Sonic the Hedgehog Pocket Adventure
In August 1999, SNK announced that they were collaborating with Sega to develop a "Sonic the Hedgehog" game for their Neo Geo Pocket Color handheld system. The game was developed by SNK, with supervision from Yuji Naka and Sonic Team at Sega. This marked the first time Sega was directly involved in the development of a "Sonic" game for a non-Sega platform. The team planned for "Sonic Pocket Adventure" to be a return to the classic 2D gameplay style found in the "Sonic" games on the Sega Genesis. In particular, many game design and visual elements are borrowed from "Sonic 2". The game's background music tracks are also 8-bit renditions of music from "Sonic 3". "Sonic Pocket Adventure" was released first in North America on December 4, 1999. SNK released a system bundle with the game included for the holiday season. The game was released in Japan two weeks later, and in Europe in February 2000.
Sega Genesis
On May 22, 2006, North American company Super Fighter Team released "Beggar Prince", a game translated from a 1996 Chinese original. It was released worldwide and was the first commercial Genesis game release in North America since 1998. Super Fighter Team would later go on to release two more games for the system, "Legend of Wukong" and "Star Odyssey". In December 2010, WaterMelon, an American company, released "Pier Solar and the Great Architects", the first commercial role-playing video game specifically developed for the console since 1996, and the biggest 16-bit game ever produced at 64 Mb. "Pier Solar" is the only cartridge-based game which can optionally use the Sega CD to play an enhanced soundtrack and sound effects disc. In 2013, independent programmer Future Driver, inspired by the Disney film "Wreck-It Ralph", developed "Fix-It Felix Jr." for the Genesis.