Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Bill Fawcett (writer)
Bill Fawcett was one of the players in early "Dungeons & Dragons" games being played in the Chicago and Milwaukee areas, using photocopied prototypes of the rules handed out by Gary Gygax. Darwin Bromley brought Fawcett on as a partner in Mayfair Games soon after the company was formed in 1980, and together they designed the game "Empire Builder" (1980). As a veteran role-playing gamer, Fawcett decided to get Mayfair into the RPG field, and the company kicked off its "Role Aids" game line with "Beastmaker Mountain" (1982). As a result of their connections with Mayfair, FASA was able to get a license to publish adventures (1982–1984) for Chaosium's "Thieves' World" role-playing game thanks to Fawcett's friendships with Robert Asprin and Lynn Abbey. Fawcett and Jordan Weisman designed the robot arena fighting game "Combots" (1983) for FASA.