Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Development of Final Fantasy XV
After TGS 2014, where "Episode Duscae" was first announced, Tabata and the team adjusted the gameplay experience based on fan feedback. The original plan was for a large area of the worldmap that players could explore using the car. While the ability to drive the party's car was originally included, it was later cut as Tabata feared that the feature would be too new for older fans of the series, who might have mistaken "XV" for "a driving game". The team decided to focus on the characters and environment. The demo included English and Japanese audio for all regions. The demo released in all regions alongside the physical and digital releases of "Final Fantasy Type-0 HD". The physical version was exclusive to day-one editions of "Type-0 HD", while the digital version was valid for two months after purchase. The code had to be redeemed within one year of purchase. While players could save their progress in the demo, save data could not be carried over to the main game. Despite this, the team announced its intention to create a bonus for those who purchased the demo. A patch titled "Episode Duscae 2.0" was released in June 2015, which included enhancements for the camera and controls, fixes for bugs, and adjustments to gameplay. The demo ran on Version 1.5 of Luminous Studio.