Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
1993 congressional hearings on video games
id Software's "Doom", a first-person shooter where the player fought hellish creatures and included graphic violence, was released on December 10, 1993, the day following the first hearing. Outside of the hearings, there was concern by parents and other organizations on the violence in this game as well. While "Doom" was not mentioned in either Senate hearing, it would come up against in 1999 following the Columbine High School massacre, where the perpetrators had described their planned attack as something straight out of "Doom". As a result, "Doom" is frequently classified along with "Mortal Kombat", "Night Trap", and "Lethal Enforcers" as early examples of violent video games highlighted by the media.