Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Dreamscape (video game)
Dreamscape (stylized as dream:scape) is a first-person adventure video game, with puzzle elements, developed and published by American studio Speedbump Studies. It was released worldwide on June 9, 2011 for iOS devices exclusively. The game does not follow traditional video game conventions, as it involves minimal interaction from the player and does not require choices to be made, and there are only basic puzzles for the player to complete. It instead places focus on its story, which is told through the perspective of a man called Wilson, who is caught in the limbo between life and death. Moments before his death, Wilson is transported to his own Dreamscape and is allowed to relive all his memories for one last time. While there he finally discovers the truth as to why his fiancee, Amelia, disappeared on the day of their wedding.