World of Warcraft
"World of Warcraft" was first announced by Blizzard at the ECTS trade show in September 2001. Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in "World of Warcraft" use elements of the proprietary graphics engine originally used in "Warcraft III". The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called "player collision". The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.
War of the Worlds (video game)
War of the Worlds was a monochrome vector arcade game created by Tim Skelly of Cinematronics in 1982. It is based on the H. G. Wells novel "The War of the Worlds". There were two versions of this game, identical in gameplay but differing in graphics. The first version was released by Cinematronics in 1979, and featured black and white vector graphics. A color version was later made in 1982.