Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (2016 video game)
On February 19, 2014, Bethesda revealed that access to a beta version of "Doom 4", titled "Doom", would be available for those who pre-ordered "" on any of the supportable platforms. Those players were also eligible for selection to participate in the game's multiplayer-only limited alpha, which ran between December 3 and 6, 2015. The beta began on March 31, 2016, and ended on April 3. It was followed by an open beta, which started on April 15, 2016, and ended on April 17. "Doom" was released for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, worldwide; an exception was Japan, where it was released on May 19. It is also the first game of the "Doom" franchise to be released as uncensored in Germany. Bethesda partnered with Schmidt Peterson Motorsports for a special promotion that had Mikhail Aleshin driving a "Doom"-styled car at the Indianapolis 500 racing competition.