Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom 3
id Software eventually went on to do another remake, this time following the series' original roots in minimal storytelling and fast-paced action. Titled "Doom" and powered by the id Tech 6, the game was released on May 13, 2016 by Bethesda Softworks for Microsoft Windows, Xbox One, and PlayStation 4 with cross-platform support in its "Snapmap" multiplayer mode. A Nintendo Switch version was released in November 2017. Development was announced in May 2008, then slated to run on the id Tech 5 engine and initially titled as "Doom 4".