Seven virtues
The "Catechism of the Catholic Church" defines virtue as "a habitual and firm disposition to do the good." Traditionally, the seven Christian virtues or heavenly virtues combine the four classical cardinal virtues of prudence, justice, temperance and courage (or fortitude) with the three theological virtues of faith, hope and charity. These were adopted by the Church Fathers as the seven virtues.
Ultima (series)
The virtues were first introduced in "" (1985), where the goal of the game is to practice them and become a moral exemplar. Virtues and their variations are present in all later installments. Richard Garriott's motives in designing the virtue system were to build on the fact that games were provoking thought in the player, even unintentionally. As a designer, he "wasn't interested in teaching any specific lesson; instead, his next game would be about making people think about the consequences of their actions." The original virtue system in Ultima was partially inspired by the 16 ways of purification (sanskara) and character traits (samskara) which lead to Avatarhood in Hinduism. He also drew on his interpretation of characters from "The Wizard of Oz", with the Scarecrow representing truth, the Tin Woodsman representing love, and the Cowardly Lion representing courage.