Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy XIII-2
Despite its strong sales, "Final Fantasy XIII" had been criticized on several fronts. Complaints included that the game had been too linear, had not allowed enough interaction with non-player characters, and had not featured enough minigames and puzzles. The developers intended to address these criticisms with the sequel by adding the Historia Crux system, numerous sidequests from non-player characters, and the casino minigame area. Environments were made more explorable and the artists were given more freedom to include their own ideas in the game's locations, in order to rectify the shortcomings of the more artificial seeming settings in "Final Fantasy XIII". Although the developers were explicitly responding to the criticism, they saw the changes and additions as making the sequel in line with what players had hoped "Final Fantasy XIII" would be, rather than backing away from the changes that game had brought to the series. For the structure of side quests and some other aspects such as the abundance of chocobos and the more open environment, the team drew inspiration from Rockstar San Diego's "Red Dead Redemption". The game also included multiple endings, which Toriyama referred to as a first for the series.