Rebound (video game)
Development of "Rebound" began in late 1973, as one of several variations they produced in 1974 on the gameplay of the successful "Pong" (1972), Atari's first game and the fourth-ever arcade game. Around the same time, Atari launched Kee Games, a subsidiary meant to produce clone games of Atari's products and act as a competitor in order to expand into more distribution channels in the same region than the industry typically supported. Kee's first game, released in March 1974, was "Spike", a clone of "Rebound", which added a "spike" button to the game that made the paddle jump up and attempt to bounce the ball downwards instead of up. In addition to the base game, Atari sold a conversion kit to convert any Atari two-player "Pong" variant into "Rebound", and in 1977 "Rebound" was included in "Video Olympics" for the Atari 2600, a collection of "Pong" variants.
Tank (video game)
"Tank" was designed by Steve Bristow, who had previously worked with the founders of Atari on "Computer Space", the first arcade video game, and was developed by Lyle Rains. It was created as part of Bristow's vision to move the company away from only producing copies of Atari's games into also developing original titles. The game's cabinet was designed by Peter Takaichi. In September 1974, Atari announced a merger with Kee, which went into effect a month after the release of the game. The game was commercially successful, selling over 10,000 units and buoying Atari's then-troubled finances. It led to a cocktail cabinet release of the game and to four sequels: "Tank II" (1974), "Tank III" (1975), "Tank 8" (1976), and "Ultra Tank" (1978). A dedicated console version of "Tank II" was announced in 1977 but cancelled later that year; the joysticks for the game, however, became the standard joystick controllers for the Atari 2600 (1977). Variations on the game were included in the Atari 2600 game "Combat", as well as in the Coleco Telstar game "Telstar Combat!", both in 1977.