Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Final Fantasy Type-0
"Famitsu" called the original version's gameplay a "stressless experience", praising the game's size and saying the action-oriented battle system made it "a very different "Final Fantasy"". "Dengeki PlayStation" similarly praised its size and the tense combat, though the review found aspects of the navigation less appealing. Hindman was generally positive about most aspects of gameplay and the high replay value, but found faults with the scripted opening of the overworld and the real-time strategy segments. Van Duine said the gameplay encouraged immersion and was harsh on novices; she praised several aspects of gameplay, but described the leveling system as "tricky". The multiplayer functions were universally praised in Japan. Opinions were divided on the original camera, with "Famitsu" praising its movement, while Van Duine and "Dengeki PlayStation" found issues with it getting stuck in the environment or impeding visibility. The character AI also received criticism for being unresponsive or wayward.