Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
History of Eastern role-playing video games
In 2001, "Final Fantasy X" made advancements in portraying realistic emotions through voice-overs and detailed facial expressions, which have since become a staple of the series, with "Final Fantasy X-2" and other subsequent titles (such as "" and "Final Fantasy XII") also featuring this development. It also replaced an overworld map with the traversing of real-time 3D environments, which has also become a standard of the series, as demonstrated in "Final Fantasy XI", "Final Fantasy XII" and "Final Fantasy XIII". The game introduced several other gameplay elements to the series, such as its Conditional Turn-Based Battle System and Overdrive Limit Breaks. It became a major worldwide success, largely due to its "dynamic" presentation, "movie-quality CGI" cutscenes, and "well-scripted, well-acted dialogue," that helped it become a major success, helping to establish the PlayStation 2 as "the console of choice for gamers looking for a cinematic experience and narrative polish" that had been lacking in most previous RPGs. Around the same time, the first entry in the "Shadow Hearts" series was released. The series would later be acclaimed for its darker Lovecraftian horror narrative revolving around "an emotional journey through the reluctant anti-hero's quest toward redemption." Much like the "Chrono" series, the "Shadow Hearts" games offer multiple endings.