History of the Nintendo Entertainment System
In the late 80s, Nintendo's dominance was threatened by newer, technologically superior consoles. 1987, NEC and Hudson Soft released the PC Engine, and a year later, Sega released the 16 bit Mega Drive. Both were introduced in North America in 1989, where they were respectively marketed as the "TurboGrafx-16" and the "Genesis." Facing new competition from the PC Engine in Japan, and the Genesis in North America, Nintendo's market share began to erode. Nintendo responded in the form of the Super Famicom ("Super Nintendo Entertainment System" in North America and Europe), the Famicom's 16-bit successor, in 1990. Although Nintendo announced their intention to continue to support the Famicom alongside their newer console, the success of the newer offering began to draw even more gamers and developers from the original NES, whose decline accelerated. However, Nintendo did continue support of the NES for about three years after the September 1991 release of the Super NES, with the NES's final first-party games being "" and "Wario's Woods".
List of Nintendo 64 games
Of the console's 389 official releases, 196 are region-locked to Japan, 296 to North America, and 242 to Europe. The Nintendo 64 was first launched in Japan on June 23, 1996 with "Super Mario 64", "Pilotwings 64", and "Saikyō Habu Shōgi"; in North America with "Super Mario 64" and "Pilotwings 64"; and in Europe with "Super Mario 64", "Pilotwings 64", "", and "". The last game to be published for the system was the North American-locked "Tony Hawk's Pro Skater 3" on August 20, 2002. The best-selling game is "Super Mario 64" with 11 million units . Regardless of the higher cost of cartridge production and of continued criticism over releasing a cartridge-based system, the total unit sales of Nintendo 64 software has exceeded the total unit sales of Nintendo GameCube software. The Nintendo 64 library is to date the smallest overall library of game titles on a Nintendo home console.