Wolfenstein
The "Wolfenstein" series of video games started with the 1981 stealth-adventure video game "Castle Wolfenstein". It was developed by American programmer Silas Warner, a pioneer in the early eras of video gaming, especially the stealth genre. It was published by his (then) company M.U.S.E. Inc. (Muse Software). The player controls an unnamed American prisoner of war as he steals war files containing information about secret German war plans while avoiding or sometimes killing guards, and tries to escape the fortified Nazi stronghold Castle Wolfenstein, set during World War II. The game is often credited as one of the first video games of the stealth genre, since it focuses more on avoiding or disarming enemies, and killing them is considered a last resort.
Wolfenstein II: The New Colossus
Mick Gordon, who previously composed the 2016 reboot of "Doom", returned to score "Wolfenstein II" along with newcomer, Martin Sieg Andersen, who previously composed the puzzle-platformer video game, "Inside", along with special music contributions by Fredrik Thordendal, Pedro Macedo Camacho, who previously worked on Star Citizen and Christoffer Larsson. The official soundtrack was released digitally on 19 June 2018. Like the other game, the music is primarily industrial, with distorted synthesizers and reverbed electric guitars, with some rock influence.