Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy Type-0
"Type-0" was released on October 27, 2011, receiving both physical and digital releases. It was initially announced for release in summer of that year, but unspecified difficulties with development including the stoppage of PlayStation Network caused a delay. It was then announced for released on October 13, but was delayed by two weeks. While Square Enix stated it wanted to improve its quality, no other information was given. It was speculated to be due to complaints surrounding the camera control and other gameplay elements. The releases of the soundtrack and the theme song were also delayed. "Type-0" was one of a few releases for the PSP to be released on two UMDs, as Tabata wanted to cut as little content as possible, which would have been impossible if they had settled for using one UMD. A demo for the original game was released in August 2011, featuring seven playable characters and four missions at locked difficulty levels. Save data could be transferred to the full game, unlocking special costumes and items and keeping experience points. A second demo was released on November 22, a month after the full game's release. It replaced the original demo and gave players access to exclusive items and costumes. A collector's edition was released exclusively through Square Enix's online store, containing artwork, a limited edition version of the soundtrack, postcards and a booklet of character introductions. The title was later added to their Ultimate Hits budget title collection.