Final Fantasy Type-0
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
Recurring elements in the Final Fantasy series
The battle system for "Final Fantasy XIII" was designed to retain the strategic elements of earlier titles while emulating the cinematic action of "Final Fantasy VII: Advent Children". While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on "Final Fantasy" jobs. "Final Fantasy XIII-2" continued using the Paradigm system with added gameplay functions based on criticism of the first game, while "Lightning Returns: Final Fantasy XIII" changed to a more action-based, single-character version that incorporated design elements cut from "Final Fantasy XIII". "Final Fantasy XV" used an action-based system that was described as a "realistic" version of those used in the "Kingdom Hearts" series and spin-off title "Final Fantasy Type-0". Unlike all previous mainline "Final Fantasy" titles, the players could only control one character out of the four-strong party. While the team experimented with multiple character control, it was decided that it presented too many development difficulties.