Chobits
"Chobits" began as a manga written and illustrated by Clamp, a collective of four Japanese manga artists. It appeared as a serial in "Weekly Young Magazine" from the 43rd issue for 2000 to the 48th issue for 2002. Kodansha compiled the eighty-eight chapters into eight bound volumes and published them from February 14, 2001, to November 29, 2002.
In 2002, Tokyopop licensed "Chobits" for an English-language translation in North America and marketed it as part of its new unflipped manga line, which reads from right-to-left. Previously, translated manga was typically flipped from its original reading order to a left-to-right one to better suit Western readers. Tokyopop published the series from April 23, 2002, to October 7, 2003, and its translation was distributed in Australia and New Zealand by Madman Entertainment. Tokyopop's license concluded in 2009. At San Diego Comic-Con International 2009, Dark Horse Manga announced an omnibus edition of the series in celebration of Clamp's 20th anniversary. In 2010, it published the two volumes on March 24, and September 29, respectively.
"Chobits" is also published in Hong Kong in Traditional Chinese by Jonesky, in Singapore in Simplified Chinese by Chuang Yi, in South Korea by Daiwon C.I., in France by Pika Édition, in Spain by Norma Editorial, in Mexico by Grupo Editorial Vid, in Italy by Star Comics (which serialized it in "Express"), in Germany by Egmont Manga & Anime (which serialized it in "Manga Power"), in Poland by Japonica Polonica Fantastica, in Brazil by JBC, and in Sweden by Carlsen Verlag.
Claw (video game)
Around 1999, work on a sequel to Captain Claw called "Captain Claw 2 in 3D" was in development by Monolith using the first incarnation of LithTech. However, due to copyright issues with the character Captain Claw, Monolith dropped the project, and passed all codes and assets of the unreleased sequel to a Polish game developer called Techland.
Techland announced that a sequel to "Captain Claw" was going to be released in November 2007 under the name of "Captain Claw 2". The release date was delayed to 2008, however the game was renamed to "Jack, the Pirate Cat". The game was later renamed to "Nikita: The Mystery of the Hidden Treasure" and a trailer was released on YouTube. The game was released later that year and became a stand-alone game that had nothing to do with the original game.
The engine for "Claw", internally known as the Windows Animation Package 32 (after the original 16 bit Windows Animation Package first written by Brian Goble for his shareware game "The Adventures of Microman"), was also used by Monolith in "Get Medieval" and "Gruntz".