Does the player have guns in Superhot?
Superhot
Superhot is an independent first-person shooter video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses only when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment.
Supergame
"Supergame" is a superhero system featuring "build-it-yourself" character construction, with superpowers, rules for flying and magic, plus a combat system, armor and weapons, scenario suggestions, and campaign guidelines.
Hyper Dyne Side Arms
The controls consist of an eight-way joystick for moving the Mobilsuit and three action buttons. "Side Arms" uses two shooting buttons, one for shooting to the left and the other to the right. The third button is used to change between the weapons acquired by the player. There are five types of power-ups that can be acquired by the player: a speed upgrade, an orbital bit that will provide additional firepower with the standard gun, a shotgun with shoots in a fan-shaped range, a three-way shooter, and a mega bazooka launcher that fires a laser beam. The player can choose what power-up their mecha will receive by shooting the power-up icon until getting the item they want. All of the weapons, as well as the mecha's speed, can be upgraded up to two or even three levels depending on the item. There is also a speed downgrade that will reduce the Mobilsuit's speed by one level. There are also two "Auto" power-ups, shaped like the enemy characters from "Vulgus": one is shaped like the "Yashichi" and allows the player to fire continuously with either firing button held down; while the other, which is shaped like the "Sakichi", allows the player to shoot upwards, downwards and forwards at the same time, but at a slower rate than the regular shot.
Superhot
The game was met with positive reception, with reviewers considering the title to be an innovative take on the first-person shooter genre.
Secret Ponchos
There are five maps, multiple game modes, and multiple characters. Every character has a dual-function weapon (e.g., a revolver that fires strong shots up close and rapid shots at a distance) and a secondary item, like dynamite.
ELEAGUE Major: Boston 2018
There are six categories of purchasable categories, five being weapons – rifles, sub-machine guns (SMGs), heavy, pistols, and grenades – and the sixth being utilities, which includes armor and a taser. All guns have different states and all grenade types have different in-game effects. The highly explosive grenade deals damage in a small radius, the smoke grenade places a smoke screen for fifteen seconds so that nobody can see through the placed smoke, the decoy grenade emulates the player's primary gun, the flashbang temporarily blinds players who look at it explode, and the Molotov cocktail and Incendiary Grenade set a small radius of the map on fire for seven seconds. Alongside all of these weapons, the Zeus x27, a taser, can also be purchased. For most professional players, the main choice of weapons are two rifles – the AK-47 for Terrorists and the M4A4 or the M4A1-S for the Counter-Terrorists – and the AWP. However, if limited on money, players tend to choose pistols – such as the Desert Eagle, CZ-75 Auto, and the P250 – the UMP-45 – which is considered to be simply a weaker M4A4 or AK47 despite being an SMG – and the SSG 08 – which is a much inferior AWP. If players know the opposing team has a weaker inventory, then players may choose to use lesser weaponry such as the MAC-10 or the MP-9 as the SMGs give twice as much money as rifles with each kill and give players more money going into further rounds. Heavy weapons are rarely used, with the MAG-7 being the most used, as players need to be very close range in order to get an accurate shot. The Kevlar is an important part of CS:GO as having armor allows a player to have more accurate aim when while getting hit by bullets and decreases the amount of damage taken. A helmet can also be bought; the helmet does not allow certain weapons to give a one shot, one kill potential, like the M4A4. Counter-Terrorists can also buy a defuse kit, which decreases the amount of time to defuse the bomb from ten seconds to five, which saves a lot of time as the bomb explodes forty seconds after the Terrorists planted the bomb.
Star Wars: Bounty Hunter
"Star Wars: Bounty Hunter" is played from a third person perspective. Jango Fett has access to a wide array of weapons in the game; from his trademark blaster pistols to flamethrowers to jetpack-mounted missiles. In game, Jango can make use of his acrobatic abilities by somersaulting and jumping to the side to backflipping to avoid enemies. He automatically targets enemies, and holding a button allows Jango to move around an enemy while keeping them targeted. If the player is using Jango's blaster pistols, up to two enemies can be targeted at the same time.There are also many pickups, powerups, and items to help along the way. In every level, there is a primary objective and several secondary objectives, relating to the capture of several bounties; bounties are found and marked using his ID scanner, which switches the game to first-person perspective.
Gunstar Heroes
When starting a game, the player can choose either a free or fixed firing stance; the fixed stance immobilizes the character when shooting, while the free stance has the player move in the direction they are firing. The player also has a choice of starting weapon. There are four shot types in the game: a homing shot, lightning blaster, flamethrower, and machine gun. Each weapon has its strengths and weaknesses, and can be swapped with others from item drops in each stage. Additionally, the weapons can be combined with each other to produce more unique shot types. For example, the homing shot can be combined with the machine gun to add a homing effect to the latter, or two lightning shots can be combined to create a more powerful lightning gun. In addition to firing their weapon, the player characters can pull off a series of acrobatic maneuvers including jumping, sliding, and grabbing and throwing enemies.
Gun (video game)
The player can switch from first person to third person overhead camera with certain weapons. There are two handheld explosives available in the game: dynamite and whiskey bombs. Dynamite explodes after a short delay, while whiskey bombs instantly ignite when they hit the ground. Enemies may roll to attempt to avoid explosives. Barrels of TNT are scattered around the environment and during missions, encouraging players to use barrels to set traps or throw and use the Quickdraw mode to shoot them and detonate the TNT. Land mines are available on the PSP version.
Manhunt (video game series)
[I] have been asked by individuals in the United Kingdom to help stop the distribution of Take-Two/Rockstar's hyperviolent video game "Manhunt 2" in that country due out this summer. The game will feature stealth murder and torture. The last version allowed suffocation of victims with plastic bags. The original "Manhunt" was responsible for the bludgeoning death of a British youth by his friend who obsessively played the game. The killer used a hammer just as in the game he played. Take-Two/Rockstar, anticipating the firestorm of criticism with the release of the murder simulator sequel, is lying to the public on both sides of the pond in stating this week that the game had nothing to do with the murder."
On 10 March, he said that he planned to sue Take-Two/Rockstar in an effort to have both "Manhunt 2" and "Grand Theft Auto IV" banned as "public nuisances." However, on 16 March, Take-Two petitioned U.S. District Court, SD FL to block the impending lawsuit, on the grounds that video games purchased for private entertainment could not be considered public nuisances. The following day, Thompson wrote on his website; "I have been praying, literally, that Take-Two and its lawyers would do something so stupid, that such a misstep would enable me to destroy Take-Two. The pit Take-Two has dug for itself will be patently clear next week when I strike back." On 21 March, Thompson filed a counter-suit, accusing Take-Two of multiple violations of the Racketeer Influenced and Corrupt Organizations Act (RICO), as well as a continued effort to violate his constitutional rights, beginning in July 2005. He also accused the Entertainment Software Association, Penny Arcade, IGN, GamePolitics.com, GameSpot, GameSpy, Eurogamer, Kotaku, Blank Rome and the US Justice Department of collaborating and conspiring with Take-Two to commit racketeering activities.
The Official Superhero Adventure Game
"The Official Superhero Adventure Game" is a superhero system with rules mainly for combat (basic and advanced). The game includes dozens of hero and villain character descriptions. A calculator is required, as math formulas figure prominently in the rules.
Superhot
The web demonstration proved popular, drawing attention to the game and aiding in the success of its Kickstarter. The game has been compared thematically to "The Matrix" film franchise and the "Max Payne" video game series, and with environments described by "Wired UK" Philippa Warr as playing "through Quentin Tarantino's version of the "Mad Men" opening credits". The "time moves only when you do" mechanic, as described by its creators, has been called the ""Braid" of first-person shooters", in which the time mechanic makes the shooter more like a strategy game than a shooter.
Super Shot Soccer
Released at the height of the 2002 FIFA World Cup and late in the PlayStation's life, comes this title with "Captain Tsubasa"-alike or superhuman soccer players coming from all over the world. The game features over 30 national teams (those who have qualified for the 2002 World Cup) that have at least two special powers (some of the special or elite teams like the Hong Kong team are hidden) ranging from special passes to protective abilities to a boost in speed to auxiliary skills to even the goalkeeper shooting a little spirit-bomb type attack that mows down players in an exaggerated "Shaolin Soccer" fashion. The player also has a few typical customizable options, but its main draw is the special abilities and team match-ups.
Foxbat (RPG character)
Foxbat is an example of what is referred to in superhero RPGs as a "super-normal": a character with no actual powers who uses training and equipment to meet superheroes on equal ground. He is a superb combatant, although he did not study any particular martial art, uses a "Ping-Pong Ball Gun" for various effects, and his costume has a pair of small flaps which he uses to glide. His greatest ability is his intellect, which is tinged with more than a little madness and enables him to come up with device after device and scheme after scheme.
List of gun games
The PlayStation has two main types of light guns: the GunCon/G-Con by Namco and the Konami Justifier (known as the Hyperblaster in Japan and Europe). There were also other third-party and non-licensed light guns that were compatible with either: Justifier or GunCon games or both.The Playstation 3 has two dedicated gun peripherals: the GunCon 3 by Namco and the Top Shot Elite by RedOctane. The PlayStation Move can also function as a gun controller. To qualify, games using the Move have to either support the "Move Sharp Shooter" peripheral or be rail shooter in nature.
BlackSite: Area 51
"BlackSite: Area 51" features standard first-person shooter gameplay. It uses a regenerating health system; additionally the player's character can absorb relatively large amounts of gunfire before dying. The game features six different weapons, though only two can be carried at the same time. The game also features the ability to use grenades and melee attacks. The game's main weapon, the M4 carbine, has a holographic sight that can be aimed through for zooming in on distant targets. The game does not feature the ability to lean around corners.
Brave Shot
"Brave Shot" is a vertical, 2D top-down shooter, in the style of a bullet hell, in which the player controls a fighter aircraft who must destroy enemy alien ships appearing from the top of the screen. Waves of enemies appear, and the player must dodge their fire while destroying them. Since mobile phones cannot register more than one button input at a time, an auto-fire feature is present to allow the player to move while shooting. As a result, there is no strategic decisions to be made in deciding when to shoot or not, only in how to dodge and aim at the enemies. The player's weapons can be upgraded with more powerful blasters, which fire two additional shots at an angle, and bombs. Boss ships appear regularly and are large enough to fill the major part of the screen. There is no plot in the game; the player simply fights back against alien ships.
Superhot
According to analyst firm Superdata, in 2017, "Superhot VR" was the top revenue-grossing VR game in for personal computers and 3rd highest for consoles, bringing in and in revenues, respectively. "Superhot VR" was nominated for "Best VR Game" at the Golden Joystick Awards, and for "Best VR/AR Game" at The Game Awards 2017. At IGN's Best of 2017 Awards, it won the award for "Best VR Experience", whereas its other nominations were for "Best Shooter" and "Most Innovative". It was also nominated for "VR Game of the Year" at the 2018 SXSW Gaming Awards, and won the awards for "Gamer's Voice (Virtual Reality Game)" at the SXSW Gaming Gamer's Voice Awards, and for "Best VR/AR Game" at the 18th Annual Game Developers Choice Awards.
Vice: Project Doom
In the main stages, Hart can switch between one of three weapons: a Laser whip, a 44 Magnum revolver, and a supply of M-24 Stick grenades. The laser whip is a short-range weapon that can be used infinitely, while bullets and grenades are limited and must be replenished by picking additional supplies dropped by defeated enemies. Other power-ups includes Meat & other health-restoring heal-aids and as well as coins that will give the player one extra lives for every 100th one collected. In the main segments, Hart can jump, attack, crouch, and climb ladders like in most other action games. He can also run while crouching. In the vehicle stages, the action is viewed from an overhead perspective, Hart will drive a Ferrari F-40 red, the player maneuvers the car through the road while shifting between three gears and shooting at enemy vehicles with the car's equipped gun. In the shooting segment, the action is viewed from Hart's perspective, the player moves the target indicator around the moving scenery, shooting the gun with one button and tossing grenades with the other.
Superhot
A Japanese-themed "Superhot" title, "Superhot JP", is being developed by GameTomo with support of the Superhot developers. It is initially planned for a Japanese release for PlayStation 4 and Windows, but other regions and platforms may follow.
Perfect Dark
The player has access to a wide range of weapons, including handguns, rifles, submachine guns, a shotgun, rocket launchers, combat knives, grenade launchers, various explosives, and several extraterrestrial weapons. Further weapons are unlocked during the training activities in the hub. Almost all of the weapons in the game have two modes of fire: a primary mode in which the weapon is used in a typical fashion, and a secondary mode which uses the guns in other ways, such as them being close-quarters melee weapons. Players can carry an unlimited number of weapons, and certain guns can be used in duplicate, one in each hand. Most weapons have a finite magazine and must be reloaded after a certain number of shots. Interaction with objects in the environment is via a single "Use" command. Enemies and players can disarm each other at close range, and the player can use this feature to steal weapons or knock foes unconscious. Damage taken during combat for the player and enemy units is location-based, with a shot to the torso causing more damage than a shot to a limb.
Halo: Combat Evolved
"Halo"'s arsenal consists of weapons from science fiction. The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but cannot be reloaded and must be discarded upon depletion of their batteries, whereas conventional firearms cannot overheat, but require reloading and ammunition. In contrast to the large weapon inventories of contemporary FPS games, "Halo" players may carry only two weapons at once, calling for strategy when managing firearms.
Dark Earth (video game)
"Dark Earth" is a third-person game centered around item-collection and weapon-based melee combat. The game world is filled with a variety of different weapons which can be used until broken, requiring a constant need to expand the main character Arkhan's weapon collection. The vast majority of the weapons are scavenged or improvised, such as kitchen knives and shivs. There are a very limited number of guns in "Dark Earth", as most people have forgotten about firearms. For the select few guns Arkhan finds, there is an equally limited amount of ammo, making guns good for only a limited time. Arkhan must also scavenge for food, as it is his only means of healing.
Gunster: Rain of Bullets
Weapons come in two forms - guns and grenades - but can be used in various ways. For example, two guns can be carried by a player in certain modes (one held and the other holstered); each can be dropped and then replaced by a different gun found on the ground. Guns are categorized by type: Rifles, Submachine guns, Sniper Rifles, Shotguns, Grenade Launchers, and Machine Guns. The most basic of each type (available at all levels) are AK-47's, Ingram Mac 10's, Scouts, Benelli M3 Super 90s, M79s, and MG42s. Examples of non-default weapons are the M4A1 Colt under the Rifle categorization and the Laser Gun which is under the Sniper Rifle categorization. Notice that these categorizations are proven by the fact that when players disabled weapon types in-game, the latter were affected. There are also two special power up weapons that are temporary, lasting until the end of the match or until depleted. These weapons, the flamethrower and rocket launcher, are more powerful than other weapons and usually give players the upper hand.
Bloodshot (video game)
The player's default weapon is a simple pulse reserve gun. Players can find one of ten special weapons scattered around the level. Each special weapon has a limited amount of ammo, and the player must obtain a new weapon to refresh the ammo; however, collecting a special ammo pickup will replenish the ammo for all of the weapons. The player cannot use the reserve gun if they have any special weapons. Areas in each level are separated by sliding doors, in which players can open unconditionally; some of the doors are locked, and players must find and use the passkeys to unlock them. The game features the on-screen map to help players navigate the level. The health is represented by an oxygen supply, which depletes whenever a hit from enemy fire or a mine is taken. A life is lost when the player's oxygen is emptied. Players start the game with three lives; the game is over when all the lives are exhausted. Extra oxygen and lives can be found throughout the maze.
Doom 3: Resurrection of Evil
Another addition is the double-barreled shotgun. Essentially, it is the same as the regular shotgun, except it fires two shells at once, offering much greater stopping power, killing most enemies with one shot. The downside is that with every shot, the weapon must be reloaded in order to be used again. It thus resembles the double-barreled Super Shotgun from "". The ammo capacity for the weapons are also increased (e.g. the Plasma Gun's ammo capacity increased from 450 to 500 rounds). There are three new mini-games on usable arcade cabinets throughout the game, as opposed to the single game of "Super Turbo Turkey Puncher 3" found in the original. "Sarge's Big Game Hunt" is an artillery game, Hellanoid is an "Arkanoid" clone, and "Martian Buddy Blaster" is a shooter game.
Manhunt 2
On 23 February, activist Jack Thompson vowed to have the game banned, claiming that the police were incorrect in asserting the game belonged to Pakeerah, and that Take-Two were lying about the incident; "[I] have been asked by individuals in the United Kingdom to help stop the distribution of Take-Two/Rockstar's hyperviolent video game "Manhunt 2" in that country due out this summer. The game will feature stealth murder and torture. The last version allowed suffocation of victims with plastic bags. The original "Manhunt" was responsible for the bludgeoning death of a British youth by his friend who obsessively played the game. The killer used a hammer just as in the game he played. Take-Two/Rockstar, anticipating the firestorm of criticism with the release of the murder simulator sequel, is lying to the public on both sides of the pond in stating this week that the game had nothing to do with the murder." On 10 March, Thompson said he planned to sue Take-Two/Rockstar in an effort to have both "Manhunt 2" and "Grand Theft Auto IV" banned as "public nuisances".
Spy Hunter
Following periodic forks in the road, players can enter new regions with different terrain or weather conditions. Players can also augment the car's standard machine guns with other weapons by entering the weapons van, which appears in each new territory and can be periodically summoned by pressing the blinking "Weapons Van" button. Three special weapons are available: oil slicks, smoke screens, and surface-to-air missiles. Each has limited ammo and are lost if the player's car is destroyed. The game's dashboard shows which weapons are available, when lit.
Superhot
"Superhot" was listed as an honorable mention for the Nuovo Award for the 2014 Independent Games Festival Awards, while its full release was nominated for the 2016 Seumus McNally Grand Prize and for Excellence in Design awards. "Superhot" was nominated for Trending Game of the Year, Most Promising Intellectual Property, and Most Fulfilling Community-Funded Game of the Year for the 2017 SXSW Gaming Awards.
Commando (video game)
Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his submachine gun bullets, grenades can be thrown to clear obstacles, and explosions from well-placed grenades can kill several enemies at once.
Hawken (video game)
Unlike many other first-person shooters, weapons have unlimited ammunition, but are prone to overheating during sustained fire. Overheating will shut down all weapons of the mech, forcing the player to find a safe place to recover. Players can choose alternate weapons, equipment and upgrades for all mech types to match a playstyle or to fill a specific role for a team. In combat, the player will be able to side dash, boost, and make 180 degree turns to compensate for the slow movement of the mech—which in turn will deplete the recharging fuel gauge.
Counter-Strike: Global Offensive
"Global Offensive", like prior games in the "Counter-Strike" series, is an objective-based, multiplayer first-person shooter. Two opposing teams, known as the Terrorists and the Counter Terrorists, compete in game modes to complete objectives, such as securing a location to plant or defuse a bomb and rescuing or guarding hostages. At the end of each round, players are rewarded based on their individual performance with in-game currency to spend on more powerful weapons in subsequent rounds. Winning rounds results in more money than losing, and completing objectives such as killing enemy players gives cash bonuses. Uncooperative actions, such as killing teammates, results in a penalty.
There are five categories of purchasable weapons, four being guns and the final being utilities: rifles, sub-machine guns (SMGs), heavy, pistols, and grenades. All guns have different stats and all grenade types have different in-game effects. The hand grenade deals damage in a small radius, the smoke grenade temporarily places a smoke screen, the decoy grenade emulates the player's primary gun, the flashbang temporarily blinds players who look at it explode, and the Molotov cocktail and Incendiary Grenade set a small radius of the map on fire for a short period of time. Alongside all of these weapons, the Zeus x27, a taser, can also be purchased.
Perfect Dark Zero
Players can only carry a limited number of weapons since the inventory features a 4-slot system in which single hand held pistols usually take a weapon slot whereas heavy weapons like sniper rifles or rocket launchers can take up to three weapon slots. The player's movement speed is also altered by the weight of the weapon the player is currently holding. Besides the primary function, all of the weapons in "Perfect Dark Zero" have one or two additional function modes that generally grant the player with special abilities. For example, the Shockwave Rifle features an X-ray function which allows the player to see enemies through walls, while the Plasma Rifle has a cloak function that renders the player character invisible to enemies at cost of its batteries. Some weapons also feature more unorthodox secondary functions. For instance, the Laptop Gun can be deployed as a sentry gun, while the SuperDragon assault rifle can launch bouncing grenades.
Ironhide
Ironhide is a young, reckless Autobot who idolizes Hot Shot; although he is a good fighter, he lacks courage. Ironhide mostly powerlinxs with Jetfire, becoming the lower (or upper) half of their combined form and has a laser cannon on his right shoulder. In vehicular mode, he resembles a cobalt blue, then later green Mercedes-Benz W163
SuperGun
A SuperGun (or super gun) is a device used to play arcade games in lieu of requiring a full arcade cabinet. Arcade games typically are designed to be used in a universal cabinet design. The supergun provides this universal interface in a greatly reduced size, allowing arcade games to be tested or enjoyed without needing the entire cabinet. Superguns frequently resemble video game consoles which plug into a television or monitor, and have detached joysticks and play arcade boards as if they were large cartridges. Some superguns are a large box with two arcade controllers side by side, resembling the top of a typical arcade cabinet.
Top Shot
"Top Shot" is based on a progressive elimination to narrow down the starting field of sixteen to eighteen contestants to a final winner. The game challenges the players with their skill and ability with a range of weapons, most often firearms including handguns, pistols, and rifles, but can include grenade launchers, bows or crossbows, and thrown weapons such as knives and hatchets. When not in competition or practice, the combined group are secluded in a well-furnished house with food and recreational activities.
First-person shooter
First-person shooters typically give players a choice of weapons, which have a large impact on how the player will approach the game. Some game designs have realistic models of actual existing or historical weapons, incorporating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Other first-person shooter games may incorporate imaginative variations of weapons, including future prototypes, "alien technology" scenario defined weaponry, and/or utilizing a wide array of projectiles, from industrial labor tools to laser, energy, plasma, rocket and grenade launchers or crossbows. These many variations may also be applied to the tossing animations of grenades, rocks, spears and the like. Also, more unconventional modes of destruction may be employed from the viewable users hands such as flames, electricity, telekinesis or other supernatural constructions. However, designers often allow characters to carry varying multiples of weapons with little to no reduction in speed or mobility, or perhaps more realistically, a pistol or smaller device and a long rifle or even limiting the player to only one weapon at a time. There are often options to trade up, upgrade or swap out in most games. Thus, the standards of realism varies between design elements. The protagonist can generally be healed and re-armed by means of items such as first aid kits, simply by walking over them. Some games allow players to accumulate experience points similar to those found in role-playing games, which can unlock new weapons and abilities.
Cyberbots: Full Metal Madness
Each robot also has a gauge which is charged with energy every time it hits an opponent or the attack buttons are pressed simultaneously. Once the gauge is fully charged, the player can execute a "super special".
Hot Shot (Transformers)
The Spy Changers are a team of six Autobot espionage specialists, consisting of the powerful but caring Ironhide "(Ox)", the speedy sniper Mirage "(Counter Arrow)", the eager-for-combat trooper W.A.R.S. (Wicked Attack Recon Sportscar) "(Wars)", science officer Crosswise "(X-Car)", tactician R.E.V. (Race Exercion Vehicle) "(Eagle Killer)", and their flame-manipulating leader, Hot Shot "(Artfire)". The team can drive over any surface, even water, in defiance of gravity, and have optical camouflage powers that render them invisible. In the television series, the Spy Changers received little characterization - usually acting in a group to attack or perform whatever mission they had been assigned. They play a large role towards the beginning of the series, playing a smaller role after the Build Team was introduced. They return towards the end of the series to fight Megatron/Galvatron.
Superhot
The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September. Widespread attention from the demonstration prompted the team to develop out the full game, using Kickstarter to secure funding to complete the title. "Superhot" was released for Microsoft Windows, OS X, and Linux in February 2016. An Xbox One version was released in May 2016, and a PlayStation 4 version was released in July 2017. A rebuilt version of the game to better support virtual reality, Superhot VR, was later released for the Oculus Rift, HTC Vive, and PlayStation VR headset devices. A standalone expansion, Superhot: Mind Control Delete, which utilizes roguelike elements such as procedural generation and permadeath, is planned for a 2018 release and became available through early access in December 2017.
Superhot
An early prototype of the game using Oculus Rift virtual reality (VR) support was shown during the Electronic Entertainment Expo 2014. The Rift-enabled version included the added gameplay feature of allowing the player to lean the character to side by leaning their bodies, and rotating the character's view separate from their bodies motion. Many journalists that played this demonstration compared the experience to being like the characters of Neo or Morpheus from the film "The Matrix", exemplifying the game's use of the Rift as innovative compared to other Rift-enabled games.
Super Scope
The Super Scope appears as an item in "Super Smash Bros. Melee" for the Nintendo GameCube, "Super Smash Bros. Brawl" for the Wii, and "Super Smash Bros." for Wii U and Nintendo 3DS. Characters hold it like a bazooka or rifle and fire energy projectiles at opponents either in a continuous rapid fire salvo or in large "charged" singular shots (one full charge being capable of defeating an opponent even at low damage percentages). However, it has limited ammunition, and can be thrown at opponents as an alternate means of combat. It also appears as a trophy in all 3 games.
Gunstar Super Heroes
The gameplay makes a number of changes from the original "Gunstar Heroes". The controls for Red and Blue no longer distinguish by the Free and Fixed Shot and both have more advanced, equal and versatile controls. The Throw from the original is taken out, and various melee attacks are now performed by using the A and B buttons in combination with the D-pad. The ability to combine different weapons is absent - instead, the player has the option to select from three weapon types at any time in the game. The game also uses a supercharge meter that fills as the player defeats enemies; using this energy allows the player to fire a powerful attack.
Wild Guns
The player controls either Clint or Annie in the foreground with the D-pad and must shoot enemies in the background and dodge enemy fire. While holding the fire button down, the D-pad instead makes the gun reticle move. Shooting and moving at the same time is not possible. While the gun is holstered, the player can jump, dive, and roll to evade gunfire. A "Look Out!" text bubble will appear when one can dodge bullets. Some enemies will throw dynamite sticks at the player, but these can be tossed back. A lasso can be used to temporarily stun enemies.
Flash Hiders
In "Flash Hiders" there are three different play modes: a scenario mode, an "Advance mode", and a versus mode. While the scenario mode limits the player to using protagonist Bang Vipot, the "Advance mode" allows the player to use his or her favorite character. While the game requires the Super System Card to run, it is recommended that the Arcade Card Pro/Duo is installed in the PC Engine for the game to run at its intended speed. If the game is played with a two-button controller, gently pressing the punch or kick button results in a weak attack while holding the button down executes a harder attack. If it is played with a six-button controller, four basic attacks from weak punch to hard kick are assigned to the first four buttons. Each fighter has three other gauges besides his or her health; the strength of the attacks, the speed of the player, and the toughness of the defense.
Silent Hill
The installments in the "Silent Hill" series utilize a third-person view, with occasional fixed camera angles. While visibility is low due to the alternating fog and darkness, all of the series' player characters, except Henry Townshend of "", are equipped with a flashlight and a portable device which warns the player of nearby monsters by emitting static (a transistor radio in "Origins" and the first three installments, a walkie-talkie in "Homecoming" and "Downpour", and a mobile phone in "Shattered Memories"). The player characters of every "Silent Hill" game have access to a variety of melee weapons and firearms, with "Origins" and "Downpour" also featuring rudimentary hand-to-hand combat. "Shattered Memories" is the sole exception: it is designed without combat and based around evasion of the creatures. Another key feature of the series' gameplay is puzzle-solving, which often results in the acquisition of an item essential to advance in the games.
Bebop and Rocksteady
In the game series they use a variety of different weapons. In "TMNT: The Arcade Game", Rocksteady used a machine gun while Bebop used a ray gun. In , Rocksteady uses a harpoon gun, while Bebop uses a ball and chain mounted on his head. They were absent from the arcade version of , but in the Super NES version, Rocksteady and Bebop were dressed as a pirate captain and first mate respectively. Rocksteady used a rapier while Bebop used a whip.
Trespasser (video game)
In addition to picking up objects off the ground to use as weapons, Anne can find and use various other armaments including key cards and diskettes. In situations requiring button input (such as keypads), Anne will extend out one of her fingers. In keeping with the "hyper realistic" vision of the game, firearms have no cross-hairs, causing the player to first align the gun by adjusting Anne's wrist and then manually move her arm to aim at dinosaurs. Due to the non-traditional nature of the controls, inexperienced players may find it difficult to fire their weapons. Anne can carry up to two weapons at a time. Weapons have been made to incorporate realistic recoil, as if being held with two hands. Once each firearm is empty, it serves little use except as a club when swung. Empty weapons cannot be reloaded, and must be discarded and another one found. Hints and keypad codes appear in unexpected places on walls, often in a level or two before they are needed.
Superhot
A standalone expansion that does not require the main game, "Superhot: Mind Control Delete" uses roguelike elements to create a series of levels but otherwise follows the same mechanics as "Superhot". Levels and challenges will be procedurally generated. The expansion will have the player choose one of several MINDS (the player-character) that each have unique abilities, unlocking these based on their progress in the game, and as they complete levels, gain power-ups that allow them to face tougher challenges.
Duck Hunt
In the 2014 fighting games "Super Smash Bros. for Nintendo 3DS" and "Wii U", the dog and one of the ducks appear collectively as playable characters under the name "Duck Hunt", or "Duck Hunt Duo" in PAL releases. Masahiro Sakurai, the games' director, stated that "Duck Hunt"s commercial success as "the most-sold shooting game in the world" was one of the primary reasons for the team's inclusion. In the games, the Duck Hunt team utilizes multiple attacks related to the NES Zapper, including throwing clay pigeons; kicking an explosive version of the can from "Hogan's Alley"; being able to summon the cast of "Wild Gunman" to fire at opponents with their guns; or comically dodging shots fired at opponents from the Zapper. The games also feature an unlockable "Duck Hunt"-themed stage. Both the Duck Hunt team and stage reappear in "Super Smash Bros. Ultimate".
Insurgency: Modern Infantry Combat
The game has a pseudo-realistic portrayal of the weaponry used. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. Shooting "from the hip" is still possible; however, the free-aim system makes this difficult. Weapons are also more deadly than in most first-person shooter titles, with most rifles capable of taking out players with one or two shots to the torso. According to their class, players can also use fragmentation grenades, smoke grenades, and RPGs.
Punisher 2099
Jake Gallows is an athletic man with no superhuman powers. As a Public Eye Officer, Gallows has received police training in hand-to-hand combat and martial arts and is an expert marksman and motorcyclist. He is also a weapons expert, collecting some of the best weaponry of his time including smart-targeting grenazers, a plasma gas cannon and flame sticks. Additionally, he carries some notable firearms from the past including a Smith & Wesson .54-caliber Magnum handgun (2015 vintage) and a Stark-Fujikawa .48-caliber Street Pacifier. One of his key weapons is the "power bat" which can vary in density settings from hard rubber to titanium, to either injure or kill an opponent. Jake keeps this set at "soft rubber" as default, a precaution which saves his life on at least one point.
Sunset Overdrive
Throughout the game, players encounter both human enemies, such as gang members, FizzCo's robots, OD'd humans who have mutated from drinking too much of the energy drink, and several bosses who are more difficult to defeat compared with other ordinary enemies. The game features a variety of weapons for players to use to combat enemies. These include the standard assault rifle AK-FU and the TNTeddy grenade launcher, which fires teddy bears strapped to sticks of dynamite, fireworks and toy helicopters. All weapons eventually run out of ammunition but do not need to be reloaded while being used. Players unlock more weapons by progressing through the story or purchasing them from shops. Weapons can be upgraded and modified by applying "Amps", which increases weapons' lethality, efficiency, and strength. The weapons can be leveled up when players earn enough experience points or defeat enough enemies with them.
SpyHunter 2
SpyHunter 2 is a video game published by Midway in 2003 for PlayStation 2 and Xbox. This game is the sequel to the 2001 remake of the 1983 game "Spy Hunter". The player takes off his 1st mission in Russia, right where the last level left off from leaving Petra, Jordan and the NOSTRA organization completely decimated initializing a sequel from the 2001 remake; he begins his cooperation with Agent Duvelle. Traveling in various locations all around the planet including the United States, Asia, Swiss Alps, Switzerland, and Antarctica. The weapons van is brought back again and equipped this time with an automatic turret / machine gun being that the player can utilize in extreme vehicular combat resolutions. The newly acquired Interceptor SpyHunter vehicle can enter off-road mode and transform itself into a jet-ski, a snow-mobile, a motor-tricycle, and a speedboat. The player can also choose from an arsenal of weapons inspired by "James Bond 007" and "Mission Impossible". The various armament includes Mines, Smoke Screen, Oil Slick, Machine Guns, Rockets, Missiles, Lasers and Cannons. The soundtrack features the song "Dark Carnival" (see below) recorded by Vanessa Carlton.
Rapid Reload
The player can switch between four different weapons with a normal machine pistol, flamethrower, homing laser, and multi-directional cannons. The characters each have their own set of four weapons, totaling the weapons in the game to eight. Also available is a grappling hook that will latch onto any wall or ceiling. The player cannot be harmed while the player uses the hook. The player can also aim their weapons in any direction by holding R2 on the controller. The player can also throw their enemies in any direction, similar to how players Red and Blue can in Gunstar Heroes.
Ironhide
In another Activision game, "Transformers: Dark of the Moon: The Game", he is a default playable character. He has the right-hand mounted Autocannon, a Shotgun, and a full-automatic rifle called a Heavy Iron. He faces "Mixmaster", who is destroyed in the movie but appears in the game as a non-playable boss character.
Superhot
After completing the Kickstarter with sufficient funds for the VR-enabled version, the Superhot team realized that they needed to rebuild the game from scratch to provide the best VR experience for "Superhot", named "Superhot VR". Though they wanted to reuse some of the original levels, factors that they took into design for a normal first-person shooter, such as larger-than-normal hallways to avoid claustrophobia, did not translate well for VR, and it was easier to craft new levels for the VR experience. They also needed to find ways to simulate a player's hitbox, given that the Oculus can only track the player's head and hands. They used this to approximate the player's torso in game. The team is working to assure the gameplay is focused on the VR experience, including tighter integration of the game's story. Developer Tomasz Kaczmarczyk said that compared to the standard version of the game, the VR-enabled one requires the player to act out all the motions to complete a game level, making the player "feel 100 percent engaged" in the experience. Oculus VR, the company manufacturing the Oculus Rift, helped to fund "Superhot VR"s development for the Rift in exchange for time-exclusivity. "Superhot VR", which will require the Oculus Touch motion-sensing controllers, was released along the Touch devices on 5 December 2016. The Superhot team also developed a version for the HTC Vive, which was released on 25 May 2017. Similarly, support for a PlayStation VR version of "Superhot VR" was started alongside the PlayStation 4 port of the non-VR game, and is expected to release shortly after the VR release in July 2017..
ESL One Katowice 2015
There are six categories of purchasable categories, five being weapons – rifles, sub-machine guns (SMGs), heavy, pistols, and grenades – and the sixth being utilities, which includes armor and a taser. All guns have different states and all grenade types have different in-game effects. The highly explosive grenade deals damage in a small radius, the smoke grenade places a smoke screen for fifteen seconds so that nobody can see through the placed smoke, the decoy grenade emulates the player's primary gun, the flashbang temporarily blinds players who look at it explode, and the Molotov cocktail and Incendiary Grenade set a small radius of the map on fire for seven seconds. Alongside all of these weapons, the Zeus x27, a taser, can also be purchased. For most professional players, the main choice of weapons are two rifles – the AK-47 for Terrorists and the M4A4 or the M4A1-S for the Counter-Terrorists – and the AWP. However, if limited on money, players tend to choose pistols – such as the Desert Eagle, CZ-75 Auto, and the P250 – the UMP-45 – which is considered to be simply a weaker M4A4 or AK47 despite being an SMG – and the SSG 08 – which is a much inferior AWP. If players know the opposing team has a weaker inventory, then players may choose to use lesser weaponry such as the MAC-10 or the MP-9 as the SMGs give twice as much money as rifles with each kill and give players more money going into further rounds. Heavy weapons are rarely used, with the MAG-7 being the most used, as players need to be very close range in order to get an accurate shot. The Kevlar is an important part of CS:GO as having armor allows a player to have more accurate aim when while getting hit by bullets and decreases the amount of damage taken. A helmet can also be bought; the helmet does not allow certain weapons to give a one shot, one kill potential, like the M4A4. Counter-Terrorists can also buy a defuse kit, which decreases the amount of time to defuse the bomb from ten seconds to five, which saves a lot of time as the bomb explodes forty seconds after the Terrorists planted the bomb.
Super Contra
The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can now be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The power-ups in "Super Contra" are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which is launched by pressing the jump button. The hyper shell can be launched at any time during these stages and the player can store more than one at a time.
Metro: Last Light
As a first-person shooter, "Metro: Last Light" features a variety of firearms, some fictional and some based on real weapons, which the player uses in combat. The game's protagonist, Artyom, also has the ability to kill an enemy directly with his melee weapon. Artyom has three weapons slots. Players can put any weapon into these slots without restriction. Players have access to four different secondary weapons, including throwing knives, claymores, incendiary grenades, and hand grenades. Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The player can knock out or kill most human enemies instead of shooting them, using stealth to avoid detection. As enemies are inefficient in spotting the player character in darkness, players can turn off oil lamps and light bulbs to gain an advantage over their opponents.
GunCon
The Guncon 3 features a "sub-grip", mounted underneath the barrel and extending to the left side for use with the left hand. On the sub-grip is an analog stick and two shoulder buttons, like in a modern gamepad. At the back end of the gun barrel is another analog stick and two buttons, B1 and B2, underneath. Another two buttons, C1 and C2, are placed along the left side of the barrel. The analog sticks allow the player to play first-person shooting games with manual aiming/firing of the light gun.
Overwatch (video game)
"Overwatch" features a number of different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players select one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, and Support heroes that provide healing or other buffs for their teammates. Each hero has a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, and an ultimate ability that can only be used after it has been charged through dealing damage. Players can change their hero during the course of a match, as a goal of "Overwatch"s design was to encourage dynamic team compositions that adapt to the situation. The game's genre has been described by some journalists as a "hero shooter", due to its design around specific heroes and classes.
Cuphead
"Cuphead" gameplay is based around continual boss fights, with interspersed run and gun levels. The game also includes role-playing elements, and a branching level sequence. Cuphead has infinite lives, maintaining all equipment between deaths. The player can purchase weapons and "Charms" (special abilities) from the shop using coins collected from the run-and-gun levels. Player characters feature a parry attack that can be used on certain objects marked in pink, to various effects; the most important of them being increasing a "super meter" that enables more powerful attacks.
Gearheads (video game)
The player can switch between the available toys at any time. Once released, players have no direct control over them, and they do not belong to a player: a toy leaving the arena via the left side scores a point for the player on the right side and vice versa. The first player to score 21 points wins, unless he is only ahead by one point, in which case the game continues until there is a two-point difference. There is an unlimited supply of toys, and they are released in a row in the arena. Toys can be recharged by Handy, a glove toy.
Superhot
In May 2014, the development team launched a Kickstarter campaign to make "Superhot" a full release, including improvement of the art design, new levels and challenges, and support for the virtual reality headset Oculus Rift. They had planned on starting a Kickstarter drive to fund publication after their success on getting through Steam Greenlight, but wanted to give the game more polish before offering the crowdfunding opportunity. This included tuning some of the gameplay, such as adding a katana that could be used to cut oncoming bullets in half. When they went to start the Kickstarter, they ran into problems being from Poland, a country not supported by Kickstarter at the time. This gave the team more time to improve the game while the issues were resolved, allowing them to continue to build up the art assets for the Kickstarter promotion. The Kickstarter met its goal within the first day of going live, allowing the Superhot team to identify additional stretch goals including improved animations and replay mode. Luke Spierewka, a programmer on the team, believed the success of their Kickstarter was in part due to the availability of the browser-enabled demonstration that allowed potential funders to experience the game's concept hands-on. The campaign ended with more than $230,000 in pledged funding, allowing the team to add in New Game Plus mode. Cliff Bleszinski has designed a level for the game because he pledged for the Kickstarter tier that lets a backer to co-design an arena stage.
Superhot
"Superhot" was originally developed for the 2013 7 Day FPS Challenge, held that August, in which teams of programmers were given a week to develop complete, functional prototypes for games. Piotr Iwanicki, "Superhot" director, was inspired by a Flash game, "Time4Cat", in which the player controls a cat trying to collect food on a busy road intersection; time only moves when the player moves the cat. They also considered the music video for the 2013 song "Bad Motherfucker" by the Russian band Biting Elbows, which shows, from a first-person perspective, a special agent escaping from a hostage situation through parkour and gunplay. They combined these ideas for the Challenge prototype. The name itself is based on considering the two words "super" and "hot", alone, are "positive" and "intense" and made for a good mantra within the game.
Superhot
Superhot Team is working with Manuel Correia, the developer of the deck-building card game "Agent Decker" to produce a "Superhot" card game. The game is being crowdfunded through a Kickstarter campaign that started in January 2017 and shipped to backers in late 2017/early 2018. It became available for retail purchase on May 25, 2018 after being picked up for publishing by Grey Fox Games.
SpyHunter
The game features variations of the Peter Gunn theme throughout the game, including menu screens and the main levels, as well as a variation with lyrics called "The Spy Hunter Theme" by Saliva. Each mission, of which there are fourteen (including 2 training levels), has one primary objective and a number of secondary objectives. There is a range of objectives, though the gameplay is similar on every level: the player must drive along shooting enemy vehicles, avoiding civilians and destroying set targets. Every mission must be completed within a time limit. Objectives are generally to destroy things like enemy weapons, equipment and communications towers, to avoid civilian casualties, to tag things with tracking devices and so on, although some objectives that are a little different include escaping from a warehouse using a trabant within a tight time limit, escorting and protecting allied vehicles and even chasing and destroying a stolen Interceptor vehicle.
Heavy Barrel
Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's "Ikari Warriors", the original arcade version featured 8-way rotary joysticks.
Triple Hunt
Unique amongst other games at its time, Triple Hunt contains three different games, each played by solely using the light gun. The three games had to be swapped out by the operator by changing the graphic panels and flipping a switch. The objective of all three games is to simply earn the highest score possible before a timer ran out. The player has no limit on the number of shots fired, and the gunshots will display on the screen one at a time. A timer in the corner of the screen counts down until the display reaches "00". However, if the operator has turned on extended play and the player's score exceeds the extended play score, then the player is given extra play time, and the timer increases to half of the original value.
The Witcher 3: Wild Hunt
"The Witcher 3: Wild Hunt" is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster hunter known as a Witcher. Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow and strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely.
Super Monday Night Combat
Online game modes include Super Crossfire, Turbocross, Snake and Super Blitz. Super Crossfire is a 5 versus 5 competitive online mode that consists of matches between the Hot Shots (red team) and the IceMen (the blue team). The main goal of the Super Crossfire mode is to destroy the opposing team's Money Ball through Bot hits, damage infliction and other in-game assaults. To win the game, players must venture beyond turrets that can only be destroyed by pushing Bots (non-player characters) through their lane. Once the bots reach the enemy turrets, the turrets' shield deactivates and players can destroy them to reach the Moneyball. As players destroy enemy bots and kill enemy players with guns, they gain money- awarding experience points that increase the character's level and allows for the upgrading of skills. The money looted can be spent to spawn more waves of bots, purchase products at vending machines to refill health and speed up the character, and activate multiple functioning buttons that vary depending on the map.
Manhunt (video game)
[I] have been asked by individuals in the United Kingdom to help stop the distribution of Take-Two/Rockstar's hyperviolent video game "Manhunt 2" in that country due out this summer. The game will feature stealth murder and torture. The last version allowed suffocation of victims with plastic bags. The original "Manhunt" was responsible for the bludgeoning death of a British youth by his friend who obsessively played the game. The killer used a hammer just as in the game he played. Take-Two/Rockstar, anticipating the firestorm of criticism with the release of the murder simulator sequel, is lying to the public on both sides of the pond in stating this week that the game had nothing to do with the murder.
His efforts to have "Manhunt 2" banned were unsuccessful.
Agents of Mayhem
Each agent has their own unique play-style and abilities. For instance, Hardtack uses shotgun as his primary weapon, while Hollywood utilizes his assault rifle. As players deal damage to enemies with their weapons, players accumulate points that will fill up a bar. When the bar is filled, players can utilize the agents' Mayhem abilities, which are superpower moves that greatly aid player in combat. Different agents have different mayhem abilities. For example, Fortune can use her drone, GLORY to stun enemies, while Hollywood can trigger massive explosions around him. Players can switch between the three agents they have selected freely, and experiment with different combinations of agents to see which trio of characters suit their playstyle the most. Movement in the game is fast. The agents can triple-jump around the city or use cars to traverse the game's world.
True Lies (video game)
Harry starts each stage wielding only a single-shot pistol that has unlimited ammo, but must be reloaded after every 15 shots. In each stage Harry can procure three additional firearms (an Uzi machine gun, a shotgun, and a flamethrower that takes the pistol's spot upon being equipped), as well as hand grenades and anti-personnel mines, which he can switch between at any point. Unlike the pistol, Harry's other weapons have limited ammunition (with a different maximum capacity) and individual ammo for each must be found if Harry runs out.
The Super Hero Squad Show
By the end of the first season, the Infinity Sword is reforged when the supersized giant Galactus arrives to devour the Earth. It is later revealed that the Infinity Sword can be wielded only by someone who wields The Infinity Gauntlet. Silver Surfer rejoins Galactus as his Herald and leaves the team with the Infinity Sword in his possession. As of the aftermath of the battle, Villainville is destroyed, and his henchmen are arrested, except for Doom, who flees. A videogame called Marvel Super Hero Squad is made although Josh Keaton who plays Moon-Boy in the series, is now playing as Spider-Man. It includes other people with the same voices as well. This video game is made by Blue Tongue Entertainment, Mass Media & Halfbrick Studios.
GunForce
The player is armed with a gun that fires rapid-fire bullets. Each direction it shoots can be fixed toward it so the player doesn't have to hold the joystick toward it. Players may find motorcycles to speed across enemy territory faster in addition to helicopters and cable cars.
Heat Project
Scoring kills earns the player permanent money to buy weapons, like guns and grenades. Using game points (GASH for Hong Kong and Taiwan), players can also buy more weapons, for example, the SACR (Steyr ACR) can be only bought with game points.
Left 4 Dead
Survivors are armed with various firearms. Each player starts the game with a semiautomatic pistol. It may be reloaded an unlimited number of times and is the only weapon that the survivor can use when they are incapacitated. When a second pistol is found, the player can dual wield them, also with unlimited ammo. At the beginning of each campaign, the player can choose between a submachine gun and a pump-action shotgun. As the survivors progress through a campaign, more powerful weapons can be found: the fully automatic assault rifle (an upgrade to the submachine gun), a semi-automatic shotgun (an upgrade to the pump-action shotgun), and a scoped hunting rifle. A flashlight that can be toggled on and off is mounted on each firearm, with the exception of additional pistols. In addition to firearms, a player can also carry three other items in their inventory: improvised grenades (either a Molotov cocktail or a pipe bomb modified with an attached smoke alarm designed to attract the infected to it before it explodes); a first aid kit, which can be used to heal any survivor and pain pills, which provide temporary health that depletes gradually and quicker with damage from infected, and can be handed to teammates for later use. Regardless of what weapon or item a player is using, a melee attack can be used to shove away any infected within reach. Also available are environmental weapons, such as gas cans, propane cylinders, and oxygen tanks, all of which explode when shot. These environmental weapons can be picked up, moved, and used as a melee weapon by the survivors, but while carrying an object they cannot use their weapons or health items. Strategically placed minigun turrets are also encountered at various locations throughout the different maps.
Serious Sam 3: BFE
The player can carry an unlimited amount of weapons, including a minigun, rocket launcher, assault rifle and a cannon. There are 13 weapons total. 5 of them have a manual reload. The signature close-combat weapons from the first game, the knife and chainsaw, have been replaced with a sledgehammer with three modes of attack (vertical strike, 180 turn and full 360 turn).
Superhot
In the last portion of the campaign, the player also becomes able to "hotswitch" into an enemy's body, wherein they take control over the target, with the previous body dying. The manoeuvre allows the player to escape projectiles that are unavoidable, but has a cooldown timer that prevents repeated use, and the new body also drops its weapons upon switching.
Dreamcast light guns
The "Dreamcast Gun" is a light gun that was released only in Europe and Asia, where it is the official light gun for use. It works on American consoles, as all Dreamcast peripherals are region-free. However, American games such as Confidential Mission and House of the Dead 2, are region-locked and will not work with the Japanese gun, displaying a message like "This gun incompatible in North America" (HOTD2). Other North American releases, such as Virtua Cop 2 are not soft-locked. Not releasing and locking out the official gun in North America was an intentional move on Sega's part, who were worried about bad press after the Columbine High School massacre. Instead, Mad Catz released an officially licensed light gun in America, which does work with Sega's US gun games. The official European and Asian Dreamcast Gun does not work with any American games. American consoles can run Japanese games using this gun since it is the software that disallows the gun, not the console.
Iron Heroes
"Iron Heroes" includes nine base classes and a special arcanist class for games in which magic is implemented. Aside from the arcanist, no character is given supernatural abilities, in keeping with the low-magic and gritty feel designer Mike Mearls intended for the game. Some classes have different attack bonuses for different types of weapons, as opposed to the standard d20 convention of using a "base attack bonus" for all weapons. Many classes have access to a "token pool", which allows the character to perform special abilities that use tokens, which are gained through various actions or conditions- akin to rage meters in certain fighting games. Their hit points are generated with a very small die (a four-sided die) with a class-based bonus. This reduces the role of chance in determining a character's ability to withstand damage. Characters also gain access to a "reserve pool" of hit points that they may call upon between battles to restore their hit points, and which replenishes each day. However, almost all healing magic has been removed from the game. The Iron Heroes Player's Companion supplement added three more classes, including a second with supernatural abilities.
Assault Heroes
Over the course of the game (which is very similar to the 1987 video game "Time Soldiers"), players battle through five progressively more difficult levels. In addition to countless lesser foes, each level generally contains several "bosses" which must be defeated in order to proceed. Using the left thumbstick to move and the right thumbstick to aim/shoot (when playing on the Xbox 360 & PS3), players dodge enemy fire while inflicting damage upon foes utilizing three primary weapons:Player vehicles have access to these primary weapons at all times and can switch between them with a button press. Weapons have unlimited ammunition, although the flamethrower will "cut out" briefly if used without interruption for a period of time. Each weapon can be upgraded (up to three times) by collecting an appropriate power-up during play, although upgrades are lost if the player is killed.
Counter-Strike (video game)
"Counter-Strike" itself is a mod, and it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some mods, often called "admin plugins", give server administrators more flexible and efficient control over their servers. There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must "spread the infection" by killing the other team (using only the knife). There are also the Superhero and mods which mix the first-person gameplay of "Counter-Strike" with an experience system, allowing a player to become more powerful as they continue to play. The game is also highly customizable on the player's end, allowing the user to install or even create their own custom skins, HUDs, spray graphics, sprites, and sound effects, given the proper tools.
The Last Bounty Hunter
The player receives an amount of money for each neutralized outlaw; this money translates into points. Throughout the game, three different weapons can be used: the standard six-shooter, the seemingly more powerful shotgun, and a gun that holds more bullets than the normal six-shooter, which can be found as a bonus at times by shooting oxen skulls, hanging lanterns, and wooden wheels. Showdowns take place at random, though more frequently and with greater diversity than in "Mad Dog McCree"; one of the gunfighters is Wes Flowers, the star of another American Laser Games release, "Fast Draw Showdown".
Brave Shot
"Brave Shot 2" is a 3D run and gun game in which the player controls a future soldier against robotic enemies. The soldier rides a hoverboard in a side or over-the-shoulder view, depending on the level, and fights against a cybernetic army. Like the original, the waves are broken up by giant bosses to fight through. The hoverboard is continually moving, and the player can aim the gun in 45-degree increments all around them. The player character's hitbox is small, resulting in the soldier only being hit, thus ending the game, if he is hit in the torso. In addition to steering the hoverboard, players can jump and crouch. Enemies appear from all sides of the screen, and unlike the previous games there are no weapon upgrades.
Super Shot
A mini-basketball game found in many arcades, Super Shot consists of a basket that usually moves back and forth, and four to five basketballs to shoot. There are four different modes which affects the rate at which the basket moves, and each shot is worth either two or three points depending on the distance between the shooter and the basket. There is also a time limit usually between 40 and 60 seconds.
Super Shot usually is as 25 cents cheap to 2.00, depending the place. It also ranges in different colors, such as purple-orange, black-red, blue-yellow, CEC customized, etc... You can also add BONUS TIME, or BONUS TICKETS, or etc...
MDK (video game)
During the run-and-gun gameplay, the player must frequently use Kurt's "ribbon chute", a parachute contained within his outfit that can be used indefinitely. The chute allows Kurt to make long jumps, survive long falls, and utilize updrafts. It deploys immediately, and retracts automatically when not being used. Kurt also has access to a smart bomb type (Close Air Support) feature, where he can call Max to fly a bomber over the battle area and drop bombs on the enemies. To call Max, Kurt must have collected an airstrike pickup within the game. He must enter sniper mode to select the area he wants Max to target. Additionally, the airstrike can only be used in exterior locations on the Minecrawler. Other weaponry in the game includes grenades, "The World's Most Interesting Bomb" (when Kurt throws the bomb, all enemies within the vicinity will approach it, at which point Kurt can detonate it), "The Very Large Hamster Hammer" (a giant hammer that causes the ground to vibrate violently, damaging any nearby enemies), and "The World's Smallest Nuclear Explosion" (used for opening locked doors).
Risen 2: Dark Waters
In combat, the player character has two weapon slots. In the right hand the player wields their bladed weapons such as a cutlass or a two-handed rifle while in the left hand is the secondary item such as a pistol or non-damaging items like throwing sand to blind opponents or trained wildlife. Weapons can be switched quickly or items like health provisions can be used through a separate tab of hot keys on the PC version. Throwing weapons like spears however requiring aiming with both hands.
Police Quest II: The Vengeance
Sonny Bonds has access to a firearm. The player is required to use the gun at times throughout the game and will need to make sure the gun is sighted properly as well as loaded with ammunition. There are no action sequences in the game as such, though some hazardous situations are time critical. So long as Sonny is properly positioned (facing his target) and his pistol is sighted, he will fire as accurately as the plot demands.
Spy Hunter II
Play is similar to the original Spy Hunter but takes place in a 3D overhead behind the car view. The player can obtain several weapons just like in the original Spy hunter such as oil slicks, missiles and smoke screen. The game also includes a two player co-operative mode where the players can help each other out. The arcade cabinet uses a single monitor divided by a bezel and two steering wheels. Both the cabinet and in-game design were previously seen in Bally Midway's "Max RPM", released the year before.
Condemned 2: Bloodshot
Like the original game, the sequel also features melee weapons and firearms. However, melee weapons now break after several strikes or blocks, forcing the player to be adept at resorting to the new hand-to-hand combat system. As in the original game, firearms are limited to the bullets in the current magazine, as the player is unable to carry additional ammo (although they can reload their current magazine by picking up spare ammo lying on the ground). An additional twist to the firearms combat is Ethan's alcoholism, which causes his aim to become blurry and unsteady unless he regularly drinks alcohol. Firearms combat is more prevalent in "Condemned 2" than in the original game, with a few levels focused on firefights with assault rifle-wielding enemies.
James Cameron's Avatar: The Game
As a soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and flamethrowers. The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; however, the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club. The environment also reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race.
Ghosthunter (video game)
"Ghosthunter" is a third-person shooter in which players control the protagonist, Lazarus Jones, with the left analog stick. The right analog stick is used to move the camera, or adjust aim when in combat or first-person mode. When in default third-person mode, Jones has a full range of movement, but he cannot shoot. To do so, the player must enter combat mode, which places a crosshair on screen. When in combat mode, Jones' lateral motion changes to strafing, and he moves slower. Jones can also shoot whilst in first-person mode, although he is unable to move. The game features two types of ammo; normal ammo for the handgun and shotgun, and "ghost energy" for the other weapons. Ghost energy can be collected in the form of orbs found throughout the game and dropped by defeated enemies.
Missing in Action (video game)
Throughout most of the game, the player's main weapon is a knife, which is capable of destroying any enemy in the game. By killing the red enemy soldiers, the player can acquire additional weapons. The available weapons consist of an assault rifle (12 rounds), a flamethrower (2 rounds), a bazooka (3 rounds), and grenades (3 rounds). Unlike "Green Beret", the player can carry more than one weapon and switch between them at will. If the player loses a life, then only their currently equipped weapon will be lost.
GoldenEye 007 (1997 video game)
The arsenal of weapons includes pistols, submachine guns, assault rifles, grenades, and throwing knives, among others. Guns have a finite magazine and must be reloaded after a certain number of shots, but the player may acquire and carry as many weapons as can be found in each mission. The player's initial weapon in most missions is the Walther PPK, called the PP7 special issue in-game. Most of the game's firearms are modelled on real-life counterparts (although their names are altered), while others are based on fictitious devices featured in the "James Bond" films, such as the Golden Gun and "Moonraker" laser. The weapons vary in characteristics such as rate of fire, degree of penetration, and type of ammunition used, and inflict different levels of damage depending on which body part they hit.
Super Dimension Fortress Macross: Scrambled Valkyrie
In addition to the different types of weapons available, the player, regardless of playable character choice, has a weapon dubbed the "Minmay cannon". If the player does not fire their weapon for some time, their fighter will glow. Touching certain enemies while glowing allows them to join the player as an invincible ally, who will attack the player's enemies.
SWAT 3: Close Quarters Battle
In addition to firearms, the player's SWAT officers are equipped with flashbang and tear gas grenades for disorienting and debilitating suspects, breaching explosives for opening locked doors, lightsticks for signalling and lighting, a Leatherman multitool and an 'Opti-Wand'; a camera on a telescoping wand used for safely looking around corners and through doorways - a high-tech equivalent of real-life mirror on a stick tools used for the same purposes. Officers wear body armor and enclosed helmets with inbuilt respirator equipment and a HUD projected inside the faceplate, used as an in-game explanation for the presentation of ammunition counts, targeting reticules and other information.
Superhot
Inevitably, the player will start up Superhot again, and the system concedes to the player's insistence to keep playing, fully encouraging them to play more and more. Now under the system's sway, the player begins a rampage through city streets, cutting through enemies to get closer and closer to a massive laboratory that houses the system itself. There, it guides the player into uploading itself into the core as numerous enemies attempt to stop the player. Once done, the player becomes part of the core, joining numerous other minds absorbed by the core itself into a transhuman hivemind. The core forces the player to shoot their original body/player character, finally making them one with "Superhot".
Wayne's World (video game)
In the NES and Game Boy games, the player controls both Wayne and Garth in different levels; however, the Super NES version had only Wayne as a playable character. In the former, Garth's main attack is a laser gun and Wayne has a kick. In the Super NES version, Wayne uses his guitar as a weapon.