Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy Agito
The first hint of its existence became public when Square Enix trademarked the name in May 2013. The game was first announced in the second September issue of "Famitsu Weekly", and was demoed during TGS 2013. Originally scheduled for release in the winter of 2013, it was delayed due to development problems concerning environment sizes, which needed to be scaled down. It was rescheduled for the first quarter of 2014, then was pushed forward to spring of that year. Street clothes for the characters were offered as a pre-registration bonus, while a code to download outfits inspired by Kurasame, a supporting character from "Type-0", were included in the final volume of the spin-off manga "Final Fantasy Type-0 Side Story: Reaper of the Icy Blade". Pre-registration closed on May 7, 2013. Chapter delivery began the day after the game's official release on May 14, 2014. The base game was a free download, but players had the option of buying items, restore health and speeding up re-spawn time via microtransactions. The original version also reset individual character experience levels at the end of a playthrough, while an update in 2015 allowed players to carry over experience levels between playthroughs.