Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
List of id Software games
id Software is an American video game developer based in Dallas, Texas. It was founded in February 1991 by four members of the software company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. The founders, along with business manager Jay Wilbur, had previously developed the 1990 personal computer game "Commander Keen in Invasion of the Vorticons" as "Ideas from the Deep" while still employees of Softdisk. After its founding, id developed further shareware computer games in the "Commander Keen" series for Apogee Software, as well as a series of small games for Softdisk, before releasing the "grandfather of first-person shooters", "Wolfenstein 3D", in 1992 through both shareware and retail. It was followed by "Doom" (1993), considered one of the most significant and influential titles in video game history, which id self-published in shareware before releasing for retail through GT Interactive. GT Interactive published a sequel, "Doom II" (1994) and the two companies split publishing duties on id's final self-published or shareware game, "Quake" (1996).