Aggression
Some scholars believe that behaviors like aggression may be partially learned by watching and imitating people's behavior, while other researchers have concluded that the media may have some small effects on aggression. There is also research questioning this view. For instance, a long-term outcome study of youth found no long-term relationship between playing violent video games and youth violence or bullying. One study suggested there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively associated to time spent playing the games. The author concluded that insufficient evidence exists to link video game violence with aggression. However, another study suggested links to aggressive behavior.
Behavioral communication
Aggression is defined as an unplanned act of anger in which the aggressor intends to hurt someone or something. Aggressive communicators typically create avoidable conflict by engaging in personal attacks and put-downs. Aggressive communicators create a win-lose situation and use intimidation to get their own needs met, often at the expense of others. Aggressive communicators typically feel a strong sense of inadequacy, have a lack of empathy, and believe the only way to get their needs met is through power and control. Aggressive communicators are usually close-minded, are poor listeners, and tend to monopolize others.