I am trying to render a polygon using the GL_TRIANGLES mode for pyglet.graphics.draw but have been running into issues.
I have been attempting to render it like I've seen people do in many other places
def draw(self):
    pyglet.graphics.draw(
       size=int(len(self.coords) / 2), 
       mode=pyglet.gl.GL_TRIANGLES,
       position=('v2f', self.coords),
    )

but have been running into the following error:
  File "C:\Python311\Lib\site-packages\pyglet\graphics\__init__.py", line 52, in draw
    gl_type = vertexdomain._gl_types[fmt[0]]
              ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^
KeyError: 'v'

Did the usage change? Not sure exactly what I'm doing wrong here.

Rendering a Polygon in Pyglet using GL_TRIANGLES - KeyError 'v' Error
v2f is the old format specification. In Pyglet Version 2.0, this has changed. See the documentation of draw(size, mode, **data). The first parameter is the number of vertices and each vertex has to have 3 components. The format is just f for float. e.g.:
self.coords = [x0, y0, z0, x1, y1, z1, ...]

pyglet.graphics.draw(
    size = len(self.coords) // 3,
    mode = pyglet.gl.GL_TRIANGLES,
    position = ('f', self.coords)
)

Note that this will draw only black triangles. Set the colors  attribute to draw a colorful shape.
Minimal example:

import pyglet

window = pyglet.window.Window(800, 600)

vertices = [100, 100, 0, 300, 100, 0, 200, 300, 0]
colors = [255, 0, 0, 255, 0, 255, 0, 255, 0, 0, 255, 255]

@window.event
def on_draw():
    window.clear()
    pyglet.graphics.draw(
        size = 3, 
        mode = pyglet.gl.GL_TRIANGLES, 
        position = ('f', vertices),
        colors = ('Bn', colors))
    
pyglet.app.run()

