Final Fantasy Type-0 HD
During the production of "Final Fantasy Type-0", the development team explored the possibility of a high-definition port of the game. The idea never went beyond experimentation as the team was focused on keeping the game as a portable experience. The team also experimented with a sequel on eighth generation consoles, but production was halted when the development team were transferred to "Final Fantasy XV". After some time working on "XV", original director Hajime Tabata decided to develop "Type-0 HD" for eighth-generation consoles. The game began development in mid-2012, around the same time "XV" was shifted onto PlayStation 4 (PS4) and Xbox One. Tabata came on board in July of that year as director and producer, though his involvement was fairly minor due to his directing duties for "XV". The main development was handled by HexaDrive, who had previously collaborated successfully with Square Enix on "The 3rd Birthday", and had developed the high-definition remasters of "Ōkami" and "". The remaster was intended as an incentive for "Final Fantasy" players in both Japan and the west to purchase eighth generation consoles before "XV"s release. The original plan was for a port to both the seventh generation PlayStation 3 and Xbox 360 consoles, and eighth generation consoles. After the PS4 proved popular at the 2013 Tokyo Game Show, and as Tabata had no development experience with seventh generation console hardware, the team focused on the eighth generation versions. According to art director Yusuke Naora, moving from the PlayStation Portable to eighth-generation hardware proved hard for the team. Despite early claims, no version of "Type-0 HD" was developed for the PlayStation Vita. According to Tabata, this was due to difficulties in porting between console and Vita development environments, and his wish for a playing experience he could only envision on home consoles.
Final Fantasy X-2
Development of "Final Fantasy X-2" began in late 2001 in response to the success of "Final Fantasy X", particularly fan reaction to the "Eternal Calm" video included in the Japanese version of "Final Fantasy X International". It was released in Japan shortly before the merger between Square and Enix. The game's eventual name, "X-2", was initially not liked by the production team, but it was eventually accepted since the story was a direct continuation of "X" and thus could not be the next numbered title in the series. Kazushige Nojima, the previous game's writer, was also skeptical about the creation of a sequel. Something he was particularly averse to originally was the happy ending, which he felt was wrong for the story. The production team was one third the size of the previous installment. This was because the team was already familiar with the material and it allowed them to give a hand-crafted feel to the game. In designing the game, a significant number of character models, enemies, and location designs from "Final Fantasy X" were reused. Character designer Tetsuya Nomura has explained that this allowed the game to be developed in one year and at half the normal scope "Final Fantasy" titles are normally produced. Maya and Softimage 3D were the two main programs used to create the graphics.