Adventure game
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
Axel &amp; Pixel
The game is a traditional point-and-click adventure, where the player has to logically come up with answers and solutions to riddles and problems that are encountered during the course of the game. As a way of making "Axel & Pixel" unique from other point-and-click adventures, the cursor is made up of a group of glittering lights, which change colour slightly if the player lands the cursor on a point of interest. The Xbox controller also vibrates in this occurrence to make it obvious to the player. Aside from the traditional point-and-click mechanics, the game also features three different platform mini-games - 'Hot Air Loons', 'Four Wheel Dives' and 'Sailing Through', respectively. The game also makes use of quick time events in a few of the chapters as ways of helping Axel scale walls or avoiding dangerous obstacles. The game is divided into four sections - in the form of the four calendar seasons - which are unlocked through natural progression of the story. Each of the mini-games featured are used once in story mode as ways of pursuing Evil Rat through the dream world, from the last chapter of the current calendar season into the beginning of the next one. Unlike most point-and-click adventures, "Axel & Pixel" contains no dialogue option between characters, in an attempt to keep the gameplay focused more on solving the puzzles instead of interactions. Axel, however, will speak gibberish to Pixel and to himself occasionally.