Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the "Wolfenstein" series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of "Wolfenstein 3D", oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled "Wolfenstein", was released on August 18, 2009.
Return to Castle Wolfenstein
The game is powered by a modified version of the id Tech 3 engine, with changes made to support large outdoor areas. The "Return to Castle Wolfenstein" engine was subsequently used as the foundation for "" (Splash Damage/Activision), "Trinity: The Shatter Effect" (Gray Matter Interactive/Activision) (shown at E3 in 2003, but assumed cancelled) and "Call of Duty" (Infinity Ward/Activision).