Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (1993 video game)
In 2009, GameTrailers ranked "Doom" as number one "breakthrough PC game". That year "Game Informer" put "Doom" sixth on the magazine's list of the games of all time, stating that it gave "the genre the kick start it needed to rule the gaming landscape two decades later." "Game Informer" staff also put it sixth on their 2001 list of the 100 best games ever. IGN included "Doom" at 2nd place in the "Top 100 Video Game Shooters of all Time", just behind "Half-Life", citing the game's "feel of running and gunning", memorable weapons and enemies, pure and simple fun and its spreading on nearly every gaming platform in existence.