Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (1993 video game)
The "Doom" franchise was later continued with the follow-up "" (1994) and numerous expansion packs, including "Master Levels for Doom II" (1995), and "Final Doom" (1996). Originally released for MS-DOS, the games have been ported to numerous other platforms. Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices, even on machines that were not designed to run games. The series started to lose mainstream appeal as the technology of the "Doom" game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the original. The franchise again received popular attention in 2004 with the release of "Doom 3", a retelling of the original game using id Tech 4, with an associated 2005 "Doom" motion picture. A reboot of the series, simply titled "Doom" and powered by id Tech 6, was released in 2016 and focused on returning to the fast paced action of the first two games.