Xbox Live
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of "Unreal Championship"—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
Standard (warez)
Xbox releases are by convention in the XISO format, a slight modification of the DVD ISO format. DVDRips of Xbox games were released so they could fit on a single CD. A lot of the first Xbox games were released by the group ProjectX on May 3, 2002. These first releases worked on a developer Xbox, but if it would be playable on retail versions was unknown at the time because no modchips existed yet.
There are more than 4400 Xbox releases released in the scene.