Sega Genesis
Sega sold 30.75 million Genesis units worldwide. Of these, 3.58 million were sold in Japan, and sales in Europe and the U.S. are roughly estimated at 8 million and 18–18.5 million as of June 1997 (at which time Sega was no longer manufacturing the system) respectively. In 1998, Sega licensed the Genesis to Majesco Entertainment in North America so it could re-release the console. Majesco began reselling millions of formerly unsold cartridges at a budget price, together with 150,000 units of the second model of the Genesis. It released the Sega Genesis 3, projecting to sell 1.5 million units of the console by the end of 1998. An estimated 3 million Genesis units were sold by Tec Toy in Brazil.
Sega
A downturn in the arcade business starting in 1982 seriously hurt Sega, leading Gulf and Western to sell its North American arcade manufacturing organization and the licensing rights for its arcade games to Bally Manufacturing. The company retained Sega's North American R&D operation and its Japanese subsidiary, Sega Enterprises, Ltd. With its arcade business in decline, Sega Enterprises, Ltd. president Nakayama advocated that the company leverage its hardware expertise to move into the home console market in Japan, which was in its infancy at the time. This led to Sega's development of a computer, the SC-3000. Upon finding out that Nintendo was developing a games-only console, Sega developed and release its first home video game system, the SG-1000, alongside the SC-3000. Rebranded versions were released in several other markets worldwide. Due in part to the SG-1000's steadier stream of releases, and to a recall on Famicom units by primary competitor Nintendo, the SG-1000 sold 160,000 units in 1983, far exceeding Sega's projection of 50,000 in the first year. However, by 1984 the Famicom began to outpace the SG-1000, in part because Nintendo boosted its games library by courting third-party developers, whereas Sega was hesitant to collaborate with companies they were competing with in arcades.