Action role-playing game
An important influence on the action RPG genre was the 1986 action-adventure, "The Legend of Zelda", which served as the template for many future action RPGs. In contrast to previous action RPGs, such as "Dragon Slayer" and "Hydlide," which required the player to bump into enemies in order to attack them, "The Legend of Zelda" featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay, and introduced new features such as battery backup saving. These elements have been used in many action RPGs since.
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was released in 2000 as the sixth main installment in "The Legend of Zelda" series and was the second to use 3D graphics, following 1998's "". Designed by a creative team led by Eiji Auonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, "Majora's Mask" was completed in less than two years. It featured enhanced graphics and several gameplay changes from its predecessor, though it reused a number of elements and character models, which the game's creators called a creative decision made necessary by time constraints.