Daydream Software
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
DragonLord Enterprises, Inc.
DragonLord created the first adventure game for cell phones in the world, "Cavern Crawl", in 2001. DragonLord was the first developer in America to create games for cell phones, and one of the first in the world, after Nokia's "Snake".
DragonLord's "Cavern Crawl" and "Mystic I Ching" were
factory-built into the firmware of such cell phones as the Kyocera Model 2235 handset, distributed by Verizon; the S14 Opal, distributed by Cricket and MetroPCS; and the 2255 and 2325,
distributed by Sprint PCS in America and Virgin Mobile in the UK. The games were noted for providing animation and game play that were ahead of their time.