Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Characters of the Final Fantasy Type-0 universe
After "Type-0"s release, Tabata resurrected his initial concept for a mobile game as the prequel "Agito". Hoshino became the title's art director. As with "Type-0", one of the areas she focused on was the female characters' underwear. The characters' facial animations were done using Silicon Studio's Motion Portrait middleware. For "Type-0 HD", the characters' original gameplay models were replaced with updated versions of the original cutscene models due to the latter's higher detail. Due to this higher detail, the cutscene models looked older than the gameplay models, so they needed adjustments to look more like the original models. Their appearances were also adjusted to look more "charming". The game's graphical upgrade was only partially done for the game's characters due to time constraints: while the main cast were given the most attention, secondary characters such as Kurasame received less work.