Park ranger
A park ranger, park warden, or forest ranger is a person entrusted with protecting and preserving parklands – national, state, provincial, or local parks. "Parks" may be broadly defined by some systems in this context, and include protected culturally or historically important built environments, and is not limited to the natural environment. Different countries use different names for the position. "Warden" is the favored term in Canada, Ireland, and the United Kingdom. Within the United States, the National Park Service refers to the position as a park ranger. The U.S. Forest Service refers to the position as a forest ranger. Other countries use the term "park warden" or "game warden" to describe this occupation. The profession includes a number of disciplines and specializations, and park rangers are often required to be proficient in more than one.
Ranger: Simulation of Modern Patrolling Operations
From the Designer's Notes:
In designing "Ranger", I have attempted to do two things. First, I wanted to give the wargamer a realistic simulation of Ranger operations. Second, I felt the need to keep the game playable. Most tactical games have hundreds of complicated rules to memorize, but bear no relation to actual field maneuvers ... Patrolling suits solitaire gaming fairly well. While conventional operations are the result of the efforts of numerous commanders and staff officers, patrols generally depend entirely on the patrol leader's actions ... I made every attempt to present the tactical situations as the patrol leader would experience them. I wanted the game system to avoid excessive administrative bookkeeping and rules memorization ... I tried to simulate patrolling from my own experiences and not be tied to more standard wargame conventions ... The element of chance throughout Ranger is by design. No patrol leader can control his environment. He can only plan for as many possibilities as he has time and be alert and prepared to implement these contingency plans if necessary. Even the most experienced player making all the correct decisions will occasionally be destroyed. Combat is always dangerous, but even more so when forward of friendly lines.