Return to Castle Wolfenstein
"Return to Castle Wolfenstein" received favorable reviews from critics. At Metacritic, it scores 88/100 (based on 32 reviews), and on GameRankings it scores 86.75% (based on 50 reviews). "Eurogamer"'s Tom Bramwell called "Return to Castle Wolfenstein" "a worthy addition to the stable of id Software affiliated shoot 'em ups. The single player game is average to good and takes quite a while to finish, but the game really earns its salt by shipping with a first class multiplayer element."
Wolfenstein 3D
The Super NES port was completed in three weeks in March 1993 during the development of "Doom", after the contractor who had agreed to do the port proved to have made no progress. This version made use of binary space partitioning rather than raycasting in order to give it speed. Nintendo insisted on censoring the game in accordance with their policies. The port was initially going to have green blood, but the final version had no blood at all. Using the source code of the Super NES port, on a whim John Carmack later converted the game to run on the Atari Jaguar. Atari Corporation approved the conversion for publication and Carmack spent three weeks, assisted by Dave Taylor, improving the port's graphics and quality to what he later claimed was four times more detail than the DOS version. He also removed the changes that Nintendo had insisted on. The SNES version was ported to Japan and released on February 10, 1994 under the name "Wolfenstein 3D: The Claw of Eisenfaust" before being ported back to North America and Europe a little later in 1994. In 1993, Alternate Worlds Technology licensed "Wolfenstein 3D" and converted it into a virtual reality arcade game. The Acorn Archimedes conversion was done in UK by programmer Eddie Edwards and published by Powerslave Software. By 1994, a port for the Sega Megadrive was under development by Imagineer, who intended to release it by September, but it was cancelled due to technical problems. An Atari Lynx version of the game was offered earlier by Atari Corp. for id, but work on the port was never started due to an unrealized deal between the two companies. The 3DO version was released in October 1995 before being ported to Japan for release on December 15, 1995. The Apple IIGS port had been in development since Fall 1994 by programmer Bill Heineman under the Vitesse company, but due to licensing problems, the game was not released until four years later and published by Logicware. The iOS port was done using the OpenGL interface and coded in C. The Android port was titled "Wolfenstein 3D Touch" and published by Beloko Games.