The Secret of Monkey Island
"The Secret of Monkey Island" ultimately cost $200,000 to produce, and was developed over nine months.
The Secret of Monkey Island
LucasArts's game producer Craig Derrick and his team conceived the idea of the remake in 2008. After researching the "Monkey Island" series' history, they decided to make "something fresh and new while staying true to the original", which resulted in the idea of "The Secret of Monkey Island" remake. The developers tried to leave much of the original design unchanged. Any changes were intended to achieve the level of immersion desired for the original. To that end, they added details like a pirate ship or pirates talking in the background of scenes. While the team considered the SCUMM interface revolutionary at the time, LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick, which most consoles use. The designers made the cursor contextual to the game objects as the primary interface. Brown had considered updating the reference to advertise "" because "Loom" was not on the market at the time, but concluded that the game would not be the same if such changes were implemented. Prior to the "Special Edition" release, however, LucasArts announced that "Loom", along with other games from its back catalog, would be made available on Steam. Brown stated that the decision to distribute the game online was because "digital downloads have finally gotten going".
"The Secret of Monkey Island" received positive reviews from critics. According to Gilbert, it "sold well" but was "never a big hit". Grossman later summarized that the game's sales were "north of 100,000, far south of 1 million". According to "Next Generation", "The Secret of Monkey Island" was a "relatively minor hit" in the United States, but the game and its sequel became "blockbusters on the PC and the Amiga throughout Europe."