Kingdom Hearts III
"Kingdom Hearts III" was released for the PlayStation 4 and Xbox One on January 25, 2019 in Japan and other Asian countries, and is scheduled to be released on January 29, 2019 elsewhere. In July 2017, at D23, it was announced that the game would release in 2018. Almost a year later, at an additional performance of the "Kingdom Hearts" Orchestra World Tour in Los Angeles, the game's North American release date was revealed to be January 29, 2019. Nomura spoke to moving the game's release date outside of 2018, stating the development team had been told the original release date they had considered was not "good timing in the year" to release the game, especially considering "differences in holiday lengths and how stores behave in different regions". In addition, Square Enix requested the game be released as simultaneously as possibly between Japan and the rest of the world, and not wanting to move up the release at the expense of development, resulted in the January 2019 date being chosen. The game's epilogue is planned to be added to the game on January 26 for Japan and January 30 elsewhere, while the secret film content is planned to be added worldwide on January 31, 2019. This was done in order to help prevent them from leaking beforehand, since Nomura called them "the biggest spoilers" in the game.
Kingdom Hearts II
Development plans for "Kingdom Hearts II" began around the completion of "Kingdom Hearts Final Mix", but specific details were undecided until July 2003. Nomura noted several obstacles to clear before development could begin on a sequel. One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval. The game was developed by Square Enix's Product Development Division-1, with most of the original staff from the first game. The game was originally supposed to have been released after "Kingdom Hearts". Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, "Kingdom Hearts: Chain of Memories" was developed. To explain the loss of all the abilities from the first game at the beginning of "Kingdom Hearts II", Nomura had Sora's memories scrambled in "Kingdom Hearts: Chain of Memories".
Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints. The camera was switched to the right analog stick of the DualShock controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Because Sora had matured, Nomura wanted his fighting style to reflect that. Other changes included more integration between exploration and battles. The variations in combat styles associated with each Drive Form and the introduction of the Reaction Command were added to give players more choices in battles. The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures.