Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Final Fantasy X-2
Development of "Final Fantasy X-2" began in late 2001 in response to the success of "Final Fantasy X", particularly fan reaction to the "Eternal Calm" video included in the Japanese version of "Final Fantasy X International". It was released in Japan shortly before the merger between Square and Enix. The game's eventual name, "X-2", was initially not liked by the production team, but it was eventually accepted since the story was a direct continuation of "X" and thus could not be the next numbered title in the series. Kazushige Nojima, the previous game's writer, was also skeptical about the creation of a sequel. Something he was particularly averse to originally was the happy ending, which he felt was wrong for the story. The production team was one third the size of the previous installment. This was because the team was already familiar with the material and it allowed them to give a hand-crafted feel to the game. In designing the game, a significant number of character models, enemies, and location designs from "Final Fantasy X" were reused. Character designer Tetsuya Nomura has explained that this allowed the game to be developed in one year and at half the normal scope "Final Fantasy" titles are normally produced. Maya and Softimage 3D were the two main programs used to create the graphics.