Wolfenstein
Silas Warner, an American programmer and an employee of software company Muse Software, was a pioneer of early video game development, especially the stealth genre. He had access to computers in college, and when he worked for the IBM Mainframe architectures before joining Muse Software. The computer he used for game-development, P.L.A.T.O., was one of the firsts with multiple functioning terminals and an example of early computer networks. Warner developed, with P.L.A.T.O., a series of classic video games like his flight simulator and arcade shooter. Inspired by the arcade shooter video game "Berzerk" and the 1961 war film "Guns of Navarone", he developed "Castle Wolfenstein", a stealth-adventure video game in which the player controls an unnamed American prisoner of war as he steals German files containing secret war plans, while avoiding, disarming or at times killing hostile guards and trying to escape the fortified Nazi stronghold 'Castle Wolfenstein', set in World War II. The game was published in 1981 by Warner's company M.U.S.E. Inc. (Muse Software).
Gamestah
Gamestah was formed in 2003, after Return to Castle Wolfenstein players with the game-names "Russkie", "Spot" and "D-FENZ" wanted to begin a service for the Australian gaming community, to provide commentary of Return to Castle Wolfenstein matches that took place on gaming ladders such as GameArena and Netspace's "Gamespace" gaming ladder. Gamestah shoutcaster "Stewart "Ej" Brumm" revealed in an interview for TV show Good Game that "before Gamestah, shoutcasting in Australia was a very ad hoc thing." Through time and resources provided by volunteers, Gamestah quickly became well-known through the communities which it had covered extensively. It became approved shoutcasters for GameArena in 2005, and became closely associated with "GameArena" and "AusGamers", both run by Australian games software company Mammoth Media.