Rebound (video game)
Development of "Rebound" began in late 1973, as one of several variations they produced in 1974 on the gameplay of the successful "Pong" (1972), Atari's first game and the fourth-ever arcade game. Around the same time, Atari launched Kee Games, a subsidiary meant to produce clone games of Atari's products and act as a competitor in order to expand into more distribution channels in the same region than the industry typically supported. Kee's first game, released in March 1974, was "Spike", a clone of "Rebound", which added a "spike" button to the game that made the paddle jump up and attempt to bounce the ball downwards instead of up. In addition to the base game, Atari sold a conversion kit to convert any Atari two-player "Pong" variant into "Rebound", and in 1977 "Rebound" was included in "Video Olympics" for the Atari 2600, a collection of "Pong" variants.
Lunar Lander (1979 video game)
"Lunar Lander" proved moderately commercially successful, selling 4,830 cabinets. "Cash Box" noted in September 1979 that the machines were very popular with customers. It was Atari's first vector graphics game and the first multiple-perspective video game with the inclusion of the up-close view of the lander. Atari developed a two-player version of the game, but only two prototypes were ever made as it did not enter production. The two-player version was cancelled as "Lunar Lander"s popularity was soon overtaken by Atari's "Asteroids" (November 1979), which used the same vector graphics engine and which had initially been based on "Lunar Lander"s code. Atari ceased production early on "Lunar Lander" in favor of shipping "Asteroids" games in "Lunar Lander" cabinets; the first 300 "Asteroids" games were released with "Lunar Lander" artwork on the side. The Atari "Lunar Lander" was the most popular version to date of the "Lunar Lander" concept, surpassing the prior "Moonlander" and text-based games, and most later versions of the concept are implicitly or explicitly based on the Atari version.