The Secret of Monkey Island
"The Secret of Monkey Island" ultimately cost $200,000 to produce, and was developed over nine months.
The Secret of Monkey Island
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. "The Secret of Monkey Island" was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.