Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy VII
The game inspired an unofficial version for the NES by Chinese company Shenzhen Nanjing Technology. This port features the "Final Fantasy VII" game scaled back to 2D, with some of the side quests removed. The game's popularity and open-ended nature also led director Kitase and scenario writer Nojima to establish a plot-related connection between "Final Fantasy VII" and "Final Fantasy X-2". The character Shinra from "Final Fantasy X-2" proposes the concept of extracting the life energy from within the planet Spira. Nojima has stated that Shinra and his proposal are a deliberate nod to the Shinra Company and that he envisioned the events of "Final Fantasy X-2" as a prequel to those in "Final Fantasy VII". The advances in technology used to create the FMV sequences and computer graphics for "Final Fantasy VII" allowed Sakaguchi to begin production on the first "Final Fantasy" film, "". The game introduced a particular aesthetic to the series—fantasy suffused with modern-to-advanced technology—that was explored further in "Final Fantasy VIII", "The Spirits Within", and "Final Fantasy XV". Re-releases of Square games in Japan with bonus features would occur frequently after the release of "Final Fantasy VII International". Later titles that would be re-released as international versions include "Final Fantasy X" and other follow-ups from the franchise, as well as the "Kingdom Hearts" series.