Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the "Wolfenstein" series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of "Wolfenstein 3D", oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled "Wolfenstein", was released on August 18, 2009.
Rise of the Triad
"Rise of the Triad" began its life as a follow-up to "Wolfenstein 3D" (though it reportedly shares some similarities with Hall's "Doom Bible", which laid out Hall's conception of the video game "Doom" and even shares the name of one of the protagonists). The working titles of the game were "Wolfenstein II" and "Wolfenstein 3D: Rise of the Triad". It was to use the same game engine code as "Wolfenstein 3D", and have new levels, art, and characters. The artwork took around six months to do. As the game was getting into deeper development, project leader Scott Miller was contacted by John Romero, informing Miller that the project had been cancelled. Miller suspected that this was because id Software did not want to draw the spotlight away from their upcoming game, "Doom". In order to keep as many of the numerous game assets the team had already created from going to waste, Tom Hall came up with a new storyline which still incorporated the Nazi themes seen in the Wolfenstein series.