Entertainment Software Publishing
"Grandia", which ESP released in 1997, was the first third-party Saturn title to breach 500,000 units in sales. Afterwards, ESP released titles including "Giren's Ambition" and "Baroque", later extending footholds into the Dreamcast and PlayStation 2 platforms with titles like "" and "Abarenbo Princess".
History of video games
SuperSet Software created "Snipes", a text-mode networked computer game in 1983 to test a new IBM Personal Computer–based computer network and demonstrate its abilities. "Snipes" is officially credited as being the original inspiration for NetWare. It is believed to be the first network game ever written for a commercial personal computer and is recognized alongside 1974 game "Maze War" (a networked multiplayer maze game for several research machines) and "Spasim" (a 3D multiplayer space simulation for time shared mainframes) as the precursor to multiplayer games such as 1987's "MIDI Maze", and "Doom" in 1993. In 1995 iDoom (later Kali.net) was created for games that only allowed local network play to connect over the internet. Other services such as Kahn, TEN, Mplayer, and Heat.net soon followed after. These services ultimately became obsolete when game producers began including their own online software such as Battle.net, WON and later Steam.