List of Atari, Inc. games
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64. Atari began its operations by developing and producing some of the first arcade video games; the first commercial arcade video game, "Computer Space", was released in November 1971 by Atari founders Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering. The game in part marked the end of the early history of video games and the start of the rise of the commercial video game industry. After its founding in 1972, Atari released "Pong", believed to be the third arcade video game after "Computer Space" and a clone game and the first commercially successful arcade video game machine, and thereafter produced numerous arcade games, including video games and pinball machines.
Gran Trak 10
Allan Alcorn, the designer of "Pong", took a leave of absence from the company beginning in September 1973, and around the same time Steve Bristow, who had previously worked with the founders of Atari on the first arcade video game "Computer Space", left to co-found Kee Games. This in turn left Lloyd Warman, new to the company, as the head of engineering for Atari during "Gran Trak"s development. Alcorn and Emmons have stated that they felt Warman was a good engineer but a poor project manager, which led to the "Gran Trak" project running behind schedule and having several design problems. This was exacerbated by a new short-lived Atari management team and product development structure, which led to several communication problems and cost overruns. When Atari began production in early 1974, it had difficulties getting enough circuits to build the cabinets from National Semiconductor, who cited a "hybrid" integrated circuit design by Emmons as non-standard, first refusing to sell them to Atari and then producing only small production runs. According to Alcorn, the non-standard design was a tactic to prevent competitors from copying the design, as other manufacturers would be unable to produce it at all.