Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
List of esports games
Doom is a series of multiplayer 1v1 and free-for-all deathmatch games developed by id Software. Doom is notable for establishing the arena-style deathmatch format, and also was partially responsible for the first online FPS community through DWANGO, an online gaming service officially endorsed and partially worked on by id Software. People also played Doom deathmatch online through other BBS services. The Ultimate DOOM and "Doom II," alongside Heretic, were played in the Deathmatch '95 tournament, sponsored by id Software, Microsoft, and DWANGO. This tournament, perhaps the first PC esports tournament of its kind, was played through the online DWANGO service. Finalists from the US and the UK were flown to Microsoft headquarters to compete in a LAN party format event, named Judgement Day. Dennis Fong, best known for his victory at the Red Annihilation tournament for "Quake", won Judgement Day, marking his first entry into esports. Doom II was also played in Cyberathlete Professional League and QuakeCon tournaments.