Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy Agito
The first hint of its existence became public when Square Enix trademarked the name in May 2013. The game was first announced in the second September issue of "Famitsu Weekly", and was demoed during TGS 2013. Originally scheduled for release in the winter of 2013, it was delayed due to development problems concerning environment sizes, which needed to be scaled down. It was rescheduled for the first quarter of 2014, then was pushed forward to spring of that year. Street clothes for the characters were offered as a pre-registration bonus, while a code to download outfits inspired by Kurasame, a supporting character from "Type-0", were included in the final volume of the spin-off manga "Final Fantasy Type-0 Side Story: Reaper of the Icy Blade". Pre-registration closed on May 7, 2013. Chapter delivery began the day after the game's official release on May 14, 2014. The base game was a free download, but players had the option of buying items, restore health and speeding up re-spawn time via microtransactions. The original version also reset individual character experience levels at the end of a playthrough, while an update in 2015 allowed players to carry over experience levels between playthroughs.