Relic Entertainment
Relic was started in Vancouver, British Columbia, Canada by Alex Garden and Luke Moloney in 1997. Their first title, "Homeworld", was released on September 28, 1999 to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment, the game's publisher, owned the rights), the game did have a spin-off, "", developed by Barking Dog Studios and published by Sierra.
Remedy Entertainment
Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, "Death Rally", in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, "Max Payne", which received critical acclaim upon release. The game was followed by a sequel, "". After spending seven years working on the "Max Payne" franchise, the developer decided to create a new intellectual property called "Alan Wake". This title was once suspected to be vaporware because of the length of time it took to produce and release. It gained a cult following when it was released in 2010, though its sales were not enough to justify the production of a sequel. Remedy decided to pursue a new project named "Quantum Break", which further expanded the live-action component of "Alan Wake". The team had transitioned to become a multi-project studio since 2016, and had three projects in development, including "Control" and the single-player portions of "CrossFire HD" and "CrossFire 2".