Action role-playing game
An important influence on the action RPG genre was the 1986 action-adventure, "The Legend of Zelda", which served as the template for many future action RPGs. In contrast to previous action RPGs, such as "Dragon Slayer" and "Hydlide," which required the player to bump into enemies in order to attack them, "The Legend of Zelda" featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay, and introduced new features such as battery backup saving. These elements have been used in many action RPGs since.
Neutopia
"Neutopia" is an action adventure game which features a top-down perspective and labyrinthine exploration similar to that of "The Legend of Zelda". The player controls Jazeta as he sets out to rescue Princess Aurora from Dirth. The game has four levels called spheres which Jazeta must explore and recover the two medallions from each. The medallions are hidden in crypts, where each medallion is guarded by a boss. After collecting all eight of them, Jazeta gains access to the North Pole, where Dirth resides. The player controls Jazeta by moving in any direction with the control pad. Jazeta can also attack with his weapons or use items, scroll through messages, or access the "status screen" with the controller. Jazeta's life meter, the weapons he is currently holding, and the amount of gold and bombs remaining are displayed during gameplay on the top of the screen. On the status screen, players can choose an item to use, see which direction they must travel as indicated by the charmed compass (which also sounds an alarm when Jazeta is near a crypt or a medallion), and view the map of the crypt Jazeta is in, provided they have collected the Crystal Ball inside.
Throughout the game, players can collect information from other non-player characters, many of whom are located in caves throughout the overworld, in which some can be uncovered only by burning objects with fire, blowing up walls with bombs, or by pushing certain rocks. While Jazeta's main weapon is a sword, he can also use other items scattered throughout the game. The "fire rod" unleashes fireballs whose strength and range depend on Jazeta's health level; Other items include the "moonbeam moss" which can illuminate dark rooms; the "rainbow drop" which allows Jazeta to cross small gaps; "falcon shoes" which give him extra speed; medicine which refills his life meter; magic rings which can transform tough enemies into weaker ones; hourglasses which temporarily stop enemies; and wings which can warp him back to the place where he last received a password. Jazeta can also obtain sword, shield, and armor upgrades throughout the game which can increase attack power, increase defense against projectiles, and decrease enemy damage, respectively; each type of sword, shield, and armor ranges from bronze to silver to "strongest". Enemies in the game include spear-throwing goblins, fireball-throwing fish, fake rocks, ghosts, and charging knights.