Blizzard Entertainment
On November 23, 2004, Blizzard released "World of Warcraft", a massively multiplayer online role-playing game. "World of Warcraft" is the fourth released game set in the fantasy "Warcraft" universe, which was first introduced by "" in 1994. Blizzard announced "World of Warcraft" on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the "Warcraft" franchise.
Warcraft Adventures: Lord of the Clans
Blizzard struggled to adapt to the adventure genre during development, and the slowness of the international production pipeline became a major problem for the team. Unhappy with the game's progress, Blizzard delayed "Warcraft Adventures" past its original release date of late 1997 and hired game designer Steve Meretzky to revise the project in February 1998. This resulted in a plan to edit and improve the game with minimal changes to its art: "Warcraft Adventures" was already near completion, and deadline and budget restrictions prevented a major redesign. Meretzky's plan went largely unused, as an internal review at Blizzard determined that its implementation would lead to excessive delays. Instead, the developer chose to cancel the project in May 1998, after roughly 18 months of work.