Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy X-2
Development of "Final Fantasy X-2" began in late 2001 in response to the success of "Final Fantasy X", particularly fan reaction to the "Eternal Calm" video included in the Japanese version of "Final Fantasy X International". It was released in Japan shortly before the merger between Square and Enix. The game's eventual name, "X-2", was initially not liked by the production team, but it was eventually accepted since the story was a direct continuation of "X" and thus could not be the next numbered title in the series. Kazushige Nojima, the previous game's writer, was also skeptical about the creation of a sequel. Something he was particularly averse to originally was the happy ending, which he felt was wrong for the story. The production team was one third the size of the previous installment. This was because the team was already familiar with the material and it allowed them to give a hand-crafted feel to the game. In designing the game, a significant number of character models, enemies, and location designs from "Final Fantasy X" were reused. Character designer Tetsuya Nomura has explained that this allowed the game to be developed in one year and at half the normal scope "Final Fantasy" titles are normally produced. Maya and Softimage 3D were the two main programs used to create the graphics.