Wolfenstein
The "Wolfenstein" series of video games started with the 1981 stealth-adventure video game "Castle Wolfenstein". It was developed by American programmer Silas Warner, a pioneer in the early eras of video gaming, especially the stealth genre. It was published by his (then) company M.U.S.E. Inc. (Muse Software). The player controls an unnamed American prisoner of war as he steals war files containing information about secret German war plans while avoiding or sometimes killing guards, and tries to escape the fortified Nazi stronghold Castle Wolfenstein, set during World War II. The game is often credited as one of the first video games of the stealth genre, since it focuses more on avoiding or disarming enemies, and killing them is considered a last resort.
Wolfenstein 3D
The Super NES port was completed in three weeks in March 1993 during the development of "Doom", after the contractor who had agreed to do the port proved to have made no progress. This version made use of binary space partitioning rather than raycasting in order to give it speed. Nintendo insisted on censoring the game in accordance with their policies. The port was initially going to have green blood, but the final version had no blood at all. Using the source code of the Super NES port, on a whim John Carmack later converted the game to run on the Atari Jaguar. Atari Corporation approved the conversion for publication and Carmack spent three weeks, assisted by Dave Taylor, improving the port's graphics and quality to what he later claimed was four times more detail than the DOS version. He also removed the changes that Nintendo had insisted on. The SNES version was ported to Japan and released on February 10, 1994 under the name "Wolfenstein 3D: The Claw of Eisenfaust" before being ported back to North America and Europe a little later in 1994. In 1993, Alternate Worlds Technology licensed "Wolfenstein 3D" and converted it into a virtual reality arcade game. The Acorn Archimedes conversion was done in UK by programmer Eddie Edwards and published by Powerslave Software. By 1994, a port for the Sega Megadrive was under development by Imagineer, who intended to release it by September, but it was cancelled due to technical problems. An Atari Lynx version of the game was offered earlier by Atari Corp. for id, but work on the port was never started due to an unrealized deal between the two companies. The 3DO version was released in October 1995 before being ported to Japan for release on December 15, 1995. The Apple IIGS port had been in development since Fall 1994 by programmer Bill Heineman under the Vitesse company, but due to licensing problems, the game was not released until four years later and published by Logicware. The iOS port was done using the OpenGL interface and coded in C. The Android port was titled "Wolfenstein 3D Touch" and published by Beloko Games.