Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Development of Final Fantasy XV
Sequels to "Final Fantasy XV" were hinted at with the line "A World of the Versus Epic" in the E3 2013 trailer. Nomura explained that the game had a self-contained climax and that it was the first part of an intended continued epic. He said that Square Enix was considering using online elements and developing shorter stand-alone titles to keep players interested and to avoid long waiting times for them. This was interpreted as a move of the company towards a digitally distributed episodic format for possible sequels. Nomura later clarified at the Japan Expo 2013 that no plans for sequels had been finalized. Later, Tabata stated in interviews that "Final Fantasy XV" would be released as a single complete experience, and that no sequel was planned. In addition, there were no plans for multiple endings or a cliffhanger ending, with Tabata citing the "XIII" trilogy as a video game narrative style they were trying not to emulate. Despite this wish, the scale of "XV"s world and story would have needed multiple games to tell the entire story. To avoid turning "Final Fantasy XV" into a series of games, the team instead produced additional media surrounding "XV", turning it into a multimedia project: while the main game could be enjoyed on its own, the other media could be used as introductions to the setting for newcomers. This project is being referred by Square Enix as the ""Final Fantasy XV" Universe". According to Tabata, the Universe is split into two halves; media designed to reach a wider audience than the game might manage alone, and additional game-related content such as ports to other hardware and DLC.