Fist of the North Star: Ken's Rage
Hisashi Koinuma, the game's producer said that the staff aim to create a "new realistic feel" for the "Fist of the North Star" series while still being faithful to the original's roots. During this process, he mentioned his concerns for the characters' body structure, muscles, and other minute details (such as perfecting the model for Raoh's wrinkled forehead). He noted that the official mode for this title carries more action adventure tones than other "Warriors" titles thus far yet gave his assurance that "Warriors" fans can easily feel at home in the game's original story mode. He personally spoke his thoughts regarding the game at Yodobashi-Akiba, Biccamera Yurakucho, and Biccamera Ikebukuro on March 22 and March 25. He also played a rock-paper-scissor game for attendants, the winner of the crowd obtaining an original T-shirt signed by the game's voice actors.
Ristar (Game Gear)
Ristar's origins trace back to a scrapped idea by Yuji Naka of Sonic Team involving a rabbit which grabbed objects. While it was scrapped in favor of pursuing what would be "Sonic the Hedgehog", years later the concept re-emerged as a prototype called "Feel", which eventually morphed into "Ristar". The Game Gear game was developed by a different team from the Sega Genesis game - being developed by Japan System House (later Biox), a developer Sega commonly used at the time to make Game Gear iterations of their Sega Genesis games, such as "Streets of Rage". For the game's North American release, an entire level was cut out of the game. While every planet has two levels in the Japanese release, the game's second planet, "Fanturn", only has one level in the North American release; the second level was cut out of the game.