Grandia (video game)
In March 1999, Game Art's Japanese publisher ESP Software showcased a PlayStation version of "Grandia" at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America. Working Designs, which had previously worked with Game Arts on bringing their "Lunar" games to the region, had expressed interest in publishing the game, but were ultimately unable to secure the rights. New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game. Although the company had expressed interest in bringing the game to the PlayStation as early as 1998, technical problems originally prevented the title from being ported to the system. Game Arts was later able to release the game with a slight loss in frame rate and a marginal decrease in video effects the following June. The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following October. "Grandia" was later released for the PlayStation in Europe in 2000 by Ubisoft.
ESPN NFL 2K5
"ESPN NFL 2K5" was the first in the "2K" series priced at $19.99 the day it shipped, much lower than market leader "Madden NFL" at $49.99. This greatly reduced "Madden" sales that year; one EA Sports developer recalled that "[i]t scared the hell out of us". EA reduced "Madden NFL 2005"s price to $29.95. In December 2004 EA Sports acquired an exclusive rights agreement with the NFL and NFLPA to be the sole creator of NFL video games. The deal terminated 2K Sports production of any further NFL games. The ensuing season, Madden 2006, saw pricing returned to the $49.99 MSRP.