in Asheville, North Carolina in which she was a patient.
The Legend of Zelda: Skyward Sword
Development lasted around five years, beginning after the release of "" in 2006. Multiple earlier "Zelda" games influenced the developers, including "Twilight Princess", "" and "". Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. The art style was influenced by the work of impressionist painters including Paul Cézanne. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. It was the first "Zelda" game to use a live orchestra for the majority of its tracks, with music composed by a team led by Hajime Wakai and supervised by Koji Kondo.
Xenoblade Chronicles (video game)
The game's ending theme, "Beyond the Sky", was composed by Yasunori Mitsuda and performed in English by Australian singer Sarah Àlainn. Mitsuda was brought in to the music team due to his previous experience with the soundtracks of "Xenogears" and the first "Xenosaga" game, and due to Takahashi's long working relationship with him. Takahashi himself personally wrote the original Japanese lyrics for the track, which were translated into English by Lisa Gomamoto. When Mitsuda was contacted, the project was nearing completion, with very little development and composition work left. Despite this, before creating the main theme, Mitsuda asked if he could read the script, which was much larger than he anticipated. The track caused much stress to Mitsuda, who was tasked to create the game's most important song, which needed to incorporate both the diversity of the entire rest of the soundtrack, and mesh with Takahashi's grand vision for the ending of the game.
Zelda (band)
From CBS Sony
Zelda Wynn Valdes
Zelda Barbour Wynn Valdes (June 28, 1905 - September 26, 2001) was an African-American fashion designer and costumer. She is the creator of the original Playboy Bunny costume.
Pet Sematary
In 2002, New York horrorcore rapper Cage wrote the song "Ballad of Worms" which was featured on the album "Eastern Conference All Stars III" for the independent hip-hop label Eastern Conference Records. Once thought to be about his relationship and struggle with the hip-hop community, he later revealed it was a love song dedicated to the Pet Sematary character Zelda.
Zelda (band)
From Alfa Records
The Legend of Zelda
In April 2008, Miyamoto stated that "the "Zelda" team is forming again to work on new games". Miyamoto clarified in July that the "Zelda" team had been working on a new "Zelda" game for the Wii. In January 2010, Nintendo president Satoru Iwata stated that the game would be coming out at some time in 2010, and confirmed that the game would make use of the Wii's MotionPlus feature, which had been announced too late to be integrated into the "Twilight Princess" Wii release. The game's subtitle was announced at E3 2010 as "Skyward Sword", but its release was delayed to 2011. The game, the earliest in the "Legend of Zelda" timeline, reveals the origins of Hyrule, Ganon and many elements featured in previous games. It was released on November 20, 2011; the first run included a 25th Anniversary CD of fully orchestrated music from various Zelda games, including "Skyward Sword".
Pet Sematary (1989 film)
In 2002, New York horrorcore rapper Cage wrote the song "Ballad of Worms" which was featured on the album "Eastern Conference All Stars II" for the independent hip-hop label Eastern Conference Records. Before thought to be about his relationship and struggle with the hip-hop community, he later revealed it was a love song dedicated to the "Pet Sematary" character Zelda.
The Legend of Zelda: Twilight Princess HD
Gameplay in "The Legend of Zelda: Twilight Princess HD" is largely unchanged from that in the original title, "". As in all previous "The Legend of Zelda" games, players control the series' main protagonist, a young swordsman named Link. In combat, Link primarily uses a sword and shield, bow and arrows, boomerang, and bombs.
Link (The Legend of Zelda)
In "The Legend of Zelda" animated series, Link, voiced by Jonathan Potts, was featured in a set of cartoons which aired from 1989–1990 as a part of DIC's "The Super Mario Bros. Super Show!". Based loosely on the first game, the cartoons presented Link as a rude, lovesick teenager. Constantly pursuing Zelda and accompanied by the fairy princess Spryte, he begged for Zelda to kiss him, and exclaimed "Well excuuuuuse me, Princess!" when tired with her attitude. Thirteen episodes were produced before the cancellation of "The Super Mario Bros. Super Show". The complete series was released on October 18, 2005. A slightly altered version of this Link (and Zelda) appeared during the second season of "".
Zelda Fitzgerald
Zelda was the inspiration for "Witchy Woman", the song of seductive enchantresses written by Don Henley and Bernie Leadon for the Eagles, after Henley read Zelda's biography; of the muse, the partial genius behind her husband F. Scott Fitzgerald, the wild, bewitching, mesmerizing, quintessential "flapper" of the Jazz Age and the Roaring Twenties, embodied in "The Great Gatsby" as the uninhibited and reckless personality of Daisy Buchanan. Zelda's behavior in the lyrics of "Witchy Woman" refer to her partying excesses that were detrimental to her psyche: "She drove herself to madness with the silver spoon," is a reference to Zelda's time in a mental institution and the absinthiana, slotted silver spoon used to dissolve sugar cubes into absinthe. She was also the inspiration for "Zelda Fair" in Catherynne M. Valente's "Speak Easy" (2015), a Jazz Age fantasia that "interprets "The Twelve Dancing Princesses" if Zelda Fitzgerald waltzed in and stole the show" (dust jacket).
Zelda Fichandler
Zelda Diamond's husband, Thomas C. Fichandler (August 9, 1915 – March 16, 1997), along with Edward Mangum, a statistician and economist and friend to both Zelda and Thomas, cofounded the Arena Stage theatre in 1950 in Washington. It was the city's first integrated theater, she hired actors and performers regardless of race or color. Which in the 1950s was a huge statement as this was the peak of segregation being a normality.
DuckTales
The series theme song was written by Mark Mueller, an ASCAP award-winning pop music songwriter who also wrote the theme song to "Chip 'n Dale Rescue Rangers"; Mueller was paid a little over $1000 to write the tune.
The Legend of Zelda: Breath of the Wild
The original score was composed by Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai. Kataoka and Wakai had previously worked on the "Zelda" games "Spirit Tracks" and "The Wind Waker" respectively. The soundtrack was primarily written and performed on a piano, with a focus on ambient music and sounds rather than the melodic and upbeat music in previous "Zelda" games. According to Wakai, this helped add "authenticity" to the environments, and was taken on as a challenge by the rest of the sound team.
The Binding of Isaac (video game)
"The Binding of Isaac"s main concept was the result of a weeklong game jam that McMillen had with Florian Himsl; at the time, his co-contributor on "Super Meat Boy", Tommy Refenes, was on vacation. The concept McMillen had was two-fold: to develop a roguelike title based on the first "The Legend of Zelda" game's dungeon structure, and to develop a game that addressed McMillen's thoughts on religion. McMillen had been inspired by Shigeru Miyamoto, the designer of the original "Zelda" games.
Witchy Woman
The inspiration for the title and lyrics about a seductive enchantress came from a number of women, although Henley had one particular woman in mind - Zelda Fitzgerald, whose biography he was reading while writing the song. According to Henley, he was suffering from flu with a very high fever and become semi-delirious, and every time the fever subsided, he would continue to read a book on the life of Zelda Fitzgerald, and the character in the song would be a mix of Zelda Fitzgerald "along with amorphous images of girls [he] had met at the Whisky and the Troubadour". Zelda, the muse behind her husband F. Scott Fitzgerald, was known as a wild, bewitching and mesmerizing "Flapper" of the Jazz Age and the Roaring Twenties, and is sometimes thought to be the model for the character of Daisy Buchanan in his novel, "The Great Gatsby". In "Witchy Woman", the line "She drove herself to madness with the silver spoon" may be a reference to Zelda's time in a mental institution and the special slotted silver spoon used to dissolve sugar cubes with absinthe, the popular 1920s alcoholic beverage distilled from the wormwood tree and called "the green fairy" for sometimes inducing hallucinations.
Princess Zelda
Zelda is featured in the three CD-i games based on "The Legend of Zelda" series. In "" (1993), she is kidnapped by Ganon again and has to be rescued. In "" (1993) and "Zelda's Adventure" (1994), Princess Zelda is the protagonist (both games involve Link's kidnapping). Although the games are noteworthy as the first time Zelda has been a playable character, the series is generally immensely criticized by fans and not recognized by Nintendo as canon.
Zelda (poet)
Zelda Schneurson Mishkovsky (; June 20, 1914 – April 30, 1984), widely known as Zelda, was an Israeli poet. She received three awards for her published works.
Takashi Tezuka
A graduate of the Design Department of Osaka University of Arts, he joined the company in April 1984 and was involved with some of the most critically acclaimed Nintendo series, including "Mario" and "The Legend of Zelda". Tezuka is fond of fantasy novels such as J. R. R. Tolkien's "The Lord of the Rings", and wrote the story and script for "The Legend of Zelda" and "". Tezuka was also involved in the creation process of Yoshi, after Shigeru Miyamoto originally wanted Mario to ride a horse in "Super Mario Bros. 3".
Gabriella Lev
"Impressions of Zelda  texts by Zelda Schneurson Mishkovsky https://en.wikipedia.org/wiki/Zelda_(poet)"
Link (The Legend of Zelda)
Link is the main protagonist of Nintendo's video game series "The Legend of Zelda". He appears in several incarnations over the course of the games, and also features in other Nintendo media, including merchandising, comic books, and a cartoon series. He is one of Nintendo's main icons and one of the most well-known and popular characters in video game history.
The Legend of Zelda
The Legend of Zelda is an action-adventure video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games.
Recurring enemies in The Legend of Zelda
HORSE the band, which often references Nintendo in their songs, has written a song titled "Pol's Voice" (2003) which features a fight against a Pols Voice.
It's Time (song)
On December 5, 2014, the group played an acoustic version at the end of The Game Awards (the inaugural ceremonies of said award show), with Nintendo composer Koji Kondo playing on the piano as part of a medley of music from "The Legend of Zelda" series.
Characters of The Legend of Zelda
This is a list of notable and recurring fictional characters from "The Legend of Zelda" series of video games developed by Nintendo.
The Legend of Zelda is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and Grezzo. The series' gameplay incorporates elements of action, adventure and puzzle-solving games.
Hidemaro Fujibayashi
Fujibayashi's first involvement with the "Zelda" series was with the Game Boy Color games . In the initial development stages, he acted as sort of a clerk, who gathered all staff ideas and created presentations to propose the game concepts to producer Shigeru Miyamoto. Fujibayashi eventually became the director, participated as planner and scenario writer, and devised a system to link the two games for consecutive playthroughs. During his time at Capcom, he also directed and planned the Game Boy Advance games "" and "". Following his switch to Nintendo, Fujibayashi became subdirector and story writer for the Nintendo DS game "". Afterward, he made his directorial debut for a home console "Zelda" with the Wii game "". He would later direct the Nintendo Switch and Wii U game "". According to Fujibayashi, the most important aspect of game design is making the fundamental rule set of a video game absolutely clear to a player. He has a special fondness for the first "Legend of Zelda", which he described as "novel" and "groundbreaking" for its time.
The Legend of Zelda: Spirit Tracks
Regarding Tetra, Iwamoto chose to exclude her in this game due to her prevalence in previous games as a partner to Link. In deciding the partner, he came to the conclusion that the partner should be female since they would be adventuring together. While they began to design a new character, they figured that not including Zelda would not be as fun; as a result, Iwamoto asked permission to use Zelda, which Aonuma allowed him to do. The Spirit Flute was brought up early in the game's development. Because the microphone capabilities were featured so prominently in the game, the team decided to incorporate it into the flute. Aonuma felt that the inclusion of Zelda as Link's partner in both storyline and gameplay was his favourite part of the game, commenting that "Spirit Tracks" highlights her personality and characteristics better than other titles in the series.
Zelda (poet)
Zelda Schneurson (later Mishkovsky) was born in Chernihiv, Chernigov Governorate, Russian Empire the daughter of Sholom Shneerson and Rachel Hen. Her father was the great-great grandson of the third Lubavitcher Rebbe, Menachem Mendel Schneersohn, also known as the Tzemach Tzedek. The family settled in Jerusalem in 1926. Her mother, Rachel Hen, was a daughter of Rabbi Dovid Tzvi Chen of Chernigov and a descendant of the Sephardic dynasty of Hen-Gracian, which traces its roots to 11th century Barcelona.
Music of Japan
Koji Kondo, the sound manager for Nintendo, is also prominent on the Japanese game music scene. He is best known for his "Zelda" and "Mario" themes.
Clothes for a Summer Hotel
Clothes for a Summer Hotel is a 1980 play by Tennessee Williams about the relationship between novelist F. Scott Fitzgerald and his wife Zelda. A critical and commercial failure, it was Williams' last play to debut on Broadway during his lifetime. The play takes place over a one-day visit Scott pays the institutionalized Zelda at Highland Mental Hospital in Asheville, North Carolina, with a series of flashbacks to their marriage in the twenties. Williams began work in 1976 on what he envisioned as a "long play" about the Fitzgeralds (he eventually cut it down), and had Geraldine Page in mind to play Zelda from the start.
Symphonic Legends – Music from Nintendo
Valtonen had previously written the "Legend of Zelda" arrangement featured in the touring concert act "PLAY! A Video Game Symphony", but was eager to create an arrangement that would be able to take advantage of the entire Zelda universe, from character themes, situations and emotional elements often found in the series. It took Valtonen about five months to create the arrangement, with three months used for researching the Zelda universe, and two months for the actual writing. Valtonen also expressed that he wanted the arrangement to create “discussion” within the Zelda fan base.
The Legend of Zelda: Ocarina of Time
The official soundtrack of "Ocarina of Time" was published by Pony Canyon and released in Japan on December 18, 1998. It comprises one compact disc with 82 tracks. An American version was also released, although with fewer tracks and different packaging artwork. Many critics praised the music in "Ocarina of Time", although IGN was disappointed that the traditional "Zelda" overworld theme was not included. In 2001, three years after the initial release of Ocarina of Time, GameSpot labeled it as one of the top ten video game soundtracks. The soundtrack, at the time, was not released in Europe or Australia. In 2011, however, a 51-track limited edition soundtrack for the 3DS version was available in a free mail out through a Club Nintendo offer to owners of the 3DS edition, as an incentive to register the product. The original musical theme for the Fire Temple area was altered before release of the game, due to Nintendo's policy of not including real religious references in their products, with the altered theme simply removing the chanting samples.
Princess Zelda
The book "Female Action Heroes" described Zelda as "perhaps one of the most well-known princesses in video game history", though acknowledged that her role in the games was to serve as a "damsel in distress". The book "Players Unleashed!" also criticized Zelda's role as a character to be constantly rescued, calling her an "iconically passive female trophy" that supported stereotypes of female characters within games. The late actor and comedian Robin Williams named his daughter Zelda Williams after Princess Zelda, due to being a fan of "The Legend of Zelda" series.
The Legend of Zelda (video game)
In February 1986, Nintendo released "The Legend of Zelda" as the launch title for the Family Computer's new Disk System peripheral, joined by a re-release of "Super Mario Bros.", "Tennis", "Baseball", "Golf", "Soccer", and "Mahjong" as part of the system’s introduction. It made full use of Disk Card media's advantages over traditional ROM cartridges, with an increased size of 128 kilobytes which would be expensive to produce on cartridge format. Due to the still-limited amount of disk space, all of the text used in game was from only a single alphabet known as katakana, which under normal circumstances primarily relates more to foreign words which supplement those of traditional Japanese origin as with hiragana and kanji characters. Rather than passwords, rewritable disks saved players’ game progress, and the extra sound channel provided by the system was utilized for certain sound effects; most notably Link's sword beam at full health, roars and growls of dungeon bosses, and those of defeated enemies. Sound effects had to be altered for the eventual cartridge release version of Zelda which used the Famicom's PCM channel. The game also took advantage of that system’s controller having a built-in microphone, a feature the NES model did not include. It was used to defeat a certain large-eared monster by blowing or shouting to eliminate them, creating confusion with U.S. players considering the instruction manual still hints that this rabbit-like enemy (called Pols Voice) "hates loud noise", leading some to think the melodic recorder item should be used to attack, but disappointingly has no effect. The cartridge version made use of the Memory Management Controller chip (specifically the MMC1 model), which could use bank-switching to allow for larger games than had previously been possible, and could also use battery-powered RAM letting players save their data for the first time on any cartridge-based medium.
The Legend of Zelda (TV series)
The Legend of Zelda is an American animated series based on the Japanese video game series "The Legend of Zelda" by Nintendo. The plot follows the adventures of Link and Princess Zelda as they defend the kingdom of Hyrule from an evil wizard named Ganon. It is heavily based on the first game of the "Zelda" series, "The Legend of Zelda", but includes some references to the second, "". The show was produced by DIC Animation City and distributed by Viacom Enterprises in association with Nintendo of America, Inc. It comprises thirteen episodes which first aired in North America from September 8, 1989, to December 1, 1989.
The Legend of Zelda (video game)
The hero “Link” was so named in part to connect players inserted into this world with their interactive role, as something of a blank slate represent and not their individuality or methods. Designed by Miyamoto as a coming of age motif to identify with, journeying as an ordinary boy strengthened by trials to triumph over great challenges and rise to meet evil. The name of the titular princess came from Zelda Fitzgerald. Miyamoto explained, “Zelda was the wife of famous novelist F. Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using [it] for the very first title.” Early "Zelda" concepts early involved technological elements, with microchips for the Triforce made of electronic circuits and a time-travelling protagonist, another factor of their name relating to the idea of a computer hyper-”link”. While the final game follows a more traditional heroic fantasy setting, subsequent games in the series have incorporated some technology based concepts.
Midna
The concept of Midna came from another game Nintendo was working on before "Twilight Princess", which was eventually abandoned. Eventually re-purposed for "Twilight Princess", Midna was illustrated by Yusuke Nakano and voiced by Akiko Kōmoto. In describing the character, "" director Eiji Aonuma called her "tsundere", which means a character who starts the story as snobbish and brash, but becomes gentler and kinder over time, a character archetype both he and Shigeru Miyamoto, co-creator of "The Legend of Zelda" series, are fond of. When asked by "Game Informer" editor Billy Berghammer if Midna would make a follow-up appearance to her role in "Twilight Princess", Aonuma found it unlikely that she would return due to the game's ending, but added that if there were enough demand, the developers may consider it.
Tales of Legendia
"Tales of Legendia" is the first main series title in the "Tales" franchise to not feature music by Motoi Sakuraba, with composition duties instead going to Go Shiina. The game features the opening theme song "Tao" performed by J-pop group Do As Infinity, as well as the ending theme "My Tales" performed in English by Donna Burke and Gab Desmond. Incidental vocal songs include performed in Japanese by Mayumi Sudou, "Hotarubi", performed in English by Donna Burke, performed by the Suzukake Children's Choir, and both and both performed by Kanon. In addition, some of the game's instrumental themes were performed live by the New Japan Philharmonic Orchestra.
The Legend of Zelda
To celebrate the 25th anniversary of the series in 2011, Nintendo commissioned an original symphony, "". The show was originally performed in the fall of 2011 in Los Angeles and consists of live performances of much of the music from the series. It has since been scheduled for 18 shows so far throughout the United States and Canada. Nintendo released a CD, "The Legend of Zelda 25th Anniversary Special Orchestra CD". Featuring eight tracks from live performances of the symphony, the CD is included alongside the special edition of "The Legend of Zelda: Skyward Sword" for the Wii. Nintendo would later celebrate "The Legend of Zelda" 30th anniversary with an album which was released in Japan in February 2017.
Zelda II: The Adventure of Link
Shigeru Miyamoto, the creator of the original "The Legend of Zelda", intended to make "Zelda II: The Adventure of Link" fundamentally different from its predecessor. A different team was assembled to develop the game. However, Miyamoto (who was credited under the pseudonym "Miyahon") was the producer, and Takashi Tezuka returned to write the story and script. "Zelda II: The Adventure of Link" was directed by Tadashi Sugiyama (credited as "Sugiyan"), for whom it was the first project at Nintendo. The game's music was composed by Akito Nakatsuka (credited as "Tsukasan").
The Legend of Zelda
As the franchise has grown in popularity, several games have been released that are set within or star a minor character from the universe of "The Legend of Zelda" but are not directly connected to the main "The Legend of Zelda" series. Both map versions of the game "BS Zelda no Densetsu" for the Satellaview (released in August and December 1995) could be considered spin-offs due to the fact that they star the "Hero of Light" (portrayed by either the Satellaview's male or female avatar) as opposed to Link as the protagonist of Hyrule. A third Satellaview game released in March 1997, "BS Zelda no Densetsu Inishie no Sekiban" ("BS The Legend of Zelda: Ancient Stone Tablets") could also be considered a spin-off for the same reason. Other spin-off games include "Freshly-Picked Tingle's Rosy Rupeeland" for the Nintendo DS – an RPG released in September 2006 in Japan (Summer of 2007 in the UK) to star supporting character Tingle. A second Tingle game is "Tingle's Balloon Fight DS" for the Nintendo DS. Here Tingle again stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. In addition to games in which Link does not star as the protagonist, games such as the shooter game, "Link's Crossbow Training" (for the Wii), have been considered spin-offs due to the lack of a traditional "Save Hyrule" plot-line. Released in November 2007 as a bundle with the Wii Zapper, this game allows players to assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. "Color Changing Tingle's Love Balloon Trip" was released in Japan in 2009 as a sequel to Freshly-Picked Tingle's Rosy Rupeeland. "Hyrule Warriors", a crossover game combining the setting of Nintendo's "The Legend of Zelda" series and the gameplay of Tecmo Koei's "Dynasty Warriors" series, was announced for the Wii U video game system in December 2013 and was released in North America in September 2014. "Hyrule Warriors Legends", a version for the Nintendo 3DS containing more content and gameplay modifications, was released in March 2016. To commemorate the launch of the My Nintendo loyalty program in March 2016, Nintendo released "My Nintendo Picross: The Legend of Zelda: Twilight Princess", a Picross puzzle game developed by Jupiter for download to the Nintendo 3DS.
Zelda Seguin Wallace
Zelda Harrison Seguin Wallace (1848 – February 19, 1914) was an American opera singer and suffragist.
The Legend of Zelda: Symphony of the Goddesses
"The Legend of Zelda": Symphony of the Goddesses is a concert tour featuring music from Nintendo's "The Legend of Zelda" video game series. Conceived of and developed by producer Jeron Moore with writing partner Chad Seiter, the producing duo chose Jason Michael Paul Productions to produce with Nintendo; its music was arranged by Chad Seiter. The tour is named after the Golden Goddesses in the "Zelda" series. Amy Andersson was the symphony's music director and conductor for the 2015–2016 season.
The Legend of Zelda
"The Legend of Zelda" series has crossed-over into a number of other Nintendo and third party video games. Most prominent of the collaborations would be in the "Super Smash Bros." series of fighting games published by Nintendo. Link appears as a fighter in "Super Smash Bros." for the Nintendo 64, the first entry in the series, and is part of the roster in all subsequent releases in the series as well. Zelda, (who is able to transform into Sheik as well), Ganondorf, and Young Link (the child version of Link from "Ocarina of Time") were added to the player roster for "Super Smash Bros. Melee", and appeared in all subsequent releases except for "Young Link", who is later replaced by "Toon Link" from "The Wind Waker", in subsequent releases "Super Smash Bros. Brawl" and "Super Smash Bros. for Nintendo 3DS and Wii U" however, both Young Link and Toon Link appear in the fifth installment, "Super Smash Bros. Ultimate". Other elements from the series, such as locations and items, are also included throughout the "Smash Bros." series. Outside of the series, Nintendo allowed for the use of Link as a playable character exclusively in the GameCube release of Namco's fighting game "Soulcalibur II"."The Legend of Zelda" series has received outstanding levels of acclaim from critics and the public. "", "", "", and "" have each received a perfect 40/40 score (10/10 by four reviewers) by Japanese "Famitsu" magazine, making "Zelda" one of the few series with multiple perfect scores. "Ocarina of Time" was even listed by "Guinness World Records" as the highest-rated video game in history, citing its Metacritic score of 99 out of 100. "Computer and Video Games" awarded "The Wind Waker" and "" a score of 10/10. "" has won Gold Award from "Electronic Gaming Monthly". In "Nintendo Power"s Top 200 countdown in 2004, "Ocarina of Time" took first place, and seven other "Zelda" games placed in the top 40. "Twilight Princess" was named Game of the Year by "X-Play", "GameTrailers", "1UP", "Electronic Gaming Monthly", "Spacey Awards", "Game Informer", "GameSpy", "Nintendo Power", "IGN", and many other websites. The editors of review aggregator websites GameRankings, IGN and Metacritic have all given "Ocarina of Time" their highest aggregate scores. "Game Informer" has awarded "The Wind Waker", "Twilight Princess", "Skyward Sword", "A Link Between Worlds" and "Breath of the Wild" with scores of 10/10. "" was named DS Game of the Year by IGN and "GameSpy". Airing December 10, 2011, Spike TV's annual Video Game Awards gave the series the first ever "Hall of Fame Award", which Miyamoto accepted in person. "" and its use of melodic themes to identify different game regions has been called a reverse of Richard Wagner's use of leitmotifs to identify characters and themes. "Ocarina of Time" was so well received that sales increased for real ocarinas. IGN praised the music of "Majora's Mask" for its brilliance despite its heavy use of MIDI. It has been ranked the seventh-greatest game by "Electronic Gaming Monthly", whereas "Ocarina of Time" was ranked eighth. The series won "GameFAQs Best Series Ever" competition.
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in "The Legend of Zelda" series and was released in 1991 in Japan and 1992 in North America and Europe.
The Legend of Zelda
The central protagonist of "The Legend of Zelda" series, Link is the name of various young men who characteristically wear a green tunic and a pointed cap, and are the bearers of the Triforce of Courage. In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the non-player characters (NPCs). The various Links each have a special title, such as "Hero of Time", "Hero of the Winds" or "Hero chosen by the gods". Like many silent protagonists in video games, Link does not speak, only producing grunts, yells, or similar sounds. Despite the player not seeing the dialogue, it is referenced second-hand by in-game characters, showing that he is not, in fact, mute. Link is shown as a silent protagonist so that the audience is able to have their own thoughts as to how their Link would answer the characters instead of him having scripted responses.
The Legend of Zelda: A Link to the Past and Four Swords
The game was first revealed at E3 2002 by series developer Shigeru Miyamoto, who demonstrated the multi-player mode along with Capcom's Yoshiki Okamoto, Namco Bandai's (formerly Namco) Kaneto Shiozawa, and Toshihiro Nagoshi of the now defunct Amusement Vision. It was tentatively titled "The Legend of Zelda GBA". In January 2003, the game was on display at the Osaka World Hobby Convention as "The Legend of Zelda: A Link to the Past & Four Swords". It was initially released in North America on December 2, 2002, while it was released the next year in Japan and PAL regions, on March 14 and 28 respectively. Shigeru Miyamoto made a public appearance in Europe on February 21, 2003, in which he signed any Nintendo products. During this appearance, he gave away ten signed copies of "A Link to the Past & Four Swords", a month before it came out in the UK. Following the Japanese release, Nintendo displayed the game at TV Kumamoto's , an annual event hosted by the Japanese TV station in Kumamoto Prefecture. In 2006, it was re-released in Nintendo's second run of Player's Choice titles at a reduced price.
Zelda's Adventure
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the "Nintendo PlayStation" or the SNES CD to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation. Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and Ganon, for games on Philips's console called the CD-i, after the partnership's dissolution. Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i, with Nintendo taking no part in their development except to give input on the look of the characters based on the artwork from Nintendo's original two titles and that of their respective instruction booklets. Philips insisted that the development studios utilize all aspects of the CD-i's capabilities including FMV, high-resolution graphics, and CD-quality music. Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as laggy controls (especially for the standard infrared controller), and numerous problems in streaming-audio, memory, disc access, and graphics.
Zelda Fitzgerald
Born in Montgomery, Alabama, Zelda Sayre was the youngest of six children. Her mother, Minerva Buckner "Minnie" Machen (November 23, 1860 – January 13, 1958), named her after characters in two little-known stories: Jane Howard's "Zelda: A Tale of the Massachusetts Colony" (1866) and Robert Edward Francillon's "Zelda's Fortune" (1874). A spoiled child, Zelda was doted upon by her mother, but her father, Anthony Dickinson Sayre (1858–1931)—a justice of the Supreme Court of Alabama and one of Alabama's leading jurists—was a strict and remote man.
Hyrule Warriors
"Hyrule Warriors" was announced on December 18, 2013, in a Nintendo Direct video as a collaboration with Koei Tecmo. As such, Nintendo president Satoru Iwata stated that the game would not be the next main series installment of "The Legend of Zelda", but rather a spin-off from the main series. Long-time "Zelda" producer, Eiji Aonuma, is supervisor for the title. The concept for "Hyrule Warriors" was first proposed by Team Ninja lead developer Yosuke Hayashi while he and Koei Tecmo executive VP Hisashi Koinuma, who was in charge of the "Warriors" franchise, were discussing a possible "Dynasty Warriors" cross-franchise game with Nintendo. "Zelda" was chosen due to the fact that Hayashi, Koinuma and many staff at the company were fans of the series.
Tales (video game series)
The regular main composer for the "Tales" series is Motoi Sakuraba. His first work on the series was for "Phantasia", and has since contributed to nearly every main entry since there in the capacity of a freelance composer. Sakuraba has become noted for his signature musical style, which is present in the majority of his "Tales" scores. He also frequently collaborates with Shinji Tamura. The entries Sakuraba has not worked on are "Legendia", which was composed by Go Shiina, an in-house composer, and "Innocence", whose composer was Kazuhiro Nakamura. Sakuraba and Shiina had collaborated on the score for "Zestiria". Multiple titles in the series use licensed theme songs by multiple Japanese artists: among the artists are Garnet Crow ("Eternia"), Deen ("Destiny"/"Hearts"), Kokia ("Innocence"), Ayumi Hamasaki ("Xillia"/"Xillia 2") and FLOW ("Berseria"). One recurring aspect of many earlier localizations was the removal of the Japanese theme song, such as with "Symphonia", which had its theme song replaced with an orchestral version. The first western release of a "Tales" title to feature the theme song used in Japan was "Vesperia".
Michihiko Ohta
In the Digimon series, Ohta wrote three of the four opening themes: "Target ~Akai Shougeki~", "The Biggest Dreamer" and "FIRE!!" (all sung by Kouji Wada) - almost every Evolution theme - "brave heart", "Break Up!" (sung by Ayumi Miyazaki), "SLASH!!" (sung by himself) and others - several Image themes and other Digimon related songs. He also wrote and arranged some of the tracks on Kouji Wada's album "All of My Mind'.
The Legend of Zelda: Ocarina of Time
"Ocarina of Time"s music was written by Koji Kondo, the composer in charge of music for most of the games in "The Legend of Zelda" series. In addition to characters having musical themes, areas of Hyrule are also associated with pieces of music. This has been called leitmotif in reverse—instead of music announcing an entering character, it now introduces a stationary environment as the player approaches. In some locations, the music is a variation of an ocarina tune the player learns, related to that area.
Zone of the Enders: The 2nd Runner
The game's theme song, "Beyond the Bounds," was composed by Maki Kirioka and performed by Maki Kimura. In creating the song Kirioka discussed with Murata the idea of creating an upbeat song to fit the story. While not feeling sure about being able to sing it, Kirioka felt she could do it after meeting singer Maki Kimura. A CD single was distributed in Tokyo Game Show 2002. A remix of the song, titled "Beyond the Bounds (Mitsuto Suzuki 020203 Mix feat.Sana)" also included on the soundtrack, is played during a music video extra in the PAL and NTSC-J "Special Edition" versions of the game, and appears on "Pop'n Music" 8. Non-English parts of the lyrics of "Beyond the Bounds" were influenced by the Finnish language.
The Legend of Zelda
In the early 2000s, Nintendo of America released a timeline on the official website of the series, which interpreted all stories up to the "Oracle" games as the adventures of a single protagonist named Link. At one point, translator Dan Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online. However, the Japanese series developers rejected the idea so the timeline would be kept open to the imagination of the players.
Tales of Zestiria
The music for "Zestiria" was composed by Motoi Sakuraba and Go Shiina. Due to the title's status as an anniversary title and the popularity of both composers with the "Tales" series fanbase, it was decided that they should co-compose the soundtrack. During his work on the project, Sakuraba was involved in the composition of over one hundred tracks. The standard and boss battle themes were intended to evoke the atmosphere of the series as a whole. Shiina, who worked on thirty of the game's tracks, encountered difficulties expressing his musical style in the soundtrack. His role included focusing on thematic themes for Alisha, Zaveid and the Dragons. He included choral work in some of the tracks related to the Seraphim. The game's official soundtrack was released on 18 February 2015. Selected tracks from the game were included on a disc in the European and North American Collector's Editions.
Waiting for the Moon (musical)
Wildhorn further explains that "Much of story is told in dance numbers. There's a lot of dancing in this show, about 6 big dance numbers... The choreography is a major part of this production." Nearly all of the twenty songs in the production were sung by either the Zelda character, Scott character, or those two together. Ensemble was used as small characters with short verses, backing up the other two.Although there were plans to record the world premiere cast and release it for commercial purposes, these initial intentions have since been abandoned. Lauren Kennedy, the original Zelda, has, however, released the song "Easy" on her latest solo album, entitled "Now and Here". Other sound clips (including a video preview) can be found at Jack Murphy's website.
The Legend of Zelda: Link's Awakening
The music for "Link's Awakening" was composed by Minako Hamano and Kozue Ishikawa, for whom it was their first game project. Kazumi Totaka was responsible for the sound programming and all sound effects. As with most "Zelda" games, "Link's Awakening" includes a variation of the recurring overworld music; the Game Boy arrangement of this theme, titled "Field", was created by Ishikawa. The staff credits theme, "Yume o Miru Shima e" was later arranged for orchestra by Yuka Tsujiyoko, and performed at the "Orchestral Game Music Concert 3" in 1993. "Super Smash Bros. Brawl" includes a remix of the game's "Tal Tal Heights" theme.
The Legend of Zelda: A Link to the Past and Four Swords
The Legend of Zelda: A Link to the Past and Four Swords is an action-adventure game co-developed by Nintendo and Capcom and published by Nintendo for the Game Boy Advance.