Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Cyberdemon
The Cyberdemon is a fictional character in the "Doom" gaming-franchise by id Software, where it was introduced in the first-person shooter game "Doom" in 1993. It has appeared in several other id games, including all main-line "Doom" sequels, "Doom RPG", and "Wolfenstein RPG" as the Harbinger of Doom, along with other related media. The Cyberdemon became one of the most iconic characters of the "Doom" series along with its protagonist, the "Doomguy", and is often described as one of the most memorable bosses in video gaming history.