World of Warcraft
"World of Warcraft" was first announced by Blizzard at the ECTS trade show in September 2001. Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in "World of Warcraft" use elements of the proprietary graphics engine originally used in "Warcraft III". The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called "player collision". The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.
Collectible card game
The previous years influx of new CCGs continued into 2006. Riding on the success of the popular PC Game "World of Warcraft", Blizzard Entertainment licensed Upper Deck to publish a TCG based on the game. The "World of Warcraft" TCG was born and was carried by major retailers but saw limited success until it was discontinued in 2013 prior to the release of Blizzard's digital card game "Hearthstone". Following previous trends, Japanese-influenced CCGs continued to enter the market. These games were either based on cartoons or manga and included: "Naruto", "", "Bleach", "Rangers Strike" and the classic series "Robotech". "Dragon Ball GT" was rebooted once again in 2008 and renamed as "Dragon Ball".