Xbox
Released in 2001, the Xbox control pad was the first controller made for the original Xbox. The Xbox controller features two analog sticks, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons). The standard Xbox controller (originally nicknamed the "Fatty" and later the "Duke") was originally the controller bundled with Xbox systems for all territories except Japan.
History of video games
Nintendo followed a year later with the GameCube (code-named "Dolphin" while in development), the company's first optical disc-based console. While it had the component-video ability of its contemporaries, the GameCube suffered in several ways compared to Sony's PS2. First, the PS2's high anticipation and one-year head start gained it player and developer attention before the GCN's release. As a result, the GameCube had less third-party backing and very few third-party exclusives, mostly from Nintendo-faithful studios such as Rare and the now-defunct Midway Games. Cross-platform giants like Capcom, Electronic Arts and Activision released most of their GameCube titles on other consoles as well, while Square Enix released high-demand PS2 exclusives. The GCN's game disc capacity was a third that of the PS2's full-size DVD disks, forcing a few games to be released on multiple discs and most titles to compromise on texture quality and other features of GameCube games, when other platforms had no such limitations on their versions. It had no backward compatibility with the now-obsolete cartridges of the N64. It was a dedicated game console, with the optical drive being too small to hold a full-size CD or DVD. Lastly, The GameCube was hindered by a reputation for being a "kid's console", due to its initial launch color scheme and lack of mature-content games which the current market appeared to want. Though T- and M-rated titles did exist on the GameCube, almost all GCN games were E-rated and mostly cartoon-style in their art design.
Before the end of 2001, Microsoft Corporation, best known for its Windows operating system and its professional productivity software, entered the console market with the Xbox. Based on Intel's Pentium III CPU, the console used a great deal of PC technology to leverage its internal development, making games for PC easily portable to the Xbox. To gain market share and maintain its toehold in the market, Microsoft reportedly sold the Xbox at a significant loss and concentrated on drawing profit from game developing and publishing. Shortly after its release in November 2001 Bungie Studio's "" instantly became the driving point of the Xbox's success, and the "Halo" series would go on to become one of the most successful console shooter franchises of all time. By the end of the generation, the Xbox had drawn even with the Nintendo GameCube in sales globally, but since nearly all of its sales were in North America, it pushed Nintendo into third place in the American market.