Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Fabula Nova Crystallis Final Fantasy
Speaking about the "XIII" games in particular, Parish suggested that their mixed reactions influenced the title changes of other games in the original series, giving the teams a chance to give those games more of their own identity. He also felt that the decision to expand the "XIII" storyline into multiple games "probably worked out just as well". The presentation of the mythos and its terms received mixed reactions in "XIII", resulting in the production team toning down their use for "XIII-2". Siliconera writer Spencer Yip, in his review of "Lightning Returns", commented that the story and pace of the game was "muddled" by the mythos. In 2016, RPGFan writer Mike Salbato wrote a retrospective of the "Final Fantasy XIII" games and their version of "Fabula Nova Crystallis": he felt that the lack of specific references to the mythos in "XIII" had harmed general comprehension, and that a reliance on foreknowledge made its sequels difficult to play as standalone titles. In contrast, the portrayal of the mythos in "Type-0" was praised by RPG Site's Erren Van Duine in an import review of the title, with him saying that "elements such as l'Cie and fal'Cie are handled in much more interesting ways". When commenting on the lore of "Final Fantasy XV", Andrew Reiner of "Game Informer" praised the story for sticking to basics and avoiding "[overwhelming] the player with lore or branching threads, something "Final Fantasy XIII" struggled with".