Doom (1993 video game)
Doom (typeset as DOOM in official documents and stylized as DooM in other media) is a 1993 first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.
Doom (2016 video game)
John Carmack, co-founder of and then lead developer at id Software, indicated that "Doom 4" was in development at QuakeCon on August 3, 2007. It was announced in May 2008. id Software CEO Todd Hollenshead suggested that like "", the game would take place on Earth. Carmack stated that it would feature gameplay more akin to the original "Doom" games rather than the survival horror gameplay of "Doom 3".
In 2008, Carmack claimed that Doom 4 would look "three times better" than "Rage" even though it was intended to run at 30 frames per second on Xbox 360 and PlayStation 3, rather than the 60 that "Rage" was targeting. It was planned to run at 60 frames per second on Windows with state-of-the-art hardware. Carmack also stated that the game was running on the id Tech 5 game engine. In 2009, he revealed that the multiplayer component was being developed separately and would run at 60 frames per second. He stated in 2011 that "you can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful."