Adventure game
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
Sam &amp; Max Save the World
According to Dave Grossman, the objective for Telltale Games with "Sam & Max Save the World" was to create a game with a "lot of story and character in it". Grossman explained that the "Sam & Max" franchise was therefore most ideally suited to the graphic adventure genre; while action was thought to be possible with the source material, it "would be kind of wrong". Still, designers decided to introduce action moments such as car chase scenes, wanting players to "feel like [they] are these crazy Freelance Police officers" and "just be involved in all this sort of mayhem" presented in the original comic strips. Like in previous "Sam & Max" games, "Sam & Max Save the World" used a point-and-click gameplay system, itself a variation of the control scheme used by Telltale in their preceding adventure game series, ""; the action sequences implemented in the game still maintained the point-and-click interface.