List of Yoshi video games
The series revolves around Yoshi, a green dinosaur-like character. He was first introduced in the Super Nintendo Entertainment System (SNES) game released in 1990, "Super Mario World", where Mario and Luigi can ride on him. The antagonists of the series are Baby Bowser, the young king of Koopas, and Kamek, a Magikoopa who was Bowser's caretaker as a child. The first Yoshi game was the Nintendo Entertainment System puzzle game released in 1991, "Yoshi", which was developed by Game Freak. The first game in what is considered the main series, as well as the first to feature Yoshi in a playable main-character role, is the game released in 1995, "", which introduces the universe staples which are used in many following games. These staples include colorful storybook graphics, and several gameplay elements. One of the earlier games in the series, "Yoshi's Safari", differs heavily from the rest, as it is a Light gun shooter game. The latest game in the series is "Poochy and Yoshi's Woolly World", a port of the Wii U game "Yoshi's Woolly World", released in 2017 for the Nintendo 3DS. An upcoming title, "Yoshi's Crafted World" is set to be released for the Nintendo Switch on March 29, 2019.
History of video games
A 16-bit generation of video game consoles starts in the late 1980s. The TurboGrafx-16, named the PC Engine in Europe and Japan, debuted in 1987 as the first commercial 16-bit game system. It had a large following in Japan, but, did poorly in North America and Europe because of its limited library of games and because of excessive distribution restrictions imposed by Hudson Soft. Sega's Mega Drive/Genesis sold well worldwide early on after its debut in 1988. Nintendo responded with its own next generation system named the Super Nintendo Entertainment System (SNES), in 1990.
This time was one of intense competition and not entirely truthful marketing. The TurboGrafx-16 was billed as the first 16-bit system but its central processor was an 8-bit HuC6280, with only its HuC6270 graphics processor being a true 16-bit chip. Also, the much earlier Mattel Intellivision contained a 16-bit processor. Sega used the term "Blast Processing" throughout its marketing to describe the simple fact that their console's CPU ran at a higher clock speed than that of the SNES (7.67 MHz vs 3.58 MHz).