Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Strife (1996 video game)
After the game's official support ended, game engine recreations of "Strife" were created by Doom source port developers through reverse engineering. Notably authors were Jānis Legzdiņš (author of the Doom source port Vavoom), Randy Heit (author of ZDoom), Samuel Villarreal (author of "SvStrife"), and James Haley (author with Samuel Villareal of Chocolate Strife). Except for the last, these allow for high resolution graphics modes, better mouselook, and expanded modding capabilities.