Hydro-Man
Hydro-Man is able to bodily transform himself into a watery liquid substance; he can access secure areas and small openings with relative ease; when his bodily mass is dispersed in this form it simply reforms, albeit slowly depending on how far apart the mass was. All of Hydro-Man's cells remain fully under his control when he is in his liquid state. Hydro-Man can also merge with and manipulate larger bodies of water when he is in his water form. He can increase his mass and cause tidal waves and tsunamis. He can turn parts of his body to liquid while retaining the rest of his human form, allowing him to slip from a foe's grasp or have projectiles like bullets harmlessly pass through him. Through great mental exertion, Hydro-Man can also turn into steam. Other examples of manipulating his watery form include firing off small streams such as a fire hose, shaping parts of his body into 'solid-water', constructs, and mixing himself with other compounds for different effects. However, this last example to defeat Hydro-Man can be using other compounds against him, since certain substances can either harden him (like cement or concrete), or make him feel sick (such as fire-extinguishers and chlorine). The Wizard enhanced his powers, through the use of sophisticated equipment. These artificial enhancements granted him increased and more precise control over bodies of water and moisture near him, which he demonstrated by absorbing nearly all the moisture in the Trapster's body. However, Spider-Man teamed up with Iceman and used Iceman's powers to solidify him into ice. Hydro-Man claims that he has not aged since he gained his powers. Hydro-Man possesses a certain degree of superhuman strength, and has been shown to be an exceptionally skilled fighter, and adept at using his powers for that purpose. In some incarnations, depending on the writer, Hydro-Man can form his forearms into weapons such as Sandman does, except that Bench's weapons are made of water. Bench has extensive experience in street-fighting techniques due to his experience as a criminal before his transformation. Though cunning, he has been consistently depicted by writers as a low tier henchman with little formal education and is often tricked into using his powers in ways that incapacitate him (as explained above). His normal attire consists of a black shirt and blue or green pants, as well as a costume invented by the Wizard.
Magog (comics)
The New 52 reboot of Magog occurred in Superman/Wonder Woman # 13–17. Superman and Wonder Woman are now a romantic couple. They repel an invasion of parademons on Metropolis, but there are civilian casualties, including David Reid's mother (which he blames on them). Five years later, the two heroes are fighting two super-villains. A new hero, Wonderstar, a.k.a. David Reid who has amnesia, aids them. He seems to idolize Superman and Wonder Woman. Later in issue #14, Wonderstar's powers go out of control. Superman and Wonder Woman restrain him until a magic portal appears in the sky, dropping a golden staff weapon that looks like a two-pronged trident. Wonderstar touches it and becomes Magog. Circe the witch, Wonder Woman's archenemy, had cast spells to turn David Reid into Magog and make his wish come true (revenge on Superman and Wonder Woman). In Superman/Wonder Woman #17, Circe's desire is for Diana to suffer and watch the death of Superman. Circe captures the couple and gloats, but when Wonder Woman outsmarts her, Circe retreats from Superman through a magic portal admitting defeat. Magog is defeated by Wonder Woman and deprived of his now-powerless staff, reverting him to a 10-year-old boy.Reid possesses great amounts of plasma energy within him, which were originally focused into energy blasts by the device on his left arm. After his resurrection as Magog, his left arm is now metal and his energy blasts are focused through a staff given to him by Gog. He also possesses enhanced strength and endurance as the original Magog did. The staff was later upgraded by Max Lord to emit a form of radiation that harmed Captain Atom. He is capable of flight, as well as teleportation of himself and others, though this last ability has not been seen since Gog's death. Keith Giffen, however, has stated that much of his power remains unexplored for the time being. When powered up, Magog is granted enhanced vision in his blind eye (despite the fact it keeps the appearance of a pupiless orb) and is able to switch to infrared or tap into more exotic wavelengths.