Grandia (video game)
In March 1999, Game Art's Japanese publisher ESP Software showcased a PlayStation version of "Grandia" at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America. Working Designs, which had previously worked with Game Arts on bringing their "Lunar" games to the region, had expressed interest in publishing the game, but were ultimately unable to secure the rights. New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game. Although the company had expressed interest in bringing the game to the PlayStation as early as 1998, technical problems originally prevented the title from being ported to the system. Game Arts was later able to release the game with a slight loss in frame rate and a marginal decrease in video effects the following June. The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following October. "Grandia" was later released for the PlayStation in Europe in 2000 by Ubisoft.
List of Atari, Inc. games
In 1975 Atari released Home Pong, its first of several "Pong"-based dedicated video game consoles, and in 1977 released its first home video game console, the Atari Video Computer System (later renamed the Atari 2600). From that point onward Atari developed both arcade games and console games, and in 1979 added games for their first home computers, the Atari 400 and 800. Atari produced a second home video game console in 1982, the Atari 5200, and four more home computer versions. Beginning in Summer 1981, Atari published the Atari Program Exchange, a quarterly mail-order catalog of software written for Atari computers by external developers which Atari then distributed to customers. In May 1983, Atari started the Atarisoft division, which produced ports of games by Atari and others for non-Atari home computers. In July 1984, as a result of falling sales due to the video game crash of 1983, Atari, Inc. was split apart by Warner Communications; the arcade division continued as a subsidiary of Warner under the name Atari Games, while the console and computer games divisions were sold off as Atari Corporation.