Grandia (video game)
Grandia is a role-playing video game, developed by Game Arts and published by ESP Software for the Sega Saturn console as the first game in their "Grandia" series. Released in Japan in 1997, the game was ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment, and in Europe in 2000 by Ubi Soft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the "Lunar" series, including producer Yoichi Miyagi and composer Noriyuki Iwadare.
Eric Goldberg (game designer)
For Simulations Publications, Incorporated (SPI), Eric Goldberg designed "Commando", a man-to-man tactical combat game featuring character creation and skills. Goldberg also designed "DragonQuest" (1980), SPI's biggest roleplaying game and perhaps its first true roleplaying game. Goldberg also contributed to Chaosium's "Thieves' World" (1981). Goldberg and his long-time friend and SPI co-worker Greg Costikyan approached Dan Gelber about turning Gelber's RPG design called 'Paranoia' from a game he ran for his local group into a professional product. Gelber gave Goldberg and Costikyan his notes and they turned those ideas into a complete manuscript. During his time working at SPI, Goldberg also designed "Eric Goldberg's KURSK" which was subsequently published in 1980. This project was the 2nd Edition of SPI's original "KURSK" game (1971). In 1983, Goldberg took a job at West End Games as the new Vice President of Research & Development. Gelber, Costikyan, and Goldberg licensed "Paranoia" to West End Games, and Ken Rolston helped rewrite the rules before it was published in 1984. Goldberg designed "Tales of the Arabian Nights" (1985), a paragraph-based storytelling board game.