Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the "Wolfenstein" series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of "Wolfenstein 3D", oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled "Wolfenstein", was released on August 18, 2009.
Charles Cecil
In 1989, when Cecil was still working at Activison, he decided to set up his own development studio. He contacted Tony Warriner, who had worked with him at Artic Computing and Paragon Programming, and Warriner brought in a fellow programmer, David Sykes. Together with Noirin Carmody, his then-partner and General Manager at Activision UK, they founded Revolution Software (March 1990). The company was originally located in Hull, but moved to York in 1994. Besides becoming Revolution's managing director, Cecil would focus from the start on writing and design. At that time the graphic adventure genre was dominated by LucasArts and Sierra On-Line, and they wanted to create something in between, an adventure game that didn't take itself too seriously, but did have a serious story. For Revolution's first title, Cecil conceived with others an innovative game engine, called Virtual Theatre, and the engine itself was designed by Tony Warriner. The result was Lure of the Temptress (1992), and though it was their first product, it became one of the successful games that would follow. For the second title, Beneath a Steel Sky (1994), often referred to as a cult classic, Cecil contacted comic book artist Dave Gibbons. He had met Gibbons when he was still at Activision, and he admired Gibbons's work on "Watchmen". Gibbons became involved in the design of the game, and their collaboration would inspire Cecil's next move.