Aggression
Some scholars believe that behaviors like aggression may be partially learned by watching and imitating people's behavior, while other researchers have concluded that the media may have some small effects on aggression. There is also research questioning this view. For instance, a long-term outcome study of youth found no long-term relationship between playing violent video games and youth violence or bullying. One study suggested there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively associated to time spent playing the games. The author concluded that insufficient evidence exists to link video game violence with aggression. However, another study suggested links to aggressive behavior.
The Politics of Nonviolent Action
Next, "Nonviolent Action: An Active Technique of Struggle" (chapter 2) explains that nonviolent action may be used for a diverse mixture of motives that are religious, ethical, moral, or based on expediency. "Passivity, submission, cowardice [have] nothing to do with the nonviolent technique," which is correctly understood as ""one" type of "active" response." Nonviolence has suffered scholarly neglect. Nonviolence may involve both "acts of omission" and "acts of commission", does not rely solely on persuading the opponent, and "does not depend on the assumption that man is inherently 'good'." These and other characteristics of nonviolence are explained and illustrates through examples from ancient Rome, colonial United States, Tsarist Russia, Soviet Russia, Nazi Germany, Latin America, India, Czeschoslavakia, and the Southern United States.