Sega Genesis
30.75 million first-party Genesis units were sold worldwide. In addition, Tec Toy sold an estimated three million licensed variants in Brazil, Majesco projected it would sell 1.5 million licensed variants of the system in the United States, and much smaller numbers were sold by Samsung in South Korea. By the mid-2010s, licensed third-party Genesis rereleases were still being sold by AtGames in North America and Europe. Many games have been rereleased in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. The Genesis was succeeded in 1994 by the Sega Saturn.
Sega
A downturn in the arcade business starting in 1982 seriously hurt Sega, leading Gulf and Western to sell its North American arcade manufacturing organization and the licensing rights for its arcade games to Bally Manufacturing. The company retained Sega's North American R&D operation and its Japanese subsidiary, Sega Enterprises, Ltd. With its arcade business in decline, Sega Enterprises, Ltd. president Nakayama advocated that the company leverage its hardware expertise to move into the home console market in Japan, which was in its infancy at the time. This led to Sega's development of a computer, the SC-3000. Upon finding out that Nintendo was developing a games-only console, Sega developed and release its first home video game system, the SG-1000, alongside the SC-3000. Rebranded versions were released in several other markets worldwide. Due in part to the SG-1000's steadier stream of releases, and to a recall on Famicom units by primary competitor Nintendo, the SG-1000 sold 160,000 units in 1983, far exceeding Sega's projection of 50,000 in the first year. However, by 1984 the Famicom began to outpace the SG-1000, in part because Nintendo boosted its games library by courting third-party developers, whereas Sega was hesitant to collaborate with companies they were competing with in arcades.