Hydro-Man
Hydro-Man is able to bodily transform himself into a watery liquid substance; he can access secure areas and small openings with relative ease; when his bodily mass is dispersed in this form it simply reforms, albeit slowly depending on how far apart the mass was. All of Hydro-Man's cells remain fully under his control when he is in his liquid state. Hydro-Man can also merge with and manipulate larger bodies of water when he is in his water form. He can increase his mass and cause tidal waves and tsunamis. He can turn parts of his body to liquid while retaining the rest of his human form, allowing him to slip from a foe's grasp or have projectiles like bullets harmlessly pass through him. Through great mental exertion, Hydro-Man can also turn into steam. Other examples of manipulating his watery form include firing off small streams such as a fire hose, shaping parts of his body into 'solid-water', constructs, and mixing himself with other compounds for different effects. However, this last example to defeat Hydro-Man can be using other compounds against him, since certain substances can either harden him (like cement or concrete), or make him feel sick (such as fire-extinguishers and chlorine). The Wizard enhanced his powers, through the use of sophisticated equipment. These artificial enhancements granted him increased and more precise control over bodies of water and moisture near him, which he demonstrated by absorbing nearly all the moisture in the Trapster's body. However, Spider-Man teamed up with Iceman and used Iceman's powers to solidify him into ice. Hydro-Man claims that he has not aged since he gained his powers. Hydro-Man possesses a certain degree of superhuman strength, and has been shown to be an exceptionally skilled fighter, and adept at using his powers for that purpose. In some incarnations, depending on the writer, Hydro-Man can form his forearms into weapons such as Sandman does, except that Bench's weapons are made of water. Bench has extensive experience in street-fighting techniques due to his experience as a criminal before his transformation. Though cunning, he has been consistently depicted by writers as a low tier henchman with little formal education and is often tricked into using his powers in ways that incapacitate him (as explained above). His normal attire consists of a black shirt and blue or green pants, as well as a costume invented by the Wizard.
The Superior Foes of Spider-Man
Feeling at his lowest, Myers meets up with his new girlfriend at a bar and tells her that not only is he a super villain, but he also had just let the biggest score of his life slip though his fingers to Chameleon. At the end of the date, she convinces Myers to believe in himself as they kiss. The kiss is cut short by Bullseye who was hired at the request of The Owl. Bullseye captures Myers and his girlfriend, but only after Myers shows his true colors yet again by offering to trade his life for hers to mimic Bullseye's infamous murder of Elektra. The Owl reveals that this Bullseye is only a robot constructed by Tinkerer, and that he knows that Myers stole the painting of Doom. Myers then constructs another lie, saying that The Chameleon stole his identity and lead his team. The Owl believing Myers to be of little threat and incapable of any real power plays, offers Myers a chance to prove his story. Myers then goes into The Chameleon's base with a hidden camera, and manipulates Chameleon into mocking Myers while wearing Myers' face. The Owl, who now believes Myers' lie, lets Myers live and plans to attack Chameleon in revenge with his original team and additional super-powered henchmen, dubbed the Sinister Sixteen. Myers this time lets Overdrive steal Doom's portrait. Shultz escapes Hammerhead, who was tipped off by Hydro-Man as to Shultz's location and possession of Silvermane's head, and meets up with the team at their safe-house. The team steal SIlvermane's head, beat up Shultz and bury him alive in a grave, then decide to trade Silvermane's head with the Maggia, but unbeknownst to them they each made a secret pact to double-cross each other: Beetle asked her father to bring an army, Sander's asks Madame Masque, and Overdrive asks Mister Negative. The trade-off turns into a fiasco as the four armies battle. Hydro-Man, feeling guilty for betraying Shultz, rescues him from the grave.