Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (1993 video game)
The popularity of "Doom" led to the development of an expanded version, "The Ultimate Doom" (1995), which includes a fourth episode. Additionally, numerous ports of the game have been released by other companies. An unofficial port of "Doom" to Linux was released by id programmer Dave Taylor in 1994; it was hosted by id but not supported or made official. Official ports of "Doom" were released for AmigaOS in 1993, 32X, Atari Jaguar, and Mac OS in 1994, Super Nintendo Entertainment System, PlayStation, and Windows in 1995, 3DO in 1996, Sega Saturn in 1997, Game Boy Advance in 2001, Xbox 360 in 2006, iOS in 2009, and PlayStation 3 in 2012. Some of these were bestsellers even many years after the initial release. "Doom" has additionally been ported unofficially to numerous platforms; so many ports exist, including esotera such as smart thermostats and oscilloscopes, that variations on "It runs "Doom"" or "Can it run "Doom"?" are long-running phrases.