Wolfenstein
Silas Warner, an American programmer and an employee of software company Muse Software, was a pioneer of early video game development, especially the stealth genre. He had access to computers in college, and when he worked for the IBM Mainframe architectures before joining Muse Software. The computer he used for game-development, P.L.A.T.O., was one of the firsts with multiple functioning terminals and an example of early computer networks. Warner developed, with P.L.A.T.O., a series of classic video games like his flight simulator and arcade shooter. Inspired by the arcade shooter video game "Berzerk" and the 1961 war film "Guns of Navarone", he developed "Castle Wolfenstein", a stealth-adventure video game in which the player controls an unnamed American prisoner of war as he steals German files containing secret war plans, while avoiding, disarming or at times killing hostile guards and trying to escape the fortified Nazi stronghold 'Castle Wolfenstein', set in World War II. The game was published in 1981 by Warner's company M.U.S.E. Inc. (Muse Software).
Mike Pondsmith
Michael Alyn Pondsmith is an American roleplaying, board, and video game designer. He is best known for his work for the publisher R. Talsorian Games, where he developed a majority of the company's role-playing game lines since the company's founding in 1982. Pondsmith is credited as an author of several RPG lines, including "Mekton" (1984), "Cyberpunk" (1988) and "Castle Falkenstein" (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the "Dungeons & Dragons" role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology.