Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Development of Doom
The initial concept for the game was proposed in the fall of 1992, after the release of "Wolfenstein 3D" and its sequel "Spear of Destiny". Lead programmer John Carmack was working on creating an improved 3D game engine from those games, and the company wanted to have its next game take advantage of his designs. Several ideas were proposed, including a new game in their "Commander Keen" series, but John Carmack successfully proposed a game about using technology to fight demons, inspired by the "Dungeons & Dragons" campaigns the team played, to be titled "Doom". The initial months of development were spent on prototypes, while Hall created several iterations of the "Doom Bible", a design document for his vision of the game and its story; after id released a grandiose press release touting features that the team had not yet begun working on, the "Doom Bible" was rejected in favor of a plot-less game with no design document at all.