Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy Awakening
Planning for "Awakening" began in November 2014, with full development starting at the beginning of 2015. The game was designed as a successor to "Final Fantasy Agito", which had hit insurmountable technical barriers which stopped further development of its online functions. "Type-0 Online", as it was called, was co-developed by Square Enix and Chinese online game developer Perfect World. While Perfect World handled primary development, the original staff of "Agito" supervised the project. Perfect World was chosen as they had extensive experience with domestic and international online games. After "Agito" shut down, the development team transferred over to work on "Awakening". Over 100 staff at Perfect World were attached to the game's development for more than a year. Development went on for longer than anticipated, although it progressed smoothly when it neared its first open beta. It was built upon the Unity game engine.