Kingdom Hearts III
"Kingdom Hearts III" was released worldwide in January 2019. Upon release, the game was met with generally positive reviews from critics.
Wing Commander III: Heart of the Tiger
Blair has the option to choose to initiate a romance with Flint or Rachel. Flint refuses to fly with him if he chooses Rachel, Rachel refuses to help him with his missile loadouts if he chooses Flint, and both are bitter with him if he chooses neither. Blair launches against Kilrah, with up to three wingmen of the player's choice. This attack comes just as the Kilrathi prepare for a massive and devastating strike against Earth, intending to finally force humanity into submission with the loss of their home planet. After successfully downing Prince Thrakhath above Kilrah (and Hobbes, if he was not killed earlier), Blair descends to the surface and delivers the bomb. The resulting explosion destroys Kilrah and wipes out nearly the entire Kilrathi armada assembled in orbit, but damages Blair's fighter as well; a surviving Kilrathi capital ship tractors him in. Morally devastated by the destruction of their home planet, the Kilrathi, commanded now by Thrakhath's retainer Melek nar Kiranka, surrender to Tolwyn. The surviving Kilrathi begin to colonize a new homeworld and now want to live in peace and harmony with humans while Blair and his romantic interest make plans to start their new lives together."Wing Commander III: Heart of the Tiger" was developed and released by Origin Systems. Released in 1994 for MS-DOS and Mac OS, in 1995 for 3DO and in 1996 for PlayStation (a Sega Saturn version was also announced and advertised, but it was never released), "Wing Commander III" made the move from the sprite-based graphics used in previous titles to software-driven texture-mapped polygonal 3D, and used FMV for cutscenes. "Wing Commander III" featured an entirely new line of ships and fighters, abandoning the technology of "Wing Commander" and "". Terran Confederation craft were redesigned from "airplanes in space", while Kilrathi craft were totally redesigned into asymmetrical ships with prongs, barbs and fang-like surfaces. The new, blockier forms were made necessary by the then-primitive state of polygon graphics, as "WCIII" was released a few years before the first true 3D video cards and all 3D effects had to be calculated by the CPU.