Role-playing video game
Typically action RPGs feature each player directly controlling a single character in real time, and feature a strong focus on combat and action with plot and character interaction kept to a minimum. Early action RPGs tended to follow the template set by 1980s Nihon Falcom titles such as the "Dragon Slayer" and "Ys" series, which feature hack and slash combat where the player character's movements and actions are controlled directly, using a keyboard or game controller, rather than using menus. This formula was refined by the action-adventure game, "The Legend of Zelda" (1986), which set the template used by many subsequent action RPGs, including innovations such as an open world, nonlinear gameplay, battery backup saving, and an attack button that animates a sword swing or projectile attack on the screen. The game was largely responsible for the surge of action-oriented RPGs released since the late 1980s, both in Japan and North America. "The Legend of Zelda" series would continue to exert an influence on the transition of both console and computer RPGs from stat-heavy, turn-based combat towards real-time action combat in the following decades.
Sacred Odyssey: Rise of Ayden
AppSafari said " I was surprised at the amount of detail that went into Sacred Odyssey. The game is free yet runs seamlessly and offers a variety of challenges that have been laced with entertaining story telling. " SlideToPlay wrote "Sacred Odyssey uses Zelda's formula as a starting point, but innovates with some exceptionally smart puzzles and level design. " Gamepro said "This is a full-scale RPG adventure, and at the moment there isn't anything on the App Store that can compare to it. Zelda is what they aimed for, and Zelda is what they did. " IGN wrote "This is essentially a 3D Zelda for your iPhone. It lacks some of the infectious personality of Zelda, but offers some great adventuring and set pieces. The combat is simple without being simplistic. " TouchArcade said " I had a ton of fun with Sacred Odyssey: Rise of Ayden, and highly recommend any Zelda fan give it a try. You'll have a great idea of whether or not you want to continue by the time you hit the pay wall, and hopefully you're somewhere with connectivity so you can proceed past it. " Modojo wrote " Gameloft didn't beat Zelda, not even close, but Sacred Odyssey has the necessary ingredients for a hit, including tons of action, a plethora of missions and some likeable characters, even if they sound like dopes. " Touch Arcade said " Gameloft state that this is the most ambitious action RPG yet to grace the AppStore. Ambition is one thing, but delivering on that ambition is quite another. Unfortunately, Sacred Odyssey is lacking in too many areas, many of which are paramount for this genre to succeed. "