List of Blizzard Entertainment games
Since the release of "Warcraft", "Diablo", and "StarCraft" (1998), Blizzard has focused almost exclusively on the "Warcraft", "Diablo", and "StarCraft" series. The sole exception has been the company's latest title, "Overwatch" (2016). All of Blizzard's games released since 2004 still receive expansions and updates, especially the long-running massively multiplayer online role-playing game "World of Warcraft" (2004). With over 100 million lifetime accounts as of 2014 and US$9 billion in revenue as of 2017, "World of Warcraft" is one of the best-selling computer games and highest-grossing video games of all time. Blizzard Entertainment has developed 19 games since 1991 as of 2018, in addition to developing 8 ports between 1992 and 1993; 11 of those games are in the "Warcraft", "Diablo", and "StarCraft" series.
StarCraft II: Wings of Liberty
Mike Morhaime, president of Blizzard, announced during the opening ceremony of Blizzcon 2009 that "StarCraft II" and the new Battle.net platform would both be released in 2010, with an approximately one-month gap between releases. As of March 2010, Blizzard had stated that the new platform was being tested outside the beta and was planned for release in early July 2010, for both "StarCraft II" and "", with a later upgrade for "Diablo III". On May 5, 2010, it was revealed that "StarCraft II" and Battle.net 2.0 would be integrated with social networking site Facebook, "linking the world's premier online gaming platform with the world's most popular social platform"—a move that allowed gamers to search among their Facebook friends for "StarCraft II" opponents. "Wired" magazine, in its annual Vaporware Award, ranked "StarCraft II" first among the delayed technology products of 2009. "StarCraft II" was finally released on July 27, 2010, with launch parties in selected cities of countries around the world. Customers and reviewers who received the installation DVD before the July 27 release were greeted with an error screen, telling them to wait until the release date. There was no known workaround and some reviewers had praised the action for limiting journalists to playing and reviewing the game with actual players.