How many Assassin Creed games are there?
Assassin's Creed
"Assassin's Creed Recollection" is a real-time board game developed for iOS. The game delivers a new experience to the "Assassin's Creed" world in which fans and new players alike go head-to-head in real-time political battles with characters from the franchise. Players can also unlock a collection of artwork, spanning the series. The game features over 280 Memories, reconnecting with characters from "Assassin's Creed II" and "". The single-player Story Mode has 10+ hours of gameplay, with 20 missions taking place from Barcelona to Constantinople and 10 challenge missions. In Versus Mode, players can challenge their friends and people from around the world, pitting their strategies and abilities against one another. The game supports Game Center, allowing players to track achievements, challenge friends, and play against the world over. Go behinds the scenes with the Art Gallery, a collection of artwork spanning the entire franchise ("Assassin's Creed", "Assassin's Creed II", "", "" and "Assassin's Creed III") showcasing the high level of quality in character design as well as the attention to detail in the locations. Through the Store, players have the option to Buy Packs for the in-game currency, Animus Credits (Animus Credits may also be purchased through an In-App Purchase), or to Buy/Sell Memories from/to other players in the Market. The short film "" is also featured within the game.
Always-on DRM
Ubisoft's first titles requiring an always-on connection were " and Assassin's Creed II", of which the former had reportedly been cracked as of the first day of the game's release. "Assassin's Creed II" was later cracked on the day of its release in Japan. Ubisoft also used always-on DRM in "", which was also cracked. However, the company announced in September 2012 that it would not employ always-on DRM in its future games, although they decided to re-implement the DRM again for "The Crew" (despite having a story mode), "The Division" (although it should be noted that it was never meant for single-player gameplay) and "For Honor".
Assassin's Creed
UbiWorkshop released an encyclopedia of the "Assassin's Creed" series in 2011. Initially intended as an art book, the project gathered so much material that the company decided to expand it into an encyclopedia. It features works of artists, such as Craig Mullins, Tavis Coburn, 123Klan, Gabz and James NG. Artists were given creative freedom, as they were able to create a unique Assassin from the period of their choosing. The art book contains a "carte blanche" section, which is going to contain fan-submitted artwork.
Assassin's Creed
The first "Assassin's Creed" introduced core elements that remained in the rest of the game series. The game creates fictionalized, historical versions of Masyaf (the Brotherhood's location), Jerusalem, Acre and Damascus, and incorporates a number of documented historical figures into the story. Other core elements include the virtualized Animus system, free running, climbing, stealth, parkour, and the initial formulation of the combat system. The game requires the player to complete a number of side quests before they are able to obtain an assassin quest from a local Brotherhood guidemaster in each city, but this side quest prerequisite was abandoned in future games.
Assassin's Creed II
Ubisoft's Yves Guillemot officially confirmed that "Assassin's Creed II" was in development on November 26, 2008, during the company's financial performance report. This was followed by Michael Pachter speculating in GameTrailers' "Bonus Round" that game would change its setting to the events of the French Revolution, which turned out to be false.
Assassin's Creed
"Assassin's Creed Memories" is a mobile game that was released on iOS devices on August 20, 2014. Developed along with PlayNext and Gree, the game combines card collection and battling, target chasing, and strategy elements, along with the option of competitive multiplayer. Additional multiplayer options include allowing players to join a guild and then engage in 20 vs 20 guild combat scenarios. "Memories" features different historical eras, including the Third Crusade, the golden age of piracy, feudal Japan and the Mongolian Empire.
Assassin's Creed: Altaïr's Chronicles
Assassin's Creed: Altaïr's Chronicles is a video game released for the Nintendo DS, Android, iOS, webOS, Symbian, Java ME and Windows Phone. It is a prequel to the 2007 video game "Assassin's Creed", developed by Gameloft Bucharest and published by Ubisoft. It was released in the United States on February 5, 2008. It features two new cities, Tyre and Aleppo; and the three original cities, Jerusalem, Acre, and Damascus; but does not include Masyaf. Unlike the original "Assassin's Creed", the game is not told through the perspective of Desmond Miles, but rather the perspective of Altaïr Ibn-La'Ahad, although the menu screens do take place in the Animus.
Assassin's Creed Syndicate
Life-size toy replicas of weapons used by Evie and Jacob in the game, the "Cane-sword" and the "Gauntlet with Hidden blade", were available for purchase at launch. On May 13, 2015, five different editions of the game were announced for Europe.
Assassin's Creed
Ubisoft expanded the "Assassin's Creed" franchise to other media, including films, comic books and novels.
Assassin's Creed (video game)
"Assassin's Creed II" was released in the United States and Canada on November 17, 2009, and in Europe on November 20, 2009.
Assassin's Creed Syndicate
In December 2015, "Game Informer" ranked the game as the fourth best game in the "Assassin's Creed" series to date.
Assassin's Creed: Bloodlines
There are six unique weapons that are unlocked for use in "Assassin's Creed II" once each boss in "Assassin's Creed: Bloodlines" is defeated. Coins acquired in "Bloodlines" can be transferred over as Florins to "Assassin's Creed II". Vice versa, in "Bloodlines", extra health, the ability to block with the hidden blade, and the ability to shoot daggers can be unlocked from acquiring codex pages in "Assassin's Creed II".
Assassin's Creed: Revelations
VideoGamer gave the game a rating of 7 out of 10, stating "So, for the first time, a new "Assassin's Creed" game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline." GamePro also gave the game a rating of 7 out of 10, saying that "at its core, this is the "Assassin's Creed" we've grown to love in recent years, and it still serves as a pretty good time sink – plus, it's a necessary bridge to next year's already-announced follow-up. But obligation shouldn't be the primary reason to play something, and sadly, that's too often the case in this humdrum campaign."
Assassin's Creed III
In September 2012, franchise main writer Corey May stated that the "Assassin's Creed III" plot leaves possible sequels "plenty of room to play". "Assassin's Creed III" associate producer Julien Laferrière said that further "Assassin's Creed" games featuring new hero Connor depend on reaction to character, stating "We made three games with Ezio because people loved Ezio." In November 2012, The Gaming Liberty spotted a supposed Ubisoft survey that suggested another annual installment could be set for release next year. The survey asked participants how they would feel about a return of Desmond, Connor and the American Revolution setting, and if they would purchase such a title if it were to be released next year, suggesting that Ubisoft had its eye on repeating the "Brotherhood" and "Revelations" route of the Ezio trilogy. The survey was also said to ask how participants would feel about the introduction of a co-op mode, and how they feel about Naughty Dog's "Uncharted 3: Drake's Deception", possibly suggesting a move to more scripted gameplay.
Assassin's Creed (video game)
Among this work was the idea of the Animus, which came about after the team's decision to focus on the Assassins. The team considered that the player would travel through several different cities, and potentially recount numerous assassinations over the past thousand years, including some fantastical ones such as John F. Kennedy which would require some element of time travelling. Désilets had seen a program on DNA and human history and was inspired by the idea if DNA could store human memories, then they could have an in-game machine that could be used for time and location jumps as well as explaining other aspects of the game's user interface to the player. Désilets considered this similar to what they had established in "The Sands of Time". There, the game effectively is a story told by the Prince, and while in the game, should the player-character die, this is treated as a mis-telling of the Prince's story, allowing the player to back up and retry a segment of the game. Ubisoft's marketing was not keen on the Animus idea, believing players would be confused and be disappointed that the game was not a true medieval experience. The game's first trailer show at Electronic Entertainment Expo (E3) 2006 focused heavily on the medieval elements due to this. Later marketing materials closer to the game's release hinted more directly at the science fiction elements of the game.
Assassin's Creed: Brotherhood
On 17 September 2018 it was announced by Triton Noir the launch of a board game called "Assassin's Creed: Brotherhood of Venice". It will take place in 1509 (set between "Assassin's Creed: Brotherhood" and "Assassin's Creed: Revelations") with Ezio Auditore da Firenze, Leonardo da Vinci, and Lucrezia Borgia; but it also include new characters like Alessandra. It was developed by Thibaud de la Touanne, it will have more than 20 hours of play, and it will be released in November.
Assassin's Creed
"Assassin's Creed: The Americas Collection", developed by Ubisoft Montreal, features "Assassin's Creed III", "Assassin's Creed: Liberation HD" and "Assassin's Creed IV: Black Flag", for the PlayStation 3 and Xbox 360. The collection was released on October 28, 2014.
Assassin's Creed Odyssey
Within its first week on sale in Japan, the PlayStation 4 version of "Assassin's Creed Odyssey" sold 45,166 copies. In the US the first week of sales were pacing better than any other title of the series on the current generation of consoles.
Ubisoft said that digital sales of the game was 45% of all sales which is up by 10% over last year’s Assassins Creed Origins.
Assassin's Creed (video game)
The game received generally positive reviews, with critics praising its storytelling, visuals, art design, and originality, although the game was also criticized for the repetitive nature of its gameplay. "Assassin's Creed" won several awards at E3 in 2006, as well as several end-year awards after its release. The game spawned a sequel, "Assassin's Creed II", which was released in November 2009. Since the release and success of "Assassin's Creed II", subsequent games have been released, with various other Assassins and time periods.
Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game company headquartered in Montreuil, France, with several development studios across the world. It is known for publishing games for several acclaimed video game franchises including "Assassin's Creed", "Far Cry", "Just Dance", "Prince of Persia", "Rayman", "Raving Rabbids", and "Tom Clancy's".
Assassin's Creed
In July 2010, Ubisoft announced a three-part comic book mini-series set in the world of "Assassin's Creed" as a part of their UbiWorkshop initiative. Ubisoft has hired illustrators Cameron Stewart and Karl Kerschl, both winners of multiple comic book awards. The first issue of the series was released on November 10, 2010, the second part on December 1, 2010. It was published by WildStorm. The comic takes place between 1888 and 1908 in Russia and 1998 set in the United States. It follows Nikolai Orelov and his descendant Daniel Cross, a recovering alcoholic experiencing the bleeding effect in a therapist's office.
Assassin's Creed III
The game received positive reviews from critics, who praised it for its gameplay, narrative, diverse cast of characters, visuals and grand, ambitious scale, while criticism was directed at the unevenly developed gameplay mechanics and the glitches within the game. It was a commercial success, selling more than 12 million copies worldwide. Its sequel, "", was released in October 2013, and follows Ratonhnhaké:ton's grandfather – Edward Kenway – a pirate and Assassin operating in the Caribbean during the Golden Age of Piracy.
Assassin's Creed III: Liberation
Assassin's Creed III: Liberation is a 2012 action-adventure video game developed and published by Ubisoft, initially as an exclusive title for PlayStation Vita. Sony announced the game at its press conference during the Electronic Entertainment Expo 2012, few days after first leaks about the game presented in "Game Informer". It was released on October 30, 2012 alongside "Assassin's Creed III", with which it can be linked. The game was re-released as Assassin's Creed: Liberation HD for the PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam, respectively. It was later packed as part of "Assassin's Creed The Americas Collection" for the PlayStation 3 and Xbox 360, along with "Assassin's Creed III" and "". In March 2019, the game will be re-released as a part of "Assassin's Creed III Remastered" for PlayStation 4, Xbox One, and Microsoft Windows, featuring 4K HDR, enhanced visuals, an entirely new graphics engine using physics-based lighting, brand new character models, heavily revamped game mechanics and more.
Assassin's Creed
"Assassin's Creed Rebellion" is a game for iOS and Android devices that was released worldwide on November 21, 2018. It is a free-to-play strategy RPG.
Anthony Del Col
Del Col, along with his Kill Shakespeare co-writer Conor McCreery, was hired by Titan Comics to launch a new comic series based on the successful Assassin's Creed video game franchise. The series was the first to star a female modern-day lead character, Charlotte de la Cruz and garnered a great amount of positive reviews. Leading comics site TheMarySue.com said, "It's a fantastic video game based title; it really captures a lot of spirit of Assassin's Creed…captures your imagination from the get-go."
Del Col and McCreery's run on the series ran from 2015 – 2017.
Assassin's Creed Unity
The plot is set in a fictional history of real world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The story is set in Paris during the French Revolution; the single-player story follows Arno Victor Dorian in his efforts to expose the true powers behind the Revolution. The game retains the series' third-person open world exploration as well as introducing a revamped combat, parkour and stealth system. The game also introduces cooperative multiplayer to the "Assassin's Creed" series, letting up to four players engage in narrative-driven missions and explore the open world map.
Assassin's Creed
"Assassin's Creed: Brotherhood" is a continuation of the "Assassin's Creed" series written by Oliver Bowden and published by Penguin Books. It is a novelized version of the game "Assassin's Creed: Brotherhood" just like its previous book. It does not contain any of the game's present-day events including Desmond, only a reference to a "phantom" by Ezio. Unlike the events of the game which start in 1499, this version of the story starts in 1503.
Assassin's Creed III
In December 2015, "Game Informer" ranked the game as the ninth best game in the "Assassin's Creed" series to date.
List of Ubisoft subsidiaries
Ubisoft Annecy was established in 1996 in Annecy, France, and their first game was "" for PlayStation 2. Annecy developed the multiplayer portion of many Ubisoft games, including the "Tom Clancy's Splinter Cell" series and the "Assassin's Creed" series. Their first title as a lead developer was "Steep", an open world winter sports game released in late 2016. The studio was previously known as Ubisoft Simulations. The studio is also working on "Tom Clancy's The Division 2" with Massive Entertainment.
Assassin's Creed Odyssey
The game's season pass will include two DLC stories spread across six episodes as well as remastered editions of "Assassin's Creed III" and "Assassin's Creed Liberation".
Assassin's Creed
"Assassin's Creed: Renaissance" is a novel based on the "Assassin's Creed" series written by Oliver Bowden and published by Penguin Books. It is a novelised version of the game "Assassin's Creed II"; however, rather than spanning a vast period of time, it is set only in the 15th century with no mention of the series' present-day events.
Ubisoft
Ubisoft established another new IP, "Assassin's Creed", first launched in 2007; "Assassin's Creed" was originally developed by Ubisoft Montreal as a sequel to "Prince of Persia: The Sands of Time" but instead transitioned to a story about Assassins and the Templar Knights. In July 2006, Ubisoft bought the "Driver" franchise from Atari for a sum of €19 million in cash for the franchise, technology rights, and most assets. In July 2008, Ubisoft made the acquisition of Hybride Technologies, a Piedmont-based studio renowned for its expertise in the creation of visual effects for cinema, television and advertising. In November 2008, Ubisoft acquired Massive Entertainment from Activision. In January 2013, Ubisoft acquired "" from THQ for $3.265 million.
Assassin's Creed
"Assassin's Creed: Revelations" is the fourth novel in the continuation of the "Assassin's Creed" series written by Oliver Bowden and published by Penguin Books. The novel release date is November 24, 2011 for the United Kingdom and November 29, 2011 for the North America. Like the previous novels of "Renaissance" and "Brotherhood", it is a novelised version of the game "Assassin's Creed: Revelations". Additionally like the prior novels, it does not contain any of the game's present-day events including Desmond. Like the game, Ezio Auditore must leave his life behind in search of answers, in search of the truth. In Assassin's Creed: Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path—one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilise the region.
Assassin's Creed Unity
Assassin's Creed Unity is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for Microsoft Windows, PlayStation 4 and Xbox One. It is the eighth major installment in the "Assassin's Creed" series, and the successor to 2013's "". It also has ties to "Assassin's Creed Rogue" which was released for the previous generation consoles, the PlayStation 3 and Xbox 360 on the same date.
Danny Wallace (humorist)
Wallace lent his face and voice to the 2009 video game sequel "Assassin's Creed II" where he played Shaun Hastings - a historian and modern day member of the Assassin order. He was sought after for the part by developer Ubisoft when he went to the "BAFTA" video game awards with a friend. He reprised his role in "", "", "Assassin's Creed III", "", "Assassin's Creed Unity" and "Assassin's Creed Syndicate" . Each game has sold more than 8 million units apiece.
Assassin's Creed II
After much complaining from "Assassin's Creed II" fans that they were unable to complete the game due to the need to complete the three Templar Lairs (only available on the "White" or "Black Editions") to earn 100% synchronisation, Ubisoft released "Assassin's Creed II: The Complete Edition". Included in the package are download codes for the two DLCs, "Battle of Forlì" and "Bonfire of the Vanities" and the three Templar Lairs. Later "Assassin's Creed II: The Game of the Year Edition" was released, containing the extra content incorporated on the game disc. Both versions also have the Bonus Skin, however, it needs to be unlocked through the game code.
Assassin's Creed
The "Assassin's Creed" games primarily revolve around the rivalry between two ancient secret societies — the Assassins and the Knights Templar — and their indirect relation to an ancient species pre-dating humanity, referred to within the games as "those who came before", whose society, along with much of Earth's biosphere, was destroyed by a massive solar storm thousands of years before the games. The games' real-world chronological setting begins in the year 2012, but most of the gameplay is in historical settings.
Assassin's Creed
"Assassin's Creed: Project Legacy" was a single-player browser-based role-playing game Facebook application, designed as a promotion, and tie-in for "Assassin's Creed: Brotherhood". The game is mostly text-based, but includes graphics and sound as well as some video.
Assassin's Creed
In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next "Assassin's Creed" games". These settings were Medieval China, Victorian England, Ancient Egypt, the Portuguese and/or Spanish Invasion of the Americas, the American Revolution, the Russian Revolution, Feudal Japan, and Ancient Rome. Alex Hutchinson, creative director of "Assassin's Creed III", suggested the most requested "Assassin's Creed" settings, World War II, Feudal Japan and Ancient Egypt, are "the three worst settings for an "Assassin's Creed" game". However, Hutchinson stated both he and Corey May were open to the idea of a future entry set during the time of the British Raj, which now consists of the modern states of India, Pakistan, Bangladesh, and Myanmar. Victorian England, the American Revolution, Medieval China, parts of the British Raj, the Russian Revolution, and Ancient Egypt were subsequently used for "Assassin's Creed Syndicate", "Assassin's Creed III", "Assassin's Creed Chronicles", and "Assassin's Creed Origins", respectively, with World War I appearing as a section of "Syndicate", and World War II as an easter egg in "Unity".
Ubisoft
AnvilNext, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first "Assassin's Creed" game, and since expanded and used for nearly all other "Assassin's Creed" titles and other Ubisoft games.
Assassin's Creed III
Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the "Assassin's Creed" series, and a direct sequel to 2011's "". The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release following in November 2012. A remastered version will be released for PC, PlayStation 4 and Xbox One in March 2019.
Assassin's Creed: Lineage
Assassin's Creed: Lineage is a series of three short films based on the "Assassin's Creed II" video game, which describes the history of Ezio Auditore and his family. The films are made by Ubisoft, with the collaboration of Hybride Technology, and the first episode was released on 26 October 2009 on YouTube. The films have a promotional goal for the game as well as an attempt for Ubisoft to make its first step in the film industry.
Assassin's Creed
Oscillating between contemporary San Diego and the Salem witch trials, "Assassin's Creed" follows Charlotte de la Cruz, an over-educated conspiracy theorist, who soon comes under attack from Templars after learning she is the descendent of Assassins. The series is published by Titan Comics, and is written by Kill Shakespeare's Anthony Del Col and Conor McCreery, illustrated by Neil Edwards, and coloured by Ivan Nunes.
Assassin's Creed
The "Assassin's Creed" series originated out of ideas for a sequel for "", a full 3D adaption of the original Prince of Persia games, which was made for the sixth generation and included a number of parkour moves and combat. "The Sands of Time" was a critical and financial success, leading Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the next console generation. The Ubisoft Montreal team decided on taking the gameplay from "The Sands of Time" into a open world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince simply being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins, heavily borrowing from the novel "Alamut".
Assassin's Creed
"Assassin's Creed Volume 1: Desmond" is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. It has been released in France, Canada, Belgium, Poland and Italy. The comic book was published on November 13, 2009, a few days before "Assassin's Creed II" was released. The story is a retelling of events from "Assassin's Creed" and the beginning of "Assassin's Creed II", mostly from Desmond's modern perspective; for example it is revealed that Lucy helped the Templars to kidnap Desmond. It also features Subject 16 (referred to as Michael) and a Roman assassin named Aquilus. However, events in the comic book are different from what happens in the game. It is said that Subject 16 is alive but trapped in the animus, a virtual reality simulator used to relive memories of ancient relatives, but there's no mention of Shaun or Rebecca.
Assassin's Creed
In downloadable contents, Ubisoft collaborated with Square Enix to held a limited-time "Assassin's Creed"-themed festival event crossover into the "Final Fantasy XV" on consoles under the title "Assassin's Festival", starting August 31, 2017 until January 31, 2018. The DLC featuring gameplay elements from the "Assassin's Creed" game series, new additional quests, mini-games, and exclusive items from "Assassin's Creed" series.
Assassin's Creed Unity
As of December 31, 2014, Ubisoft has shipped a combined 10 million copies of "Assassin's Creed Unity" and "Assassin's Creed Rogue".
Assassin's Creed
An original "Assassin's Creed" title for the PlayStation Vita was announced to be in development during Gamescom 2011, and would feature a new story with new characters. On June 4, 2012 at E3, "Liberation" was officially announced. Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks. On September 10, 2013, it was announced that the game would be re-released as "Assassin's Creed: Liberation HD" for PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam, respectively, in January 2014.
Assassin's Creed: Revelations
Ubisoft announced a PlayStation Network timed exclusive multiplayer beta for "Assassin's Creed Revelations" on August 10, 2011. The beta began on September 3, 2011 and finished September 17, 2011, exclusively for PlayStation Plus and Uplay members on PlayStation 3. On September 8, the multiplayer beta opened to everyone with a PSN account. The beta offered access to nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster, The Champion – all boasting different abilities), three maps (Knight's Hospital, Antioch, Galata) and four playable modes (the previously seen Wanted and Manhunt options joined by new Deathmatch and Artifact Assault variants).
Assassin's Creed: Altaïr's Chronicles
"Assassin's Creed: Altaïr's Chronicles" takes advantage of the Nintendo DS features. The game's main gameplay featured a 3D platform-puzzle game format with third person hack-and-slash combat and more limited stealth maneuvering. The touchscreen is utilized for mini-games, like interrogation and pickpocketing, as well as displaying a map during standard gameplay. The game's combat system consists primarily of weak attacks, strong attacks, blocks, and combos of the three with the sword, while bombs and projectiles are made available in later gameplay. Seven different weapons are available, including the hidden retractable blade, a sword, crossbow, explosive bombs, smoke bombs, and throwing knives. The game also features three different levels of difficulty, allowing for more experienced players to take on a bigger challenge. Unlike the console/PC versions of Assassin's Creed, however, the game does not feature open-world gameplay or any form of free-roaming.
Assassin's Creed: Revelations
On April 29, 2011 the game's name was released on the official "Assassin's Creed" Facebook page, with a link which led to a flash file. The teaser clip included the words, "Altaïr Ibn La-Ahad, Son of no one" in Arabic which hints that "Altaïr", the main protagonist of the first game, may once again be the main protagonist of the game. A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game. In the E3 rumor section of its April 2011 issue, Xbox World 360 said "Assassin's Creed: Revelations" is not "Assassin's Creed III", but suggests that game is also secretly in the works. "Revelations" was likely to be "another slimline "Brotherhood"-style offering", Xbox World 360 stated. On May 5, "Game Informer" released details of the game, and the game was "officially" announced by Ubisoft at Electronic Entertainment Expo 2011.
List of Ubisoft subsidiaries
Following this success, they shifted their focus onto developing AAA titles. The company developed "Far Cry 2" and the subsequent "Far Cry" sequels, became involved in the "Tom Clancy's Rainbow Six" series since "" and has become the lead developer of Ubisoft's most successful franchise, "Assassin's Creed", since the franchise's inception. The studio was also involved in creating new intellectual properties, such as "For Honor" and "Watch Dogs".
Assassin's Creed
Asked about the future of the series in 2009, Sébastien Puel from Ubisoft said that "we could do 35 of these ["Assassin's Creed" games]", while Laurent Detoc from Ubisoft later said "we hope to reach "Assassin's Creed 10"".
Assassin's Creed III
On March 26, 2012, Ubisoft announced three collectors' editions of "Assassin's Creed III", The "Freedom", "Join Or Die" and "Special" editions, exclusive to EMEA countries and Australia. On June 1, 2012, Ubisoft also announced another collectors' edition of "Assassin's Creed III", the "UbiWorkshop" Edition. Ubisoft and Sony partnered to offer the game as a bundle with the PlayStation 3 console, which was offered from the day of the game's release. On the day of its release, "Assassin's Creed III" on the PlayStation 3 received four exclusive single-player missions, titled "The Benedict Arnold Missions". The gameplay revolves around Benedict Arnold and his connections with turning West Point over to the British. Script writer Matt Turner stated that the Benedict Arnold missions were some of the most historically accurate missions in the game, as "some scenes have the actual words spoken by key players in the events at West Point, according to the records from the court proceedings following what happened."On October 3, 2012 Ubisoft officially revealed a Season Pass for downloadable content (DLC), made available for a six-month time period on PlayStation Network and on Xbox Live. The pass gives purchasers access to the three "King Washington" DLC packs, "The Hidden Secrets" pack with all the preorder, retailer exclusive, bonus material, and "The Battle Hardened" pack, featuring new maps and characters for multiplayer. Furthermore, players with the pass will have access to DLC a week before other gamers.
Assassin's Creed IV: Black Flag
Lead content manager Carsten Myhill stressed away the sentiment that the sequel should have been a spin-off in the same vein as "" or "", given the ostensible similarities with "Assassin's Creed III". He stated "The whole feeling of the game is completely fresh and new. It will feel very different from "Assassin's Creed III". I think it completely warrants the "Assassin's Creed IV" moniker, not only with the new name and setting, but the attitude and the tone of the experience." "Assassin's Creed IV" is the first main series numbered title to carry a subtitle, a decision which Myhill says was made to clearly distinguish the pirate theme from the rest of the franchise.
Assassin's Creed
Originally named "Secret Project Number Three", "Ascendance" is an animated short by UbiWorkshop and Ubisoft Montreal, which bridges the gap between "Assassin's Creed II" and "". It tells the backstory of Cesare Borgia's rise to power. The animated short was revealed by UbiWorkshop on November 10, 2010. It was released on November 16, 2010 for Xbox Live, PlayStation Store and iTunes Store. The short story takes place in the middle of the events of Brotherhood as Ezio Auditore sits and gathers information about Cesare Borgia, from a hooded man who is later revealed to be Leonardo da Vinci.
Assassin's Creed Odyssey
Assassin's Creed Odyssey is a 2018 action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the eleventh major installment, and twentieth overall, in the "Assassin's Creed" series and the successor to 2017's "Assassin's Creed Origins". Set in the year 431 BCE, the plot tells a fictional history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary ( "misthios") who fights for both sides as they attempt to unite their family and uncover a malign cult.
Assassin's Creed IV: Black Flag
During the first week of sales in the United Kingdom, "Assassin's Creed IV: Black Flag" became the best-selling game on all available formats, ahead of "Battlefield 4". However, the game's opening week sales were 60% down compared to 2012's "Assassin's Creed III". Ubisoft blamed the fall in demand on uncertainty caused by the upcoming transition to eighth generation consoles. According to NPD Group figures, "Assassin's Creed IV: Black Flag" was the third best-selling game of November 2013 in the United States, only behind "" and "Battlefield 4". In May 2014, Ubisoft announced that the game had shipped over 11 million copies.
Assassin's Creed III
Work on "Assassin's Creed III" began in January 2010 (almost immediately after the release of "Assassin's Creed II") by a senior team of Ubisoft developers. The title was in development for two and a half years and had the longest development cycle since the first "Assassin's Creed". When Ubisoft first revealed "" in 2010, as new details came to light, there was some confusion within the gaming community as to whether this would be "Assassin's Creed III". According to the developers, "Brotherhood" was not "Assassin's Creed III", and the third installment would not star a "pre-existing character." Ubisoft Montreal's developers stated in their interviews that "Assassin's Creed III" would be released eventually.
Assassin's Creed (video game)
Following the E3 2006 presentation and the name change to "Assassin's Creed", the Ubisoft Montreal team grew to support the last year of the game's development, with up to 150 persons by the end of the process. Added team members included those that had just finished up production on "", as well as former staff that had recently been let go from Gameloft (another publisher owned by Ubisoft's co-founder Michel Guillemot). The Scimitar engine was completed, allowing the team to transfer their work and improve detail and art assets.
Assassin's Creed
While playing as the Assassin characters, the games are generally presented from a third-person perspective in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in "Assassin's Creed: Brotherhood", the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.
Assassin's Creed II
Assassin's Creed II is a 2009 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the second major installment in the "Assassin's Creed" series, a sequel to 2007's "Assassin's Creed", and the first chapter in the "Ezio trilogy". The game was first released on the PlayStation 3 and Xbox 360 in November 2009, and was later made available on Microsoft Windows in March 2010 and OS X in October 2010. Several minor game related features could be redeemed on Uplay and three downloadable expansion packs were released on Xbox Live.
Assassin's Creed: Revelations
The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by five other Ubisoft developers: Annecy, Massive, Quebec, Singapore and Bucharest. Lead writer Darby McDevitt said that "Revelations" would not answer all the burning questions clouding the series, stating "Well, we won't answer everything because Desmond's story continues. But fans will definitely know most of the important details of Ezio and Altair's lives, and how they fit into the grand scheme." McDevitt also stated that 85 percent of "Assassin's Creed's" overarching plot is already "mapped out". McDevitt claimed original "Creed" protagonist Altaïr had his story arc written for two years, and that Ezio's ultimate fate was planned during the development of "Brotherhood".
Assassin's Creed
"Assassin's Creed: Pirates" is a mobile game, that was released on iOS and Android devices on December 5, 2013. Developed by Ubisoft Paris, the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars. Gameplay focuses on real-time battles between ships. The title is in 3D and features both wind and weather that will affect how players proceed.
Patrice Désilets
Patrice Désilets (born 9 May 1974) is a French Canadian game designer best known for creating the "Assassin's Creed" series. Désilets served as creative director on "Assassin's Creed", "Assassin's Creed II", and "". He is also known for being involved with Ubisoft's "". In 2014, he founded the Montreal-based indie studio Panache Digital Games where he is working on a new game, "Ancestors: The Humankind Odyssey".
Assassin's Creed (book series)
The Assassin's Creed series, by Oliver Bowden, is a collection of novels set within the "Assassin's Creed" video game universe. The books follow various time periods and revolve around the Assassins at war with the Knights Templar.
Assassin's Creed (book series)
"Assassin's Creed Unity" follows Elise and Arno's side of the video game "Assassin's Creed Unity" that takes place during the French Revolution. The book is based on this installment and was released in November 2014.
Assassin's Creed
"Assassin's Creed Identity" is a game for iOS and Android devices that was released worldwide on February 25, 2016. It is a 3D third-person role-playing game. It had a soft-launch in Australia and New Zealand in 2014.
Assassin's Creed (video game)
The fundamentals of gameplay were completed within nine to twelve months, and another year was spent improving it before they presented the game to Ubisoft's executives in Paris. Jade Raymond was brought in in late 2004 to serve as the game's producer, helping with the team's growth and the game's direction. Around late 2005 to early 2006, following nearly two years of development, the concept for "Prince of Persia: Assassin" had the game's titular prince was AI-controlled, watched over by the player-controlled Assassin that served as the Prince's bodyguard and rescued the Prince from various situations. Ubisoft's management and the development had debates on this direction; Ubisoft's management wanted another game in the "Prince of Persia" franchise, and was not keen on releasing a game with that name where the Prince was not the lead character. The development team counters that with a new generation of consoles, they could potentially make it a new intellectual property. Near the 2006 Game Developers Conference, Ubisoft's marketing team came up with the idea of naming the game "Assassin's Creed", which Désilets recognized fit in perfectly with the themes they had been working on, including tying into the creed of the Assassins, "nothing is true; everything is permitted". The prince character was dropped and the game focused solely on the assassin as the playable character.
Assassin's Creed IV: Black Flag
Additionally, "Assassin's Creed Rogue" is the sequel to "Assassin's Creed IV: Black Flag" and the prequel to both "Unity" and "III", following Shay Cormac, an Assassin-turned-Templar who hunts members of the Assassin order. Taking place in North America during the Seven Years' War, the game was released worldwide on PlayStation 3 and Xbox 360 on November 11, 2014.
Assassin's Creed IV: Black Flag
"Black Flag" was generally praised as superior to "Assassin's Creed III", with "Game Informer"s Joe Juba noting that Ubisoft responded to criticisms the previous game faced and rectified them. CVG's Matt Gilman called the game "a return to form for the franchise," while Mikel Reparaz of "Official Xbox Magazine" stated that "After weathering the somewhat diminishing returns of "" and "ACIII", "Black Flag" is exactly the shot in the arm "Assassin's Creed" needed." Two days after its release, IGN ranked "Black Flag" as the 2nd best game in the "Assassin's Creed" series, only behind "Assassin's Creed II".
Assassin's Creed
In December 2014, images and information leaked for a new "Assassin's Creed" game, titled or code-named "Victory", which was later confirmed by Ubisoft. In May 2015, Kotaku leaked that "Victory" had been renamed "Syndicate". On May 12, 2015, the game was officially announced by Ubisoft. The PlayStation 4 and the Xbox One version of the game was released on October 23, 2015, while the Microsoft Windows version was released on November 19, 2015.
Assassin's Creed III
Ubisoft's senior vice president of sales and marketing, Tony Key, said the game would enjoy the biggest marketing commitment in company history. Ubisoft UK MD Rob Cooper has said that "Assassin's Creed III" is a good entry point for newcomers to the series, and that he thinks "Assassin's Creed III" will hold its own against this year's biggest releases. In March 2012, the "Assassin's Creed: Double Pack" was released both as a retail purchase for PlayStation 3, Xbox 360 and for download on PSN, which brings together the first "Assassin's Creed" and "Assassin's Creed II" in a virtual compilation box.
Assassin's Creed: Bloodlines
"Assassin's Creed: Bloodlines" is an action-adventure, stealth game set in an open world environment. Contains similar, almost the same, gameplay to "Assassin's Creed" in terms of control style, although there were minor modifications to the control scheme, due to the lack of specific keys and buttons. Some features from the previous game, such as Eagle Vision, were removed for the improvement of the controls. Due to the system platform, the AI has been seen as somewhat inferior when compared to the first game, making combat easier and simpler. A minor addition was featured in the combat aspect of the game, allowing players to instantly assassinate a target when they are downed in combat.
Assassin's Creed (video game)
Désilets wanted to move away from the lead character being a prince simply waiting for his reign to start, but a character that wanted to strive to be a king. He came upon one of his university books related to secret societies, and its first material related to the Assassins, and recognized that he could have the lead character in the game being the second-highest Assassin, seeking to being the leader of the group. As such, the game began work under the title "Prince of Persia: Assassin", inspired by the life of Hassan-i Sabbah and making heavy use of Bartol's novel "Alamut". The assassin character was fleshed out over the course of the game's three-year development in an iterative fashion. The team had some idea of how the character dressed from "Alamut" and other historical works, in all white-robes and red belt, but had to envision how to detail this in the game. One of the first concept sketches, drawn by animator Khai Nguyen suggested the concept of a bird of prey, which resonated with the team. The assassin was named Altair, meaning "bird of prey" in Arabic, and eagle imagery was used heavily in connection to the Assassins. The team did take some creative routes to meet narrative goals and avoid technical limitations of the consoles. Altair was to be a heroic character with a bit of a "badass" edge, and the artist borrowed elements of the "G.I. Joe" character Storm Shadow, a similarly-skilled hero. Rendering long flowing robes was impossible to do on the newer hardware, so they shorted the robe and gave it a more feathered look, resonating the "bird of prey" imagery. Similar routes were taken with other parts of the gameplay as to take liberties with accuracy as to make the game fun to play. The team wanted Altair's parkour moves to look believable, but sacrificed realism for gameplay value, allowing the player to make maneuvers otherwise seemingly impossible in real-life. Having "leaps of faith"s from high vantage points into haypiles and using haypiles to hide from guards was a similar concept which borrowed from Hollywood films, but Désilets observed that "Alamut" described similar actions that the Assassins had undertook.
Assassin's Creed 5
Assassin's Creed 5 may refer to:
Assassin's Creed III
Ubisoft said that when Rockstar's "Red Dead Redemption" released midway through "Assassin's Creed III"s development, it was surprised to see Rockstar had included wild animal hunting and a giant frontier to explore—features both planned for its own sequel. Lead writer Corey May said Ubisoft's now looking at "Red Dead"s success and trying to take the formula in "new directions". Similarities between these two games are down to "a convergence of minds", said "Assassin's Creed III" writer Matt Turner. Creative Director Alex Hutchinson said Ubisoft steered clear of making the "Assassin's Creed III" protagonist a female character because the game's setting is not a strong match. Hutchinson said while many people wanted to see female assassins in the series, the American Revolution setting makes it difficult this time round.
List of Ubisoft subsidiaries
Ubisoft Singapore was formed in 2008 as Ubisoft's first in-house studio in South-East Asia, located on the Fusionopolis complex in Singapore. Having served as a support studio, working on games such as "" and "Assassin's Creed II", the company worked on the naval combat of "Assassin's Creed III" before significantly expanding it with "" and "Assassin's Creed Rogue". The company is also responsible for making the AAA multiplayer online shooting game "Tom Clancy's Ghost Recon Phantoms", released in 2014 and closed in December 2016. After the closure of "Ghost Recon Phantoms", the studio's creative director, Justin Farren, came to Ubisoft's E3 2017 press conference to announce their new IP named "Skull & Bones", the development of which it would lead. The game is scheduled to be released in 2018. Ubisoft Singapore has 300 employees.
Assassin's Creed: Revelations
"Assassin's Creed: Revelations" was initially conceived as a Nintendo 3DS game called "Assassin's Creed: Lost Legacy" about Ezio traveling east to the Assassins' former city of Masyaf, where he would have discovered the origins of the Assassin Order. It was first announced during Nintendo's E3 2010 press conference. It was quietly cancelled and its main concept was developed into "Assassin's Creed: Revelations".
Assassin's Creed
"Assassin's Creed: Utopia" is a cancelled mobile game which was planned to be available on Android and iOS devices. The game's story would have led into "Assassin's Creed III", though there would have been no links in terms of gameplay.
Assassin's Creed III
"Assassin's Creed III" was unveiled with a cinematic trailer on March 5, 2012. Ubisoft described the game as the "most ambitious" project in the company's history, with twice the production capacity of any previous title from the publisher. The game's engine, AnvilNext, delivers improved visuals, character models and AI, allowing for battlefields full of fighters. Ubisoft later said it's aiming to make "Assassin's Creed III" "look next-gen" on current-gen consoles using the new AnvilNext engine.
Assassin's Creed IV: Black Flag
"Assassin's Creed IV: Black Flag" is an action-adventure, stealth game set in an open world environment and played from a third-person perspective. The game features three main cities; Havana, Kingston, and Nassau, which reside under Spanish, British, and pirate influence, respectively. In addition, locations like Port-au-Prince and smaller locations like Greater Inagua are used as main story points. It also features 50 other individual locations to explore, including atolls, sea forts, Mayan ruins, sugar plantations, and underwater shipwrecks, with a 60/40 balance between land and naval exploration. It has a more open world feel, with missions similar to those found in "Assassin's Creed", as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to "Assassin's Creed III", which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins, and small villages and the world is built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained from "Assassin's Creed III", allowing the player to hunt on land, and fish in the water, with resources gathered used to upgrade equipment.
Assassin's Creed
Main games of "Assassin's Creed" are set in an open world and presented from the third-person perspective where the protagonists take down targets using their combat and stealth skills with the exploitation of the environment. Freedom of exploration is given to the player the historical settings to finish main and side quests. Apart from single-player missions, some games also provide competitive and cooperative multiplayer gameplay. While main games are produced for major consoles and desktop platforms, multiple spin-off games were also released in accompany for consoles, mobiles, and handhelds platforms.
Assassin's Creed (video game)
The game was released for PlayStation 3 and Xbox 360 on November 13, 2007, in North America, November 16 in Europe, and November 21 in Australia and New Zealand.
Assassin's Creed
In the limited edition of "Assassin's Creed", an 8-page graphic novel was included, that showed two side-stories of Altaïr Ibn-La'Ahad and Desmond Miles. The story serves as a prelude to the first "Assassin's Creed" game and is narrated simultaneously by both characters. In it, the novel covers Desmond's escape from Abstergo in the year 2012 and also one of Altaïr's assassination missions in the year 1191. The start of the novel involves the introduction of the two characters with Altaïr calling himself a hunter, while Desmond is a prisoner. Although initially they describe themselves otherwise, by the end of the novel they both re-introduce themselves as assassins.
Assassin's Creed
The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.
Assassin's Creed
In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the "Assassin's Creed" franchise... [and take the] year to evolve the game mechanics and to make sure we're delivering on the promise of "Assassin's Creed" offering unique and memorable gameplay experiences". On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of "Assassin's Creed Unity", and the fact that "Assassin's Creed Syndicate" had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the "Assassin's Creed" teams more time to take advantage of new engines and technology". "Assassin's Creed IV: Black Flag"s director Ashraf Ismail, commented on an interview that he and the team would be interested in doing an "Assassin's Creed" game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series. In May 2017, Ubisoft confirmed the development of "Assassin's Creed Origins". It was announced to be set in the Ptolemaic Egypt in June 2017. The game was released worldwide on October 27, 2017 for PlayStation 4, Xbox One and Windows.
Assassin's Creed: Revelations
Assassin's Creed: Revelations is a 2011 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the fourth major installment in the "Assassin's Creed" series, a direct sequel to 2010's "", and the third and final chapter in the 'Ezio trilogy'. The game was released on PlayStation 3, Xbox 360, and Microsoft Windows in November and December 2011.
Assassin's Creed: Brotherhood
Eurogamer praised everything about "Assassin's Creed: Brotherhood", giving it a 10/10, and particularly noted the maturity of the story: "One mission sees Ezio disrupting an assassination attempt in the ruins of the Roman Colosseum during a play about the death of Jesus Christ. It demands a developer of poise and compassion to wield such thorny concepts deftly, and it's a measure of Ubisoft Montreal's maturity that it is more than equal to the challenge...Brotherhood builds an intriguing mystery around compelling characters, surrounds them with collectibles and secrets, and encourages play – and nothing feels out of place." In December 2015, "Game Informer" ranked the game as the best game in the "Assassin's Creed" series to date.
Assassin's Creed Rogue
Assassin's Creed Rogue is an action-adventure video game developed by Ubisoft Sofia and published by Ubisoft. It is the seventh major installment in the "Assassin's Creed" series, and acts as a sequel to 2013's "" and a prequel to 2012's "Assassin's Creed III" with its final mission being the prologue to 2014's "Assassin's Creed Unity". It is the last of the "Assassin's Creed" game to be released for PlayStation 3 and Xbox 360, Ubisoft announcing that the company will no longer release games for them, except for its casual rhythm series "Just Dance". The game was first released for PlayStation 3 and Xbox 360 in November and December 2014 in North America, Australasia, Europe and Japan, and released for Microsoft Windows on March 10, 2015. A remastered version was released for PlayStation 4 and Xbox One on March 20, 2018.
Assassin's Creed
In November 2016, it was announced that Ubisoft and Netflix started talks regarding how to develop an "Assassin's Creed" series. In July 2017, Adi Shankar revealed he would be creating the series, which would be in the anime format. The series, which will feature an original story from Shankar, will share the same universe as the other media of the franchise.
Assassin's Creed Unity
"Assassin's Creed Unity" was followed by "Assassin's Creed Syndicate", which takes place in Victorian England, and was released in October 2015.
Assassin's Creed (video game)
"Assassin's Creed" won several awards at E3 2006. Game Critics awarded it "Best Action/Adventure Game,"; from IGN, "Best Action Game," "PS3 Game of the Show," "Best PS3 Action Game," "Best PS3 Graphics"; from GameSpot and GameSpy, "Best PS3 Game of the Show"; from GameTrailers "Best of Show," and from 1UP.com, "Best PS3 game." "Creed" was nominated for several other awards by X-Play and Spike TV. "Assassin's Creed" was listed by Game Informer at 143 in their list of the top 200 games of all time. It also received the editor's choice award from GameSpot. In December 2015, "Game Informer" ranked the game as the third best game in the "Assassin's Creed" series to date.
Altaïr Ibn-La'Ahad
Altaïr Ibn-La'Ahad (, meaning "The Bird, Son of None") is a fictional character from the Assassin's Creed series of games, a master assassin active during the Third Crusade at Holy Land in 1191. He is one of the main members of the Assassin's Brotherhood, and he serves as the main protagonist of "Assassin's Creed", "" and "". Altaïr also shares the role of protagonist with Ezio Auditore da Firenze in "", and he is playable once in "Assassin's Creed II". He was generally well received by critics and gamers alike, although Philip Shahbaz's voice-over performance was widely derided.
Assassin's Creed Identity
Gameplay is similar to the original Assassin's Creed. The player's Assassin can perform parkour by running towards climbable walls, hills, or objects, and will automatically perform parkour upon contact. The Assassin can also blend into various people/structures by either pressing the Action button or running into blendable structures/objects, although the Assassin must be in Alerted status or below to blend. Assassinations are performed by tapping the Action button when a nearby guard has the Hidden Blade icon over his head. During combat, players can attack, block attacks, use skills, or exit the fight. However, some skills cannot be used in combat, and exiting fights has a cooldown. The Assassin starts off at the Anonymous status, in which normal guards ignore him. If the Assassin manages to break hostile guards' lines of sight or is doing suspicious acts, the Assassin enters Alerted status, in which normal guards watch the Assassin closely, but do not do anything. During fights or when running from hostile guards, the Assassin is in Wanted status, in which all guards attack the Assassin on sight. Assassins can lower statuses by either breaking hostile guards' lines of sight for an extended period of time or by blending. However, the Assassin will always be attacked on sight in Restricted Areas, and by some Templar enemies. During combat, the player can also summon hirelings, which depending on class, have a skill and passive upgrade. However, if the player uses the hireling's skill, the hireling can no longer be used for the mission, and passive upgrade is nullified. Players can also use the iconic Eagle Vision and Leap of Faith during missions.
Assassin's Creed: Brotherhood
"Assassin's Creed: Brotherhood" is an action-adventure video game with main emphasis on nonlinear, sandbox style gameplay, parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 15+ hours of single-player gameplay.
Assassin's Creed
In November 2012, to coincide with the release of "Assassin's Creed III", UbiWorkshop released a second edition of the encyclopedia. This Edition contained an additional 120 pages of content, covering both "Assassin's Creed III" and "Assassin's Creed: The Chain", as well as revised content based on feedback.
Assassin's Creed
"Assassin's Creed: Unity" is a continuation of the "Assassin's Creed" series written by Oliver Bowden. The novel focuses on the events of the game from Elise's and Arno's perspectives. It was released on November 20, 2014.
Assassin's Creed
"Assassin's Creed: Lineage" is a 36-minute film serving as a prequel to "Assassin's Creed II". The film, released in three parts on YouTube, promoted the game and is the first attempt for Ubisoft to make its first step in the film industry. It is about the story of Giovanni Auditore, Ezio's father, who investigates the mysterious assassination of Duke of Milan Galeazzo Maria Sforza and first learns about Rodrigo Borgia's conspiracy.
Assassin's Creed II
According to pre-official sales estimates, Ubisoft announced that "Assassin's Creed II" sold 1.6 million copies worldwide during its first week of sale, representing a 32 percent increase over the first week retail performance of the original "Assassin's Creed". As of May, 2010, the game has sold 9 million copies.
Assassin's Creed: Brotherhood
"Assassin's Creed: Brotherhood" was developed by Ubisoft Montreal. Montreal also worked on both of the other main "Assassin's Creed" games in the series and was thus chosen to lead production for the third installment. A new "Assassin's Creed" episode featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name. In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the "Assassin's Creed: Brotherhood" title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures. "Brotherhood" has not been numbered unlike "Assassin's Creed II" because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.