Scorched earth
A scorched-earth policy is a military strategy that aims to destroy anything that might be useful to the enemy while it is advancing through or withdrawing from a location. Any assets that could be used by the enemy may be targeted, for example food sources, water supplies, transportation, communications, industrial resources, and even the locale's people themselves.
Scorched Earth (video game)
Scorched Earth is a popular shareware artillery video game. The game was developed in the DOS era, originally written by Wendell Hicken (using Borland C++ and Turbo Assembler), in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of their tank turret before each shot.