Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Slalom (video game)
"Slalom" was developed by British video game company Rare by Tim and Chris Stamper. Rare had been looking to develop games for consoles in the wake of rampant computer game piracy in the United Kingdom. They chose the NES for its nascent popularity, though the console had no Western developers, and asked Nintendo for a license. When Nintendo declined, they reverse engineered the console and made a demo, "Slalom" to show the company. Nintendo was astonished at their effort, and made Rare its first Western developer, beginning a long and close collaboration between Rare and Nintendo of America founder and president Minoru Arakawa.