Xbox Live
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of "Unreal Championship"—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
Xbox (software)
The Xbox app (originally known as "Xbox 360 SmartGlass" and "Xbox One Smartglass") is a dashboard for Xbox Live accounts. On launch, it was positioned as a companion app for Xbox video game consoles, including Xbox 360 and Xbox One video game consoles, providing access to Xbox Live community functions, remote control, as well as second screen functionality with selected games, applications, and content. The Xbox app is available for Microsoft Windows, Android, and iOS.