Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
Super Mario 64
More than five years prior to the release of "Super Mario 64", producer and director Shigeru Miyamoto conceived a 3D "Mario" design during the development of the Super Nintendo Entertainment System (SNES) game "Star Fox" (1993), developed by Nintendo along with Argonaut Software. He considered using the Super FX chip to develop a SNES game which would have been called "Super Mario FX", with gameplay based on "an entire world in miniature, like miniature trains". Instead, he eventually reformulated the 3D "Mario" idea for the Nintendo 64 - not due to the next generation console's substantially greater power, but because its controller has more buttons for gameplay. According to former Argonaut engineer Dylan Cuthbert, no game titled "Super Mario FX" had ever entered development, but rather "Super Mario FX" was the internal code name of the Super FX chip itself. According to Argonaut founder Jez San, "Super Mario 64" was influenced by a prototype of a canceled Argonaut game starring the "Mario" character Yoshi, which later became the 1997 platform game "".