Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (franchise)
The "Doom" video games consist of first-person shooters in which the player controls an unnamed space marine also referred to as "Doomguy". The player has to battle the forces of Hell, consisting of demons and the undead. In the games, the player's character will often go back and forth through hell. "Doom II: Hell on Earth" follows after the events in "Doom", the player once again assumes the role of the unnamed space marine. After returning from Hell, the player finds that Earth has also been invaded by the demons, who have killed billions of people.