Wolfenstein
Silas Warner, an American programmer and an employee of software company Muse Software, was a pioneer of early video game development, especially the stealth genre. He had access to computers in college, and when he worked for the IBM Mainframe architectures before joining Muse Software. The computer he used for game-development, P.L.A.T.O., was one of the firsts with multiple functioning terminals and an example of early computer networks. Warner developed, with P.L.A.T.O., a series of classic video games like his flight simulator and arcade shooter. Inspired by the arcade shooter video game "Berzerk" and the 1961 war film "Guns of Navarone", he developed "Castle Wolfenstein", a stealth-adventure video game in which the player controls an unnamed American prisoner of war as he steals German files containing secret war plans, while avoiding, disarming or at times killing hostile guards and trying to escape the fortified Nazi stronghold 'Castle Wolfenstein', set in World War II. The game was published in 1981 by Warner's company M.U.S.E. Inc. (Muse Software).
Wolfenstein 3D
"Wolfenstein 3D" won the 1992 Best Arcade game award from "Compute!", the 1992 Most Innovative Game and Best Action Game awards from "VideoGames & Computer Entertainment", the 1992 Reader's Choice - Action/Arcade Game award from "Game Bytes", the 1993 Best Action/Arcade Game, Best Entertainment Software, and People's Choice awards at the Shareware Industry Awards, the 1993 Best Action Game award from "Computer Gaming World", and a Codie award from the Software Publishers Association for Best Action/Arcade Game. It was the first shareware title to win a Codie, and id (with six employees) became the smallest company to ever receive the award. "Wolfenstein 3D" was noted as one of the top games of the year at the 1993 Game Developers Conference.