Xbox Live
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of "Unreal Championship"—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
Giant Bomb
In 2013 Microsoft unveiled their eighth generation video game console, the Xbox One. The Xbox One's pre-release reception was subject to strong criticism following its announcement of functionalities such as the always-on form of digital rights management (DRM), barring consumers from playing purchased games if their Xbox One could not connect to the internet once every 24 hours. On June 19, 2013, Giant Bomb broke the story that Microsoft would reverse these policies and not feature them in the console. After Klepek's article, Microsoft announced the changes later that day.