Wolfenstein
Silas Warner, an American programmer and an employee of software company Muse Software, was a pioneer of early video game development, especially the stealth genre. He had access to computers in college, and when he worked for the IBM Mainframe architectures before joining Muse Software. The computer he used for game-development, P.L.A.T.O., was one of the firsts with multiple functioning terminals and an example of early computer networks. Warner developed, with P.L.A.T.O., a series of classic video games like his flight simulator and arcade shooter. Inspired by the arcade shooter video game "Berzerk" and the 1961 war film "Guns of Navarone", he developed "Castle Wolfenstein", a stealth-adventure video game in which the player controls an unnamed American prisoner of war as he steals German files containing secret war plans, while avoiding, disarming or at times killing hostile guards and trying to escape the fortified Nazi stronghold 'Castle Wolfenstein', set in World War II. The game was published in 1981 by Warner's company M.U.S.E. Inc. (Muse Software).
Castle of Frankenstein
Castle of Frankenstein was an American horror, science fiction and fantasy film magazine, published between 1962 and 1975 by Calvin Thomas Beck's Gothic Castle Publishing Company, distributed by Kable News. Larry Ivie - who also was cover artist for several early issues - and Ken Beale edited the first three issues. Writer-artist Bhob Stewart edited the magazine from 1963 into the early 1970s. Although promoted and sold as a "monster magazine," readers were aware that "Castle of Frankenstein", at the time, was the only nationally distributed magazine devoted to a legitimate and serious coverage of B movies. In addition to its central focus on classic and current horror films, "Castle of Frankenstein" also devoted pages to amateur filmmakers and fanzines. Its advertising pages sold full-length silent feature films such as "The Lost World" and "".