Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom engine
id Tech 1, also known as "Doom" engine, is the game engine that powers the id Software games "Doom" and "". It is also used in "Heretic", "", "Strife: Quest for the Sigil", "Hacx: Twitch 'n Kill", "Freedoom", and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to DOS for "Doom"'s initial release and was later ported to several game consoles and operating systems.