Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Recurring elements in the Final Fantasy series
The battle system for "Final Fantasy XIII" was designed to retain the strategic elements of earlier titles while emulating the cinematic action of "Final Fantasy VII: Advent Children". While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on "Final Fantasy" jobs. "Final Fantasy XIII-2" continued using the Paradigm system with added gameplay functions based on criticism of the first game, while "Lightning Returns: Final Fantasy XIII" changed to a more action-based, single-character version that incorporated design elements cut from "Final Fantasy XIII". "Final Fantasy XV" used an action-based system that was described as a "realistic" version of those used in the "Kingdom Hearts" series and spin-off title "Final Fantasy Type-0". Unlike all previous mainline "Final Fantasy" titles, the players could only control one character out of the four-strong party. While the team experimented with multiple character control, it was decided that it presented too many development difficulties.