Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Clone (computing)
Since the existence of video games, clones of successful concepts and brands were common.
For instance, the influential first person shooter Doom lead in 1990s to the creation of a new genre dubbed as Doom clones. In the 2000s the open world action-adventure Grand theft auto inspired the creation of many Grand Theft Auto clones.