Adventure game
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
Bill Williams (game designer)
He then moved to the Amiga, designing and programming "Mind Walker" (1986), "Sinbad and the Throne of the Falcon" (1987), and "Pioneer Plague" (1988). "Pioneer Plague" was notable as the first Amiga game to make full use of the difficult to work with Hold-And-Modify mode for the in-game graphics. His final game for the platform was "Knights of the Crystallion" (1990):
For almost all of these Atari 8-bit and Amiga titles, Williams did the design and programming, created the art and sound effects, and composed the music. The credits often read, simply, "by Bill Williams."