Wolfenstein
Silas Warner, an American programmer and an employee of software company Muse Software, was a pioneer of early video game development, especially the stealth genre. He had access to computers in college, and when he worked for the IBM Mainframe architectures before joining Muse Software. The computer he used for game-development, P.L.A.T.O., was one of the firsts with multiple functioning terminals and an example of early computer networks. Warner developed, with P.L.A.T.O., a series of classic video games like his flight simulator and arcade shooter. Inspired by the arcade shooter video game "Berzerk" and the 1961 war film "Guns of Navarone", he developed "Castle Wolfenstein", a stealth-adventure video game in which the player controls an unnamed American prisoner of war as he steals German files containing secret war plans, while avoiding, disarming or at times killing hostile guards and trying to escape the fortified Nazi stronghold 'Castle Wolfenstein', set in World War II. The game was published in 1981 by Warner's company M.U.S.E. Inc. (Muse Software).
Wolfenstein (2009 video game)
Four promotional motion comics, each about three minutes long, were released. Each was based on a particular installment in the "Wolfenstein" series and served as a nostalgic reminder. The first one recreated "Wolfenstein 3D"s escape from Castle Wolfenstein, the Hans Grosse killing and the final battle against Adolf Hitler. The second was based upon "Wolfenstein 3D"s prequel game "Spear of Destiny", and recreated its final battle, in which B.J. fights the cybernetic Death Knight and the Angel of Death for control of the Spear. The third comic was based on "Return to Castle Wolfenstein" and recreated the battle with Olaric, the destruction of an experimental V2 rocket and later the final battle against Heinrich I. The fourth comic was based on the "Wolfenstein"s own cinematic introduction and shows B.J. infiltrating a Nazi battleship and stealing the first Thule medallion.