Megami Tensei
"Persona" is the largest and most popular spin-off from the "Megami Tensei" series. The first entry in the series, "Megami Ibunroku Persona" (originally released overseas as ""), was released in 1996 in Japan and North America. The first "Persona 2" title, "", was released in 1999 in Japan. The second game, "", was released in 2000 in Japan and North America. "Persona 3" was released in 2006 in Japan, 2007 in North America, and 2008 in Europe. Its sequel, "Persona 4", was released in 2008 in Japan and North America, and in 2009 in Europe. A sixth entry in the series, "Persona 5", was released in Japan on September 15, 2016, and was released in North America and Europe on April 4, 2017, to critical acclaims. In addition to the main "Persona" games are spin-offs, so far focused on "Persona 3" and "4": the canon spin-off "", two fighting games "Persona 4 Arena" and its sequel "Arena Ultimax" as well as the crossover fighting game "", and rhythm game "". While "Persona 3" and "4" used the "Shin Megami Tensei" moniker, it was dropped for the "Persona 4 Arena" duology and "Persona 4 Golden" as it would have made the titles too long to be practical.
Persona 5
The original story concept was written by Hashino, while the scenario was co-written by Shinji Yamamoto and Yuichiro Tanaka. The initial concept was for a storyline that diverged from the established paths of "Persona 3" and "Persona 4", with "self-discovery" and "journey" being its keywords. Originally using the frame story of a backpacking trip around the world, Hashino decided to refocus on Japan in the wake of the 2011 Tōhoku earthquake and tsunami. Following that, and seeing the way people were bonding in the face of the crisis, Hashino decided to have the story take place solely in Japan, with the journeying being through the ever-shifting Palace. According to Hashino, the central theme of the game is freedom and how the characters attain it. He wanted to make the game more "thematically approachable" for newcomers to the series, and to be an emotional experience that presents players with a mix of emotions that leaves its audience with a strong sense of catharsis and the inspiration to take on their own modern-day problems.