Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Characters of the Final Fantasy Type-0 universe
The concept, which was set within the mythos of the "Fabula Nova Crystallis" subseries, was for a much darker scenario than other "Final Fantasy" games. The main cast were designed by Nomura and Naora, while side characters were handled by Nakaaki. Multiple pieces of merchandise and additional media have been created around the characters, including trading cards and multiple manga. They have been the subject of positive reviews in Japan and import reviews: the main praise has gone to their interactions and writing, while the main criticism was difficulties arising from handling the large cast. Western reviews were also generally positive about the character portrayals, but there were criticisms about dialogue, character interactions, and the quality of the localization.