Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Characters of the Final Fantasy Type-0 universe
The setting of "Type-0" was written around the "Fabula Nova Crystallis" subseries, which also includes "Final Fantasy XIII" and "Final Fantasy XV". The mythos involves how humans are manipulated and controlled by the world's deities. The crystals of "Type-0"s world were the equivalent of the fal'Cie, demigods serving these deities. Originally, the crystals were to have been called "fal'Cie". The characters Arecia, Gala and Diva were also created to fill the roles of fal'Cie. The approach taken to the incorporation of the mythos was that the world of Orience was part of a shared universe that also contained the worlds of "XIII" and "XV" rather than a standalone existence. As opposed to "XIII", which told a story directly related to the mythos' deities, "Type-0" focused on the human side of the story, depicting the deities' role in world events from a historical standpoint. A key element carried directly from the mythos is the l'Cie, humans chosen by servants of the world's deities to fulfill a pre-determined task called a "Focus". Tabata neglected including elements from the "Fabula Nova Crystallis" mythos until approximately halfway through the process. Chiba and Obake were the ones responsible for including the elements in the storyline, as well as including the cyclic nature of the game's world to help communicate some aspects of the mythos: originally disliked by Tabata, he later said that it suited the game due to the heavy eastern influences.