Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Tidus
For the sequel, "Final Fantasy X-2", producer Kitase thought that the greatest fan expectation was for the reunion of Tidus and Yuna after their separation in the first game. The game generated rumors about Tidus' connection with the villain, Shuyin, who was physically similar and had the same actors. Square responded that such a storyline, given Tidus' nature, would be too complicated. For the remastering of "Final Fantasy X" and "Final Fantasy X-2", producer Kitase's motivation was to have people too young to have played the games experience them; his son was only old enough to know the characters of Tidus and Yuna from "Dissidia Final Fantasy" and its prequel. For the first two "X" games' rerelease, Nomura redesigned Tidus based on his older appearance from the audiodrama "Will". For the franchise's 30th anniversary, Square presented Tidus' new design in a museum.