Action role-playing game
An important influence on the action RPG genre was the 1986 action-adventure, "The Legend of Zelda", which served as the template for many future action RPGs. In contrast to previous action RPGs, such as "Dragon Slayer" and "Hydlide," which required the player to bump into enemies in order to attack them, "The Legend of Zelda" featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay, and introduced new features such as battery backup saving. These elements have been used in many action RPGs since.
The Legend of Zelda: The Wind Waker
"The Legend of Zelda: The Wind Waker" is an open world action-adventure game with role-playing elements. The control scheme is comparable to its predecessors: the player moves the protagonist Link in three dimensions from a third-person perspective. Link fights with a sword and shield, and can use a variety of other items and weapons. He interacts with non-player characters and objects via the action button. Like the previous games, "The Wind Waker" features a targeting system allowing Link to "lock on" and constantly face an enemy or target. A new feature is the ability to move the camera system around Link. Onscreen meters track Link's health and magic; Link can expand his health meter by finding "heart containers" and container pieces in the game.