Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Shadowrun
Eight video games have been developed based on the "Shadowrun" franchise; the first in 1993 was an action role-playing game titled "Shadowrun" and developed by Beam Software for the Super Nintendo Entertainment System. The second, also titled "Shadowrun", was released for the Sega Genesis in 1994, developed by BlueSky Software. The third game was an interactive fiction adventure game developed by Japanese company Group SNE in 1995 for the Sega CD, again titled "Shadowrun". A fourth game, titled "Shadowrun: Assassin", was planned to be released in 1998 by FASA Interactive Technologies for the PC, but was cancelled. The next game released was a first-person shooter for the Xbox 360 and Windows Vista, entitled "Shadowrun". It was developed by FASA Interactive, owned by Microsoft, which also produced the title. It was the very first game that allows cross-platform play on the Games for Windows – Live service. As the publishers of the "Shadowrun" role-playing game stated at the time of the video game's release: "Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG. It may be more accurately described as a game loosely based on "Shadowrun"."