Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Dream Chronicles
Dream Chronicles, originally titled Dream Chronicles: The Endless Slumber, is an adventure, hidden object, and puzzle casual game developed by KatGames and published by PlayFirst. It is the first installment in the series. The game was pitched to PlayFirst at the first Casual Games Association event in Amsterdam in February 2006, and became the first adventure game to hit the mainstream casual game industry. The prototype was initially rejected by publishers, but after coming up with the premise of "Dream Chronicles", KatGames was signed-up by PlayFirst and completed the title. Set in a mystical world of realistic fantasy where mortal and fairy realms collide, the game tells the story of a mortal woman named Faye who is the only one being able to awaken from a powerful fairy's dream spell. She embarks on an adventure through a dream world to find her fairy husband and save her hometown. To solve the mystery, players must complete challenging puzzles and search for subtle clues leading to the whereabouts of Faye's husband.