Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Beatshapers
Founded in 2006 as a game label, in the summer of 2009 it has become a full scale development studio with publishing capabilities and developed and self-published PlayStation minis debut title - "BreakQuest". Announced within PSPgo/minis launch, Beatshapers' "MelodyBloxx" (IGF Mobile 2010 Honorable mention) was cancelled. In 2007, Beatshapers became the first winner of PlayFirst Developer Dash Award (project "Little Star"), although the game was never published. In 2011, Beatshapers became an IndieCade 2011 Festival finalist with "StarDrone" for PlayStation 3. Beatshapers also has a sister company, Noisaurs, which produces sound design and music for video games. In summer 2015, Beatshaperss acquired rights for "StarDrone" IP from Orb Games, working on new version of the game, releasing as PSVR exclusive early 2018. StarDrone VR was IMGA 2017 Awards nominee.