Hydro-Man
Hydro-Man is able to bodily transform himself into a watery liquid substance; he can access secure areas and small openings with relative ease; when his bodily mass is dispersed in this form it simply reforms, albeit slowly depending on how far apart the mass was. All of Hydro-Man's cells remain fully under his control when he is in his liquid state. Hydro-Man can also merge with and manipulate larger bodies of water when he is in his water form. He can increase his mass and cause tidal waves and tsunamis. He can turn parts of his body to liquid while retaining the rest of his human form, allowing him to slip from a foe's grasp or have projectiles like bullets harmlessly pass through him. Through great mental exertion, Hydro-Man can also turn into steam. Other examples of manipulating his watery form include firing off small streams such as a fire hose, shaping parts of his body into 'solid-water', constructs, and mixing himself with other compounds for different effects. However, this last example to defeat Hydro-Man can be using other compounds against him, since certain substances can either harden him (like cement or concrete), or make him feel sick (such as fire-extinguishers and chlorine). The Wizard enhanced his powers, through the use of sophisticated equipment. These artificial enhancements granted him increased and more precise control over bodies of water and moisture near him, which he demonstrated by absorbing nearly all the moisture in the Trapster's body. However, Spider-Man teamed up with Iceman and used Iceman's powers to solidify him into ice. Hydro-Man claims that he has not aged since he gained his powers. Hydro-Man possesses a certain degree of superhuman strength, and has been shown to be an exceptionally skilled fighter, and adept at using his powers for that purpose. In some incarnations, depending on the writer, Hydro-Man can form his forearms into weapons such as Sandman does, except that Bench's weapons are made of water. Bench has extensive experience in street-fighting techniques due to his experience as a criminal before his transformation. Though cunning, he has been consistently depicted by writers as a low tier henchman with little formal education and is often tricked into using his powers in ways that incapacitate him (as explained above). His normal attire consists of a black shirt and blue or green pants, as well as a costume invented by the Wizard.
List of Power Rangers Jungle Fury characters
Snapper is a Phantom Beast General with a Snake/Basilisk-motif who holds the spirit of the Snapping Turtle, emerging from the Crystal Eye that represents it. Snapper possesses Rinzin that alters the gravity around him, using it to render his opponents powerless to its effects. Lily first encountered him trying to kidnap Master Phant and Snapper overwhelmed her. He then made off with Master Phant. Snapper appeared in the battle between the Megazords and Sonimax. Snapper then used his gravitational Rinzin Power to easily defeat the Megazords and he takes his leave with Sonimax. Snapper then used his Rinzin Power and the Crystal Eye to turn Master Phant's animal spirit into the Elephant Spirit Ranger. He alongside Jarrod/Dai Shi, Camille, and Scorch joined Whiger in fighting the Rangers and easily defeated the Rangers. After Whiger had his Rinzin stolen from him, and was stripped of his rank and destroyed, Snapper begins to secretly aid Scorch in his plot against Camille for Dai Shi's sake. Later when Jarrod breaks free of Dai Shi, Snapper aids Scorch in hunting down him and Camille, only to be destroyed by her and the other rangers while Casey and Jarrod battle Scorch. He was revived by Dai Shi for the final Beast War, but was destroyed again by the Power Rangers and the Pai Zhua Masters.