Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (2016 video game)
John Carmack, co-founder of and then lead developer at id Software, indicated that "Doom 4" was in development at QuakeCon on August 3, 2007. It was announced in May 2008. id Software CEO Todd Hollenshead suggested that like "", the game would take place on Earth. Carmack stated that it would feature gameplay more akin to the original "Doom" games rather than the survival horror gameplay of "Doom 3".
In 2008, Carmack claimed that Doom 4 would look "three times better" than "Rage" even though it was intended to run at 30 frames per second on Xbox 360 and PlayStation 3, rather than the 60 that "Rage" was targeting. It was planned to run at 60 frames per second on Windows with state-of-the-art hardware. Carmack also stated that the game was running on the id Tech 5 game engine. In 2009, he revealed that the multiplayer component was being developed separately and would run at 60 frames per second. He stated in 2011 that "you can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful."