Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Linux gaming
The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game "Doom" to Linux, as well as many other systems, during his spare time. From there he would also help found the development studio "Crack dot Com", which released the video game" Abuse", with the game's Linux port even being published by Linux vendor Red Hat. id Software, the original developers of "Doom", also continued to release their products for Linux. Their game "Quake" was ported to Linux in 1996, once again by Dave D. Taylor working in his free time. Later id products continued to be ported by David Kirsch and Timothee Besset, a practice that continued until the studio's acquisition by ZeniMax Media in 2009. In 1991 DUX Software contracted Don Hopkins to port "SimCity" to Unix, which he later ported to Linux and eventually released as open source for the OLPC XO Laptop. Other early commercial Linux games included "Hopkins FBI", an adventure game released in 1998 by MP Entertainment, and "Inner Worlds" in 1996, which was released for and developed on Linux. In 1998, two programmers from Origin ported "Ultima Online" to Linux. A website called The Linux Game Tome began to catalog games created for or ported to Linux in 1995.