Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Catacomb 3-D
"Catacomb 3-D" was followed by three games, in the so-called "Catacomb Adventure Series". They were not developed by id Software but internally by Softdisk with a new staff for Gamer's Edge, who also made the later "Dangerous Dave" sequels. All of the games, including the original "Catacomb" titles, are now distributed legally by Flat Rock Software through their own web store and via GoG.com. Flat Rock have also released the source code for the games under the GNU General Public License in June 2014 in a manner similar those done by id and partners. This has lead to the creation of the source port "Reflection Catacomb", also called "Reflection Keen" due to shared support for "Keen Dreams", and ports all of the 3D "Catacomb" games to modern systems.