Xbox Live
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of "Unreal Championship"—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
Crackdown (series)
The first "Crackdown" game was released on February 20, 2007 for the Xbox 360 console. Originally developed for the Xbox console in 2002, Microsoft suggested in 2004 that Realtime Worlds release the game for their upcoming new console. A demo was showcased in the 2006 E3 Convention. Due to the waving interest in player testers during the game's late development, Microsoft decided to release it with access codes to the "Halo 3" multiplayer beta to help its sales during release.