Rick and Morty: Virtual Rick-ality
The idea for Owlchemy Labs to work on a virtual reality video game for "Rick and Morty" came after series co-creator Justin Roiland invited the development team to his residence to play games. The first drafts of dialog were written by Owlchemy Labs and rough voice recordings by CEO Alex Schwartz were sent to Roiland as a template for the final performance.
Rick and Morty: Virtual Rick-ality
Destructoid's Chris Carter thought the game exemplified the potential of virtual reality adventure games. He appreciated the banter done at the expense of the player character, and enjoyed the finale most when it broke the fourth wall. Joe Jube of Game Informer opined that it worked best when the original show was referenced, and was more entertaining when straying from one's assigned actions. Jon Ryan at IGN praised the pacing for the employment of puzzle solving, "environmental exploration, and the occasional shooting gallery". The variations of jobs to accomplish were found to be "interesting and enjoyable", and the manner in which one navigates the environment was lauded as "a smart solution".