Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Cyberdreams
Cyberdreams' most successful titles were "Dark Seed", incorporating the art of H. R. Giger, and "I Have No Mouth, and I Must Scream", based upon Harlan Ellison's short story of the same name. Cyberdreams other published titles included "CyberRace", a futuristic racing game using the vehicle designs of Syd Mead, "", a film noir interactive movie, and a sequel to "Dark Seed".Titles announced by Cyberdreams but never completed include "Hunters of Ralk," a role-playing video game designed by "Dungeons & Dragons" creator Gary Gygax, and "Wes Craven's Principles of Fear", based on a concept by film director Wes Craven. Other announced, but unreleased games are "Evolver", an adaptation of "Species", "Reverence", and "The Incredible Shrinking Character". Only two survived with the help of other publishers: "Ares Rising" and "Blue Heat". "Reverence" was also eventually leaked as a playable prototype.