Wolfenstein
The "Wolfenstein" series of video games started with the 1981 stealth-adventure video game "Castle Wolfenstein". It was developed by American programmer Silas Warner, a pioneer in the early eras of video gaming, especially the stealth genre. It was published by his (then) company M.U.S.E. Inc. (Muse Software). The player controls an unnamed American prisoner of war as he steals war files containing information about secret German war plans while avoiding or sometimes killing guards, and tries to escape the fortified Nazi stronghold Castle Wolfenstein, set during World War II. The game is often credited as one of the first video games of the stealth genre, since it focuses more on avoiding or disarming enemies, and killing them is considered a last resort.
Mick Gordon (composer)
Gordon first began work as a sound designer with Pandemic Studios, where he contributed additional sound design for "Destroy All Humans! 2". In 2013, he scored the first season of the fighting video game, "Killer Instinct", a reboot of the original 1994 title. The following year, Gordon scored the second season of "Killer Instinct" and the action-adventure first-person shooter "" (developed by MachineGames). He returned to the "Wolfenstein" series in 2015 to compose the score for "," a prequel to "."