History of the Nintendo Entertainment System
In the late 80s, Nintendo's dominance was threatened by newer, technologically superior consoles. 1987, NEC and Hudson Soft released the PC Engine, and a year later, Sega released the 16 bit Mega Drive. Both were introduced in North America in 1989, where they were respectively marketed as the "TurboGrafx-16" and the "Genesis." Facing new competition from the PC Engine in Japan, and the Genesis in North America, Nintendo's market share began to erode. Nintendo responded in the form of the Super Famicom ("Super Nintendo Entertainment System" in North America and Europe), the Famicom's 16-bit successor, in 1990. Although Nintendo announced their intention to continue to support the Famicom alongside their newer console, the success of the newer offering began to draw even more gamers and developers from the original NES, whose decline accelerated. However, Nintendo did continue support of the NES for about three years after the September 1991 release of the Super NES, with the NES's final first-party games being "" and "Wario's Woods".
Playtronic
The announcement of the fusion attained great attention on the media, considering that Playtronic was the first company in the world to produce Nintendo products outside Japan. Shortly thereafter, the Super Nintendo Entertainment System was the first console to be announced and then produced already in August 24, 1993, adapted to the Brazilian's PAL-M analog TV system and bundled as Control Set (with one controller) and Super Set (with two controllers and the Super Mario World game cartridge) versions. The initial distribution included the Super Scope light gun and 12 games shipped and later sold separately. Even with the late release, the success of its sales snapped up 60% from the 16-bit video game consoles local segment in April, 1995.