Final Fantasy Type-0 HD
During the production of "Final Fantasy Type-0", the development team explored the possibility of a high-definition port of the game. The idea never went beyond experimentation as the team was focused on keeping the game as a portable experience. The team also experimented with a sequel on eighth generation consoles, but production was halted when the development team were transferred to "Final Fantasy XV". After some time working on "XV", original director Hajime Tabata decided to develop "Type-0 HD" for eighth-generation consoles. The game began development in mid-2012, around the same time "XV" was shifted onto PlayStation 4 (PS4) and Xbox One. Tabata came on board in July of that year as director and producer, though his involvement was fairly minor due to his directing duties for "XV". The main development was handled by HexaDrive, who had previously collaborated successfully with Square Enix on "The 3rd Birthday", and had developed the high-definition remasters of "Ōkami" and "". The remaster was intended as an incentive for "Final Fantasy" players in both Japan and the west to purchase eighth generation consoles before "XV"s release. The original plan was for a port to both the seventh generation PlayStation 3 and Xbox 360 consoles, and eighth generation consoles. After the PS4 proved popular at the 2013 Tokyo Game Show, and as Tabata had no development experience with seventh generation console hardware, the team focused on the eighth generation versions. According to art director Yusuke Naora, moving from the PlayStation Portable to eighth-generation hardware proved hard for the team. Despite early claims, no version of "Type-0 HD" was developed for the PlayStation Vita. According to Tabata, this was due to difficulties in porting between console and Vita development environments, and his wish for a playing experience he could only envision on home consoles.
Dissidia Final Fantasy
A follow up to "Dissidia" titled "Dissidia 012 Final Fantasy" was released in March 2011 for the PlayStation Portable. Since "Dissidia" had a concrete ending, the team decided to make the story a prequel. Tetsuya Nomura stated that there would be no more "Dissidia" games following "Dissidia 012" although the series may continue "in another form" since the team already believed they did enough with the fighting genre. The main story of "Dissidia" also served as a basis for the 2012 rhythm game "Theatrhythm Final Fantasy" for the Nintendo 3DS, which also uses multiple characters from the "Final Fantasy" series. In 2013, Ichiro Hazama stated that he and much of the team intended to make a third "Dissidia" title, but did not mention possible platforms. In February 2015 at Japan Amusement Expo (JAEPO), a gameplay teaser trailer was unveiled for a new game titled "Dissidia Final Fantasy" coming to arcades in Japan, later released for PlayStation 4 as "Dissidia Final Fantasy NT". Unlike the previous "Dissidia" titles, this game features 3v3 combat, as well as adding new playable characters such as Y’shtola and Ramza Beoulve.