Kanon (visual novel)
Most of "Kanon"s development staff originally worked for the visual novel publisher Nexton under the brand Tactics. After the release of the brand's third game "", most of Tactics' staff left Nexton to pursue work in another publishing company where they could have the freedom to produce their next game. Itaru Hinoue, who had previously worked at VisualArt's once before, introduced Key's founding members to the president of VisualArt's, Takahiro Baba. Baba gave the developers the freedom they desired, and they officially transferred to VisualArt's where they formed Key on July 21, 1998 and started production on "Kanon". The planning for the visual novel was headed by Naoki Hisaya who was also one of two scenario writers with Jun Maeda. Hisaya wrote the scenarios for Ayu, Nayuki and Shiori, while Maeda wrote the routes for Makoto and Mai. Art direction was headed by Key's artist Itaru Hinoue who worked on the character design and computer graphics. Further computer graphics were split between three people—Dinn, Miracle Mikipon, Shinory—and background art was provided by Torino. The music in the game was composed by OdiakeS, Shinji Orito and Jun Maeda. "Kanon" was the first and last visual novel developed by Key that two of the main staff—Naoki Hisaya, and OdiakeS—worked on before pursuing a similar line of work in other visual novel studios.
Canon of the Mass
Canon of the Mass (Latin: "Canon Missæ", "Canon Actionis") is the name given in the Roman Missal, from the first typical edition of Pope Pius V in 1570 to that of Pope John XXIII in 1962, to the part of the Mass of the Roman Rite that begins after the Sanctus with the words "Te igitur". All editions preceding that of 1962 place the indication "Canon Missae" at the head of each page from that point until the end of the Mass; that of 1962 does so only until the page preceding the Pater Noster and places the heading "Ordo Missae" on the following pages.