Kanon (visual novel)
Most of "Kanon"s development staff originally worked for the visual novel publisher Nexton under the brand Tactics. After the release of the brand's third game "", most of Tactics' staff left Nexton to pursue work in another publishing company where they could have the freedom to produce their next game. Itaru Hinoue, who had previously worked at VisualArt's once before, introduced Key's founding members to the president of VisualArt's, Takahiro Baba. Baba gave the developers the freedom they desired, and they officially transferred to VisualArt's where they formed Key on July 21, 1998 and started production on "Kanon". The planning for the visual novel was headed by Naoki Hisaya who was also one of two scenario writers with Jun Maeda. Hisaya wrote the scenarios for Ayu, Nayuki and Shiori, while Maeda wrote the routes for Makoto and Mai. Art direction was headed by Key's artist Itaru Hinoue who worked on the character design and computer graphics. Further computer graphics were split between three people—Dinn, Miracle Mikipon, Shinory—and background art was provided by Torino. The music in the game was composed by OdiakeS, Shinji Orito and Jun Maeda. "Kanon" was the first and last visual novel developed by Key that two of the main staff—Naoki Hisaya, and OdiakeS—worked on before pursuing a similar line of work in other visual novel studios.
Immanuel Kant
Kant discusses the subjective nature of aesthetic qualities and experiences in "Observations on the Feeling of the Beautiful and Sublime" (1764). Kant's contribution to aesthetic theory is developed in the "Critique of Judgment" (1790) where he investigates the possibility and logical status of "judgments of taste." In the "Critique of Aesthetic Judgment," the first major division of the "Critique of Judgment", Kant used the term "aesthetic" in a manner that, according to Kant scholar W.H. Walsh, differs from its modern sense. In the "Critique of Pure Reason", to note essential differences between judgments of taste, moral judgments, and scientific judgments, Kant abandoned the term "aesthetic" as "designating the critique of taste," noting that judgments of taste could never be "directed" by "laws "a priori"." After A. G. Baumgarten, who wrote "Aesthetica" (1750–58), Kant was one of the first philosophers to develop and integrate aesthetic theory into a unified and comprehensive philosophical system, utilizing ideas that played an integral role throughout his philosophy.