Xbox Live
When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of "Unreal Championship"—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.
Video game accessory
The Xbox system was sold with a new type of data storage for consoles: an internal hard drive to store information. The hard drive was 8 GB and was used as more than just a memory device. It was used in conjunction with the games to buffer some of the game data so that loading times were decreased. The hard drive also stored downloadable content from the Xbox Live service. Since the Xbox precedent, the PlayStation 2 had a hard drive accessory used with the Final Fantasy XI game to store character data. In the new generation of game consoles the PlayStation 3 is included with one of many different sized hard drives, depending on which model of the console is purchased, the 20 GB, 40 GB, 60 GB, and 80 GB models, or 120 or 250 GB for the PS3 Slim. The Xbox 360 launched with a 20 GB hard drive. After users started to complain of lack of space due to HD content, Microsoft released a 120 GB drive bundled with their Elite model, and available for individual sale.