Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (1993 video game)
The "Doom" game engine was licensed by id Software to several other companies, who released their own games using the technology, including "Heretic", "", "Strife: Quest for the Sigil", and "Hacx: Twitch 'n Kill". A "Doom"-based game called "Chex Quest" was released in 1996 by Ralston Foods as a promotion to increase cereal sales, and the United States Marine Corps released "Marine Doom".