Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Doom (1993 video game)
In addition to the main single-player game mode, "Doom" features two multiplayer modes playable over a local network: "cooperative", in which two to four players team up to play through the main game, and "deathmatch", in which two to four players play against each other. Online multiplayer was later made available a year after launch through the DWANGO service. "Doom" also contains cheat codes that allow the player to be invulnerable, obtain every weapon, be able to instantly kill every monster in a particular level, and several other abilities.