Final Fantasy Type-0 HD
During the production of "Final Fantasy Type-0", the development team explored the possibility of a high-definition port of the game. The idea never went beyond experimentation as the team was focused on keeping the game as a portable experience. The team also experimented with a sequel on eighth generation consoles, but production was halted when the development team were transferred to "Final Fantasy XV". After some time working on "XV", original director Hajime Tabata decided to develop "Type-0 HD" for eighth-generation consoles. The game began development in mid-2012, around the same time "XV" was shifted onto PlayStation 4 (PS4) and Xbox One. Tabata came on board in July of that year as director and producer, though his involvement was fairly minor due to his directing duties for "XV". The main development was handled by HexaDrive, who had previously collaborated successfully with Square Enix on "The 3rd Birthday", and had developed the high-definition remasters of "Ōkami" and "". The remaster was intended as an incentive for "Final Fantasy" players in both Japan and the west to purchase eighth generation consoles before "XV"s release. The original plan was for a port to both the seventh generation PlayStation 3 and Xbox 360 consoles, and eighth generation consoles. After the PS4 proved popular at the 2013 Tokyo Game Show, and as Tabata had no development experience with seventh generation console hardware, the team focused on the eighth generation versions. According to art director Yusuke Naora, moving from the PlayStation Portable to eighth-generation hardware proved hard for the team. Despite early claims, no version of "Type-0 HD" was developed for the PlayStation Vita. According to Tabata, this was due to difficulties in porting between console and Vita development environments, and his wish for a playing experience he could only envision on home consoles.
Tidus
Tidus makes few appearances in the plot of the 2003 sequel, "Final Fantasy X-2", although meeting him is the player's objective. Two years after the events of "Final Fantasy X", Yuna sees a sphere with a young man (resembling Tidus) trapped in a prison. She joins the Gullwings, a sphere-hunting group, and travels around Spira in the hope of finding more clues that Tidus is alive. The individual in the sphere is later revealed as Shuyin. Depending on the player's development during the game, the "fayth" will appear to Yuna at the end and tell her that they can make Tidus return to her. He then appears in Spira, and he and Yuna are reunited. In another final scene, Tidus (unsure whether or not he is still a dream) wants to remain with Yuna. He is also an unlockable character as Star Player, a blitzball player. In "Final Fantasy X-2: International + Last Mission" (the game's updated version), Tidus is a playable character for battles. An extra episode, set after the original game's play-through, reveals that he is living in Besaid with Yuna. An illusion of Tidus also appears as a boss character.
Tidus' dialogue, monologues and songs were included on the "Final Fantasy X Vocal Collection" and "feel/Go dream: Yuna & Tidus" CDs. Although he does not fully understand that he is not the "fayth" dream, Tidus feels that disappearing would be preferable to making Yuna cry again. The novel "Final Fantasy X-2.5 ~Eien no Daishou~", set after "Final Fantasy X-2", explores Tidus and Yuna's visit to Besaid Island 1,000 years before. The HD remastered version of "Final Fantasy X" and "Final Fantasy X-2", "Final Fantasy X/X-2 HD Remaster", adds an audio drama ("Final Fantasy X: Will") in which Tidus is a new blitzball star who appears to be concealing an injury. After Yuna breaks up with him, Tidus helps her on a quest to defeat a reborn Sin. Tetsuya Nomura made a revision of Tidus's design for this game, hinting it will be used in a possible "Final Fantasy X-3".