Running out the clock
In American football, each quarter of a game is measured with a 15-minute game clock, or 12-minute clock in many high school football codes and the German Football League. A team in possession of the lead and the ball will attempt to use up as much of the game clock as possible in order to bring the game to an end more quickly, thus denying the opposition another chance on offense.
Stunt (sport)
Game
Two teams will compete Head to head, involving four quarters and halftime. Halftime is in between quarters 2+3. 
Completion of a Round
This part shows that each round is finalized after the round is scored and announced.
Halftime 
It is a pause of 10 minutes that is given in between 2nd and 3rd quarters of a game. 
Head-to Head
A competition including two people or teams with a similar routine on different sides concurrently. = 
Neutral Zone
It is a midpoint or borderline. The neutral zone is where the officials stand and is defined by 4”extensive white Velcro strips which distinguish the area from proximity mat sections. 
Practice Mats
Practice mats consist of two mat sections and their extent is 6 feet by 42 feet appropriate to teams for warm- up areas in juxtaposition to their team bench.
Quarter Break
Quarter break only consists of two minutes breaks and each player takes in between quarters of play. 
Round
It is duration of time and each team decides 6 pre-arranged procedures for performing. The rounds are divided into three part including quarters 1, 2 and 3. The 4th quarter is related with the performance of each team and involves one round. 
Routine Call
The team with possession will decide the routine which is performed in a certain round.
College STUNT Association/STUNT Handbook/ “STUNT Resources” 2012
http:// www.collegestunting.org. 1 Feb. 2012