Xbox Live
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of "Unreal Championship"—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
Electronic Entertainment Expo 2016
Microsoft hosted a press conference on June 13 at 9:30 a.m. During the conference, Microsoft unveiled the Xbox One S—a new revision of the original Xbox One model with a smaller form factor and 4K video support (released August 2016), and teased "Project Scorpio"—later named Xbox One X, a higher-end version of the console scheduled for 2017. New trailers were shown for "Gears of War 4", "Halo Wars 2", "Inside", "Tekken 7", "Killer Instinct", "ReCore", "Scalebound" and "Sea of Thieves", along with reveals of "Dead Rising 4", "State of Decay 2" and "Forza Horizon 3". Additional announcements were made for new Xbox Live functionality, the Xbox Play Anywhere program that would allow users to play purchased supported Xbox One games on their Windows 10 computers without having to re-purchase the game and enable cross-platform play capabilities between the two platforms, and an Elite Wireless Controller themed to "Gears of War 4", as well as the reveal of Xbox Design Lab and a demo for "Final Fantasy XV".