Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Development of Final Fantasy XV
After TGS 2014, where "Episode Duscae" was first announced, Tabata and the team adjusted the gameplay experience based on fan feedback. The original plan was for a large area of the worldmap that players could explore using the car. While the ability to drive the party's car was originally included, it was later cut as Tabata feared that the feature would be too new for older fans of the series, who might have mistaken "XV" for "a driving game". The team decided to focus on the characters and environment. The demo included English and Japanese audio for all regions. The demo released in all regions alongside the physical and digital releases of "Final Fantasy Type-0 HD". The physical version was exclusive to day-one editions of "Type-0 HD", while the digital version was valid for two months after purchase. The code had to be redeemed within one year of purchase. While players could save their progress in the demo, save data could not be carried over to the main game. Despite this, the team announced its intention to create a bonus for those who purchased the demo. A patch titled "Episode Duscae 2.0" was released in June 2015, which included enhancements for the camera and controls, fixes for bugs, and adjustments to gameplay. The demo ran on Version 1.5 of Luminous Studio.