Sega CD
Released in 1988, the Genesis (known as the Mega Drive in Europe and Japan) was Sega's entry into the fourth generation of video game consoles. In mid-1990, Sega CEO Hayao Nakayama hired Tom Kalinske as CEO of Sega of America. Kalinske developed a four-point plan for sales of the Genesis: cut the console's price, develop games for the American market with a new American team, continue aggressive advertising campaigns, and ship "Sonic the Hedgehog" with the Genesis as a pack-in game. The Japanese board of directors initially disapproved of the plan, but all four points were approved by Nakayama, who told Kalinske, "I hired you to make the decisions for Europe and the Americas, so go ahead and do it." Magazines praised "Sonic" as one of the greatest games yet made, and Sega's console finally took off as customers who had been waiting for the Super Nintendo Entertainment System (SNES) decided to purchase a Genesis instead.
Analogue Mega Sg
The Analogue Mega Sg is an FPGA-based aftermarket Sega Genesis and Sega Mega Drive compatible game console designed and manufactured by Seattle-based company Analogue, Inc. Mega Sg was designed to explore Sega's entire 8 and 16 bit 16-bit console era. It is compatible with original Sega Genesis / Sega Mega Drive, Sega Game Gear, Sega Master System, Sega Mark III, Sega SG-1000 and Sega SC-3000 (Both NTSC and PAL region). It features 1080p HDMI, digital audio (48 kHz 16-bit), and original Genesis/Mega Drive-style controller ports. Kevin Horton engineered Mega Sg to run in an Altera Cyclone V with 100% accuracy and also provided extra features like the possibility to scale the original 240p video output to different resolutions up to 1080p 60 Hz. Phil Fish, the designer of "Fez", designed the Mega Sg's user interface.