Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Dread Dragon Droom
This software was written and created by Derek Allen, who was one of the pioneers of ICT in Education. After "Droom" he went on to write various software packages including "Albert's House", "Pond" and "Rainbow Stories", all marketed through RESOURCE. Derek Allen also wrote sequels to the program: "Dragon Droom's Revenge" and "Stardust" (early versions were known simply as "Dust"). Many of his programs continued to be available for PC from Resource Education, which had become a private company based in Derbyshire. It closed in mid-2015.