The Legend of Zelda (video game)
"The Legend of Zelda" is considered a spiritual forerunner of the modern role-playing video game (RPG) genre. Though it is often not considered part of the genre since it lacked key RPG mechanics such as experience points, it had many features in common with RPGs and served as the template for the action role-playing game genre. The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved, non-linear games in fantasy settings, such as those found in successful RPGs, including "Crystalis", "Soul Blazer", Square's "Seiken Densetsu" series, "Alundra", and "Brave Fencer Musashi". The popularity of the game also spawned several clones trying to emulate the game.
Satellaview games from The Legend of Zelda series
Since the last broadcasts of "BS Zelda" (in January 1997) and "BS Zelda: MAP2" (in March 1996), restoration-minded fans have created numerous patches that have been applied to the original ROM dumps to alter the game by removing the game's download pauses and time limits, stringing together all four episodes into one, and providing a title screen and file selection screen, among others. Some patches have also replaced the game's protagonist with Link, the hero of the original "The Legend of Zelda" in order to more closely mimic this game. Further altering the game, some emulation-based restoration projects have removed the "Listen closely" sign to replace it with a display showing the text of the narration that originally accompanied the "Listen closely" sign, and more recent MSU-1 emulation projects have introduced fan-made voice acting of the original script. The game has been translated by fans into English, French, Spanish, and German. The cumulative effects of all of these alterations has led to a great deal of confusion among fans as to the character of the original broadcasts and as modern hacked versions are often missing plot details initially present in missing vocal files, this has contributed to the misconception that the games were little more than 16-bit remakes of the original.