History of the Nintendo Entertainment System
In the late 80s, Nintendo's dominance was threatened by newer, technologically superior consoles. 1987, NEC and Hudson Soft released the PC Engine, and a year later, Sega released the 16 bit Mega Drive. Both were introduced in North America in 1989, where they were respectively marketed as the "TurboGrafx-16" and the "Genesis." Facing new competition from the PC Engine in Japan, and the Genesis in North America, Nintendo's market share began to erode. Nintendo responded in the form of the Super Famicom ("Super Nintendo Entertainment System" in North America and Europe), the Famicom's 16-bit successor, in 1990. Although Nintendo announced their intention to continue to support the Famicom alongside their newer console, the success of the newer offering began to draw even more gamers and developers from the original NES, whose decline accelerated. However, Nintendo did continue support of the NES for about three years after the September 1991 release of the Super NES, with the NES's final first-party games being "" and "Wario's Woods".
Super Mario 64 DS
"Super Mario 64 DS" was first released in North America for the Nintendo DS on November 21, 2004 as a launch title for the system. On June 5, 2011, the game was repackaged in a red-colored case (along with "New Super Mario Bros.", "Mario Kart DS", "Mario Party DS", "" and "") in tandem with a price drop of $99 for the DS. "Super Mario 64 DS" was later rereleased in Japan for the Wii U as a part of the Virtual Console line of games on January 6, 2016, and was later released in North America in August of that year.