Xbox Live
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of "Unreal Championship"—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
Xbox 360 launch
The console was also announced in Argentina in mid-2005, with "100% probability" that sales will begin in December 2006. But a year later, in May 2006, Microsoft pushed the launch date to December 2007. Still, it's very unlikely that Microsoft will actually sell their product in Argentina, considering the low sales of game consoles in the country: Sony introduced the PlayStation console in 2004 (almost 10 years after launch date in Japan), and a few months after that, the PlayStation 2, both costing twice as much as the "bootleg" imports, available in the country for years. Also, the price of the games is far from what the average gamer can afford, in the order of $100 to $180 USD, while PC game prices are adjusted, costing between $20 to $60 USD.