Dreamcast
Released in 1988, the Sega Genesis (known as the Sega Mega Drive in Japan, Europe and Brazil) was Sega's entry into the fourth generation of video game consoles. Selling 30.75 million units worldwide, the Genesis was the most successful console Sega ever released. The successor to the Genesis, the Sega Saturn, was released in Japan in 1994. The Saturn was a CD-ROM-based console that displayed both 2D and 3D computer graphics, but its complex dual-CPU architecture made it more difficult to program for than its chief competitor, the Sony PlayStation. Although the Saturn debuted before the PlayStation in both Japan and the United States, its surprise U.S. launch—which came four months earlier than originally scheduled—was marred by a lack of distribution, which remained a continuing problem for the system. Moreover, Sega's early release was undermined by Sony's simultaneous announcement that the PlayStation would retail for US$299—compared to the Saturn's initial price of $399. Nintendo's long delay in releasing a competing 3D console and the damage done to Sega's reputation by poorly supported add-ons for the Genesis (particularly the Sega 32X) allowed Sony to establish a foothold in the market. The PlayStation was immediately successful in the U.S., in part due to a massive advertising campaign and strong third-party support engendered by Sony's excellent development tools and liberal $10 licensing fee. Sony's success was further aided by a price war in which Sega lowered the price of the Saturn from $399 to $299 and then from $299 to $199 in order to match the price of the PlayStation–even though Saturn hardware was more expensive to manufacture and the PlayStation enjoyed a larger software library. Losses on the Saturn hardware contributed to Sega's financial problems, which saw the company's revenue decline between 1992 and 1995 as part of an industry-wide slowdown. Furthermore, Sega's focus on the Saturn over the Genesis prevented it from fully capitalizing on the continued strength of the 16-bit market.
Mega Man 2
In 1990, Tiger Electronics produced a handheld electronic version with abridged gameplay. "Mega Man 2" was remade in 1994 for the Sega Genesis game "", featuring updated graphics and sound. In 1999, "Mega Man 2" was rereleased for the PlayStation as the second of six "Rockman Complete Works" discs, though only in Japan and under the original title "Rockman 2". It is largely identical to the original NES release, but had a number of bonuses, such as a "navi mode" for beginners that presents the player with a slightly remade version of the game, detailed encyclopedic content, image galleries, and remixed music. "Mega Man 2" was included with nine other games in the series in "Mega Man Anniversary Collection" for the PlayStation 2, GameCube, and Xbox, released between 2004 and 2005. The game's emulation is identical to the re-release contained in "Rockman Complete Works". Also in 2005, "Mega Man 2" was released alongside other Capcom games as part of a "Plug It In & Play TV Games" peripheral by Jakks Pacific. "Mega Man 2" made its way to mobile phones in 2007. The game was added as a part of the Wii Virtual Console service in PAL regions on December 14, 2007. In celebration of the ninth game's release in September 2008, Capcom Japan released the game on August 26, 2008 in Japan and a North American release on September 15, 2008. In March 2009, Capcom released the game for iPhone OS, while in September of the same year the Complete Works version of "Mega Man 2" was released on the Japanese PlayStation Store, making it available for download on the PlayStation 3 and PlayStation Portable. Inafune expressed a desire to remake "Mega Man 2", similar to "Mega Man Powered Up", but stated that such a project was dependent on the commercial success of the latter. A tech demo for the Nintendo 3DS called "Classic Games" was shown at E3 2010, displaying more than a dozen classic games, including "Mega Man 2", using 3D effects. Reggie Fils-Aime announced that the games were slated for release on the 3DS and would possibly use the 3DS' features, such as 3D effects, analog control, or camera support. The game was released on the 3DS via the Virtual Console in Japan on August 8, 2012 and was released in Europe and North America on February 7, 2013.