Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Dream Chronicles 2: The Eternal Maze
Dream Chronicles 2: The Eternal Maze, also known as Dream Chronicles: The Eternal Maze, and often shortened to Dream Chronicles 2 or The Eternal Maze, is a 2008 adventure, hidden object, and puzzle casual game developed by KatGames and originally published by PlayFirst. It is the first sequel to 2007's award-winning game "Dream Chronicles", also the second installment in the "Dream Chronicles" series, plus the middle part of the first trilogy called "Faye's Journey". The game is set in a mystical world of realistic fantasy where mortal and fairy realms collide and continues the plot from where the original "Dream Chronicles" ended. "Dream Chronicles 2" tells the story of a mortal woman named Faye who wakes up from a powerful fairy's dream spell, and continues the quest to search then save her kidnapped fairy husband and imprisoned little daughter. With help from her mother-in-law, Faye travels deeply into the Fairy Realm, where no mortal like her has entered before, which contains lots of fatal obstacles and magical fairy locks. Upon solving them, the answers provide clues that help Faye restore her family, and eventually unravel the mystery of that strange realm.