Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Id Software
Eighteen months after their release of "Wolfenstein 3D", on December 10, 1993, id Software released "Doom" which would again set new standards for graphic quality and graphic violence in computer gaming. "Doom" featured a sci-fi/horror setting with graphic quality that had never been seen on personal computers or even video game consoles. "Doom" became a cultural phenomenon and its violent theme would eventually launch a new wave of criticism decrying the dangers of violence in video games. "Doom" was ported to numerous platforms, inspired many knock-offs, and was eventually followed by the technically similar "". id Software made its mark in video game history with the shareware release of "Doom", and eventually revisited the theme of this game in 2004 with their release of "Doom 3". John Carmack said in an interview at QuakeCon 2007 that there will be a "Doom 4". It began development on May 7, 2008. "Doom", the fourth installation and a reboot of the Doom series, was released on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, and was later released on Nintendo Switch on November 10, 2017. In June 2018, the sequel to the 2016 reboot, "Doom Eternal" was officially announced at E3 2018 with a teaser trailer, followed by a gameplay reveal at QuakeCon in August 2018.