Grandia (video game)
In March 1999, Game Art's Japanese publisher ESP Software showcased a PlayStation version of "Grandia" at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America. Working Designs, which had previously worked with Game Arts on bringing their "Lunar" games to the region, had expressed interest in publishing the game, but were ultimately unable to secure the rights. New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game. Although the company had expressed interest in bringing the game to the PlayStation as early as 1998, technical problems originally prevented the title from being ported to the system. Game Arts was later able to release the game with a slight loss in frame rate and a marginal decrease in video effects the following June. The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following October. "Grandia" was later released for the PlayStation in Europe in 2000 by Ubisoft.
ESPN X Games Skateboarding
ESPN X Games Skateboarding is a video game developed by Konami for the PlayStation 2 and Game Boy Advance. The PlayStation 2 version was released in North America on August 13, 2001, in Japan on September 20, 2001, and in Europe on January 25, 2002; the Game Boy Advance version was released in North America on September 12, 2001, in Japan on October 25, and in Europe on November 16. A release was planned in Australia, but was ultimately canceled. The game was released as part of Konami's ESPN The Games brand.Aside from the practice, multiplayer, and free skate modes, players can participate in an X Games competition in either street or vert. In X Games, players attempt to earn the highest score within a one-minute time limit. One of the playable levels is inspired by the halfpipe used in X Games Six. The game also has an arcade mode, where players roam levels and complete various goals, and collecting spinning X Games logos, which unlocks other playable levels.