World of Warcraft
"World of Warcraft" was first announced by Blizzard at the ECTS trade show in September 2001. Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in "World of Warcraft" use elements of the proprietary graphics engine originally used in "Warcraft III". The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called "player collision". The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.
StarCraft (video game)
Despite the progress, "StarCraft" was slow to emerge. The continual delays inspired a group of "StarCraft" fans on the official forums who labeled themselves "Operation: Can't Wait Any Longer" to write a series of fictional stories in which the members of Operation CWAL attempted to retrieve the beta version of "StarCraft" from Blizzard's headquarters in Irvine, California. To pay homage to their presence on the forums and enthusiasm for the game, Blizzard Entertainment later incorporated the group's name into "StarCraft" as a cheat code to speed up the production of units and gave the group thanks in the game's credits. The game was released for Windows on March 31, 1998, with the Classic Mac OS version following a year later in 1999. Development on a Nintendo 64 version, "StarCraft 64", began in 1999, converted from PC by Mass Media Interactive Entertainment—a subsidiary of THQ—and published by Nintendo. "StarCraft 64" was released on June 13, 2000 in the USA and Europe. It was also released in Australia on May 25, 2001.
The musical score to "StarCraft" was composed by Blizzard Entertainment's composers. Glenn Stafford composed the Terran and Protoss in-game themes, while Derek Duke, who was a contracted composer at the time, wrote all the in-game music for the Zerg. The cinematic scores were composed by Stafford and Hayes. Hayes also collaborated with Stafford on one of the Protoss in-game tracks. Tracy W. Bush provided additional support in composing. The musical score of the game was received well by reviewers, who have described it as "appropriately melodic and dark" and "impressive", with one reviewer noting that some of the music owed much of its inspiration to Jerry Goldsmith's score for the film "Alien". The first official game soundtrack, "StarCraft: Game Music Vol. 1", was released in 2000, comprising tracks from both "StarCraft" and "", as well as a sizable portion of remix tracks and music inspired by "StarCraft", created by several South Korean disc jockeys. The soundtrack was distributed by Net Vision Entertainment. In September 2008, Blizzard Entertainment announced that a second soundtrack, "StarCraft Original Soundtrack", had been released on iTunes. This soundtrack consisted entirely of the original music from "StarCraft" and "Brood War", both from in-game themes to music used in the cinematic cut scenes.