Final Fantasy Type-0
"Final Fantasy Type-0" was originally titled "Final Fantasy Agito XIII", envisioned as a game for mobile devices. It was conceived in 2005 as part of "Fabula Nova Crystallis Final Fantasy", a subseries of "Final Fantasy" games linked by a common mythos. "Agito XIII" was the final original "Fabula Nova Crystallis" game to be created. The decision to make it a mobile game was based on the popularity of "". Hajime Tabata, who contributed to the "Fabula Nova Crystallis" mythos, was searching for a new project after finishing "Before Crisis" and became the game's director. "Before Crisis" producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the "Fabula Nova Crystallis" universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main "Final Fantasy" series, and to make it available in its entirety upon release rather than in episodic format.
Characters of the Final Fantasy Type-0 universe
Western reception of the characters has been mixed to positive. IGN's Meghan Sullivan said that the story's focus on young cadets sent into battle "reminder that it’s the young who die in war, and who are the first to be forgotten." She also praised the comedic side characters, which helped strike a balance with the serious story. "Game Informer"s Matt Miller was fairly critical, saying that the abundance of main characters hampered character development, and found conversations "stilted and melodramatic". Alexa Ray Corriae of GameSpot was pleased with the main cast, enjoyed the romance between Rem and Machina, and praised the reactions of non-playable characters around the Peristylium to Class Zero's achievements during the story. Her main criticism was that she found the supporting cast fell short as the player often needed to remember faces only briefly seen before. Becky Cunningham of GamesRadar said that Class Zero's incerations with the story's political intrigues and interpersonal drama "make a story worth experiencing." GameTrailers' Michael Damiani felt that the character's "awkward" dialogue hampered the otherwise intriguing story, saying that the script relied too much on the player accepting leaps in logic on a character's say-so.