Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (1993 video game)
"Doom" was influential and dozens of new first-person shooter titles appeared following "Doom" release, and they were often referred to as ""Doom" clones" rather than "first-person shooters". The term ""Doom" clone" was used to describe the style of gameplay in "Doom"-like games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded ""Doom" clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in "Doom" such as the selection of weapons and cheat codes. "Doom" principal rivals were Apogee's "Rise of the Triad" and Looking Glass Studios' "System Shock". The popularity of "Star Wars"-themed WADs is rumored to have been the factor that prompted LucasArts to create their first-person shooter "Dark Forces".