Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy Type-0
An unofficial fan translation patch was announced in mid-2012. Work on the fan translation took place over the following two years, during which time Square Enix was noncommittal concerning an official Western release. The patch was initially announced for an August 2014 release, but was instead was released on June 9, 2014. According to the translation team leader, the patch was downloaded 100,000 times in the first four days. It was taken down in July of the same year after Square Enix allegedly threatened unspecified legal action, originally thought to be a cease-and-desist order. Later statements revealed that the patch was released earlier than originally announced due to the lead translator on the project wanting fans to see their achievements, which ended up causing a rift between him and the rest of the team. Before the release, Square Enix and the translation team had been in friendly communication concerning the translation. The formal requests to take the patch down were made in the weeks following its release, shortly before the announcement of "Type-0 HD". Work on the patch was eventually resumed and a second version, which included unofficial compatibility with the PlayStation 3 system and further translation bugfixes, was eventually released in 2015.