Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy Awakening
Planning for "Awakening" began in November 2014, with full development starting at the beginning of 2015. The game was designed as a successor to "Final Fantasy Agito", which had hit insurmountable technical barriers which stopped further development of its online functions. "Type-0 Online", as it was called, was co-developed by Square Enix and Chinese online game developer Perfect World. While Perfect World handled primary development, the original staff of "Agito" supervised the project. Perfect World was chosen as they had extensive experience with domestic and international online games. After "Agito" shut down, the development team transferred over to work on "Awakening". Over 100 staff at Perfect World were attached to the game's development for more than a year. Development went on for longer than anticipated, although it progressed smoothly when it neared its first open beta. It was built upon the Unity game engine.