Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Ready at Dawn
Ready At Dawn was founded in 2003 in Irvine, California, United States by Ru Weerasuriya, Andrea Pessino, Didier Malenfant, and former members of the Sony Computer Entertainment subsidiary Naughty Dog. They released their first game, "Daxter", in 2006. The company finished working on their second PSP game, "" as well as a Wii port of "Ōkami", with added motion controls. In June 2008 it was confirmed that the company had ceased developing games for the PSP, and that they had returned the relevant development kits to Sony. However, reports claim that the developer received new development kits after returning. Their next game was "", collaboratively developed with Sony's Santa Monica Studio for the PSP, with their new proprietary engine. Ready At Dawn released the "" for the PlayStation 3 on September 13, 2011. This collection is a port of their two "God of War" games for the PSP, "Chains of Olympus" and "Ghost of Sparta", to the PS3 with high-definition graphics, DualShock 3 support, Trophies, and Stereoscopic 3D, the first "God of War" release to support this feature.