Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy
Several video game publications have created rankings of the mainline "Final Fantasy" games. In the table below, the lower the number given, the better the game is in the view of the respective publication. By way of comparison, the rating provided by the review aggregator "Metacritic" is also given; in this row higher numbers indicate better reviews.
The "Final Fantasy" series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The original game is often cited as one of the most influential early console RPGs, and played a major role in legitimizing and popularizing the genre. Many console RPGs featured one-on-one battles against monsters from a first-person perspective. "Final Fantasy" introduced a side view perspective with groups of monsters against a group of characters that has been frequently used. It also introduced an early evolving class change system, as well as different methods of transportation, including a ship, canoe, and flying airship. "Final Fantasy II" was the first sequel in the industry to omit characters and locations from the previous game. It also introduced an activity-based progression system, which has been used in later RPG series such as "SaGa", "Grandia", and "The Elder Scrolls". "Final Fantasy III" introduced the job system, a character progression engine allowing the player to change character classes, as well as acquire new and advanced classes and combine class abilities, at any time during the game. "Final Fantasy IV" is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships. "Final Fantasy VII" is credited as having the largest industry impact of the series, and with allowing console role-playing games to gain mass-market appeal.