J. F. Roux
Roux thought that the act of artistic creation resides in the decisions that the artist makes about what to leave out from the represented world, so that a painting is the product of the artist’s considered choices about what forms and colours to emphasise. There are some early paintings at Langebaan of fishing boats and later, from a trip with Margot to Sicily, of dwellings. Roux was also commissioned on occasion to paint pictures of farm houses. But on the whole, his landscapes represent nature in all its timelessness, stripped of any trace of human intervention.
A Rose in the Twilight
A young girl named Rose finds herself in an old castle frozen in time and overwhelmed by vines and thorns. A mysterious rose is attached to her waist, capable of absorbing the color red and expelling it into the castle; by default, almost the entire castle is in greyscale, with only the red splashes from the rose and other objects resuming time or giving life to objects. Rose soon finds a giant creature. While initially afraid of the creature, she warms up to it when it goes out of its way to protect her. Forming a bond with each other, Rose and the Giant decide to travel through the castle, hoping to find out why she has this rose and answer the mysteries surrounding this castle. There is little dialogue in the game; almost all plot events are shown through vignette recaps and flashbacks, as well as reading journal entries.