Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Dissidia 012 Final Fantasy
Ideas for a sequel to "Dissidia Final Fantasy" were already conceived shortly after its release in Japan with creative producer Tetsuya Nomura wishing to feature Kain Highwind on it. Development of the game started in August 2009 shortly before the release of "Dissidia Final Fantasy Universal Tuning", the international version from the prequel. Director Mitsunori Takahashi stated the team wanted the sequel to have more changes than just new characters. This resulted in changes to gameplay features and the inclusion of new ones. The Assist feature was made to add more entertainment to the fights, as well as to act as a counterbalance to the EX Mode that was the strongest area from the first game. This was done in response to feedback commenting that the EX Mode was too powerful in the original game. The world map was created in order to appeal more the RPG fans. Returning characters had their movesets modified to provide the player with new strategies when fighting. One of the most revised ones was Firion due to feedback from players. Since the original "Dissidia" had a concrete conclusion, the staff decided to make its story a prequel and encourage players to revisit "Dissidia" once concluding it.