Sonic Team
The initial team formed in 1990 and was composed of developers from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of "Sonic the Hedgehog" for the Sega Genesis. The game was a major success that contributed to millions of Genesis sales. The next "Sonic" games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on "Sonic CD" in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D #8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as "Nights into Dreams" (1996) and "Burning Rangers" (1998).
Sonic the Hedgehog
The first "Sonic the Hedgehog" game, released in 1991, was conceived by Sega's Sonic Team division after Sega requested a mascot character to compete with Nintendo's mascot Mario. Its success spawned many sequels and helped Sega become one of the leading video game companies during the 16-bit era of the early 1990s. The first major 3D "Sonic" game, "Sonic Adventure", was released in 1998. Spin-offs have explored other genres, including racing games such as "Sonic R" (1997) and sports games such as "Mario & Sonic at the Olympic Games" (2007).