Scorched earth
A scorched-earth policy is a military strategy that aims to destroy anything that might be useful to the enemy while it is advancing through or withdrawing from a location. Any assets that could be used by the enemy may be targeted, for example food sources, water supplies, transportation, communications, industrial resources, and even the locale's people themselves.
Scorched Earth (video game)
"Scorched Earth" is one of many games in the genre of "turn-based artillery games". Such games are among the earliest computer games, with versions existing for mainframes with only teletype output. "Scorched Earth", with a plethora of weapon types and power-ups, is considered the modern archetype of its format.