Scorched-earth defense
The scorched-earth defense is a form of risk arbitrage and anti-takeover strategy.
Scorched Earth (video game)
Scorched Earth is a popular shareware artillery video game. The game was developed in the DOS era, originally written by Wendell Hicken (using Borland C++ and Turbo Assembler), in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of their tank turret before each shot.