Warcraft
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released "World of Warcraft", a massively multiplayer online role-playing game (MMORPG). Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. "World of Warcraft" gained popularity worldwide, becoming the world's largest subscription-based MMORPG in 2008. The game reached a peak 12 million subscribers worldwide in October 2010. "World of Warcraft" has had seven expansions as of 2018. During the production of "", Blizzard co-founder Frank Pearce stated that "If there's a team that's passionate about doing another "Warcraft" [real-time strategy], then that's definitely something we would consider. It's nothing that we're working on right now, we have development teams working on "", "", "Diablo III", and when those teams are all off the projects they're working on, they'll be intimately involved in the discussions about what's next".
Warcraft Adventures: Lord of the Clans
"Warcraft Adventures: Lord of the Clans" was a graphic adventure game with a point-and-click interface, which the player would have used to navigate the world, collect items, solve puzzles and interact with non-player characters. It was set in the "Warcraft" universe two years after the events of "". In that game, the human Alliance defeats the orc Horde, which is then split between Azeroth—the human plane—and the orc homeworld of Draenor. In "Warcraft Adventures", the defeated orcs left on Azeroth were confined to reservations and reduced to slavery. Alcoholism and passivity spread among them. The player assumed the role of Thrall, an orc raised from infancy as a slave by the human Lieutenant Blackmoore, who had found Thrall on a battleground during the events of "". Blackmoore kept Thrall from encountering other orcs throughout his early life, and sought to raise him as a pawn to rally the orcs as his personal military and conquer Azeroth.