Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Dissidia 012 Final Fantasy
Ideas for a sequel to "Dissidia Final Fantasy" were already conceived shortly after its release in Japan with creative producer Tetsuya Nomura wishing to feature Kain Highwind on it. Development of the game started in August 2009 shortly before the release of "Dissidia Final Fantasy Universal Tuning", the international version from the prequel. Director Mitsunori Takahashi stated the team wanted the sequel to have more changes than just new characters. This resulted in changes to gameplay features and the inclusion of new ones. The Assist feature was made to add more entertainment to the fights, as well as to act as a counterbalance to the EX Mode that was the strongest area from the first game. This was done in response to feedback commenting that the EX Mode was too powerful in the original game. The world map was created in order to appeal more the RPG fans. Returning characters had their movesets modified to provide the player with new strategies when fighting. One of the most revised ones was Firion due to feedback from players. Since the original "Dissidia" had a concrete conclusion, the staff decided to make its story a prequel and encourage players to revisit "Dissidia" once concluding it.