Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Kingsglaive: Final Fantasy XV
"Kingsglaive: Final Fantasy XV" forms part of the ""Final Fantasy XV" Universe", a multimedia project based around the 2016 video game "Final Fantasy XV" that includes the original net animation series "": the story of "XV", originally a spin-off title called "Final Fantasy Versus XIII", was large enough to have covered several games, but as the team did not want to create any additional games, they decided to create additional media. While similar in style to the "Compilation of Final Fantasy VII" project, the media associated with "Final Fantasy XV" came before the game's release rather than after it, acting as insight into the world and characters. "XV" and its associated media likewise hold a thematic connection to "Fabula Nova Crystallis Final Fantasy", a compilation of games and associated media sharing a common mythos while boasting unconnected stories and settings. While distanced from the "Fabula Nova Crystallis" brand for marketing purposes, the world of "XV" still uses its mythos and design elements. "Kingsglaive" was designed so it would not be necessary for people to watch to understand the main game. Despite this, references to the events of "Kingsglaive" were included in the game. Following the release of the game, director Hajime Tabata described "Kingsglaive" and "Brotherhood" as granting a better view of the game's world, adding that those who only played the game might notice the missing context.