Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy Adventure
The game has been perceived very positively in the years following its initial release. GameDaily named it alongside the other Game Boy "Final Fantasy" titles as definitive games for the system, describing it as providing "hours of role-playing excitement, whether you were waiting in a dentist's office or on the way to Grandma's house." The sentiment was shared by gaming magazine "Pocket Games", which ranked the titles together 8th out of the Top 50 games for the Game Boy, stating "every game in the series is a sprawling classic with well written scripts and solid characters." Kotaku praised the original release of the game as a "really great action-RPG". 1UP.com called the game ambitious for its time, writing that it represented an evolution of the overhead perspective action adventure genre. They also rated the game as "Worth It!" in terms of buying and enjoying the original game in 2007, and noted it as the origins of the Mana series' many unique gameplay features. GamesRadar named it the 13th best Game Boy game ever made, noting that its interesting leveling system and large number of collectible items made up for a poor English translation. Game Informer also praised the game's leveling system, though it did call it a "simplistic" title in comparison to its sequels.