Pocket Mortys
Pocket Mortys, also known as Rick and Morty: Pocket Mortys, is a free-to-play "Rick and Morty"-themed role-playing video game developed by Big Pixel Studios and published by Adult Swim Games. The game was released worldwide on 13 January 2016 for iOS and Android devices. The game is set in the "Rick and Morty" "Rickstaverse" and the mechanics serve as a parody on the "Pokémon" franchise.
Nonviolent video game
Discussion of the impact of violence in video games came as early as 1976's "Death Race" arcade game (a game with black and white graphics which involved running over screaming zombies). In the 1980s titles such as Exidy's "Chiller" (1986), Namco's "Splatterhouse" (1987) and Midway's "NARC" (1988) raised concerns about video game violence in the arcade. Home games such as Palace's "Barbarian" (1987) featured the ability to decapitate opponents. It was not until graphic capabilities increased and a wave of new ultra-violent titles were released in the early 1990s that the mainstream news began to pay significant attention to the phenomenon. In 1992, with Midway's release of the first "Mortal Kombat" video game, and then in 1993 with id's "Doom", genuine controversy was first ignited as the wide and growing popularity of violent video games came into direct conflict with the moral and religious ethics of concerned citizens. Protests and game-bannings followed the publicizing of these conflicts, and controversies would erupt periodically throughout the 1990s with the releases of such games as "Dreamweb" (1992), "Wolfenstein 3D" (1992), "Mortal Kombat II" (1993), "Phantasmagoria" (1995), "Duke Nukem 3D" (1996), "Blood" (1997), "Grand Theft Auto" (1997), "Carmageddon" (1997), "Postal" (1997), "Mortal Kombat 3" (1997), "" (1998), "" (1998), "Grand Theft Auto 2" (1999), and "" (1999) among others.
In April 1999, the fears of the media and violence-watch groups were legitimated in their eyes as investigations into the lives of Eric Harris and Dylan Klebold, the shooters in the Columbine High School massacre, revealed that they had been fans of the video game, "Doom", and had even created levels for it today dubbed "the Harris levels". A great deal of discussion of violence in video games followed this event with strong arguments made on both sides, and research into the phenomenon which had begun during the 1980s received renewed support and interest.