Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Dungeons of Daggorath
"Dungeons of Daggorath" was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games "Maze War" and "Spasim", written for research computers, and the first 3D maze game for home computers, "3D Monster Maze", released in 1981. The game "Phantom Slayer", which like "Daggorath" was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While "Daggorath" was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects and weapons.