Rebound (video game)
Development of "Rebound" began in late 1973, as one of several variations they produced in 1974 on the gameplay of the successful "Pong" (1972), Atari's first game and the fourth-ever arcade game. Around the same time, Atari launched Kee Games, a subsidiary meant to produce clone games of Atari's products and act as a competitor in order to expand into more distribution channels in the same region than the industry typically supported. Kee's first game, released in March 1974, was "Spike", a clone of "Rebound", which added a "spike" button to the game that made the paddle jump up and attempt to bounce the ball downwards instead of up. In addition to the base game, Atari sold a conversion kit to convert any Atari two-player "Pong" variant into "Rebound", and in 1977 "Rebound" was included in "Video Olympics" for the Atari 2600, a collection of "Pong" variants.
Lunar Lander (1979 video game)
Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game "Space Wars". Upon its completion, engine co-designer Howard Delman proposed using it to create a Lunar Lander game, a genre which had seen numerous text-based examples beginning in 1969 and the graphical game "Moonlander" (1973). Delman and Rich Moore then developed the game itself. It was Atari's first vector-based game and the first multiple-perspective video game, changing views as the module approaches the Moon. "Lunar Lander" sold 4,830 units, a moderate success, but it was soon overtaken by the November 1979 "Asteroids", and 300 "Asteroids" units were shipped in "Lunar Landing"-branded cabinets. "Lunar Lander" was one of the first two games to be registered with the United States Copyright Office, though the prior games in the genre kept the gameplay from being patented. It was one of the first games ported by Atari to its Atari Arcade browser game portal and has been featured in an art installation at the Dublin Science Gallery.