Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy
Several video game publications have created rankings of the mainline "Final Fantasy" games. In the table below, the lower the number given, the better the game is in the view of the respective publication. By way of comparison, the rating provided by the review aggregator "Metacritic" is also given; in this row higher numbers indicate better reviews.
The "Final Fantasy" series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The original game is often cited as one of the most influential early console RPGs, and played a major role in legitimizing and popularizing the genre. Many console RPGs featured one-on-one battles against monsters from a first-person perspective. "Final Fantasy" introduced a side view perspective with groups of monsters against a group of characters that has been frequently used. It also introduced an early evolving class change system, as well as different methods of transportation, including a ship, canoe, and flying airship. "Final Fantasy II" was the first sequel in the industry to omit characters and locations from the previous game. It also introduced an activity-based progression system, which has been used in later RPG series such as "SaGa", "Grandia", and "The Elder Scrolls". "Final Fantasy III" introduced the job system, a character progression engine allowing the player to change character classes, as well as acquire new and advanced classes and combine class abilities, at any time during the game. "Final Fantasy IV" is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships. "Final Fantasy VII" is credited as having the largest industry impact of the series, and with allowing console role-playing games to gain mass-market appeal.