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<h1 class="relative group"><a id="efficient-inference-on-a-single-gpu" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#efficient-inference-on-a-single-gpu"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
	<span>Efficient Inference on a Single GPU
	</span></h1>

<p>This document will be completed soon with information on how to infer on a single GPU. In the meantime you can check out <a href="perf_train_gpu_one">the guide for training on a single GPU</a> and <a href="perf_infer_cpu">the guide for inference on CPUs</a>.</p>
<h2 class="relative group"><a id="bitsandbytes-integration-for-int8-mixedprecision-matrix-decomposition" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#bitsandbytes-integration-for-int8-mixedprecision-matrix-decomposition"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
	<span><code>bitsandbytes</code> integration for Int8 mixed-precision matrix decomposition
	</span></h2>

<p>Note that this feature is also totally applicable in a multi GPU setup as well.</p>
<p>From the paper <a href="https://arxiv.org/abs/2208.07339" rel="nofollow"><code>LLM.int8() : 8-bit Matrix Multiplication for Transformers at Scale</code></a>, we support HuggingFace integration for all models in the Hub with a few lines of code.
The method reduce <code>nn.Linear</code> size by 2 for <code>float16</code> and <code>bfloat16</code> weights and by 4 for <code>float32</code> weights, with close to no impact to the quality by operating on the outliers in half-precision.</p>
<p><img src="https://s3.amazonaws.com/moonup/production/uploads/1659861207959-62441d1d9fdefb55a0b7d12c.png" alt="HFxbitsandbytes.png"></p>
<p>Int8 mixed-precision matrix decomposition works by separating a matrix multiplication into two streams: (1) a systematic feature outlier stream matrix multiplied in fp16 (0.01%), (2) a regular stream of int8 matrix multiplication (99.9%). With this method, int8 inference with no predictive degradation is possible for very large models.
For more details regarding the method, check out the <a href="https://arxiv.org/abs/2208.07339" rel="nofollow">paper</a> or our <a href="https://huggingface.co/blog/hf-bitsandbytes-integration" rel="nofollow">blogpost about the integration</a>.</p>
<p><img src="https://s3.amazonaws.com/moonup/production/uploads/1660567469965-62441d1d9fdefb55a0b7d12c.gif" alt="MixedInt8.gif"></p>
<p>Note, that you would require a GPU to run mixed-8bit models as the kernels have been compiled for GPUs only. Make sure that you have enough GPU memory to store the quarter (or half if your model weights are in half precision) of the model before using this feature.
Below are some notes to help you use this module, or follow the demos on <a href="#colab-demos">Google colab</a>.</p>
<h3 class="relative group"><a id="requirements" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#requirements"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
	<span>Requirements
	</span></h3>

<ul><li>Make sure you run that on NVIDIA GPUs that support 8-bit tensor cores (Turing, Ampere or newer architectures - e.g. T4, RTX20s RTX30s, A40-A100).</li>
<li>Install the correct version of <code>bitsandbytes</code> by running:
<code>pip install bitsandbytes&gt;=0.31.5</code></li>
<li>Install <code>accelerate</code>
<code>pip install accelerate&gt;=0.12.0</code></li></ul>
<h3 class="relative group"><a id="running-mixedint8-models-single-gpu-setup" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#running-mixedint8-models-single-gpu-setup"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
	<span>Running mixed-int8 models - single GPU setup
	</span></h3>

<p>After installing the required libraries, the way to load your mixed 8-bit model is as follows:</p>

	<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5   text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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	<pre><!-- HTML_TAG_START -->model_name = <span class="hljs-string">&quot;bigscience/bloom-2b5&quot;</span>
model_8bit = AutoModelForCausalLM.from_pretrained(model_name, device_map=<span class="hljs-string">&quot;auto&quot;</span>, load_in_8bit=<span class="hljs-literal">True</span>)<!-- HTML_TAG_END --></pre></div>
<h3 class="relative group"><a id="running-mixedint8-models-multi-gpu-setup" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#running-mixedint8-models-multi-gpu-setup"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
	<span>Running mixed-int8 models - multi GPU setup
	</span></h3>

<p>The way to load your mixed 8-bit model in multiple GPUs is as follows (same command as single GPU setup):</p>

	<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5   text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
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	Copied</div></button></div>
	<pre><!-- HTML_TAG_START -->model_name = <span class="hljs-string">&quot;bigscience/bloom-2b5&quot;</span>
model_8bit = AutoModelForCausalLM.from_pretrained(model_name, device_map=<span class="hljs-string">&quot;auto&quot;</span>, load_in_8bit=<span class="hljs-literal">True</span>)<!-- HTML_TAG_END --></pre></div>
<p>But you can control the GPU RAM you want to allocate on each GPU using <code>accelerate</code>. Use the <code>max_memory</code> argument as follows:</p>

	<div class="code-block relative"><div class="absolute top-2.5 right-4"><button class="inline-flex items-center relative text-sm focus:text-green-500 cursor-pointer focus:outline-none transition duration-200 ease-in-out opacity-0 mx-0.5   text-gray-600 " title="code excerpt" type="button"><svg class="" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" fill="currentColor" focusable="false" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 32 32"><path d="M28,10V28H10V10H28m0-2H10a2,2,0,0,0-2,2V28a2,2,0,0,0,2,2H28a2,2,0,0,0,2-2V10a2,2,0,0,0-2-2Z" transform="translate(0)"></path><path d="M4,18H2V4A2,2,0,0,1,4,2H18V4H4Z" transform="translate(0)"></path><rect fill="none" width="32" height="32"></rect></svg>
	<div class="absolute pointer-events-none transition-opacity bg-black text-white py-1 px-2 leading-tight rounded font-normal shadow left-1/2 top-full transform -translate-x-1/2 translate-y-2 opacity-0"><div class="absolute bottom-full left-1/2 transform -translate-x-1/2 w-0 h-0 border-black border-4 border-t-0" style="border-left-color: transparent; border-right-color: transparent; "></div>
	Copied</div></button></div>
	<pre><!-- HTML_TAG_START -->max_memory_mapping = {<span class="hljs-number">0</span>: <span class="hljs-string">&quot;1GB&quot;</span>, <span class="hljs-number">1</span>: <span class="hljs-string">&quot;2GB&quot;</span>}
model_name = <span class="hljs-string">&quot;bigscience/bloom-3b&quot;</span>
model_8bit = AutoModelForCausalLM.from_pretrained(
    model_name, device_map=<span class="hljs-string">&quot;auto&quot;</span>, load_in_8bit=<span class="hljs-literal">True</span>, max_memory=max_memory_mapping
)<!-- HTML_TAG_END --></pre></div>
<p>In this example, the first GPU will use 1GB of memory and the second 2GB.</p>
<h3 class="relative group"><a id="colab-demos" class="header-link block pr-1.5 text-lg no-hover:hidden with-hover:absolute with-hover:p-1.5 with-hover:opacity-0 with-hover:group-hover:opacity-100 with-hover:right-full" href="#colab-demos"><span><svg class="" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" width="1em" height="1em" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path d="M167.594 88.393a8.001 8.001 0 0 1 0 11.314l-67.882 67.882a8 8 0 1 1-11.314-11.315l67.882-67.881a8.003 8.003 0 0 1 11.314 0zm-28.287 84.86l-28.284 28.284a40 40 0 0 1-56.567-56.567l28.284-28.284a8 8 0 0 0-11.315-11.315l-28.284 28.284a56 56 0 0 0 79.196 79.197l28.285-28.285a8 8 0 1 0-11.315-11.314zM212.852 43.14a56.002 56.002 0 0 0-79.196 0l-28.284 28.284a8 8 0 1 0 11.314 11.314l28.284-28.284a40 40 0 0 1 56.568 56.567l-28.285 28.285a8 8 0 0 0 11.315 11.314l28.284-28.284a56.065 56.065 0 0 0 0-79.196z" fill="currentColor"></path></svg></span></a>
	<span>Colab demos
	</span></h3>

<p>With this method you can infer on models that were not possible to infer on a Google Colab before.
Check out the demo for running T5-11b (42GB in fp32)! Using 8-bit quantization on Google Colab:</p>
<p><a href="https://colab.research.google.com/drive/1YORPWx4okIHXnjW7MSAidXN29mPVNT7F?usp=sharing" rel="nofollow"><img src="https://colab.research.google.com/assets/colab-badge.svg" alt="Open In Colab: T5-11b demo"></a></p>
<p>Or this demo for BLOOM-3B:</p>
<p><a href="https://colab.research.google.com/drive/1qOjXfQIAULfKvZqwCen8-MoWKGdSatZ4?usp=sharing" rel="nofollow"><img src="https://colab.research.google.com/assets/colab-badge.svg" alt="Open In Colab: BLOOM-3b demo"></a></p>


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