List of Yoshi video games
The series revolves around Yoshi, a green dinosaur-like character. He was first introduced in the Super Nintendo Entertainment System (SNES) game released in 1990, "Super Mario World", where Mario and Luigi can ride on him. The antagonists of the series are Baby Bowser, the young king of Koopas, and Kamek, a Magikoopa who was Bowser's caretaker as a child. The first Yoshi game was the Nintendo Entertainment System puzzle game released in 1991, "Yoshi", which was developed by Game Freak. The first game in what is considered the main series, as well as the first to feature Yoshi in a playable main-character role, is the game released in 1995, "", which introduces the universe staples which are used in many following games. These staples include colorful storybook graphics, and several gameplay elements. One of the earlier games in the series, "Yoshi's Safari", differs heavily from the rest, as it is a Light gun shooter game. The latest game in the series is "Poochy and Yoshi's Woolly World", a port of the Wii U game "Yoshi's Woolly World", released in 2017 for the Nintendo 3DS. An upcoming title, "Yoshi's Crafted World" is set to be released for the Nintendo Switch on March 29, 2019.
Super Mario Bros. 2
Also that year, the young subsidiary Nintendo of America was just completing its test marketing of, and beginning its nationwide launch of, the new Nintendo Entertainment System and its flagship game, "Super Mario Bros." This American adaptation of the Famicom platform had been altogether deliberately delayed in the wake of the video game crash of 1983, a regional market disaster which the Japanese market had not directly experienced. The subsidiary did not want the increasingly popular "Mario" series to be known for maximal frustration and thus inaccessible to a recovering, transfiguring, and expanding market — nor to be stylistically outdated by the time the Japanese "Super Mario Bros. 2" could be eventually converted to the NES's cartridge format, localized, and mass-produced for America. Utilizing its considerable regional autonomy in order to avoid risking the franchise's popularity in this burgeoning market, Nintendo of America declined this game's American release and instead requested a newer and more player-friendly "Super Mario Bros." sequel for the non-Japanese world.