Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Fabula Nova Crystallis Final Fantasy
Speaking about the "XIII" games in particular, Parish suggested that their mixed reactions influenced the title changes of other games in the original series, giving the teams a chance to give those games more of their own identity. He also felt that the decision to expand the "XIII" storyline into multiple games "probably worked out just as well". The presentation of the mythos and its terms received mixed reactions in "XIII", resulting in the production team toning down their use for "XIII-2". Siliconera writer Spencer Yip, in his review of "Lightning Returns", commented that the story and pace of the game was "muddled" by the mythos. In 2016, RPGFan writer Mike Salbato wrote a retrospective of the "Final Fantasy XIII" games and their version of "Fabula Nova Crystallis": he felt that the lack of specific references to the mythos in "XIII" had harmed general comprehension, and that a reliance on foreknowledge made its sequels difficult to play as standalone titles. In contrast, the portrayal of the mythos in "Type-0" was praised by RPG Site's Erren Van Duine in an import review of the title, with him saying that "elements such as l'Cie and fal'Cie are handled in much more interesting ways". When commenting on the lore of "Final Fantasy XV", Andrew Reiner of "Game Informer" praised the story for sticking to basics and avoiding "[overwhelming] the player with lore or branching threads, something "Final Fantasy XIII" struggled with".