Development of Doom
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Danny O'Dwyer
Danny O'Dwyer launched Noclip via a Patreon campaign and is supported through crowdfunding. NoClip's first project provided viewers with insight into the hit videogame "Rocket League". The second project covered a history of "Doom", revealing some previously unreleased footage from "Doom 4." For the third project, Danny introduced the company's first in its "Noclip Profiles" series, traveling to Ireland "to talk to John Romero about his incredible career making some of the most influential first person shooters of all time." In the fourth project, a multi-game documentary entitled Rediscovering Mystery, Noclip's YouTube page stated: "we talk to Jonathan Blow [lead designer of The Witness], Derek Yu [lead designer of Spelunky] and Jim Crawford [lead designer of Frog Fractions and Frog Fractions 2] about the challenge of retaining mystery & player discovery in the age of the internet."