Final Fantasy Type-0 HD
During the production of "Final Fantasy Type-0", the development team explored the possibility of a high-definition port of the game. The idea never went beyond experimentation as the team was focused on keeping the game as a portable experience. The team also experimented with a sequel on eighth generation consoles, but production was halted when the development team were transferred to "Final Fantasy XV". After some time working on "XV", original director Hajime Tabata decided to develop "Type-0 HD" for eighth-generation consoles. The game began development in mid-2012, around the same time "XV" was shifted onto PlayStation 4 (PS4) and Xbox One. Tabata came on board in July of that year as director and producer, though his involvement was fairly minor due to his directing duties for "XV". The main development was handled by HexaDrive, who had previously collaborated successfully with Square Enix on "The 3rd Birthday", and had developed the high-definition remasters of "Ōkami" and "". The remaster was intended as an incentive for "Final Fantasy" players in both Japan and the west to purchase eighth generation consoles before "XV"s release. The original plan was for a port to both the seventh generation PlayStation 3 and Xbox 360 consoles, and eighth generation consoles. After the PS4 proved popular at the 2013 Tokyo Game Show, and as Tabata had no development experience with seventh generation console hardware, the team focused on the eighth generation versions. According to art director Yusuke Naora, moving from the PlayStation Portable to eighth-generation hardware proved hard for the team. Despite early claims, no version of "Type-0 HD" was developed for the PlayStation Vita. According to Tabata, this was due to difficulties in porting between console and Vita development environments, and his wish for a playing experience he could only envision on home consoles.
Final Fantasy Type-0
The music for "Type-0" was composed by Takeharu Ishimoto. He had previously composed the music for "Before Crisis", "Crisis Core" and "The World Ends with You". Ishimoto gave the music a dark and heavy feel, describing the themes as "war, life, and death". He used less rock elements than in his previous games to promote a feeling of immersion. One of his primary instruments was the guitar, which Ishimoto played himself during recording sessions. Although the title was for the PSP, the team did not want to hold back despite hardware limitations, recording a quantity of tracks unusual for a spin-off "Final Fantasy" title. Wherever possible, the recording was done live. The orchestral and choral elements were performed by the Sydney Symphony Orchestra and the Cantillation chamber choir, and the recording and mixing of these tracks was done at the Sydney Opera House. Recording for other tracks was done at Ishimoto's studio in Japan. After recording, Ishimoto combined the orchestral and choral elements, and rearranged the main leitmotifs to create more variety in the score. Arrangements for the orchestral tunes were done by Kentaro Sato, while arrangements for other tracks were done by Rieko Mikoshiba.