Final Fantasy Type-0 HD
During the production of "Final Fantasy Type-0", the development team explored the possibility of a high-definition port of the game. The idea never went beyond experimentation as the team was focused on keeping the game as a portable experience. The team also experimented with a sequel on eighth generation consoles, but production was halted when the development team were transferred to "Final Fantasy XV". After some time working on "XV", original director Hajime Tabata decided to develop "Type-0 HD" for eighth-generation consoles. The game began development in mid-2012, around the same time "XV" was shifted onto PlayStation 4 (PS4) and Xbox One. Tabata came on board in July of that year as director and producer, though his involvement was fairly minor due to his directing duties for "XV". The main development was handled by HexaDrive, who had previously collaborated successfully with Square Enix on "The 3rd Birthday", and had developed the high-definition remasters of "Ōkami" and "". The remaster was intended as an incentive for "Final Fantasy" players in both Japan and the west to purchase eighth generation consoles before "XV"s release. The original plan was for a port to both the seventh generation PlayStation 3 and Xbox 360 consoles, and eighth generation consoles. After the PS4 proved popular at the 2013 Tokyo Game Show, and as Tabata had no development experience with seventh generation console hardware, the team focused on the eighth generation versions. According to art director Yusuke Naora, moving from the PlayStation Portable to eighth-generation hardware proved hard for the team. Despite early claims, no version of "Type-0 HD" was developed for the PlayStation Vita. According to Tabata, this was due to difficulties in porting between console and Vita development environments, and his wish for a playing experience he could only envision on home consoles.
Final Fantasy VII
The game inspired an unofficial version for the NES by Chinese company Shenzhen Nanjing Technology. This port features the "Final Fantasy VII" game scaled back to 2D, with some of the side quests removed. The game's popularity and open-ended nature also led director Kitase and scenario writer Nojima to establish a plot-related connection between "Final Fantasy VII" and "Final Fantasy X-2". The character Shinra from "Final Fantasy X-2" proposes the concept of extracting the life energy from within the planet Spira. Nojima has stated that Shinra and his proposal are a deliberate nod to the Shinra Company and that he envisioned the events of "Final Fantasy X-2" as a prequel to those in "Final Fantasy VII". The advances in technology used to create the FMV sequences and computer graphics for "Final Fantasy VII" allowed Sakaguchi to begin production on the first "Final Fantasy" film, "". The game introduced a particular aesthetic to the series—fantasy suffused with modern-to-advanced technology—that was explored further in "Final Fantasy VIII", "The Spirits Within", and "Final Fantasy XV". Re-releases of Square games in Japan with bonus features would occur frequently after the release of "Final Fantasy VII International". Later titles that would be re-released as international versions include "Final Fantasy X" and other follow-ups from the franchise, as well as the "Kingdom Hearts" series.