Entertainment Software Publishing
"Grandia", which ESP released in 1997, was the first third-party Saturn title to breach 500,000 units in sales. Afterwards, ESP released titles including "Giren's Ambition" and "Baroque", later extending footholds into the Dreamcast and PlayStation 2 platforms with titles like "" and "Abarenbo Princess".
Eric Goldberg (game designer)
For Simulations Publications, Incorporated (SPI), Eric Goldberg designed "Commando", a man-to-man tactical combat game featuring character creation and skills. Goldberg also designed "DragonQuest" (1980), SPI's biggest roleplaying game and perhaps its first true roleplaying game. Goldberg also contributed to Chaosium's "Thieves' World" (1981). Goldberg and his long-time friend and SPI co-worker Greg Costikyan approached Dan Gelber about turning Gelber's RPG design called 'Paranoia' from a game he ran for his local group into a professional product. Gelber gave Goldberg and Costikyan his notes and they turned those ideas into a complete manuscript. During his time working at SPI, Goldberg also designed "Eric Goldberg's KURSK" which was subsequently published in 1980. This project was the 2nd Edition of SPI's original "KURSK" game (1971). In 1983, Goldberg took a job at West End Games as the new Vice President of Research & Development. Gelber, Costikyan, and Goldberg licensed "Paranoia" to West End Games, and Ken Rolston helped rewrite the rules before it was published in 1984. Goldberg designed "Tales of the Arabian Nights" (1985), a paragraph-based storytelling board game.